Considering the movement has been the chief issue I think it's probably time I treated it like a bug and fixed it... not really sure how many changes I can make before I start breaking into the "new feature" territory though :laughing:
@prackli I added some light gravity scaling, only at the falling part of the jump though.
@fireslash @legavroche @EveryoneBasically I went ahead and tweaked the movement to be more precise. The little droplet is still quick, but he's not walking on butter anymore.
If I'd have had more time I'd have loved to get at least a little timer put in or some form of scoring, but alas... Some sort of progression is a great idea though. Like "you've survived long enough here, moving to next area" or "build up a meter and attack!" kind of thing. Appreciate the good ideas.
@dingotime Glad it was fun for at least a few minutes! I tweaked the movement a little so it's still a little fast but you have better control over it if you wanted to try again.
@god-colo ありがてぇ!:smile: