FoonLudum Dare ExplorerUsers → lanatra

lanatra

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202659SignalSignal Lostcompo1013.613.523.424.303.213.31

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by lanatra

LD59 — Signal

Signal Steward by PBG 2026-04-20T06:41:24Z

Very cool concept with the camera and the 2.5D, never seen in it done in this way :)

Isolated Signal by Ethan Hammonds 2026-04-20T06:46:23Z

Nice aesthetics, agreeing with aou that more feedback would be appreciated. I also kind of expected the enemy to be pinged by the radar, leaving a kind of "radar ghost" where it was spotted; however it felt more like appearing and disappearing rather randomly.

Have you tested the game without the battery mechanic? For me, it feels like there's a kind of conflict between slow creeping horror feel and "let's move as quickly as possible to the next battery"..

Deep Conversation by Paulsams 2026-04-22T16:07:52Z

Similar problems as the other commentators; I often wasn't sure whether I should do something on the ship, what other actions I had (is there a switch to turn off the light??) and what the best strategy for talking was.

However, very neat idea and theme. By chance, have you watched or read Project Hail Mary? :D

Deep Conversation by Paulsams 2026-04-22T16:21:13Z

@greedy-merchant I totally see the idea; after all if you give everything away there isn't much game left. However, as a player, I'm kind of afraid to just press random buttons (what if I flood my sub or shoot the monster by accident?) — so that's kind of the conflict here I guess.

Without spoilers, Project Hail Mary has a kind of a very similar thing to your game as a very central plot point, so I think you'd enjoy it a lot :)

The unidentifed Signal by msipp27 2026-04-22T15:50:18Z

For me, having everything exposed at the beginning is a little overwhelming, making it demotivating to get started. But I'm not hugely into puzzle games, so maybe I'm just not the target player :)

Antwork by Thoastbot 2026-04-28T18:40:19Z

Quite a neat game. Needed a bit to figure out what to do when and how, but I know how annoying and complicated tutorials are, so really don't want to complain here. After a while, I lost a bit of long-term motivation; it just didn't feel that growing the colony would really be "worth it", if you catch my meaning. Still, kept me playing for quite a while, and cool interpretation of the theme!

RADIO CORE Last Signal by attentionadmin 2026-04-20T06:57:46Z

PSA: toggling fullscreen moves the buildings around relative to the zones, so decide how you want to play at the beginning :)

Also, is there a language toggle?

Cabined by TheSecondLeft 2026-04-20T06:55:08Z

...and I wondered what the hot dogs were for. Should have known...

Junction Keeper by Richard Baltrusch 2026-04-20T07:06:53Z

Cute game. I wish I could set signals per track, so I can give one train the go while stopping another, at the same junction. I think the first level could have been way simpler (less junctions) to get a feel of the controls. Loved the time control, really neat way of giving the player a chance to set the mood or difficulty level they want.

Martian Masher by juyr 2026-04-22T16:13:11Z

Juicy gameplay! Sometimes a bit hard to see what's going on with the splatter dead enemies leave behind, but maybe that's part of the gameplay :)

Signal Chaser 5900 by Ariast 2026-04-20T07:02:53Z

Not sure you can do anything about this at this point, but the game preview here on ld crashes on start with "Uh oh If you're seeing this error, it means I can't find your index.html file."

Traffic Jam by MountainGoose 2026-04-20T06:37:59Z

Hey, congrats on finishing. What does the number in the box actually do; what does "light time on" mean? I cannot get the east/west traffic light to switch to green no matter what number I put in (the north/south works). Can you elaborate what to do?

Human Signal by denikk 2026-04-22T16:26:52Z

Neat concept — very Bladerunner (as mentioned above by @andrian ) — however, instantly losing (yet being able to restart) felt tedious rather than punishing in an interesting way.

-- --- •-• ••• • by Treike 2026-04-20T07:01:43Z

Neat idea! I wish the player would be more "forced" to actually listen closely to the audio (I exclusively worked with looking up letters on the chart visually, since I had no chance to get the audio first try).

Also I think it needs a bit more of a meta game loop or larger goal, like, *why* am I decoding random words in Morse as a player?

Signal Lost by lanatra 2026-04-21T12:45:37Z

@sirplop Mini Motorways (and Mini Metro, which is from the same developers and even better IMO, if you're into these kind of games) was definitely a big inspiration. Thanks for the kind words :)

Signal Lost by lanatra 2026-04-22T15:51:45Z

Haha @mr-flower kudos for playing the game further than I ever did myself, hah! I'm not much of an audio guy, so I admit I neglected sounds (there aren't any effects, it's not a problem on your end). Will do next time :)

Thanks for the feedback!

Signal Lost by lanatra 2026-04-23T08:47:39Z

@fassenberg fair points, I actually had a lot of trouble with the difficulty; turns out game balancing is hard :D

Thanks for the feedback :)

Signal Lost by lanatra 2026-04-30T08:15:59Z

Definitely a fair point @zirrrus . This is probably what I'll adapt first if I get back to the game :)