FoonLudum Dare ExplorerUsers → Ava Skoog

Ava Skoog

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSambandjam2653.803.583.604.174.004.232.913.97
202558CollectorFriendly Fireextra
202557DepthsĖs (Wish/Journey)jam3.503.364.253.313.55
202456Tiny CreaturesHooverfieldjam9363.052.963.443.673.673.303.613.21
202455SummoningBergmåljam5743.573.353.573.144.383.922.504.37
202354Limited SpaceTrackedjam2663.873.192.823.674.534.152.704.35
202353DeliveryΗΠΛ Debate Clubjam7683.403.113.903.613.843.713.503.65
202352HarvestHaustmånejam5033.343.053.463.404.053.302.863.78
202251Every 10 secondsINTRUSIVEjam4113.673.303.603.733.953.892.474.10
202250Delay the inevitableWeb of Liesjam6413.563.273.603.833.833.754.203.58
202149UnstableHOG n DOGjam4653.723.273.834.254.423.893.953.95
202148Deeper and deeperBoots & Bootyjam1614.053.573.773.794.634.133.274.37
202047Stuck in a loopMemory Lanejam414.253.754.444.334.354.042.944.42
202046Keep it aliveBÅLjam15903.332.793.174.054.134.042.214.63
201945Start with nothingEmojijam1733.883.553.834.024.484.013.274.11
201944Your life is currencyDovregubbenjam6133.373.402.622.683.973.072.913.39
201843Sacrifices must be madeF.O.U.R.jam884.003.973.873.893.903.653.424.02
201842Running out of spaceEncroachingjam4153.552.883.303.224.033.771.984.25
201841Combine 2 Incompatible GenresShutinjam2803.753.353.133.304.103.662.604.31
201740The more you have, the worse it isMallio Cartjam7083.303.063.332.913.933.173.703.31
201739Running out of PowerSPACEJAMMEDjam3573.453.002.833.204.043.662.903.68
201738A Small WorldBlomst 🌻jam1093.893.253.454.244.343.582.313.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ava Skoog

LD38 — A Small World

Blomst 🌻 by Ava Skoog 2017-04-25T15:46:25Z

Thank you, @jk5000! We've provided all the download links now, along with a couple of bugfixes and a few texts changed so that hopefully the game is clearer, in case you want to give it another shot. c:

Blomst 🌻 by Ava Skoog 2017-04-25T21:28:58Z

@jk5000: Dang it, we did talk about a scrollbar but then there was no time. Might patch one in tomorrow! Thanks for pointing that out. c:

Blomst 🌻 by Ava Skoog 2017-04-27T20:31:52Z

Thanks a lot, @remco! 💚

Knew about some of the issues and simply didn't have time to fix them (like the resetting menu), but I can't believe we didn't think about showing the habitat in the shop! Very good point. You can actually go back without scrolling all the way back up by pressing escape, but I get that this is unclear since most buttons are clearly spelled out in the little speech bubbles but this is not. :c

R is mostly a failsafe in case you manage to circle yourself with plants in and get stuck (since the grid was a bit wonky, so it's admittedly a gaffa tape solution), so that you don't have to restart the game, TBH. :p But figured it could be used if you were running out of space for better plants as well.

Blomst 🌻 by Ava Skoog 2017-05-01T08:53:48Z

Thanks, everyone! <3

@camilo: Hah, you completed it with only really basic plants, that's interesting! Most people start buying trees and stuff before they do. :D Thanks!

@Stoemason: Thanks! It was a bit buggy near the end which was scary, but I think I managed to fix everything in the end!

@OccultOne: Aw, that was a lot of fun to watch! Watched another stream yesterday too. Really helps us see how people play the game and how they figure things out. Thanks a lot for your input!

@jk5000: Oh, judging started now? Cool! I'll start playing and rating everyone's games now too, then! Thanks! c:

Blomst 🌻 by Ava Skoog 2017-05-01T17:16:00Z

Another round of big thanks to everyone! c: The overall reaction seems quite positive, and it's really making us happy. As always there are things that could be improved—especially in a jam game—and it's great to get so much constructive input. <3

@pierallard: Interesting! So you feel like you're moving the planet rather than the character, maybe? Well, technically that's actually what's happening, but not what we tried to give off the feeling of, haha. I guess an option for inverted controllers would be a good idea in a post-jam version, then! Thanks!

@cambryx: Good to know! Opted out of using the mouse since I really would've wanted it to be a gamepad game, but there wasn't time, so this was the next best thing. Again, probably something best handled through multiple controller options in a post-jam version!

@nusan: We did spitball a few ideas for an unlimited inventory, but it was a bit too late into the jam to make anything work, so we just left it the way it was—good to hear it was fine that way. c:

@jaytord: Definitely would've been nice to have had the time to add some more stuff to do, and more goals to shoot for. Watering plants and other mechanics were ideas we toyed with initially, but in the end we didn't have the time. :c

@heinrix: Yeah, not for everyone, but thank you so much for pulling through and playing anyway! Glad you enjoyed the other aspects! c:

@togis: Thanks for the nth time, haha. Again, great stream. Your great personality made it a joy to watch and interact!

@mars: Agreed, it would've been cool if we'd had the time to flesh out some more mechanics and things to do. I actually wanted to make the flowers sway to the side when moving through them instead of just stopping you (the resulting bump was at least cutesy, tho, so that's something!), but didn't prioritise it initially and then there was no time left. For a post-jam version, I'd definitely fix that. The comparison to That Games Company is really heartwarming—those people have a gamedev mindset I strongly identify with! <3

Blomst 🌻 by Ava Skoog 2017-05-04T07:22:18Z

Thanks, everyone! <3

@blacksheepza: I think at least we might have to patch that scrollbar into the shop to make it clearer. I'll see when I have time to! And yeah, the first planet might take a bit too long. It actually took even longer before, heh.

@silkworm-sweatshop: Yeah, having flowers wither if not taken care of and things like that would've been good at least, but alas, no time. :c

@Zorg: Aaah, in retrospect I'm wondering if I should've put the rocket in place of the shop as some kind of storage instead, haha. A rocket was actually modelled, but had a couple of issues with it in its intended position (on the other pole) and didn't have time to fix it, so I just removed it again. Oh, well! There is a cancel button, actually: the escape key! c: And yeah, I made all the interfaces with a gamepad in mind, but in the end I didn't have time to make it work. Would that be considered an acceptable "fix" according to jam rules? Dynamic prices is a really interesting idea! I don't think either of us thought about that.

Blomst 🌻 by Ava Skoog 2017-05-08T06:46:29Z

Many more thanks! 💕

@hdteav: Maybe in retrospect we should've combined the colours with icons. Would help colourblind people too!

@pavel-couril: In case you missed it, you can use the left and right arrow keys to choose how many to sell, and if you go left straight away it'll go around to the maximum amount, much like you suggested for going through the lists. c: Did *not* add that functionality when scrolling up and down the lists as you suggested tho—definitely should have! And yeah, heh, quitting the game in the windowed WebGL version makes no sense anyway, but didn't have time to make those disappear specifically in the web version. :'p

Blomst 🌻 by Ava Skoog 2017-05-14T12:25:47Z

Thanks, everyone!

@nardandas: There were a bunch of sound effects besides the music tho, did they not work for you? o:

@pascal: Woah, that's weird! Looks like the atmosphere is rendering in front of the planet instead of behind and just covering it up. I did work on Mac, but I don't think I tried it in Safari (I use Chrome), but it shouldn't look like that, no. o-o As for diagonal movement, woops, seems I forgot to normalise the direction vector—good catch!

@seconddimension: Thanks for the constructive criticism! Can't really disagree. Would definitely work on fixing those little things if I were to work on a post-jam version. c:

Daydreaming Island by camilo 2017-05-13T09:57:12Z

dat pathfinding tho

I liked this entry. Not sure what sort of message it was trying to convey in the end, but overall there was definitely a mood here. Was a bit confusing at first, but I think that may have been the point. Music fits nicely and sound effects work great. Moving around was a little stiff at times, but not a big issue given the small space to explore.

Especially liked the telescope. Somehow the different art style worked out quite well there, and it added to the mood once again.

Neatly tied together and well presented. Really nice job!

Note: I think there might be a bug after it says the end, because I right clicked again and got another message box saying something about a weird box, and then I couldn't get that to disappear.

Earth, 3568 by BoltKey 2017-05-13T09:18:35Z

Neat! I mentioned it on Togis's stream chat a while ago, but I still find it hilarious how the goal is to escape the engulfing sun, yet they are sending ships off to planets closer to the sun than earth. :'p

The gravity stuff is cool, and fun to try and come to terms with. Felt pretty good to manage to hit little Mercury without losing the ship to the sun. The simplicity works, and the colour coding does it's job. As an accessibility patch, for a post-jam entry it'd be neat to also have symbols or something for the colourblind.

It's a nice touch how the population keeps decreasing while the intro texts are rolling!

Good job!

Fog and Glass by Alex bezuska 2017-05-03T18:52:29Z

It's difficult to know how to rate something that's not really supposed to be a game. I've made a similar, almost linear, LD entry in the past, where the main goal was to convey a message and there wasn't very much gameplay either, tho a bit more than this.

The atmosphere and the mood is definitely there. I think I get what it's about, and even recognise it a bit, but it's not blatantly obvious and I cannot know for sure whether I've interpreted it correctly, and I assume that's a bit of the point: a way for you to get something out, possibly attracting those who are able to catch the drift, and not necessarily anybody else.

Combination of great presentation and mood but lack of much of a game. An interesting entry. Well done!

Planet Desumaton by SiegfriedCroes 2017-05-03T20:35:29Z

So cute! So cute it breaks my heart to catch the terrified little asteroids and hurl them away! ;--;

Absolutely love the art direction. Real pity there's no sound. I can almost hear it in my head! c:

My only criticism would be that the game says game over also when I win, which is confusing. The acceleration and speed is a bit of a double-edged sword: on the one hand it's great for getting away in the last moment when the big planet approaches, but on the other hand it can be difficult not to hit stuff. Not sure!

I didn't actually notice it at first, so I was a bit confused, but when I realised that the player planet's life was shown by the facial expressions, I found it really neat! Doesn't tell you exactly how many more hits you can take, but tells you when to start playing it safe, and makes the screen a little cleaner with less HUD. Very nice. c:

Really good job!

Note: there's a bug when the game is over and you play again, as the boss's life meter doesn't fill up again.

o, the game by pta2002 2017-05-03T15:14:43Z

Hey, Mac user here! It seems you haven't properly packaged the Mac build in the archive, haha. There's only the "Contents" folder in the zip, which is supposed to be inside an .app. I had no issue creating an o.app folder and putting it there—the game started just fine—but you should fix this. :D

Anyway, got it up and running by doing so, so I got to play it. It's very nice. Really clean æsthetic, both graphics and sound. Simple but fun mechanics. I guess the main use of the jump button is if you shot too many bullets and need to avoid them, and not to actually jump over the obstacles? :p

After you stop somewhere, depending on where you are, the direction the arrow keys take you can feel a bit arbitrary, but I can't say I know of a better solution… Maybe let a key keep taking you the direction it started to so long as you hold it down, but let it start taking you in a different direction depending on where you are on the circle when you start pressing the button?

I got a little confused when the circle started shrinking but obstacles to shoot in order to expand the ring again weren't showing up fast enough to prevent it from eventually collapsing altogether in the end. Is that how it's meant to be?

Great game! Definitely material to work on post-jam (and I see that you have, but of course I can't rate based on the post-jam version :d)!

Quantum Frustum by nusan 2017-05-13T10:47:07Z

Really, really cool! Game is very pretty and I love the outline shader. While well produced, at first I felt the stressy tempo of music was a bit unfitting as the graphics suggested something more along the lines of exploration and puzzle solving to me, but once I realised all the difficult jumps I had to make, it started to grow on me!

Of course the main mechanic, with things changing as you look away, is great, and it really felt fitting for the labyrinth. I also happened to do that section last. But it actually ended up being the shortest/easiest one, haha.

You did a great job on making the objectives clear by having the first collectable at the start, and then removing the need for a minimap while also not confusing the player, by making the rest of them clearly visible from afar when climbing up somewhere to get a better look.

Polished and fun. Great work!

The world is (a) flat by Jordgubben 2017-05-03T16:19:34Z

Nice game! Unless I too missed something, I'm guessing it was a bit shorter than your last one? The ending confused me a little bit, so I had to play again to make sure I hadn't lost or something, but it did seem I reached the goal! :d

Representing the world as an apartment was a creative take on the theme, and actually having a little map really helped me understand it, and made it feel a lot more immersive. Good job on representation without mockery and stereotypes. c;

Lots of neat music, tho I see it was borrowed. But it fit in nicely, and that's an art in itself as well. Sound design can be a lot of fun even when the assets aren't one's own.

The interface was slightly confuzzling to me as well, but not to the point that it was a problem; just required a little getting used to. But I guess that's something to bear in mind since you're using this engine for a bigger game as well.

Nice job!

World en abyme by lepatryckduffy 2017-05-08T06:35:36Z

Can't get the Mac version to start. /: Get this message:

``` Player data archive not found at `mac.app/Contents/Resources/Data/data.unity3d`, using local filesystem ```

Since this seems to be a Unity game tho, you should do a web build if you can anyway. c:

Super Collapse Guy by crazi456 2017-05-13T10:16:47Z

"Congration"! <3

The box art is an absolutely endearing touch to an already great game.

It's not just really interesting technically, but a great entry to play too. Not to easy, not too difficult. Good balance. Only wish there were more levels, but I know the jam jam!

A favourite so far. A post-jam version with more stuff would be amazing. Immensely neat job!

Beacons of Light by Cassels 2017-05-03T14:13:47Z

Yo! Finally found the time play! c:

That was intense! And difficult. I'm not sure if there's a win state, but if there is, I wasn't good enough to reach it, haha. So many of them started cropping up after a while. The music really helps sell the tension too. Of course all the blood made me feel like a really horrible person for what I was doing! ;__;

The limited sight again amps up the tension, and the fact that its also tied to your "life" and how you can literally see "the lights go out" as you start to lose the upper hand evokes quite the emotional response!

It might just be my mouse that's wonky, but I'm not sure I noticed a difference between the dash and the regular movement.

Good job! Hope you enjoyed LD! :D

Three of you. by BitOfGold 2017-05-03T15:30:24Z

Saw the lovely character design and had to play this. <3 Adorable. And the animations are so much fun. Too bad there wasn't time for music, because I feel like something hippety-hoppety could've added to the mood even more!

Unfortunately never managed to finish, because I kept losing to hunger before even finding half the crystals each time. :'c

A lot of my games get the complaint that the characters move too slowly, but this felt slow even to me, heh. Made it difficult to find new crystals, and food, on time. Many ways to modulate this, like having food satiate more hunger than now, or to make the world even smaller, but I think speeding up the characters is the best solution to everything.

It's definitely impressive that this isn't only your own engine, but a JS one. Was a bit heavy on my computer, but not unplayable. Hope you keep working on it and improve even more on it! Nice job! c:

Naughty Gnomes by gurkenlabs 2017-05-03T18:45:04Z

Cute game! Great humour. Love the victory fanfare!

It was nice that the collision wasn't pixel perfect because they moved around so much so that would probably have been unfair. Having no access into the rooms where the people were but having to aim at them from openings on the outside made it a lot of fun and strategic. And having the horn to get them moving was a really nice touch!

I can agree with previous people that the wind-up was a bit slow. My biggest problem (which nobody else seems to have reported, so I wonder if it's Mac-specific) was that I kept getting stuck in walls and couldn't move for a while. Was especially frustrating on the last level where I'd fought hard for a couple of minutes to get the last person to the spot where I could aim at them and they finally went there but I got stuck on the way there for like 20 seconds and I missed the opportunity. :'c

Good job! c:

Her name by canochaba 2017-05-03T14:37:21Z

Hey, was watching as this game came up on Togis's stream the other day, but decided not to watch since I wanted to experience the game myself. Now I have!

Very nice game. It's always nice to see someone tackle something a bit more emotional, especially with so little time. It can be difficult. There was one or two parts of the monologues that felt a little bit out of place to me humourwise, but hey. Especially at the end of the game, where it really mattered, the tone was as serious as it should be.

Some fitting music could probably have helped the atmosphere even more, but this is one of those games that work rather well without it, as opposed to, say, an action game. c:

I realised soon enough that this was something that was probably meant to be played more than once, but it seems I got all the right artefacts on the first playthrough, heh. I guess it would've been interesting if picking different objects would've yielded a different, but still not "failed" ending, but definitely not necessary. Finding the correct items and seeing their connection was rewarding.

Of course the ending is sad no matter which way it goes, but that's the reality of it, and again, it was good to see you take that subject on and going through with it. Really good job!

The Little World by JayTord 2017-05-13T11:10:12Z

Dang it, as a language nerd I keep seeing The Little Prince around as it's a big collector's item in these communities, since it's been translated to so many languages, but I still haven't read it myself, so any references have been hopefully lost on me, hehe. I guess the text on the game over screens were taken from the book?

Anyway, I'm on Mac, so couldn't play your Windows build, but thanks to the source you provided, I could open it up in Unity anyway. I made a Mac build for you in case you want to put it up!

http://ava.levelism.com/tmp/TheLittleWorld_Mac.zip

Don't want to keep it there indefinitely, especially since this is web space I'm borrowing for free, so please tell me once you've downloaded it and hosted it yourself, and I'll make my link invalid again. c:

Game was a bit confusing at first until I played a few times and got it—again probably something that's clearer to anybody who's read the book. At first I thought I was turning the rose into a baobab by watering it and then the volcano by digging, not realising these were three different things that the first "level" was teaching me about and what tool to use on them, but I got it after I had played the actual game a bit!

No idea where/if it said how many days had passed, so not sure how well I did, but I definitely didn't reach your 45 day goal, that's for sure, haha. At first glance, I thought it would be kinda similar to our game Blomst, but then I realised it was really fast-paced! Quite difficult!

Too bad you didn't find the time to put any music in there, but that happens. c: Great job overall! Wish I'd read the book first so that I could tune a bit more into the references!

Floppy McFloppyface by Mars 2017-05-13T09:26:36Z

Love it! The dialogues in combination with the ~floppy~ graphics made me chuckle a bunch. Not to mention the ending of the game.

Music, sounds, animations, a little story, and something to do—it's all there! While the game is short, everything isn't handed to you, and you'll have to poke around to figure things out, but thanks to the small world, it doesn't get frustrating the way it does in, say, Zelda I.

Nice job!

Cartography by Zorg 2017-05-03T20:15:43Z

There's a mood here! Really too bad that you didn't have time for some fitting audio. Would've been really nice, I think. The game gave off a mysterious feeling, and some eerie music could've amplified that for sure.

It's self-explanatory enough, so the lack of text works just fine, and again, I think this adds to the mysteriousness in a good way. The ending fit in really well too, but it could've been a bit more clear (again, probably something that sound could've helped with), because it took me a few moments to realise I was actually floating up into the air and before I saw the flying saucer.

I did notice the symbols, and see now that they were added for people with colour vision deficiencies. Nice! Tho of course I didn't know that when I started playing, and began pondering what they could mean, haha.

Nice job!

Rise of the Termites by Togis 2017-05-03T14:06:02Z

Hey! Finally found some time to play a bit more and get around to rating and so on! c:

Nice game! Balanced difficulty and neat theming with the termites. Social insects are cool!

Like I said before, while management games are generally not my cup of tea, this turned out to be just about the right level for me. Was a bit confused at first, but soon got the hang of it, and started feeling good about myself for figuring out how to reach the objectives in each level!

I see that the fact that you can't remove rooms if you realise you've made the wrong decision has been mentioned before. My initial thought was that would've been nice too, but on the other hand that does give the levels a lose condition, so maybe it's for the better! c:

Couldn't find an explanation for why you opted out of the sound categories (music not original, maybe?) but music was good and so were the sound effects.

The only real issue I had was a bit of trouble clicking stuff sometimes, with what seemed to be clicks being picked up by all buttons in the same position on the same frame, but it was easy to work around and didn't break the game. c:

The differences between the various levels and their objectives were nice too, so that there wasn't an overhaul of mechanics from the start.

Nice job!

Space Diver by HDTeaV 2017-05-03T15:00:41Z

Geeee, it's so cute but I'm so bad at it, haha. <3 It's difficult, but in a way that makes me feel that I can master it once I get used to it. Spent a lot of time on each level before I decided that my score was "good enough" so that I could move on. No frustration at all, just really encouraging!

The graphics are simple but top notch. Very cutesy, and the animations on the planet's face are a great touch. Music and sounds really fitting as well.

My only real complaint is that the pause menu, as far as I could tell, didn't have a button to restart the level, so I had to finish a level even when I knew that my score was horrible, heh.

Dunno what else to say! Sometimes there's a lot to talk about, but this is just great and that's basically it, haha. Fine-tuned movement that makes the player feel a bit more in control, maybe? Beyond that, just a matter of more levels and mechanics/concepts, should you choose to make a post-jam version. c: Introducing the trees in the later level was nice!

Stable Orbit by mrspeaker 2017-05-03T18:26:16Z

Aaaaa. <3 First I didn't get it at all, and then I did! Then I made it, and it said stable orbit and I thought I'd made it, but then bumped into the thing and it said I failed anyway, so I thought I was supposed to have kept steering. Finally made it again and that didn't happen this time, so that convinced me it was actually the win state, haha.

Once I got it, it was a really neat, but difficult game! But just the level of difficulty that's needed for such a small game, so that it's incredibly rewarding once you finally get it. Not the frustrating kind of difficult!

Art direction is great. Super clean and stylish. Same goes for audio which fits really well together with the rest.

I can't say much more! It's a really polished entry and I love it. <3 Good job!

WHAT A SMALL WORLD! by ilikescifi 2017-05-13T09:33:16Z

Funny! Was a little weird that I could interact with a bunch of things but not the other person in the house tho, heh! I guess that's what happens to those that deep down in the gamer bog...

Interesting little reversion of the theme. And interesting how the music appeared once the character got outside. Was that intentional, or did you just not have time for indoors music as well? Had a bit of a funky effect anyhow!

Small but neat. Good job!

King of Tiny Mountain by malec2b 2017-05-03T16:07:52Z

I am the queen of the mountain! Somehow. Wow, that was difficult at first. Got the hang of it near the end, but wasn't very good at it anyway, haha.

I somehow managed to tackle the boss's bullet hell with only one life (seemed like I got hit without getting hurt a few times, but maybe I wasn't keeping attention, and the boss bullets actually decreased the gems I'd collected and not my lives?) even tho I'd died countless times on the regular enemies! o-o

Very funky music! And a lot of pew-pew. Graphics are really nice, tho the isometric perspective was a little confusing at times when it came to certain jumps, but at least you learn where things really are soon enough. c:

Not sure if it's a bug, but in the right-hand section there seemed to be a gem behind I wall but I couldn't figure out any way to get it. I got ten gems in total.

Nice entry! Good job!

LD39 — Running out of Power

SPACEJAMMED by Ava Skoog 2017-08-02T07:10:34Z

@wmerges: Aagh. Thanks! Fixed now! Didn't touch the computer at all yesterday because I was so tired after the jam, so sorry for the wait. x:

SPACEJAMMED by Ava Skoog 2017-08-04T12:46:13Z

Thanks everyone! <3

@rijnswand: Thanks, I figured it out—web build works again!

SPACEJAMMED by Ava Skoog 2017-08-07T10:22:07Z

Thanks again to everyone for nice words and constructive criticism. I quite agree! c:

@pavelsovushkin: I think I'll probably put up a video later, but basically it's a variation on a slide puzzle, if you've ever solved one of those:

sliding-puzzles-1.jpg

So there's only one empty square (marked with black) and you can only move things into the empty square. You can't just press QE or WASD to manipulate objects, but you need to hold down space too (since movement around the board is WASD without space, WASD with space had to be used to move pieces instead, and then it made more sense to have to use space for QE as well, as a manipulation button).

Hope that helps! c:

SPACEJAMMED by Ava Skoog 2017-08-08T13:51:05Z

@split82: Thank you! I guess it depends on the person, and maybe there's a bit of luck involved with how the board gets shuffled, but five to ten minutes maybe? c:

@Jima: Thank you for your detailed feedback! I agree with you on pretty much everything, and the issues with the faraway objects or the marking of the empty square have been felt by many. x: Unfortunately didn't have time to fix everything or playtest that much as the end of the jam crept nearer.

Since there was only time for one puzzle in the end, we opted to make it a bit bigger and more complex than it would've been if we'd had the time to make a couple of smaller ones instead~ But like you say, it can be difficult to see which pieces go where—especially the pink ones.

I'm glad you found it worthwhile to brave through just to see the outro tho, haha!

SPACEJAMMED by Ava Skoog 2017-08-08T20:01:08Z

@Petzi: Thanks!

@Yetman: Thank you. c: Yeah, it was supposed to be clearer and tie more into the mechanics, but we ran out of time. The ship breaks and loses power and artificial gravity breaks down and you're fixing it, but there was supposed to be more stuff to do on the ship and more stages of getting the power back. Unfortunately I didn't feel that well this jam, so we ended up keeping it simple.

Tiny Explorer by rijnswand 2017-08-07T06:47:27Z

Another Mac user here eager to try out the game. :'c Is this a Unity game? If so, if you'd be willing to provide source, I'd be happy to build it for you!

Running Low by SelfTitled 2017-08-08T09:09:59Z

Would love to play on Mac and make a build for you, but this is the first Unity project for another game I've ever opened that doesn't work out of the box with no errors. I was thinking maybe I was opening the wrong scene, but 'main' seems to be the only one in the project. :c Do you know why this could be? If nothing else, I'll get to it when playing other Windows games on another PC! c:

Gain Quest: The Art of Muscle by Devastus 2017-08-07T07:22:02Z

Amazing. Radical. Success! Fun game! I am now officially a mistress of benchpress. Or so I thought, until I reached the end and was told I did horribly. :'c

I'm not sure if I just missed it, but if I didn't, it would've been nice to know the end goal before starting and not just at the end, because I wasn't really quite sure what I was doing, goal-wise, the whole time.

The humour is great and the music and voice clips really make the game. Amusing little jabs at the beach jock! The minigames are good; I was never good at button mashing, but this is the kind that I can pull off. My failure was probably due to not really getting how all the stats worked out. I also never seemed to have enough money to buy those pills, heh.

Overall it's very polished. Nice graphics and audio, lots of effects and game feel to it. And an intro and outro to boot! Great job!

P.S. Bug-ish? At least in the web version, movement works with WASD or arrows, but browsing the vending machine seems to only work with arrows, which was confusing, since I was playing with WASD.

Static Man by tifu 2017-08-07T06:44:01Z

I really like the core idea of this! It's suspenseful and exciting and really manages to invoke an atmosphere even without music or dramatic sound effects (tho those would've added a lot!).

I do have to agree that it was just too darn difficult even in normal mode. I tried and I tried, but never managed to survive for more than a minute, and I never managed to find the axe either. :c The description gave me the impression that there was only one "entity" moving about, but during actual gameplay I felt like there were at least two of them, because when I got to the room with the store key, it didn't matter if I tried to go back the way I came or move on; it was there anyway.

One thing I tried to be clever about was to wait for the entity to enter the room with the key on the table and after it turned out the light using the switch near the kitchen door, I'd wait for it to cross to the middle of the room, and turn the light on using the switch at the other end of the room and then run for it back through the kitchen, but it seems it doesn't need to use the switch to turn it off, only be in the same room? I guess changing that would've been a neat way to modulate the difficulty a bit. And like you said yourself, give the player a bit more of a head start, and maybe make the entity move a little slower (especially in normal mode).

I feel like this is something worth working on beyond the jam, because with playtesting and more time spent, I think it could be really interesting, and I'd be happy to try an updated post-jam version!

BATTERYMAN RECHARGES THE WORLD! by XAVIER_INDIE_GAMEDEV 2017-08-07T07:05:25Z

This is such a great entry. Watched it on @togis's stream a few days ago and now I finally got around to playing it myself. Like I said in the Twitch chat, the music is great, and the spinning reminded me of the rhythm game osu!, heh.

It's all around a polished, nicely packaged experience with lots of humour and charm in addition to exciting gameplay. The voices are hilarious and so are the hordes of phone/tablet zombies. It also struck me as amusing that the main character can look in any direction no matter the direction of movement~

I'm usually quite constructive about my comments on LD games, but it's difficult to nitpick a lot on this one. I don't really have any complaints and pretty much every aspect of the game deserves equal praise. Really good job to everyone involved!

Siphon With Style by quantumpotato 2017-08-08T08:14:06Z

I won! I never thought I would. It was tough. But not unfairly so! Good game. The controllers were a bit confusing at first, but after playing for a bit I see why you did it that way. The only real issue I had with it was the sometimes painful precision needed to capture the dots—would've been nice to have more forgiving collision on those than on the enemies. c:

The little story was a neat way of adding incentive to complete the game even when it felt too difficult, to see the rest of it, tho sometimes it was difficult to find the time to read in between enemies and the time limit. I did find it difficult to keep track of the power sometimes, so a sound effect just before it depletes to give me some extra warning would've been nice.

Some suitable music would of course have been cool, but what can you do? c: Overall a cool game and a nice entry!

Power by KRP 2017-08-07T05:59:25Z

Hey! Finally got around to playing! I'm on a Mac so I downloaded the source and took the liberty of making a macOS build for you. If you want it, please grab the zip [here](ava.levelism.com/tmp/Power.zip) and host it where your Windows build is and I'll remove it from my webspace again. c:

This was super cool! At first I didn't get anything, like what J2 in your example meant, but as soon as the ships started showing up, I realised it was supposed to be their names. Keeping track of where to go and trying to divide the tasks between my two ships (having two was a great design choice) was really hectic and difficult even as I understood what I was doing!

My only complaint would be that the noise sound effect was too loud compared to everything else, so my ears/speakers got a bit sad. And too bad there's no fast-paced music playing to ramp it up even more, but it was great having all the sound effects, and the voices was a really humorous addition!

I did notice a few times the ship seemed to fail to collect, but maybe that was my fault. I did get the impression that I had to move to the square before I could collect there, but sometimes not even that seemed to work, so I just had to let some health slip away. I'm not sure if it was a bug or me just not getting it. Not a big deal anyhow! c:

The input method was very interesting. I'm sure there are tons of games out there that I just don't know about that do something similar, but to me text input in an action game was completely novel and a very interesting way of adding complexity that's easy to understand, and I can easily see it being extended to support a lot more commands, which would be fun. Of course, I'm a very quick typist—I feel like I might have an unfair advantage over some other potential players.

You're getting a high score from me, because this was fresh and exciting! Good job!

Marvin's Message by ryluu 2017-08-07T06:21:27Z

Cool and polished entry! Fun to turn the usual concept of gaining more abilities over the course of a game on its head and do the opposite. And a little story to go with it. Nicely packaged. The final part of the game felt a bit like the death march at the end of Journey.

Simple but effective graphics. I really like the little rocky edges in the tileset. Nice sound effects and very fitting music that captures the urgency of the situation.

The message prompt at the top is a really nice touch that helps the player understand the game without being intrusive. My only complaint from that perspective would be that it would have been nice to have had a boulder to drill at the very beginning of the game, because that mechanic confused me at first, and I thought something had gone wrong when nothing happened as I pressed space (expected to be supposed to drill into the walls of the level before I found the first boulder).

It's interesting that the reset button is a necessary mechanic as the player realises their mistakes and need to redo stuff. The levels were just short and easily navigable enough that it wasn't a pain even to reset near the end of one. Nicely balanced.

I like it! Nice job! c:

daemon by bombjack 2017-08-08T09:02:49Z

Nice game! Wanted to give a fair review, so played both the original and the fixed up version! c:

Started with the original and I just couldn't do it. Danger just out of sight and few lives to pick up along the way. Gave in eventually and moved on to the new version, which I managed to finish quite soon—but the irony was that along the way I actually got a lot better, so I decided to go back to the original and see if I could beat it now, recording my attempts, and I can finally present to you… TEH URN:

https://www.youtube.com/watch?v=J9aV4t8ZtPg

Mighty proud of m'self! I never did figure out when and why to use the sword tho, so I just never did, haha. Would like some clarity on that. p:

It's challenging! The original version does feel unfairly so, but of course you fixed pretty much every issue in the new version, and it was fun to have a "hard mode" to go back to after mastering that, at least!

The volume of the music was a bit too low compared to the sound effects. At first I didn't even really realise there was any music because I'd turned the volume up to a level where the sound effects were loud enough, and not until I picked up on the faint melody in the background did I turn the volume up more to find the music as well, which is a pity, considering the music was so good! Of course I did use speakers, but I'd balance it out anyway so that the sound effects don't grate too much on the ears with headphones either (the sound effects were good too; just the volume that's the issue).

It's a nice platformer, and the difficulty is of course warranted since jam games are generally really short, so it's pretty much the only way to make the game last for more than a minute. Good job! C:

LD40 — The more you have, the worse it is

Reroute Reboot by OddballDave 2017-12-16T14:23:17Z

Commenting, but haven't left ratings yet, because I really want to play the game properly before I do, but I feel so incredibly thick right now, and I almost feel ashamed posting admitting this instead of just moving on quietly, when evidently others figured it out as seen by the comments but… I just don't get it. I've read the post and the comments and messed around in-game but no luck. Can you help me? /: I'm guessing this makes more sense if you actually know anything about networking, but I don't really. There's so much going on everywhere on the screen that it's hard to really focus on anything in order to try and understand what it does. I'm getting overwhelmed.

Reroute Reboot by OddballDave 2017-12-28T11:02:16Z

Hello again!

I think I got it in the end, but I wasn't good enough to win. I managed to keep a small but stable network going around Manchester but never succeeded in branching out to any of the other bigger cities, which kept smashing down my attempts to get at the smaller nodes along the way.

Nonetheless, after I finally understood what I was doing, it was a pretty cool game! The graphics are really good and the 3D globe is gorgeous. Too bad there ain't no audio!

I'm guessing you made it primarily for fullscreen but it would've been nice if the text had been a bit bigger so that it were more legible in windowed mode too. c:

And of course the relation to the theme is that it gets worse and more difficult to manage the more nodes one does manage to capture and have to keep track of and defend!

Difficult to say much more! It's very polished and looks very nice. The only issue is the difficulty of getting into it and understanding the gameplay as well as the interface. I'm guessing a full version would have to ease the player into it with some kind of safe tutorial mode rather than throwing one straight into the battle, but for a jam game it's very, very well done!

Mallio Cart by Ava Skoog 2017-12-06T06:16:59Z

Thanks, everyone! <3

I agree that the list is slow, and I'll be happy to fix it if that's small enough to be considered fine by the rules as an afterthought. And the slap is really only supposed to work when the thief warning comes up, but I didn't have time to fix that, but would be happy to provide an update for that as well!

I know the game doesn't make it quite clear but for anybody who was confused about the list, the idea was to have some freedom with certain items while others were going to be very specific (so don't mix up the two action figures, for example), so if it says 'fruit' you can get any fruit, if it says 'apples' you can get either red or green ones, but if it says 'green apples' you specifically have to get those. 🍏

@kyrv19: If you played the web version, did you make sure your mouse was completely centered? I noticed that it doesn't do as well at enforcing that as the non-web builds. :c

@josue: Yep, none of my usual collaborators was up for it this time, altho one of them (Marte) did help me with ideas and the original concept. c:

@carpin: Yeah, I didn't get to the actual content until the very end and didn't have time to think too much about it or make all the different types of wares I was going to (they weren't all going to be boxes either). :(

@randomphantom: The connection to the theme is basically having too much people and too much to shop and too little time and everything is bad~ Admittedly I used the theme more as, well, a theme, rather than a mechanic. Hopefully the explanation at the top of this post clarifies your confusion about the items!

@gabrielatavora: Yeah, slapping isn't supposed to work all the time as explained above—might provide a fix for this later when I have the time. e:

@jason-lotharmer: Dang it, didn't think about that! Sorry. Which is weird, because in some games I always flip it myself, but in this one it felt natural the way it was for some reason. Could look into fixing this by adding a key to flip it when I have the time! I did double check Q/R and putting the list away after reading your message but everything is working fine for me… /: What version did you play?

@nivbeth & @zorg: Yes, the music (as well as the entire game) is supposed to feel rather obnoxious and stressy to really capture that 'last minute shopping' mood! 🤓

@zorg: Yeah, was meant as part of the challenge and to feel more like actual shopping that items on the list don't get striked out and you're not quite sure you're getting all the right things because it's got gifts on it that you were requested to buy without really knowing what they are and so on. 😛

Mallio Cart by Ava Skoog 2017-12-06T10:48:52Z

Thanks again <3

@szerekes-szabolc: Haha, well, I think I've made a lot of people who didn't already hate it hate Jingle Bells by now. 🤓

@draperdanman: Yay!! Thanks for the constructive stuff! And yes, they do stop to talk to one another and won't get out of the way~

Mallio Cart by Ava Skoog 2017-12-07T07:48:50Z

Thank you both! C:

@axoona: The algorithm checking if the player got the right items was actually borked. q_q Fixed now! Don't know about picking up items, works as intended for me. If it wasn't clear, you can't grab them with the cart facing them because you're too far away. You have to pick them up from the side, like you would IRL~

Some minor post-submission things that have been done in light of comments received:

* Fixed bugs in algorithm that determines whether player got the correct items. * Changed the text on the start screen a little to make things clearer. * Bugfix: slap button now only works when slap icon is opaque (when 'thief' icon is visible). * Toggling shopping list is much faster. * Made the shopping list clearer by turning off word wrapping and increasing line height. * Thieves are less prone to get stuck when approaching from behind. * Thieves are much faster. * Time limit decreased from three to 2.5 minutes. * UI element saying 'go pay' shows up when cart is full since this was unclear to some. * Old people talking sound clip stops when they stop talking to each other. * Web renders Arial weirdly, so changed the font on the keyboard key icons. * Made the result screen clearer.

Mallio Cart by Ava Skoog 2017-12-11T10:59:33Z

Thanks and hello to everyone! I don't have a proper internet connection right now (writing from mobile, having already used up most of my quota for this month) but hopefully I'll be able to play your games in a few days! 😥

Mallio Cart by Ava Skoog 2017-12-18T21:00:41Z

@zenmumbler: Haha, "10/10, would not play again"? c; Thanks for hanging in there!

Disintegrate by zenmumbler 2017-12-18T09:32:00Z

Yay! Another mystery puzzle game this year too. Unless I missed something or encountered a bug, it does seem a lot shorter this time around? The ending did confuse me a bit. Can I actually go back or does the game really end there, after grabbing three orbs and escaping? It said "unless I go back", then "the end" and then "unless I go back" again. I actually reloaded the page to see if it was one of those sneaky things and redid the game at almost speedrunner level, but no difference. I also tried checking out those wells/pits instead of going back to the entrance/exit since I thought it was odd that attention was brought to them despite them seeming not to be used for anything, but nothing there either. Just want to make sure I'm not missing something before I rate and comment properly! c:

Disintegrate by zenmumbler 2017-12-18T15:39:29Z

Ah! Well, here goes then!

While your game last year at least *felt* longer to me, this was still very much enjoyable. You set up a great atmosphere and the effects of the orbs added to it. That was obviously the hook into the theme. Would have be interesting to see where that could have gone if the game was a little longer.

It was rewarding once I finally figured the layout out and had the map in my head despite the darkness, so that I had to go back where I'd already been was a good thing, since it allowed me to put that to use. c:

You say you thought the indirect puzzle would be difficult and I guess I can't say! We (I didn't play alone) are rather seasoned players when it comes to games like this (The Room, Myst, Monkey Island and more) so it was kind of obvious to us, haha. We did use pen and paper to copy down the clues on the walls. I hope that's not considered cheating, because we usually play that way if the game has no built-in system of keeping track. 😛

I guess I'm a little confused about the pit and the well, since like I said in my previous comment attention was brought to them, but they didn't seem to actually serve a purpose in the end. I hope I didn't miss anything there!

Just my cup of coffee. Good job once again! Also didn't know that these games were made with a custom engine (I pretty much assumed Unity by default), so that's really cool. C:

Life's A Glitch by gamepopper 2017-12-16T14:08:59Z

Whew! That was difficult! Of course it would've helped if I hadn't been silly and forgotten about the shoot button the first few rounds. c; If there's an end to the game/level(s) I'm afraid I wasn't good enough to reach it despite playing for a while, haha. The music is very nice. Glitchy graphics are always fun! Nice job!

人気があるよ!(~Be popular!) by Jordgubben 2017-12-28T10:46:06Z

すごいですね〜!

About as stressful as my own game with all the people roaming about. 😛 I liked that the music had that digital "voice" to it so that I could get a sense of what her music sounds like. Was a bit unfortunate that the music restarts with each level so that I never got to hear very much of it during normal gameplay (but I did stop to listen to it for as long as was possible until I lost!).

Unfortunately I was unable to finish the game because I kept getting stuck between characters and walls and I didn't get the prompt to give them my autograph so that I could escape either. :( Tried many times but I just couldn't do it!

I wasn't completely sure if I was supposed to sign every autograph or if I was just supposed to try and avoid all the fans… Which is it? 😛

Update: just read the above comment and tried MGS'ing my way through the levels! That worked a lot better. Now I feel silly for not realising this myself. Of course the next issue was being fast enough, haha. Unfortunately I kept getting stuck. I guess it would've been nice if the fans' collision was turned off after they'd had their autographs signed.

Funny game. I like the kyaaaas and the little faces! And I'll admit: I did not sign an IRL paper. c;

S - The Game by Stadoblech 2017-12-17T13:10:37Z

Wow! At first, for some reason, I thought the entire game was just trying to land the S on the one dot and while I thought that alone was funny, I was surprised to find myself moving on to another level after that. And another and another, always adding new things to understand. I really like this one! The music is fantastic too. Only thing I'm really missing is more levels. <3

At first I thought my shot at the timed dots was gone when it had disappeared for the first time, not realising it would come back, so I spent some good time almost, but not quite, succeeding at the first level with this mechanic before I got it and managed to clear it. And the next one after that was a great twist on the concept.

Simple, but effective. A favourite so far!

Make Ludum Dare Great Again by ultimategrinder 2017-12-17T12:48:20Z

Love it! At first I tried with precision to aim into their cups before I realised I was supposed to be pouring on *them* as I got my first set of hearts! 🤓

Was wondering whether the music was made specifically for the game which would've been amazing, but since you opted out of the audio category, I'm guessing not. Still very funny, and the animation of the characters tapping away on the keyboard goes perfectly with it.

My one issue would be that I'm not sure how it ties into the theme, but I really enjoyed it. <3

Cat Lady by Jason Lothamer 2017-12-18T09:00:09Z

Cute little game! But of course the motivation for cleaning up should be to give those poor rescue babies quality of life, not to keep authorities away! D':

Having quite some experience cleaning up cat puke myself, this was relatable. Was forced to turned the sound off since it grossed the person next to me out so much, but I think that means you did well at replicating the nastiness that is vomit!

I was a little too good at this, so eventually I just had to stop playing before getting stuck forever and hurting my hand, but it was neat! Since one is constantly sweeping anyway, it would've been nice not to have to hold the mouse button down. I think the difficulty could've increased faster and with bigger steps at a time tho, since it took a while for it to start getting hard.

A lot of humorous (in an icky way!) situations ensued as vomit ended up in the litter box, inside the walls, cats seemingly puking while sleeping, and some of them going to sleep in it. 🤓 Good job!

DO NOT FEED by Zorg 2017-12-17T11:59:25Z

Cute! While simple the dog's animations somehow still manages to be adorable. I can imagine the right kind of audio would've amplified it even more! I'm guessing there's no end to the game. Too bad you didn't have time to put at least a counter or something in there. :p

Phobos by Yokimbo 2017-12-18T09:11:32Z

Pico-8 is cool stuff but for some reason I've never actually played a Pico-8 game before this one!

After holding out for a while and eventually dying I came back here and saw the GIF and I do wonder what the heck is going on in it. I never managed to get that kind of powerup. :( Would've been neat since the regular shooting was a little unprecise and sometimes there just was no way to save myself from an incoming obstacle.

I don't entirely get the connection to the theme but I'm guessing, based on the GIF, that that's simply because I just wasn't good enough to "have more" as it were. 😛 I'm rather lousy at these. But great job!

BulletCoin by randomphantom 2017-12-17T13:28:52Z

Really inventive genre mashup and a perfect interpretation of the theme! The more upgrades you buy, the more points you'll get, but it also makes the bullet hell hellisher and further progress more difficult. Clever! I did have to turn the sound of pretty soon, because it got quite grating but I'm not sure what a better way of doing it would be either. :p

I'm not sure what the generators did tho. I didn't feel like coins were being mined automatically if I didn't click when I had one but maybe they were. It was difficult to tell because two miners had ended up in front of my coin count so I couldn't see. Would probably have been better to make that part of the UI separate from the "game field" even tho the UI being part of the game was kinda the thing. Just that part.

Really liked it! Very interesting!

Rebel Call by SeanNoonan 2017-12-17T12:37:04Z

Definitely see what you're hinting at with the visual and auditory design. Unnerving.

I'm not sure if the game bugged out on me or if I misunderstood something, but I kept coming back to the second district after clearing it. One time I did get to the third one, but after clearing that, I went back to the second one. It also seems the game is still active on the screen that tells me to press enter after clearing a district, so I got reported after I had already finished it because I was too slow to press enter and so I had to restart instead. :(

Am I missing content, or is this intentional? Would be happy to play again if you could tell me. c:

I'm not completely sure how it ties into the theme, since there never seems to be more of anything, but overall nice game! Good design/æsthetics! Really liked the layered parallax effect!

Leggy by aaronw 2017-12-20T07:35:02Z

I liked this!

Robot is cute and a lot of humorous stuff happens just waddling around and trying to make progress. If you really get a good start it's actually possible to almost fly straight through the level tho, haha! But if you fall down to the dog you might just get stuck… A restart button would've been nice!

It's great how the inactive feet cling to walls and such. It would probably have been very difficult otherwise, and it allowed for cool wall-climbing which I can see you intended, since you put an extra leg at the top of one!

I did try a few different routes to get to the end. It was nice that you put that option in there. I see what you went for with the theme but it was kind of easy to just avoid most of the extra legs and that made it considerably easier, so perhaps if there was a scoring system for the number of legs or just segments where new legs automatically sprouted, that might've hammered it in a little more. c:

I do wonder about the ending! I tried to be really careful around the big mouth, to try and crawl around the edge and avoid it entirely but I never managed not to fall into the mouth, so I'm curious to know if that's possible and whether I actually missed out on any extra levels?

Overall really cool concept and the leg control actually worked rather well once one got into it! Perhaps < and > wasn't the best choice of keys to switch tho, since on a lot of non-English keyboards they're not separate keys but on the same key. Using shift to switch the other way did still work tho, so it wasn't a tremendous issue! Still a little difficult to know which leg I would switch to when pressing these buttons at times, so perhaps they should've been colour coded or something if you decide to keep working on this game. C:

P.S. There seems to be a bug after getting into the mouth and the level restarts: the legs are clinging onto the air and I have to switch to all the legs to get unstuck, and the number of legs isn't reset (tho maybe that part is intentional?).

Super Trader 64 by WildGamut 2017-12-17T12:40:42Z

Another Mac user here with the same issue as @ov3rflow. :( I really want to play this! Also would be nice to have a fullscreen option since the window is so tiny.

Skjermbilde 2017-12-17 kl. 13.39.04.png

Tomb Thief by Carpin 2017-12-17T13:14:28Z

I'm a little confused. Maybe I'm just an itch.io noob, but it says it's for Windows, Linux and Mac but there is only one download button and the zip only contains the Windows build? :(

Get to the CHOPPA! by Girts Kesteris 2017-12-17T12:20:13Z

Amazing sound effects. That's got to be the first impression!

I've never actually watched the infamous movie in question, so I don't know if this has anything to do with the story where "get to the chopper comes from" but… :p

Main mechanic of hostages running away so that you had to keep calling them was frustrating in a funny way, which I suppose was intentional, but it got perhaps a bit dull when I'd taken out all the enemies and just had to go back for the people in silence. Maybe they should've kept respawning instead! I also noticed the bullets didn't go exactly where the crosshairs were, but it wasn't a biggie.

Overall nice job!

LD42 — Running out of space

Hey, Hugo! by OddballDave 2018-08-26T10:25:04Z

Loved it! Like everyone else I found myself stuck at the and a suspicion began to grow in my mind as I hadn't really been able to connect the game to the theme up until that point… At first I thought I was just supposed to ignore a couple of collectibles to stay small, go through that passage and get the remaining ones, and then go back up through the passage to get the remaining ones from the previous area, but I couldn't get that to work either, so I came over here to read the comments, and there you go. p:

Music and graphics and everything was great. Loved how the faces on the spinning circles jiggled around. I see that you have tilt controllers as an option and I would've loved to try that but I don't have anything like that setup. But it makes me think this would make for a great mobile game if expanded upon.

Thanks for a cool game!

Encroaching by Ava Skoog 2018-08-14T17:00:29Z

Oh, my god. Had set it so that you win by taking only a few steps for testing and forgotten to revert it before exporting so it stayed up like that all day! Hope nobody played it and got super confused. 😫 Fixed now! Sorry to that one person who played and rated so far. Maybe try again if you see this? /:

Encroaching by Ava Skoog 2018-08-15T05:34:43Z

@zenmumbler: Thanks! Agree on the chirps actually, but it was the best forest ambience of all the tracks I could find and I didn't have time to edit it, so I had to go with that, heh. Pretty sure I have to rate your game based on the original version but I'll be happy to play the update anyway! Do tweet me when you're done. c: And yeah, maybe it was my fault for revealing too much on Twitter too, heh.

@avavt: Thanks for your comment! Yeah, there were originally plans for you to be able to sprint to escape and I also considered making you automatically faster when getting shot at, but in the end the game was a bit too easy anyway and doing so would've removed all the challenge and it was too late to come up with a better design as a whole. ):

It's interesting to hear that your immediate instinct is to just stand still… I hadn't even considered that, heh. You're meant to keep walking to see what you can find. So do try that if you decide to give it another go! c:

Standing still when pressing backwards sounds like a bug tho… Let me look into that…

**EDIT:** Fixed it! Thanks for notifying.

Encroaching by Ava Skoog 2018-08-16T06:36:18Z

Thanks, everyone! Still in rest-up mode after the jam, but will play your games eventually too! c:

Encroaching by Ava Skoog 2018-08-21T06:51:28Z

Thanks, everyone! Your input is really nice! Can start playing games myself this week, so your favour will be returned as soon as I can. c:

The game is on itch.io now too: https://prinsessa.itch.io/encroaching

@antoined73, @axoona: My tip for reaching the end is to try to walk in more of a straight line than in circles to get forward and eventually find it—direction doesn't matter. c:

Blarbs! by zenmumbler 2018-08-26T10:51:59Z

Wow, this is really different from your atmospheric 3D puzzles of yore! Still based on the same custom engine, or a different one? Too bad you didn't have time to finish it up—interested in seeing what that post-jam version ends up like if you do finish it up. c: Shame I can't rate you for that really catchy music but at least I can commend you on properly synchronising the visuals with the audio without issues, which is such a common problem!

Play Not With Food They Said by axoona 2018-08-26T15:34:32Z

Finally got around to it! What an experience. Too bad I can't rate you for the music because I really liked it. :p It fit the feeling of the game really well and really added to the mood. Never did manage to pop all the 'taters since some landed on the floor and I never managed to get off it, but reading the comments I can see that it's actually possible! Despite not really feeling like I had an objective it was fun just messing around and trying this and that. I can always appreciate something experimental. Good stuff!

Bath Time by DDRKirbyISQ 2018-09-03T18:22:04Z

MEOWMIES!!! ;cccc; You're going to make me cry right here on the spot. I _just_ got a new phone and it even has a cat cover, so I couldn't resist playing the mobile version—it's so cool that you even have one!

kattefon-kopi.JPG

Played through the whole thing. My finger hurts but it was worth every second. I'm not sure this is a good way to be bathing kitties IRL but in game form it melted my heart. From graphics to music, sound effects and gameplay, transitions and tutorial… It was just… a complete game. The only thing really differentiating it from a fully fledged non-jam game would be a lack of additional levels, TBH. Absolutely top notch. Besides being physically exhausting to play I really can't say anything negative about this! Fantastic work. 😍

Where Stars Belong by NORRIMO 2018-09-03T17:08:18Z

You really set a mood here! It's a pity I can't rate you for the audio since it fit so well and really helped the atmosphere. Really nice graphics and setting. Like everyone else my only real issue is that the game seemed to abruptly leave you with nothing left to do without properly announcing the end of it, but I guess that's how game jams tend to go sometimes! Would be cool to see what you could do with this post jam if you kept working on it. c:

Get Off My Lawn by silkworm_sweatshop 2018-08-26T09:32:51Z

Survived 43 waves! Enjoyed it!

Guessing there is no way to win the final wave, just survive for as long as possible? Wondering how viable a strategy it is to just give up on most of the lawn and defend a small patch for as long as possible, which is what ended up happening for me.

Reminds me a bit of your game from last time! The characters you came up with and the sprites you made for them were hilarious and the music and sounds are really good too. Spent some time just listening before actually starting the game.

Nicely done!

Chroma Jump by crazi456 2018-08-26T10:37:30Z

Great mechanic! And great incremental increase in difficulty and different uses of it. Felt really good about myself as I reached the goal of the last level. 😎

Graphics are what they need to be and the music is nice. What's up with that IK, haha? Was funny. The platforming felt nice and there seemed to be some leeway with regards to the edges of the platforms so I never fell down and felt that it was unfair. Great job there.

Would love to play an extended version with more levels and more variations on the mechanic because it really is a winning concept with lots of versatility! Nice job!

Where the Cloud Lives by Tattomoosa 2018-08-26T10:08:28Z

Nice game! You did a good job balancing out the rate of the storage running out versus the money rolling in so that losing would never feel unfair. Is there any way to lose at all besides removing all the servers before being explicitly asked to? As long as there is *some* storage left the income seems to always remain steady.

Nice sounds and music and graphics and everything! I got both of the endings as well so it was a nice touch to have them in there. It's good that the hacker seems to always show up before you win the other way so that you're aware of your options even if you didn't read the description that mentions both endings. c:

Great job!

Where's my kingdom?! by Nufflee 2018-08-26T10:47:01Z

Cool game! Not big on RTS and similarly complex genres myself so seeing simplified versions like this is always nice. Still might've been helpful to be able to split units and defend multiple parts of the board at once, I guess. Probably I'm just bad at it, but I found it a bit difficult, haha. Not sure I ever quite understood the significance of the middle tile as opposed to any other since it wasn't marked differently… Do I lose right away if they get that one tile? Is it better to just stay in the middle than to go after the units and tiles around the edges? Thanks for the game! c:

ENOCH'S SALT by KRP 2018-09-03T16:02:39Z

That was interesting variation on Breakout! Or so I thought. Turned out it was quite a bit more than that…

On my first playthrough the ball got stuck moving horizontally along the ceiling on the second level so I had to restart, so a level reset button or something might've been good, but on my second try I somehow managed to survive all the way through despite the difficulty! Didn't quite get how the basic gameplay was connected to the theme, but then I got the section with the walls closing in and there I had it~

Never quite understood what all the powerup blocks did. Some never turned red, which I assume is because I already had the upgrade, but then there were those crosses… Given the symbolism of the rest of the game I suppose there was something special about them… Having the bat also shrink after losing a ball felt quite punishing but it was nice to have it reset between levels.

Quite liked the "music". Reminded me of Great Bay in Majora's Mask… Nice touch shutting the application down at the end. Almost expected a spooky note to pop up in the game's folder or on the desktop. Seems you went for black, white and red again—do all your games have this scheme? :D

I think this would've worked even if it were just a variation on breakout with these "next level" blocks but you went above and beyond to make it more than that—great job. c:

Overflow by antoined73 2018-09-03T18:57:06Z

Great use of the theme. The setting had me sold too. The graphics looked really nice in the screenshots altho unfortunately I had some kind of shadow bug on my computer, but it didn't affect playability. c: Too bad I can't rate you for them, because it's pretty! Really liked the concept but I just couldn't beat one of the levels and so I got stuck after tons of attempts. ): The boat was a bit difficult to control. But overall really neat game!

Hiding Spot by toboggan 2018-09-03T17:59:00Z

An absolute favourite so far. The first time I finished a level and saw the text was really something. Incredibly relatable. Perfect music to go with it as well.

Puzzles were sometimes quite difficult but I kept going because they were great! Only real downside in my opinion is that a few mechanics weren't immediately obvious to me, so I got stuck for a while until I realised that it was possible to push stacked blocks together by not holding space and that I could move without changing directions by holding space.

The choice of left ctrl key was a bit iffy since combined with either space or arrow keys it would trigger OS level functions (macOS) and throw me out of the (fullscreened) game, since I didn't always let go of ctrl before pressing another button—but at least it was still possible to play as long as I remembered to let go of ctrl first! :p I see someone else already mentioned this, but since it actually wasn't unplayable as they stated—just a little trickier to play—I guess my comment on this is still worth writing. c:

Finished the whole thing. High ratings for you! Really, really well done.

AEKI Wares by grizeldi 2018-09-03T18:36:15Z

Slippery! The physics and their graphical representation is hilarious. Unfortunately didn't have someone to play this with but I can really see how much fun it would be—and it was rather enjoyable on one's own as well! I feel like it's a bit more about running out of time than space, but I see what you were going for. All the various steps are cleverly thought out and you did a good job squeezing in a variety of goods—something I failed at for my LD40 which was set in a grocery store as I just didn't have time in the end after working the gameplay out. Content is hard! So I'm impressed. Really nice job!

Soggy Bunny by rexpeppers 2018-09-03T16:29:11Z

Can never say no to a puzzle game. And PuzzleScript is the coolest! All I could ask for is some music and more levels, really! Somehow got stuck on the last level before I realised how daft I was being, haha. Good use of the theme. Nice work!

Loneliness by Saering 2018-09-03T19:28:03Z

Whew, you weren't kidding—that's the longest I've ever had a Unity web game load, haha. But in the grand scheme of things not a particularly long wait. Quite amazing how far technology has come these days, rather!

You've got a real mood going here. I do like this sort of æsthetic. Audio is great. You're able to do a lot with very few assets using this motel setting, which is clever!

I'm not prone to simulation sickness myself but I can't say I'm fond of motion blur when turning my head in a game either way, and I know some people who probably couldn't play at all because of it, alongside all the head bobbing, so it might still be worth pointing out. c:

I do like eerie but jumpscares are a tad cheap IMO. I'd prefer something else instead. But you did implement it well for whomever's into that sort of thing by planning out where and how to present it, in those particular doors. I did like the sudden elevator activation tho—that was great!

Overall really nicely done and I'm glad I played it. Content is always hard in a jam, so I won't fault you for not including it in this version, but if you were to keep working on this game post jam it would be really cool to have an entire story in there, with things to find in the rooms as clues to figure some mystery out, because this really is something solid. Great work!

HANA by Conspite 2018-09-03T16:53:13Z

Super cool! Unfortunately couldn't make it past the level with the purple and the read head. Really slick graphics. Reminds me of GoNNER. Fantastic work. Pity you didn't have time/opportunity to add your own music! I often write lengthy comments but I honestly don't have a lot to add to this one. Bit too difficult for me but really nicely done!

Quick Packer by Moo 2018-09-03T19:01:53Z

Dang it. Was finally getting around to playing your game before the rating period ended because the macOS version froze on startup so I had to wait until I was on a Windows machine—but on there it freezes after I click play. :((( Sorry! No chance of a web build?

Quick Packer by Moo 2018-09-08T13:02:03Z

@moo: Aww, too late now anyway. But seems you did well! Congrats on being 4th in theme! 🎉

Dogs on the Bed by Sharky3188 2018-09-03T18:33:25Z

Such a cute game! My heart goes out to all icicle pups out there—they all need a bit of warmth and cuddles! Honestly don't have a lot to say. It's just very well done and having churned out such a variety of top notch dog models for a jam game absolutely baffles me. It's really amazing! The little details on the nightstands are a fun addition that almost tell a story. Exquisite work! <3

Corrupt Space by jmswrnr 2018-08-22T07:42:12Z

Finally got around to playing your game! Loved it. You really nailed the mood, and I especially liked the tiny room with the writing on the wall before falling down, it just kept changing as I moved my torch around and the audio really helped sell it too. Only sad it wasn't a longer game! Was a little confused at the beginning but figured it out eventually. I usually write fairly long comments to make sure I cover everything that crossed my mind, but I really don't have any nitpicks on this one. Good job!

LD43 — Sacrifices must be made

101 Ways to Die in Alpha Complex by OddballDave 2018-12-08T16:19:34Z

Cool game! At first I got stuck in the same place as silkworm, but figured it out eventually (fun puzzle!). After that no luck tho. It said "the end?" which certainly seemed to imply it wasn't actually the end, but I wasn't able to find anything more, even with the blue clearance. :p

Unfortunately I was also experiencing some motion sickness at that point (which I'm not very susceptible to) so I more or less had to turn off. :( Mouse look would've been nice.

Super interested in the text-to-speech because it sounds like you set it to a different language than English, and then had it try to read English, haha.

Really like the æsthetic of it. The contently smiling faces of the people were possibly even more unnerving than the eyes everywhere. And the fact that they all looked the same played very nicely into the whole thing about there popping up "new yous" after the "old yous" die. 👀

F.O.U.R. by Ava Skoog 2018-12-07T06:56:13Z

@designernap, @silkworm-sweatshop, @oddballdave: Thank you all for playing and your kind words! <3 And yay, you got the reference!

F.O.U.R. by Ava Skoog 2018-12-07T10:47:33Z

Thank you, @gaming-night and @caeonosphere! \o/

Some people have said that it would've been nice with a minimap, and I agree. Since I can't update the game, here's the next best thing in case you get really disoriented!

kart-800-2.png

F.O.U.R. by Ava Skoog 2018-12-08T10:13:47Z

Thanks, @dbongames! It's from Resident Evil 4! https://www.youtube.com/watch?v=T9l_XYNYczI

F.O.U.R. by Ava Skoog 2018-12-11T08:46:25Z

Thanks for playing and commenting, @f1krazy!

I think you might be on the right track regarding what you missed, not to give away too much here in the comments for all to see, because that was probably the most difficult part. :p

Thanks for reading my blog thingy too! c:

F.O.U.R. by Ava Skoog 2018-12-14T17:59:12Z

@christina-antoinette-neofotistou: Thank you so, so, so much! <'33

F.O.U.R. by Ava Skoog 2018-12-29T21:47:47Z

@haustgeirr: Thanks a lot for playing and commenting! I definitely agree on the ending, but unfortunately it was all I had time for in the final hours. 😅 Appreciate your kind words!

F.O.U.R. by Ava Skoog 2018-12-30T10:26:14Z

@ecmjohnson: Thank you! <3

F.O.U.R. by Ava Skoog 2018-12-30T11:29:41Z

@wfmg: Thanks a bunch! 💃 Helpful criticisms! You're the first one to express confusion about entering buildings, so can I ask what was confusing and if you have any suggestions on how it could've been made clearer? e: Thanks!

F.O.U.R. by Ava Skoog 2018-12-30T15:08:31Z

@cheetah & @hare-software: Thank you both! ⭐️

F.O.U.R. by Ava Skoog 2018-12-30T16:09:35Z

@matank: Thanks for playing and commenting! Ouch, hadn't thought about that with regards to the escape key. You can use alt instead tho, but of course that's not clear from the in-game UI, sorry about that. :(( Definitely agree on the map. And dang, I thought I hadn't placed any trees behind houses for precisely that reason, haha… Mistakes were made. Thanks for telling me! Great to hear you enjoyed it besides these little hiccoughs! \o/

Metamorphosis by silkworm_sweatshop 2018-12-28T14:06:07Z

Finally got on a Windows machine to play your game! It was really good!

Got a bit stuck at the beginning because I didn't realise mid-air jumps were possible or that the rooms were connected rather than separate puzzles, but once I figured that out it was smooth sailing. c:

The graphics are really nice. I like the way the caterpillar wriggles in the air. Goes really well with those super smooth controls (seriously, props, the air control is amazing) and makes everything feel very fluid. The tiles that looked like those you could jump on, only darker, did confuse me a bit as to where it was possible to move at the beginning tho. :p Lots of neat particles and other visual queues to really clue me into what's going on at all times. The blinking when large was a little hard on my eyes, tho. Great stuff!

Music and audio great too! Reminded me of something, but I'm not quite sure. Felt mysterious and complemented the puzzle theme really well.

And speaking of theme, of course you got that as well. I've seen a couple of variations on this interpretation of the theme now and it's a good one! You definitely ended up using it differently from the others with the flower mechanic. Haven't seen anything quite like that so far. c:

Top notch! \o/

Demon Rabbit Solitaire by eva 2018-12-10T10:54:47Z

Demon bunny is too cute! 🐰

Was already interested after hearing about how the game works but actually playing it really solidified what a cool concept it is! Really interesting to bring the concept of lives into it, since in regular solitaire if you're stuck you just… lose. 😗

I take it there's no win state to the game, tho? Since I was noticing it was kind of difficult to get a perfect board (much like in real solitaire) I kind of expected the game to end once I actually managed to clear the board. There's no specific amount of rounds I have to play to win? Just the final score after my lives are up? Just to make sure! I thought maybe the meter with the rabbit face had something to do with this too but I actually never managed to figure out what it does. ): What was that tied to?

Then of course there's the fact that it isn't just solitaire but also memory! Works really well! Cool game overall that I can definitely see developing into something post-jam. 💜

Suicide Sanctum by Hagge 2018-12-10T11:06:34Z

Holy moly were those spear levels difficult, haha. But I prevailed! Nice game. c:

Thanks for playing mine on your stream the other day, too! I see what you meant when you said yours was similar to the one with the grapes that you also played on the stream. It's a neat concept! I'm sure it can be expanded on post-jam with more mechanics and challenges and whatnot!

Very feature-complete for a jam game. Mechanics, graphics and audio and even a bunch of levels, which is at least where I usually start having some real trouble.

Great work!

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T11:46:41Z

Such a polished game! I'm terribly lousy at this kind of thing so I just wasn't able to finish the third sector and kept getting obliterated. 😢 I do feel motivated to come back and try again, but I want to leave my rating and comment in a timely fashion so here I am. c':

Kind of funny how it ended up with the same space theme as your keynote game. Was that intentional or did it just happen?

Graphics are unsurprisingly amazing, but I didn't know you do music too! Really nice tune as well. And the sound effects. Everything works together to give off a cohesive retro vibe. Really reminds me of older asteroid games.

I see what you were going for with the theme but since I was so bad at the game I just wasn't ever able to afford sacrificing any lives by ramming things because most of the time, even when I kept going back to the station to buy more, I was mostly operating on just one life left, haha. 😭 Still, that's on me! I think it was a good use of the theme.

I do agree with Cassio that the turn rate was a bit on the slow side, making it difficult sometimes, but that's basically my one complaint!

Everything is there. Complete package of graphics, audio, mechanics and so on. Even controller customisation! Brilliant work. <3

Consilium - A history of life and choices by Gaming Night 2018-12-28T15:49:05Z

Really pretty game!

Got a bit confused at first but eventually figured it out. I thought for a long time that I had to keep shining on the space stations lest they deteriorate too, so I probably wasted a bit of time on that that, heh. Maybe there should pop up a checkmark icon or something on top of them to make it super clear that they need to more attention.

Minimalistic but nice audio. Chirping birds was a really nice touch and an interesting way to represent sunlight as opposed to the usual shimmery sound effects that get associated with light in games!

Really good job!

The Gods Are Angry by F1Krazy 2018-12-28T16:20:58Z

Pico-8 is so cool! Nice game. c:

Good narrative. See what you were going for there. Enjoyed the back and forth between the main character's thoughts and those left in writing by the previous person along the way.

Audio was perhaps a bit too noisy for my tastes, but that's on me! Audio levels between background audio and sound effects unfortunately tho was such that when I had set my volume to an amount that the sound effects were good, I actually couldn't hear the background audio at all. :((

Great work on graphics, especially with regards to visual cues and effects, and with so few pixels to work with at that. The bolts of lightning were gorgeous and made me really nervous about what was next, and the anticipatory animation for the gushing water was super well done and helpful.

Ending was a bit abrupt and I almost didn't see it before I was sent back to the start of the game after pressing Z, but I take it perhaps you fixed that in the post-jam version? Not a biggie, anyway. c:

Really neat game! Good work!

The Time Gnelf and the Quest for the Missing Golden Cogs by WFMG 2018-12-30T11:50:51Z

You had me at "gnelf"! And using 'masterpiece' as custom noun on itch was a nice touch too. 😎 Not to mention your beautiful poem!

I've been reading through your previous comments so it seems a bit superfluous to repeat what has already been said, but much like many of the others, I didn't quite understand the use of the slow motion mechanic and I'm unsure about the connection to the theme (which obviously is optional in LD anyway, so maybe you didn't use it, but since I need to rate you in the theme category).

Cute little character! The lack of music somehow actually fits into the somewhat mysterious and desolate-feeling atmosphere of the world!

Checkpoints in any platformer with bottomless abysses is a Christmas miracle, so thank you for that! I did fall more than once. :p

As for issues with the web player, I've found that going into the build settings for web in Unity and setting the memory to 512 instead of 256 tends to solve any problems I've ever had with that, so that's a tip in case you haven't done that. c:

Good work!

AkimBear by ecmjohnson 2018-12-30T11:17:19Z

What a concept! Took me a couple of attempts to really get it, but after that it felt good. Unfortunately it was just too darn difficult for me, so I never even managed to get halfway through the level on successive playthroughs. Would love to know if someone managed to finish, haha. It's a really cool game!

I think maybe the encounters should've been toned down a little because there were occasionally long stretches where I just wasn't able to move at all, and sometimes they felt a bit too random, with enemies approaching from both directions both from above and below at the same time and it just didn't seem possible to get them all without taking a hit or two. :p

The control scheme was well chosen and felt like a very natural way to do something like this. Reminded me a bit of playing something like StepMania. Maybe this would be fun as a rhythm game? 💃

Great audio, both music and sound effects. Music kinda drowned in bullet hell sometimes, haha.

Graphics are amazing! I hadn't noticed your many posts on the front page about them, but will make sure to have a look now. 👀 Really pretty overall. I do feel like the screen shake and blinking made it a bit difficult to fully appreciate the gorgeous backdrop at times tho.

I think maybe the easiest balance act would be to make the health refills simply refill more lives. p:

Really good entry! Rating it highly! I hope I didn't come off as overly negative with my little nitpicks, but I'm providing them because it was such an amazingly polished game overall, and these were the minor things that nagged me just a liiittle bit. Great work! <3

Escape from Arex by Hare Software 2018-12-30T14:38:01Z

Got on a Windows machine and played this now! What a grim outlook… Very nice work on atmosphere!

The graphics are really well crafted and play right into the mood. I like the rough, textured feel of it all. The UI is very non-intrusive and neat, to the point that I actually didn't understand what to do at first because I didn't see the label prompting me to press Q to get the gun out, haha. Maybe you should add that to your list of controllers in the game description anyway? :p

