Meat Missile Madness by Oliver Pope 2023-05-02T09:04:42Z
Interesting idea, but very sensetive mouse control, it makes game really hard to play
Foon → Ludum Dare Explorer → Users → TheSecondLeft
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | š„ | Cabined | jam | 187 | 3.90 | 3.98 | 3.11 | 3.48 | 4.21 | 3.76 | 4.30 | 4.18 |
| 2025 | 57 | Depths | š„ | Deep Sleep | jam | 295 | 3.72 | 3.77 | 3.27 | 3.52 | 4.00 | 4.30 | 3.80 | |
| 2024 | 56 | Tiny Creatures | Tiny Builders | compo | 3.25 | 2.60 | 3.80 | 2.75 | 2.90 | 2.90 | 1.94 | 2.70 | ||
| 2024 | 55 | Summoning | š„ | Ribbit Craft | jam | 230 | 3.90 | 3.44 | 3.27 | 4.28 | 4.65 | 4.17 | 3.59 | 4.13 |
| 2023 | 54 | Limited Space | Voidomana | compo | 178 | 3.57 | 3.10 | 3.52 | 3.62 | 3.40 | 3.15 | 2.25 | 3.23 | |
| 2023 | 53 | Delivery | š„ | Trooper Support | jam | 1048 | 3.05 | 2.87 | 3.05 | 3.76 | 3.28 | 3.88 | 3.17 | 3.25 |
Interesting idea, but very sensetive mouse control, it makes game really hard to play
Nice game. Simple and funny. I had some troubles with controls, but got used to it later
Funny game with friendly city dwellers. I like the city. But would be great if different levels had different ones. Delivery points can be so close or so far, just random, that not really cool. And woul be great to heal yourself somehow
Funny game and concept, but character control is too hard, never been able to deliver pizzas to the Earth
Funny game, but i'd like more dynamics, it seems too slow and viscous Sound of dog's barking is awesome š¤£
@ruruie, thanks for review. All sources are in the center of map. Main way to move around the map is dash (space button). But yes, we know, tutorial doesn't say enough about it, and about game overall
@andidebob, thanks for these words about the game. Yes, there is some rythm for dashes, which are made for fast moving around the map. And lose condition is only death by monsters. We wanted to make timer for missions and points for mission completing (to add some meaning in the game), but didn't have time
@jake-g, thanks for your comment. Major Pa... Major Biteman said controls at start. F for picking, Q and E for dropping 1st or 2nd item in inventory. But yes, we know it isn't informative enough
Just simple and funny flappy-bird-like game with delivery mechanics. Not so cool, not so bad. Strong average
Very cool game, i really like it. But there was a problem, when i almost made ideal truck with 10 modifier, but small box was made from 2 tiles instead of 3. Everything else is cool
So weird but funny movie scenes between the levels of simple puzzle game. It's... Strange but interesting
Simple and interesting. It would be nice to have a longer music loop. And description for all items, even my knowledge of Russian doesnāt give me any idea what I've rolled
So many different enemies and wonderful music!
Awesome game! Cool original mechanics that force you to strain your brains. However, the graphics of numbers and symbols are very unpleasant, making it difficult to perceive what is what. And balance is not enough. Some numbers are almost impossible to obtain in the allotted time But despite this, perhaps one of the best games for me that I saw at this jam
An interesting puzzle with cool summoning mechanics. The graphics are a little off, and in some places it seems raw. Just like the mechanics, who donāt always work as we would like. However, still a good game for jam!
Unfortunately, it is impossible to move after any small talk. But this added some interest when trying to beat all colleagues Interesting idea, graphics and music
Cool puzzle game! Soft tutorials introducing the game step by step. Pleasant art and music
Hardcore for hardcore gamers. Not a bad game, exciting music, but alas, I couldn't even collect 10 skulls. Hardcore is interesting, but here it is caused by horribly awkward mouse control, which in my opinion is a mistake. Had the game been just as challenging but with keyboard controls, the experience would have been much better
It's a funny concept. At first you forget to create your own enemies and get bored. Then, once there were few, you start creating many, and realize that you can't cope with such a crowd anymore Do not like that the number of monsters created randomly and does not depend on the time spent in the game (as much as noticed) Not enough balance. If you spam enemies, they do not have time to attack you, while you farm a lot of points with dynamite and ball, and then quickly get away from them. You can gain a lot of points this way The graphics, however, are a bit hard on the eyes. I see a bilinear filter instead of point no filter. Blurred pixels as opposed to sharp text pixels
Fun graphics and music, they give such a fun vibe. But the gameplay is quite boring. Enemies can not be beaten, but just run away from them, they are slower anyway. And so the gameplay turns into slow boring moving all over the map in search of 4 artifacts...
Not bad for a first jam, but it's still hard to call it a game. Walking and poking the attack button next to an item... The art is very cool, considering that it was made by one artist. I was also amused by the bone animation of the main character. A lot of nice visual little things, but emphasizing on them, you did not have time to make the game itself, which is more important, imho
@morisol I know. I was there as well) I was referring to the art part of the project. As far as I know it was done by you The rest of the team also I can praise, but less than you, the art here is more exciting, imho P.S. Happy Wednesday
Cool minimalistic game. Very nice visuals, and easy to understand mechanics, which however make you strain yourself in overcoming them
It's a really cool idea. It's almost as if the Signal theme is a bit far-fetched. But the execution is still fantastic. It has a Newgrounds vibe, which really stands out from other games these days.
It's very vibey. However, the gameplay is still a bit boring. It's just boring randomness and a bit of tactics. Items are very random; they can help slightly, or they can easily win a round (fortune cookies and pills). But despite the weak gameplay, it's very stylish and the final experience is good
A cool game with an interesting concept! The platforming implementation itself was a bit of a letdown: the controller felt a bit uncontrollable, and the rounded corners of the platform colliders made it more difficult to reach them. Platforms that don't provide any indication that they're about to disappear were also annoying. Overall, though, the signaling idea was quite interesting, so I struggled right up until the very end.
A fun take on the theme. It took me a while to figure it out, though, as the turn signals aren't very noticeable. There's also no progression, so it gets boring over time, and I even crashed on purpose because the game wasn't offering anything new. But overall, it looks nice.
You have some interesting abbreviations in your lore, people come up with all sorts of things...
The game is quite difficult, however. If you don't understand when to disable the towers at the beginning, you'll end up spawning R.K.N. minions who will be a real nuisance later. Overall, it's not very convenient to disable every active tower when they all start moving, and it gets a bit frustrating over time. However, the mechanics themselves are quite interesting. The graphs turned out to be quite good.
It's simple, but quite interesting. There's a pleasant tension in trying to enter everything on time. The impacts are rather weak. And on the pixel sheet, it's not always clear which is the short and which is the long signal, so you have to guess. But otherwise, it's fun
A fairly ordinary life situation. Some dialogue feels a little childish, but the story itself is quite topical and sadly true, even though it hides under a mask of absurdity.
It's a nice game. But it's really hard to understand the logic behind the choices. It would be nice if there were some hints or clues. But otherwise, it's a pretty interesting take on the theme.