Cluster Claw by Jawdan 2025-10-24T17:14:25Z ♥ 1
I got the crown! 👑 What a wonderfully chaotic game, flying around in all directions with bits and bobs everywhere. Can't imagine what it'd've been like with sounds, especially for all those bullets bouncing around!
Simple but sweet graphics. I liked the zooms in the corridors between areas. Neat to have some choice in which direction to go to. Seemed like I'd be able to skip a lot of rooms on a second playthrough, at the cost of lower stats (and merging offensive and defensive power was neat in itself).
Movement was a bit finicky to me. I know the cursor couldn't be locked or you'd have less control over the claw, but it made it harder to rotate the ship too, I felt. I feel like my hits were maybe more down to luck than skill; but on the other hand it was fun to just spin around and let the projectiles go everywhere :p
Maybe there could've been more incentives to put some more consideration into how the ship was built, but then that would've messed with the fun of just scrambling to get upgrades. Maybe those are just two very different games. I think it worked well as it was! Cool stuff :)
LD59 — Signal (27)
CyberSignal by RIKOw 2026-05-08T21:37:37Z ♥ 0
Solid, polished game! What a sad ending for the little ship, never to return :(
Looks, sounds, and plays really nice. Decent variation in enemies, and a bunch of cool upgrades. You got a lot done in a short time.
Multiple music tracks too, which was really cool. I thought the first one was a little grating but the rest of them were really good. The sound effect sound nice too and everything feels cohesive.
Same goes for the graphics. Pretty art! It was easy to tell my own bullets from the enemies and their projectiles, which could've easily not been the case with so much going on on the screen.
Gameplay is fun, but maybe a bit easy. I think maybe just adding more enemy bullets would've helped a lot. I also had hundreds of gold at the end but I could only spend a little in each shop.
Overall impressive, really well done. The machine translated English was fine too. I hope it helps you read this comment too. :) Um jogo bom, muito bem!
The Lighthouse by Erk 2026-05-08T21:11:00Z ♥ 0
Great little game, and funny! I shivered the timbers of many a biscuit-eaters before I met with Davy Jones's locker! ⚓
Looks nice with the beam swinging around in the night like a sonar. You definitely have to use the light to spot the ships, but I like that you can still see enough to make out their silhouettes after you've found them, since usually you'd have to swing the light back around to actually scare them off.
The sound of the waves is great, and the piratey music fits really well. But all those voice clips are the highlight! I'm guessing you've opted out of the audio category because you didn't make the music, but I'm sad I can't rate you for the voice lines :(
Gets quite difficult eventually. I'm guessing it's just about seeing how high you can score and that there's no special event that happens later? Otherwise I didn't get that far unfortunately.
Good stuff!
I HATE PRINTERS by Ron88 2026-05-08T20:57:00Z ♥ 1
Loved it! Had to get a notebook out and all. It started well, and I found two of the clues almost immediately. I had many ideas but eventually I just had to take hints to figure out both of the first two numbers, which was frustrating, because I was actually close, but I hadn't done it quite right :') For the symbols I was trying to match them to the shapes of the fruits, because it felt like most of them were similar shapes.
Since there was no hint for the last number, I had to come here, and I found your comment about the screws. That one also stung, because I had been clicking almost everything except those. I should've probably been more patient.
The graphics look really nice and it's so nice how you actually get to move things around a bit, plug the printer in, press some buttons, get an actual printout etc. Really charming. The music and sounds are a nice fit too. I see you opted out of the audio category, so I guess you didn't make the music?
Overall a great little puzzler, thanks for sharing it!
Grand Theft Alien by wingy-mammoth 2026-05-08T20:33:10Z ♥ 1
This looks very cool! Like the others, I'm a bit confused. I was hoping to find some answers in the comments.
But I did keep trying a couple of times, and I think I figured some of the traffic rules out, like the speed limit and the traffic lights, but the actual symbols on the signs were tough for me. It probably doesn't help that I don't drive IRL :p
The art style is cool and the fishhead aliens are a great design. The thin outlines and flat colours are very stylish, and the comic at the start was a nice touch.
The music was nice too. Did you just make a lot of tracks because you had time, or did you not make it? Like someone else said, probably should've opted out of the audio category if so. But it fits well with the frantic silliness of it all!
Driving the car felt pretty good. Immediately losing when hitting a car felt a bit unfair since they could drive up behind you without warning, so I mostly ended up trying to drive off the road to avoid them, but that's not good if you're trying to follow the traffic rules :p
I wasn't able to reach the end unfortunately, but if you can leave a response here and give us some hints that'd be great!
Overall a great concept with a lot of humour and a nice presentation. Just needs some polish and maybe some ramping up of how you learn the signals. :)
Wave Matcher by R4ndomThunder 2026-05-08T20:19:16Z ♥ 2
Really pretty! Got quite immersed in that room. You didn't need to add all that, but you did! :)
Many great touches all around. Nice to tinker with the waves to some relaxing music. Unfortunately the company didn't appreciate my relaxed approach and promptly fired me for not delivering fast enough. I struggled with my third wave, which was really wide, lots of back and forth between the dials.
Felt good to control. I guess if you didn't have the mouse look for the camera, you could've made the mouse turn the dials in a tactile way, but this works too. I do wish they turned faster.
Nice and simple game but with a lot of polish to make it feel great, cool stuff!
Short-Range Robot by AJISBOSS 2026-05-08T20:08:54Z ♥ 1
Good use of the theme! I think the concept is solid, it's just really difficult, as others have said. I tried many times, but I just can't beat it :( Even slightly bigger gaps between the bullets would've helped a lot.
Using the signal device as a shield is a cool idea but it was difficult to stick with it without getting in the way of the bullets, so maybe a more predictable pattern or a track that it follows would've been good.
The graphics are nice, and think the noise is a cool idea for showing signal strength, but in practice it was a bit hard to look at, and I think it might make it difficult to play the game if you're sensitive to it. Maybe if the noise was only around the edges of the screen.
I like the sounds and music but see you opted out of the audio category, so guessing you didn't make them? Still, they fit the game :)
Cool concept that I think could work really well with some more polish!
-- .- -.-- -.. .- -.-- mayday by Ray Himmel 2026-05-08T19:57:15Z ♥ 1
Very moody! The main mechanic is interesting. Took me a bit to figure out how to keep the rhythm, which is fun that you can see by how garbled the start of the message ended up being, but you can also see how I improved. But there are still holes here and there where I was trying to read the words as they appeared and missed the beats for a second or two.
mayday.PNG
Somehow the beat and the background music being separate wasn't an issue since the music was so mellow (which fit the theme well) but I wonder if it'd been better to make the beat clear from the music too.
It did get a bit tiresome after a while. I was motivated by wanting to see the next part of the message, but getting a break here and there without risking missing a bunch of words would've been nice. Maybe there could've been a pause every few words. Some downtown to ponder them would've added to the mood too I think.
In a moment of desperation I tried the middle mouse button just to see, but it didn't seem to do anything for me :p Probably for the better tho.
Cool stuff, hope you can get enough ratings in the remaining hours!
Find Divine by vicebrother 2026-05-08T17:14:49Z ♥ 1
HORRIFYING. Well done on not revealing anything about the monster in the description, it was quite something to come across the first time. And the first time I came across a car alarm, yikes! Didn't help that there were occasional IRL sounds outside of my headphones that I wasn't able to identify at first. And then my actual real life phone beeped.
So really well done on building that tension. The low visibility and droning sounds are doing a lot. And then your "friend" on the phone sending messages at the worst of times. The weirdness of the monster design is great too. The silly crunch sound when you get taken helps alleviate the scares :p
I did get a bit comfortable after realising that it wouldn't get you even if you were right next to it as long as you were crouching. Even had a moment here and there of "oh, we're going the same way, eh?". But C for crouching still made it awkward to crouch and move at the same time. I slipped a few times and got detected. So I don't know if that's good or bad for this game specifically.
I'm glad you don't seem to need to go back anywhere even if you die after you learn you need to go south. I was even able to run straight there without getting the monster after me when I had to reset, and only once I was back there looking around did it catch up with me, so it saved me the frustration while still remaining scary as I continued.
But I wasn't able to find the exit after playing for over an hour unfortunately, even knowing it's in the south. I want to come back and try again later but I'm going to have to move on to the next game for now :')
Also I had a bug where sometimes after I restarted, the droning sound was playing at full volume, much louder than it ever was during normal gameplay, and I had to reboot the game.
Very high scores from me! This is really good. Again, the tension is amazing. Could be even better if you did something about the crouching I think, like if the monster can still notice you and maybe you have to stay still or distract it somehow, I'm not sure.
