Zigna Down by tukisboolukis 2026-05-01T18:33:33Z ♥ 2
Would very much love to see this fleshed out a bit further. Was a fun idea
Foon → Ludum Dare Explorer → Users → Grizwhirl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Hold it There | jam | |||||||||||
| 2026 | 59 | Signal | Kessler Co | jam | 553 | 3.41 | 2.86 | 3.36 | 3.38 | 4.17 | 3.23 | 3.55 | |||
| 2025 | 58 | Collector | I Cast FIREBALL!! | jam | 329 | 3.60 | 3.65 | 3.09 | 2.62 | 3.68 | 3.30 | 3.66 | 3.75 | ||
| 2025 | 57 | Depths | Path of Frustration | jam | 4.00 | 3.00 | 3.00 | 3.00 | 2.00 | ||||||
| 2024 | 56 | Tiny Creatures | Itty Bitty Kitties | jam | 852 | 3.21 | 2.95 | 2.47 | 3.13 | 3.35 | 3.06 | ||||
| 2024 | 55 | Summoning | For The Horde! | jam | 2.00 | 2.50 | 2.00 | 3.00 | 1.00 | 1.50 | |||||
| 2023 | 54 | Limited Space | Bag of Some Holding | jam | 4.00 | 4.00 | 3.00 | 3.50 | 3.50 | 3.00 | 4.00 | ||||
| 2023 | 53 | Delivery | Door Dashers | jam | 952 | 3.21 | 3.02 | 2.92 | 4.15 | 3.48 | 3.54 | ||||
| 2022 | 51 | Every 10 seconds | The Worst Drummers | jam | 662 | 3.45 | 3.79 | 3.90 | 3.32 | 3.84 | 3.66 | 4.42 | 3.65 | ||
| 2022 | 50 | Delay the inevitable | Puffer Panic | jam | 3.56 | 3.56 | 4.06 | 4.11 | 3.67 | 3.78 | 3.06 | ||||
| 2021 | 49 | Unstable | This Is Fine | jam | 113 | 4.09 | 4.21 | 3.57 | 4.46 | 3.74 | 3.41 |
Grizwhirl leaves an average of 11.9 feedback comments each event.
Would very much love to see this fleshed out a bit further. Was a fun idea
This was a really cool entry. The ping was handled really well.
This was very well put together. The art was stellar
This is weird and zany in all the best ways. Very humorous entry
One of the more original entries I've seen this jam, well done. Lots of places to go with this one, pretty relaxing puzzles.
Neat twist for the match3 concept
Very challenging, but very cohesive entry. Art, Story and Gameplay blended really well
Incredibly silly and I love it.
Impressive given the time constraint, the hook for the grates was a touch hard to see depending on where the chopper was. Had a fun arcadey feel
Took a second, but got sucked into this one for quite a bit. Well done
This was a wonderful entry, very captivating atmosphere between the audio and visuals
That was awesome, art and sound were stunning
Got sucked into this one, really cool. Idea has loads of possible additions that would be a blast to see in a further developed project
Neat concept, would be cool to see how it could be expanded to more gun types and placement. Nice
That was by far my favorite so far, super fun and rewarding loop.
Super impressive
Awesome art, love the theming
Black screen and fps in top left, stuck
Camera seems to hate me, but funny concept
I like cats
Would love a path calculation before release
Clever, would love a toggle for pickup/grab
Music and mood were solid, took a few attempts before understanding some of the underlying mechanics
Holy shit, absolutely awesome
Very impressive visually from a web build very nicely done,
possible bug with angular velocity on respawn still being kept, but teleported to spawn point
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Had a lot of fun with that one, third stage definitely escalates matters
Really enjoyed that, would be cool with some upgrading/progression element if it was developed further
Impressive amount of creatures. Would love to see what else could be done with this menagerie
Ran into some pathing issues and the critters getting stuck on enemies. Was a ton of fun, was not quite able to get up to an angry aggrototl army :(
Ships would sometimes be unreachable, but swinging tentacles around to eventually send them into orbit was a good time
That was an incredibly clever concept. Very cool
Reminded me of older gba games in its presentation.
I felt like a cross between a hoarder and fedex. That was really funny. Was fun watching things (mainly bodies, sooo many bodies) float past when trying to clean mid journey.
Really enjoyed that puzzle game, that was incredibly fun to work through.
Probably the most impressive looking game I've seen yet this jam. Well done that was cool
I always enjoy multiplayer games coming out of the jam. Love the way it looks
I liked the play between having to use your inventory on yourself to keep going or others to increase you score.
That was really fun. I liked how controlling the character worked, was fun to use punch to boost off walls for more speed and line of multiple boxes to ricochet into goal.
Neat little clicker. I like how its presented, but not sure if I'd like either some kind of events to occur or if I prefer the straightforward escalation of things I have.
Really impressed with the visual and audio quality accomplished in the time limit.
That was pretty neat, we tried face down with less than 4 and that either added a bit of a mystery or we lost the ability to hold a count that late into the evening. Either way was tuns of fun to try a physical game
Tricky, loved the audio and voice acting
Took me a second, but once I figured out the dodge distance, I found a rhythm for it. Fun groove to it
Hard to avoid some of the traps/enemy projectiles but I liked having quite a few different tools to use.
