fedora 2020-04-20 22:06
Balancing risk of not seeing something and energy is a cool mechanic. Cool game!
Foon → Ludum Dare Explorer → LD46 → Lightlife
By merpui
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 900 | 3.62 | 35 | |
| Fun | 1168 | 3.34 | 34 | |
| Innovation | 323 | 3.78 | 35 | |
| Theme | 494 | 4.01 | 35 | |
| Graphics | 965 | 3.80 | 35 | |
| Audio | 1066 | 3.18 | 35 | |
| Humor | 1138 | 2.91 | 33 | |
| Mood | 679 | 3.68 | 35 |
Balancing risk of not seeing something and energy is a cool mechanic. Cool game!
Very cool idea !
Really cool mechanic of keeping the plant alive and having limited energy. Enjoyed playing the game.
Interesting concept and fun to play! It looked pretty funny when you aim the light straight into your "face". It's not that great when you do it in real life :)
I loved the idea of balance in this game. The mood is also really nice and the game's visuals are neat. I personally wasn't too big of the audio though, but the gameplay makes up for it. Nice job.
Very nice graphics and audio. The street lamps are a bit buggy.
i have a issue of resolution, i don't have all the screen, but the idea is cool ! the plant it's so cute ^^. like others said hr balance it's a great idea !!
Nice idea ! I really like the lamp effect and the traps you put in the shadow, it was really fun to play. Great job !
This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.
The little tunes that the robo plays are so cute, its perfect. My only complaint was that it was too short. Well done!
Nice idea and graphics :) loved the lightning system
Cool idea and nice execution, I liked a lot the work on the light system ! The graphic art style is really good !
However, I found that the jump is too imprecise, sometimes I had trouble to go right on the ledge, and I found that it was too slow when we reverse.
For other parts of your game, nice work !
Nice game with good presentation and theme. Not sure why you would lose the torch's energy with it being off though.
Very neat and very fun. I found a bug with the glass where I got myself stuck on it and the ceiling at one point, but that didn't make it any less enjoyable. (Kinda felt like a 'reap what you sow' moment but still)
It was fun. I liked it.
Very cool premise! Fresh concepts like these usually require lots of teaching but the theme was so well integrated that it feels very intuitive (everyone knows you point the light at the plant to keep it alive, for instance)
I did manage to get stuck inside some between some glass and a ledge
Maybe it was just me falling off that ledge repeatedly, but as a first obstacle I might've put some more area to stand on after that first spike. It felt abnormally difficult for something so early on to hop over the spike and land on the sliver of space to the right of it before making a larger jump.
Great core mechanic. The UI was a little funky with different screen resolutions, but I think that was just on my end.
Great game! I liked the platforming physics, and the visuals were great too! And by the way, that easter egg WAS worth it :) Overall, this was a lot of fun, nice work!
Great lighting mechanic! Some of the lit areas didn't heal the plant as I would have expected (perhaps a bug?). I also think it could have used a few more recharge areas. I felt as though I ran out of battery / fuel without a chance to recharge.