FoonLudum Dare ExplorerLD46 → Lightlife

Lightlife

By merpui

View on ldjam.com

CategoryRankScoreCount
Overall9003.6235
Fun11683.3434
Innovation3233.7835
Theme4944.0135
Graphics9653.8035
Audio10663.1835
Humor11382.9133
Mood6793.6835

Comments

fedora 2020-04-20 22:06

Balancing risk of not seeing something and energy is a cool mechanic. Cool game!

poupi 2020-04-21 13:18

Very cool idea !

cancerous 2020-04-21 13:56

Really cool mechanic of keeping the plant alive and having limited energy. Enjoyed playing the game.

svdvorak 2020-04-21 20:12

Interesting concept and fun to play! It looked pretty funny when you aim the light straight into your "face". It's not that great when you do it in real life :)

benbonk 2020-04-22 12:21

I loved the idea of balance in this game. The mood is also really nice and the game's visuals are neat. I personally wasn't too big of the audio though, but the gameplay makes up for it. Nice job.

riccastudio 2020-04-22 16:34

Very nice graphics and audio. The street lamps are a bit buggy.

lajazuve 2020-04-23 02:10

i have a issue of resolution, i don't have all the screen, but the idea is cool ! the plant it's so cute ^^. like others said hr balance it's a great idea !!

paul-giovannini 2020-04-23 22:05

Nice idea ! I really like the lamp effect and the traps you put in the shadow, it was really fun to play. Great job !

ghast-neoh 2020-04-23 22:28

This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.

bodaciouslycrazy 2020-04-24 00:46

The little tunes that the robo plays are so cute, its perfect. My only complaint was that it was too short. Well done!

herniewise 2020-04-24 01:17

Nice idea and graphics :) loved the lightning system

edalbung 2020-04-24 11:34

Cool idea and nice execution, I liked a lot the work on the light system ! The graphic art style is really good !

However, I found that the jump is too imprecise, sometimes I had trouble to go right on the ledge, and I found that it was too slow when we reverse.

For other parts of your game, nice work !

trogoq 2020-04-24 12:53

Nice game with good presentation and theme. Not sure why you would lose the torch's energy with it being off though.

alaska 2020-04-28 06:48

Very neat and very fun. I found a bug with the glass where I got myself stuck on it and the ceiling at one point, but that didn't make it any less enjoyable. (Kinda felt like a 'reap what you sow' moment but still)

jproclaimer 2020-04-29 15:51

It was fun. I liked it.

flyingbear 2020-05-09 09:14

Very cool premise! Fresh concepts like these usually require lots of teaching but the theme was so well integrated that it feels very intuitive (everyone knows you point the light at the plant to keep it alive, for instance)

I did manage to get stuck inside some between some glass and a ledge

Maybe it was just me falling off that ledge repeatedly, but as a first obstacle I might've put some more area to stand on after that first spike. It felt abnormally difficult for something so early on to hop over the spike and land on the sliver of space to the right of it before making a larger jump.

jajo 2020-05-12 11:45

Great core mechanic. The UI was a little funky with different screen resolutions, but I think that was just on my end.

chaseplays 2020-05-12 19:31

Great game! I liked the platforming physics, and the visuals were great too! And by the way, that easter egg WAS worth it :) Overall, this was a lot of fun, nice work!

mharring 2020-05-12 19:39

Great lighting mechanic! Some of the lit areas didn't heal the plant as I would have expected (perhaps a bug?). I also think it could have used a few more recharge areas. I felt as though I ran out of battery / fuel without a chance to recharge.