@nczmoo - Thanks glad you liked it!
@astonedf - Thank you! Ye I was debating about the UI, I thought maybe to pop it up only when pausing But I liked the real time upgrading aspect so I kept it, maybe I should've spaced it better or something.
@bernhard - Thanks! Sorry about the difficulty, I also think it is too punishing especially after spending all the time on the other days, I'll take it to considerations in future updates if there will be any.
@christian-zommerfelds - Thanks! I wish there were more upgrades as well haha the game was like transformed 4 times before the end, I'll definitely keep in mind the difficulty for next updates!
@steve-sparkes - Thank you! Hmm ye I like that idea, making decisions more impactful and giving the player more time to think of his next move, I honestly wanted to make sort of an RTS game at start, even had all the code written for selecting units, commands, etc.. but just didn't find the time to tweak the AI to be more balanced.
@max-amaden - Thank you! The pixel art was really tricky for me this time honestly, had a really tough time picking up a good color palette and getting the shapes right, it kind of motivated me to practice pixel art more.
@ruthiepee - Thank you! Ye I had some tough time writing the upgrades so they would be a bit more clear as to what they do, I've wanted to add more texts once you upgraded to indicate it but time was slipping through my fingers :cry:
@floralvikings - Thanks! I agree the balance for the last level was really tough, I wish I had more time to balance the game properly.