I really liked how the menu worked. That was an incredible neat and pleasing way to start my rating spree. (I came woefully short of that score)
Would be cool to be able to collect different power-ups in different phases
That was cool, would be cool to see further developed. A reset button would be helpful or some way to go back to level select
That was a ton of fun. Starts to chug past a certain number or enemies, but tons of fun. A few more upgrade choices and maybe some modification of unit behavior (healers trying to stay in the middle shotguns towards enemies, etc) would be extra neat
That was really clever. Felt like the Tinder of Eberron
The characters being reflected added a lot to the atmosphere of it. Would have loved a score to judge progress in each minigame.
The music and theme were fantastic. Even being a tad slow on the keyboard I had a good time messing around.
Super unique, visually cohesive + appealing and wonderfully polished. That was a blast. The timing is a bit tricky to nail for long spaces, but might be more of a practice makes perfect deal
That is fun. I would love a name/indication of what the dimension was called to better guess what just changed.
Concerningly therapeutic
Its incredibly cute
I was curious how AI art would impact this Jam and this was definitely a solid justification for including it. Using cards as a defensive mechanic is pretty neat. Would definitely be the type of game I'd grab a final version of.
Kept me on my toes. Pressing F causes the every object to swap states? It messes with the racoons which is adequate payback for showboating their moves
I like the little twist to the classic missile commander formula. Neat
I would love to see how this turns out with different level patterns. Dropping could be more fluid, but really cool idea
This feels like a level that could be straight from a 90s bugs life game. Look and feel takes me back to my childhood playing the ol' ps1. Really well done
This was put together really well. I wish the cannon pushed you around when aiming horizontally like vertically for consistency
Unable to get the game to start, unable to join or leave a room once clicked to try others
It look incredible, feels a little easier to camp one block of ice at a time then actively roam.
Cute concept, would like a way to skip dialogue to replay faster
Fun little concept, would like a recipe list or something similar available
Neat idea, Player however feels really floaty. The last level was really could, but the first 9 were really smash space to reach goal
This was really cool. I have to agree with how close this implementation is to a full puzzle game. Really well done and incredibly satisfying to get a full clear
Delightfully challenging.
Really clever. Had a lot of fun with this one
Some major lag during the start and end of a round. Super fun take on the classic
Holy crap this is such a cool idea, this feels/looks like a product I would buy. Bravo
This is great. Not sure what else to add. Seemed to nail the old style crt/arcade look you were going for. Controls and handling were smooth as well
Took a second to figure out, but once it clicked felt incredibly fluid smashing around. A little glitchy-ness when inputs are triggered too quickly back to back.
Beautiful little game, I love the simple animation and colorful text effects. Those boxes are maddingly fun to mouth around with. Controls are a little janky, but that might have to do with ultrawide resolution
Some of the hitboxes are a little inaccurate. Gives me strong Gargoyle's Quest vibes for some reason. Loads of fun
LD60 — Old Tech (13)
Claude castle by Tero Pulkkinen 2026-10-23T20:50:16Z ♥ 1
What is the point of this? It doesn't even match the theme
ScrapBoys by Nikiroz 2026-10-23T19:54:29Z ♥ 2
Would be nice to have some kind of speed up, fights are a slog and tooltips for the parts to get an idea of what each one adds to a bot. Bots are fun to cobble together, there is potential in the loop you have there, when the rust is scraped off 😉
REWIND 3000 by evgenii-petrov 2026-10-22T21:40:45Z ♥ 1
This is incredibly ridiculous and I love it. Well done 👏
Stardust by Gevernus 2026-10-22T21:35:23Z ♥ 3
Not sure this should be a compo entry, you didn't make the core art or code for it.
ZERO_DAY by Willops 2026-10-20T23:48:54Z ♥ 0
Would be neat to have a bit more play with the upgrades early, difficulty curve is maybe tuned a tad steep. Seemed like I could only get past further levels when the ai glitches out and runs away the whole time
Old Specks by Pikario 2026-10-20T23:40:00Z ♥ 5
Well done, very polished entry
The Last Route by T4RAN 2026-10-20T21:36:35Z ♥ 1
Oregon trail meets snowpiercer/frostpunk. Fun game, would be interesting to see it further along
Nomad City by DiElecktrik 2026-10-20T17:05:31Z ♥ 0
I wish the targeting was a tad smarter, but I do like a solid auto-battler. Nice
Analog Overdrive by maxxxMAX 2026-10-20T16:37:39Z ♥ 1
You were not kidding about it ramping up, I had a good time with this
Abattlacus by FunBanan 2026-10-20T14:12:14Z ♥ 2
I wish this was longer, that was really fun.
Quiet Carriage by gamescodedogs 2026-10-20T13:37:31Z ♥ 1
The artwork is absolutely stellar
Operator! by duckmaniac 2026-10-20T11:20:10Z ♥ 1
This was really well put together. Loved the art and the internal progression once I started recognizing names
Boom Boy by William Corrin 2026-10-20T00:09:36Z ♥ 2
This was a ton of fun, nailed the n64 platformer vibes. Only critique would be the mouse orbit cam was a little aggressive, but at the same time on brand for a 64 era platformer