Mayday - Keep the signal alive by UnrestStudio 2026-05-08T11:19:30Z ♥ 1
Very nice and atmospheric game, the description on the page really sets the mood for you going in. You really feel like you're out there in a storm. I like the waves especially!
The description did give me the impression that there'd be more than one rescue mission, but I played twice and the game ended after finding the same wreck both times, so I just want to make sure I didn't miss anything.
The sound design is great with all the environmental stuff, and it's cool that you were able to do two distinct music tracks, but since you've opted out of the audio catgory I'm guessing you didn't make them? Still, they fit the game.
Again the graphics are really moody and pretty with nice colours and some highlights like those waves. I will say that a consistent pixel size would've probably look better. Especially the text boxes felt somewhat out of place, and the text was kinda small. On web the symbols for the keys didn't display correctly for me unfortunately, but since you're consistent about WASD + E throughout the game, it wasn't a problem :)
Always impressive to see jammers be able to fit a bunch of things into a game in such a short time, and you basically have four games in one here! Cool stuff :)
Robo-Miners by Wizard 2026-05-08T10:55:15Z ♥ 1
Nice game, fun to slide around to a groovy beat and funny mouth sounds, trying to collect stuff without perishing :)
Just lacks a little extra something, I feel, in terms of goals. As an easy fix, at least winning the game after collecting a certain amount, but if you were to keep working on it, then getting upgrades and/or building up the home base more and more after every subgoal is reached would really elevate this game.
As for the movement itself, I think it felt pretty good when I remembered about the spacebar, but for collection I would've liked a short-range tractor beam. It was frustrating to grace just past fast-flying stones. It would've also helped with the big ones—it's tough enough to break one into pieces before it disappears out of range, and if you do succeed, the pieces go flying out range very quickly and so it's not really worth the investment.
I like that you provided a little backstory in the description, and it sets up the signal mechanic well, which was a great use of the theme.
Overall a good and charming game, just needs something IMO!
Points by Tesseract 2026-05-08T09:47:21Z ♥ 1
Good game! Difficult. But it makes you want to keep trying. "I was so close…" 👀
Overall looks nice and clean, gives you everything you need to understand what's going on, and the overlapping tracks could've easily been messy but you made them work well and it feels intuitive where the trains will go! The UI controls could be a bit more cohesive with the graphics, looks a bit browser defaulty.
I will agree with yourself that the music was a bit grating :p But I still wanted to play with sound on because the sound effects were great feedback. Even more train sounds and animations would've been cool, but I think it also works well with the minimalistic style.
Gameplay itself is great. Again, it was difficult sometimes when there were many trains at the same time, but it didn't feel unfair and it always felt like it was possible to make it if it hadn't been for my own mistakes. The variety between levels is nice. I wonder if it could be expanded into a longer game with more mechanics introduced later. At the beginning I thought maybe a fast-forward button would've been nice but as soon as you get more than one train you definitely don't want that, so I'm not sure. Guess it's nice to have and just not use it most of the time :p
Cool stuff, thanks for making it! I still want to go back and try to do better at it~
Parasignal by HagamosVideojuegos 2026-05-08T09:28:11Z ♥ 2
Gorgeous game :)
I feel like I've missed something, but I've replayed the game three times with no change, and the comments here don't seem to hint at anything. I just kept ending up in the place described as dungeon #3 in the book and getting 'thanks for playing'. Do the screens in the overworld count as dungeons? That'd make some more sense of it, but I'm still not sure. After looking more closely at the book, I thought maybe I'd have to do something obscure to find the other dungeons; the notes on #2 mention changing the channel when I'm by the lever, so I tried both the dial and the power switch but I didn't end up with the lever automatically activated like it said. When I activated it manually with L I always just ended up in that 3rd dungeon. I never saw the game "behaving strangely" etc.
So please tell me if I'm doing it wrong, because I want to make sure I'm not missing half the game! :')
But based on what I did see you're getting high scores from me!
Very atmospheric and tactile having to tune the TV and so on. I agree with the other commenter that the dial rotated too slowly, even with a normal mouse. I had to spin it a lot to move it just a little. It's also interesting to look around the room at the details you've put in there. I didn't see any ghost either, unfortunately.
The game within a game on the screen is okay on its own but of course it's elevated by the surroundings. If the notes aren't hints at something obscure like I guessed, I think they should be, as it would really help capture that feeling of playground rumours back in the day.
Good audio too, fits the mood and the setting. Overall polished, just seemingly lacking something, and that might just be on me, so please correct me if so~
Good stuff!