At first I worried that the controllers would be a bit cramped but once I played the game and realised most of them aren't used intensively at the same time there was no issue and it worked out really well. Never seemed to feel a need for that sprint button tho! I did crouch behind the crate on the drone level, but I'm not sure if it did much, wasn't quite able to tell?

The title screen music was nice! How come you didn't use it in the gameplay as well? Sound effects were good too!

The open-ended finale was perhaps exactly what this game needed. Poor fellow… I did play the game a few times to try different options—did I miss something or did it make no difference to the ending whether I gave the wedding ring up or not? Just making sure!

It did confuse me a little on the final screen that pressing E at the house or walking right to what looked like yet another screen both led to the interior of the house, so just want to make sure there isn't supposed to be another optional screen that didn't work out for me for some reason? c:

Overall a very polished entry with lots of personality. Great work!

Escape from Arex by Hare Software 2018-12-30T15:26:54Z

@hare-software: Thanks for taking the time to reply so thoroughly! Definitely empathise with you when it comes to not being able to quite churn out what the initial vision was. Happens to me basically every LD (not the best at scoping!) and I'm still not sure how to combat it, but as long as we make the best of it it generally turns out well enough to demonstrate what we had in mind anyway~ Good luck next time too! c:

The Exchange by caeonosphere 2018-12-28T16:10:21Z

Nice work! The writing is great and captivating and certainly manages to set up the kind of narrative that one can easily get lost in. It may have been more of a marginally interactive book than a "game" (whatever that means), but it was a good one—it's too bad you weren't able to finish it!

I can really respect all the work that must've gone into writing different text for all the possible choices of sacrificed items in any of the situations throughout the story.

There's no music, but it was certainly nice to have a few sound effects to accentuate things.

Really appreciate that it was possible to scroll back up and to look at cards and read their description again in case I got distracted or accidentally clicked a card away before I was finished reading the first time.

Good job! c:

Labrats by Matank 2018-12-30T13:45:13Z

Such a sad story for the little critters! And the music at the end just reïnforces it. 😭 Really good game! Especially enjoyed level seven which had me rubbing my brains for a while, and then I got to feel really clever! You could certainly expand on this post-jam because it's a lot of fun.

The dialogues in between levels were a great touch and really added context as to what exactly was going on, and were a great way to introduce new concepts without confusing the player. In a lot of LD puzzle games, I often have to play a level more than once to really get what I'm supposed to be doing, but I didn't have to here, because the dialogues explained everything right away. c:

Nice music, and it's really cool that you managed to squeeze two different tracks in there, one for the gameplay and one for the ending. Great sound effects too.

Graphics are nice and clear and make it obvious what the player can and cannot do and what to do (such as escaping the frame around the level that introduces the fire mechanic).

All the back and forth between different individuals and sacrifices was a great puzzle mechanic, and it was really nice to be able to have so many colours at once on a single one, clearly indicated by the graphics.

Top of the line! Great work! \o/

Tower Builders by cheetah 2018-12-30T14:59:38Z

Wow! Excellent use of the few hours you put into this. So simple yet addictive and lots of fun. It has the "Tetris appeal", I guess. 💃 After a couple of rounds it becomes very clear that you hit the mark on the theme as well: sacrifice points in favour of not tipping the tower over.

Graphics are precisely what they need to be. Didn't realise immediately I had lives because I was too busy looking at the next block, but the UI spoke for itself once I actually took a look at it. :p A minor UX nitpick is that it was a bit weird to press enter to dismiss the first dialogue but R for the one in between games.

The physics were predictable so it felt great to play. I think with a little touch-up here and there (notably adding music and sound effects and some graphical effects sugar, and perhaps tuning the randomness of the wind just a bit) this could be turned into something quite cool post-jam!

Great work! The fact that your interpretation of the theme was something I hadn't seen before or even thought about while most games go for the most obvious one really stood out to me, so you definitely get five stars in that category! ⭐️⭐️⭐️⭐️⭐️

Endless Nungeon by Haustgeirr 2018-12-30T10:56:25Z

This was a lot of fun but incredibly difficult at the later levels, at least for me! 😅

For some reason it took me until they got the spirit orbs to realise it was *them* getting the blessings and not *me*, haha. Oops! Went a lot better after that. Still, I was never able to beat the game, if there is an end to it, because I was just so overwhelmed by enemies eventually no matter what I tried. But it was a lot of fun trying out different strategies. I ended up banking on those fireballs a lot.

Audio is minimal but does a good job at cluing me into what is going on. I could *swear* one of the sounds is young Link from the Nintendo 64 Zelda games, tho‽ Is it? 🤯

Controls well and graphics are nice! Good animations that make me feel the weight of what I'm holding.

Must've been fun coming up with all the different powerups too! Really nice work! c:

LD44 — Your life is currency

Drowning in the Rain by OddballDave 2019-05-21T14:10:48Z

Debated whether I would be able to play this when I heard the first lines of the narrative. I too lost my own father followed by a series of others after having barely dealt with death before then, and it wasn't actually until going over some old moving boxes just a couple of weeks ago that I saw a picture of him for the first time in over ten years. So my fullest sympathies. Decided to push on anyway.

I'm impressed. Not sure I'd dare to tackle something so personal in a game jam out of worry that I wouldn't be able do it justice, but you did very well. The combination of graphics and audio and overall setting makes for a very strong atmosphere, and of course the narration, I'm assuming done by yourself, makes it all that more personal.

Difficult to say too much other than that. It was touching, and it wouldn't really feel right to delve into nitpicky criticisms given the higher importance of the subject matter, but I don't really have any either, to be honest. It's very well put together and tight, just like a jam game should be, and all the elements are there. Very good work. I'm glad I played it.

Dovregubben by Ava Skoog 2019-04-30T10:51:52Z

@grllle: Thank you! Still stuck on a limited mobile connection since we haven’t got a broadband in place in the new apartment we moved to this weekend yet, so I can’t download games right now, but as soon as it’s in place (hopefully in a couple of days), I’ll start playing and rating as many entries as I can! c:

Dovregubben by Ava Skoog 2019-04-30T11:14:23Z

@oddballdave: Thank you, both for your kind words and for your perseverance! 🐱 It’s possible! Take those risks and jump straight down because you can’t outrun it from side to side as it picks up its pace~

Dovregubben by Ava Skoog 2019-04-30T17:04:32Z

Thanks & merci beaucoup! 💕

Dovregubben by Ava Skoog 2019-05-14T20:46:44Z

Thanks, everyone! I still haven’t got an internet connection and can’t play and rate your games in return yet, I’m sorry to say. ): Using the last few megabytes I have of mobile data to pop in here with this comment. I really hope I’ll be able to do so soon!

Dovregubben by Ava Skoog 2019-05-21T16:25:19Z

A final round of great thanks to you all! We still haven't got an internet connection at the new apartment. Really sorry about that. Did have some opportunity today to play and rate so I had to prioritise the people I know. But I did check on all of you to make sure you had all the ratings you needed, and since you do, my conscience is relieved somewhat, but I'm still very sorry! Made sure you all get karma points for commenting on mine.

By the next LD I should have a stable connection again and be able to return the favour to everyone, so if you do the next one I'll check up on your entries for sure!

Bradley's Little Money Maker by Franklins Ghost 2019-05-21T16:16:46Z

It's too bad you weren't able to finish, but you're getting a high graphics rating from me at least! Not much to do, perhaps, but plenty to look at. Loved all those little idle animations, especially the belly button one! It's always great seeing your very particular style in action!

Investicats by Jordgubben 2019-05-21T13:44:55Z

Came for the cats, stayed for the puns~ 😻

Always fun to see what sort of story you'll write for the next jam! Had some up and downs. Saved by my vigilance one day but too low on it when returning to the same situation on a later day. It may have been foolish of me, but the at the sight of wee snowball my snivelling self could naught but offer up half my lives. 😿

Nice work!

Grand Theft Life by silkworm_sweatshop 2019-05-21T16:11:55Z

I spent my life on *stuff* and now I'm fulfilled! Seeing that last comment, however, I feel I probably spent it on the wrong thing not turning everybody into cats! But I studied all the subjects, bought all the lottery tickets (for naught), bought and rented out every property, and did all the artsing before slipping into slumber! No murder sprees for me. Nice to have the choice! Great entry! Neat wiggly art and a good beat. Great work!

Cat Outta Hell by tifu 2019-05-21T13:32:49Z

Great stuff! Really loving the dynamic music, not just between levels but also between plays after the power-ups are introduced (a nice twist in itself, that it's not a pure restart).

Thought maybe it was a tad *too* dark at first, but then along came the power-up for that as well, so it was cool to see that it was very much an informed design choice. 💃

In the end, it proved a bit too tricky for me to ever get too far, even with the checkpoints, but I'm very thankful that you had them. Would've been nice if the landing on the platforms were a bit more lenient, I guess. :p

Nice work!

LD45 — Start with nothing

TwT by OddballDave 2019-10-12T12:02:50Z

Even if it's as abstract as this, it's hard for me to let go of the image of actual real-world breeding atrocities like this, so the framing wasn't for me, but in terms of mechanics and gameplay you've obviously done a good job at engaging the player. At some point after acquiring Isla Nublar I never really managed to get any further or unlock anything else, but I managed to retain over 90% approval, so that felt like I did manage to reach some goal. Have to admit my hand really started hurting by then too, so I had to quit, haha. Didn't really have time to read the info panels when things got intense but things were fairly self-explanatory after the intro so maybe they weren't necessary at all. Solid and engaging otherwise!

Emoji by Ava Skoog 2019-10-08T08:31:00Z

Thanks, everyone! 😊

@hajden: Gosh darn it! 😢 That's because you're not supposed to be able dig where there is no neighbouring tile for the dirt pile to go to and I had written all the code to deal with that, but forgotten a tiny if statement to make sure it got applied correctly—fixed now! Thanks for bringing it to my attention!

Emoji by Ava Skoog 2019-10-08T11:04:30Z

Ahhh, I finally got featured in a Jupi video, what an honour! 😊 Thank you so much!

Emoji by Ava Skoog 2019-10-08T11:07:51Z

Disclosure

So if you update the game now you will see that there is save/load functionality. I had already coded this up yesterday but the JSON serialisation didn't work because the entity positions were using p5.js vectors, which don't serialise readily because of a circular handle to the p5 instance. I didn't have time to go through the codebase before the deadline to replace all the p5 vectors with simple JS xy objects so I disabled the buttons.

I fixed that today. I consider it a bugfix, and it doesn't alter/extend gameplay, but if you feel like you don't want to consider it when rating the game, that's fine, but I added it to the main build anyway since it really was made during the jam but had a bug in it, and since people might want to save their game while playing anyway (even if they don't consider it part of the submission). Hope that's fine!

Emoji by Ava Skoog 2019-10-09T09:20:55Z

Thank you all so much! 😊

Music is mine, @sheepolution, just the raw sound effects from zapsplat. c: I’ve still edited, combined and cut most of those around in Audacity too to transform them into something specific to this game, and I’m thinking the audio category is also for sound design/use? I’ve always considered that on the same level as using a code library or preexisting samples for a digital instrument in the music at least. 😅

**EDIT:** Changed it so that it says '*foley* from zapsplat' instead for clarity.

@rainetheglutton: Ohh, zooming would’ve been great!

@unept: Yeah, I remained unsure about the UI until the very end, maybe it would’ve been better to always have all options visible but the unavailable ones faded out, so that the same key would always correspond to the same action?

Emoji by Ava Skoog 2019-10-12T12:05:00Z

Thank you all so much! Really lovely to see the pictures of your creations too. <3

What a writeup, @redflames! Really appreciate it. Bit of z ordering mistake, yeah. ): You raise a lot of good points, and post jam I'd definitely see to a lot of it. Already got another main project going when I'm not jamming right now, but who knows what the future will bring, eh? c:

Emoji by Ava Skoog 2019-10-13T14:04:24Z

Disclosure 2

Turned out cookies were a bad idea for this sort of save data (too big), so I changed it to the moderner local HTML5 web storage instead, or servers might get angry and break the game and prevent you from going back to it, which would be very bad indeed. It does mean old saves will be lost. Sorry about that. Again, doesn't affect gameplay or add features or anything, just a very crucial bugfix.

(altho if you're a little techy you can manually restore your old saves by going into your browser's cookie viewer for the site hosting the game, copying all the cookies containing savedata into one long string, and then pasting that into the web storage savedata (just save the game once and it will be created for you) also possible to view and edit in your browser's viewer for that)

Emoji by Ava Skoog 2019-10-13T16:06:06Z

@samh: Thank you! Yeah, that's been a very consistent criticism, haha. Would (will?) definitely fix that post-jam!

Emoji by Ava Skoog 2019-10-13T19:48:02Z

Thanks a bunch!

@lars-erik: My hint is to put some dirt in the algae! 👀

@emiliabea: Yeah, or maybe just clearer UI, haha. Has been established it wasn't the best. 😰 A little "cookbook" would've been cool!

Emoji by Ava Skoog 2019-10-14T10:05:53Z

Yay!! 🌺🌼🌸

Emoji by Ava Skoog 2019-10-29T12:56:28Z

Thank you two as well! 😍

Emoji by Ava Skoog 2019-10-30T11:24:20Z

@elysiagriffin: Thank you so much!!

Lost in Translation by Sheepolution 2019-10-12T12:36:47Z

Finally got around to it! Was particularly interested in playing this one, since I considered the same idea before I decided to go ahead with my gardening game instead. As an avid conlanger I couldn't resist. Bit easy (would've been fun to see at least a few grammatical differences from English to figure out), but I love this sort of thing nonetheless! <3 The silent film presentation is a lot of fun and the noise is a nice touch. Music is great, but I see you opted out of the audio category, so I guess it's stock? Still, good choice! The world needs more languagey games.

World Collector by Joe Williamson 2019-10-14T17:49:40Z

Superb in terms of graphics, audio and overall game design, probably some of the best I've seen in any LD (and even in its own right, LD game or not)! The only real "negative" is that it's not the biggest standout to me in terms of theme interpretation, but it's still good there too! Great atmosphere with a cute ending and some nice platforming as well, even if the main deal is the puzzliness. So good!

Mage in Exile by Nikolay Zapolnov 2019-10-29T13:10:33Z

Solid! I am absolutely baffled at how huge this game is. Amazing of you two to pull that off in a jam, even as a small team. So many areas and enemies and items and the crafting, and, and, and..! Wow. And a funny story to boot. Not usually my time of game, but that's on me, and this was objectively really cool and well done. Very difficult in some of the enemy corridors, but it seems the favoured strategy is to stock up on healing food and run for it, BotW-style. That works too! Really well done!

S.W.N by silkworm_sweatshop 2019-10-12T12:21:59Z

That was so satisfying! Didn't feel all that much in a building mood after just going through three days of LD myself, but honestly, the editor is just a really amazing bonus on top of what was already a really nice and solid game to play. The tutorial levels were great! Everything felt very responsive and good, except the directional thing which you've now fixed of course. Very snappy, also in terms of animations and general flow. The death reset is nice and quick. Music and audio are really catchy. Character being the number indicator is lovely. And lots of nice touches everywhere!

Nothing Left by goudagames 2019-10-13T16:46:48Z

That was neat! Loved how many different-looking characters you were able to get in. Nice music and sprites. Do agree with previous commenters that it got a bit slow. Some of the partnerships seemed less useful than others (not a lot of people seemed interested in food, for example) so it would've been cool to be able to cancel them. Very charming overall! Love that walk cycle. And cool to see Godot! 💙

Will o the wisp by Khamekaze 2019-10-12T12:53:34Z

:D :D :D :D

Cuteness overload. I'm really liking how many slow-going and therapeutic-feeling games this theme has brought out. Was very soothing just gliding around and collecting my little friends. The reference at the end was very apt, because I was going to say this is kind of like marching the chickens in Majora, except with much nicer music and at a much better pace, haha. My only criticism is that the sound when activating the platforms at the end could've been a bit more harmonious with the music. Had a lovely relaxing time completing this. <3

Seedling by mechanicallife 2019-10-29T12:56:09Z

That was such a nice experience. Thank you for that. So many people, wow! Maybe I'm biased for making something similar, but I do like stuff like this. Where you can just get away for a while and have a good time. But still with goals and progression, of course. Nice touch with the zoomout. Forgot to put that in mine. Overall high scores from me!

Turtle's Quest by Yeti Kid 2019-10-13T17:03:09Z

I liked it! A little rough around the edges, but very, very cute. Loved the characters. Art overall is really good. Music got a bit grating, would've been nice to have at least a few more notes. I think I managed to softlock it on my first playthrough by first giving the shovel to the warrior and then the sword and then I couldn't cut my way to the balloonist, who I hadn't noticed before. But I got it on a replay! I think a longer game done in this style could be really neat. 💜

Dive Dog by eva 2019-10-13T19:43:43Z

Cutest pupper ever. 💚 Already told you I'm really bad at original Minesweeper and so also really bad at this, but that's on me! Big props for making it work on mobile. Fits well there. And wow, I just learnt what the flags are for in the original game. Hahaha. Now I feel silly for never realising.

Revelator by gamesplusjames 2019-10-14T17:54:41Z

Very nice! The gameplay itself is quite simple but the best part is probably just guessing what the pictures are after seeing just a little bit and the excitement you experience after revealing more of them. Using recognisable stuff from old games that a lot of people will be familiar with worked very well for that, almost like a quiz thingy! Liked it!

Untitled Goop Game by unept 2019-10-29T12:58:55Z

Very solid puzzly game! Action game? Bit of both? Love this type of thing, anyhow. At least to me the connection to the theme feels a *bit* loose, but hey, it resulted in a very good game! Difficult to really say much more. It played well, it looks nice, I didn't have any issues, and I enjoyed it a bunch!

nothing but everything by slovnoslomo 2019-10-19T11:51:00Z

I liked this a lot. Always enjoy seeing something different. Don't know if the deal with the blank papers can really be attributed to an old teacher of yours, or if they were just fictional and this was really your own idea, or if it goes back even further to someone else, but it's a nice sentiment wherever it comes from. For such a simple game it has a lot of atmosphere. Great work!

Light Reading by CJGladback 2019-10-29T12:31:34Z

I finally got around to rating this! Like I said on stream, the writing is really captivating. Which is obviously important for a text based game. You really nailed that! I couldn't hear any sound, so I wonder if that was an issue on my end or if you just forgot to opt out of the audio category. I do feel the sentiment expressed by some that too much text can be intimidating but that the writing also really sucked them in once they got into it. I wonder if it would've been a good idea to start with much less text as a hook and built up along the way? Great stuff, anyhow!

Pandamonium by Maytch 2019-10-29T12:21:04Z

Looks and sounds great! The music is really catchy and the character seems to strut along to the beat. It's already been said, but the controllers were kinda floaty and it was easy to get stuck. It felt like the platforming sections weren't really designed for the size of the jumps and strides. But you could definitely tighten that up and turn this into something really cool! The beetle shooting fricking beams at me caught me so off guard! 😱

Mariposa by Ratrat44 2019-10-14T17:52:40Z

Solid entry! Like Bauke said, the begging animation is good. The twist is obviously a lot of fun. Good atmosphere/mood. Looks and sounds very nice. Like the wind!

The Runner by Attala 2019-10-19T11:44:14Z

I'm weak for mouth sound effects. Sold me on this. I'm not partial to graphic games, so this was a nice variation on presenting combat. Simple but fun with lots of little nice touches!

NSFB: Not Safe For Bugs! by wolfybytes 2019-10-13T19:32:12Z

Ahhh I love it so much and it looks and sounds so great, but I don't feel fair rating it before I really understand it properly, so would love some help figuring it out and then I'll play it again! 😰 I read the instructions and played several times, but I don't... get it, and I feel so thick! Should make it clear that I have almost no experience playing strategy games like Fire Emblem etc either so if there is some sort of language being taken for granted in the mechanics, I just don't have it. 😭 I don't really understand when being near a lizard means I attack it or it attacks me, and I don't really understand when a lizard steps on a green square turns the square blue and when it kills the lizard, so I'm just kind of clicking around and getting lucky or unlucky without grokking why. :C PLS HALP

NSFB: Not Safe For Bugs! by wolfybytes 2019-10-14T08:21:16Z

@valentina-hawes:

Thank you so much for the clarification! Played again today, and fared much better. c': I have now rated and here's my proper comment too!

Again, super cute and polished graphics and audio. Love the colours and the creature designs and animations are great. The lizards sliding is a lot of fun. 😍

The ruleset was quite complex/involved; not a bad thing, I just needed more information to get it, haha. Kind of like a board game in that sense (this would totally work as one!) where a little comprehensive rule leaflet would be great.

Zoom was a nice feature to have when the board got crowded. The element of surprise of new lizards appearing was great! The music was really nice and calming which did seem a bit unconventional for a battle setting, but it does fit the genre well where you sit down and think between your moves.

So yeah, biggest criticism would just be to explain the rules better. Otherwise lovely! 💚

Newborn AI by Lars-Erik 2019-10-13T16:02:09Z

That was exciting! Would have been cool to have some music to ramp up the tension even more, but it was great nonetheless. Always fun to see something a bit unconventional like this. Loved the Jurassic Park vibes I got from the 3D navigation too. 😍 I think this would be really cool to play as a longer game!

Upgrade by Lucidus 2019-10-29T13:02:31Z

Really cool. Love puzzly stuff and unlocking things like this bit by bit feels really good. Very nice presentation too. Polished and solid. Enjoyed a lot! You should be proud!

Detective Pawsome by Instafluff 2019-10-29T12:23:45Z

Had a lot of fun playing this when I caught some of the streams! It really makes good use of that very particular medium by making it a really exciting race between chatters! Really nice presentation too. It could have literally just been the letters and the hints as text and it would still have been a lot of fun, but you went all the way with great graphics and audio and even a silly little story. Learnt a bunch of obscure words too as I went to look up every word I had never heard before. Really well done!

TidePool by Rebecca Harrison 2019-10-29T12:26:20Z

Dang it, I was finally getting around to this but it's broken and won't run on Mac. ;-; Any others had this issue?

TidePool by Rebecca Harrison 2019-10-29T18:36:31Z

Aww, what a bummer. :C

The Adventurous King by Bauke Regnerus 2019-10-29T12:40:07Z

Took my time to get around to rating this! 😰Like I said in a steam chat, it really is amazing how much there is to do in this game for a jam game. Can't imagine how you managed to pull that off as a solo act. Lots of characters, looks really nice. Reminds me of a Flash game, in a very good way! Blur in the distance is a nice touch. Plays well with all the helpful companions and the sense of progress. Super well done!

Meager Genesis by Hajden 2019-10-12T11:07:25Z

Very nice and relaxing! The music building up is done very well (and the track is lovely), and all the lights are so pretty. Enjoyed this very much!

LD46 — Keep it alive

Dimmer by Chaseplays 2020-05-12T19:58:20Z

Great puzzle platformer! 💜 I like the chunky pixels and the audio. Ramps up well as these games should with the new mechanics and so on. Controls feel very good. The added element of the battery is a great addition to this kind of game! Feels overall very polished and complete with the little screens between levels, the reset button and so on. Solid game! 💪

BÅL by Ava Skoog 2020-04-21T20:08:18Z

@andyman404: Thank you! Unfortunately have no VR gear to test yours but I really like the look of it. 💜 This campfire game was actually the first time I thought it might be fun to work with VR myself but of course I couldn't so. 😢

BÅL by Ava Skoog 2020-04-22T07:25:21Z

Thank you three! 🧡 That was actually the initial plan, @selftitled, but no time in the end. 😢

Our World by SelfTitled 2020-05-11T17:04:56Z

Dino is so cute, especially when sleeping! 💜 Can't say much more that hasn't already been expressed by previous commenters, but yeah, some sound and more to do would have been nice, but it's always hard to fit everything into a jam game. I like it!

Back Four Seconds by madalaski 2020-05-12T17:55:28Z

Love me some time travel! 💜 Great mechanic and good work on the story with the voiceover and all! Wish I could turn the head bob off tho. 😅 The subtle mockery of the hair bow tendency was great. Very cool game!

TITAN, OPSND by Dario Zubovic 2020-05-11T17:40:39Z

This is just amazing. One of the coolest LD games I have ever seen! Ticks so many sweaty little nerd boxes and sets such a cool atmosphere. The PDF manual is amazing. And the framing of a language that had to be thrown together in three days is hilarious. 💜 Would be super interesting to know what sort of feedback you've gotten from people who don't have any programming experience at all. But it's an incredibly cool niche game for those who do. I love rovers, I love the periodic æsthetic, just aaaahhhh. HIGH SCORE FROM ME! 😭

Aqua Vitae by zimennik 2020-05-12T18:33:53Z

Amazing! 👀 I don't drink, but I still saw this and thought it looked incredibly unique and atmospheric, so I had to give it a try!

Unfortunately was a bit too heavy for my poor laptop, but I got a taste of it! Happened to have watched a video just days ago on how distillation works, so I did know what the coils and everything was for haha. I expected a really moody ambient soundtrack from the screenshots, so the happy radio music caught me of guard! Тебя люблююююю~ 🎵

You did a great job setting the mood with this and creating something unusual. Very cool! Looks and sounds very good. 💜

Knyttskogen by Jordgubben 2020-04-25T21:49:44Z

Sniff-sniff!

Looks like we had basically the same idea. 🤩 Of course you managed to add what I did not end up having time for: visitors! 💜

Ended up not doing anything to the side but just focussing on this and having a nice moment with the cosy audio and an interest in seeing who the next one to come by would be. Very nice and relaxing~ 

Some serious Moomin vibes, especially given the name and the ghostly figure showing up by the fire! 😍 Makes the cute pencil art a very good fit.

Audio is obviously important here and it was great. Love the animal sounds! My only complaint would be the silence between every loop of the fire clip.

Also I was getting increasingly *stoked* (pun not intended but I'm rolling with it!) to see if anything would happen once the fire reached full intensity but I guess the answer is no? c:

Lovely forest excursion! 🔥

Snurf!

Space Ship E.V.E by silkworm_sweatshop 2020-05-11T16:57:00Z

I like it but I'm not able to finish it. 😭

I feel like I either broke the game or am missing something. Ship started getting bombarded after I befriended the dog and it just never moved on from there, kept going forever. The text box that had given me objectives before that was gone so I didn't know what to do. Also had no chance of keeping up with the pace the objects kept peppering me at. 😢 The scrolling thing made it hard to hit them too.

But of course as usual I love your art style and the sounds were very nice and the music helped set a nice and moody atmosphere. 💜

The Acolyte by Tattomoosa 2020-05-11T17:20:20Z

Those screams are horrifying! Felt so bad about what I was doing but I had to see it through to see if more story would be revealed and wow, what a cutscene! Very well animated. Good graphics and audio, just a bit of a chore doing the same thing so many times over and quite easy with the HP increasing all the time haha 😅 Good work!

Gumball by eva 2020-04-23T13:31:36Z

I like it! Took a while to get any good at this but I kept getting better! 💪 Lots of tension sometimes when you're scrambling to get the tile you want or walk off a ledge. 😱 Cute graphics as always and nice music that fits the walk cycle~

Keeping Your Fire Alive by Louis Hong 2020-05-12T17:03:39Z

Hey, sorry for taking so long to play and rate, but I finally got around to it! 😅 The HDRP wasn't working on the ageing Windows 7 laptop I tried to play on so I had to go on a moderner machine~

Great mood! 💜 I had never heard of the story you based this on before so I had no idea what I was in for. So the world is written in C#, eh? Who'd have thought? 🤔

Audio and graphics work very well together, with the growling before you see those eyes, altho unfortunately I'd already seen the eyes in the screenshot so they didn't end up shocking me quite as much as perhaps they could have haha

I do wish I'd been able to progress the text at my own pace. Sometimes it was very slow, especially in between lines, but sometimes so much text would pass by so quickly that the box would scroll before I'd finished reading the first line and missed some words. 😢

Nice work! Looking forward to seeing what you do next time!

GhostVac by christina-antoinette-neofotistou 2020-04-23T14:10:47Z

That was so good! 💜 First Wobble Jump and now this. Does a game like this exist physically IRL or did you come up with the whole thing?

Presentation is incredibly CUTE with the little faces on the screen. And genuinely feels like an arcade machine (love that reflection, like Le Slo said!)! At least for me it's got the difficulty to boot as well—the boss was *tough*!

Loved the sounds too but unfortunately some of them were a bit too shrill for my ears to cope with, sorry about that. 😅

LOVED IT. 💜💜

(also I spent way too long figuring out 幽霊退治 👻)

Untitled Sport Game by fancypants 2020-05-11T17:25:51Z

Lots of fun for two player but the AI is just too darn perfect for single player haha, I don't have those reflexes. 🤯 Feels and sounds good! Nicely done!

Soul Seed by unept 2020-05-11T18:22:56Z

The graphics are so cute! 💜 I do feel horrible feeding those poor creatures to the tree, but otherwise a very relaxing game, especially with the lovely music. 😭 Good growl sounds for the tree and the platforming felt good! Nice work!

Lively by CJGladback 2020-05-11T19:23:43Z

Kitty! 💜 I remember you from last time around, chatting in Marc's stream and playing your game! Cool to see you this time too. c:

Pity you weren't able to get it to where you wanted but you still modelled up an adorable cat with lovely animations. 😻 Best of luck next time!

The Land I Live On by Danilo Freire 2020-05-12T19:44:53Z

That was a really sweet experience! 💜 It did get a little tedious and repetitive toward the end but I still really enjoyed the gameplay. Controls could have been a bit better but the free air control saved it. 💪 Getting lots of great nostalgic vibes from this. Love the concept and the execution! The intro and outro graphics are an especially nice touch with the particular 2D art and animations, really good job! The water gushing mechanic was really well done, super cool!! Great work!

Sleepyhead by VaizAragorn 2020-05-12T18:20:48Z

That was great! The night scene is really pretty, can almost feel that chill in the air! 💙 The music is very fitting and overall it somehow managed to feel very relaxing despite the stressfulness of trying to keep the sleepwalker alive. 😅 Great work!

Cheat Or Die by Kanonix 2020-05-12T18:16:20Z

So good! 💜 Awe-struck at how much art and animations you were able to do in such a short time, including all those variations of the screen when someone gets caught! If that game over screen isn't the scariest thing ever… 😭

Such a fun concept that I haven't really seen in LD before and the gameplay is very intuitive and you're constantly on guard! Was slightly tricky to determine whether the teacher would be able to see you sometimes but looking around and perhaps getting an exclamation mark from the teacher before actually trying to pass the note helped a lot.

Loved it!

Keep a Plant by KDgame 2020-05-12T18:43:56Z

Cutest little sprout ever! 💚🌱 Simple game but very effective with lots of personality from the adorable graphics and the dancing animation to the nice music and good choice of audio. A bunch of impacts could easily get very grating, but you chose quite a nice and muffled sound that's easy on the ears. Appreciate not having to click to fend the meteorites off. Feels relaxing and not at the same time, in a good way. Nice work!

Unsplashed by yxmx_rsx 2020-05-11T18:28:46Z

Cute ducky! 💜 Love the look of the water, too. Someone said the rules were a bit confusing and inconsistent-feeling and I agree, but maybe I just missed something? I love puzzles anyhow, and having an enemy on the board to also worry about is something I don't see in a lot of games like this, so that was very cool. It's too bad you didn't have time for audio, but game jams are game jams! 😅 Cool game!

ANICTO by WeAreDev 2020-05-12T19:19:17Z

Very cool! Sets up a real mood with the intro and the setting. Gameplay worked very well once I figured it out, just got stuck between trees sometimes. Fire is very pretty. The big light in the sky went out sometimes—is that a bug or am I only supposed to be allowed to see it periodically? Was a bit disorienting. Overall I liked this a lot, great work! 💜🚀

Dr. Statnil's Dodo Egg by Voidsay 2020-05-12T19:52:34Z

Cute dodos! 💜 You say "equivalent of an asset flip", but did you make the graphics? Despite what you say, I thought the coding was pretty well done, getting both local multiplayer and an actual computer player in there is pretty good for a jam! The hilarious framing and the intro story add a lot to it as well. 🤓

LD47 — Stuck in a loop

Infinite Dreams by OddballDave 2020-10-10T16:03:38Z

Great idea for the limited time you had! The air blowing in the hair and clothes really works, and the mouth foley for the wind is great. Was fun to see what wacky sorts of things would show up next! I never made it for very long tho, bit difficult. 😅 Nice!

St. Exton's Night by aurel 2020-10-27T09:31:39Z

Wow, that's a bummer! I'm sure you can still get 20 ratings today tho, looks gorgeous. Is there any chance of a Mac or web build while you're at it? 😅

St. Exton's Night by aurel 2020-10-27T16:04:08Z

@aurel: Aww, I tried it but it turns out it barely runs on my computer. 😿

Memory Lane by Ava Skoog 2020-10-06T08:53:42Z

@w0nk4: Dang, I thought at least I'd managed to get that done in the sleepy haze of the submission hour! 😅 Clicked publish now! Won't have time to make the page pretty until after work tho.

Memory Lane by Ava Skoog 2020-10-07T07:15:35Z

Thanks, everyone!! 🤩

Agree with you on the jumping, @selftitled 🤯 The clouds are a bit wonky, yeah; ran out of time to fine-tune them ☹️

Memory Lane by Ava Skoog 2020-10-15T08:37:02Z

Thank you three too! Agree with your points.

@eduard-hauer: Good find, I never came across that, might try and fix it 😅

Memory Lane by Ava Skoog 2020-10-21T19:30:51Z

Thank you two!

Memory Lane by Ava Skoog 2020-10-26T13:50:34Z

Thank you!

Memory Lane by Ava Skoog 2020-10-26T17:52:56Z

Thanks, everyone! Do agree that the platforming and puzzles ended up falling a bit short in this one. 😅 Glad you enjoyed the story aspect of it!

Memory Lane by Ava Skoog 2020-10-27T20:01:48Z

Thank you all so much!

SNAKE SNAKE SNAKE by Sheepolution 2020-10-26T16:22:19Z

Solid! Good twist on the classic game. Music and graphical effects come together very nicely. I flinched hard at the sound and shake when dying, every time. 😅 Feels very polished overall. Really cool!

Whack a Mole by Tero Pulkkinen 2020-10-13T14:46:05Z

Always cool to see a custom engine! Cute little moles, remind me of the coal creatures in Spirited Away. 👀 Was a bit hard to whack 'em sometimes when more than one charged at the same time, but a good challenge to try and manage them 😅 Cover art is a nice touch!

break; by SelfTitled 2020-10-08T17:14:55Z

Nice! 🤩 Love puzzly games and this one brought some really cool mechanics! Made me feel clever as I was figuring things out. Top notch design in that department.

Unfortunately had some issues with the platforming itself as my feet kept hitting the edge of the platforms—I think if the jump were just a liiiittle higher that would've been fine. Especially died a lot in the first spike segment.

Sounds and looks good, and I'm impressed at the amount of content for a jam game. Would love a post-jam version with fine-tuned controls. 😅

Accelerated Assistant by Local Minimum 2020-10-17T18:42:59Z

Ahhh, I'm was so intrigued by this that I tried to play for hours because I wanted to figure it out so bad but I just can't do it. 😭 I really need a hint.

I read the comments above. I got into the server room. I went back around and found the door had opened to a different place, where pumpkin tells me I look delicious. 🎃 But I just don't know what to do after that. Can't find anything in the rooms. Don't seem to be able to interact with any of the machines? And if I loop back to the first section I'm basically stuck because one-way server room door is locked, and the door that the second pumpkin came from the first time I got into the other server room door is now already open so I don't have enough time to escape it since it can charge at me right away without opening the door this time. 🤯

What do I do? 😰 I really want to finish it, it's so captivating! 😅

Accelerated Assistant by Local Minimum 2020-10-27T09:32:48Z

@local-minimum: Hey, sorry for not responding again sooner! I'll definitely try again, I just felt I had to prioritise rating some more games too, especially sub-20 ones, but I'll get back to this. 😅

Accelerated Assistant by Local Minimum 2020-10-27T19:41:56Z

Hello again, in the end I just wasn't able to beat it, but I felt I saw enough to be able to give you a rating, so here you go! 😅 Atmosphere is really good, and the 3D sound of the noisy stuff on the pumpkin works super well with headphones. Walking speed does get grating when you have to retry many times, but I get why it's there. I guess the pumpkin and the player could both have been faster to keep the balance the same. 🤔 Story is super intriguing and I think I might keep trying or look up a video in the end, because I really do want to see how it ends. Love the setting. Really nice work!

Struck in a loop by Moczan 2020-10-27T19:45:49Z

Gorgeous graphics! The 3D banking is a really nice touch. Feels good to control the loops and boost around. Bit easy. Wish it had a nice beat to really get me going, but action is nice either way. 🤩

Froggy, Take the Wheel by eva 2020-10-08T14:04:49Z

Hello from the other side 🐸 of the road~

Took a couple of tries before I made it. Good difficulty, not too easy, not too hard. Great move to have the cars increase in speed with every loop to ramp up the challenge.

And adorable graphics with lovely gradients 💚

Only complaint would be that the camera is a little janky when landing in a new car, and perhaps it would have been nice to be able to go the other way too if you went past the ring with the froghole cover (big bonus points for this pun!!!)

TOADALLY a great twist on Frogger! 🤓🤓

Mad Science Loop by digitaldude555 2020-10-26T19:18:57Z

Nice-looking game with some cool mechanics! I do love puzzly stuff. Only wish it were a bit longer and had some music. 😅 Not sure I ever really needed to slide, but it was cool to be able to.

Zen Loop by scottthoo 2020-10-27T19:59:27Z

Perhaps not quite a game, but a nice and very pretty toy. Music is nice too! Would have been nice if the music and visuals interacted more maybe. 🤩 Cool stuff! Had fun playing with all the settings.

Red Baddies in Blue Sky Town by citsua 2020-10-26T13:58:27Z

Neat game! Like Frostfall said, audio is great, music too. Not sure how the mechanic would have worked out if there were more levels, but with only two it was good, and the rewind effect looks really nice! Was kind of funny that the cowboy would always be facing the same direction and running backwards sometimes. Difficulty levels was a cool addition. You did one yee-haw of a job! 🤠

A Ghost Party by lexi 2020-10-26T16:54:09Z

My gosh, they are so cuuuute! 😭 Short and sweet experience with gorgeous graphics and a musical chime that made me feel real good. 💗 Bit of a stretch in terms of theme perhaps, but eh! Gorgeous game.

Sammy and the Orb by morrilet 2020-10-26T18:08:16Z

Aww, looks so cute but I seem to be unable to place platforms on Mac? ☹️ Tried both shift keys. Unless I'm not actually able to place platforms at the beginning and am just too thick to get past the very first puzzle? 😅

Around by Stadoblech 2020-10-26T14:50:20Z

Been a while! Remember loving your S game and this one is really great for what it is too, amazing what you did with so little time. 🤩 Very elegant and well put together.

...a loop is a loop is... by Le Slo 2020-10-26T15:20:51Z

This was *amazing*! So very polished in every aspect from the music and audio to the graphics and animations and general feedback and feel and most importantly the puzzles. Really clever. Fantastic work! 😍

All A Board by Jake White 2020-10-26T15:00:30Z

Gorgeous, both graphics and sound. 😍 Like many others I unfortunately had some trouble playing due to the speed and lack of feedback when hitting something and eventually I just got stuck, but I really like it and with some fine-tuning I think it could be amazing! Great job! 🦇

Circle Golf by CG_Fred 2020-10-26T18:01:34Z

This was great! The physics made it feel very good to play, and it looks and sounds very nice. The dynamic ramping up of the music was really well done. Liked it a lot! 🏌️‍♀️

Frantic Daymare by NeitherNathan 2020-10-27T19:48:32Z

Agh, this looks very cool, but chances of a Mac or web build within five or so minutes must be thin, eh? 😰

Star Crossed by gamebuilder 2020-10-17T13:25:26Z

Good mood! Comic before game was a nice, unusual touch. Seems pretty solid in most ways, good music, good art, plays fine, just thought movement was a bit fast. 😅 Some right-handed people would probably have liked WASD/ZQSD in addition to arrow keys but I thought it was kinda fun to switch hands for once. Was there anything hidden at the end of the game? I flew around for a bit but missed it if so.

TimeBot by Mightymaster99 2020-10-26T14:20:53Z

This was great! Love puzzle games and this was a clever one. Removing clones as part of solving stages was really well done. Especially enjoyed the very last stage before the end. Could definitely play more of this! Cool music and straightforward graphics, the beams really do look lethal! Nice work! 💪

LoopBerries by sekol 2020-10-26T17:14:21Z

Cool game! Also difficult. 😅 Was fun to try and get increasingly better scores. The zombie mechanic is a cool use of the theme. Graphics are sweet too, nice colours and lack of shading really works. Could have used some music, but jams are jams and there isn't always time. Controllers work great for this, arrow keys I don't think would've felt as good. Nice job!

LÖÖPS by Tamail 2020-10-13T15:23:37Z

Cats! 😻 Bit slow to get going but very sweet, music fits well, cats are adorable, the amount of different things to unlock is quite impressive for a game jam, especially with all those animations to go with the different things! Nice work!

Spooky Mansion by philipprapp95 2020-10-26T15:58:00Z

This looks fantastic! 🤩 Really has that vibe of old-school prerendered point and click games, and the camera stuck in the middle and rotating is a really clever, good fit. Cloth-sim ghost is just the icing on the cake. Physics/movement could use some work but it does the trick, and solving the level was fun. Did not expect the light beam mirror puzzle at the end! Nice work!! 👻

Sasha by amirrajan 2020-10-27T19:55:51Z

Wow! The way you used sound for this is just mesmerising. The circles to represent everything fit the theme well and are a very nice way of adding some graphics to essentially text adventure gameplay. Love it. Story got a bit grim… Loop mechanic was a good use of the theme, pity you didn't have time to get any further with it! ☹️ Lots of post-jam potential here!

Tip of My Tongue by KeithSwanger 2020-10-26T14:45:41Z

They… exploded… 😶

My shock aside, nice game! Lovely music. 💜 This could have easily worked as just a typing game with no setting or graphics to talk about but the fact that you added those as well as a little story adds so much! Character is really nicely animated too, if only in one direction~ Was fun trying to figure out what words they wanted. Nice work!

Spin Attack by 1PunnyGuy44 2020-10-26T16:39:26Z

Very clever use of the theme! Looks and sounds great too, and the fact that you got three classes in there for a jam is amazing. Very impressed by this. 🤩

Re-Slash by Croxel Studios 2020-10-26T18:19:32Z

Wow! While blood isn't really my thing, this is a very clever puzzle game. 🤩 Sounds very nice too, that snappy click when finishing a level is especially satisfying. Really well done!

Loopsie by Enes Ayyildiz 2020-10-26T20:16:55Z

This game looks really good. 🤩 Background changing each time is a nice touch. Despite lacking music, the footsteps are so rhythmic that they basically become a drum beat anyway! I guess it turns into a bit of a memory game since there are dead ends, but since the levels are so short it works out. I ran for perhaps a little too long before reading that it was procgen and perhaps didn't have an end to it. 😅 Cool stuff!!

Demon Watch by Hicko 2020-10-26T19:12:00Z

Oh, that got real grim… Quite the mood here. Music is very fitting and graphics are nice, fun use of subpixel movements! Short but sweet, cool that you had multiple endings in a jam game. Nice work!

GHOST FROM JAIL by Gilad Bar Ilan 2020-10-26T17:51:42Z

"Jailia", fantastic! 🤩 Sweet game, music especially is really good. The teleport is a cool mechanic and the difficulty seems well balanced. Good work!

INSIDE THE LOOP by aerloth 2020-10-27T19:33:10Z

This is incredibly cool. Sounds great, looks fantastic, and the mechanic and the whole atmosphere is amazing. Just wish it were easier to control! 😅 Very nice work!

Horizon Signal by Tiro 2020-10-27T19:20:01Z

Great mood! Was cool to try different things to see where the story would go. Ended up an unsolved mystery in the end, unless I missed some path? 😅 Only wish I could have skipped some stuff on repeat playthroughs after I had already seen it a couple of times. Cool stuff!

Looped by NesiAwesomeness 2020-10-27T20:08:21Z

You've found one of those simple but really addictive mechanics with this! I'm hopelessly bad at it tho. 😳 Was a little weird to use space in the game but click to restart, would have been nice to have the same for both. Music is nice! And graphics are simple and cute. 😍

Internshit by MattC 2020-10-13T15:06:43Z

Whew, that was intense! Did not make the scoreboard, but I'm glad enough that I made it at all. 😅 Was pretty fun to figure it out and then do the ultimate run eventually. The meeting was a tad obscure. Should probably not have placed interact and restart next to each other because I kept accidentally restarting a lot. 😭 Enjoyed it a bunch nonetheless, great job!

Hamster's Nightmare by infinitestatemachine 2020-10-08T15:46:46Z

That was hilarious! And what a beat! 🥁 I too failed to understand that I could and should dash into the cats rather than avoid them but after I read the comments and understood that, I had a lot of fun! A cooldown indication would have been nice. 😅 I played for a while and never managed to fully beat it as it got really hard with a tiny circle and boxes flying around, but I liked it a lot!

LD48 — Deeper and deeper

Mars Cave Explorer by OddballDave 2021-05-02T18:54:41Z

Very well made but very difficult! 😭 I played for a long time because the controls felt good and the music was nice and relaxing, but I just never really made any progress, even with a gamepad I just kept dying before I collected enough stuff. 😅 The fact that you can drop things if you go too fast is too cruel for an already tricky game I think… 👀 But the controls did feel really good and there was a great atmosphere. Feel like I could have kept trying for a long time if I didn't have all these other games to go through too. Nailed the feel!

Boots & Booty by Ava Skoog 2021-04-27T11:22:33Z

Thank you! 💜 Felt minigame was easy too but kept making it harder and worried I'd played it too much and that it would still be difficult for first-time players, or not balanced with the frustration of also not always getting a treasure, but I guess it still could have been harder then haha 😅 Turbulence creature graphics are intentionally vague but then again the sound is straight up a whale, so yeah 🐋

Boots & Booty by Ava Skoog 2021-04-27T17:01:33Z

Oyy, whale is buddy! 🐳 Thanks so much for playing and glad you liked it despite the pace! 💜

Boots & Booty by Ava Skoog 2021-04-28T09:22:21Z

Thank you two!! 😊 Would love to set that up for you, @local-minimum, how would it work? Do you want to avoid holding down for turning too? Could add a "sticky keys" mode where you press once to make them autohold and press again to release, or did you have something different in mind?

Boots & Booty by Ava Skoog 2021-04-28T17:29:49Z

@local-minimum: Done! I found I still preferred to drive the old way, so I made the autothrottle an addition rather than a replacement, using numkeys 123. Hope that works for you! 😊

Boots & Booty by Ava Skoog 2021-04-29T10:03:24Z

Thank you both so much! 🤩 @battlerager, ​I do hope I didn't manage to make the levels unbeatable sometimes but there aren't many variations and I think I've tested them all 😥 The magnet gets heavier and takes more time to move once you've got something on it, so the trick is to start moving it a bit ahead of time.

Boots & Booty by Ava Skoog 2021-05-04T15:24:59Z

Thank you all! 💜 Haven't played a lot of games myself yet so I think the number of ratings are in order but I'm glad you think it deserves more 🤩 Definitely did want to add some steam and stuff to the mug but no time~

@weirdybeardyman, random but not quite procedural, considered some kind of noise first but ended up figuring it would be good enough to just generate a large enough grid and have it loop around, you can't really notice with how few spots you need to find anyway 😊 The minigames are randomised from prebuilt pieces just to be sure they'd always be possible to beat.

Boots & Booty by Ava Skoog 2021-05-07T09:19:51Z

Thank you three!! Agree that the sea is a bit empty, wish I'd had time to add more.

Boots & Booty by Ava Skoog 2021-05-09T11:39:13Z

A pair of thanks to you! 😊 A shame on the pacing, yeah 😅

Boots & Booty by Ava Skoog 2021-05-11T08:59:02Z

Thank you two! c: Haven't played that, thanks for the recommendation!

Boots & Booty by Ava Skoog 2021-05-14T12:37:41Z

Thank you! We came right off of playing Wind Waker into this jam so that influence is kinda blatant 😅

Boots & Booty by Ava Skoog 2021-05-15T14:15:27Z

Thank you!

Die in the Mine by Phyro 2021-05-06T14:35:51Z

Really like this concept! It looks and sounds nice too, music just gets a bit repetitive 😅 Unfortunately experienced some of the same issues that others have described too, sometimes I went straight from rolling dice to ending my turn with no opportunity to actually use what I got, and sometimes I couldn't break a block even tho it was possible from the exact same spot on the next turn. Didn't get very far but I did enjoy it when it worked so would love to try a post-jam version where this has been sorted out. The presentation is really polished and the whole idea is great! 😁

Blub blub Ottersub by Jordgubben 2021-05-02T19:25:21Z

Sorry, I too failed to figure this one out! ☹️ Haven't rated yet, wanna see if I missed something first. I read the comments but not helping unfortunately. Got no money no matter what I tried. Where is the fish supposed to be in relation to the otter, the light, the crosshairs, for the photo to be accepted? 😅

Blub blub Ottersub by Jordgubben 2021-05-05T16:29:11Z

@jordgubben: Hello, hello! 😊 Having to surface, that was the missing element! Sorry if the description said so all along, I just didn't see it before. Managed to beat the game now 🤩 An otter sub is a fantastic concept. Game was fun, just a bit short and easy, if there were some more species with their own challenges to being photographed that would've been neat. And a bit more feedback as has been said 😅 But I enjoyed my brief time exploring the depths, looked and sounded nice!

Fallen Shovel by silkworm_sweatshop 2021-05-02T19:49:56Z

Wow! Apart from the length this really doesn't feel like a jam game. Really good platformer with super solid controls and mechanics with very clever use of its thematics to come up with level gimmicks and keep turning everything on its head! 😍 And the tune is a bop too. 🤩 I see you're working on something else at the moment but this would definitely be worthy of the post-jam treatment too. Amazing.

Infinity Dive by keepee 2021-04-28T19:26:10Z

Nice to see the final product with the lose state in place! Still very cool. The audio adds a lot too, I like how it's kind of spooky 👀 Making the text itself the level is also a great touch. Simple but so good!

Micronaut by healthire 2021-05-14T12:24:40Z

Really like that mechanic! Only sad it was so short, or maybe I just got lucky 😅 Might be down to the shortness preventing me from really finding out too, but I did feel like I didn't think very much, I kind of just hopped around until I suddenly found the goal, so maybe there's some extra ingredient that could really elevate this. The implementation is really cool, and once I realised the side you enter the boxes from mattered, even more so. I guess that's where the thinking mainly came into it. The movement feels good, the character with animations is charming, and the music is nice and relaxing!

AeroCat by W0oly 2021-04-28T19:54:42Z

Incredibly beautiful. I just can't for the life of me figure out the controls and I feel so bad. 😭 But wow, absolutely gorgeous art and music and concept as a whole. 💜

Under Pressure by OadT 2021-05-15T14:14:58Z

So much fun but also so very difficult 😅 Played around for a long time, trying all sorts of stuff, even your suggestions, but I never did manage to reach the bottom. Tricky to control, easy to break, maybe could've been a bit more lenient, but you probably got pretty good at playing while making it so that's always tough to gauge haha. The freedom was great, and remapping was super useful to make all sorts of designs make sense control-wise, good call on that. Just wish it had some goofy music and sounds to really sell it. But I enjoyed it a lot! 😍

F.R.I.E.N.D. by Jake White 2021-05-02T16:53:27Z

F.R.I.E.N.D. is so cute! 💜 Really good atmosphere in this, sounds and looks and feels nice. Just had some trouble understanding how to play, was unsure in the start whether a resource actually got picked up or I dropped it on the ground again, and sometimes I didn't seem to be able to pick them up at all. ☹️Some more feedback there, and when you deliver them, would be great. The scanner and the "low signal" effects looked great but their similarity also confused me and made me think I was stuck in scanner mode. 😅 The speech bubbles changing to keep me on track was really helpful. The gameplay loop is good, finding stuff nearby first to upgrade yourself and go deeper and deeper, good use of the theme and good in itself! 🤩 Finding all the sea creatures as an extra goal on top of that is neat! 🐠

Sheep Deeper by Kusaihana 2021-05-18T15:10:06Z

Really clever! 😍 I've heard about this before, great idea to make a game out of it. I got a bit confused sometimes when I would click and it said correct but then before it had given me a new sheep or audio clip it suddenly said missed, is that a bug? 😟 Other than that this was fun, once I figured out my various misunderstandings of the description and stopped trying to match audio to visuals 😅 High score on innovation from me!

Ocean Cleanup by Weirdybeardyman 2021-05-06T14:16:07Z

Relaxing game about an important and perhaps not so relaxing subject, well done! 🐠 Really nice music and atmosphere, love the little puttering of the sub, and the model is nice too. Pickup sounds were a bit loud. Played web version since I'm on macOS but don't think I experienced any of the issues you mentioned! Controls are a bit tricky as has been said but it was fun getting the hang of them. A two-handed layout with WASD for regular movement and arrows instead of Q/E/shift/ctrl would have been pretty cool I think 😄 I did notice the terrain loading in, maybe some thicker fog could've worked there, suits the underwater pretty well. Thanks for this experience! 🤩

Abyss Asylum by Dmitry Kaidash 2021-05-18T14:52:57Z

Beautiful. 💜 Is that mo-cap animation when the character gets back up? 😯 Great use of simple gameplay combined with lots of mood to make something that's easy to get into yet engaging and memorable. Sounds great and the lack of music really works, and looks fantastic. Gameplay is fun but hard too! Pillows for slowing down while giving you something more to do are a good addition. Hard to criticise anything besides echoing that it was a bit hard to see ahead sometimes, like someone already said.

Crash Lander by AranCutter 2021-05-08T11:34:50Z

Fun, and a bit addicting! 😱 Had to give myself a death limit not to get stuck all day 👀 It's hard, but not so hard I couldn't make progress at all, so that made me want to keep trying and not get too frustrated. I do wish there were a little bit of wall sliding tolerance, as it was especially frustrating when you managed to land right next to a wall but exploded as soon as you tried to take off again. Other than that it felt fair. Nice variety in the environmental graphics as you went along (deeper!) and it was always clear what everything was (dangerous or safe). Sound effects are nice, just a pity on the lack of music of course. Good game!

Bunny Bunny Dig Dig by ZakAmana 2021-05-02T17:14:09Z

This is so good! Incredibly polished and lots of fun, had to stop so I have time to play other games too, but I could definitely have played more! 🤩 Music is great and gets stuck in your head, graphics also great, and using only the directional keys within the game also for fighting and the elevator works really well, almost wish I could control the upgrades using them too. 👀 Would have been a lot of fun even without the upgrades, so they're a fantastic bonus. Super solid!

Doug Deeper by Maurice 2021-05-18T16:45:49Z

The dynamic terrain is cool! Sorry you didn't have time to really finish it like you said 😅 Believe it or not but I'm one of those weirdos who's never actually played Dig Dug or even really knows how it works, so instructions would have been nice haha. But what you got done was neat! c:

Deep Roots by myrmyxo 2021-05-08T10:40:16Z

So good! Did you make the lo-fi music or get it somewhere? Fits surprisingly well either way, the rainy mood of nature. The sound effects are really satisfying. Clever mechanic and good introductory level to each new twist! Looks a little funny that the roots are as thick as the trunk of the tree but it's good to see what you're doing 😅 Love the animation of the water. Didn't really find anything to critique beyond it being a bit weird (and this is a common issue) to play the main game using the keyboard but having to go back to the mouse to navigate the menus, would've liked kb navigation there too. But super solid, great puzzle game! 💜

Diary of Sedah by azagaya 2021-04-28T19:41:28Z

Nice use of Laigter! 🤩 Cool little narrative, if short, with some neat mechanics and great atmosphere. Unfortunately unable to do the move with left and right mouse buttons at the same time due to playing on a Mac trackpad haha 😅 Good visuals and audio. Only critique would be that the interaction button elsewhere (E) is used to skip levels which I didn't want to do on my first playthrough but accidentally did as it felt natural to use it to start the level after the diary entry too. Great game!

Deep digger by phoenix-gi 2021-05-09T14:00:23Z

Woah, that got scary real fast! 😅 Started out digging by myself and thinking it was a bit easy, and then people started coming after me, more and more hacking in the distance. They got me in the end! Some intense music could really have elevated this, I think. I think what the game is missing (unless it does have it and I just didn't find it) is some way to heal, to introduce a bit of strategy (go for the heal or fight or keep running?) and give you some agency. Neat!

BAD GAME 2 by waleed122 2021-05-18T16:55:34Z

Best bad game! Was there audio? I didn't hear any but you haven't opted out of the audio category so maybe it's an issue on my end? ☹️

Decay by KeithSwanger 2021-05-02T19:14:05Z

That was something. Big on the atmosphere, music, vignette, texts, all contributing. I take it it's not possible at all to "win" and that that's the point? I'd say that's a good use of the theme. From a gameplay perspective I struggled a bit with knowing where to go to fill some of the meters, but maybe there were some that couldn't be filled too, again by design? You did really well at setting a mood with this! Just hope you're okay!

Deep Caverns by boxcar012 2021-05-18T17:15:22Z

That was fun! It felt pretty good to play, I didn't really mind how the ropes worked (tho I think space could have been used for both jumping and grabbing), had more trouble with the slippery water (ice?) 😅 It was a bit weird how there seemed to be a single enemy in the whole game? I think you could have just removed that, because the exploration was fun on its own, I enjoyed finding my way around looking for the keys 😊 I heard some snippets of music from other games I recognised in there, was it all sampled melodies? 👀 Really appreciated the automatic checkpoints!

Sinking City by glichseaker000 2021-05-15T15:16:38Z

I made it!! And wow, was it intense and scary 😱💦 You really have to hit the ground running (quite literally!) and get a head start on the water or you'll have no chance, but it's definitely not impossible, feels very balanced.

The random obstacles are neat, seemed to always be possible to get past, and add replay value. Biggest issue is really just a lack of polish on the presentation (plain black text, the end of the sea plane visible, things like that). And some matching intense music would have really complemented the tension of the gameplay.

The theme interpretation is really clever as I've seen a lot of games about going deeper underwater but not about escaping a flood like this! Hope you can get your 20 ratings, I think you just need to play more games yourself if you have the time and people will play yours back 😊

Drill In The Dark by Battlerager 2021-05-02T17:30:20Z

That lighting system is neat! 🤩 Overall this felt good to play, just wish I could speed things up sometimes. Got confused by the dash initially too but after reading "slingshot" in the comments I got it, probably want to use that word in the description too 😅 Music is great, the beat in the background adds to the sense of trodding on through the depths. Pretty cool stuff!

Kibble Caper by TomatoLamp 2021-05-15T10:33:20Z

Short but incredibly intense to make up for it! 😱💦 Was down to my last life by the boss but I just made it, such a rush. Music fits the energy well and I like the little diorama levels. Cute characters of course! The slippery movement was surprisingly not an annoyance and it actually felt good that I was able to slide into the door and just barely escape the bird in a way that might not have been possible otherwise 😅 Nothing much to critique to be honest, it's good, just wish it were longer.

Deeper and Deepar (Now on Itch.io !) by KingBlop 2021-05-06T14:46:32Z

Very funny, beautiful sound effects 💜 A bit easy in terms of gameplay but I guess the focus was on the story! I'm really glad I didn't have to replay the whole game and watch everything I'd already seen on the rare occasion that I did fail at something. Theme interpretation obviously fantastic. Don't have a lot else to say, it was entertaining and played well, had no bugs or anything 😅 Only thing is the main game screen seemed to be half the size on my 2x retina screen, but interestingly not the speech boxes:

Skjermbilde 2021-05-06 kl. 16.40.44-kopi.png

Into The Depth by shnigle shnagle 2021-05-14T12:35:04Z

Cool mechanic! Only wish there were more levels to explore it but I know how tough it is to find time for content in a jam 😅 Music was cute with the mewing, and you can't really go wrong with a blobby character. The top down perspective could've done with some more clarity; it was good that you found a way to make the character visible through geometry, so would've been great if the goal and any obstacles had that too, but since the levels are so small it's not hard to remember where to go so it's not much of a problem, just a matter of polish. You could definitely play more with this concept post-jam! c:

CAELUM CORE by inertiaa 2021-05-14T12:48:31Z

This is so pretty! 💜 Music is very good too, wish there were some more sound effects and other forms of feedback for things like wall jumping since it was a bit hard to gauge how you were doing sometimes, but it was mostly easy to control and I beat it pretty quickly. Going through walls seems to have been intentional as that was the best way to get the first powerup, but also meant that spikes got me if I stood too close to a wall sometimes 😅 Pretty good game, mostly unsure about how it fits the theme haha 👀

The Depths by Hydrogen8 2021-05-18T15:33:17Z

I did it!! 💃

Skjermbilde 2021-05-18 kl. 17.26.59-kopi 2.png

Always fun to see a Pico-8 game, they're so neat! This game is really nice, hope you get enough ratings in time!

Instruments chosen were just a bit sharp for my ears but the melody is great 😅 Graphics are very nice and the Pacman ghost jellyfish are so good 💜 Sound design choice to only have danger approach from the left going right so you didn't feel unfairly surprised at the edge, but I do wish they appeared pixel by pixel from the left too and didn't just pop in, that got me a few times haha 👀 The gameplay is simple but fun, I just went very long without a single clam/pearl sometimes. Well done!!

Mermaid Deep by mech_alina 2021-04-28T19:17:40Z

Very cute graphics and audio, gets the retro feel down very well. That is besides the not-so-retro dialogue 😅 Having instructions presented in-game as a conversation was a nice touch. Bit short and easy but hard to squeeze a lot into the jam, and I guess you must've spent a lot of time on those lovely graphics! I don't think I needed the sunglasses to win? 😯 Theme interpretation was that going up to the surface is "deeper" from the perspective of a mermaid, did I get that right? 👀

Super Deep Olympic Diver by Bruno Bombardi 2021-05-18T15:00:39Z

This was fun! I'm not sure I can contribute with any criticism that hasn't been voiced yet, but my only real issue was with the complete randomness sometimes making it impossible to get rings so I lost because there were several in a row that were stuck in the middle of mines 😅 It looks and sounds nice, just got jump scared by the loud helicopter at the start haha, the music of course is fantastic and the yays and boos from an invisible crowd are fun, getting Scribblenauts vibes! 💜

LD49 — Unstable

HOG n DOG by Ava Skoog 2021-10-04T14:50:39Z

@herlex: Sorry, I got interrupted halfway through publishing 😅 Up now!

HOG n DOG by Ava Skoog 2021-10-04T15:54:41Z

Thanks!

HOG n DOG by Ava Skoog 2021-10-07T09:26:06Z

Thanks!!

@local-minimum: Yep, rounds survived. We had something more involved/strategic in mind initially but couldn't really figure out anything that worked, so went for chaotic survival instead 🐷

HOG n DOG by Ava Skoog 2021-10-18T13:32:51Z

Thank you two!

HOG n DOG by Ava Skoog 2021-10-19T17:23:24Z

Thanks, everyone! Wolves from all sides was part of the original idea but I didn't end up implementing it, but would definitely have been fun to try.

HOG n DOG by Ava Skoog 2021-10-21T17:52:44Z

