Vampire Appliance by thristhart 2017-08-02T13:44:14Z
It's a nice work ! it's fluid and simple. but i don't found the exit of the level ^^
Foon → Ludum Dare Explorer → Users → LaJazuve
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Donut Chat | jam | 1841 | 2.63 | 2.21 | 3.05 | 2.47 | 2.78 | 3.08 | 3.27 | 2.80 |
| 2020 | 47 | Stuck in a loop | Framed Space | jam | 1306 | 3.12 | 3.22 | 3.80 | 3.75 | 3.52 | 2.85 | 2.94 | ||
| 2020 | 46 | Keep it alive | Luciole | jam | 1912 | 3.18 | 2.60 | 3.04 | 3.32 | 4.26 | 3.87 | |||
| 2018 | 42 | Running out of space | 👥 | Before the drift | unfinished | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | GutsBounce | jam | 1084 | 2.71 | 2.71 | 2.66 | 3.52 | 2.97 | 2.80 | 2.53 | 2.36 |
| 2017 | 39 | Running out of Power | 👥 | Flask of Destruction | jam | 450 | 3.31 | 3.00 | 3.34 | 3.60 | 3.72 | 3.28 | 2.24 | 3.31 |
It's a nice work ! it's fluid and simple. but i don't found the exit of the level ^^
It's so cool , Bravo !! i like the idea , it's arcade and fluid , and i love your graph
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it's a elegant et very fun game, thanks you!
Simple but fun ! i think you shoulf try to remove the inertia in the movement, the controle sera more accurated and nervous
Funny game ! but i have a problem for typing some sign of ponctuation. the "!" and the "' " are not validate. may be bcause i have a french keyboard ? but i try with a virtual keyboard QWERTY and same things. but nice job !
It's good ! but it's very hard !
So hilarious, I love it !! Thank you !
It's interesting, there is one single pattern but, it's not lineare because rythmer of user ! incredible XD !! cute graphism and ++ for the sound used for the bees !!!
great pixel art! it's not easy to understand all tips , but aon this game!
interesting concept and the explanation are welcome ! thnk you !
the graph and the motion design are so cool !!! qnd the cooldown idea is awesome
So information at screen !! with the rythme of mail is stressful. but i like that, it's a few conduise at start but is really fun !
wooah ! it's a very good mechanic, it's smooth and nervous :!!
it's good the inspiration of zelda work very good ! very good graph !
Good game, it's hard but not unfare . There is good feed back ! may be the camera a few nearest of the player...i don't know
interesting game but it's hard ! maybe do the movement more fluid, they are heavy
It's excellent !!! I love it ! and good choice of treatment for the theme and the graph !
it's perfect, good ambient, nice graph, but it's hard to know what elements use for compose our coffee...I serv since 5 min cup coffee empty XD
I don't what say about this game, but i very love it, I like the repetition and her application for the narration.. it's good, euh dramatic experience but very nice work
I love it, it's a good narration, a little balad into stars and life questions
It's a very clever game bravo ! simple by graphics, simple by game play, but The economy of means show the intelligence ! also the screen of instruction who repeat is a good idea. with the theme and the economy of the blob is coherent. But i really don't understand why use the requiem of Mozart xd.Maybe am I a little disappointed that we can move with wasd, i don't know
I did not succeed to protect you, man who instructed me through a fallout'interface ...i'm sorry..
Good work , it's work and is fun !
I love the concept the concept ! clever and stressful . I think the jump is the awesome idea with this concept!
how i can pass the infinite spawn of the first enemy ? I'm frustrating, i want to see more !
@mr-houdini : Thank you so much ! but yeah, I agree with you, feedbacks are indeed lacking in this area. Thanks a lot for the feeds!
@pedro-miranda : Thank you too ^^ Yes, we have some problems with the ergonomics, it’s not clear. To build an army it’s in the screen with the flask. the icons on the left are units that you can build. On the right there are the upgrade buttons. when you build your army, on the map click on the tower, you will see your army, click on “select” and next click on one of the cities. you will see the enemy army in that town. if you want to attack, click on “attack”. I hope that helping you!