Gecko's Odyssey by RAFFE 2026-05-07T21:42:36Z ♥ 3
Very pretty, I like the pixel and 3D mix! Nice colours and good music, solid thematically. The pan down at the beginning looks great! I think there's really something here, there are just a couple of things that get in the way.
Physics-based games are unpredictable of course, so having a reset button is good if it really breaks, but I think for such a large level you should have ways of getting stuff back if you fall down and can't reach them again. Some way for them to respawn or reset. Or maybe just checkpoints, I wasn't able to finish the game (I'll try again, but I'm short on time right now) so I don't know if there are some already.
The really big thing for me is that the UFO can get stuck. I think it probably shouldn't be affected by physics at all. The way the lights change when it's stuck is a nice touch, but it's not fun when it gets jammed somewhere and you have to restart the whole thing :(
Hope I don't come off too negative, I really liked the game and I think it's almost perfect if these issues get worked out one way or another, so I just wanted to make sure I described them. I've still given you high scores in most categories! c:
The level is gorgeous and the character is very cute, and the whole UFO idea is a great mechanic. You got a lot done in a short time, and it's impressive.
Signal Space by ping78 2026-05-07T21:02:21Z ♥ 1
Nice and clean game! Simple but fun and polished through and through :)
Looks and sound nice, feels intuitive. Was unsure about the single life at first, but it made it very tense every time a ship showed up (immediately being able to spot the red is great, works even with sound off) and it wasn't so difficult to fight them off that it made it impossible to progress, so I think it was a good choice.
I did feel the acceleration was a bit fast, I ended up flinging myself around and bumping the rocks away before I got more used to it, but maybe that's actually a boon too for the difficulty. Being able to move rocks is nice in general, to make sure your relays are close enough, so there's a bit of risk-reward there if you can also bump them in the wrong direction I guess.
I did eventually seem to randomly die from all my relays suddenly disconnecting even tho I was right next to them, don't know if that's a bug or me misunderstanding something.
Overall very good game and a bit addictive, makes you want to retry when you die. Got a couple hundred relays!
Trash Friends by Axodo 2026-05-07T20:37:51Z ♥ 2
What a cute game! Had to give it a little applause at the end.
Sweet story with fun puzzles between, nice music and character designs. I guess it didn't really matter which dialogue option you picked and that it really only meant you had two ways to solve some puzzles, but it was a neat way of presenting it.
Decent difficulty to the puzzles, took me some time to get some of them, but not so long that it became frustrating. The light mechanic is cool to look at. I did have a glitch on one level where one of the beams kept blinking a bit.
The one thing I was never able to figure out was why the beam would continue through some coloured lights, but stop when touching some of them and not pass through. Does it depend on the colour, or did you just decide to make some lights like that for the sake of the puzzle? Didn't matter much but it would've been a nice bit of extra polish to indicate that somehow.
Impressive amount of stuff made in such a short time, nicely done!
Operation Alien Translation by Sheepolution 2026-05-07T19:58:40Z ♥ 3
Fun and funny, with lots of polish! I guess the game itself is simple but all the framing really elevates it, and I think it could work as a longer game if you found ways to extend the idea.
Looks nice, sounds nice, and the cutscenes are impressive. I've been watching the original Stargate recently, so it made me think of that, with the military breathing down the neck of the language nerd.
Gameplay is fun. I kind of just went with the first thing I thought of for all of them and those mnemonics seem to have been good enough because I managed to remember them all the whole way through :p Would be fun to see some increased difficulty in a longer version by introducing barely different symbols etc.
I didn't get all of the symbols in the text you asked us to comment, but I got a screenshot of my final sentence in the game:
operation_alien_translation.PNG
Overall a very pleasant game with a good concept that I think has some more potential mileage worth exploring. Good stuff, thanks for making it! :)
Panik's Trip by Teto 2026-05-07T19:41:19Z ♥ 2
Ahhh, this is a tough one! Played it for over an hour but I had to give up eventually because every time I started to get somewhere I would inevitably run into a bug where no new cards would be dealt and I'd just get stuck :(
I really did enjoy it while it lasted, and a few game overs (including force restarts) weren't too bad because it was fun enough that I wanted to try again and again. But I just have to move on to the next game now, sorry! If you can fix the issue, I'd love to come back and try again before the rating period ends, if I have time. I don't really have any useful debug info to offer unfortunately. I get the feeling I shouldn't be clicking stuff too quickly, but it's difficult not to when the campfire (and I!) is dying :p
Disregarding all that, the game looks and sounds really nice! Things moving in and out like in a pop-up book was very cool. Got caught off guard by the glitchiness the first time around, but it soon became clear that it was all part of it. I couldn't quite figure out whether insanity was good or not since a bunch of cards would increase it, but maybe it's a tradeoff.