Thank you all! 💜 Agree that you end up just building stacks rather than an actual house, I felt that was fine in and of itself but I guess it's a bit of false advertising the way it's presented 😅

@erikengineengineer: The instructions might be confusing, they mean you can use *either* the left arrow key, *or* the A key, *or* the Q key (for AZERTY keyboards) to rotate anti-clockwise, and either the right arrow key or the D key to rotate clockwise. c:

HOG n DOG by Ava Skoog 2021-11-04T19:40:35Z

Thank you! Yeah, endless is easier to pull off for a jam 😅

Split by Willops 2021-10-19T16:41:19Z

Cool concept with nice animations and sounds, but hard! 😅 Keeping all those rules in my head in the midst of it all is tough. Maybe fewer types would have been better, at least early on in the game? Polished presentation, good use of the theme, just not entirely sold on the actual gameplay as-is, but well made with potential!

Perhaps a Friend? by Local Minimum 2021-10-10T11:28:57Z

Great and hilarious idea but I have to concur with the crowd that it was really hard to do anything at all ☹️ Tried all different base shapes with all sorts of combinations but never managed to get very far. Most of the legs seemed not to do much at all, even the jets.

Using PeachTreeOath's suggestion I finally managed to get somewhere, but the camera swaying back and forth eventually made me too nauseous to continue, so that's something worth considering 😅

Still definitely think this could be taken places with more testing and polish, it's got QWOP potential!

Elemental Slime by rayriver 2021-10-18T12:49:00Z

Love a good puzzle game! Plays quite well and fun to solve, only really lacks a bit of polish and audio. Wish the camera moved faster. Zelda sprites do stand out, looks rather like the 2D demo they made to prototype Breath of the Wild. 😅 Elemental mechanics are always fun and this rock-paper-scissors deal worked well. Good game!

Chickie Catchers by DDRKirbyISQ 2021-10-18T12:11:34Z

Adorable!! 🙀 And so well polished in almost every aspect. Perfect LD game too, easy to get into and fun to play, with web build. I did indeed find the music familiar! Looks nice, sounds nice, plays well… And has a 2p mode to boot!! Was surprised to see bells added in level two only not to make a noise and wake the birds to increase the challenge—was that originally the plan but something you didn't have time for or that didn't work out? 👀 Amazing entry!!

SlingPoint by uvwar 2021-10-21T18:43:22Z

Unstable indeed but I wonder if a bit too much? 😅 It felt pretty good at the start but then it got so out of control that I felt like I really had no influence over how well I was doing. The cubes being 3D is a neat touch and there's something quite satisfying about the way they clump up, like sugar crystals or something.

Delivery impossible by Nikolay Zapolnov 2021-10-21T17:48:58Z

This is so good! Really got the physics down on the truck, tho it did feel like the cargo itself would sometimes randomly jolt off at a high speed from a standstill when slowly driving over a minor bump—but I think I had minor lag so might have been that 👀 Music is great and fits well, sound effects are simple but suitable. Art is fine but could be elevated if it looked more like in the intro screen to your video in-game too 🤩 Most of all it's just *fun* and I had a blast driving, really nice work!

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-07T15:59:10Z

Wario Ware meets… something! Really good sound and visual design, fun to figure out if a bit easy 😅 Of course there was the game within a game too, enjoyed both kinds of surfing. Short but sweet!

Instability by R3L0ad1 2021-10-18T13:02:15Z

Aaaahh, I feel this is so close to something super satisfying but not quite there. The core mechanic is a great idea, it just doesn't feel as tight as games like this tend to do, where you don't even have to let go of the run button if you get the flow just right—but I'm probably a bit rubbish at the game too! 😅 Sounds and looks nice. Wish I could navigate the menu with the keyboard too. Maybe automatically grab ropes as long as I hit them? Can definitely turn into something really slick post-jam!

Slippery slices by Tony 2021-10-21T19:58:50Z

Pretty cool! Difficult to control with all those keys so close together tho haha, a two-hand mode would have been nice. Funny game, nice humour, and cute graphics. Only wish there was some cool music!

Watch Your Step by oller125 2021-10-21T19:11:29Z

Nice platformer with a neat gimmick that suits the theme well 😊 Mainly lacks a bit of polish, like the BG being almost the same colour as the character or sometimes getting stuck when walking onto ropes, or having to click a button in between the levels and take your hands off the keyboard. Music and sound effects are neat and there's a decent variety of graphics and obstacles for a short game!

UnstablePogo EXTREME by Hengen 2021-10-18T13:26:51Z

Hilarious 💜 Saw the initial GIF you posted on the first day only to find this now, really cool.

Lots of fun just to move around once you get the hang of it, tho I felt there was very little incentive to do any flips as it was safer to just tilt slightly and hit the TNT to score much bigger points 😅 Laughed a lot at the different ways I fell and the music just stopped, especially when I just sat down on a roof only to fall forward straight down. Can definitely take this far post-jam with some Tony Hawk style scoring system!

Something fun happened when I had to walk away for five minutes and left the game running. Besides the jumping still going (maybe not so unstable after all? 👀), the music had stopped, and when I died, *two* bears that apparently had been occupying the same space fell from each other!

Skjermbilde 2021-10-18 kl. 15.18.00-kopi 2.png

Unstable escape by Tory 2021-10-21T18:25:46Z

This is neat! The character feels quite good to control and I like the mysterious mood the lighting and music set. Actual gameplay seemed a bit easy, like most of the time you only needed to drink a soda and super jump out the window and walk through the building or on top of the roof to find the exit? 😅 And I didn't seem to lose hammers when breaking stuff? Definitely did use keys! I think this could be really cool with some more development after the jam.

Wobbly Waiter by CG_Fred 2021-10-19T18:42:35Z

Really good! The audio half makes it, the physics does the rest 💜 Unstable but not frustrating, well tuned. Simple and easy to get into but fun to play for quite a while. Not as easy as it looks but not unfair. Nice and neat!

The Space-Ton Device by Sinci1 2021-10-21T18:54:39Z

Cool mechanic that's fun to try and master but my slow brain just can't keep up with the pace of it, really difficult 😅 Would be great if it started slower, and/or there were difficulty options. Some music would have been cool. Glad I can control even the menus with the keyboard, since that's what the main game uses. I think it could be pretty cool with a bit more balancing (heh, punny) 😁

Abrakaboom by Panzershrek 2021-10-21T17:24:40Z

Super pretty, surprised you don't have more ratings based on that alone! 😳 The chosen keys were a bit weird, think I would have preferred only arrow keys or keys in a line, like SDKL, but no biggie. Great music that fits the art well. Unfortunately having to scan the periphery of the screen for the next buttons to press I mostly didn't actually get a good look at the gorgeous art and animations while playing, wonder if that could be improved by moving the action to a fixed place closer to it. Didn't quite feel like a rhythm game since I did well without matching the music at all, but that doesn't make it a bad game in itself 😁 It's a good jam game and I think it could be a fantastic post-jam one!!

The Forlorn House by pikachurian 2021-10-21T19:23:10Z

This is well made! Creeped me the heck out and got me with the jump scare, so I do appreciate the disclaimer at the start. I like the PS-like graphics following the PS-like logo at the start! The only thing is I feel like I've played almost this exact game in LD before, but this is a nice take on it. I managed to get stuck behind the desk(?) in the first room somehow. Good use of light and audio helps a lot with the atmosphere!

Office Novice by HermesEs 2021-10-21T17:35:28Z

I see I'm not alone in thinking of Aggretsuko! I guess the music isn't original since you opted out of the audio category but still a great choice adding to the humour of this game, which was very funny 😁 The graphics are gorgeous, unfortunately a bit heavy on my computer so lagged a bit but not unplayable, and of course not something to affect your score! Gameplay was difficult, there was a lot to take care of even at the beginning before I figured out how to really get any of the stuff I needed, so maybe it should ramp up a bit more slowly? 😅 But overall I think this was a fantastic, solid entry, really well done!

Orbitris by BOOtak 2021-10-19T16:52:25Z

Really cool idea, just seems to lack that little extra something that makes it feel truly satisfying, unless I just haven't spent enough time to master it, so I don't want to jump to conclusions 😅 Cool twist on an existing game (one I like!) with a neat presentation—only wish it had some nice audio~

Volcano BoB by obscure 2021-10-21T19:01:32Z

Aww, those poor creatures ☹️☹️☹️ I think the best part of this was the audio, added to the humour a bunch! I think it's a fairly unique take on the theme, too. The graphics are suitably funny, not sure if the animals jittering around was a bug or part of the unstable? 😅 The way everything shakes after a mistake does make it hard to play, especially if you're susceptible to motion sickness, I think maybe animations on the volcano, some change in the audio, and just some slight rumbling would've been enough to signal the danger. Gets pretty hard as it ramps up. Simple gameplay but kind of fun!

Volatile Defender by azagaya 2021-10-07T15:51:31Z

Wow, super polished! Looks and sounds great and is fun to play too. New stuff cropping up every time I thought it was getting a bit too easy, or too hard, with the powerups and increasing number of enemies. Only wish I could hold a key down to move around instead of pressing it multiple times. Really well done!

Unstackable by DCorp123 2021-10-21T19:15:45Z

Neat core mechanic with some polish issues that make it a bit tough to play, like the camera running away from the top of the tower if you miss a few times. The music is really good and while the graphics are barebones the colours fit well and set a nice, relaxing mood along with the audio. c:

Atomic Rock Paper Scissors by lucasvb 2021-10-18T12:21:33Z

Really good! Clever combo of old games, love to see it. Easy to get into but last a long time. Super satisfying getting those long chains. 💜 Suppose it only lacks a bit of polish, maybe some nice music, but building it as much from scratch as you say you did is impressive in itself and I imagine that ate away at the time you had. Liked this one a lot!

In Search Of Water by Tom Stephenson 2021-10-21T18:39:20Z

Really pretty. Sound design is overall really nice too, just got a bit grating with the same jumping sound over again, and the sound when taking damage was a bit jarring 😳 The art direction is solid, the noise effect adds a lot. Fantastic work overall on atmosphere and the little details in terms of particles and animations are brilliant. Unfortunately the gameplay itself felt lacking, especially the intro and outro were a bit confusing because there was so little to do during them. Nonetheless I liked it a bunch!

Deathrail by Hotowlgirls 2021-10-21T19:50:31Z

Feels great to play! Simple but fun. Would've been nice if the music didn't restart when you died because I died a lot and the music seemed to get pretty good once it got started 😅 The graphics are nice and the (pseudo?) 3D effect on the tilting character is a nice touch. Would've been nice to have a two-hand mode where you switch lanes with the arrow keys while using WA(S)D for the rest. And a story mode to boot, that's impressive for a jam game! Solid stuff! 💫

Rock Solid by nessie 2021-10-19T17:20:35Z

Cute puzzler! I like the core idea, good use of the theme. In terms of execution I felt like it was a bit easy, most levels sort of solved themselves, you just got the things and went to the goal. Would be nice if the bar refilled quicker because there was a lot of waiting. But I think this could turn into something pretty cool with more polish and experimentation with the mechanics! c:

The Unstable Battlefield by Yahya Alruby 2021-10-21T19:42:28Z

Controls well, but very difficult, at least for someone who doesn't play shooters much 😅 Felt like the way the enemies worked it would've been neat if you could bounce bullets along walls to hit them easier without getting hurt yourself. But a neat challenge!

Panelka's Fall! by Kyrylo Kalienich 2021-10-21T18:30:51Z

Beautiful! Really nice art and the sound effects all fit so well into the music, only wish I didn't have to hear the same sound so many times in a row when I lost a heart 😅 Simple but super polished and fun to play, great for an LD game. Not too easy, not too difficult. Great stuff!

Cave Supply by Simo 2021-10-21T19:56:27Z

Management game and platformer is an interesting combo I haven't really seen before! 😁 Difficult timing on those jumps but a fun challenge. Really like the mood light, too bad there's no music to complement it. All in all pretty cool, if a little samey c:

SNOOZLE! by wedgiebee 2021-10-21T19:38:19Z

Quite unique! Cool 3D stuff going on with the arms, bit hard to control / be precise, maybe there should be more leeway. Lot of atmosphere going on with the chill music and the dreamy setting, so it's nice the game isn't very stressful even when there are a lot of things to interact with 😊 Nice to have something new to do each time, which is introduced fairly well with the speech bubbles, tho I was a bit confused about the different arms and the head before I got to a level that actually used them 😅 Very cool stuff!

Stable city by KepcukHusamettin 2021-10-21T19:28:05Z

"It's a bit easy" I was ready to comment, and then it all collapsed! 😁 When it goes, it just goes. Unstable indeed. Simple but quite a bit of fun trying to find the perfect balance. Nice to see a variety of buildings of various colours, they're cute! Only wish there were some audio.

LD50 — Delay the inevitable

Web of Lies by Ava Skoog 2022-04-05T09:44:25Z

@oddballdave: Nope, that's the inevitability of it~ 😗 Description added now, hopefully helpful. Thanks! Content is the bane of this thing. Wish I'd had time to add more. Never used Twine before so lost a lot of time to that and in the end I didn't really make a traditional tree so much as a regular game loop, so I didn't really benefit from it and would probably have gotten more done if I just used Unity again, or even my own JavaScript, but oh well. 😅

Web of Lies by Ava Skoog 2022-04-06T08:35:20Z

Haha, thanks for playing, you two! Yeah, the idea was to just offer some emergent humour, more like a toy than a game I suppose. 👾 Dynamic music was on the table but I'd already spent too long on it. ☹️

Web of Lies by Ava Skoog 2022-04-17T15:22:32Z

@skruffye: Thanks for playing and writing such a good comment! 💜 Yes, lying coming back to bite you and preventing you from getting the job is the inevitability of it~ Unfortunately lack of a lot of content makes it samey very fast. Glad you enjoyed it while it lasted! There is a system to the faces, yeah, based on two factors that basically serve as your health and lives respectively but in a very hidden way 😅

Web of Lies by Ava Skoog 2022-04-22T07:34:24Z

Big thanks to everyone who played and rated! 💜

Akashica by Skruffye 2022-04-20T16:23:49Z

Whew, that got icky. But very well done! Very good music and ambience to set the mood and help you imagine your own graphics. Always impressive to see that much writing done in so little time. I'm not sure it was good or bad that it wasn't really possible to tell what choices were really good or bad, but it did add to the tension and the mood for sure. I guess the point is to play multiple times to discover different routes either way. Nicely put together! c:

Drained by Evan Minto 2022-04-21T17:07:54Z

Clever game! Played it on the phone as recommended and it worked really well. Of course I wanted to read all the silly stuff so I didn't do things as fast as I was supposed to 👀 Good job poking fun at all sorts of real-life stuff and turning it into minigames most of us can intuitively grasp. Simple but suitable graphics. Maybe a few more sound effects for different types of notifications would've been cool. Enjoyed myself, nice work! 😗

MacBooler by kromeboy 2022-04-21T17:55:44Z

Whew, it took me a while to get it but when I did I had a lot of fun! Definitely needs a good tutorial, yeah 😅 Familiar with MacGyver of course, so this was fun from that perspective too. Got a lot of laughs from the voice clips. Music perhaps wasn't the best I've heard but it somehow fit quite well. Textures are a bit blurry but going 3D was cool. It really is all about the gameplay and the humour in this one and you did great there. Very cool and unique!!

The Heist by chuckeles 2022-04-17T14:58:42Z

That was pretty good! Sorry you didn't manage to get audio in, it would've done a lot. But it feels good to drive. I really like how the car snaps back to driving straight ahead instead of sliding around more realistically, it fits this game well and really makes you feel like you're weaving from side to side like a proper car chase without frustrating physics 💪 I think it's a little bit of a copout (pun not intended) on the theme side since the inevitability isn't really part of the game itself (you can finish the level; maybe it should've just been infinite instead?) and I didn't seem to get chased very often but it was fun when I did, finding ways to make the cop cars crash and lose me 😎 The night mode is a cool bonus and really adds to the mood. Well done!

Taoreta Mura by farzher 2022-04-21T16:03:14Z

Very pretty! I take it these are not your own assets since you opted out of the graphics and audio categories but you made good choices and organised everything very nicely. The cinematic between plays with the dancing is great too, really well done. As for the main gameplay it feels smooth and fluid and the light streaks are satisfying. Difficult to say much more, good or bad, really 😊 It's just really nice!

Overheat by Dock Frankenstein 2022-04-20T16:44:41Z

Feels pretty good to control! Unfortunately got stuck at some point where I just couldn't progress, but not for lack of trying ☹️ Landing sound is helpful feedback to know you've landed on a platform. Bit empty I suppose but you stuck consistently with the spruced up greybox aesthetic so it felt nice and looked good! Some music would've been great of course. Always fun to do some platforming and puzzle-solving for me, so thanks! 😗

The End Of Days by Anson Rutherford 2022-04-17T15:18:48Z

This was fun! 😁 I like the punny humour of the writing and the nonsense of the gameplay. Music too. Lovely singing. Is stuff tied to FPS or something? On web everything was really sensitive but the native download played fine. I see the theme is more in the story than in the mechanics on this one but I think you did that okay~ Bet you had fun making this!

The End Of Days by Anson Rutherford 2022-04-17T19:18:16Z

Oh, yeah, that's true!

Fight or Flight by chertkov 2022-04-21T15:21:09Z

Pretty cool tower defence 😗 Like others have said, the evacuation is a neat twist. It was pretty difficult for me to get very far and I never seemed to be able to get ahold of any of that "atomic" icon resource. How do I get those? Is there any way to get your population back up again, or is that where the inevitability comes in? Looks and sounds pretty nice and is mostly intuitive altho at least on my computer in the web player the click controls were a bit unresponsive and I had to click several times for it to register—did you perhaps put that code in the fixed update? Also worth noting that on initial load the game was bigger than my screen, but zooming out the browser or going fullscreen solved that so not a huge deal 😅 Overall well done!

Cosmic Contact by Kemsou 2022-04-20T17:28:23Z

Wow, this is a great example of how you can use assets to buy yourself more time to focus on a great experience. You did some really cool stuff in the final sequence, the shadow creeping up on me was an especially amazing effect 💜 The ending did feel a bit abrupt after, but I know how hard it's to get content done in a jam and I'm still so impressed. The one thing is I don't really get how it ties into the theme 😅 I think I might have bumped into a bug because I ended up finding Brett frozen in place, tilted backwards, on the bridge instead of "between the bridge and the crew quarters" like the objectives said. Luckily was still able to talk and progress. Overall very cool game, really well done!

FreeFall by aaron1_cabj 2022-04-20T16:54:29Z

I liked it! Looked and sounded very nice, just wish the music looped seamlessly. The high tempo strings against the calmer melody represented the game very well. How come you've opted out of the audio and graphics categories? Did you not make them for the jam? Good choices that fit nicely anyway! 😌 I got pretty far by just hugging one side at a time until a bag finally fell there, might be worth fine-tuning. Is there an end to the game? I noticed the sky kept changing behind me and I thought I was reaching the ground but saw a moon emerge from the blue just before I died, so I guess it's just a day-night cycle? So that's the inevitability of it, I take it? 😗 Neat game!!

Fire Up! by Pranav Sai Arra 2022-04-21T17:32:23Z

Nice game, feels good to control 💪 Seems well-balanced that one shot is enough to lose since the enemies are pretty easy to avoid on the first difficulty level. Hard difficulty sure was hard tho! 😁 I wonder if there was a slight misunderstanding regarding the theme, since you actually can win if you rescue everyone, so the black hole is not completely inevitable? 😅 Nice music. Simple but nice graphics. Was a little weird to have to press enter to progress through the intro when mouse is used for everything else, but that's just a matter of polish. Overall I had fun, good job C:

The Railroad to Elsewhere by Save Sloth Studios 2022-04-17T14:46:58Z

Wow! So good!! Looks gorgeous, is well written, and I'm just amazed by the amount of content and different mechanics with the little things you have to do for everyone. Surprised you opted out of the humour category, if nothing else for the fish person 👀 I'm a sucker for the period train setting too. Big favourite from this jam 💜

Great Escape by Martinek 2022-04-17T14:38:50Z

Best music ever! Very difficult game but enjoyable just for the laughs 💜 Looks and sounds nice and the socks are super cute. The pinching hand cursor is 👌

Bomber Surviver by Proz 2022-04-21T18:07:09Z

Very nice and polished! The big fire enemy especially, complete with the crackling sound effects. Sounds and looks great and there's a nice variation of items and baddies. Got very scared initially when I saw just how many mobs there were, but it turned out they were fairly easy to avoid if you kept running, so it ended up feeling nice and balanced 😁 I'm not sure how much the kick helped? Overall a solid job, I really hope you can get enough ratings in the remaining two hours!!

The Ultimate Martian Roulette by HaaYaargh 2022-04-17T14:44:09Z

Really good! Could have easily just been a straight up Russian roulette with no mechanics other than random chance, but introducing all these options to pick from is such a neat twist. The game show intro is great (just wish it didn't play after the first time) and all the little texts are funny 😁 Very well put together and presented, sounds and looks nice. Brilliant!

Elder Rang by OllieOA 2022-04-21T15:59:59Z

Hilarious! 💜 A play on words that leads you to an entirely different idea is always great. I think you did really well on all sorts of little touches, like the anxiety-inducing vibration of the phone on the title screen and actually picking up to start the game. The little things in the background were funny too, like having the original source of the pun on one of the screens. Lots of good writing and little minigames almost. Additional things like the little instructional animations makes this feel very polished overall even if the graphics are a bit haphazard (varying pixel sizes etc.) but it really doesn't matter here 😅 Awesome entry!

Peter and the Pesky Puppets by agushmar 2022-04-20T18:16:38Z

Great atmosphere with spooky sounds! Nice to have that title theme on the menu too. Good use of the light both for mood and the game mechanic 👻 The riddles were pretty good, with the limited time it would've been incredibly difficult to get all the puppets if they were any harder to figure out 😅 In the end after many playthroughs I was unable to beat the whole game, but I had just one room remaining on my last try! Since the puppets are the same every time and each replay gets easier after learning where they are, I think maybe it would've been better if the extra candles were in the same spots every time too; the randomness made it a bit frustrating since your success hinged so much on it. I discovered you walk twice as fast sideways so I ended up "cheating" by zigzagging around but I'm not sure how far I would've gotten without it 😁 Overall very cool concept and fairly good game, just needs a bit of polish!

Keep Yourself Alive by Nocuous Pinch 2022-04-20T21:07:47Z

Solid game 💪 Perhaps not the most innovative but it was polished, looked and sounded nice. Definitely enjoyable! That's all we really need in a game. I thought I had hit some movement bug at first but it turned out........ I had forgotten to plug my keyboard back in. 👀

Nightwaker by Bottled up Dark Peace 2022-04-20T17:49:37Z

Cool game! Looks and sounds very nice. Writing was a bit predictable IMO but I see what you were going for with it 😅 It all certainly came together to create a lot of atmosphere and mood. Kind of expected the dead family member by the end of it, but having to actually let go and close my eyes was a nice twist that made good use of the narrative and mechanics all in one I think. Typing is a fun mechanic. I'm not good at button mashing so I'm glad it wasn't something you had to do constantly. Agree with Arhaïr on the tendon thing, ended up preferring to just move my hand and use the same finger for both keys. You got a pretty fair amount of content in for a jam game, which always impresses me. Overall I think you did a solid job on this 😊

Nyan Tower by sacredyouma 2022-04-21T16:44:44Z

Very pretty game with good music 🐱 Writing with one hand so I can keep dragging and dropping items with the mouse was an interesting twist on the typing mechanic. Got very chaotic eventually and impossible to keep up, which was of course no surprise given the theme, but still frustrating 😅 I'm glad the cat's fail animation wasn't grimmer, poor baby. Very nice and polished, good job!

Dungeon Crawl by jzucc12 2022-04-21T15:53:13Z

Pretty cool! Took me a bit to really get it but once I did, it was fun to make good choices. I guess I'm slightly unsure about the theme interpretation since this feels like it could be the condition to any game but it was funny nonetheless 😅 Sounds were fine and graphics were neat, cool to get a bunch of enemy types in there. I think the main strength was really the wealth of choices and use of the main mechanic, like having enemies that would rewind time, that was great. Overall a good game 💪

Don't be flat ! by Natahan 2022-04-21T16:31:08Z

I think you're selling yourself short in the description! Made me expect falling rocks and nothing else, but there's platforming, there are levels, there are cool animations. I think it's pretty good! 😁 The squish animation especially was funny, and entering the portal was neat too. No music is too bad but I liked the sound effects. The graphics aren't gorgeous, perhaps, but not ugly either. I think the biggest problem is the randomness, which made it feel unfair at times when rocks were falling in multiple columns at the same time without enough space to jump between them. Also jumping between keyboard and mouse just to restart between deaths is a minor annoyance. But yeah, not bad! Hope you can get enough ratings in the last few hours 😱

Cauldron by Mortiss 2022-04-20T18:51:19Z

Wow, this is really good! Nice to hear the extra category saved you 😎 Hope you're able to get enough ratings before tomorrow. Looks super nice and I love all the little details like the witch sleeping under the hat and doing an animation when clicked. Sounds great as well. Took me three playthroughs to really get it, that you're supposed to keep flipflopping your stats by making the occasional bad potion, thereby delaying your inevitable demise 😅 Very nice! Enjoyed seeing the story progressing with all the wacky things that would happen. Super well done!!

Impending chemical catastrophe by codebug 2022-04-21T15:27:41Z

As others have said, simple but fairly fun! Started off kinda easy and I got overconfident, only to get overwhelmed once things did start to pile up 😅 Some music would've been nice and I'll echo the sentiment about colourblindness. Not sure there's much more to say, it works well and keeps you busy for a while, cool stuff C:

Deloop by Lecloow7 2022-04-21T17:24:28Z

Neat game, feels complete with a way to lose and a variety of enemies, and of course the procedural generation (I'm assuming, since you said the game is infinite) is very cool! I like the music too. I had a couple of issues that seem to have been brought up by others already like the covered health bar and the controls/collision/feedback not feeling the best. But it seems bug-free 😊 I'm not entirely sure how it fits the theme, do any of your actions actually delay the black stuff covering the screen? Anyhow, well done! 💪

LD51 — Every 10 seconds

Der Schließmuskel by OddballDave 2022-10-13T18:38:43Z

Very uncomfortable. Wish I didn't have to do it fifty times to see what happens next, it's a bit much. I don't think I ever noticed any differences in the "produce" (and maybe that's the point). Sorry if I missed something.

Regardless of my feelings, it's undeniably pretty well done, controls well, good use of physics, attention to detail with animations and sound effects. There's certainly a vision here, even if I can't suss out what it's conveying. Technically well done but not at all for me 😁

INTRUSIVE by Ava Skoog 2022-10-04T19:20:41Z

Thank you!! Added description and images now c:

INTRUSIVE by Ava Skoog 2022-10-13T18:58:25Z

Thanks for playing, everyone! Sorry for taking so long to heart your comments, LD messed up my sleep and I needed a week to get my energy back and return to this 😅 Playing your games now!

INTRUSIVE by Ava Skoog 2022-10-16T19:13:40Z

Thank you all! "Wario Ware, but" is exactly how I described the game myself to someone, glad you picked up on that 😁

INTRUSIVE by Ava Skoog 2022-10-20T16:07:48Z

Thanks a bunch! I'm glad the themes came through even with the incomplete content 😊 Agree about the restarting, and I think shuffling levels when you had to redo one might've been good too. Appreciate the feedback!

INTRUSIVE by Ava Skoog 2022-10-22T13:03:52Z

@unidaystudio:

Thanks for playing! Not sure how much I have to say about it but I can summarise some of it here 😅

Before the jam

I already knew Unity well. A week before LD I looked up Godot's basics and then the stuff I need for most jams. Made a Breakout clone with shaders to practice:

godotball-kuttimert.gif

Just barely dipped my toes into 3D shaders just to assess.

Skjermbilde 2022-10-22 kl. 14.01.43-kopi.png

During the jam

The rest I figured out here and that's also where much time—that could've gone to making levels in a familiar environment—unfortunately went. Struggled especially to get the different physics body types to play nicely with each other.

Physics

Hope it's just my lack of Godot experience, but I initially wanted the 🎭 people in the "crowd" level to move but couldn't get it to work like I wanted while keeping them as rigid bodies (not kinematic bodies) like all other interactables in the system I designed and didn't have time to modify. In Unity and Bullet it's easy to just set the velocity of a rigid body and it will slide around fine, but in Godot I just couldn't do it without forces (which, while more physically correct, is often not what I want in more deterministic games). Did use forces for the balloons. 🎈

I really liked the visual raycast node for setting up my interaction sightline! It did seem tricky to do procedural raycasting however?

Skjermbilde 2022-10-22 kl. 14.35.45-kopi.png

Transforms

I'm used to quaternions and Godot's approach tripped me up. It's not bad, but I couldn't get the player movement relative to camera angle to work using identical maths to what works for me in Unity and elsewhere. In the end I just had to copy maths from Godot's FPS tutorial, but to be fair it was less code so I'm glad I learnt the proper Godot way. 🎥

Editor

Godot's editor is mostly fine. But while I do work this way sometimes outside Unity, the ability to still use the editor in play mode to move things around and quickly test certain things really is a luxury and a time saver that I missed dearly this LD. Hopefully it will be added in the future.

Graphics

Unity is 100% shader customisable but I have to say I find Godot's default solution probably even slicker. Nice access to many options on "spatial materials" without code, yet with presets in "shader materials" saving boilerplate even when you code. And visual shaders on top of that! 🤩 And multi-pass for outline was so easy!!

However I got really frustrated that there was no way to ask Godot to preload shaders. Even the suggestions online, to prerender something with every material didn't work (there are some cubes behind the UI on the title screen, just can't see them well with the post-effect) and so the game will lag on every new level the first time you turn to look at something with a different shader. In Unity I've never had the issue. For custom stuff I always just preload.

Viewport node for fullscreen render texture was great; trickier in Unity!

Input

Unity and Godot's current input map systems are very similar. However neither compares to the bliss of the huge input device database that is SDL 2 and unified interface to any normal-ish gamepad. The DB is separately available so please use it, engines! 😭

After the jam

Or just after the game and moving on to submission…

Export options are another area where I hope Godot can be improved compared to Unity. Needing weird setup to add an icon for Windows was something I just didn't have time to do, so no build got an icon. Unity also seems better optimised for web even with my sloppy layered shaders, and I couldn't get this game running there in an acceptable state so dropped that as well. Icon and web build are things I've been able to do for so many previous jams so I didn't like that. ☹️

TL;DR

I liked it! Will use again. But some issues. Hope some were my fault and possible to figure out next time. Hope this post was what you wanted 😊

INTRUSIVE by Ava Skoog 2022-10-22T13:17:45Z

I realise the post was mostly techy but I reached the character limit and dunno how much there's to say about the "creator" experience because besides said editor issue it's so similar to Unity 😅

The audio bus/mixer stuff is identical! The keyframe animator is identical! The viewport is… a viewport. And of course I didn't make the graphics and audio *in* the engine.

I think Godot and Unity are incredibly similar apart from learning the node and asset workflow (which are possibly a bit slicker in Godot). I didn't end up using signals at all so I dunno about those.

Pumpkinz by Local Minimum 2022-10-21T16:57:28Z

Happy Halloween! 🎃 Not a lot of game of course, but cute pumpkin and challenging yourself to get ten seconds right without an indicator is fun at least a few times (unfortunately the postman from Majora's Mask did not train me sufficiently). No restart after game over is frustrating tho 😟 I cheated after a bit by using my phone's stopwatch just to see what happened if I did get it and the wiggle is much appreciated. Congrats on submitting anything at all (two games, no less!) with the limited time!

Motor Dime by Ale 2022-10-16T19:12:06Z

Felt good to play but could get frustrating after continuous fails 😅 Bike controlled nicely, tho like someone else mentioned turning faster even at low speed would've made it nicer and easier to get back on track after a fall. Liked the cute audience sprites and the little ragdoll character. Would've been great with some music of course. Nice work!

Oxylunky by daandruff 2022-10-18T15:01:39Z

Really great mood in this one. Different audio above and below the surface is a nice touch. The controls were mostly nice and movement did feel very watery, but for some reason I got confused on occasion and expected the controls to be inverted 😅 I did initially misunderstand the air pockets, thinking they'd be in grey nooks and didn't realise they'd be hidden under the black walls so it took a couple of tries before I tried swimming into them and finally found one heh. Looks and sounds nice but got quite difficult—as others have already mentioned, checkpoints would've been really nice because eventually it did get demotivating having to do it all over again every time. On the whole, however, a really nice entry!

Blind Jump by TsFreddie 2022-10-18T15:12:28Z

Really good game! First one I'm playing embedded on here—can confirm it's working well 😊 Just super polished, everything from slick graphics and audio to the clever use of the theme and the execution through level design that ramps up nicely and is presented so very well with the timeline and various effects. Great attention to detail. Hard to criticise anything, I guess the jumping felt a little unforgiving at times, bumping into a ceiling and not getting over a ledge in a frustrating way sometimes. But wow, super impressive!!

Growth Spurt by Cole and Jordan Studios 2022-10-21T17:09:01Z

Amazing 🦒 Simple but fun and intuitive. Nice music, but I guess you didn't make it since you opted out of the audio category? Still a good fit, slightly hectic but playful! Graphics are perhaps "bad" but there is something to be said for the nostalgic charm of barely shaded low-poly art with way too detailed textures 😁 Feels like something I'd get on a demo CD-ROM with a box of cereal in the early 2000s. Obviously funny. Loved the dragon giraffe in the background. Neck parts bugged out a bit and didn't quite stick together but again charming. I didn't seem to be able to eat the lower trees anymore when my neck got longer, was that intended? I guess the eating noise was meant to be blades/shears but combined with the hose-like neck I interpreted it as a vacuum cleaner 👀 Also funny, but sound got a bit harsh and grating. But nice simple fun and good use of the theme!

Persistence by James Dunlap 2022-10-20T16:17:14Z

I think it may be bugged for me on Mac ☹️ Tried on two different machines and on both the main menu works fine but entering the game I just see the player sprite on a black background with a couple of white trigger circles. Music plays. Nothing else. No keys seem to do anything. Can return to menu using ESC just fine. Seems something just doesn't want to work/show in the actual level.

Crazy Ball by Lawrence 2022-10-21T07:24:41Z

Nice take on an already great game. There was a lot of "just *ooone* more time and then I have to move on to the next game* before I finally was able to stop 😁 The base game is implemented well but of course the big deal are the twists, and those were some fun ones! Bet there were some hazards I never got to see because I wasn't able to get beyond a certain point, eventually always getting crushed or missing the ball. I really like the way the timer is telegraphed with a simple dark bar. The music is good and fits the level of tension, and the sound effects are nice too. Honestly there isn't much to criticise beyond the fact that half the work is just a classic game, but that's why I wanted to focus on what you added to it, which again was good and felt fair since it was clear you were generally safe before the time was up, and things like the big block in the beginning were actually helpful before then since it caught the ball and got you a lot more bricks without risk of falling down. Nice and neat! 😊

Beardadette and the Eternal Hiccup by Honest Dan 2022-10-20T15:42:50Z

Wow, this is one of the most polished LD games I've ever seen! Looks, sounds and plays so well, with a lot of adorable character 😭 The general Paper Mario style is very nice, and then there are a lot of cool effects on top, like the water and the see-through mask when you're behind a wall. The ending did feel a little abrupt, with the level of everything else I got primed to expect a fancy outro 😅 Impressive amount of levels/puzzles for a jam game. I think the one quality of life upgrade I'd like is something to help me count the ten seconds since timing was tricky with some jumps; would've been nice to have a visual or auditory beat on every second, and not just the vignette right before a hiccough. Regardless, amazing. Super well done!!

The pond & the stars by Chocolat-Endive 2022-10-13T18:58:20Z

Very relaxing. Sounds and looks fantastic. I really like the atmosphere it builds up. Maybe those story beats don't mean anything, maybe they do, but either way they certainly create a mood. Did not expect that when first starting the game. Does seem weird to pull those poor spirits out of the water! But I enjoyed getting the artefacts and progressing the story. You got a lot done for one person too, with several music tracks especially impressing me. The gameplay itself I suppose is fairly simple and not a big change from common fishing game mechanics but you dressed it up well with all this stuff. Really nice work!

UAO?P by Raivk 2022-10-13T18:31:04Z

Super polished! Fantastic feedback and great, fitting music. It just feels *good* to play, and it starts in the menu itself, with options and juice 💪

I suppose the only thing I don't quite get is, well, the gameplay itself 😅 I understood the mechanics but there seemed to be a disconnect from the visuals (nothing seemed to change on the racetrack based on what I picked). I didn't feel like I had time to read most of the time or watch the track anyway. Regardless, it played well, balancing the bars and staying afloat, and the wonderfully vibrant graphics and great soundtrack really contributed to that. A job well done!

Tensec World by Rolly 2022-10-15T11:36:04Z

Quite fun once you got into it! I liked optimising the routes and getting as many resources as possible to the depot just in time.

Did the game/description ever explain that you can only have some 3 people running around at once? I didn't realise until they were suddenly missing and I wasn't getting any food and lost ☹️

It was funny that the generations passed every ten seconds even in the speech boxes. The music was nice. Cosy game! Controls were nice and intuitive, I guess panning the view by moving the mouse to the edges would've been nice too. Played for a while. Well done!!

Tensec World by Rolly 2022-10-16T18:35:37Z

@rolly: Ahh, that's probably what happened—thanks for clarifying!

Roboten by JakNak72 2022-10-21T17:58:55Z

Quite a bit of fun, and nice-looking too, with good music 😊 The jump sound clashed a bit with the music IMO. Great job giving personality to two simple boxes. I hadn't seen the lava yet when they first commented on it so I was confused, and once the lava appeared, scared 👀 Game plays well and is easy to understand. Jumping feels good and I appreciate how slow the lava is to give you time to make mistakes (and I kept making them!) and figure things out without having to restart the whole thing—even then I fell into it many times, so any faster would've been very difficult. My only real annoyance is having to wait the whole ten seconds every time because I often made a mistake and had to do nothing for one turn while I waited to get back to the other character to adjust it, so the first one finally could move on, now two turns later; I think it would've still been fair use of the theme (always auto swap every 10 seconds no matter what, but able to do it manually earlier). Well done!

The 10 Seconds Game by wormius 2022-10-21T07:35:28Z

I enjoyed that, always fun to see unusual stuff, but the game itself was fun too 😁 It's neat that the web tech allows for difficulty settings by playing with the browser zoom and window size. Even then the last level was very difficult and I was very relieved when, after finally beating it, I was told I'd won 😅 I think it mostly worked well but on the last level the buttons just felt unresponsive even at a huge zoom and I wonder if it would've worked better in a different browser (I used Chrome), the other side of the web coin perhaps. It was nice to see that the game scaled well with said zoom/resize anyhow. Graphics were simple but you get an extra point for the neat animations (CSS only?). Some sound would've been neat but that too can be finicky in browsers of course. Good job on the whole, few more levels (easier than the last one!) would've been neat if you'd had the time. Really cool game!

Lucky Lefty Lost In A Labyrinth by TheBookSnail 2022-10-18T14:58:50Z

That's a neat twist on the minesweeper concept 😊 I was never very good at that either, so maybe it's just me, but it does feel like there's a bit of trial and error more than thinking sometimes—maybe that's the point? It's funny to theme it around a snail even if it does make movement, of course, feel quite slow 😅 The music is nice and the lock click and button feedback feel quite good; I do think the fall noise was too loud compared to the rest. Having to get at locks from the right angle after the first few levels was a nice twist on the mechanic but it would've been nice if it was indicated graphically somehow, perhaps by rotating the lock sprite. Overall enjoyable, just a bit rough around the edges. Nice job on getting so many levels in!

Thornscatter by KeithSwanger 2022-10-13T18:13:48Z

Very nice and relaxing music to start my LD playing session with 😊 Initially I wondered if it clashed with what seemed to me like hectic gameplay but after accidentally running into thorns one too many times I learnt to take it more slowly and just let them come, cutting the few I needed to.

This could've just been an abstract mechanic but you gave it a nice theme with the rosehip, the goal and sort of a poem at the beginning of it. I guess it would've been nice to be able to skip when selecting the next difficulty level but having R within one is probably enough, especially considering most people don't spend a lot of time on LD games anyway 😅 Said rosehip is also quite cute, even with the stern eyes.

Again music is great, wish there were sound effects too. Gameplay is good and a nice interpretation of the theme. I like that there's still a little caveat to cutting thorns by creating new smaller ones. Nice job!

#1 Button Presser by Jvdwijk 2022-10-21T08:13:14Z

Well done on a funny game 😁 It was mostly fine and of course very intuitive, and it was really nice to have the notes for the rocket game at all times, but I do agree with others that the rocket was way too slow. Props for voice acting the boss! Music is nice—perhaps it fits the rocket game more than the surrounding game, but that makes it fit anyway 🤔 Enjoyed myself, but did feel a bit snubbed when said slowness of the rocket led to my losing. But on the whole really neat! I like the little details on the desk, and that's one weird keyboard 😅 Neat with the progression of the chat messages. Well done!

Laser Shark by GavinRG 2022-10-20T16:06:28Z

Looks really nice with the fancy shaders and the idea is funny 😁 As others have said there were some issues with sensitive and in general with feedback when scoring, losing and so on. The camera seemed to get behind walls and below ground a fair bit. Gameplay doesn't need much explanation, move and shoot, avoid danger. Not revolutionary but always good fun!

Changes by Lincolnsalles 2022-10-21T17:19:57Z

Doesn't look like I can rate an extra game, didn't realise until after I played. But I did play, so here's a comment at least 😅 I liked the graphics, gritty hand-painted look reminds me of Machinarium. Fits a fly in some kind of machine! Helicopter-like audio was funny, if a bit grating 😁 Played well but fairly difficult! My only real complaint would be that X should've been used in the menu instead of enter IMO but that doesn't even affect the main gameplay so~ Nice game!

RoomZ by John llyod Apolo 2022-10-20T16:32:57Z

Getting some Star Wars vibes from that sort of music combines with the sound effects for the shooting; intentional? 😁 It didn't run super well on my machine, and of course I won't score you any worse for that, but it did make me realise that this game seems to be a bit tied to the FPS? It was difficult to turn around, and I don't think it ran so badly that it would've been an issue if delta time was involved, but I might be wrong. Is that the case? Anyway, the game itself was quite fun and I enjoyed the various effects that got applied to me. I too got confused about reloading but luckily found out about it through the comments—would be great if the info got added to the description 😊 I liked the visual indicator of how loaded the gun was with the blue bit on it. The design of the enemies has its own charm too. Fun use of the theme!

Windy Mountain by InitialPosition 2022-10-19T15:35:43Z

Short but sweet 😊 On Mac so played web version and did unfortunately run into the issue with the music just stopping but it was good for as long as it played. The bigger issue was really that the countdown (and wind, if it got that far) didn't stop playing when I lost—is that a web issue only? ☹️ The levels you made were nice and self-explanatory without being too easy. The timings especially took a few tries to get right. Slightly lower gravity and a bit of coyote time would've been nice as I felt that got me a few times in a way that felt a bit unfair but it wasn't a big issue and I adapted to it. Otherwise the platforming felt really good and the graphics were cute; the pixellated blur-out on failure is very nice. Well done!

10 Second Dating by dreamscale 2022-10-18T14:38:31Z

Clever use of the theme! Well done on fitting in so many different character possibilities (generated or not, you still had to make the parts and code it up!) with amusing options and of course the amazing voice acting 😁 The correct answers can feel a bit obscure at times but that may also have been due to not reading enough dialogue before the time is up sometimes I suppose. Overall a good entry that feels well put together!

Seconds in Command by Javid Ladhani 2022-10-19T23:39:57Z

Very well done, and a funny (punny) take on the theme. Really impressive how much stuff there is, all these characters with graphics and their own music. And a different mini game for each one! I'm not very good at button mashing, so I'm thankful that it was fairly forgiving. I did get dance arrows side by side in every lane once so that I couldn't avoid getting hit, is that a bug or intentional? I guess the only thing I can really criticise a little bit is that the graphics could've been more unified, and that pure red on green (health bar) is quite harsh-looking, but with so many assets I'm still wowed 🤩 Really nice work!!

Bygone Melodies by Save Sloth Studios 2022-10-18T15:26:03Z

Such a wonderfully polished entry on most accounts 💚 Lovely drawings, palette, the whole thing, just a bit static in terms of animations but I suppose it was good to be able to focus on the movements that matter to keeping up with the beat 😅 And what a beat! Really lovely songs, amazing the amount of work you managed to get in on that, along with the story and illustrating all the different sets. It did feel difficult at times but I'm not very rhythmic so that's probably on me! Is it cheating if I ended up hitting keys on every beat to make sure I would get them on the one beat that mattered? 👀 Ahh, anyway, what an entry, wow! Amazing job.

SPACEMAN by arya-s 2022-10-18T14:31:19Z

Cute graphics and a nice mood with the audio. Captures the spacey loneliness well. Simple but fun mechanics that don't need much explanation. One of those games where despite that simplicity you feel compelled to keep trying, especially since you can get right back into it after every failure. Nice and neat, well done 😊

Lighthouse by rickylee 2022-10-18T15:18:42Z

A big favourite from this LD! It's such a pretty and atmospheric game. I love lighthouses, so I'm biased, but eh 👀 Strong start from the intro with the lightning strike and then into that very intuitive experience. Simple controls and a self-explanatory mechanic that just looks and feels nice. Lack of music is probably not a bad thing for this one? The storm audio and the splashes sell the setting really well. Of course the light stuff is gorgeous and works well. I think it would've been better if the beam took like half as long to rotate, but of course that's the theme's fault and not yours 😅 The rowing animation is really good and punchy too. The character does look a bit weird being so shiny but then again it's raining so to an extent I guess it makes sense. On the whole I really loved this one!!

To Catch a Wizard by badcop 2022-10-18T14:35:20Z

Really nice and polished, quite impressive 😁 The silent tutorial works really well and the continuous flow of powerups makes it very motivating to keep going. The rewind mechanic is slick and presented nicely with the effects. Amazing how much content you managed to fit in. I suppose the sound effects are a bit scarce but the ones there are nice and the colour palette is lovely. Access to manual rewind/reset with R is always a great quality of life sort of feature. Really well done!!

Dimension Rush by LunariiSXZ 2022-10-21T18:06:54Z

Short but sweet! Looks very nice (I especially like the little plants and the cute character) and while the music sounded good, the short loop got grating quickly 😅 Mostly felt good but I think the acceleration could be tweaked; even in a non-slippery dimension with normal jumps it was very finicky to move not too much and not too little to clear the staircase with spikes. Sound effects are nice and fit right in. Would've been nice to see more levels of course but I liked the ones there were. Checkpoints much appreciated. Good use of the theme, but I often got the same dimension 3-5 times in a row. I think they would reset at checkpoints, but were they supposed to be random otherwise? On the whole a nice game with some minor issues, good work!

CART CRASHERS by screenshake 2022-10-21T07:14:01Z

Fun, and funny, but very difficult 😅 Never really played CS or related games, so had to look up bunnyhopping, is it literally just mashing jump in the context of this game? Even then I never managed to catch up with the mounting list, is it possible? 👀 Anyhow, I like the music and the terrifying faces of the people, and getting a whole store and parking lot together for a jam is impressive! Controlled well, and carts being able to detach gave it more depth. It did seem a bit pointless to have to press F to get the first cart when there doesn't seem to be a reason not to want a cart whenever running into one, especially since every other cart attaches without a button press onto that afterwards. The dramatic animation when you lose is quite something! 😶 As a heads up I played here on the LD website and it worked fine but the edges of the screen were clipped so that I couldn't see the timer or the anxiety meter. Luckily I didn't really need them since the numbers of carts to get were visible. Overall really well done!!

Collapsing Cave by ManchmalScott 2022-10-20T16:03:52Z

Pretty good! Fairly self-explanatory. The one thing that got me (even with the warning, sorry 😅) was the upgrade module: "can only be used twice" seemed to mean I couldn't even open the options again if I failed to pick something the first time (which I did, because I misunderstood), so I didn't get the Q upgrade and had to restart. Other than that it was fine, and I got pretty far before I accidentally fell into a chasm and lost. The character did move a bit fast. No music of course, but sound effects! They did what they needed to but the jumping sound got a bit repetitive; maybe varying between a few tones would've been nice 😊 Still played really well and was a fun challenge. Collecting the different minerals felt rewarding and the upgrade shops were a great incentive to take risks with those that took longer to mine (itself a great way to balance the game). Nice work!

It's Snake, But Every 10 Seconds The Food Turns Into Walls by Aristurtle 2022-10-19T23:22:08Z

Fun twist on a classic concept 😁 Simple graphics but slick. Plays fine. As the title says: it's snake! But your addition is a good one and works well with the original mechanics. Good work!

LD52 — Harvest

Star Crystals by OddballDave 2023-01-11T18:05:47Z

Another good one! Very pretty. Very, very difficult 😅 The gravity stuff looks very pleasant too, but tough to harness! I struggled a lot with everything past level three but for some reason the black hole one felt easier again.

Love all the nice visual effects and the accompanying audio, altho at least on speakers the music seemed too low compared to the sound effects; once I'd turned them down to a pleasant level I almost couldn't hear the (very nice!) music ☹️

The tension of the slingshot mechanic felt satisfying, but seemed quite sensitive to the tiniest of changes in how hard you pulled.

Being able to restart at any moment is nice, and I especially liked being able to go to the next level without getting 100% on the first one or I don't think I'd been able to see every level. I guess it would be nice to get an automatic restart if the circle leaves the screen or gets destroyed.

Overall very nice and polished and especially great job on the visuals! 😊

Haustmåne by Ava Skoog 2023-01-11T19:17:32Z

Thanks, everyone!

**Hint for those struggling:** if you get close enough to someone you can possess their body and use the shops without danger. And try throwing items near them.

@pinapl & @tinykidtoo: Agree about the trees. I wanted to make them transparent when closer but I didn't have time. Was hoping relatively free camera would help alleviate some of that at least.

Anonymous: Whenever you're in shadow, a dark vignette shows up around the screen. Is it not working for you? x:

@ofiro: Fullscreen enabled, thanks! Did lag a bit for me tho ☹️

Haustmåne by Ava Skoog 2023-01-12T19:28:09Z

Thanks, @hare-software and @keithswanger! Love your potato story 💜

Anonymous: Ah, yeah, it's not well conveyed, I agree. Basically they can hear you walking too close and will turn around. Was supposed to be based on movement speed but I didn't have time so light versus dark had to be enough ☹️

Haustmåne by Ava Skoog 2023-01-13T21:55:01Z

@local-minimum: Thank you so much! Hope you didn't put too much stress on your wrists too soon but I'm glad the controller option helped 😊 Agree with the criticisms. Unfortunately had little time for actual level design and playtesting. And well, didn't you miss out on most of LD altogether last time? 😅

Haustmåne by Ava Skoog 2023-01-27T22:38:57Z

Thanks to everyone who played since my last reply! Criticisms have been quite consistent so I feel like I have a good idea of what would need fixing if the game was developed further. Very helpful! 💜

Since I'm not writing any devlogs or postmortems, I'll just drop the initial sketch from the start of the jam here for fun to wrap things up~ 🐺

IMG_5280-kopi.JPG

Haustmåne by Ava Skoog 2023-01-27T23:09:07Z

@darzu: Thanks for playing even after the rating period ended! Looks like you agree with the majority haha, even I kept forgetting what I needed, should've made the thought bubble pop up with a reminder when idling or something.

Harvest Heist by Sheepolution 2023-01-27T17:38:41Z

Was really excited to play this one when I saw it on the front page! Not disappointed, just a little confused 😅 Amazing in terms of gameplay and polish but I never seemed to be able to find any sort of win state, nor any way to cash in and increase the money counter. I scourged this page and the one on itch.io to no avail. I searched the entire level and I tried and failed to return through the starting gate. Based on the comments it seems it's just me, so what am I missing? ☹️

Regardless, it's really well done! 💜 Characters have lots of personality for what little we see them express in the intro, which like the gameplay itself provided a lot of humour. Sound design is on par, changing the music when you're discovered etc. and the harvesting sfx match. The animation of the farmer going in for a swing is fantastic.

I liked that the arrow patterns repeated so that you could get through the longer strings quickly once you picked up on them. Not sure I liked that you couldn't abort harvesting to dig down straight away, seemed hard enough as it was 😅 Pretty much always failed to dig anyone back up because the farmer felt omnipresent. Does he teleport or genuinely just walk around?

Overall super cool game!! Just minor grievances, some of them probably on me~ Nice work!

Harvest Heist by Sheepolution 2023-01-28T00:22:52Z

@sheepolution: Ahhh, that explains it, since I was so bad at digging them back up that I pretty much didn't catch on to it. I tried again to greater success and now I'm enjoying the banger of a song on the end screen 😍

Skjermbilde 2023-01-28 kl. 01.18.03.png

H. R. Vest by mvasko2 2023-01-17T17:25:51Z

Nice game! Played with headphones and controller on full screen and was getting really into it when it kind of abruptly ended, but I know how tough it is to make a lot of content for a game jam 😅

Great work on the mood; setting alongside music and clues around the level really helped build up to the encounter, sending me running! Since I'd seen the mystery boxes and all doors seemed locked, I ran straight to one of the boxes and interacted again, which was apparently the solution 🔥

Enjoyed the little puzzle with the keypad, altho when I solved it, it disappeared so soon I wasn't sure whether it was because I'd ordered the keys numerically or because I'd matched them to the stuff from the "also my password" sign but I'm guessing it was the latter?

Even without dangerous sensitivity to light the flickering did feel a bit too sharp and unpleasant at least in full screen so could perhaps be fine-tuned to be a bit slower or less abrupt between light levels.

Good stuff!

Glorious Pancakes by Local Minimum 2023-01-11T19:07:44Z

Nice, and surprisingly high for me in the mood category, such an oppressive atmosphere with the sacrifices taken for granted and the wind outside 😦 Got all three endings!

I like the paper cutout graphics, and the shadows are a really nice touch. Mouth sounds are simple but fun and fit that homemade aesthetic.

Was quite difficult on the first playthrough (which got me the "everyone dies" ending) but I learnt the patterns of the enemies (or bosses, I guess I should say) and got good enough that I had to intentionally lose an ant to get the "some die" ending after first getting the "nobody dies" ending.

The slippery controls were good for the cow but quite annoying for the bushes so maybe it should've been more in the middle? 😅

Short but sweet and I think multiple endings were a good tradeoff versus working more on the controls (which were fine). Nice work!

Glorious Pancakes by Local Minimum 2023-01-12T18:07:30Z

@local-minimum: Oof, hope your wrists feel better soon! Same here, actually. Mine were hurting already before LD. Played three games on the day I played yours, and I too concluded that I really have to rest them for a few days now 😭

abundance by Aurel300 2023-01-21T19:24:27Z

Really good! Since it kept track of my time I can tell you that it took me about 20 minutes 👀 Got stuck for a while after getting the double jump because it was so hard to get back and not die on the power lines but after that it was smooth sailing again.

Super impressive how much you got done. Not a bad metroidvania, nice sound and graphics, cool story and mechanics. Logs were really neat, tho I wish they'd been sorted by date rather than type 😅 Ending felt a bit lacking but I can't imagine you had much time left to work on it after all of the other stuff!

Great atmosphere with the lighting and the sound effects and environmental storytelling alongside the logs. Some music or ambient track would've made it even better of course. Platforming felt fine but the control scheme was a bit wonky, with the P key needed to close the PDA yet so far away from everything else. Since you could also jump with up or space I didn't use X for it, so putting the PDA there instead might've been better.

Overall a very well done game, congrats! 🌿

A Grim UFO by interface 2023-01-25T19:43:00Z

You really have something neat going here, needing just a bit more polish!

'Tis grim indeed, but the cuteness of it all makes me feel not so bad (except when I accidentally drop them on the ground and they don't get back up 😭). The reaper is adorable and I love the little animations during the briefings. Suitably cute li'l people and level as well.

I played with a gamepad, which was great to see support for, and almost managed to finish the third arcade level before I got overconfident and tried to grab someone amidst too many police offers (I think everyone was in this level?) and got hit by one bullet too many.

You managed to get a nice amount of upgrades and mechanics in there, always progressing with each mission, which was good. UI could stand to be a bit bigger because I took a bit too long to figure out my mission or start keeping track of my stats. Definitely needed those health pickups in the later levels, so that was a perfect thing to introduce.

Of course audio would've done wonders, and some animation on the saucer, but I liked the particles in the beam.

This one lands somewhere in the middle for me, as it was really quite good as a game, but just lacked the extra stuff to really make it feel complete. Good candidate for some post-jam glow-up! 🛸

Harvest Season by DrunkardWolf 2023-01-22T23:48:53Z

Wow, this is really good! Love the atmosphere you built up. That harvester is horrifying, and the death scene, well… Not for me. But that's why I had to try and avoid seeing it again by doing well at the game instead and in the end I only died two times and got all three endings, mostly by being careful and camping around the silos 😎

At first I thought it was weird that I had to go find the harvester to really start the game and that I could just leave without even having to flee, but having it clearly spelled out that there were two more endings helped me get it and got me to keep playing, so that was good.

Audio and visuals are great and I'm very fond of the retro lo-fi look. The one thing that confused me was that the loudness of the harvester, despite the spatial audio (which was important), seemed to always be equally loud no matter how far away I was. The first time I found the silos I hadn't gone to the barn, which triggered a "what's that?" and the sound of the harvester starting but I never actually bumped into the harvester during that run, eventually reaching the door for ending 2.

Gameplay mostly felt good. I agree with the post above me that the hitbox on pickups seemed too small, but in a way I also think it added to the sense of panic; I feel like you'd struggle to pick things up in reality in a situation like this too, especially in the rain 😁 I don't know if it's easier on other controllers, but with the PS3 controller I used, it was quite hard to click the stick and push it at the same time in order to run, so I ended up pressing my pinky against the keyboard's shift key instead.

All in all very well done with just a few minor inconveniences or points of confusion! 💪

Typefarmer by Antti Haavikko 2023-01-22T22:46:45Z

So much fun, very addictive! Learning lots of silly words. Just really polished in every aspect. Landscape is perhaps a little barren but it does help you focus on the words, especially once they bunch up. Music is really good and helps me get into the groove. Love the barks. Cute character with a neat animation and a simple but effective mechanic.

Not the first typing game I've played but I usually like them 😁 One thing that tripped me up a few times is how the final letter of a finished word seems to count as the first letter of another while I expected it to reset after I finished a word. It's probably actually a nice feature to get more words down faster tho, so long as you're aware of it.

I'm just grasping for straws to provide any kind of helpful criticisms tho. This was super well done!!

Typefarmer by Antti Haavikko 2023-01-27T23:02:05Z

@antti-haavikko: Yeah, haven't played that but I really liked the sounds either way! c:

River of Souls by nardandas 2023-01-17T17:38:32Z

Definitely impressive for just one day! Looks and sounds very nice. Art, music, and sound effects all play together nicely and I like that there's a specific setting when something like this could've just as easily been abstract and played the same.

My biggest gripe echoes the previous criticism about falling off the bridge, both because it wasn't really telegraphed (even if it's mentioned in the description) so I didn't understand why I was dying a couple of times, and because you can just avoid the whole mechanic by holding up constantly 😅

This is my Dream Job by EggshellDog 2023-01-22T23:00:03Z

Just can't help but laugh so much at the absurdity of it, no matter how bad I feel! 😭 The calm music and the way the sounds cut off only make it funnier.

The only thing I didn't like very much were the controls; I know tank controls are easier to make than a normal third person camera, but I would've really liked to be able to strafe side to side at least to have a bit more control 😅 Not that it mattered too much after I realised I didn't even need the ball to knock people over and started just skating into everyone.

My screen went red a few times and I didn't understand why as there seemed to be no time limit or anything; what did that mean? 😮

Overall I liked it, and with a bit more polish I'd like it even more. Nice job!

Reap What You Sow by Hare Software 2023-01-21T17:05:42Z

Really good! Was a bit overwhelmed at first and lost quite hard the first time, but at that point I'd mostly figured it out and easily won on my second round 😁 Great work on making a fun board game in itself, and on all the polish surrounding it, including a computer player *with* (funny) voice acting! Didn't need much of a tutorial as one test game along with the tooltips seemed enough to get it. Super well done 🌟

The Night Harvest by Matank 2023-01-21T17:33:24Z

Aaah, I was so close to giving up and look at the tutorial and it looked like I just wasn't going to make that last night but then the kid started talking and I didn't seem to lose despite being out of energy so I let go of the hide button, and yeah, what a sweet moment 😭

Quite polished, with all the cutscenes, and the two music tracks (altho I only ever heard the second half of the morning track because I briefly went to another tab and found that the music had advanced without the game when I came back; normally night would come before the music got that far), sound effects, and how well you conveyed everything even without words I could understand.

Biggest criticism from me would be about inconsistent input scheme, with a mouse click to start and the enter key to restart, while neither was used in the actual game, so the normal action key (X) would've been better probably.

Really liked this one, when I finally managed to reach the end of it 😊 Having to do some strategic thinking with regards to letting crops grow and eating *less* sometimes was cool.

Harvest Shake by MKRaw 2023-01-27T19:59:53Z

Short and simple but very sweet 😌 Had fun trying to go as fast as I could! Sound would've really made it feel quite good I think since the graphics were really nice. Cool stuff even if playtime is short 😅

Water Tower by KeithSwanger 2023-01-11T18:26:30Z

Loved it! Very addicting. If I hadn't lost I'd only have stopped because my hands were hurting and I needed to get to the next game too 😅

The music is amazing and a perfect fit. Has all the necessary sound effects. Looks very nice and everything is quite clear and obvious (altho it seemed I couldn't get the instructions back after hiding them with H?).

My only confusion was with how certain objectives were measured (I seemed to fail "without using the scope" if I entered it at all before shooting something, even tho I didn't actually shoot using it).

Would've been nice to have some extra gold fruits in the later levels to have some more chances.

Controls feel fine and I appreciate all the extra settings. I need to remember to put separate music and sound volume sliders in my next entry too!

Great job!! 🍅/🍅

YAHG - Yet Another Harvesting Game by Jvdwijk 2023-01-21T19:42:47Z

Fun(ny), if a bit janky 😁 Voice acting and story are great, main problem with gameplay is really a lack of feedback to know if you're actually hitting an enemy, a visual cooldown for your abilities, things like that. Quite impressive how big of a level you managed to put together for a jam. Music is really nice and billboard characters are always fun. Needs work, but I liked it!

Charles, the Bee by Blue Pin Studio 2023-01-25T18:27:12Z

😁 Overall nice and fairly polished, looks and of course sounds very good.

I'm just torn over how there seem to be two games in one and I'm not sure how much the harvesting segments really added (besides aligning with the theme). Both halves were nice by themselves. Didn't realise until I booted the game that the two GIFs on this page weren't in face a single one, where the harvesting was somehow controlling the dancing 😅

So yeah, either way I liked both segments. The smoke mostly stayed away so could've been a bit more dangerous. Dancing was fun! I'm decent at StepMania but I learnt to play that with two hands so I struggled hard with only WASD on the third song, but luckily the game was forgiving enough and the middle part easy enough that I won anyway~

I liked the helpful arrow telling me where to go, and the spatial audio for the bass when looking for the dancing place was nice. Cute bees, obviously! Besides some rough edges that I think others have already expressed well in the comments, this was cool stuff! 🐝

Cookie Typer! by Minos_L2b 2023-01-25T20:13:44Z

I like typing games in general so I tapped away for a while but had to stop at some point, so I hope I didn't miss any big change if one happens at some point 😮 Pretty good, I just mostly agree with previous comments: was unclear what upgrades meant and the music, while nice, got repetitive quickly.

With that said, the upgrades were explained on the page, and either way they clearly did make you rake up more money faster and even without typing, which was satisfying. Ironically it did turn it into an actual cookie clicker by the point I didn't really have to type to keep making progress 😅 Maybe that was the point?

Think I'd prefer if any correct word was immediately accepted without enter/space. Was fun to have the WPM counter to look at and try to improve.

I kept wondering whether the letters inside the cookie meant anything. After seeing that one of the cookies in the logo looks like the one I was seeing during gameplay, and that the other cookie in the logo had different letters in it, I was wondering whether that meant you could collect more letters inside the cookie during gameplay but if so I wasn't able to.

Interesting take on the original game, just needs something more I think~ 🍪

They Hide in the Fields by Hawkin 2023-01-25T19:00:06Z

Been wanting to play this one since I saw it on the front page and finally got around to it! Unfortunately it was also the first game I wasn't able to finish, but I still really liked it.

That freaking kiddo making noise and not crouching alongside me tho 😫 I actually didn't get caught at all during my first attempt before finding him, and only a single time after, because I was so careful to be quiet, but he gave us away every time 😅 Tried just running for it instead with him but no luck.

Not on Windows so could only play web but I read the notice and got nice audio in Firefox. Unfortunately too laggy in fullscreen so I didn't quite get the full experience, but I did wear headphones and enjoyed it a lot.

You really nailed the atmosphere with the darkness broken up by the lights from the ship and from the aliens' eyes, and of course the sound design. Voice acting was good too! Tommy did sound a lot younger in the intro than during gameplay tho, was he gone for years? o-o

General gameplay was really good and tense. Like I said as long as I was crouching it seemed almost impossible to be caught, so I suppose Tommy not crouching forces you out of that comfort zone is actually good, fully raising the tension back up? 😁

Overall really good, super well done!

They Hide in the Fields by Hawkin 2023-01-27T23:00:38Z

@hawkin: Realised in retrospect I could probably have just lowered the resolution on my screen before starting full screen too, not like that's a bad option for this game anyway, plus I already do it for other games, just didn't think of it while playing LD games for whatever reason x-x

Also I watched the gameplay video posted earlier in the comments now and realised I definitely missed some stuff. I didn't realise the in-game aliens' eyes actually changed colour too and not just in the "caught" cutscene because I never looked behind me when I was chased, nor did I learn they only pursued in short bursts and that you could actually outrun them besides getting to the house 😅

Clockwork Harvest by dan-whiffing 2023-01-27T19:59:04Z

Looks and sounds really nice, and was fun to play too, with some nice strategy since you could accidentally harvest stuff that wasn't ready yet and get no/fewer points so you had to be careful. Seems quite polished besides the lack of instructions in game. Liked it quite a bit! How come you opted out of so many categories, did you make neither graphics nor music? Still, game is well done! 😁

Jack-O-Bowl by machino 2023-01-27T18:45:52Z

Fun idea that looks nice and definitely could've been something with more polish I think 😁

Felt unfinished with no audio (at least on web but I see you didn't opt out of the audio category, so maybe there's audio in the native Windows version which I unfortunately can't play?) and upgrades that (at least visually) didn't do anything like the scythes and the bombs.

But the actual concept is great and fits decently into the theme without being obvious, and the graphics are quite nice. Liked the variation in pumpkins. Upgrades were cool. How many of them actually worked? 😮

Controllers at least for me felt too sensitive and I think pumpkin physics should've been turned off until it left your grip so you couldn't bump it on stuff on the way to the lane. I think this game probably didn't need to let you move so freely at all; you could've just been placed in the middle and rotated between lanes and then have run-up be done automatically as part of charging when holding a button maybe?

All in all, nice base for something cool, just needs more work and polish~ 🎃

HARRR Vests by Lomby 2023-01-22T18:43:30Z

Really pretty art, just not much gameplay 😢 I like the basic idea and you certainly had something great going with all those gorgeous sprites and a funny interpretation of the theme with characters and dialogues to match, so I sure wish you'd had time to put in the music and some sound effects.

The basic mechanic was interesting and increasing difficulty by making the seas higher tied in nicely. I was a bit confused at first as to why I didn't have to get the lines right in one go, and why there was no penalty for cutting in the wrong place, but that would've probably been impossible in the later levels 😅

If you add(ed) any more, I think some additional ways of mixing it up would('ve) be(en) nice.

What you did manage to get done was great, only problem is that you weren't able to tie it all up. The music you had lined up would've been a great fit, sounding piratey while having an urgency to it. Best of luck for the next one! 💪

Purple Grain by darzu 2023-01-27T19:53:45Z

Very cool showcase of your engine's grass rendering 😁

Game itself is a neat idea. It lagged for me initially so I had to really shrink the browser window down (being able to unlock the cursor would've been nice) and then it seemed to run smooth but I found it hard to control, so I guess I can't be 100% sure whether that was the game or just my computer making it less responsive so don't want to fault you for that 😅

Either way I liked the challenge provided by only having indirect control, having to gauge the direction of the wind and make adjustments to all the factors accordingly. I felt like my preferred strategy was to wait for just the right wind at the beginning. A restart button would've been nice to be able to retry that quickly. I never really saw a reason *not* to enable harvesting tho, did I miss something?

I assume it's just because there's so much grass but would be cool if it could be optimised a bit for weaker hardware, or to have a slider to decrease the number of strands.

Neat game that could be even better with a bit of polish! ⛵️

Purple Grain by darzu 2023-01-27T22:44:14Z

@darzu: Haha yes, I did think the red was instadeath since I died so fast, thanks for clarifying! Good luck with further work on the engine 💪

DaLetterFarm(Word-game) by Wendy222 2023-01-23T22:58:24Z

Fun idea! I might have just been bad at the game, but I didn't feel like I had that much control. Music was great, even if you didn't make it; good choice. Graphics are nice; I like the pixelly crunchiness to them 😍 There seemed to be no way to undo after beginning to spell a word which meant sometimes I just had to sit around waiting for a useful letter to pop up instead of starting over on a different word? ☹️ I liked it, but could use some work.

30 Days With Thiiis Guy by Beeb GameCodeCompany 2023-01-22T18:30:57Z

Nice idea with some cool elements going for it, just a bit rough on the execution 😅 I think 30 days were too many for the amount of variation/events provided, making a lot of it feel like filler. Maybe a few really focussed days would've been better.

Props for the voice acting! Wish there were other sounds/music too. Going between screens and getting water from the river and so on felt intuitive and I didn't need instructions 👍 I liked the little newspaper and the drought was a great mechanic.

Bugs didn't seem to do anything if you ignored them? In general it seemed very hard to lose without trying (which I tried after beating the game the first time) and even then you were able to water your tomato back into life after turning into a tombstone haha 👀

Good foundation that could grow into something quite neat with a bit more time spent 🌱🍅

Night Time Harvest by digivorix 2023-01-27T18:58:38Z

Nice game, just feels a little incomplete 😅 Like others have said, there was no real sense of progression since every day and night was seemingly the same, never getting more seeds for more crops or anything, unless we've all missed something, so would be great if you responded with a comment to clarify if so 😊

I got wondering if maybe the point of the zombies was that things would only grow at night so you'd have to stay up fighting some of them to get anywhere, but I gave it quite a bit of time and saw no difference, so I guess not?

Graphics were cute and consistent. UI was clear and it was good to have instructions at the top at all times, especially since the level was mostly empty above ground anyway. Bit easy, never lost any health.

Felt like a bit of a trek back to the house. Maybe fewer fields or placing the house in the middle would've been better.

Overall a good start that just lacks something I feel. Could definitely make it work, perhaps with the aforementioned nighttime growth as an incentive 🧟‍♀️

Combine Harv-racer by procrasteroid 2023-01-27T19:19:49Z

Simple and clean, slick and fun 💪 Looks and sounds very nice. Plays quite well! My heart broke for the cows but at least collisions were punished; perhaps not enough tho because there was just so much corn that the bar refilled almost instantly 😅

Driving feels pretty good. Definitely had to rely on braking a bit. Drifting would've been fun with all the curves. The graphics are nice and consistent. Music is really cool the way it builds up, and how it's almost timed to your initial acceleration at the start of the track, and then keeps climbing 🤩 Would've been cool if the intro was skipped on looping. Liked how the sounds for the countdown lights matched.

Corn growing back over time even if there was probably enough anyway was a nice touch. Cool to see your previous trails slowly filling in again. Would've been nice to be able to control the menu with the keyboard since the main gameplay doesn't use the mouse.

Yeah, can't really criticise anything on this one, only suggest additional polish. Very well done! Good luck with the grand prix addition 🏁

Oxygen Harvest by Spargit 2023-01-27T18:16:55Z

It's good! I really didn't get it initially even with the tutorial tho; I'm glad I read some comments and tried again, because once I did catch on it was a lot of fun 😅

My biggest problem initially was that I didn't understand whether I was even advancing through the levels. There seemed to be no number ticking up between them and because all of them after the tutorial had the same grid shape and I assumed tiles were randomised infinitely, it seemed like "continue" didn't do anything differently from "try again" for a while. At some point I couldn't try anymore. I realise in retrospect that perhaps the bar at the top is your health (i.e. oxygen) and that's what did it, but all the way up until now I actually thought it was the target score for each level (which also confused me since I sometimes won a level without fully filling the bar).

It all makes sense in retrospect but I definitely didn't get it the first time 👀

But let's move on to positives! Game looks and sounds nice but of course this is the kind of game where mechanics and design are foremost, and it really did shine in that department. Since levels are not in fact randomised I think this might even work as a physical board game! It's a really neat take on the basic memory game. I really enjoyed using the grants and getting to choose one out of three was neat. Those choices were *actually* randomised tho, right? All the effect cards were another good addition and the tooltips were definitely needed.

I thought the text was a bit small. There seemed to be room to make it a bit bigger. I also kept missing the colon in "transform: dead plant" due to weird kerning so I thought it was actually going to transform a dead plant into a living one, which confused me for a while.

I see you opted out of audio so I guess you didn't make the music but it was a nice pick and the sound effects were good too. Unfortunately after the music finished it didn't loop so I played most of the game in silence ☹️

**TL;DR:** Really good, solid and fun game design that I could definitely play more of! 💜 Just some confusing parts about the UI that need work, really.

Oxygen Harvest by Spargit 2023-01-27T22:41:42Z

@spargit: Ahh, I just thought you only got grants after certain levels!

I hope I haven't been doing things wrong, but I think that sort of stuff is fine in the jam (preferably made clear) while it's the compo that's strict on everything from scratch, and if you did use assets you're basically getting rated on your use of them? Like even if you used foley you might have edited and transformed it, and there's also sound design itself? 👀

Harvest Fruit by ASR 2023-01-27T18:25:53Z

Nice and simple. I think anybody can enjoy something like this for a while, especially if it's juiced up a bit. The only real problem was that it seemed genuinely impossible to be able to reach fruit from where you were sometimes, so they should probably spawn at a maximum distance from the player. I see you didn't opt out of the audio category but like the commenter above I heard no sound; is there supposed to be? 😅 I like the little fruit graphics. Individually the backgrounds are also kind of neat but they don't seem to match the foreground entirely. It's all a bit rough but it's definitely a game!

Getting Apples In It by Sid Fish 2023-01-21T18:12:21Z

So good! Frustration game with music and atmosphere to convey relaxation—I've got mixed emotions 😦 Since you don't have fine control tho, just waving the mouse back and forth isn't quite unlike drawing calming circles in the sand… Even the drone occasionally closing its eyes for a mo… 😌

Really liked the music and the spoken lines were a great touch. Made me want to get to the next level to hear the next part. My only gripe is with the audio mixing: the sound of the drone was way too loud compared to the rest, and some fading would've been nice as it was quite abrupt the way it turned on and off immediately.

Controls I assume were meant to be finicky (especially given the game's name) but were mostly fine that way and when I discovered I was able to actually get some precision back by moving slow with the mouse centred on the drone itself, that helped too. I do wish it would've rotated toward the mouse more readily.

Graphics are very nice and soothing and the cute eyes on the drone do a lot. Like the contrast between foreground and background, and the animation on the trees.

Overall really well done!! 🍎

Slime Farm by pinapl 2023-01-18T19:20:05Z

Wow! Very nice and polished even if something (more specific goals?) feels missing but this would've been impressive to me even for 72 hours! 12 is just amazing. Nice music, sweet graphics, cute slime crops 💜 Even an intro with a character. Super neat. Just wish I could click and drag when planting or digging just like I can when harvesting, that would've been very satisfying.

LD53 — Delivery

Dave's Pizzas by OddballDave 2023-05-03T15:56:33Z

A lot of fun! Really nice attention to detail with the wobbly sign and the radio announcer. Definitely benefited from a second attempt after getting a bit familiarised with the map and the controls. Felt quite good to drive the car and a lot of the time spinning out of control was just hilarious and added to the tension.

Sixty seconds felt fair, able to finish the current delivery even if another one cropped up at the same time, but at three simultaneous orders I was never able to make it 😅 Not sure what the game-over state is as it seemed to end early every time (I had money and I only missed one delivery). May have been a coincidence but it felt like it was programmed to end after the last song?

Being able to keep driving after losing to practice some stuff that I didn't want to risk while on the timer was great.

On my fourth try I finally stuck the landing after the big ramp and delivered the rooftop pizza! But then I got irreversibly stuck on the side of a building a few deliveries later and *the run* was ruined 😭 Happened quite a few times actually so that'd be my main complaint if anything. Wasn't nice to be on a roll and have that happen… ☹️

Audio is great. All the different tracks of course but also the sound effects. It's a fun juxtaposition to the moody graphics.

Never ended up using the handbrake because it didn't seem to do much at least at the speeds I was going. I'm guessing it was for drifting but I wasn't able to figure it out.

Really well done! 🍕 Brought down only by how easy it was to get stuck, otherwise great!

ΗΠΛ Debate Club by Ava Skoog 2023-05-11T09:06:42Z

Thanks, everyone! I've updated the instructions a bit. My biggest regret is that I didn't make it clearer how much a given individual favours you, which makes the kiss move a bit of a gamble. Another thought bubble that clearly stated P1 or P2 would've worked.

ΗΠΛ Debate Club by Ava Skoog 2023-05-19T07:59:36Z

Thanks to all who played so far! I've been without internet for almost a week so it was only yesterday that I managed to catch up on ratings cos I was able to borrow someone's connection for a few hours ☹️ Mine's still not back. I have limited mobile data so I'm able to write here and heart your comments but not download and play your games back unless it gets fixed today. I hope it does.

@gamebuilder: Tbf that was Marte's idea (as was the game on the whole, and I implemented as much as I managed within the time limit)

@scrapmetal: WASD is for P1 and arrows for P2. I realise I didn't put that in the description, sorry. Fixing!

@joao-marcello: Yeah, the plan was a computer player from the get-go but I just ran out of time :c

ΗΠΛ Debate Club by Ava Skoog 2023-05-25T08:32:23Z

Welp, *now* my internet is back, over a week later. Thanks again! 🙏

BHAIbOEN by Local Minimum 2023-05-03T16:17:54Z

*Funny*, but unfortunately not a lot of *fun* for me, unless I missed something or am just really bad at it 😅 It just felt like I had as good as no control over where the babies went, or even myself sometimes. Difficult to gauge how far they would be flung. Very hard to hit anybody with them.

I do like the way the AI art is put together and the wonkiness of it. Text always getting messed up is entertaining, as well as how you embraced it with the title of the game. The literal baby monitor is great. Just wish there was audio, that'd've been quite something!

Trailer Trial by drtizzle 2023-05-18T19:27:02Z

I liked this one quite a bit! Hope you can get it out of the danger zone before rating ends. I played a similar game earlier (physics-based packages in the back of a truck) where the main problem was that it just didn't feel very good to control the car, but in this one it really did! I was able to finesse my way around even trickier parts like the bridge and acceleration and deceleration both felt good. I've played a bunch of Eurotruck Simulator before and this felt similar, intentional? 😅 Music was really nice and graphics were cute too (only thing I didn't like was the motion blur). Felt like a nice drive just playing the game. Pretty cool!

Golden Hour by Tyrannas 2023-05-11T17:42:37Z

Very pretty! Unfortunately completely freezes for me every time after the first shot or two :( Looks like Godot, any chance of a native build? Would have to be macOS for me but. Game looks so cool!

Golden Hour by Tyrannas 2023-05-11T19:32:06Z

@tyrannas: Indeed :( Game boots up fine and I can start playing, move around, toggle the map, but then I approach a ship and fire a cannonball or two at it and the screen freezes. There's still sound, but it doesn't seem to accept any more inputs as I can't hear any more shots or anything if I try to shoot more. Don't worry about it if it's a hassle, just thought I'd bring it to your attention, and compliment a cool-seeming game anyway 😅

Golden Hour by Tyrannas 2023-05-13T11:49:45Z

Thank you, it worked! 🎉

Was initially roped in by a screenshot with the gorgeous graphics. Started reading the description and thought it sounded nice, but then... "but you're a pirate" 💀 Didn't change much however, I very much enjoyed hoisting the jolly roger too! 🏴‍☠️

Wonderful atmosphere with the twilight colours and occasional gulls. Would've worked without the map but it added a lot. The music is really good and adds to it all, and it's great to have the other tenser track during encounters.

Controls were fine but I did occasionally get confused as to which key I had to press to shoot in the right direction depending on my angle. Since the main game was controlled by keyboard it was a little weird to have to move over to the mouse to pick options. I wonder if both of these issues could've been solved by moving aiming over to the mouse?

Since the game wasn't too fast-paced I actually kind of liked that you couldn't reach the key to open the map from either hand's default position, like I really had to move around the ship a bit to interact with every station.

Of course the upgrades and levels and timers were cool. Felt good picking different strategies each replay. Overall really liked this one! Fun and pretty. Cool stuff!

*As an aside, can I ask what you did to get the build working? Yours worked fine on M2 with Monterey, but I couldn't get my own Godot (3.5) game to do so even when building on the same machine, so it will only run on my older Intel machine :(*

Golden Hour by Tyrannas 2023-05-19T08:08:01Z

@tyrannas: Oh, might have been an oversight on my part. I didn't even try in the upgrade menu, I just wasn't able to start the game using any key when there was a single button so I just assumed it was the same for the upgrade menu. Maybe keyboard *did* work even on the start button too? 😅 And yeah, web builds have mostly worked fine on Mac, just wondering about the native build c:

Tough Crowd by Apple Dash 2023-05-18T19:31:24Z

It's very cute! The dark room sets a great mood. Can't decide whether its good or bad that there isn't much rhyme or reason to what makes a joke stick. I tried anticipatory silence, things like that, but not sure it helped~ Was definitely funny tho! Would be cool to see an expanded version with a bit more feedback maybe.

TrainTrackTrouble by dikkop 2023-05-18T20:35:53Z

Wow! My absolute favourite so far. It's just super polished in every aspect (except, maybe, unless it's a bug, the blurry yellow square that seemed to show up when you ran low on fuel which seemed like a weird indication haha). I *love* how the sound of the moving train is incorporated into the music. The suspenseful music combined with the gloomy atmosphere and the mystery of the hostile machines did so much to build up an amazing mood. And you even have loops! The gripping mechanic feels great and I love the range of it and how relatively forgiving it seems to be. Even when you lose it's a spectacle. The slow appearance of the title did a lot too but did get annoying on replays. Fairly standard use of the theme but executed in such an impressive way. Super cool!! 💜

TrainTrackTrouble by dikkop 2023-05-19T08:09:45Z

@dikkop: Sure! I'm on limited mobile data right now but I'll revisit this when my normal internet is working again.

TrainTrackTrouble by dikkop 2023-05-19T17:42:31Z

@dikkop: Here you are!

Skjermbilde 2023-05-19 kl. 19.39.46.png Skjermbilde 2023-05-19 kl. 19.40.38.png

Stand & Deliver Snooker by Osterzone 2023-05-18T19:21:08Z

Pretty good snooker simulation but it does seem like a big stretch with regards to the theme 😅 Music is a nice fit, even if you opted out of the audio category, as are the sounds. Graphics are a little wonky as you say yourself but it works quite well for this tbh; you don't need more for this kind of game. The one thing I found weird was how the game controlled. Unless it was a bug I couldn't hold and drag to aim the cue, I was only able to click and have it rotate instantly. Usually a game like this would let you control power by how long you hold the button or something, so setting it with a slider felt strange too. Definitely had a vibe too it and it was enjoyable just to play tho!

Handle With Care by emanon 2023-05-18T18:57:24Z

Fun! I couldn't beat the whole thing unfortunately but got stuck eventually. The first two trampoline levels were hard but eventually I got them. Pizza one tho… Wish it was easier to get it going diagonally. Music was fine and graphics conveyed what they needed altho the clouds felt a bit busy. The walking sound seemed to pop a bit? Thought it was decent but needs some polish and game feel C:

Cube Delivery by Ayced 2023-05-18T18:21:47Z

I always enjoy a good puzzle so gameplay-wise I thought this was pretty good! I never managed to beat the timer on level 4 tho, and I'm pretty sure I got it perfect but maybe I missed something ☹️ Wish there was some cool music of course but what little audio there is fits. The graphics were mostly fine except for the blinding bloom and, at least on web, z-fighting, but hopefully those should be easy fixes. I think this is the first time I've seen the take on the theme be "deliver *yourself*" so I found that quite novel! Needs polish but could be cool! c:

Starbound ClawShell Service by CursedEmbassy 2023-05-11T17:17:54Z

Chaotic! So much stuff, in game and out (wow, all the consoles!). Sounds like you all had a lot of fun making this. Had some fun playing too, just a couple of issues that seem to have been common based on the comments.

Amazing how you made such as a repetitive music track somehow not be grating and actually a bit of a bop, and the hidden rap on top!

Not sure I can add a lot that hasn't already been said, but I too would've liked subtitles since the effects muffled the words a bit. And just in general the controls/explanations. But cool stuff, well done, and props for all the platforms!

The Great Beer Robbery by PoshDan 2023-05-18T20:55:31Z

Really cool! Music is great and the sound effects are funny. Gameplay itself is mostly nice and kegs doubling as score and health allowing you to make decisions is clever. Mechanics are simple enough and I like the forgiving snapping of kegs. The only problem I had with it was that enemies just seemed to snowball eventually, overwhelming me; would've been nice if there was a way to organically keep the amount below some threshold. I like the sort of reversal of the theme. Overall very nice!

FredEx by ScrapMetal 2023-05-18T20:13:27Z

Cool game! Looks and feels really nice. The audio is great; some music would've been cool. It did seem pretty much impossible to me to get every package delivered tho, as the TV always seemed to fall out as soon as you moved at all, sometimes before. I guess maybe the trick is to somehow keep driving and/or reversing to balance it but I never managed to pull it off 😅 Some humour in there with the recipients and their voices. Nice graphics and particles. Nice job C:

George and Deliverance by MacDoom 2023-05-18T19:49:33Z

Pretty cool! Felt quite good to control, nice to be able to slow down or speed up so fast and make such tight turns. Still difficult somehow, with how few hits you could take. Music is nice and tense, adding to the urgency. Nice that the timer is only for bonus and doesn't make you fail completely if it runs out. Looks pretty good too. I imagine it feels even better on mobile. Overall nothing too new but well executed. C:

Volcano Buggy by Liven 2023-05-18T21:14:14Z

Felt pretty good! Just needs a little work on the camera and handling I think. Just wish it was easier to find the checkpoints. Music and more of a game would've been cool of course. c:

Perfect Delivery by JulienLussiez 2023-05-18T20:03:16Z

Very cute graphics and music! Easy to understand and mostly feels good to play (was a little tricky to fit packages in near the edges sometimes; I think maybe I would've preferred gradual rotation to snapping?). Good vibes overall! Simple game so not much to say otherwise but the presentation is spot on and I enjoyed it a bunch. Even some humour to be had when the lorry drives off as you fail to fill it in time and all the packages just get left behind 😱 Only thing was it felt a bit anticlimactic when you lost, would've liked some more oomph there. But really, super nice game!

On Time by SerialKamikaze 2023-05-11T15:55:36Z

Simple but fun! With a little more balancing/polish I think it could be very satisfying in the same way as a good old snake game.

Things seem prone to snowballing one way or the other: first try I had barely enough time between any given pickup and eventually lost, and second try I got off to such a good start that it was basically impossible to lose. I assume placement is random now, so maybe there could be some logic to it based on the distance to the lorry etc. to keep you on your feet. Maybe wrapping the level too?

Sound effects are simple but helpful. Music would've been nice of course. Likewise for graphics, offering just enough to understand what's happening. Maybe they could be even more simplified to really lean into the snake æsthetic 🐍

Good fun that I think could be even more so with some more work! 🦀

Viking Delivery by GreenData 2023-05-18T18:10:45Z

Looks and sounds very nice but I got a bit confused by the gameplay. Didn't seem to be able to figure out how to "win" (if possible) or where packages were supposed to go in particular as there wasn't any indication or feedback. Is the goal just to deliver as many packages as possible within the time limit? The arrows were helpful for the packages, but I wish they'd shown me where to deliver them next 😅 Game is quite cosy but feels unfinished is all.

Rapid Pizza Delivery by LaserPanzerWal 2023-05-18T20:46:30Z

Pretty cool! Nice recreation of the sort of gameplay it's inspired by. The one thing that didn't feel very good was how you stopped completely when you collided with something. Sliding along would've been nice. Otherwise quite a bit of fun. Ramps were tricky but cool! Of course some humour in here too. Just wish there was some nice music. All in all not bad! C:

Chateau Grenouilles by Paul Merkamp 2023-05-18T21:11:02Z

What a wonderful customer! 🐸 This was mostly fun, just felt a bit too slow sometimes. Music is nice. I like the low-key diegetic audio. Character is super cute and the challenges were fun. Especially liked the one where you had to start from the screen before to get it right on the next one. Overall cool!

Yangtze by betovf 2023-05-18T20:19:20Z

It's cute! The movement with numbers struck me as a bit unusual first but it made sense and it was nice to be able to move with precision. Some strategy involved as to whether risking the U-turn is better than losing more time. Graphics are neat and the audio is funny (does get a bit grating after a while). Some music would've been cool. Simple but mostly polished and somewhat fun to play! c:

Average Delivery Sim by GeneralFlunder 2023-05-18T19:07:07Z

I think this is a cool idea! The physics-based packages are a lot of fun. Looks and sounds very nice but unfortunately just doesn't feel very good to play :( Acceleration is very fast and it's difficult to even stop and pick up new packages, and the camera moving around when reversing is very disorienting. I feel like with just a little fine-tuning to the variables and fixing the camera this could be a lot of fun, however! c:

Alien Postal Service by Corrupt Spaghetti 2023-05-18T21:00:06Z

Pretty cool! Felt a little clunky but it worked and it was fun finessing the arm around to get things working. Music was a bit repetitive but fine, and did fit the alien æsthetic. Bunch of sound effects could've been cool. Overall just lacks a bit of polish and a lot more levels but I enjoyed it!

Ultimate Package by Triangle Point 2023-05-11T15:43:36Z

Very well presented in terms of pretty graphics and slapping music and the intro! Some funny story elements and premise C:

Gameplay itself felt a little lackluster, speed and gravity unbalanced relative to platform distances, but I got used to it, and figuring out I could walljump helped a lot. Enemies felt a bit too random without enough feedback so I didn't really know how well I was doing against the boss until it was suddenly gone. Campfire checkpoints were nice to have, especially there.

Music as most have pointed out is fantastic and I definitely spent some extra time just listening to each track 🎶 Unfortunately I found the jump sound way too loud so I had to turn the volume so far down during the level that I couldn't hear the music 😢 But I did come back to just listen to it without moving after I beat it!

If the gameplay could be polished to the level of the already amazing art and music I think this could be even cooler! 📦

Parcel Pinnacle by zerozed 2023-05-18T21:18:40Z

Cute character (and dogs)! Nice music too, just wish it didn't restart every time you died 😅 Did feel a bit janky sometimes tho, like when you got stuck on the edge of a platform. Could use a bit more polish but neat!

Witch Brunnette by joao-marcello 2023-05-18T19:55:38Z

Very cute! Looks, sounds, and plays quite well, only really missing music. Only thing that felt a bit bad controller-wise was tying shooting direction to movement direction making certain maneuvers feel a bit clumsy. I guess it's more gathering than delivery maybe? Getting scoreboard in place is cool too. Nothing very new here but very nicely presented and this sort of game is always a bit of fun. c:

Forklift Certification Program by fries 2023-05-18T19:40:54Z

It's very funny! Sounds nice, looks nice. I just found it incredibly difficult to manage anything at all, but that may be on me, given that some others in the comments seem to think it was fine. I do like the idea of physically pulling the different levers but it didn't feel very good that you lost sight ahead of you to do so, so maybe they should've been assigned to keys on the keyboard instead, leaving the mouse to keep looking ahead.

Virtanen by aghoulprince 2023-05-18T18:41:43Z

Hyvä peli! The points where you click don't scale with the graphics on a high DPI screen (another comment on the itch page says as much) but luckily zooming the browser out to 50% did the trick. After that I was finally able to find the key and move on from there. I guess in the end there isn't that much substance there but the atmosphere and sound design are really great and help build a scary mood. Who knows what happened at the end there? 😨 Thought it was a pretty good use of the theme, involves a package like a lot of the entries, but in a way I hadn't seen before. Pretty cool, could be even cooler with a little bit more to solve and do! c:

Velocipede by Nifi 2023-05-18T19:15:06Z

Aww, I feel like this *could* have been a lot of fun! :E The idea is great and it's a good use of the theme. The music is nice too. But I feel the same as the other commenters. I don't know if it's a bug but the arrow just rotated with the bike rather than pointing consistently in some direction so I had no clue where to go. I don't know if there was lag that made me feel like I wasn't able to hit on beat or if I'm just bad but since there wasn't really any feedback it was hard to tell. On the whole a cool concept that I'd love to see been made to work but unfortunately it's not quite there as it stands. 😅

Banana Snatchers by HaymakerCoding 2023-05-11T16:23:30Z

Nice-looking game! Should add a screenshot to this page 🐵

Like the others I struggled a bit with the controls and what to do but figured it out. I think normal WASD could've been fine since I never felt like I needed to drift anyway. I tried with a (PS3) gamepad but triggers for aiming unfortunately didn't work with it.

The story and the monkeys are funny! I'm sorry you didn't have time to implement driving back home, would've been cool! Music is a bit repetitive but has a nice bass.

Overall pretty neat, just needs a few issues worked out! c:

LD54 — Limited Space

The Signal by OddballDave 2023-10-20T19:30:23Z

Finally got around to this one, doesn't work on my new computer so had to get on the old one 😅 I'm glad I did! Really good entry. Only I got stuck for ages on the laser puzzle until I came back here and read @endurion's comment and cleared that room the same way. No matter how many times I tried to think it through—or just experiment by pressing buttons—it didn't seem possible to me to remove all beams, so either I'm thick or you're actually supposed to leave the one beam at floor level? 🥲

Loved the incorporation of the story through the radio and had a good laugh at the end when the engineer said they couldn't even make me look up or down, which, yeah, I think I would've preferred modern first-person controls, but it was a neat way to give a reason for the tank controls.

Besides my confusion at the laser one, the challenges were fun, if a bit easy, besides the last one, which was tough to do within the time limit even after you figured the order out!

Of course the audio is great and the graphics are gorgeous. Love what you did with light and dark at the end. Really cool stuff!

Tracked by Ava Skoog 2023-10-03T12:11:49Z

@ofiro: Thanks for trying! In case it's just the mouse sensitivity that's too high I've now quickly patched in keys to press to adjust it, and updated the description above. If it's not that then I'm not sure what to do. :(

Tracked by Ava Skoog 2023-10-03T13:13:15Z

@ofiro: Thank you for trying again, glad it worked! I might do a post-jam version for the first time ever for this one to get some of the puzzles in there that I wanted each car to have… Will play yours after work, it looks great! c:

Tracked by Ava Skoog 2023-10-08T05:41:31Z

Thanks to everyone who played so far! Lots of great feedback.

Seems clear the camera controls need some work for next time, but just to make sure, did you try the M key to decrease sensitivity, @meowellyq, @polina-fl, and @lincolnsalles? Was it still bad after that? :(

There is indeed a key in every car and an end to the game (another cutscene which lost me even more of the time I could've used to make the "levels" more interesting :p)

Thanks for specifying you had the vignette issue on Firefox, @local-minimum! Unfortunately no difference here, so I suspect it's just a driver thing, I saw the same issue on Windows with my LD52 game (same engine, more or less the same shader code) which also didn't show up on my Mac, so I wonder what it could be… 😞 Locking sound and a reaction would've been great, yeah!

Tracked by Ava Skoog 2023-10-08T14:25:34Z

@lincolnsalles: Thanks for clarifying! c: Third key's on one of the shelves above the seats, sticking out a little over the edge.

Tracked by Ava Skoog 2023-10-13T14:24:57Z

Hey, thank you two! You've guessed it, @gamebuilder :)

@oddballdave: I had the idea of a time limit due to a secondary threat that would've worked with the ending: the train simply derailing. But yeah, no time :(

Tracked by Ava Skoog 2023-10-21T08:55:52Z

Thanks, everyone! <3

I should've probably decreased the default mouse sensitivity since it seemed to be too high for more people than not. Hope some of you saw in the description that it was possible to decrease it 😅 I really need a proper settings screen for my next one… Brightness settings too maybe.

Sound popping was a web issue and unfortunately I never got around to those native builds. I thought it kind of fit the "off" mood of the game tho so I didn't feel too bad about it.

I'm glad at least the mood and the scares worked out which is what I spent most of my time on~

Broken Robot by Local Minimum 2023-10-05T12:04:38Z

Really good for less time than usual, I thought it was a great mechanic! Only needed some polish or extra feedback as it felt a bit clunky and uncertain queueing actions up. I never really found a use for "calm" because it would've deactivated some of the regular moveset (jump, dash, turn) so I just used turn as a way to stop instead… p: Fun way to win the game by doing something different.

Pool Frog by notnasiul 2023-10-19T19:30:48Z

This is really lovely! Cute frog, poor flies. And poor frog, occasionally! You've put Pico-8 to really good use, the graphics are gorgeous and the various effects are really nice. Audio is good too and fits really nicely. The game feels like it would be stressful but the calming sounds and the relatively long amount of time before a lily pad buckles made it feel quite relaxing. I do wish I could aim before holding the jump button but overall it's really good!

Purple Pop by silkworm_sweatshop 2023-10-20T19:54:15Z

Woah!! This is so good. Super polished and super fun. The music and graphics fit each other perfectly and the gameplay is so much fun. I lose and I just want to keep trying again. Had to stop just so I have time to play a few more games but I might well come back to this one. Lots of high scores from me! It's just satisfying to play the way things just pop both visually and in terms of sound. If I have to complain about anything at all it's that it seems really tricky to separate red from purple when you need to disinfect but I think that's probably the point so it's not really a complaint :p Loved it!

This Game Only Weighs 8 KB! by UnidayStudio 2023-10-20T20:07:20Z

Really good use of the theme! Game itself while not original is fun, since the original game is fun :p You did good designing levels, quite hard already by levels 3 and 4. It was a little wonky tho, the graphics wobbled and the occasional frame was completely artifacted, and the cursor was showing loading icon constantly when hovered over the window as if the program wasn't responding, so might want to look into that 😅 Otherwise enjoyable! But the main attraction here is of course the meta.

Whacky Sally by Narudgi 2023-10-04T18:48:58Z

Short but sweet! Looks amazing. Was nice to see the character up close at the end too, I didn't notice all those details when zoomed out and facing away. Nicely animated with good sound effects and good music. Cool designs for the main character and the enemies! Was a bit annoying to have to restart the whole thing when you died but since it was so short it was fine. The seamless level transitions and the screen wipes with the circles were really slick!

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-19T17:36:57Z

Very soothing. I liked it a lot. C: Really pretty to look at and nice to listen to. I quite enjoyed the fact that you couldn't move things around but had to start over and over. Nice touches with the little events making things livelier. Finding all the different pieces is fun. Really well done!

Terminal Velocity by Roitchie 2023-10-20T16:34:39Z

Punny name, funny game! Overall very nice, good audio (music was a bit quiet compared to sound effects) and graphics fitting the computer theme, difficult gameplay but in the good way, didn't take forever to win but still needed a couple of tries, which is great for a jam game. Maybe it was a bit too easy to camp at the bottom of the screen? Felt a little weird having to use mouse with the menus, especially with the terminal theme everywhere else. Other than that (and it's very minor) I enjoyed it quite a bit! Some cute animations on the computer boss too, even if I barely had time to notice them :p

LD54 - Pack-Man's limited space by Ifman1 2023-10-20T21:01:28Z

Neat variation on the original, having to move the pickups somewhere else, but getting rid of powerups. Maybe some powerups would've been fun too. Sound effects are straightforward, some music would've been nice as well of course. On the other hand you made some really nice animations! Fun to see the cheering after winning, some audio fanfare would've been great too C: Not a lot of new ground broken perhaps but it was nice and I enjoyed it.

Ghosts by gamebuilder 2023-10-07T12:40:37Z

Great music, especially after you win. Good atmosphere and nice art. The first time my win felt a bit random because I was stumbling around not recognising where I'd been, but on the second try I made sure to actually use the map properly and it felt a lot better. I like how the stars on the map match the night sky!

Alice : The Wonder Game by telo.philippe 2023-10-19T18:01:19Z

Good puzzle! Took me a couple of tries and felt satisfying to solve. Neat mechanics at play. c: Some sound and animations would've been nice of course. I do like the hand-drawn look. Good use of the theme. A little clunky and floaty but not a big issue, more a matter of polish. Definitely could see these ideas working out for more levels and being expanded on!

Rolling Over It by DanyVk 2023-10-20T16:11:54Z

Aww, it looks and sounds so nice, it makes me *want* to play it, and I really tried, but it's just so difficult I couldn't even finish the first level after going at it for quite a while :( Wonder if it'd be easier on a touch screen with finer control. I see you opted out of the audio category so I'm guessing you didn't make the music but it's a good choice anyhow, as anything but relaxing would've really exacerbated the frustration, heh. Things seem nice and polished, just wish I was able to get further 😅

Calves of the Braves by Furano 2023-10-20T15:20:19Z

Really good! Simple idea but lots of polish and a nice amount of challenges. Was really cool to get into a button mash standoff the first time. Love the characters.

Mechanics are easy to understand and mostly feel good, but there is something about the cooldown that made you have to press K or L again sometimes because if you held it after pressing it too early it didn't start the action, at least for me (e.g. trying to block after just hitting wouldn't block unless I let go of the key and pressed it again).

Graphics are really pleasant (not to mention fabulous) and the sound design is fun, some effect to make it sound less like a small room might've added some extra grandeur to the already grand spectacle :p

As an aside, having to do a third attempt when you'd already lost the first two and had already lost felt a bit unnecessary, maybe there should've been some bonus associated with winning the last round?

Only nitpicking a little extra because everything overall is just so well done already.

Safe Space Passage by Kepsert 2023-10-19T18:47:08Z

This is really good. Looks good, sounds nice, plays well! Clever puzzles that were fun to solve and some nice atmosphere with the moody stuff going on. Spooky hands and so on obviously. The only thing I didn't really like was that the story and the way it was tied to the mechanics felt a bit… tacked on? Nonetheless lots of high scores from me, amazing work!

Space Knight by darzu 2023-10-07T18:38:25Z

Like @night-on-mars I don't see the option to rate for whatever reason so I'll be checking back but I did play and I did like it! Since there was no music I put the Brinstar theme from Smash on and it was quite amazing :p

I like the concept and the gameplay, after I learnt not to accelerate for very long in any given direction not to zoom away to certain death. I think I reached the end (no more yellow seams were appearing and the ship stopped) but nothing happened and eventually the reserves ran out. Controls felt a bit complicated and I think I would've just preferred to have one acceleration button that made me go in the camera's direction. Had a lot of fun mastering the right amount of momentum!

**Edit:** I've now rated after you turned it on C:

Prickle by Kultuk 2023-10-05T09:28:10Z

So cute! And a great puzzler. Had to think for a bit on the later levels. Made it to the end tho! Great art, sound, and level design. Easy to understand and fun to play. No complaints, only praise, really! I guess the only thing is that I've seen similar things before but games like this are always enjoyable. C:

Limited Spacebar by IngeniousPhoenix 2023-10-20T16:02:07Z

Simple but a lot of fun! C: Makes you want to keep trying over and over and the nice music (especially as it ramps up) adds to it as well. The grace period before a laser can hurt you feels fair and balanced, as does the margin for getting hurt. The upgrades are really satisfying too.

My only real complaint is that the UI shouldn't have been mouse-controlled when the game isn't, and there seemed to be more than one bug with it: when you chose an upgrade, at least in my browser, it stopped responding to keyboard input and I would have to click out and in again and not have time to avoid the next one or two lasers :(

The other one is minor and didn't bother me but thought you might like to know: if you die and don't restart before the timer runs out the upgrade screen will pop up but not work and nor will the restart button work anymore so you just have to reload the page :p

I realise I spent more words on the complaint but I really did like the game and kept replaying it loads of times, nice work!

CosmoTrasher by Prologi 2023-10-04T16:11:23Z

This was nice, grappling and physics felt good and both music tracks were really good and suitable for the two modes. Graphics are really pleasant. Feels quite polished overall. Mechanics are made very clear with the dashed line and the graphics for the upgrades and the money icons. I like how you simply interact with everything by grappling onto it for a bit, very slick! C:

Snoof'It'Up! by ofiro 2023-10-04T07:23:43Z

Hey! I tried playing but unfortunately seemed to have the same issue as @jrf :( Except I found a single cheese but wasn't able to pick it up 😅 Are we experiencing a bug or doing it wrong? Would love to try again if we can figure it out. The graphics are really cute and the music is nice!

Paper Pile Panic by Stellar Lily 2023-10-20T20:53:49Z

This is so good! Hope you can get enough ratings in time :((( Super polished and lots of fun to play with a bunch of hilarious new notes every day and fun, hectic gameplay. So many variations of the music! Overall really impressive and one of my favourites. Amazing work!!

Single Circle by kanity 2023-10-20T15:49:31Z

*The time is flowing like a stream, my heart feels different today, yet there’s nothing I can do; the water drowns all the thoughts.*

Very atmospheric game with very pretty art! c: Not quite sure what to make of some of what I read and saw! But it's impressive how much you were able to fit in and I like how the format varies with regular text, galleries and so on. Interesting how what I expected to be some relaxing journey expressed a fair amount of anxiety, also in the slightly discordant music. The poems definitely add to that. The different paths are cool. Poor speckle being put in a tiny bowl instead of back into the sea tho :(((

Single Circle by kanity 2023-10-25T10:08:54Z

@kanity: Ohh, somehow that parallel went over my head, that's interesting!

FIT_OR_DIE by Nathan Franck 2023-10-20T15:29:06Z

It's good! Just a bit short. At first I thought maybe it was a bit too easy but then it kept ramping up and it would've definitely been fun to see some more evolution of the concept, which is a cool one! By the end it was basically all peripheral vision and trying to react to a glimpse of green as I just couldn't keep track. Maybe a sound cue for collisions would've been good. I like the simplicity and it looks and sounds nice, fits the computer vibes. C:

Panic Hide by SvetlanaLis 2023-10-20T20:35:08Z

Fantastic job on the mood, even without sound (I tried without first, then with). Not completely sure what to make of the ending. The graphics are pretty and the light and dark is well done. Creepy creature. Is it a bug that when a hiding spot disappears I don't get revealed but stay invisible and unseen until I actually press F to "unhide" from the invisible spot? 😅 In terms of gameplay the tension was great but it didn't seem like there was too much to do besides wait. Never really found a reason to throw the teddy. But I guess part of it is just not knowing what to do which makes it scary. Quite well done!

Hanabatake by Spica 2023-10-19T17:26:06Z

Very nice and relaxing. Lovely music, adorable creature. And an intro! I like how the book and the gameplay was enough to help me figure out how things worked. The animations and sounds were nice too. c:

Get The Pumpkin! by yndajas 2023-10-19T17:50:07Z

I got the pumpkin! Nice consistent graphics (I like the thick outlines) and funny sounds. Short but simple. Platforming feels mostly fine but I wish I'd had some coyote time because I kept failing some particular jumps that didn't feel like I should've failed 😅 Really cool to hear it's your first full game, congrats!

SINISTER ELEVATOR by ScaryTreeGames 2023-10-20T16:24:57Z

Really good use of the theme! The creepy mood is great. Not sure what the poor spiders did :( Audio sounds great, maybe a couple of different clips and pitch shifts to vary them would've been good as you kept hearing the same few clips a lot. The graphics are simple but effective and the colours again really add to the atmosphere. Core gameplay was good but it was a bit easy, difficulty didn't seem to increase with each level? Could've definitely added more or faster spiders later on. But it was nice and simple, really well done!

Commuter by Catulus Zesmar 2023-10-04T17:24:11Z

Cute but difficult! Good thing it was short 😅 Even then I wish it reset the current level and not the whole game. The music is amazing, obviously. Some animations and stuff would've been nice.

Cat Escape by Micah Harker 2023-10-05T09:49:28Z

Cute cat! I liked the idea of pickups that you use with the mouse. Think this could've been pretty cool if you'd had more time to work on levels. No audio, but how come you opted out of ratings in all the other categories too? :( Graphics were clear if unpolished with the varying pixel sizes, no doubt as to what I needed to do. Still I only figured out through experimentation that I needed to use the mouse and not just the keyboard, so would be good to add that to the description~

Brilliant Heist by ryzhovalex 2023-10-04T18:35:33Z

That was fun! I played for so long I had completely forgotten that there was a diamond too, so I was very happily surprised when I found it. The music is nice and fits well. The gameplay is good, maybe a bit too easy? I never lost all hearts. It did seem a bit weird that I could just break down the diamond door with a regular crowbar instead of a special key hidden behind other keys or something. Graphics are nice and it was mostly clear what you could pick up. Shuffling things around under pressure was fun!

Trapped in the Infinite Script by meowellyq 2023-10-20T15:01:26Z

Finally got around to playing this! Very good work on the mood and conveying the anxiety. I replayed a couple of times and tried different options but things didn't seem to change so I hope I didn't miss anything. If not, some different outcomes would've been neat but maybe that would've gone against what you were trying to convey? Audio was good and suited the story/gameplay well. I'm assuming that's AI art, especially since the hands are so wonky, but it kind of fits the vibe and of course it allowed you to do more in little time. I'm assuming the foreground characters are your own art? Was interesting seeing Chou get more busted up every time… Nice work, just needs something a little extra I think!

Trapped in the Infinite Script by meowellyq 2023-10-21T08:51:44Z

Yes, the hands on the foreground characters looked great, just to be clear 😅 Creative use of AI on the backgrounds, I especially liked the car with the flowers.

Tele the Axolotl by Arthurficial 2023-10-20T20:14:56Z

Axolotl shooting ghosts and teleporting is quite a unique concept 😁 The teleporting leaving a rock behind to make less space available in the level is pretty original and a good use of the theme. The game itself is a bit rough, not a lot of feedback. Is it bugged on my end or is there really no audio? If not you should probably opt out of the audio category. Could become something cool with a bit more polish and work I think, congrats on finishing your first jam game!

LD55 — Summoning

A Heavy Crown by OddballDave 2024-04-26T21:37:00Z

This was fun (and funny)! :) Took a while to go through and explore all the options. Was a little unsure about the differences between the general and the sergeant at first, but realised accidentally later that there were tooltips, so would be good to mention those in the description.

The way you wrote it, playing many times was also fun in that you got to see things in a new light, like seeing what the bishop had to say about the assassination after learning from the sarge that the church was behind it.

No perfect route without any minuses, correct? Also seemed like the sarge wasn't the best option for anything? Still really cool how you took the time to figure out what each character would do in each situation. Fair amount of work for compo! The voice acting was a lot of fun too. I only wish I got to see more of the king, as the text box was covering him a bit :')

Agree with others that the font was a bit hard to read (maybe should've used it only for the titles and a more standard serif for the rest) but overall I liked the UI, like the hover effect on the cards.

Nicely done!

Bergmål by Ava Skoog 2024-04-16T12:52:30Z

@gamebuilder: Sorry about that. Hadn't clicked publish on itch as I was still working out build issues.

Bergmål by Ava Skoog 2024-04-17T12:33:11Z

I've now had a proper night's sleep and fixed up the pages and uploaded an image :)

Logs did not end up getting used unfortunately. Clarified in description now. Incomplete game but I still wanted to submit what I had.

Thanks for playing and commenting, everyone! I'm glad you liked the vibe and visuals despite the lack of gameplay.

@willby: So yeah, there really isn't "a lot more", but in case you didn't make it to the ending, my hint is to try and hover darker details in photos.

@pugg: I say it every time and never do it, but perhaps I will try and expand on it post-jam! At least finish what I had written down but didn't have time to implement.

@kanity: It’s a struggle :') Nice to see you again, I remember your last game too! Excited to try your new one. Really appreciate such a detailed comment. Ending was meant to be ambiguous but not this abrupt or confusing, heh. Was planning on more clues and buildup.

@keithswanger: Yeah, lots of stuff :( Still always feels like I should be able to do more. Should probably make some Godot templates, I always waste time making bespoke stuff.

Bergmål by Ava Skoog 2024-04-29T11:07:43Z

Thanks, everyone! Sorry for taking so long to heart your comments, things got in the way.

@local-minimum: Thanks for such a detailed reply and the video! Agree about the logs. I even forgot to change the default Godot scrollbar hover colour so you get a jarring light blue that doesn't fit in at all :') In retrospect I think it would've also been less confusing to just have a single log that included the player's replies so you can get all the context. Didn't have time to incorporate timestamps either, no :(

@gamebuilder: I wrote down the events leading up to the death on the first day and the plan was to reveal it all through photos and dialogue but I just couldn't get it done on time. But there were definitely still some things I still needed to figure out by the end. As for inspiration, I guess I often go for fuzzy graphics (I like the feeling of them but it's also easier when I'm short on time), and I do like a mystery and I wanted to try and write one.

Bergmål by Ava Skoog 2024-05-01T13:10:30Z

Thank you both so much :)

@klemen: I agree it probably looks that way as is, but it was not my intended ending, no :(

@smidgens: We'll see! I'll make a decision after the rating period. I don't usually do post-jam anything but it might be nice this time.

Bergmål by Ava Skoog 2024-05-02T20:28:26Z

Thank you two! Lots more was planned, yes. Glad you liked what I did manage to finish :')

Bergmål by Ava Skoog 2024-05-05T12:57:10Z

Thanks to you all as well! :) Wrapping this up with the initial sketch for posterity:

skisse-kopi.jpg

Worst Day in Hell by Local Minimum 2024-04-22T12:03:34Z

I feel so thick, but I'm completely stuck! After Leah the fourth I'm completely unable to find anywhere new to go to. I really want to finish this so any hint would be appreciated :(

Worst Day in Hell by Local Minimum 2024-04-22T18:30:42Z

@local-minimum: Yeah, I did find and press that but after the fourth rodent I couldn't find anywhere new to go :(

Worst Day in Hell by Local Minimum 2024-04-26T21:00:35Z

I did it! :) Finally found the rest of them. Thanks for the map.

Still a bit unsure what I did differently this time. This game gets very disorienting. It's not too difficult to recognise different parts of the maze (the different texts on the walls help as well) but there's so much involuntary turning around and I was never sure what direction I was made to face (it didn't seem to match the direction of the rotating arrows on the tile?).

The blood clouds seemed to all do different things on collision (felt like sometimes I lost time, sometimes gained it, and sometimes got turned around by them as well?) but I may be in error. 😅 Also tough to judge distance and know whether you'd get hit at all.

But I'm not just here to complain! The game had a great, mysterious atmosphere, and I'm still left pondering what it all means. The graphics were nice, good use of contrast. Cool sounds, nice to hear if a rat is nearby, and some voice acting! Impressive amount of stuff in the game for a jam too.

I liked the way you kept opening more paths that looped back around to the pentagram, and the time mechanic itself. Was a relief every time you saw one of those buttons.

I'd say if the confusing parts were made clearer it would overall be really great, but if it was intentional to make the player feel a certain way I think you did it well too. Cool stuff!

Spectral Fingers by boddiul 2024-05-03T22:05:38Z

Very cool! It's typical that this is the first game I play after moving from the stationary computer with a mouse to the laptop with a mousepad, but I powered through it anyway :')

Equal parts moody and humorous, with the silly dialogue and how messed up the words can get combined with atmospheric music and dark silhouettes.

Felt pretty good to play. I guess it would've been nice if the sudden resistance was telegraphed a bit more ahead of time as it went from being easy to move to immediately super difficult.

I didn't get the future year on my playthrough but I'm glad I saw the comment about it. Cool that you accounted for that as well.

Overall very cool, nicely done!

Summoner's Arena by Kurakurture 2024-05-01T15:55:29Z

This is really good. Difficult but not so difficult I had to keep trying and trying for hours. Very satisfying. As someone else said, the only big annoyance is that there's no reset button for when you get completely stuck in a corner and have to wait potentially a whole minute to try again.

It's very pleasing to look at. I like the red shadows. Great character designs and animations. And very funny! Not sure I've ever seen a cylindrical character ragdoll before and just roll around :') Music is good and fits very well with the intensity too, and good sound effects. Feels so polished overall.

I'm not sure I liked the auto pickup. I kept instinctively pressing space anyway and accidentally wasted stuff. I guess options are always nice, but it's a jam, and I got used to it anyway, no big deal.

On the whole very impressed, very entertained, well done!

The Ritual by silkworm_sweatshop 2024-05-01T13:47:52Z

I mastered the arts and was punished! I still can't believe it's a compo game, and made by you only. It's too good. Super polished, sounds and looks and feels great, and the hint progression is really good, self-explanatory to begin with but quickly forcing you to have to think for yourself quite a bit. I felt so clever when I figured out how to get the dark goat :')

I guess there's only a "bad ending" where I was mean to all the creatures, since I don't even know why I was stabbing them, but mechanically this was super satisfying.

My only complaints are that 1) the book doesn't stay on the page you left it, and 2) you made me spend 15 minutes trying to figure out meaningless (I think but please tell me otherwise!) tengwar :'(

But seriously, wow. I'm so impressed, and I had so much fun.

The Ritual by silkworm_sweatshop 2024-05-05T13:00:28Z

Well deserved!

Soul Dungeon by megalukes 2024-05-03T19:42:23Z

Really nice-looking and nice-sounding game that feels quite polished! Just one fatal flaw in that it's very difficult and so having to redo the whole thing every time is incredibly punishing and frustrating :( If each level was a checkpoint I think it would've been nearly perfect.

But yes, nice colours and sprites, good animations. I thought the beat on the tutorial level got a little grating so I was happy to hear that in the rest of the game there was more to the music! The sound effects are good and fit well. Nice variation in enemies and the twirl when you capture them is satisfying.

Like someone else said, it seemed unnecessary to capture them most of the time before the final level, and on the final level doing so would even prevent you from progressing since you needed to jump on them. I think that's fine, but that's why it becomes a problem starting over all the way from the beginning again if you mess up; if you always restarted the current level, I'd feel encouraged to experiment and even use a reset button if I had one :)

On the whole very slick, really just need to fix the restart issue and I think you're golden!

Soul Dungeon by megalukes 2024-05-03T19:42:23Z

*(sorry, accidental double-post)*

A Long Hello by gamebuilder 2024-04-26T21:53:13Z

Big on the mood, very unsettling backstory and in-game narrative alike. Really good music. Quite similar to your previous LD game but despite what's been said in the comments I felt this one was easier to navigate actually. Still, I did not find the hidden keys right away, I like how you did those. And how you represented things one screen at a time like the staircases. I like the noisy graphics. The portraits are again very unsettling in this context but nicely drawn. Don't have a lot to add, nicely done.

Eye for Mischief by Vyolfers 2024-04-18T13:15:29Z

Super cute and super polished! Did feel a bit easy. Maybe HP should've been a little less abundant. The way the buttons change after beating the game was fun. Nice to see so much work put into the menus, instructions, credits, all of that. Nice sounds and graphics in game too. Honestly difficult to add a lot when there isn't really much to criticise, very cool game :)

Penguinology by Smidgens 2024-05-01T12:50:42Z

Played twice and read all the comments so I'm satisfied I didn't miss anything hidden... I hope! Really felt like I was onto something when I climbed up the level and checked behind it but nope, for sure? 👁

Regardless, fun and a little scary! Nice effects. Cool mood. Made me wonder... 🐧

Summonion by KeithSwanger 2024-04-18T11:08:13Z

"GET GOOD, GET GET GET GOOD GOOD, GET GOOD, GET GET GOOD" was all I could hear the kid saying as I was struggling time after time with the final level :')

I finally beat it tho and it was worth it for that ending.

``` ha ha ha ha ha

ha ```

Liked this a lot, made me laugh a bunch! Music is good and I like the mouth sounds. And yeah, third level was difficult but not too bad. I did initially not realise mouse and character were completely separate and thought I had to move the character between spots before placing things there but I got it soon enough.

Slingshotting felt good! I did seem to get stuck on the li'l onions sometimes which was a disaster when trying to avoid rocks, think I would've preferred no collision.

All in all probably the best type of game to make for a jam: simple but polished and a lot of fun! Maybe one day I'll learn too B)

the eye by José Bonilla 2024-05-01T18:18:06Z

Vēritātem vīdī 👁

This was cool and quite unique! Very difficult. I was about to give up on my fifth try, when I miraculously made it with five seconds to spare. Truly I was blessed by the Eye.

From the screen ratio I assume this was mainly meant for a touch screen and it must be a lot easier on one. Most of the focus circles were way too fast for me using a regular mouse. But I kept reclicking and hoping for a slower one.

Really nice audio with the chanting. Nice contrast in the graphics. Sprites were a bit mixed, I feel. Nice feedback when you complete an incantation. But the main draw is the gameplay itself :)

This game is definitely one that calls for actual pen and paper. I liked that. I was bamboozled on my second try by the fact that it was randomised, but that's good. I seemed to inevitably take almost two minutes at the beginning every time just to jot down what I needed to do, so that made the actual focussing and chanting all the more stressful.

I would've liked it if I were able to type instead. Flipping through the words was very slow and sometimes I accidentally selected the word when I just wanted to move over to the other arrow and go back because I went too far. But again given this seems to have been mobile/tablet first I get why it is the way it is. But it would've evened things out a bit I feel: easier to focus on mobile, easier to chant on regular computer.

Of course the ending made me laugh! Overall this one was really cool, well done :)

Haunted Forest by zimny11 2024-05-01T17:33:48Z

Really, really liked this one. My favourite so far. Spent well over an hour on it and finally finished it.

I very much appreciated the wordlessness. It added a lot to the atmosphere and made the puzzles more intriguing. I did struggle to understand what some things were until I figured out what to do with them and the interaction or sound effect made it clear. I thought the bucket was a mushroom and the brick thing was a house ruin until I brought them together and realised it was a well. Not sure if that's a good or a bad thing!

Amazing atmosphere. The simple (but very well done) graphics and sparse sound effects do a lot of work. Black and white plus red isn't exactly new but you made good use of it and chose well when to go for the red. I really liked that the snow on the ground still wasn't pure white while the snow in the air was. Made it feel all the more cold and sparkling with icy crystals.

I'm still pondering the story. My character wasn't exactly being very nice so I figure the "monsters" are forest guardians trying to prevent me from causing death and destruction? Like someone else I tried to bring the soup to the person with the cane but of course the actual solution was much grimmer :(

High ratings from me, really good!

Bobblevision by Voidsay 2024-05-02T21:59:35Z

Props for the cool shader, and the fact that you shared the code too :)

Not much of a game as you said yourself but it would be cool to see expanded on. Right now it's not easy on the eyes in motion, and you really need some kind of crosshair because it's as good as impossible to pick up the smaller flasks. But I'm sure it can be solved and turned into something really interesting!

I like that you took the time to put in the voice lines.

Neat experiment. Like exofrenon I thought it was 2D first so it was very trippy before I realised what was going on. Cool stuff!

Horrors from Beyond - The Bayou by GameDevTraum 2024-05-03T20:16:32Z

Buen juego! Very atmospheric, very impressive with the intro and the voice acting (in two languages!). I do wish there were subtitles, as it's easy to miss something if there's a noise or a moment's lapse in concentration.

I liked the 2D/3D combination. I guess at least a simple walking animation would've been nice. The character seemed a bit blurrier than the foliage.

The way you showed the crocodiles using bubbles and spatial audio was really nice, so I'm glad I played with headphones. At first I was terrified to even go near the water, but then I realised I had to wade through it to progress. Eventually I got overconfident about how close I could get to the bubbles and was eaten 🐊 Tensions rose once again!

The puzzles were simple but nice (again the main challenge was the scary water), however I too was confused about not having enough time to reach the cross when the boss started following me, so I had to read the comments. Took me another couple of tries before I felt I understood how it worked, but I was able to beat the game twice in a row after that.

I wasn't confident enough in my Spanish to try it the first time, since I wanted to make sure I caught the whole story, but I selected it after beating it in English, and it felt like it was the way it was meant to be played.

Cool stuff!

The Art of Pixel Summoning (TAPS) by DigiDuncan 2024-05-01T15:15:07Z

I won! Really like the concept. In practice it was a bit confusing to tell, using common sense, what some of them were supposed to be, but after a while I started picking up on the game's own logic I felt. Like how the half spheres seemed to just mean "pure essence of element" unless I misunderstood that after all 😅

I like that it was randomised since I had to replay a few times before I got anywhere. Would've been more boring to redo the same set of steps every time by memorisation without understanding, so that was good.

The graphics mostly do their job well (besides the confusion I mentioned) but are a bit inconsistent in terms of line widths and so on. The music is nicely tense and the sound effects are fun :)

It was nice, and with some polish and clearer representation of the elements I think it could be really nice.

The Art of Pixel Summoning (TAPS) by DigiDuncan 2024-05-01T15:15:07Z

*(managed to double-post, sorry about that)*

Do NOT Summon the Kraken by Willby 2024-05-01T13:07:30Z

Amazing! Even with three people this is super impressive for a jam. It wasn't very difficult but the game is so full of character, atmosphere, writing, voice acting, music (even for the musician), ship tilting back and forth, lighting... All the character designs! And a bit funny. Very cool.

My main criticism would be the controls, or maybe just the description of them: I wasn't able to get keyboard (E or enter) to work reliably for advancing dialogues but luckily I figured out the mouse works too. You should add that to the list of controls C:

Overall really impressive!

Helloons by CasualNothing 2024-05-02T21:50:11Z

Very cool idea! Maybe there should've been more of a game in terms of succeeding or failing, but there's something to be said for how all the hell creatures are so polite and content no matter what I give them.

Love the music. The laugh is a nice touch. It was fun to read about the different creatures. My favourite is the squonk.

It's a little janky but I wasn't sure whether it was actually intentional sometimes, like how the text would move to a new text box for just one more word even when there was plenty of space in the one before, because it seemed to kind of fit with the vibe/humour of the game :)

Had several crashes unfortunately: once when pressing backspace (at the same time the game had also failed to clear the previous balloon when moving on to the next task), once when pressing the summon button in the book, and once as soon as I started the executable.

Overall needs work but of course you did a great job implementing the main mechanic and it would be cool to see it polished!

Honse by rickylee 2024-04-29T10:55:29Z

Fun and funny! Fortunately for me but perhaps unfortunately for you in terms of seeing first-time reactions I'd already seen the game on stream so I kind of knew what to expect and ended up doing well enough on my first time that I was able to play for about 10 minutes and get 51 points 😅

The graphics are nice and it's fun to see the game within a game and even the stuff on the TV. I'm sure you're well aware of the jank (like the boy sometimes ending up in a weird position on the chair and the mum aligning with the angle of the stairs) but I don't even know if it's a negative for such a humour-based game! Falling out of the house I'd say is actually bad tho, but luckily it didn't happen to me. The controls are wonky but workable. I mainly just turned with the mouse and pressed forward at all times, or sometimes backward if that was faster!

I don't know what to think about the fact that the stuff on the plates and the stuff in the toilet both look the same but I'll settle on mum throwing excess leftovers in the bowl because the sink is full......

Audio is fun. I like hearing the dog! It's so neat that the soundtrack is actually coming from the computer and how that helps you know when to run back when you get the danger beeps.

The poster on the wall to explain the game on the PC is also such a neat "diegetic" thing, if that's the right word.

I'm assuming there's no actual win condition and the goal is just to get the highest score, which is very fitting for a game featuring an arcade-style game inside. Liked this one a lot :)

OverSummoned by Adam Probert 2024-05-03T20:50:47Z

Really neat premise. I liked how many different parts you came up with and how they seem to combine well no matter what part of the body they go on. Cute animations and it's cool that the creations actually start walking around the room. Good amount of speed to the music too.

It's so difficult tho :( I'll admit it's on me that I didn't immediately realise some things, like how different body parts of the same colour come from the same orb, just depending on at what time in the sequence the orb is placed, but maybe it could've been clarified a bit. I kept looking for the red legs and only found the red head and kept trying all the other orbs before I realised.

I think the main issue is that you have so little time and so many things to keep track off, while it's difficult to get quickly between the orbs since you have to walk around the furniture, and the fact that if you mess up you have to just get some junk orbs before you can start over, since you can't take orbs off again. Sometimes the walking creations would stand in the way and block me from taking the shortest path, and I think there might've been a bug because sometimes orbs just wouldn't respawn?

Sorry, I feel like that was a lot, but I just want to clarify what I struggled with, because I think this could be really cool if it got a bit of fine-tuning! :) It's really nice how much detail you were able to add to the room within the limited time of the jam and I really do think it's a very pretty game that could be a lot of fun if it was a little easier.

OverSummoned by Adam Probert 2024-05-03T20:50:47Z

*(sorry, LD site keeps double-posting my comments)*

Aphantasia by Bitlytic 2024-05-01T15:33:31Z

Very cool zoom indeed. And a good game! Graphics are cute, audio is sweet, and puzzles are fun :)

I like how the painterliness of the graphics match the mechanic with the palette, and the little details like bushes and other things on the ground moving. I guess it would've been nice if there was more of a connection between the colours and the stuff they enabled you to make to really lean into it.

Really relaxing music and nice sound effects. Good puzzles. Was fun exploring the combinations. I think all the signs made it a bit too easy. Getting a new colour leads to trying new combos out anyway so I feel like you don't need to hold the player's hand that much.

One thing that confused me or seemed inconsistent was how in the first level the correct solution was to put boxes on the floor spikes, but in the level that introduced the hourglass, landing on the box if placed the same way would hurt you?

Overall quite polished and nice! Could definitely do a lot more with this post-jam.

Summoner Survivors by helluin 2024-05-02T21:23:45Z

It's quite nice, just lacks something I feel! Looks and sounds great (music is very motivating) and it's satisfying to get rid of mobs, but it kind of feels neither strategic nor quite arcadey.

There didn't seem to be a lot of reason to drag units around (was helpful against the big mobs but otherwise they did well on their own I thought) and I didn't see a need to use my own sword and risk my HP at all when my units were doing what I needed.

I liked the variety in the enemies and the big one definitely caught me off guard the first time! But things just kept spawning way faster than I could deal with them until even my decent computer was struggling to keep up. There probably should've been a cap 😅

I assume maybe you were playing using a numpad but I don't have one so having to let go of my WASD grip to summon units while I was trying to run away from a hundred enemies was awkward.

Overall pretty nice, just needs some balancing/polish to figure out what it wants to be :)

Ancestor Rain by ELLISBUG 2024-05-02T21:00:37Z

Väga hea! Love me a tiktaalik.

Enjoyed this. As a rhythm game I guess it's nothing really new but the premise/story and the type of music really set it apart and do a lot for the mood.

The setting is very pretty and atmospheric. Nice colours, and the fire and night go well together with the drums and sombre flute. Yet there was also some humour with the false notes and the "wrong creature" I managed to summon on my first try :')

Little details like that add to the polish but so do the various options. I saw you had delay settings as well but after it got all out of sync on web I decided just to try the native build and it worked great.

I'd've liked a third difficulty setting. It felt weird that not every note from the flute was accompanied by a key to press even on the harder one. In a way that actually made it more difficult, since I wanted to press but couldn't.

Overall super nice and fun. Really well done!

Evocation by kanity 2024-04-29T10:37:31Z

Hey, finally got around to it, sorry for the delay! Very unnerving, very well made. Feel like there were some clues as to why it was so unnerving, still pondering.

Really impressed with how much stuff there was, with all the drawings and even voice acting! You did a great job of setting the mood immediately on the title screen. I started out playing on speakers and the cat on my desk got very startled, only to run away altogether once I started playing and there was knocking. I put on headphones after that which probably enhanced the experience anyway! The intensity of some of the voice lines was great.

The puzzles themselves were good. You did a good job translating and explaining them for everybody but knowing some runes and Slavic words beforehand I was already guessing at stuff which was intriguing. You also got me looking up and learning some new things afterwards.

I did figure the secret ending out after learning that it existed, so that felt good! Trying some of the not-so-nice paths did not feel good (pressing the slab down) but I wanted to make sure I didn't miss anything.

In terms of criticism, I'd hoped to have to input the longer combined spells by myself and not just the short ones. I was even taking notes on a piece of paper only to end up not needing them, which was a little disappointing :')

But overall I can't criticise much, it was really good!

Ballad of Lead Shroud by KrummSakura 2024-05-02T20:27:30Z

ASFKJALSKJFNALSKJNFD indeed.

I liked this. I see what you meant in your comment on my game. Very cool premise but not much gameplay. It's still neat to experience a short story in a slightly interactive way like this, and I enjoyed looking around and trying to find more interactions before moving on, like the ones on the vases or the one on the sign.

The chromatic aberration is nice and fits. I did not like the headbobbing one bit I'm afraid, especially not how much there was even when standing still :') Overall very nice visuals. I think if the characters had been put into the initial environment they would've clashed, but they fit in the weird, dreamy space you find them in. It's a cool contrast.

Good effect when you speak, altho the width of the text should probably have been limited as it ended up spanning my entire monitor so was a bit hard to read.

The music was nice and I liked that the interaction sounds were based on the same piano. Nice sounds after the ritual when the corridor got ominous.

Overall very interesting and well made! Still wondering about the backstory, very mysterious.

bergs by burnttoastdev 2024-05-01T18:37:55Z

This is so good. At first I was thinking there couldn't possibly be any challenge if you can just spawn as many as you want, but you quickly proved me wrong! Especially on the levels with red areas you won't get anywhere even if you spawn 50 of them if you're not clever about it.

Simple graphics but in such a nice way. Looks so nice and consistent with the vibrant colours and complete adherence to rectangles. The bergs are so cute with their li'l faces and different variations, and of course the size actually matters to the puzzles too and you introduced that well early on.

Great music that fits well and of course the recurring "BERG" is iconic.

I agree with a comment I saw that WASD + E was awkward, at least when you needed to freeze a berg at a specific position in the air, but that was easily solved by just moving with arrows instead, so that's another victory for options :)

Finally the puzzles themselves were a lot of fun and you ramped them up well. Very nicely done.

Crypt Decrypt by StorythreaderFox 2024-05-01T15:01:38Z

It's cool! I got stuck unfortunately, and I see I'm not the only one :( I did make it past level one, but level two stumped me. I tried all sorts...

1.PNG 2.PNG 3.PNG

Would be great to get a hint on how to get further.

Regardless, I'll rate what I did get to experience so far! Nice musi. I see you mentioned a menu musician and someone on sound effects in the description, but did you not make the level music and is that why you opted out of the audio category? I like it all anyhow.

There's a nice sombre mood to the whole thing with the music and the purples. Really nice sprites. Cute skeletons! Neat animations.

Like others have said, the mechanics felt a little janky. Difficult to get skeletons where you wanted, weird that the player character can push the crates at all but barely (but I saw in the comments that was because you were struggling with the physics). The icons/buttons to focus on spawned skeletons stuck around after they despawned?

I did run into some weird bug on the first level and had to restart the game because the button to open the gate didn't work after I respawned at the checkpoint. I also randomly got 5 bones a single time but it never happened again 😅

I really did like what little I was able to play however, and I never got far enough to see the catapult in action, so it would be great if I could get a hint/explanation of level two and figure it out!

Some issues, but there's definitely a lot of nice stuff here :)

Jury Doody by smikevth 2024-05-03T20:30:03Z

Funny, got a couple of laughs out of it. Did not feel like there was too much of a correlation between my replies and the outcome, was there meant to be? 😅 The music fits well and I like the typing noise for the talking. Fun to look around at the characters. I guess the graphics are a little mixed in terms of style. I like the textured walls and floor. Overall needs some work to really be game but it's fun to mess around with and hear all the different questions and really good for a first jam :)

Sacrificed by Klemmbaustein 2024-05-02T20:04:58Z

I liked this one a lot! Custom engine is always fun, too.

Really great atmosphere. Goldeneye vibes. The droning from the lights was a great touch and I really liked how each day more ritual-related stuff started showing up.

It was challenging but not frustrating. It was probably good that I looked around on the first day before customers made things more hectic, so that I already knew about the stuff in the shed before I needed it. It actually took me a little while to realise there was a backroom with the actual pentagram :')

I only failed a day once. It was nice that things were the same on the retry so that I knew not to drop the drill and serve the customer at the very end, when I could just sacrifice the drill first and then the customer wouldn't need to be served due to the, uh, circumstances... I also appreciated the time to breathe between days.

Can't really criticise anything except the ending could've had more to it, but that's a big ask for LD, and this was already impressive for a jam, fair amount of modelling work! Appreciate at least a nod to consequences for killing the customer in the end text.

Very cool, really nice job.

LD56 — Tiny Creatures

Micro Wars by OddballDave 2024-10-25T18:34:14Z

Been looking forward to my session on a Windows machine so that I could play this one! C:

It looks amazing. The texturing surrounding the scope viewport is really nice and the shader magic going on inside the scope itself is very pleasing.

The gameplay itself is mostly really nice and I like how you were able to get a lot of variation out a single movement mechanic and the visual indications you went for with the circles and arrows around the viruses. Very elegant!

I did struggle a lot tho, to a large extent because I ran into the same issue as others in the comments. :( With arrows/WASD it was relentless and I kept stopping dead in one direction or another (seemed to happen mostly left-right, not so much up-down if at all). I tried with a controller too and it was better but still seemed to be there to some extent. Overall I felt the inertia was hard to get a hang of and I don't know whether that was due to the bug or inherent to the game. Would've liked more damping I think.

I also got confused as to the mechanics of defeating the viruses. Sometimes I'd have to circle the first type of enemy up to 3-4 times even if the circle was gone. I was thinking it had to do with the little arrows that seemed to point inward sometimes and outward sometimes but often I was unable to defeat the same type of virus with the same type of arrows twice in succession the same way so I just don't know and I feel like I might just be thick! :')

Disregarding that—which I'm sure you could clear up—overall it's just really good. The virus graphics look great and they have that nice microscope feel to them with the rim light and fuzziness. I don't know if there were more than three types as I never managed to survive for more than a minute after a long time of trying, so please do tell if I missed anything!

MicroWars.PNG

Hooverfield by Ava Skoog 2024-10-10T15:07:23Z

Thanks, everyone. 💜 Health is almost back to normal. Glad you had fun with this!

@local-minimum: Weird about the boxes! Works for me… :( Did you make the area big enough? They need to fit. I didn't really have time to make it clear, but the rectangle goes red only if there's something in the way, but not if it's too small to fit anything. Maybe it should've gone yellow or something.

Hooverfield by Ava Skoog 2024-10-11T18:28:47Z

@local-minimum: Good to know it wasn't completely broken, but yeah. Also I just noticed I forgot to answer your question, sorry! Watercoloury game is my forever project I guess, hope I can present something playable some day but it'll take the time it takes haha :') It's a story-heavy information game kind of. Exploring people's memories and finding clues.

Hooverfield by Ava Skoog 2024-10-25T21:52:02Z

Thanks, everyone! Really appreciate your words.

I agree about the music, @ginxel, I was aware of it by the end of the jam but I didn't really have time to fix it unfortunately. :(

Don't Scratch That Itch by Local Minimum 2024-10-13T18:51:25Z

Horrible. Nice job! Started out focussing on the grossness and ended up abstracting the imagery away and getting really into strategy. 😵‍💫 Learnt a little more each time. 136 is my best so far.

The graphics do exactly what they're supposed to and I hate it, so very well done on that too! 👍 It really does feel like it's under there and not on top. The sounds being funny helps me get through it!

Simple game yet a surprising amount of depth to how you play it and with a *strong* presentation to say the least.

Autumn Picnic by Gao Ming 2024-10-22T20:39:13Z

Love this. It's just very well put together and presented in an elegant way with pleasant colours. The caterpillar is super cute and it's just very satisfying to gobble everything up and see the colour changes and the adorable waggle at the end of each level. I'm a little unsure about the tank controls but maybe regular controls would've been confusing when you're climbing all over things (itself very cool). The crunch sound was good but a few more different sounds depending on what you're eating would've been nice. Overall super well done!

Spowe by Death Bread 2024-10-25T21:49:46Z

Very pretty! Oddly enough this is the third game this LD that I've commented this on, but you—like the authors of those games—managed to capture that microscope look quite well with the rim light on the cells and the chromatic aberration getting more intense along the edges. :)

Pleasant to look at and pleasant to listen to. The music is already nice but the bubble sounds add a lot. Graphics did get a bit blurry on the larger cells tho, so maybe some shader-based circles unaffected by resolution would've been a nice fit for this game since the graphics are so simple.

I'm not sure whether it was intentional, but after a couple of minutes of playing and getting quite big, things got very sluggish. I moved very slowly in all directions, and I wasn't really able to catch anything, because as soon as I finally got close to something it changed directions and started fleeing from me as fast, or faster, than me. :(

Overall a really nice vibe, like a prettier and chiller agar.io but needs some balancing I think as you get bigger so you don't run into my issue (unless that was just me). Cool stuff!

Tiny Tribe by silkworm_sweatshop 2024-10-17T19:38:38Z

So impressive! Again. Was going to I can't believe it was made in just three days and then I saw it's a compo game and I'm just baffled.

There's so much stuff, and it's overall so polished in terms of visuals, sound, and feel. Mostly I can only complain about minor things (like someone else, I'd prefer WASD panning) but I do feel like in the end maybe it seemed a bit aimless. I see you've added goals post-jam, tho I prefer the peacefulness of the original to the fighting. :p

By the end my islands looked like this!

Skjermbilde 2024-10-17 kl. 21.24.32.png

Maybe there's a commentary on overpopulation and draining of resources here, altho the trees always seemed to regenerate faster than the creatures were able to cut them down. p:

Just amazing the amount of different kinds of creatures with different sprites and behaviours you were able to add in such a short time. The music and sounds are very pleasant. I did keep getting scared by the fact that tree-cutting sounded the same as creatures taking damage!

After the initial exploration process of learning about each new creature as they hatched, I mostly ended up driving around the map endlessly clicking coconuts to make sure they were fed, which was that "aimless" point I mentioned, but it was still neat to see what was everyone was up to.

I didn't slap or drown them except by accident, but the saddest moment was when I was investigating a sad blob and trying to figure out what it needed but mid-read it died and the tooltip changed in front of me to "wants: nothing"… :'(((

Overall felt great to play and look at and listen to, really nice tactile feedback to the different hand actions. Besides the issues you've already addressed post-jam, this is just wonderful, so high scores from me! c:

Macro & Micro by Tori 2024-10-20T12:16:17Z

Cute! The fuzzy art is really nice and easy on the eyes and the feedback (sound and graphics) of Micro's movement feels good. The main mechanics are interesting too. The music is interesting because it's almost a little melancholic, making me wonder just what's going on here. 😅

There were just a bunch of polish issues that made it rough to play (understandable with the time constraints), and some bugs. I'm sure you're aware of them since you've got so many good comments already and you've added measures like the L key.

One thing I haven't seen anyone mention yet is that ZQSD is more commonly WASD so to people who aren't familiar with other keyboard layouts your instructions might be confusing; I usually just add both (e.g. "move with ZQSD/WASD"). For what it's worth, if you haven't tested, your game works fine with the expected keys on a WASD keyboard since you're using physical keys and not specific letters. :)

The biggest issue I had personally was on level three where I really struggled to get back up from the tile with the key because I wasn't getting the timing right for turning mid-air so I thought I couldn't do it and that I was somehow not placing the tiles right in the Macro stage, but eventually I got it.

Needs some work but it's got personality and charm and a cool mechanic that I think some very interesting puzzles could come out of if you were to keep working on it after the jam!

Tara by sbeif 2024-10-20T12:29:30Z

Really good and polished puzzler! Nice consistent art style with neat characters and fitting music, and great use of just a few mechanics to make a bunch of puzzles that I enjoyed a lot. Didn't solve them immediately but also didn't get stuck on them for ages. :) Not a whole lot to criticise really… There weren't any bugs or rough edges IMO. I think you did amazing!

Spoders Run by wupi 2024-10-25T15:19:41Z

I love the spoders! I think I won? I got them all to another white flag but nothing really happened. The timer did stop, so that felt like a win, altho I could get the timer going again by moving. Did I do it right, is there no other feedback? Or did I run into a bug or do it wrong? :(

Neat idea, wrangling many creatures as once is interesting. I'm wondering again if maybe I did something wrong because I saw another commenter say it was tedious to do the same level five times but I just got them all to the end together as a group in one go so I never really ended up controlling them one by one. The way I could just jump against a wall to collect them all did feel a little wrong tho so maybe that wasn't intended? :')

Overall I liked it with the nice colours and cute spoder graphics and the concept, but it feels like something is missing so it would be nice to see that worked out. Wish there was audio too, of course, but jams are hard, and the compo is even harder!

Skyward Soar by Hybitous 2024-10-25T17:54:46Z

Very cool! Neat concept and nice animations on the flying squirrel, altho I think the running was bugged out for me: it looked nice and smooth sometimes, but most of the time it just seemed to be flip-flopping very quickly between frames. :(

The levels were pretty good. A few more mechanics would've been nice but it's always difficult to do a lot for a jam of course. The one thing that didn't feel so good to me was unfortunately the gliding itself which was a bit confusing. The boosters were great, but regular flight seemed to have lift to it which didn't feel that obvious, probably due to the camera. I often felt like I was descending but then I ended up reaching a platform above the one I started on anyway, which was good because it was the only way to progress, but it felt like I had done it wrong. Usually I pressed space twice and sometimes even again in flight which seemed to work better but I don't know if it was intended, or even all in my head.

Hope that description didn't come off as too harsh! Just difficult to explain exactly what it was. :') Overall the game really was quite nice and I enjoyed getting through the levels, especially the trickier one where you had to go under and inside all the big blocks. Giving you a pretty high score in the overall category! :)

Waddle by grizeldi 2024-10-23T21:55:20Z

Really good, really cute! The silly looks on their faces as they confidently wave their siblings into the water… 😵‍💫

Several times I thought I just wouldn't be able to get it and then I did. I really did get stuck on level 9 tho, so I'll have to come back for that one, can't try forever :(

Really enjoyed all the levels I managed to get through. They were tough! You did a lot with very little, introducing so many ways the ducklings could interact without adding new kinds of tiles or anything. Very satisfying.

Of course adorable graphics accompanied by adorable sound effects and really nice music that fits the mood very well.

Overall a good, polished puzzler with lots of personality, well done! 🦆

Pick Up Lines by gamebuilder 2024-10-16T17:37:36Z

Wow! I like how you consistently make these games about weird navigation. It took me almost exactly an hour but I beat it, and I somehow figured out how it worked so it was very satisfying.

It took me quite a while to figure out that the three initial doors lead into three different mazes that all had the same layout but different contents. I did see the doors on the big map but I was confused by the fact that my marker told me I was in the middle of the maze and not down by the doors. Making the graphics more distinct between mazes or something might've helped too but maybe that would've gone against the whole concept.

Really nice atmosphere and music as always. I liked that I got a different track for a while. Never did figure out what the ping under the moon was for, but as I'm writing this I'm realising that must've been how you recharge! Now I feel silly. I never really understood the fading mechanic while playing because it never seemed to be an issue (I never had to restart due to fading away but I also barely went back to charge up as I only went there after finding something to see if that scene had changed). Now it makes more sense tho!

I like the usual newspaper cutout style for the graphics and I'm wondering about those portraits. Like someone else, I ended up missing the text boxes whenever I found something because I was holding the arrows down, so you should probably have made those disappear only when pressing space. I'll go back and replay later so that I can see.

Another thing that confused me was moving between edges in the maze. Sometimes there seemed to be multiple directions that had the same letter but only one of them actually worked. I'm guessing it had to do with what direction I was coming from. Some arrows on the map would've been nice, I think.

Very cool, enjoyed it a lot, just a few minor things, really well done! :)

For fun, here are the terrible notes I had by the end:

Skjermbilde 2024-10-16 kl. 18.48.04.png

Snail away by Thomas_Bringer 2024-10-25T19:02:27Z

So slick! And slimy. It's just really nicely presented, starting on that gorgeous itch.io page with the thoughtful background design.

Seemed like the snail was at least partly a procedural mesh so that you could stretch it easily, and that you extended the same kind of vectorised graphics to everything else which made it all very nice and cohesive and scaled up to look great even on my 4K monitor in fullscreen mode.

The music is nice and the snail sounds are good. I especially like the shell sound when you drop.

Moving around at any angle without falling off (except at will!) is a lot of fun. It does get a little confusing at times pressing the opposite key to the direction you're actually going, but having to change keys would've been even worse so this is probably the best solution. Because you don't have to be fast, it's not really a problem. Just chilling out and collecting all those ladybugs (which is kind of a bizarre thing to do now that I really think about it, haha).

I don't really have any complaints except that it would've been fun to see more levels with more challenges but for a jam that's always a struggle of course. And this is a compo game too, so wow. Great job!!

Snail away by Thomas_Bringer 2024-10-25T19:02:27Z

(sorry, my comment posted twice)

Flea Patrol by Sviborg 2024-10-25T14:45:37Z

Cute! I like the use of hand-drawn graphics. :) The concept is funny and the music fits well, and I like the scratching animation on the dog's leg. Gameplay-wise I guess it's a bit barebones as it felt like I could mostly just spam the buttons a bit and I would win even if I inefficiently got the fleas there one by one. Was fun to collect them into huge groups before moving tho. Overall neat but could use some work in that area. Nicely done!

Globlins by twopoint3 2024-10-25T19:54:00Z

This was really good! Hope you two are alright, seeing as you both seem to have disappeared from the LD website after submitting this game… :(

Really nice graphics with a consistent style. Nice to see the pixels only move in chunky pixel amounts even at a big resolution. Pleasant colours and cute characters, with equally pleasant music to set a nice, calm mood as I'm puzzling along. :)

Similar to Lemmings of course but with some nice twists. This level had me stumped for quite a while:

Globlins.PNG

After I beat it tho, it was fairly smooth sailing. Good ramping up of difficulty with new interesting mechanics being gradually introduced. Good amount of puzzles for a jam game.

Overall this is just super polished and super well done, can't really complain about anything! I do wonder how to interpret that ending… 👀

PATCHONOMICON by pepnou 2024-10-20T13:23:00Z

While playing I was thinking "cute creatures but also terrifying what's happening to them here" and I'm glad the ending of the game validated that, well done! If you ignore the fact that they have lively faces, the sewing mechanic in and of itself is a lot of fun and you did a great job on the shader for the stitches (found this game through the post about it).