@solah : Merci beaucoup ! et on accepte les chocolatine avec bonheur ^^ ! et oui effectivement ça serai pas mal si on a pas a resélectionner nos unités pour enchaîner directement. on garde ça en tête merci !
@antaresvaldemar : Thanks ! yes, even when you win the battle you can have lose some troups. if you click on the village you attack, you will see the rest of your units.
@jaakko, @eretzoum,@michaelgrand : I've add instruction in a description, I hopes that helps you !
@benjamin-armour : the panel in the bottom of the screen with y/x, it's : y= Number of units you currently have selected / x= Total number of units produced. et yes, we will have to balance a little more the game. but thanks to you for the report !
@jusw85 Thank for the report ! i don't know when we can fix it, but i I'll talk to developers for that !
@mikomikisomi : Thank you <3
Thank you all of you !!! We listen to yours advices !! Any feedback is important, again , thank you !
@MichaelTWG : Hello teacher ^^ thank you !
yes, the difference with our game "gutsbounce" it's interesting ! and you have some interesting idea for the concept, like when the bullets stops when it hits the wall it's a very good idea, that and the swap colors too ! the graphics are cute and the music its good ! Bravo !
@akusan thanks for the link ! yes it's similar, it's interesting to see the difference ! @pudding @bumibomber @xarras thanks ! yes we had have some difficulty to keep the same graphic style, with four graphists, it's not simple XD and we had have also some difficulty with the spacialization, in unity...
interesting idea, i'm sur you have something to dig, but i've no clue for how you can improve it, maybe display the cost of buy or rent.
I love it so much, feedbacks are clever and really good. the ideé is simple but élégant ! a love it. my favorite tested for now!
really cool game ! et drawing is cute, great job!i'm sure add sound and it be perfect.
the garph is amazing, the mood too, characters are immediatly endearing, the sound fit perfectly, jolie travail !
Gerat idea ahah, and i love this renderer for the 3d .
this game is pretty fun ! i like the old vide nes, and the game play is cool but he deserve to be a little bit more diversify, may be add somme differente hit ? , you can too woks on the feedback, just that and your game will be improve ! (Oh ! i find the special sword , well played ! ^^)
very cool idea, very clevr and funny game, but hard, sooo hard ! the movement is too nervous for me, i'm die so many time in the hallway level. Great good good job !!
this concept is aweome ! greatjob, i thinks just the mouvement of characters is too slow and the jump velocity too, but great job !
l'effet de profondeur et l'animation de la poule sont trop cool, et Bravo pour ta demarche, parfois faut juste ce lancer et simple ne veut pas dire nul, certain chose peuvent etre affiné, mais l'aspect générale et le fun sont present et tres cool. peut etre balanced d'avantage, le besoin de plante/gain/besoin de la poule ? je ne sais pas . en tout cas bravo a toi !
Hello everyone, thank you so much for all your feedback !! I'm glad to read all yours com', it's important for me ! Yes controls and "what can we do?" are pretty confused, in add to that ,@Ordineu i have completly forget that my keyboard is in AZerty, sorry... In the Jam Build, some hitbox are fucked up,and my english is not very good i think..a lot of things that makes the game, complicated. @BitPokit I want try to makes the game better so I'll continue it. I'm glad if you want discuss of what can i do for how i can improve it. In a fews days, @zesix i'll write a post mortem for explain what i have trying to do, i can explan too how i did this kind of graph, and @james-duniap @vernailbehemoth I'll re-write my presentation, for more clarity, with a detailed "How to play?" for exemple. Again, Thank you all !