The card system itself confused me at first. Maybe just a little bit more info in the description would've been good. I thought I was doing it wrong for minutes when I was just clicking cards and nothing seemed to be happening in the world behind them. Maybe the first event should occur sooner, or the first hand should force you to pick something with a special effect. But I understood eventually and after a few playthroughs I felt like I was good enough to start strategising etc. and it became a lot of fun!
Would be good, I think, if the fire paused when reading an event screen. I was in such a hurry to get back to the cards to add more wood before it burnt out that I often just skipped reading them and clicked whatever :')
The parallax when moving the mouse is neat but if you make this a full game I'd suggest making it at least something you can disable. It can induce a bit of motion sickness, especially when you're focussing on the cards and not the background moving behind it.
Just needs some bug fixing and I think this would be amazing! Like I said, I'll try to come back and finish it if I can. The core card game itself is great and the story is intriguing and I want to see it to the end! Really cool stuff.
POKER FACE by T4RAN 2026-05-05T19:21:30Z ♥ 0
Very cool! It's a great concept, and the game looks really nice. The art style is fun and it feels nice and punchy with the sound effects for the chips and so on.
I have to admit I didn't end up relying as much on the signals as perhaps I was supposed to. I feel like I did learn their faces, but my decisions were more often down to whether my hand was any good or not. If I didn't have anything at all, I'd fold regardless, and even if they seemed to have something good, I'd still call or raise if I thought *I* had something *very* good, and that seemed to do the trick :p
One thing that confused me was that some of the games seemed to end with me having fewer chips than my opponent, but I still got to move on to the next one. Is it more about endurance than points, surviving a certain number of hands?
Good ending! I did start wondering as soon as I saw that iron on the table…
Overall good stuff, I wonder if it can be balanced more in favour of having to rely on the signals. Thanks for making it!
Avalanche by JulienLussiez 2026-05-05T19:03:20Z ♥ 1
Very nice game. Don't know about others, but I like the slowness :)
Good atmosphere. I suppose a game about avalanches could've gone in a more dire direction too, but not having to stress out is nice, and I think this works better here since the overall style is more cartoony. Must've been one heck of an avalanche, getting people up to those pillars! Good thing these people have bones of unbreakium and can leap all the way down safely.
Looks and sounds nice. I like the low framerate of the animations. It was cool hearing things besides the signal. It took me a couple of minutes before I heard any of the animals and it was very faint so I got confused, unsure whether the baas were coming from the game, and then I found the goats. I will say that a mellower sound for the signal itself would've been nice, since you have to listen to a lot of it.
Short but sweet. Felt polished and well presented. The extra ideas you mention on this page would've definitely added to it, but I liked it this way too!
What’s on your train? by VLAD_LEN 2026-05-05T18:39:49Z ♥ 0
Very cool and atmospheric! Enjoyed it a lot.
Mostly intuitive to understand, tho I was never able to figure contraband out, as I never saw any enclosed crate that I thought looked different from the rest, so the first time I just rejected any train that had crates at all, which lost me a lot of points, and so after that I just always let trains with crates through as long as the manifest was correct, which seems to have mostly worked. How *do* you tell crates with contraband from normal ones? 😅
Graphics and sound are great. Based on visuals alone it would've been very melancholic, but the music is quite upbeat and motivating. Fits well, given the story. I'm in trouble, but on a mission! I like how tactile stuff is, having to ring the bell, open and close the doors and so on. Would've been nice if the bell swung.
The one thing I didn't like was how much the screen shook with every train. A little bit I think would've been cool as it does help sell the weight of the trains, but it made me very motion sick, so I just had to close my eyes for about ten seconds between every train leaving and the next coming in.
Being able to move around the desert beyond the station was interesting. Would've been cool to find something out there.
Overall well done and quite polished, nice work!
