dearkh 2023-05-02 08:54
gravity a bit rough and too strong but gameplay very addictive ty!
Foon → Ludum Dare Explorer → LD53 → Planetary Pizza
By mrks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 992 | 3.13 | 20 | |
| Fun | 993 | 2.94 | 21 | |
| Innovation | 549 | 3.38 | 20 | |
| Theme | 517 | 3.97 | 21 | |
| Graphics | 948 | 2.97 | 21 | |
| Audio | 489 | 3.36 | 20 | |
| Humor | 397 | 3.41 | 19 | |
| Mood | 973 | 3.03 | 18 |
gravity a bit rough and too strong but gameplay very addictive ty!
Funny game and concept, but character control is too hard, never been able to deliver pizzas to the Earth
Very addictive game! I really like the background music. (And of course I like pizza, I mean, who doesn't?)
The concept is really fun and could've made for a great game, but various flaws hold it back. The movement is quite wonky and also there is no way to break/reverse other than accelerating backwards. The gravity is really strong so it's impossible to approach a planet slowly without either crashing or getting launched. Also I couldn't find anything besides the cheese planet. Could've been a great entry, but it's not terrible either way
I struggled with it for like 20 minutes, but I finally got 3 coins before smashing in to earth and dying, which I consider a win. The gravity slingshotting is really harsh, I accidentally slingshotted off the sauce plant and ended up 20000 units away from the nearest target. When you're outside of that star background area it's impossibl eto tell your direction or momentum, so indicators for those would be nice. Really cool idea and fun execution!
Oh wow this was dark souls level of difficult lol, I just wanted to get one pizza delivered :( Really cool concept but I agree with the above feedback the gravity is way too harsh, and it's really hard to understand what forces are affecting you, an indicator for your current velocity vector and what forces are pulling on you would make it so much better imo. Cool entry!
That's a really good game! A little hard because of the controls but I like it. Thank you!
Idea is here and its good but as is, the game is insanely hard. One thing that would help is to indicate distance to planet surface instead of planet center. Also controls are too sensitive.
But I really liked the idea, to collect ingredients on planets, it was one of my plans in brainstorm at friday night.
Lookign forward on what you will bring us on next lds.
Agree with a lot of the feedback! I was very confused about the gravity slingshotting me away from the planet - I think this game could be really great if the physics were fixed up a bit. I like that there's no time constraint (I don't think!) and I can just zoom around collecting ingredients. I did not successfully deliver a pizza but not for lack of trying! I liked the music a lot too.
Cool game! I really liked the concept and it was fun trying to put together pizzas, but the gravity of the different planets and the sun made it very hard to control sometimes, so I never ended up delivering anything succesfully. Still had a lot of fun though! :)
Wow! Way too quick movement reaction! My ship was flying through space and spinning at light speed. Didn't managed to do anything, but I enjoyed the home made graphics. Imho the experience could be improving by just tuning down the rotation and movement speed.
I do enjoy myself some newtonian physics and while I agree with the previous commenters in that gravity doesn't quite match what my Kerbal Space Program-filled brain tells me it should be I did get the hang of it quite quickly. I managed to deliver 100 pizzas but in the process of taking a screenshot of this I acidentally alt-tabbed and died instead but I still have the proof right here:Skärmbild 2023-05-19 221150.jpg It was a great deal of fun! Though I think the hitboxes were a bit too unforgiving, I did quite unfairly a couple of times. :( Still, well done this jam!