@silas-the-dev @nsadie thank you so much, and i'm glad that my explanation was useful. I'm completly agree with your disappointment, i'had no plan from beginning to end. At start i had just the idea of ​​a character who should carry a flame, nothing else, i started the, graph, code the torch and mouvement and here, i added feature bit by bit when a idea comes to me..so it's not very "think" and it's a probleme at the end , specially for controls. I want to try to improve it and maybe "think" ^^
@ankou thank you, happy you enjoy it ! like i said, i want try to improve it, but for now I don"t really work on it since the jam, maybe this weekend. if you have any suggestions I'll be happy to read it :) I'll post in feed sction if i made something !
@kptnholz thank you, I'm very happy that people think that my music add really something to the mood of the game, and don't just be seen as noise.
@jake-marks Thanks you so much ! it was totally unexpected when i join your stream by curiosity and you've played my game before!! and thanks you again to have replayed it when i was on your stream ! Yeah, sad story for the Azerty keyboard, here we have a different keyboard and I forgot completely... -_-"
thanks you all, i'm really touched, not all days we can show what we doing ! thank you and congratulation for everyone for yout work too !
*Sorry for my english, maybe confused .. like the game.. english is absolutly not my first language..
very simple, but the fun is immediat, the graphs are cute and i love this screen render ! niice
very cool game ! he work very good to me, i love graphics too
really cool idea, and i love the almost 1bit graphs ! when a throw a bottle i'm instinctivly stop to tap on the spacebar, like if it's my real heart who stopped XD
very good idea ! and music and graph work as well, but i'm so terrifying to leave a guest aside, it's to big i think, maybe reduce the level to one room or two, idon't know.. ah ! and the controls are a bit "sliding", it not simple to move for me ^^Ă©, but great ! fun game !
this game is so fun, great idea, i'm just doubtful with the context ..but it's personnal, good job anyway, somethings works very well !
Woah, I'm in love with this game, really, it's a kind of prfect game for me XD. I have try this game, and I have totally forgrt to rate it because i was too taken by the game ! So I 'm be back for rating it ! i have nothing of really constructive to say, just Bravo ! Maybe just a sand box mode, with a great bonzai ^^
i really love this concept, it's a bit difficult to see the hit box monster and the player it's e bit to slow, it's frustrating, but hey ! good job !!
Honestly the game needs more features, just lke that combat is just spam more efficiently that the npc, but kinda like it. and the graphics are simple but good !
hello, i was so hyped to test your game ! but it doesnt works on my computer...so a ican't test it. i don"t know if that can help you but here the issue's log :
000000|Startup 005938|Error: vkCreateInstance(&instInf, nullptr, &_instance) Code: VK_ERROR_INCOMPATIBLE_DRIVER(fffffff7) File: D:\Dev\ShortProjects\LDJam46_Prep\Jam\_src\GX\gx.cpp Line: 1972
@copito i'm on windows 10 and for the gpu ill check that, thanks for your answer
it's really good and interesting ! i'm enter to the story and it was cool, i think it's a hell to balance a game like that gg !
the gameplay is good , really fun and graph are smooth, i love the humor too, specially for used valentine like a weapon ^^ and this frenchy "aie" it's cool hihi^^
i'm glad to test a game with a similar concept of mine, but in a very differente way ! the gameplay is cool and fun woks very well, it's cool to have differents biomes too ! great job !
crazy and funny ! feed back are very cool, and satisfaying, good game !
feed backe and animation are absolutly lovely ! , the game is cool, but i think you can improve the difficulty with no problem, the obstacles take too many levels to be really dangerous, , may be you can add some more gradually. anyway, great job !
it's really awesome ! i love it! feedbacks are incredible really good game !!!!!
I love this old kind of 3D the qasthetic is so chill and nd the flozer is beautiful, the gameplay is simple but efficiente, juste a bit more feedback for improve it .The controls are sometime intuitive, sometime a few less, , follow the context, i don't know how you can improves this, but it's absolutly not a problem for played. bravo
I love this kind of graphics !
graphics are really beautiful et l'animation is so cool, great idea too, it's very fun and le game have potential for more features. really a good job. just for the control, i have the reflexe to right click for deselectionne my unity or click and drag for a square of selectionne who obviously don't existe, the habits, hard to remade it.. very great job !
interesting idea, it's not simple to analyse and understand what is the most fast way, good for try hard, maybe youc an find a way for expand the concept? i don't know what. may be a springboard for jump tout a circle not connected directly or segment of a circle to avoid because he slowed down ? i like your game, bravo !
really cool ! is so statisfying , and the simplicity of graphs works ! No goal but a stroll either and it's pleasant !
thank you all ! it's very comforting to read your comments ^^
@patsui I'm think the same, but before expand it, I work to Fix this glitches collisions, and I lost my hair for that XD
@ribout-horace Merci, ca fait plaisir ! Je suis curieux de voir où tu as été bloqué, j'ai essayé de faire en sorte qu'il y est toujours un moyen de s'en sortir, j'ai du oublier des endroits..Si tu as l'envis de me faire un screen je suis preneur !. pour le début, je ne sais pas, j'aimais bien ne pas donner d'instruction clair(en dehors des 4 distorsion à recupérer), vu qu'il n'y a rien d'autre a faire dans le premier écran que de spawm les commande pour trouver quoi faire, je pensais que cela suffisait. après oui ca manque clairement de feedback pour comprendre que le décor bouge, j'y travail, ne serais ce que de faire un vrai déplacement du décor plutôt qu'une téléportation , et une anim du perso, ça sera plus clair ! Eheh , j'y travail avec un step up des graph aussi !
@gamedevtraum Thanks ! yes i think so, I working on that now, add some feedbackfor show the stage moving. May be this will be better for understand !
@initialposition Yes this collisions it's a nighmare ^^" but I try to find a solution ! Thanks you very much, that makes me sincerely happy !
@battlerager exactly ! you can move blocs if you hit steel blocs or the boundary stone (yellow and black). when you hit grass, nothing happen it "dampens" too much X). Yep, when we warp, i haven't code any verification or protection for that...so we stuck in the wall often..i'm work on that. Thanks you, i'm think on that too, but for now, I should fix what i have already ^^ And i Loved your game too, I have seen you like puzzle :P
@shubart, thanks you, I make a build with correctif, and i'm already happy of my result, now it's for fun, bonus time ^^
@jonathanwang Maybe add some instruction at start or a tuto. In the first screen, since there is nothing to do, I said to myself that the player will spam like you, touchs them until they find it and that will be enough, but surely that some will not have this patience. Thanks you any ways !
@janaprasanth thank you very much ! yes I should clarify, and I will see how I can develop more that and give a little bit more control to the player. be less on rails.
@cryveck merci beaucoup, ouais quand il y a un obstacle de l'autre coté quand on loop gène, c'est mon problème numero 1 à corriger. J'ai commencer les correction et à réfléchir sur comment développer d'avantage tout cela, mais je n'ai pas encore pris le temps de le faire ^^". Merci beaucoup pour le screen également ! j'avais fini par trouvé l'erreur et je l'ai corrigé, mais la build de correction n'est pas encore assez avancé pour que ca vaille le coup de la mettre en ligne, mais ca m'a fait vraiment plaisir de voir quelqu'un qui souhaitait aider ! merci encore!
really interesting concept, but maybe too minimal, i think that a little more controle for the player would be nice, but only you can decide this ;). good job !
a really chill game, simple, beautiful , i'm really love it !! bravo ! I love the way we discover new mechanics bit by bit
really cool ! I was afraid that the principle would repeat itself too much, but in the end it's fun to see the ideas you had as you went along. I really enjoy play it, bravo !!
the game feeling is awesome ! very chill, handy, and plaiseant. The difficulty is a bit hard, but nothing that prevents to retry again
really cool game, i have a real fun on it. the mechanics are clever and delivery right in time for keep the interest and makes you want to see the rest ! the dialog is cool too, add something, i'have be really sad at the end, when the "goodbye" is here. great job !