Bag of Beholding by Jawdan 2026-05-05T18:02:39Z ♥ 1
Heyy, I've tried it, but I haven't rated yet because I want to make sure I do it right and give you a fair score 😅 Looking at the comments, others were confused too. J4cko16 said what I was about to write. Basically I was able to just keep going with the same initial host, deleting all my enemies' things every time, and just spamming until I won. Is that intentional, like is it meant to be a battle simulator where I get to try things out by deciding what character has what? Stuff I picked on the screen between battles kept disappearing from my inventory after swapping hosts, which confused me too. Am I doing it wrong? Just want to make sure!
Twisted Pair by pfeyffer 2026-05-05T07:51:36Z ♥ 1
Nice and solid game—wish there were more levels! Played this in the morning before work and it was a nice and relaxed one to go with my coffee :)
It's fun to tinker around without necessarily having a plan too, which is helped by the fact that a short circuit doesn't completely reset you, but just gives you some nice visual and sound effects.
Music was good and fit well into the relaxed mood. The wire graphics were nice and intuitive, and the mechanic that figures out which ones to light up is cool.
I like the corkboard and graph paper adding to the tactile feel!
Don't really have any nitpicks or critique, it was just nice, and I would've kept playing if there was more!
Moon Moth by kanity 2026-05-04T13:59:27Z ♥ 2
Congratulations on your first Godot game! Saw your post about it on the feed at the start of the jam. Hope you enjoyed it and learnt a bunch. Will you be using it for the next one too? c:
It's pretty with all the sparkly graphics, nice to see some particles too. Fits the dreamy theme well. Of course some of the dreams were quite scary! I like how disjointed some of it feels, just like dreams, where one moment you're getting these funny recorder sounds, but suddenly some horror pops up. Makes me wonder if these are dreams you've had yourself, or if they represent something else in particular.
In terms of gameplay, it would've been nice if you'd been able to get the stars to disappear between levels to help us keep track, but as you said yourself, it was tricky to figure out. Something for next time! Likewise with the combos, it would've been nice to track them some way, because I kept getting the same dreams, but just as you had to do with my game, writing things down works too! :p
Cool stuff, looking forward to seeing your next Godot adventure if there is one.
I Contact by gamebuilder 2026-05-04T13:32:53Z ♥ 1
Another good one, if a little short compared to some of your previous games :) Appreciate the consistent style between them. Nice, moody audio and visuals as always.
Perhaps going in with fewer preconceptions would've been better, as I thought for sure I'd have to refill my opacity to be able to get all the children, so I got one or two at a time before exiting and trying to make my way back to the yellow orbs a few times before I tried just getting them all at once, and found out it was possible (if only just).
Recognising the children from the channels before entering the static was a good way to provide the clues needed. A longer version with more things like that would've been interesting.
All in all, well done!
What's that signal? by Local Minimum 2026-05-04T13:13:30Z ♥ 1
So good! Really creative, both in terms of the theme and in general. Whispering is easily difficult to listen to if it isn't recorded carefully (mouth sounds) so you did a great job there. I did have to play in a small window to deal with all the movement tho, so I'm glad I didn't have to read anything too tiny. The scrolling text is a cool effect. And what a signal that turned out to be. Had me in the first half, as they say. Extra points for originality on this one, good stuff. c:
PING by christina-antoinette-neofotistou 2026-05-04T13:02:59Z ♥ 0
Very pretty game! Premade sprites for the angles is a really nice touch. Sounds good too! c:
Feels nice and intuitive to play. I did have a bug on my very second fling ever where I went in the opposite direction of the arrow (guessing I was right next to a wall) and managed to fly through the walls out of bounds, but I wasn't able to recreate it, and I never had any issues again.
It's a great kind of game to have hidden secrets, so it's nice that there are some, and that the screen between levels hints at it. Makes it all the more fun to replay levels, besides trying to beat them in fewer flings of course.
Good take on the theme too, nicely done! The bat is very cute 🦇
Happiness by OddballDave 2026-05-04T12:47:49Z ♥ 1
This was great! I like the painterly fuzz. Nice, large drawings too, must've taken some time. I liked the puzzle, and it was fun to juggle things back and forth (a swap button would've been nice).
It felt a bit janky at times but it helped once I realised that you can just click what's hovered and don't have to use the "take" buttons (which often didn't take what I expected). I also had a bug where I think two things got into a loop of holding each other or something and started violently swinging back and forth :p Luckily it's not a huge deal to have to start this game over.
The voice acting is neat! Recognising the voice from previous games of course.
Best part is the recursive stacking. Some funny combos you have to do. Short but sweet and really nice to look at, well done! c: