Loop Dream by ZoeAgxn 2020-10-13T15:25:43Z ♥ 1
Didn't fully understand the scoring system - is the goal to get to the goal as fast as possible, to keep the ball rolling as long as possible, to use as few tiles as possible? I wasn't sure, which stopped me from trying to go for a better highscore.
I did enjoy the game though. I liked how the music picked up as the game went along!
LD48 — Deeper and deeper (2)
Boots & Booty by Ava Skoog 2021-04-28T23:27:18Z ♥ 1
Loving the aesthetic and how just the level of polish on display here. It feels very full and realized, with the map, the mechanics for pulling up treasure, the item checklist. Very impressive, given the timeframe.
Sadly I couldn't beat it, as I just couldn't finagle my way out of a very dastardly set of underwater rocks.
Great job on this. It feels like this could be the treasure hunting / traversal mechanics in a bigger, open world game with more stuff going on - basically a well executed slice, that works on its own. Thumbs up!
Graphite Journey by pnkvrt 2021-04-28T17:54:33Z ♥ 4
I liked the visual style a lot! It felt kind of strange for the mount to not block player movement, but that's a nitpick.
The fruit(s) had different pieces of art, right? The camera was so zoomed in / the fruit so big that I often just stumbled into them and noticed I had picked up fruit by the counter going up instead of seeing fruit and consciously going to pick it up. I think a slightly more zoomed out perspective could have been nice, but I don't know how well that works with the art assets / art pipeline.
When those messages started appearing on the second round, I actually got a bit scared ;)
Great aesthetic, cool little game!