I'm guessing the music isn't your own since you opted out of the audio category but it was a nice fit (wish it looped tho) and a great contrast to the scary sounds at the end. The fact that the patches aren't making any noise but just blinking at you makes it all the more unsettling, and I liked how you hinted at the ending already early on with the occasional red eyes during gameplay.

Gameplay was mostly nice and smooth. The conveyor belts are cool and I like how you had them on the title screen too. Text or tooltips on the buttons and a heads-up about patches being stuck even if you changed items/palettes would've been nice. Depending on the colours I sometimes had to spend a lot of time just waiting so maybe probabilities should've been responsive to what you're working with.

Overall nice work! A polished and unique jam game. Giving you some extra points in the innovation category! :)

Springtail by KeithSwanger 2024-10-09T18:33:20Z

Very nice and very difficult! Took me probably two hours to beat. I almost got there without cheats a couple of times but once I found out they existed I decided to just use them to get it over with. Still, I barely needed them by the end… 😅

While difficult it doesn't feel unfair. The motion is good, the way you don't go bouncing off in some random direction so you can at least count on going the same way you aimed unless you hit a wall, and the way you can walk a little bit on the side of something before falling off (like a proper bug should)! You quickly get a good sense for how far you'll go depending on how long you hold.

I like the music and it adds a bit of chill. Not sure how I'd do if there was stressful music and I had to race a rising flood or something. The pitter-patter of the legs is nice and the human voice is funny.

Really cool animation on the legs, wish I'd been able to see it more from the side too. Procedural?

I'm unsure about the depth of field. It really fits since I'm tiny, but it's not very nice for motion sickness, so a toggle in the settings would've been good.

Overall very cool! C:

Springtail by KeithSwanger 2024-10-11T08:57:22Z

Well, coatline gave me the motivation I needed to do this legit!

Skjermbilde 2024-10-11 kl. 10.55.51.png

Soot & Stinker by CodeRaurus 2024-10-22T20:25:32Z

Cute! Well, when I'm not getting crushed, at least. Funny concept and really nice graphics. Music fits too. I'm a little unsure about the gameplay, I feel like I would've preferred keys to mouse, and the timing was tricky. I wasn't sure if the sock got stuck sometimes or if it was stunned, in which case some cue would've been good. The directions the blocks went when I bumped into them often felt unintuitive too. I think with some polish to those things this could be really cool since it already looks and sounds so great!

Tinysaurs by v1ris 2024-10-22T19:43:47Z

Very cute and relaxing :) More of a toy than a game perhaps since there wasn't really any goal besides whatever I was able to come up with, so perhaps the other commenter was onto something with their idea of adding a journal to track discoveries.

I found it very funny that this one was just straight up called "Tyrannosaurus Rex" even tho it's missing a few parts compared to the real deal:

Skjermbilde 2024-10-22 kl. 21.26.30-kopi.png

The colours are nice and pleasant and so is the music. Overall I feel there could be some polish to the digging interactions (I also didn't really use the creatures to dig for me because I did it faster myself) and the camera could use some work as others have pointed out. Since it's all about the creatures walking around, some more interactions like petting them might've been nice.

Pretty cool, I liked it!

Pusherfish by galactical 2024-10-25T21:20:59Z

Nice and sleek game, funny twist on the Sokoban formula. :) Nice and pleasant audio and graphics that do what they need to do, and great puzzles as far as I was able to figure them out.

I've played several puzzlers this LD and gotten stuck for a while but eventually figured them out after trying for a while, but this time I feel completely stumped unfortunately. :(

puffer.PNG

Other than that, it's hard to provide a lot more critique, it's a simple but good, focussed game and I think you did a very nice job of it!

Stacked Creatures by Kepsert 2024-10-25T21:39:20Z

Thanks for this game, it was really good. Hope it helped your mind for a while. You certainly seem to have put a lot into it, because it was super polished. Can't really find anything to complain about except maybe that I've seen similar things before, but that's not necessarily a bad thing~

Nice graphics, simple but with lots of personality. Looked great even on a huge monitor in fullscreen mode. The music and sound effects are very nice too and fit the pixel art of course.

Gameplay is the star attraction here tho, and you once again did a lot with very little by introducing the slight variations in the creatures without adding more inputs to worry about, and you introduced each new mechanic without words in a very nice way. Of course quick resets also help a lot. In general, just good ol' tried and true game design principles that you stuck to nicely. :)

Overall an impressive amount of stuff in here, with so many levels also, as well as an intro. The fact that it's a compo game is quite amazing to me.

Really good job, and best wishes for the future to you.

Shrimpy by Kultuk 2024-10-22T19:57:10Z

Very nice and polished! :) That is one long mouth. Was just wondering to myself on my tenth attempt or so whether the game was endless and about a second later I made it out.

Despite the stress of the actual gameplay it was quite relaxing thanks to the music and the palette. I liked the occasional bubbles and the water noises. A little unhappy about having to hear the eating sound 😅

Simple but effective, and funny concept. Nice work!

Very! Tiny Creatures by Dfyzet 2024-10-25T15:05:39Z

Wow, this looks so good! You really got that microscope look with the depth of field and rim lighting and everything. All the little particles. I like how you still made it silly with the noises :)

Gameplay was cool, took me 2-3 tries even with the description to realise exactly how it worked as I initially thought it was about having to keep feeding the bots and keeping nasties at bay with the acid, but then I realised I could (mostly) take my time and that I was supposed to clear and lay down a path. Fun and puzzly!

The graphics already really help set the mood, just wish there was some cool background music to really perfect the atmosphere. I feel like something low and rumbly and underwatery would've worked well? :')

Overall super cool and could definitely be even cooler with some extra work post jam on more levels (and music)!

Paquito by PoutreLoutre 2024-10-25T20:54:58Z

I did it! Somehow. Wow, that was intense.

At first I was very confused. I'd gotten stuck after getting the shears. Twice I'd managed to do the right thing with it, but I wasn't sure because the rope/branch graphic was subtle and I noticed there was a hole in the wall with something behind, so I thought I'd just clipped the shears through the wall and lost them down the hole. I tried for a while to jump through the hole to no avail. Eventually I tried pushing the furniture downstairs and found the right way into the chandelier room.

The graphics are quite nice and the character and the important pickups being 2D was a nice touch. Maybe the keys and the shears should've been 2D too but of course it helps that the totems are unique. The interactable items being physics-based was a double-edged sword I feel. It was great to be able to drop them down from the balcony and stay upstairs, but they also kept getting stuck on things which was annoying. Only the crates really needed to be physical.

The music is great and really underlines the hecticness of it all, and the character's running animation fits it perfectly. The title screen music is very pretty too. I see you opted out of the audio category so I assume you didn't make the two tracks, but good picks! :)

Great atmosphere and setting, cute character, fun to play, just lacks polish I feel. The mouse sensitivity was way up for me, so a setting inside the game would've been nice. I feel there should probably have been some more sound effects for feedback. Not sure about the point of the staircase collapsing; it's a great set piece but either you're done upstairs and it doesn't change anything, or you're not done and so you just have to restart anyway… P:

Overall I think you did a great job and that you could fix these issues after the jam if you wanted to continue to work on it! :) I'm glad I found confirmation that I was doing the right thing with the shears in the comments, or I probably wouldn't have been able to finish the game. I did have a lot of fun during my last few attempts where I knew exactly what I needed to do, and just had to make it in time.

Paquito5-litn.png

Personality test by kanity 2024-10-14T17:43:37Z

Wow, 72 creatures and personality descriptions, and all the dessert graphics too, what an undertaking! Took me a moment to realise how I could use save files not to have to redo the whole thing every time but I still have a lot more creatures to see. Working on it!

I guess the main thing is seeing all the different creatures (funny to see a poké ball in one of the chests as a nod to that) but of course there's more here in terms of the story, with the intro, the background information, the poems, and whatever mystery is going on here… I feel silly for not realising before reading Wouter's comment that the creatures jumping around at the beginning must've been previous visitors. Pondering the poetry too, and whether there's a meaning beyond the game. Obviously there was some meta stuff referring to the jam, but… :p

Moody and creepy, has a similar vibe to your last game. Great work on the audio, my only complaint would be that the audio levels were a bit unbalanced (e.g. saving sound was quite loud).

Cool stuff. Once again you've left me thinking… 🤔 Will try to see more of the creatures.

Motomon by Jawdan 2024-10-25T19:19:50Z

Pretty cool! You got a lot of characters in there for a game jam and the voice lines for them were funny. The sprites look great.

Driving felt pretty good. With how curvy the track was I think some drifting mechanics would've been nice, but braking works too.

The one thing the game really lacks for me is feedback, both in terms of the driving itself (some particles and some audio besides the engine which got quite repetitive) but especially to let you know whether you've managed to hit one of the opponents with your missiles. I was never really sure how well I was doing, and the transition back to the main screen was very jarring whether you'd won or lost. A think a game like this really needs some music too, but of course in a jam that can be difficult, and you managed to do so many other things! :)

Would be great to have just a little bit more of a description on this page. It does say "battle" but it wasn't immediately obvious to me that it would be the same as "battle mode" in Mario Kart, so at first I was just trying to drive as fast as I could around the track to win, until I realised there was no finish line… :')

Once I did catch on tho, it was quite fun! Unlocking new characters was exciting and I got to hear the next funny voice line. I'll admit I didn't play enough to unlock all of them since it didn't seem to change much, but do tell if I missed anything by not doing that.

Overall nice, just needs some polish and feedback IMO. :)

Cheesiesta by leenoi 2024-10-25T21:04:52Z

Very cute! Sleeping cat animation is great. Wish there was audio of course. I like the graphics and the walls not being perfectly straight is a nice touch, as were the tombstones. :) Short but sweet, not much of a challenge perhaps once you figure out how not to alert the cat, and I think some feedback (especially audio) to signal the cat waking up and so on could've added a lot more to that tension. But overall nice!

Tiny Tale by Gimodor12 2024-10-25T18:50:17Z

Nooooo, seeing the decay around the house got me worried, and wondering, but I still wasn't prepared for the ending to be *that* grim, I just thought the family would've moved and left the toys behind or something. :( Makes me wonder why it took so long for the toys to start looking for them if they were alive the whole time, since the house must've been empty for a while…

Very good atmosphere and nice suspense. Scary! But also funny with some of the dialogue and characters. Very linear, but nothing wrong with that if intentional. Allows you tell a story, and you sure did. :) Those poor tiny creatures. The ball of yarn freaked me out because the colours you'd chosen made me think it was some mess of flesh and bone, and I was quite relieved to learn that the dog was a plushie and not a real one!

Music helps a lot in setting that mood, as does the gloomy art. There was some inconsistency in resolution between different assets, but I know that easily happens in a jam with little time to plan, I've done it too.

Overall great job!

(PS. you labelled the game as *Tiny Tale* here but as *Tiny Tail* on itch.io)

Reverse by BigShaka 2024-10-22T20:13:34Z

Cool concept! Is there an end? After failing a bunch of times I realised I was able to basically wallrun around the entire room but nothing happened at the door or anywhere else so I'm not sure what I'm supposed to do. Can I use the thing I'm holding? I see you opted out of ratings so I'm guessing you weren't able to finish it? :(

Goober City by Will Liu 2024-10-25T20:02:27Z

An experience indeed! I think you have a funny concept here, and I really liked the presentation going into it, with an amusing description and amusing characters, and music that fits the vibe as well, but as others have pointed out, the game itself seems kind of broken? :(

I got a very bad framerate as well, and this is definitely not a bad computer, so I'm not sure what's going on. The models of the buildings seem very detailed, so that might have something to do with it. The camera kept zooming in and out which might be the linear interpolation overshooting due to the low FPS? Movement also didn't seem to change with the camera angles, so it was very difficult to move around.

The actual game also didn't look much like the screenshot for me, so I'm not sure if it just looks wrong on my machine or if the image is not actually from the game.

If you can work the issues out I think this could be neat! :)

Goober City by Will Liu 2024-10-25T20:02:27Z

(sorry, my comment posted twice)

LD57 — Depths

Doors by OddballDave 2025-04-25T17:41:53Z

This was good! I hope I didn't miss anything. I think I tried every single door in the "broken game" room, and judging by the video above it really was the end of the game, but do tell if not! :)

Guess I don't need to bring up The Stanley Parable since you lampshaded it yourself, but yeah. Fun to see another take on that sort of thing. I'm left wondering about any themes I might've missed. Maybe the purgatory is the lack of a clear resolution in that final (or not?) room... :')

Nice graphics and voice acting. Enjoyed the various ways you were able to play around with the door mechanic. I did have the occasional flicker that seemed to be different from the flickering of the lights, felt like the whole screen went bright sometimes for a frame or two, but maybe that's related to the lights in some way too.

Pretty cool!

Ės (Wish/Journey) by Ava Skoog 2025-04-23T20:50:06Z

Thank you! Sorry, I disappeared completely after this LD, not sure where time went :(

Really appreciate the details with pictures and all. Fun to see your setup, @keithswanger!

Thanks for telling me about the messed up flowchart, @gamebuilder. Fixed now. I think it did become a bit complicated indeed; it didn't feel like it when I played but I was surprised when I saw how big the flowchart got. Dice instead of cards would definitely work I think. The "canonical" version would have bespoke cards with all the info on them so you wouldn't have to consult a document but I never got around to making those or finishing the digital version. :(

Ės (Wish/Journey) by Ava Skoog 2025-04-25T20:06:49Z

@local-minimum: Thanks for playing and for posting another cool setup picture! That's a big oversight in the flowchart, ouch. Should be good now. Really good feedback too. I unfortunately didn't get a chance to play it that many times with someone else either before I had to submit it. The house rules are sort of a band-aid on that; one of those versions might be better than the "default"! 😅

Ės (Wish/Journey) by Ava Skoog 2025-04-29T09:11:50Z

Thanks!

Treasurefall by Local Minimum 2025-04-23T20:42:48Z

That was fun! And funny.

I think the only bug (I assume) I ran into was whenever I had to select a die to roll some number lest it break, the number shown almost never matched the number it said it had to be even if it didn't break. Not a biggie!

I thought I'd got softlocked for a moment when I checked off an action and nothing happened, but then I figured out that I had multiple enemies in range and had to pick one. 😅 The box went green of course, but a prompt would've been helpful too.

Other than that, smooth sailing! Enjoyed the dialogue from the treasure hunter as well as the bunnies. Not sure what they'd done to deserve annihilation but I played along! And I was rewarded with a wonderful treasure.

Short and sweet which is nice for an LD game. I do wonder what mechanical depths I'd've also discovered had it went on for longer; I was just figuring out some strategies as to what actions to pick as it ended. I'm not sure what the differences were between some of the dice tho.

I enjoyed all the funny animations and so on. A lot of time went into making all the mechanics work making transitions between all of the stages, I imagine.

Some jank, but very charming and it'd be very interesting to explore more of these mechanics in a longer version! :)

Deep Point by Garywiss 2025-04-25T17:59:35Z

Short but sweet! It gave me N64 vibes both in terms of audio as well as graphics :)

You did a great job with the approach through the layers of the planet as it gets closer. Very cool.

My main criticism would just be some polish missing. The difficulty was a bit uneven, as some segments seemed almost impossible to ace because it was difficult to see things properly. The scaffolding thingies going through the middle of the camera for example. I think some fog would've been good to make it easier to gauge depth. It was hard to see which rocks were closer than others. It was also a bit hard on the eyes the way things flickered a bit when they exited the screen so maybe a fadeout would've been good.

But gameplay itself was fun and felt good. It would work well even for a longer level.

Pretty nice!

Descendant by silkworm_sweatshop 2025-04-24T20:54:00Z

Wow!! I'm just floored. It's so good. I think I finished it‽ I got *the ultimate treasure* but I'm not sure it does anything. I'll leave the tab open until I know so I don't have to redo everything if so 👀

One of my favs of any LD ever to be honest. As soon as I saw the second symbol I got pen and paper out and started noting them down as I came across them. I still wasn't sure how excited I was to redo stuff to find secrets until I got to the very end of the first run and saw all those clues and then I really did get hyped up! Figured them all out and *gave up everything*. Lost a bit of time on my third run because I forgot to pick up the candle. Good thing I had the dagger!

It's just really slick and well done in every aspect. Looks nice, plays nice, sounds nice, and having to think beyond the sokoban puzzles themselves was so much fun. I honestly can't add much more, I don't really have criticisms. Super good!

The Cleaner of the depth by Egor Iv 2025-04-25T19:00:48Z

Really good!! Gorgeous art and nice soothing audio making for a relaxing experience (except of course when you're eaten). One of the more unique entries I've seen.

I think I may have been playing the fixed version so I don't know if it used to be different, but it all seemed quite polished. The only issue I had was that the first time I lost the web player lost the OpenGL context and I had to reload the page. It didn't happen the second time. I also think I cleaned every healthy tooth but wasn't able to progress beyond that. Hope I didn't miss a pretty cutscene :(

Gameplay felt good and the animations did a lot. Seeing the croc blink, flare its nostrils etc. gave it just the right amount of life, tho I'd've preferred a little less rotation and zooming. Got a little motion sick. The bird itself moves so nicely and I like when there's that extra animation of it struggling a little bit to get at the food! Really lovely watercolour effect on microbes :)

Super cool!

Freak Waves by Rewzu 2025-04-26T00:36:29Z

Wow! That wave simulation is amazing. Simple gameplay but difficult. Definitely not holding on to all of that cargo. Some humour in there too with how flimsy the containers are, not secured at all.

I don't know if it's just on my machine but the audio was kind of clipped and sounded a bit broken. But other than that it felt good. Really added to the power of the waves. Some more creaking from the ship and clanging of the containers would've been nice.

Is there a way to get that outside view of the ship shown at the top of this page? I wasn't able to figure it out.

I always failed before I reached any destination but since it counts the distance I assume there isn't one?

This was super cool, well done!

Party Crasher by gamebuilder 2025-04-24T21:25:06Z

Your last game must've really trained me well to figure this one out! Looks like a lot of people struggled, judging by the comments. Nonetheless I was a bit confused about a few things too but after a couple of tries things started to reveal themselves. Some have pointed out that it was unclear what was interactive or not, but since there wasn't a lot to interact with anyway I kind of just tried everything.

The very first thing I did was to go left so I already knew my goal was to return after shrinking, I can imagine some people missed that. My biggest issue was to figure out how to deal with the monsters. It seems pressing space to let them pass through is the way to minimise damage? I ended up walking back and forth to stock up on life at the beginning.

I found the first powerup by accident as I happened to press space in the right spot trying to deal with a monster so I didn't know about the dark area until a later attempt where I forgot to get it.

Took me maybe 10-15 tries in the end, with the main issue being the monsters killing me.

I really like the paintings that tell me some story and/or give clues! The music is really nice too, and of course the art in general has your signature style.

Perhaps a bit short and simple compared to some of your previous entries but I enjoyed solving it. Now I'm left pondering the meaning of the seven sins and the creatures, some of which seemed familiar too.

angler by FrauKauz 2025-04-25T18:08:41Z

Cute! The hand-drawn art is really charming and the voice-based audio is a lot of fun. The fish designs (especially the angler, of course) are great. The round ones were quite difficult to get!

I'm personally not very good at button mashing and it hurts my hand a bit so another input method would've been nice. Just holding the key might've been too easy but then again the main challenge was timing so I think it could work :)

Overall short but sweet, with lots of personality!

oroBOREos by Whirlwind 2025-04-25T23:23:31Z

So good! Kept making me go "just one more time" again and again. I really like that there's no life system; blowing up and losing a lot of your haul is punishment enough. Would've been horrible if I'd have to restart completely.

I got the bug with the blue background too on my Windows machine, but luckily it worked on my Mac.

I see you opted out of audio so I assume it's not your own music but it fits well. Has slight Dune vibes which fits the digging wormy thing.

Neat combo of recognisable mechanics.

The graphics are really nice and polished. The generated stuff looks great and it's satisfying to pick up gold and get the little dusty particles.

Fun to get upgrades. Since I already knew about the speed control from reading the page before playing I felt I had to at least keep playing until I got that one but I was some 40 minutes in by then probably so I didn't play much more after that, had to move on :') But I certainly could've! Quite addicting.

Steering felt pretty good, then with some speed upgrades it got perilous, and then the speed control finally made things really nice.

Really, really nice work!

Deep Exorcizing: A Poltergeist Cleaning Company by ThomasTournoys 2025-04-25T22:13:11Z

Spooky! I think you're underselling your art, I like it! :) Just needed some animations. I see you opted out of audio since it's not your music but it was a good choice.

There was a good, creepy atmosphere. The uncertainty of not knowing where the next encounter might be built up some tension. I think unfortunately it got replaced quickly by weariness from having to keep going back and forth. Sometimes the poltergeist would appear but go away before I even saw the graphic.

I'm not sure but it also seemed to be gaining some health back over time? Might've been a visual bug because suddenly the game said "the poltergeist is gone" and I was able to walk out the last door even tho it was only down to 6/10 HP.

I liked the art that went with all of the encounters. Very Earthbound. I hope I didn't miss any of them, as I never got the bed for example, but maybe that wasn't a possible encounter.

I ran into a bug where the interaction dialogue box wouldn't work. It happened often when I went between doors. Luckily I was able to fix it every time by trying to exit the last door and getting the message about not being allowed to.

The character hitbox seemed a bit big. Sometimes I got stuck because I was too close to something even tho the sprite definitely had enough room to pass. I also kept accidentally entering doors when trying to interact with things near them (trashcan, chair, etc.) so that was very finicky.

You ran out of time but still you managed to put it all together with a start and an end, so it feels complete even if it's short. Pretty cool! :)

Holy Moly! by Thomas_Bringer 2025-04-25T18:21:03Z

Cute and a bit chaotic :) I like the crisp unshaded graphics and the music isn't bad either. The dirt didn't appear when digging on the web version but the download was fine.

As mentioned in the comments section, maybe digging was a bit too powerful and could've been nerfed with a time limit that automatically forced you out of the ground so you can't basically camp underground. It was quite easy to avoid getting shot that way. It was difficult to exit the ground between the fence and the wall tho. Tight squeeze.

I really liked the not strictly necessary but satisfying ability to break signs, and it was fun to reach a really big one at the end of the game!

I think I would've preferred to be centred on the screen while digging; being at the top of it felt a bit uncomfortable and I think it made me a little motion sick 😅

On the whole quite slick, fun, and funny. Very cool!

Depth Navigator by aa4z2 2025-04-25T21:11:42Z

This is really cool! I haven't seen anything quite like the depth map mechanic before. It's difficult, but intuitive, at least after the first try. The biggest struggle is the sense of scale, I think. If you didn't need the map too this could've almost been an audio game. It's a pity you weren't able to add any sounds.

Super cool idea, just missing a bit of polish (sound and some more visual pizzazz). Nice with all the different levels and different challenges. I could play this for a long time.

Raising The Bar by LoicLeGrosFrere 2025-04-25T19:40:09Z

Really cool! Just feels a bit incomplete 😅 But the mood is great. Unless my game bugged out not a lot happened down there in the dark but I conjured up all sorts of scary expectations in my mind as I had to wait and see. I didn't have a VR headset unfortunately but I did have headphones and it felt pretty amazing to hear the stuff moving around you when the submarine broke down.

As has been said already at least something to see would've been nice but given that you were doing a VR game and in a new engine no less, it's quite amazing what you were able to achieve! Just a bit of jank where it was hard to activate some of the controls in the sub (but I imagine it's better in VR), and it wasn't really clear why I was able to keep flicking the light switches but not the radio.

Overall definitely on to something here and what was there was very atmospheric and cool!

Pushing Forward by KeithSwanger 2025-04-23T20:07:34Z

Cute character, hectic game! Ended on 11:something after dying a couple of times. Didn't immediately get it but caught on after the first failure. Even with the description as a clue, the presentation was a bit abstract and the dialogue a bit mysterious, so I'm still pondering it all.

I like the graphics and expressive animations. Gameplay felt good. I got stuck on the spikes a couple of times before I realised I was being silly and not holding the key for a longer jump.

The number of colours was good, easy to keep in my head so I didn't have to run around looking for them after the first moments of the game and could focus on managing everything else. Difficulty ramped up quite well; I think it could've probably ramped up even a bit more without issue.

I liked the sound effects, too bad you weren't able to get music in there! :( Something matching the tempo of the gameplay would've been neat.

Short but sweet, and cool use of the "game within a game" thing in a way I haven't seen done exactly like this before!

Nomisoul by Danyclockworker 2025-04-25T22:35:26Z

Good use of the theme. Seems clear what it's about without saying so outright. I like it. The mood is on point, and the music does a lot of work, but the gentle whirring of the elevator and the cat purring are really nice touches.

Like other commenters I unfortunately had some issues that seem like bugs. The heart thread stopping if I stopped too long, for instance. I only managed to complete (I think; I reached the same point as in the picture above, which does seem like the ending) the game once. Every other attempt both before and after the game reset at various points I couldn't really make sense of. The heart did go red when it hit stuff, but the game didn't reset until way later when the heart wasn't colliding with anything, so I'm a bit confused as to how that worked. The only time I managed to finish the game I didn't pick up the hat, don't know if that matters. I may have got hit by the car the first time it reset?

The graphics are charming in their own way. I imagine a solo dev wouldn't've been able to get all that stuff in there if it'd've been more detailed. I think a different font and some shader on the 3D could've made the direction more cohesive to fit the 2D graphics. The colours are nice and I like the little touches like the zoomout.

Overall I liked it. The premise had me interested just from reading it, so I had to play it. Just needs those bugs or unclear parts sorted out.

Find the Abyss by Stephen Kyranakis 2025-04-26T00:24:25Z

Cool! Short but sweet. Was exciting getting increasing unknown depths only given as greater than so and so until I pinpointed the abyss. Haven't really seen anything quite like this, tho I also played the other ocean depth game you commented on.

Can't really criticise anything except that it's a bit barebones and could use some polish, like some more feedback (including audio) when probes were done etc. Music would've been really nice.

Overall pretty nice, and inventive!

Rapid Eye Microgames by Tetracold 2025-04-25T18:42:03Z

Really impressive! So many levels, so much in terms of graphics and sound, with all those cutscenes and variations, wow. The depth is definitely in the game itself if nothing else, but I get the dream thing too which is clever and sets it apart from actual WarioWare games.

I will say tho that the sound design and graphical humour felt a little bit *too* much like WarioWare; it would've been nice to see something more different.

But WarioWare is a lot of fun and so is this! Besides the many minigames themselves it was neat to see all those little details that I sometimes had to play the same minigame many times to have time to fully take in. The articles on the website I had to refresh, the news about the typewriter monkey, etc.

I did struggle a bit to find the right mouse sensitivity for this. It felt like even when I turned it way down on the computer, certain minigames sped it back up more than others. Might just be weirdness on my machine. I played the download. But games like this probably work best with a touch screen or a motion controller like some of the original WarioWare ones. Or it's just my skill issue, very possible 😎

But yeah, very polished, in awe of how much you were able to do in such a short time. Had fun!

The Deepest Diamond by Silliest Goose 2025-04-25T20:58:00Z

Pretty good, just a bit janky that made it hard to be sure sometimes whether I was actually succeeding because I did the right thing or because I circumvented it.

Unfortunately I think I hit a major bug at the very end: trying to get the diamond, I managed to end up *below* the rising lava without it killing me, and when I accidentally dropped the diamond off the ledge, it was always below the lava and was never reset, so I couldn't get it anymore and wasn't able to finish the game. So close! :(((

Took me probably half an hour to get that far. It was difficult. The heavy one was the trickiest, and the one that felt the least like I was actually solving it correctly and more so getting lucky with the physics quirks. The transparent pictures were a bit confusing because I didn't get it to the minecart by dive jumping. I just jumped with it on my head (not grabbed), then grabbed it in the air and threw it again and it just about made it to the other side.

The stick figure is cute and I like how distinct the different pickups were. I see you opted out of the audio category since it wasn't your music but it was a good choice :)

Fun, just a bit unpolished!

Starfish to the Stars by VinogradovIvan 2025-04-26T00:59:32Z

Really cool! Bit tricky to get the hang of at first, but very rewarding once you figure it out. Many good ways of playing with the mechanics, with the pickups, colours, etc. The star is super cute and the graphics and colours are nice. Just wish there was audio! Very inventive game mechanic and fun puzzles. Nice!

Slipping Away by Marlen 2025-04-25T19:23:23Z

Cute cat, very difficult game :')

I tried and tried and tried but I never got all that far. I feel like I'm missing some really cool stuff, what with how the music was ramping up I expect the level itself introduces some new stuff along the way (already reading about some amazing-sounding things here in the comments!) too but I really struggled.

It seems like the randomisation is a little unfortunate sometimes. If you're randomising every individual platform, it might've been better to randomise them in chunks where you know each chunk is fair. Sometimes you'd get enemies early on, and sometimes not. Sometimes I felt I had to just walk through the spikes and take the hit to get to a part of the platform that was actually possible to reach another platform from, etc.

If the game doesn't have checkpoints I think it really needs them, or a pickup that allows you to keep going if you fall. I didn't feel like I needed the lives for obstacles a lot, it was just the falling that was really punishing.

Returning to that music ramping up tho, it was really good, and I wish I could've heard the full arrangement! The graphics are nice and the animation on the cat is cute. I really liked that you managed to get an intro cutscene in there as well!

Overall a cool game, but very tough!

A Well to Wonderland by Mathieu Chougui 2025-04-24T16:36:43Z

Fun! But really difficult for me 😅 I only managed to reach the second level once after trying dozens of times over the course of half an hour, so it was very punishing that there was no checkpoint.

I like the Wonderland direction, neat way of using it. Fits the LD theme well. I enjoyed the recognisable things from the story falling along the sides of the screen.

The music is really good and the ticking again fits the Alice story; it would've been cool if it'd been more incorporated into the gameplay as well, since there are already rhythm game elements with the arrows and the timing.

Timing is what I struggled the most with I think. I did eventually catch on to some things and get better but it was still very difficult. I think I would've liked to have three speeds, a slower one in addition to the two currently in the game. Also only speeding up while holding space instead of turning it on and off, as I often forgot to toggle it back (tho tbf that's a skill issue on my part!).

Overall I liked it and if I didn't have so little time left to play more LD games I would've kept trying! Luckily you've more than enough ratings, so good luck! 😁

Treats for Charybdis by fragskye 2025-04-25T20:23:32Z

Funny! And janky. Which was also funny. But it felt like it broke a couple of times too. I got the same thing as the image above. But a great idea and fairly good execution. The cinematic when the battery goes flying is great, and watching the tumbling and bonking is probably my favourite part. Got excited when there was a hill and it just kept going down and down and down and got me a lot of points.

And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad 😎

Anyway, I liked it!

Crates of Hell by dmaerzendorfer 2025-04-25T21:46:25Z

Oh, my *gosh*, does this game just keep giving you that nagging voice in your head going "just a few more, to see what happens next!". I was *stuck*. This game played me like a fiddle and reached out of the fourth wall to put me in the same purgatory as the little demon.

After I got enough looping messages I was finally able to break free and conclude that there probably isn't anything more to it, and the comments seem to confirm it, so I hope so!

The gameplay itself is a surprising amount of fun despite being so repetitive. Lots of polish and good feedback. Really generous hitboxes and I did wonder whether the crates actually gravitate towards the centre as long as your angle is close enough. Felt really good to get in that final hit and get all the goodness from the visuals as well as the audio. And what a beat!

The ongoing dialogue makes it feel almost like watching a video while doing chores. Addicting in a weird way.

I did have some issue that seemed like bugs. Sometimes crates wouldn't count and I even got a negative count one time. It seemed to stem from crates spawning within the green area at the start. I think maybe you should've avoided that in general since sometimes dialogue would disappear as soon as it started because the entire quota was filled before I even did anything.

Really cool! Hope I didn't miss anything.

Deep in the Mine by francescogorgone 2025-04-26T00:51:54Z

Nice game! Easy to understand but difficult to master.

Looks and sounds nice. There did seem to be some audio issue where the music almost sounded like it started over when it got faster, maybe that could've been alleviated by a smoother transition.

Since the progress bar on the right was a secondary obstacle, I think it would've been nice if there was some guaranteed distribution of blue gems so that losing due to an empty oxygen bar wasn't so random and it was more based on skill, tho other things might've needed some tweaking then since it wasn't too difficult to get some gems except when it gets *really* fast at the end.

Cool stuff!

LD58 — Collector

I Want Your Teeth by OddballDave 2025-10-23T14:35:55Z

Very cute! Difficult, as everyone says, but fun to figure out :)

The only level that felt unfair to me was the first one, where it seemed to be genuinely impossible half the time, at least with that kind of acceleration (maybe it's easier on controller?). Since it's so short, it probably didn't have to be random anyway, just one pattern (or a few) to master.

The comic book thing is very neat! I've wanted to do something panel-based before too but I was never able to figure anything out. This works really well. Just would've liked some grace time to read the prompt of each before I had to control it 😅

I actually thought the levels got easier if anything! Level two was the trickiest for me. Level four seemed like it'd be tough but it was fairly forgiving, and I got it on my third try without even hitting the bag directly, the tooth just bouncing off the wall (but it took me a lot more tries to get to that level in the first place).

Nice graphics and audio! Hope the person with the rotten tooth feels better now. Overall very nice and focussed little game with lots of style c:

Friendly Fire by Ava Skoog 2025-10-07T17:53:16Z

@rinzu: Sorry, I lost so much time to technical issues that I've decided to go with the 'extra' category this time instead so that I can take my time 🥲 I've updated the submission now. Hope to have it up this week!

Friendly Fire by Ava Skoog 2025-10-16T20:10:59Z

@local-minimum: Thank you! It's finally uploaded! 🥲 Caught the flu too just to make things worse.

Friendly Fire by Ava Skoog 2025-10-21T12:51:48Z

@jawdan, @local-minimum, @gamebuilder:

Thank you! Some good feedback here. Been stuck lying down and coughing for a couple of days, I'll make sure to play and rate your games before the time is up but probably tomorrow at the earliest :') Hope your flu hasn't been as debilitating, gamebuilder!

Thanks for the video! Bummer that you got some crab pathfinding bugs, especially at the end. If I'd had the time I'd've just baked/hardcoded the movement for that sequence. Navmesh stuff has been a real issue for this one, lots of fiddling and hacks… :(

As for camera sensitivity, there are controls to change it, I'd just forgotten to put them on the page, sorry. Done now. There's also a key to unlock/relock the cursor, maybe that would've fixed the panning. The voices are from zapsplat, already had them from the LD55 game so I threw them in.

Stampede Philarun by Local Minimum 2025-10-23T13:08:25Z

*Bicycle stand! Dinosaur Stan!* That's what I heard, anyway 😎

This was fun—challenging but not so challenging I couldn't make it in the end. Played with keyboard and it worked well, nudging yourself back and forth. Wonder if the smoother motion of a controller makes it easier.

Nice job using a new tool for the first time, how'd you find it? :) I remember having so many web export gotchas with Godot 3 the first time, but I assume that this is Godot 4. Any better? Considering updating for the next one…

I did run into the bug the first time right away on the second level and kept trying for way too long before I came back here and read about it. Restarting worked and it never happened again, luckily!

Looks fine but a little barebones, but the stamps sticking to the ball is a cool effect! I do like the suggestion in the comments of collected stamps appearing in the background but I can see how it'd've been a lot of work making all those pictures. The voice announcing the stamps is a fun(ny) substitute tho. Some music would've been neat.

Of course I had to keep playing when the game told me not to. I even beat the last bonus level three times just to be sure. I liked how it said *the end* after every bonus level. I went back and clicked the button on the first one too just to see if it was any different (which it was!).

Cool stuff!

§hadows by gamebuilder 2025-10-23T14:01:35Z

Another good puzzle in your usual style, very nice :) Almost a roguelike, having to start over and over and do better on each run with more information. Good music and visuals.

Pondering connections between mechanics and theme, given the inspirations and what you've mentioned in the comments. Have some ideas. But from a purely mechanical perspective I wasn't really sure when, for example, sorrow set in, or how it differs from hunger. Felt random. But maybe that was precisely the point!

The five or so areas were easy enough to keep track of, so I didn't have to draw up a map this time. Enjoyed trying various methods, like trying to get all the heads in one go before returning, or returning after each one to heal up. I liked figuring out the spells and when to use them; the green level with the water especially. I never figured out what I could do with the effigy, so I hope I didn't finish the game in an unintended way, because I didn't use it.

Again, another good one, well done :)

Cluster Claw by Jawdan 2025-10-24T17:14:25Z

I got the crown! 👑 What a wonderfully chaotic game, flying around in all directions with bits and bobs everywhere. Can't imagine what it'd've been like with sounds, especially for all those bullets bouncing around!

Simple but sweet graphics. I liked the zooms in the corridors between areas. Neat to have some choice in which direction to go to. Seemed like I'd be able to skip a lot of rooms on a second playthrough, at the cost of lower stats (and merging offensive and defensive power was neat in itself).

Movement was a bit finicky to me. I know the cursor couldn't be locked or you'd have less control over the claw, but it made it harder to rotate the ship too, I felt. I feel like my hits were maybe more down to luck than skill; but on the other hand it was fun to just spin around and let the projectiles go everywhere :p

Maybe there could've been more incentives to put some more consideration into how the ship was built, but then that would've messed with the fun of just scrambling to get upgrades. Maybe those are just two very different games. I think it worked well as it was! Cool stuff :)

LD41 — Combine 2 Incompatible Genres

Street Chess by OddballDave 2018-05-13T18:43:52Z

Interesting idea! I actually do like chess but despite having a really fancy, hand-crafted physical board and all, I never seem to play it. This was a fun twist on it.

The easiest setting was a breeze where I could win almost every time by just moving the same one pawn right up to the king, but obviously you thought of that as you introduced a lot more difficulty levels! I guess it would've been interesting to see the difficulty be based more on different approaches to strategy and less on ramping up the speed tho since it just feels unfair when the opponent is moving at a superhuman speed, but I guess that's difficult to pull off in a jam.

Based on your response with regards to AI above I guess you actually implemented it all by yourself rather than using a chess engine? Very impressive in that case! Nice job!

HellScape by Cassio Eduardo 2018-05-13T18:19:16Z

Whew! That was intense. I'm not a habitual player of shooters, so that part in itself was a bit tricky for me to do well at, and then I had to do all the running away from the wall of fire in addition to that. :p Nicely done! Those pits one could fall into were merciless!

I think this might've actually worked really well with automatic running and player choices along the way, kind of like Temple Run? I think it could be really interesting.

Really neat graphics. Despite, again, not really playing shooters, I do recognise the Doom homages! Audio was a bit barebones but I think bad speakers also was a bit of an issue on my side, where I almost couldn't hear anything besides the shooting. Maybe I should try again with headphones!

Fun idea and good execution with an impressive amount of content, altho I do believe in automated running! I'm guessing the levels are actually endless and procedurally stitched together from pieces? Or am I just too bad to reach the end? c:

Good work!

Cramzon Mine by recursor 2018-05-14T16:52:03Z

This was a lot of fun! Up to four items was no trouble keeping in my head but when you suddenly threw eight at me I had to make up a little rhyme for the whole sequence instead of just memorising them one by one. Thought myself quite clever! Unfortunately the time limit was just too short and after some ten tries I ultimately had to give up on finding even six or seven items within the time limit despite having figured out a way to keep them all in my head. Would love to see an updated version with a bit more balancing in that regard because overall the concept is solid!

I see you opted into the audio category but I never heard any sound. Is this a problem on my end? I'll be happy to update my audio score if I can get it working, in that case. If not, I think you can opt out of that category if you want to. Anyway, I could definitely see some cute music going with this, like in Tumble Drop or Scribblenauts!

The art style is charming! I like the monochrome look because it feels like paper cutouts. You could probably run with that and take it even further with the stylisation in a post jam version! I think vector graphics would've been perfect for this tho, what with the zooming and so on.

The physics were well suited to the game!

Besides the balancing issue and possible lack of audio I don't really have any complaints besides the fact that the little fish hook seemed to be bugged out because I accidentally got one into the box and tried to throw it out again but for some reason it would only inch along no matter how far I moved the mouse cursor and I was ultimately unable to get it out of there. Makes me wonder if I'd also been unable to get it into the box if that was my goal, but the hook never showed up in my list of items to collect, so I never tried it.

Overall a fun jam game with great potential for further development. Nicely done!

Cramzon Mine by recursor 2018-05-16T11:15:54Z

@recursor: Too late for me to correct it now, but I eventually figured out that for some reason web builds of Unity games all failed to play audio on this computer for some reason. :c Ended up just playing games I could download for the rest of the rating period to make sure that I wasn't missing anything. Of course you didn't have a non-web build anyway so I guess I wouldn't have been able to fix that anyhow. Sorry about that! ):

Shutin by Ava Skoog 2018-04-25T17:56:15Z

@mattpattie2: Sorry! It got late (stayed up until submission hour) and I didn't want to wait for the builds (web especially takes forever on this computer) and spend time making the page look nice with screenshots and so on so I just left it and went to sleep and then some stuff got in the way. All fixed up now, finally! c:

Shutin by Ava Skoog 2018-04-26T12:57:55Z

Thanks, everyone!

@silkworm-sweatshop: You're the second one to express confusion about that—I wonder if maybe apartment buildings with trash chutes in the stairwell aren't as universally common as they are where I am? :p And of course not everyone has lived in an apartment anyway. Where I live we actually can't use it (it's locked) but there still is one, heh.

Shutin by Ava Skoog 2018-04-26T16:26:25Z

@silkworm-sweatshop: You can't, but it's right outside the door. p:

Shutin by Ava Skoog 2018-04-27T08:40:38Z

Thanks a lot! <3 After finally having had the time to try the game out myself for real and watching some other people play it, I've uploaded an updated version with some bug fixes now.

@drludos: Shaders and textures! c:

Shutin by Ava Skoog 2018-04-27T14:27:30Z

@pndaa: Dang it, I thought I'd fixed that issue! Will look at it again!

Shutin by Ava Skoog 2018-04-27T15:18:44Z

@pndaa: Should be good now!

Thanks again, everyone! c: There isn't really a win state to this game, so it really is about how long you can last.

Shutin by Ava Skoog 2018-05-26T12:00:46Z

Late announcement that game has been posted to itch.io: https://prinsessa.itch.io/

Game Jam the Game by Jacksendary 2018-05-15T11:34:31Z

God dag!

My sentiments are more or less the same as those already expressed, I guess. It looks and sounds nice and it's fun thinking up different games, but on the whole there isn't a lot of feedback (gameplay-wise; of course each game gets literal feedback!) and it feels a bit repetitive. I'm not sure what I'd add, tho!

I haven't played Game Dev Tycoon, tho I'm aware of it, so I don't know how similar the two are, but I'm guessing this is a bit like a lite version of that? c:

The music is really good! Could listen to that for a while for sure, and that definitely happens as the player spends some time trying out different combinations.

Unfortunately I never managed to get that perfect score, but as you said yourself, it's not an easy feat! I did do quite well with a few concepts tho, and scored some nines at least! Afraid I don't remember what exciting combination gave me those, tho. :p

Flot spil, men der mangler måske noget?! :thumbsup:

Self Golf by SecondDimension 2018-05-15T11:18:18Z

Wow! Looks like I'm the world's uncontested queen of golf! :sunglasses:

selfgolf.png

This is quite probably my favourite entry so far! It definitely received the highest ratings I've given, that's for sure. The main concept is great, but in addition to that the entire game just feels incredibly complete and polished with high quality assets and lovely details. <3

You've really gotten the audio down, for one. It reminds me a lot of other golf games. The applause after finishing a level is like having a cherry on top and the music is just so cozy and relaxing. The actual golf sounds are on point as well.

Same goes for the graphics. I definitely noticed all the little details such as the flowers moving in the wind and the little bees buzzing about to help sell that outdoors golf feeling. I could almost smell the grass! Lucky I'm not allergic!

I didn't even realise there was a scoreboard until I'd finished the 18 holes. I looked at my score and thought to myself "that's pretty okay, isn't it?". I've never really played golf besides minigolf more than half a lifetime ago and I never really learned what par and so on means, so I wasn't sure. Seems it was indeed an okay score?! :D

Gorgeous game. Loved it! <3

R-Trooper Squad by SelfTitled 2018-05-13T19:10:26Z

This was the perfect game for me! I'm really bad at actual real time strategy, so being able to sit back and plan things out, while still having things play out at a decent pace was great. Could sip some coffee at the same time~

An interesting take on the theme too. One would think that turn-based and real time strategy would be polar opposite and thereby incompatible indeed, but you managed to figure out a cool compromise!

Overall enjoyed it! Too bad there was no audio. ): Great job!

Shootanoid by drludos 2018-05-14T13:31:07Z

Great game! The difficulty really got ramped up after the first two levels. It was interesting finding a balance between activating few balls which makes it take longer to clear the level but easier to avoid the balls, or activating many of them, which clears the level fast, but makes it harder to stay alive!

At some point, however, I did find it to be not completely, but fairly, safe to just sit in a corner and shoot diagonally at anything approaching, which helped me do a lot better, so maybe that's something to look at if you decide to make a fuller version of this game!

Not a lot of audio to speak of, but of course you opted out of that category. Still, a little volume balancing would've been good, because the bleep on startup was at a level that seemed good, so I kept my speaker at that level, but when I died for the first time I jumped into the air because it was so loud. Just glad I wasn't wearing headphones. :p It didn't bother me (I actually kind of liked it!) but some of the impact sounds were a bit like biting and chewing a popsicle which some people might not be able to listen to at all (kind of like nails on a chalkboard), so may be worth considering!

Gameplay and levels were great. You managed to figure out a bunch of different concepts and ways of using the mechanic, allowing the player to feel a little clever after figuring out the best strategy to go about each new challenge. And challenging it was!

Marvelous job!

Mobile in the Automobile by urbanhelsing 2018-05-15T20:12:57Z

Dang, this was a lot of fun! This idea really does have a surprising amount of potential. I'm not sure what it is, and maybe it's just me, but I find this kind of multitasking surprisingly easy (while I can't play the piano two-handed for the life of me, so it's very interesting and I do wonder about the neuroscience behind it all!).

Unfortunately the car was just really, really difficult to control. It felt like every minuscule nudge in one direction or the other at anything above just a little bit of speed made the car spin uncontrollably and do a 180 so I ended up inching along reaaaally slowly as that was the only strategy I found that worked for me. ): I'd really love to play an updated version with modified car controls because the basic idea is great and the game is a lot of fun already!

The music at the title screen was actually a bit scary, haha. But I guess that fits the horror that awaits anybody who does truly think it a sound idea to play games while driving... Liked the main gameplay music too!

Great concept which really made me feel quite cool being able to do two things quite easily at the same time that could be even better with a bit of fine-tuning. Good work! C:

Good Fighter by pndaa 2018-05-14T15:37:34Z

Not bad! Ultimately I was never able to beat the game but I got really close on one of my earlier tries. ): The music is done professionally and fits well. Seemed to require a lot of precision tho and sometimes it felt like it wouldn't register when I was sure I was on the beat. Not sure if that means I'm just bad at keeping up or if the graphics are actually not entirely synchronised with the music. Overall it was a fun idea and I think it worked rather well; just needs a little bit of fine-tuning IMO! Well done!

Toodee and Topdee by dietzribi 2018-05-14T20:57:08Z

Such a top notch game! I came here after playing INSiTU which I found on the front page, and you too had commented on it, claiming your game was similar. Indeed it was! Yet it played quite differently despite the same main mechanic, which was really cool. I guess it was the splitting of characters that did it, since otherwise the entries really were overwhelmingly alike, down to the focus on crate pushing!

Unfortunately I thought I'd bumped into a bug at the same place that @bartosz screenshot above, so I turned the game off. Reading the response to their reply, I realise that the level is actually supposed to be like that and beatable. I was just about to go to bed after playing this one, so unfortunately I'm too tired to restart the game and replay every level up to that point, but I've honestly seen (and heard) enough to have a thoroughly positive opinion of this game. Absolutely one of my favourite entries so far!

I guess, based on the fact that the game had previously built the enemies up as instant death on touch, that it is indeed quite non-intuitive that it should be helpful in the level I got stuck on tho, so if you choose to keep working on this game post-jam it would definitely be great if you could introduce that mechanic more clearly.

Super charming to have a little story to go along with it too. Got a chuckle out of me when it straight out referenced the theme.

The music is amazing! It's just what I'd expect based on the feeling of the rest of the game and reminds me of Scribblenauts.

Graphics are really nice too and it's a super nice touch that the shadows (like of the clouds) move when the perspective changes.

Only real complaint would be the input layout. It was a bit awkward having to completely change my hand position just to restart the level or unpause at the beginning of it. Could do with some work. Also would love to play with a gamepad.

Would play an extended post jam version for sure!

Absolutely marvelous. Fantastic work! <3

EXTREME EXTERMINATION DEFENSE by chaoclypse 2018-05-14T19:27:37Z

Really neat concept, and I'm coming to it just after playing another combination with tower defense where I explained that it's not usually my genre but that combining it with the second genre made it work a lot more for me, and I can say the very same of this combination too!

Solid idea that's unfortunately not allowed to reach its full potential due to the car being very difficult to control. I'm not sure exactly what it is but I think it's the angular momentum being so intense and the car never really going where I expect it to after having turned a bit. It made it very, very difficult to hit any bugs with the car and ultimately I had to rely on the towers doing almost all of the work for me, turning it into a regular tower defense game. ):

I really think you could go somewhere with this if you kept working on it post jam and tried to tighten those car controls because, again, it definitely is a cool concept that really works.

I can see that you borrowed music and opted out of the audio category, but my compliments to the author of the music nonetheless! Good track, and it was a good choice for this game. Fit really well. Good work on sound effects too.

Nice job overall!

Similize the Savages by silkworm_sweatshop 2018-05-13T18:03:30Z

There are some seriously dark undertones to this! I eventually figured out that the winning strategy for a steadily increasing population was to kill off all the green (I assume sick) people and to turn any school built into a factory or residence, while also culling any scientist or freshman that managed to slip out of the school before I got to it! Scary stuff.

I did get the notification saying I'd reached the final goal but it coïncided with a robot blasting my town to pieces, so I never actually saw it reach a hundred and got a little confused. Decided to keep playing until I did reach it (again?) and eventually my strategy above got me there after some ups and downs (at one point falling all the way back to 19 people!).

Definitely not what I initially expected after just eyeing the description and seeing the screenshot of the cavemen. I thought I'd be fighting them throughout the entire game! Was surprised to see how much more complex it got.

Adore the music. Nice sound effects. Cute graphics. Good indication as to which gun ray is currently selected. Overall feels very complete and nicely packaged. Well done!

KartVania by tifu 2018-05-12T08:30:20Z

Loved it! Despite the lack of audio and a "proper" ending it had a lot of content and it was great fun figuring everything out.

Seems the slow start speed has been thoroughly covered in previous comments already, but at least it made the eventual speed upgrades feel very good.

Too bad about the lack of sound since it would've helped a lot in the boss fights, but it worked out anyway. c:

Was really nice to be able to play with a controller, tho my finger started hurting a bit after having to press the trigger down for so long, so maybe a different button would've been better since you didn't seem to be using the analogue feature of the trigger anyway. Just pressing the stick forward did work at times tho but sometimes the car would randomly just stop, so the safest bet was to keep using the trigger anyway.

I guess I'm not totally on board with the 'racer' aspect of it, since besides the actual race against one of the minibosses, it's more that the character happens to be sitting in a vehicle, and throughout most of the game the player isn't really racing per se. But it was great fun either way!

Crazy Cube by YANIV 2018-05-14T17:14:15Z

Such a fun idea! I'm not sure I'd agree that it's really a "dice game" in the sense of the genre since that would imply randomness whereas here I had full control over how the die would roll, but a great concept nonetheless. Enjoyed it a lot! Unfortunately I wasn't good enough to reach the end despite many attempts. :p

I see you opted into the audio category but I couldn't hear any sound (tried both web and .exe)... Is that a problem on my end or was there actually no sound? I think you can opt out of the audio category in that case if you want to. c:

Not really sure what else to say. It felt quite original and I really liked the æsthetic of using other "toy"-like elements like the LEGO bricks. I think you could really build on that and especially sell it with fittingly accompanying music (perhaps with toy instruments) if you decided to keep working on this post jam!

Would be nice to move a little faster and to be able to shoot while rolling (with the number of bullets corresponding to the side about to be the current one).

Really cool entry! Good job!

¶City by Sophie 2018-05-13T18:25:58Z

It's an impressive game but I guess it's just really not my genre. ): There's so much to keep track of and it makes me a little overwhelmed. That's a personal trait of mine and obviously won't affect my ratings since, again, this is really impressive. Lots of content (as your statistics so clearly show!) and lots of systems!

As an apartment-dweller (and someone who set their own LD game in an apartment!), after taking offense to the game saying apartments were for people who "can't afford better" I made it my goal to build apartments everywhere and demolish every other kind of residence in town but ultimately I never got very far. :p

All of your entries that I've played over the LD's so far really show that this is indeed YOUR genre tho. You're amazing at this and I know there are people other than me who can really get into games like this. Keep up the good work (unless you don't feel like it, of course; no pressure!). :D

(P.S. there was a bit of repetition of commands sometimes and as someone used to typing in terminals it would be really cool to have the feature of being able to press the up arrow key to scroll through previously used commands!)

Super Dashball by SecretPocketCat 2018-05-15T15:46:36Z

Wow! This is one of those really simple but also really effective games. I never quite managed to settle on projects like that for jams myself, but I can imagine they're very rewarding to work on because you can get the mechanics down relatively quickly and then just spending the rest of the time polishing, polishing, polishing. Is that right? It definitely feels that way anyhow!

I feel like I have to expand on that. Came here because you posted in my gamepad thread, so that alone helped make the game feel great, but it probably feels really good with a keyboard too (for some reason I didn't think of trying that until writing this) because everything just feels so perfectly fine-tuned. I feel like I have absolutely full control over every minute motion and no matter whether I approach the ball dead on or by spinning my little cube it always seems to go exactly where I expect it to. Whenever something goes wrong and I die I 100% feel like it was my own fault and that I can identify exactly what I did wrong. I'm blabbering on here, but I'm genuinely amazed!

Audio and graphics work great as well, tho I know you opted out of the former category. Still, my compliments to the author of the tune! Good choice. Really liked the scrolling backgrounds.

Would've played some more if I didn't have so little time left to keep playing a couple of more LD games before the rating period is over! <3

P.S. You seem to have written "player 1" over both controller schemes on the help screen, where I suspect the rightmost one was meant to be "player 2". :p Doesn't really matter, but thought you'd like to know if you hadn't noticed already!

Super Dashball by SecretPocketCat 2018-05-16T10:34:13Z

@secretpocketcat: Yeah, for some reason the web player didn't want to play sound in any Unity games yesterday so I basically had to, but I also imagined gamepad input would be more likely to work well in the native build. c:

Super Dashball by SecretPocketCat 2018-05-16T16:28:27Z

@secretpocketcat: Ooooh, I actually did read about that update but I'd completely forgotten about it again! Probably that then since I did update Chrome on the same day to see if I could fix another game that wouldn't start. :c But yeah, I just downloaded your game right away so I haven't actually tested the sound on yours specifically. I just stopped playing web builds in general after I noticed it the first time. Gave it a try right now tho just to see, and indeed sound does work, so yay!

Elemento by Togis 2018-05-14T19:12:29Z

Great game! I'm not usually into tower defense but the element combination mechanic made it a lot of fun for me, so that genre mashup worked out really well. c:

Overall it felt very polished, only really missing additional content and more levels to play. I don't have a lot of complaints besides some of the mechanics initially being a little confusing, like how when I didn't have the materials to finish up a tower I thought the game had bugged out when I couldn't pick up the element floating on top of the tower nor keep building, so it would've been great to have some kind of UI element to make that clear, but overall the interface was great and the tooltips really helped. A lot of the icons were self-explanatory altho the earth one confused me. :p

The music was really nice so I'm surprised to see that it was generated. HAS SCIENCE GONE TOO FAR??! The style of the music did seem like a funny choice for this kind of game tho but it made it all the cozier, actually. Very soothing. I could pause the game and relax while mixing my elements and planning out my next step while sipping on a cup of coffee and lounging to the mellow tunes~

Really nicely done! Would definitely have kept playing if there were more levels!

The Place by KRP 2018-05-13T17:07:33Z

Finally played it! Was a bit confused at first, but once I realised what the pillars did and that the big boxes were checkpoints it started feeling a lot better. Just wish I'd had a life meter!

The death sound made me jump at least one metre into the air at least twice before I had to turn the volume down so you did get a jump scare out of me in addition to the more sophisticated horror induced by the limited range of vision. :p

Overall good fun! I like puzzling. I actually felt I fared better against the final boss than the small enemies thanks to the things I was able to cover behind. Not sure if I was even hit once by the boss actually, haha. Introduced some more strategy to the combat, which was great!

As an aside, I managed to move away while I was striking one of the level-changing pillars, inducing this bug where I got stuck and had to restart:

boegg1.png

Dyeswap by morphine 2018-05-15T16:22:49Z

What a great game! Just played through all of it. With a gamepad, as you notified me was possible! <3

I really, really love puzzlers and this was a great one. Really impressed by how many levels there were too since churning out content usually is one of the biggest issues with the LD time limit. Seems you must've found your mechanics quite soon into the jam?

Did not initially except having to do anything time critical, so at first I got kind of stuck for a while at the first level that forced me to quickly shoot in midair while also controlling the character. It was difficult! But finally I made it and after that initial one I learned to expect it, so the next time the same kind of challenge cropped up, I figured it out much faster. Might've been good to maybe have something to explain or indicate this a little more clearly. c:

The music wasn't technically bad but it kind of stressed me out and I think I would've liked something more mellow for this kind of game where I have to spend time thinking and experimenting in a mostly non-action oriented fashion, so maybe it wasn't the best fit for this game. Ended up having the volume turned way down. But again, not because the compositions (impressed that you had more than one, at that!) weren't good but because they made me feel an urgency that wasn't actually there. :p

Also super nice touch with the camera going through the logo at the beginning! Did not expect that at all. Might have to try to squeeze something similar into a future game myself if it seems fitting of the game and I have the time!

Overall one of my absolute favourite entries so far that scored really high with me! Would adore playing an extended version with more levels. Fantastic work!

Dyeswap by morphine 2018-05-16T11:32:23Z

Congratulations on some great final scores! You really deserve it! :D

GuitarPicks by Solnak 2018-05-13T19:17:41Z

Wonky story with engaging gameplay. c: Feels polished and complete overall with graphics, mechanics and audio and even a little story. It's all there. And of course the procedural generation makes for endless gameplay until the player tires! Figuring out the mechanics can be a little confusing at first. I wonder if I would've done as well if I hadn't initially seen this on stream with you providing some explanations in the chat, but having to provide instructions outside of the game is common in jams and not really something I would stress too much. As long as the instructions are available at all! Very good entry!

Super Slime Slasher Ultra by sebastianscaini 2018-05-15T15:26:30Z

Quite a solid game! My main issues with it are mostly down to subjective reasons as the game was objectively quite polished and well done! c:

Some really neat concepts explored here. It was sometimes tricky to not accidentally get the wrong colour and have to start over when they really started swarming in, which is the kind of challenge I guess you were going for! It felt a little too easy to stay alive tho so it would've been neat if the difficulty ramped up faster and/or more.

Really nice to have a proper tutorial tho I feel it could've been quite a lot shorter and still explain everything unambiguously. :p

Came running as soon as I saw that it has gamepad support because that's such a great way to make something just feel that much more like a "real" game to me as someone who prefers playing games on consoles (unfortunately not something I implemented in my own entry)! <3

I do feel the scheme was a little wonky tho. It really started hurting my finger after a while of spamming the shoulder button and it was difficult to move the secondary stick at the same time. Would've liked it if the sword just stayed in the last direction pressed instead of reverting back so that I could let go of the stick and go a little easier on my fingers. Not sure overall what would be a better scheme tho. Maybe using the left hand trigger instead since walking requires less precision? Also I don't think it was possible to access main menu options using the gamepad unless I missed something? ):

Nice audio and music! I personally find "real people's voices" a bit awkward in games and prefer Zelda or Banjo style vocations, but obviously that's really a personal preference. Would've been nice to have audio cues coupled with text instead for me, but again, a very personal thing. It did confuse me at times tho, because sometimes the narrator would say negative things while I was doing well and not taking any damage and sometimes it would prompt me that it was time to collect coins when in fact there weren't any. :p Might want to look into that, could be a bug!

Collecting coins was a very satisfactory addition to it! Seeing them just rain down felt great.

Overall a good game that I quite liked! Nice work! c:

INSiTU by tulipekoni 2018-05-14T20:20:37Z

Super super super nice game! Love me a good puzzle and this not only had a really cool main mechanic but it was also challenging (made me feel clever!) and had more content than I expected from an LD game. Props also for the voiced intro! Would've been a bonus to have subtitles for people with low volume or impaired hearing! c:

Did encounter a few bugs while playing. When I cleared the first level and went through the exit I just fell outside of the level, no transition to the next one triggering, so I had to restart the game. On two occasions the game also just froze entirely. And the music just stopped playing at some point. No biggies, but probably good for you to know!

Solid mechanics, music and audio. Felt very complete. Would love to play an extended version with more levels and more puzzle elements than the boxes and the buttons introduced. You've really got a knack for building levels because none of them felt immediately obvious to me.

Minor detail, but would've been nice to have the buttons on the keyboard farther apart. Was easy to accidentally flip the level with E when trying to jump with W or restarting the entire level with R when trying to flip it with E.

Fantastic entry that I really enjoyed. Awesome work!

Just Relax by plufmot 2018-05-15T15:00:30Z

Dang it, I really wanna play, but I can't get it working. ): I'm running the latest Chrome (I updated just a minute ago) on Windows 7. If this isn't inherently a web game written in JS or something, could you perhaps just provide a native executable? I'd be happy to play that if so!

Just Relax by plufmot 2018-05-15T17:28:27Z

I've got two OS's on this computer and I booted into the other one to see if another game that wouldn't work on Windows would work here on Ubuntu and since I happen to be using Firefox there I tried your game again too and it worked this time, yay! :D

It does have the relaxing aspect that's in the title for sure, and the music definitely helps a lot with that. It's got a really great mood to it.

Gameplay ended up confusing me a bit tho because I originally thought hitting enough dark boxes would kill me and force me to restart the level but I soon realised that I could hit them as many times as I wanted to, so that suddenly removed the challenge. Is it meant to be self-imposed? I did notice the counter but it didn't seem to be doing anything. ):

Really love the music! My only audio complaint would be that the win fanfare really clashes with the music. I think it would've worked better to use notes from the music to make them mesh. But no biggie since that sound was only heard with at least a minute in between or so! c:

The graphics are as simple as can be so it's difficult to say a lot about them, but it's a classic, cohesive style that works, especially for games like these, and as long as the æsthetic is consistent (which it is here) I think it's always a safe bet. Looks very nice and clean!

Overall a fun game but I feel like it would've been more so if there was actually some penalty for touching the dark areas, that's all. :p Really nice work!

Ms Grunhilde's Sandwiches by pparadigm 2018-05-15T10:43:13Z

Went to bed after posting on the front page yesterday but I saw your comment and came here to play your game today! c:

Such a cute little feelgood experience. It's too bad you were never able to quite finish it up as I would've loved to keep playing after finishing up the first day's sandwich.

The little story at the beginning was a great touch, and after reading your comments here I see that your plan was to keep the story going throughout the game. Yeah, that's difficult to do in a jam, producing a lot of content after getting the mechanics in place. Are you going to keep working on it post jam?

The solution for resizing the window was very original, haha. Never seen that before!

Great music too. Really complemented the gameplay and the general mood set up by the story.

Lovely game!

Pacifist Terrorist by bryyrt 2018-05-15T10:57:12Z

I agree with previous posters that it's an interesting concept! I'm sure parallels can be drawn to other games but I'm not sure I've quite played something like it before myself so it was a bit new to me. I'm pretty sure any manner of intentionally killing people disqualifies someone as a pacifist tho. ;pp

It was kind of funny that the title for the game changes between every reference to it. The URL to this page says "unnamed game", the title says "Pacifist Terrorist", the .exe just says "Ludum Dare 41" and the caption of the window when the game is running says "The Adventures of Thiccy Boi"!

Music was really good! Nicely balanced volume with the sound effects as well.

Overall it worked out quite well and I'd really only add some more content, which of course is the most difficult part of a jam with limited time. I never figured out what the coins were for! But I also never managed to win a stage, if that's possible. Is it?

My only real complaint is that the input scheme was a bit wonky. The mouse was only used to click 'play' which was a bit awkward. Could've probably used the enter key instead. Also confused about the 'options' button because all it seemed to do was change the size of the window. It also wasn't obvious that I had to press escape to go back to the main menu after dying. But the gameplay input was perfect, and that was of course the most important!

Engaging game and cool idea. Good work!

Moon Baller by coatline 2018-05-14T16:01:54Z

That was intense! I'm sure some fast-paced music could've made it even more so, haha.

I was a little confused about the occasional slow motion accompanied by text saying "meteor attack" because as far as I could see I was constantly under attack by meteors and not just in those moments. What was the difference in those particular instances? :p

Challenging. Like the idea. Just needs a little something extra, m'thinks. Good job!

Type n' Jump by Richard N Silva 2018-05-14T19:40:26Z

One of the best entries I've played so far! Over the last few LD's I've actually started seeing quite a few of these action games with text-based input which is a really interesting concept.

As a seasoned terminal user I do wish I'd been able to press the up arrow to get at my most recently used command(s) without retyping tho. c;

Overall really solid, polished and finished. Gameplay, graphics, audio... It's all there. Of course it seems some of the commands were newer additions not originally there? Guess maybe I played a somewhat improved version? Nonetheless!

Great music and sounds. My only complaint is the mixing. The music was very low compared to the effects and after decreasing the volume to a level where the sound effects felt good, I could hardly hear the music. :c

I've really got nothing else to comment on. Again, it's a really solid entry and the only thing I'd add is more levels, and of course we all know how little time there is for content in a jam. I'm always impressed by the few people who somehow manage to produce a lot of it. :p Really nice work!

Escape from... something by Oxygenium 2018-05-14T15:55:13Z

Enjoyed it! Wish there were more levels, because I totally would've kept playing! C:

Perhaps stealth plus puzzle isn't the most unexpected combination of genres, but it definitely makes for engaging gameplay, and LD is definitely a good way to try out new ideas. You could keep working on this post jam for sure!

My only real complaint is that the character was sliding around, which made it feel a bit unfair sometimes when I slid into the red border around the level and died. I also ended up never using the run button because I felt that the normal speed was fast enough and again I was afraid of sliding out of the level if I went even faster. Did crouch a lot tho!

Seeing the range and visual field of the enemies directly was really neat, and it was great to see the visualisation update while holding the crouch button.

The few puzzles there were were challenging enough, especially the last one!

Interesting choice of background audio, haha.

Overall, nice job!

Silent Rythm - A horror rythm game (download link available) by facepalmpt 2018-05-12T07:37:58Z

Based on the comments I'm getting the impression that there is indeed music in this game, but it won't work for me, which is obviously a problem for a rhythm game. ): Am I mistaken or is there actually no music?

Silent Rythm - A horror rythm game (download link available) by facepalmpt 2018-05-13T10:10:01Z

@facepalmpt: Hmm, I couldn't hear anything like that either! ): Maybe my speakers just aren't good enough. Might be able to try again with headphones later!

Chefspedition by Sean Oneil 2018-05-15T17:07:29Z

Since it's nearing the end of the rating period I finally booted into Linux since I got stuck on Windows, and what do you know? The game worked! No sound instead for some reason, but luckily that doesn't break the game and since I'd already heard the music while trying to play on Windows I was able to rate that anyway as well! c:

This concept is fun! I'm enjoying the various ways people are trying to get the narrative element of combat out of RPG's without really changing the mechanics, tho of course this does come with the cooking mechanic additionally. It was nice to be able to cook in "battle" as well. Wish I'd been able to eat outside of it too tho!

It's a big game, and a rather difficult, so I never managed to get anywhere near those 25 recipes but I felt I did okay for a while until I ended up with an encounter with an enemy who just didn't want to eat anything I had, eventually killing me. :p Was nice to see that trying to run like ten times actually did end up working sometimes tho because in situations like that, that was the only option I had.

Figuring out what sort of food would appease what creature didn't feel quite obvious, but maybe that was the point, learning as one goes along, which is fine.

On the whole I don't really have a lot more to say with regards to gameplay. Everything worked quite well, but I do wish the random encounters would've been juuuust a tad less frequent!

The music was nice! Only criticism in that regard is that it would be nice if it didn't keep starting over, tho somehow it actually ended up being a lot less grating than it could have been. I guess the uniformity of the tune did that.

Graphics mostly make it clear what's going on but it wasn't obvious if some path was walled or not, but you did put in the message telling the player they can't go a particular way so that quickly resolves it anyhow! I think smooth scrolling would've been nice. c:

Overall a cool concept and nice gameplay. Just a tad too difficult for me to successfully play all the way through, haha. Good job!

LD59 — Signal

Happiness by OddballDave 2026-05-04T12:47:49Z

This was great! I like the painterly fuzz. Nice, large drawings too, must've taken some time. I liked the puzzle, and it was fun to juggle things back and forth (a swap button would've been nice).

It felt a bit janky at times but it helped once I realised that you can just click what's hovered and don't have to use the "take" buttons (which often didn't take what I expected). I also had a bug where I think two things got into a loop of holding each other or something and started violently swinging back and forth :p Luckily it's not a huge deal to have to start this game over.

The voice acting is neat! Recognising the voice from previous games of course.

Best part is the recursive stacking. Some funny combos you have to do. Short but sweet and really nice to look at, well done! c:

Samband by Ava Skoog 2026-04-22T08:45:08Z

Thanks to everyone who played so far! Really nice to see familiar faces once again—will be playing and rating yours soon too :)

I was kinda hoping you'd write stuff down and make the game as analogue as I tried to make it look, so I'm glad it happened!

@local-minimum: Thanks for the video! I did intend for "figuring out what the objective even is" to be a part of the game, but you might be right that some more feedback like a different pointer would've been good. As for the name, it can have a couple of meanings including *contact*, *connection*, and *correlation*, so I thought it was a nice fit :)

@kanity, hopefully this clue is enough: make sure you really try *every* button in response to the red one, and one of them should do something~

Samband by Ava Skoog 2026-05-07T10:12:40Z

Thanks for playing to you as well! Some interesting trivia there 👀

Glad it helped with the thinking! Always working on Ảo on and off, yeah. Mostly writing lately. But nothing to show yet.

Samband by Ava Skoog 2026-05-10T11:50:46Z

Thanks again to everyone who played and rated!

Operation Alien Translation by Sheepolution 2026-05-07T19:58:40Z

Fun and funny, with lots of polish! I guess the game itself is simple but all the framing really elevates it, and I think it could work as a longer game if you found ways to extend the idea.

Looks nice, sounds nice, and the cutscenes are impressive. I've been watching the original Stargate recently, so it made me think of that, with the military breathing down the neck of the language nerd.

Gameplay is fun. I kind of just went with the first thing I thought of for all of them and those mnemonics seem to have been good enough because I managed to remember them all the whole way through :p Would be fun to see some increased difficulty in a longer version by introducing barely different symbols etc.

I didn't get all of the symbols in the text you asked us to comment, but I got a screenshot of my final sentence in the game:

operation_alien_translation.PNG

Overall a very pleasant game with a good concept that I think has some more potential mileage worth exploring. Good stuff, thanks for making it! :)

What's that signal? by Local Minimum 2026-05-04T13:13:30Z

So good! Really creative, both in terms of the theme and in general. Whispering is easily difficult to listen to if it isn't recorded carefully (mouth sounds) so you did a great job there. I did have to play in a small window to deal with all the movement tho, so I'm glad I didn't have to read anything too tiny. The scrolling text is a cool effect. And what a signal that turned out to be. Had me in the first half, as they say. Extra points for originality on this one, good stuff. c:

Signal Space by ping78 2026-05-07T21:02:21Z

Nice and clean game! Simple but fun and polished through and through :)

Looks and sound nice, feels intuitive. Was unsure about the single life at first, but it made it very tense every time a ship showed up (immediately being able to spot the red is great, works even with sound off) and it wasn't so difficult to fight them off that it made it impossible to progress, so I think it was a good choice.

I did feel the acceleration was a bit fast, I ended up flinging myself around and bumping the rocks away before I got more used to it, but maybe that's actually a boon too for the difficulty. Being able to move rocks is nice in general, to make sure your relays are close enough, so there's a bit of risk-reward there if you can also bump them in the wrong direction I guess.

I did eventually seem to randomly die from all my relays suddenly disconnecting even tho I was right next to them, don't know if that's a bug or me misunderstanding something.

Overall very good game and a bit addictive, makes you want to retry when you die. Got a couple hundred relays!

Twisted Pair by pfeyffer 2026-05-05T07:51:36Z

Nice and solid game—wish there were more levels! Played this in the morning before work and it was a nice and relaxed one to go with my coffee :)

It's fun to tinker around without necessarily having a plan too, which is helped by the fact that a short circuit doesn't completely reset you, but just gives you some nice visual and sound effects.

Music was good and fit well into the relaxed mood. The wire graphics were nice and intuitive, and the mechanic that figures out which ones to light up is cool.

I like the corkboard and graph paper adding to the tactile feel!

Don't really have any nitpicks or critique, it was just nice, and I would've kept playing if there was more!

PING by christina-antoinette-neofotistou 2026-05-04T13:02:59Z

Very pretty game! Premade sprites for the angles is a really nice touch. Sounds good too! c:

Feels nice and intuitive to play. I did have a bug on my very second fling ever where I went in the opposite direction of the arrow (guessing I was right next to a wall) and managed to fly through the walls out of bounds, but I wasn't able to recreate it, and I never had any issues again.

It's a great kind of game to have hidden secrets, so it's nice that there are some, and that the screen between levels hints at it. Makes it all the more fun to replay levels, besides trying to beat them in fewer flings of course.

Good take on the theme too, nicely done! The bat is very cute 🦇

Wave Matcher by R4ndomThunder 2026-05-08T20:19:16Z

Really pretty! Got quite immersed in that room. You didn't need to add all that, but you did! :)

Many great touches all around. Nice to tinker with the waves to some relaxing music. Unfortunately the company didn't appreciate my relaxed approach and promptly fired me for not delivering fast enough. I struggled with my third wave, which was really wide, lots of back and forth between the dials.

Felt good to control. I guess if you didn't have the mouse look for the camera, you could've made the mouse turn the dials in a tactile way, but this works too. I do wish they turned faster.

Nice and simple game but with a lot of polish to make it feel great, cool stuff!

Gecko's Odyssey by RAFFE 2026-05-07T21:42:36Z

Very pretty, I like the pixel and 3D mix! Nice colours and good music, solid thematically. The pan down at the beginning looks great! I think there's really something here, there are just a couple of things that get in the way.

Physics-based games are unpredictable of course, so having a reset button is good if it really breaks, but I think for such a large level you should have ways of getting stuff back if you fall down and can't reach them again. Some way for them to respawn or reset. Or maybe just checkpoints, I wasn't able to finish the game (I'll try again, but I'm short on time right now) so I don't know if there are some already.

The really big thing for me is that the UFO can get stuck. I think it probably shouldn't be affected by physics at all. The way the lights change when it's stuck is a nice touch, but it's not fun when it gets jammed somewhere and you have to restart the whole thing :(

Hope I don't come off too negative, I really liked the game and I think it's almost perfect if these issues get worked out one way or another, so I just wanted to make sure I described them. I've still given you high scores in most categories! c:

The level is gorgeous and the character is very cute, and the whole UFO idea is a great mechanic. You got a lot done in a short time, and it's impressive.

The Lighthouse by Erk 2026-05-08T21:11:00Z

Great little game, and funny! I shivered the timbers of many a biscuit-eaters before I met with Davy Jones's locker! ⚓

Looks nice with the beam swinging around in the night like a sonar. You definitely have to use the light to spot the ships, but I like that you can still see enough to make out their silhouettes after you've found them, since usually you'd have to swing the light back around to actually scare them off.

The sound of the waves is great, and the piratey music fits really well. But all those voice clips are the highlight! I'm guessing you've opted out of the audio category because you didn't make the music, but I'm sad I can't rate you for the voice lines :(

Gets quite difficult eventually. I'm guessing it's just about seeing how high you can score and that there's no special event that happens later? Otherwise I didn't get that far unfortunately.

Good stuff!

I Contact by gamebuilder 2026-05-04T13:32:53Z

Another good one, if a little short compared to some of your previous games :) Appreciate the consistent style between them. Nice, moody audio and visuals as always.

Perhaps going in with fewer preconceptions would've been better, as I thought for sure I'd have to refill my opacity to be able to get all the children, so I got one or two at a time before exiting and trying to make my way back to the yellow orbs a few times before I tried just getting them all at once, and found out it was possible (if only just).

Recognising the children from the channels before entering the static was a good way to provide the clues needed. A longer version with more things like that would've been interesting.

All in all, well done!

Parasignal by HagamosVideojuegos 2026-05-08T09:28:11Z

Gorgeous game :)

I feel like I've missed something, but I've replayed the game three times with no change, and the comments here don't seem to hint at anything. I just kept ending up in the place described as dungeon #3 in the book and getting 'thanks for playing'. Do the screens in the overworld count as dungeons? That'd make some more sense of it, but I'm still not sure. After looking more closely at the book, I thought maybe I'd have to do something obscure to find the other dungeons; the notes on #2 mention changing the channel when I'm by the lever, so I tried both the dial and the power switch but I didn't end up with the lever automatically activated like it said. When I activated it manually with L I always just ended up in that 3rd dungeon. I never saw the game "behaving strangely" etc.

So please tell me if I'm doing it wrong, because I want to make sure I'm not missing half the game! :')

But based on what I did see you're getting high scores from me!

Very atmospheric and tactile having to tune the TV and so on. I agree with the other commenter that the dial rotated too slowly, even with a normal mouse. I had to spin it a lot to move it just a little. It's also interesting to look around the room at the details you've put in there. I didn't see any ghost either, unfortunately.

The game within a game on the screen is okay on its own but of course it's elevated by the surroundings. If the notes aren't hints at something obscure like I guessed, I think they should be, as it would really help capture that feeling of playground rumours back in the day.

Good audio too, fits the mood and the setting. Overall polished, just seemingly lacking something, and that might just be on me, so please correct me if so~

Good stuff!

Robo-Miners by Wizard 2026-05-08T10:55:15Z

Nice game, fun to slide around to a groovy beat and funny mouth sounds, trying to collect stuff without perishing :)

Just lacks a little extra something, I feel, in terms of goals. As an easy fix, at least winning the game after collecting a certain amount, but if you were to keep working on it, then getting upgrades and/or building up the home base more and more after every subgoal is reached would really elevate this game.

As for the movement itself, I think it felt pretty good when I remembered about the spacebar, but for collection I would've liked a short-range tractor beam. It was frustrating to grace just past fast-flying stones. It would've also helped with the big ones—it's tough enough to break one into pieces before it disappears out of range, and if you do succeed, the pieces go flying out range very quickly and so it's not really worth the investment.

I like that you provided a little backstory in the description, and it sets up the signal mechanic well, which was a great use of the theme.

Overall a good and charming game, just needs something IMO!

Avalanche by JulienLussiez 2026-05-05T19:03:20Z

Very nice game. Don't know about others, but I like the slowness :)

Good atmosphere. I suppose a game about avalanches could've gone in a more dire direction too, but not having to stress out is nice, and I think this works better here since the overall style is more cartoony. Must've been one heck of an avalanche, getting people up to those pillars! Good thing these people have bones of unbreakium and can leap all the way down safely.

Looks and sounds nice. I like the low framerate of the animations. It was cool hearing things besides the signal. It took me a couple of minutes before I heard any of the animals and it was very faint so I got confused, unsure whether the baas were coming from the game, and then I found the goats. I will say that a mellower sound for the signal itself would've been nice, since you have to listen to a lot of it.

Short but sweet. Felt polished and well presented. The extra ideas you mention on this page would've definitely added to it, but I liked it this way too!

-- .- -.-- -.. .- -.-- mayday by Ray Himmel 2026-05-08T19:57:15Z

Very moody! The main mechanic is interesting. Took me a bit to figure out how to keep the rhythm, which is fun that you can see by how garbled the start of the message ended up being, but you can also see how I improved. But there are still holes here and there where I was trying to read the words as they appeared and missed the beats for a second or two.

mayday.PNG

Somehow the beat and the background music being separate wasn't an issue since the music was so mellow (which fit the theme well) but I wonder if it'd been better to make the beat clear from the music too.

It did get a bit tiresome after a while. I was motivated by wanting to see the next part of the message, but getting a break here and there without risking missing a bunch of words would've been nice. Maybe there could've been a pause every few words. Some downtown to ponder them would've added to the mood too I think.

In a moment of desperation I tried the middle mouse button just to see, but it didn't seem to do anything for me :p Probably for the better tho.

Cool stuff, hope you can get enough ratings in the remaining hours!

Points by Tesseract 2026-05-08T09:47:21Z

Good game! Difficult. But it makes you want to keep trying. "I was so close…" 👀

Overall looks nice and clean, gives you everything you need to understand what's going on, and the overlapping tracks could've easily been messy but you made them work well and it feels intuitive where the trains will go! The UI controls could be a bit more cohesive with the graphics, looks a bit browser defaulty.

I will agree with yourself that the music was a bit grating :p But I still wanted to play with sound on because the sound effects were great feedback. Even more train sounds and animations would've been cool, but I think it also works well with the minimalistic style.

Gameplay itself is great. Again, it was difficult sometimes when there were many trains at the same time, but it didn't feel unfair and it always felt like it was possible to make it if it hadn't been for my own mistakes. The variety between levels is nice. I wonder if it could be expanded into a longer game with more mechanics introduced later. At the beginning I thought maybe a fast-forward button would've been nice but as soon as you get more than one train you definitely don't want that, so I'm not sure. Guess it's nice to have and just not use it most of the time :p

Cool stuff, thanks for making it! I still want to go back and try to do better at it~

Panik's Trip by Teto 2026-05-07T19:41:19Z

Ahhh, this is a tough one! Played it for over an hour but I had to give up eventually because every time I started to get somewhere I would inevitably run into a bug where no new cards would be dealt and I'd just get stuck :(

I really did enjoy it while it lasted, and a few game overs (including force restarts) weren't too bad because it was fun enough that I wanted to try again and again. But I just have to move on to the next game now, sorry! If you can fix the issue, I'd love to come back and try again before the rating period ends, if I have time. I don't really have any useful debug info to offer unfortunately. I get the feeling I shouldn't be clicking stuff too quickly, but it's difficult not to when the campfire (and I!) is dying :p

Disregarding all that, the game looks and sounds really nice! Things moving in and out like in a pop-up book was very cool. Got caught off guard by the glitchiness the first time around, but it soon became clear that it was all part of it. I couldn't quite figure out whether insanity was good or not since a bunch of cards would increase it, but maybe it's a tradeoff.

The card system itself confused me at first. Maybe just a little bit more info in the description would've been good. I thought I was doing it wrong for minutes when I was just clicking cards and nothing seemed to be happening in the world behind them. Maybe the first event should occur sooner, or the first hand should force you to pick something with a special effect. But I understood eventually and after a few playthroughs I felt like I was good enough to start strategising etc. and it became a lot of fun!

Would be good, I think, if the fire paused when reading an event screen. I was in such a hurry to get back to the cards to add more wood before it burnt out that I often just skipped reading them and clicked whatever :')

The parallax when moving the mouse is neat but if you make this a full game I'd suggest making it at least something you can disable. It can induce a bit of motion sickness, especially when you're focussing on the cards and not the background moving behind it.

Just needs some bug fixing and I think this would be amazing! Like I said, I'll try to come back and finish it if I can. The core card game itself is great and the story is intriguing and I want to see it to the end! Really cool stuff.

Grand Theft Alien by wingy-mammoth 2026-05-08T20:33:10Z

This looks very cool! Like the others, I'm a bit confused. I was hoping to find some answers in the comments.

But I did keep trying a couple of times, and I think I figured some of the traffic rules out, like the speed limit and the traffic lights, but the actual symbols on the signs were tough for me. It probably doesn't help that I don't drive IRL :p

The art style is cool and the fishhead aliens are a great design. The thin outlines and flat colours are very stylish, and the comic at the start was a nice touch.

The music was nice too. Did you just make a lot of tracks because you had time, or did you not make it? Like someone else said, probably should've opted out of the audio category if so. But it fits well with the frantic silliness of it all!

Driving the car felt pretty good. Immediately losing when hitting a car felt a bit unfair since they could drive up behind you without warning, so I mostly ended up trying to drive off the road to avoid them, but that's not good if you're trying to follow the traffic rules :p

I wasn't able to reach the end unfortunately, but if you can leave a response here and give us some hints that'd be great!

Overall a great concept with a lot of humour and a nice presentation. Just needs some polish and maybe some ramping up of how you learn the signals. :)

I HATE PRINTERS by Ron88 2026-05-08T20:57:00Z

Loved it! Had to get a notebook out and all. It started well, and I found two of the clues almost immediately. I had many ideas but eventually I just had to take hints to figure out both of the first two numbers, which was frustrating, because I was actually close, but I hadn't done it quite right :') For the symbols I was trying to match them to the shapes of the fruits, because it felt like most of them were similar shapes.

Since there was no hint for the last number, I had to come here, and I found your comment about the screws. That one also stung, because I had been clicking almost everything except those. I should've probably been more patient.

The graphics look really nice and it's so nice how you actually get to move things around a bit, plug the printer in, press some buttons, get an actual printout etc. Really charming. The music and sounds are a nice fit too. I see you opted out of the audio category, so I guess you didn't make the music?

Overall a great little puzzler, thanks for sharing it!

Moon Moth by kanity 2026-05-04T13:59:27Z

Congratulations on your first Godot game! Saw your post about it on the feed at the start of the jam. Hope you enjoyed it and learnt a bunch. Will you be using it for the next one too? c:

It's pretty with all the sparkly graphics, nice to see some particles too. Fits the dreamy theme well. Of course some of the dreams were quite scary! I like how disjointed some of it feels, just like dreams, where one moment you're getting these funny recorder sounds, but suddenly some horror pops up. Makes me wonder if these are dreams you've had yourself, or if they represent something else in particular.

In terms of gameplay, it would've been nice if you'd been able to get the stars to disappear between levels to help us keep track, but as you said yourself, it was tricky to figure out. Something for next time! Likewise with the combos, it would've been nice to track them some way, because I kept getting the same dreams, but just as you had to do with my game, writing things down works too! :p

Cool stuff, looking forward to seeing your next Godot adventure if there is one.

Bag of Beholding by Jawdan 2026-05-05T18:02:39Z

Heyy, I've tried it, but I haven't rated yet because I want to make sure I do it right and give you a fair score 😅 Looking at the comments, others were confused too. J4cko16 said what I was about to write. Basically I was able to just keep going with the same initial host, deleting all my enemies' things every time, and just spamming until I won. Is that intentional, like is it meant to be a battle simulator where I get to try things out by deciding what character has what? Stuff I picked on the screen between battles kept disappearing from my inventory after swapping hosts, which confused me too. Am I doing it wrong? Just want to make sure!

Bag of Beholding by Jawdan 2026-05-07T10:06:00Z

Ah, sorry that you weren't able to do everything you wanted on time—I'm all too familiar with it :')

I've played some more now and tried to rate in a way that feels fair based on what you were going for and what was actually there in the end. It's definitely impressive how much stuff you did do, with lots of different creatures and items complete with graphics etc.

"Playing along" and not cheesing it this time, it was fun to try various things, weigh options, and so on. I did still unfortunately have the issue of items sometimes disappearing from my inventory without really understanding why.

I can see what you were going for, and with some fixes like a visible influence counter and something to prevent the cheating and encourage swapping hosts more it I think it could be great! Will you be working more on it after LD? :)

Bag of Beholding by Jawdan 2026-05-07T14:05:37Z

Ah, we'll see then :p And thanks, I hope so too!

Trash Friends by Axodo 2026-05-07T20:37:51Z

What a cute game! Had to give it a little applause at the end.

Sweet story with fun puzzles between, nice music and character designs. I guess it didn't really matter which dialogue option you picked and that it really only meant you had two ways to solve some puzzles, but it was a neat way of presenting it.

Decent difficulty to the puzzles, took me some time to get some of them, but not so long that it became frustrating. The light mechanic is cool to look at. I did have a glitch on one level where one of the beams kept blinking a bit.

The one thing I was never able to figure out was why the beam would continue through some coloured lights, but stop when touching some of them and not pass through. Does it depend on the colour, or did you just decide to make some lights like that for the sake of the puzzle? Didn't matter much but it would've been a nice bit of extra polish to indicate that somehow.

Impressive amount of stuff made in such a short time, nicely done!

POKER FACE by T4RAN 2026-05-05T19:21:30Z

Very cool! It's a great concept, and the game looks really nice. The art style is fun and it feels nice and punchy with the sound effects for the chips and so on.

I have to admit I didn't end up relying as much on the signals as perhaps I was supposed to. I feel like I did learn their faces, but my decisions were more often down to whether my hand was any good or not. If I didn't have anything at all, I'd fold regardless, and even if they seemed to have something good, I'd still call or raise if I thought *I* had something *very* good, and that seemed to do the trick :p

One thing that confused me was that some of the games seemed to end with me having fewer chips than my opponent, but I still got to move on to the next one. Is it more about endurance than points, surviving a certain number of hands?

Good ending! I did start wondering as soon as I saw that iron on the table…

Overall good stuff, I wonder if it can be balanced more in favour of having to rely on the signals. Thanks for making it!

What’s on your train? by VLAD_LEN 2026-05-05T18:39:49Z

Very cool and atmospheric! Enjoyed it a lot.

Mostly intuitive to understand, tho I was never able to figure contraband out, as I never saw any enclosed crate that I thought looked different from the rest, so the first time I just rejected any train that had crates at all, which lost me a lot of points, and so after that I just always let trains with crates through as long as the manifest was correct, which seems to have mostly worked. How *do* you tell crates with contraband from normal ones? 😅

Graphics and sound are great. Based on visuals alone it would've been very melancholic, but the music is quite upbeat and motivating. Fits well, given the story. I'm in trouble, but on a mission! I like how tactile stuff is, having to ring the bell, open and close the doors and so on. Would've been nice if the bell swung.

The one thing I didn't like was how much the screen shook with every train. A little bit I think would've been cool as it does help sell the weight of the trains, but it made me very motion sick, so I just had to close my eyes for about ten seconds between every train leaving and the next coming in.

Being able to move around the desert beyond the station was interesting. Would've been cool to find something out there.

Overall well done and quite polished, nice work!

Mayday - Keep the signal alive by UnrestStudio 2026-05-08T11:19:30Z

Very nice and atmospheric game, the description on the page really sets the mood for you going in. You really feel like you're out there in a storm. I like the waves especially!

The description did give me the impression that there'd be more than one rescue mission, but I played twice and the game ended after finding the same wreck both times, so I just want to make sure I didn't miss anything.

The sound design is great with all the environmental stuff, and it's cool that you were able to do two distinct music tracks, but since you've opted out of the audio catgory I'm guessing you didn't make them? Still, they fit the game.

Again the graphics are really moody and pretty with nice colours and some highlights like those waves. I will say that a consistent pixel size would've probably look better. Especially the text boxes felt somewhat out of place, and the text was kinda small. On web the symbols for the keys didn't display correctly for me unfortunately, but since you're consistent about WASD + E throughout the game, it wasn't a problem :)

Always impressive to see jammers be able to fit a bunch of things into a game in such a short time, and you basically have four games in one here! Cool stuff :)

Short-Range Robot by AJISBOSS 2026-05-08T20:08:54Z

Good use of the theme! I think the concept is solid, it's just really difficult, as others have said. I tried many times, but I just can't beat it :( Even slightly bigger gaps between the bullets would've helped a lot.

Using the signal device as a shield is a cool idea but it was difficult to stick with it without getting in the way of the bullets, so maybe a more predictable pattern or a track that it follows would've been good.

The graphics are nice, and think the noise is a cool idea for showing signal strength, but in practice it was a bit hard to look at, and I think it might make it difficult to play the game if you're sensitive to it. Maybe if the noise was only around the edges of the screen.

I like the sounds and music but see you opted out of the audio category, so guessing you didn't make them? Still, they fit the game :)

Cool concept that I think could work really well with some more polish!

CyberSignal by RIKOw 2026-05-08T21:37:37Z

Solid, polished game! What a sad ending for the little ship, never to return :(

Looks, sounds, and plays really nice. Decent variation in enemies, and a bunch of cool upgrades. You got a lot done in a short time.

Multiple music tracks too, which was really cool. I thought the first one was a little grating but the rest of them were really good. The sound effect sound nice too and everything feels cohesive.

Same goes for the graphics. Pretty art! It was easy to tell my own bullets from the enemies and their projectiles, which could've easily not been the case with so much going on on the screen.

Gameplay is fun, but maybe a bit easy. I think maybe just adding more enemy bullets would've helped a lot. I also had hundreds of gold at the end but I could only spend a little in each shop.

Overall impressive, really well done. The machine translated English was fine too. I hope it helps you read this comment too. :) Um jogo bom, muito bem!

Find Divine by vicebrother 2026-05-08T17:14:49Z

HORRIFYING. Well done on not revealing anything about the monster in the description, it was quite something to come across the first time. And the first time I came across a car alarm, yikes! Didn't help that there were occasional IRL sounds outside of my headphones that I wasn't able to identify at first. And then my actual real life phone beeped.

So really well done on building that tension. The low visibility and droning sounds are doing a lot. And then your "friend" on the phone sending messages at the worst of times. The weirdness of the monster design is great too. The silly crunch sound when you get taken helps alleviate the scares :p

I did get a bit comfortable after realising that it wouldn't get you even if you were right next to it as long as you were crouching. Even had a moment here and there of "oh, we're going the same way, eh?". But C for crouching still made it awkward to crouch and move at the same time. I slipped a few times and got detected. So I don't know if that's good or bad for this game specifically.

I'm glad you don't seem to need to go back anywhere even if you die after you learn you need to go south. I was even able to run straight there without getting the monster after me when I had to reset, and only once I was back there looking around did it catch up with me, so it saved me the frustration while still remaining scary as I continued.

But I wasn't able to find the exit after playing for over an hour unfortunately, even knowing it's in the south. I want to come back and try again later but I'm going to have to move on to the next game for now :')

Also I had a bug where sometimes after I restarted, the droning sound was playing at full volume, much louder than it ever was during normal gameplay, and I had to reboot the game.

Very high scores from me! This is really good. Again, the tension is amazing. Could be even better if you did something about the crouching I think, like if the monster can still notice you and maybe you have to stay still or distract it somehow, I'm not sure.