FoonLudum Dare ExplorerLD46 → Cutie Chowdown

Cutie Chowdown

By aaiko and Cogh

View on ldjam.com

CategoryRankScoreCount
Overall17723.2534
Fun15813.1433
Innovation19182.9133
Theme11973.6733
Graphics18153.1434
Audio10873.1633
Humor9743.0631
Mood13263.3333

Comments

misterg420 2020-04-21 07:44

Did someone say "cutie"? Yes, indeed there are some cuties in this game :)

mantaraytv-games 2020-04-21 07:46

I love the graphics, it's fun to play, and damn boy it's some of the cutest pixel art I've seen the whole jam!

dovahkciin 2020-04-21 07:53

Okay, this game seems to be cool, but a lot of people, don't have time to install the game. If you could have an HTMl on, you will have a lot more persons !

cogh 2020-04-21 09:16

Def see the value in HTML5 having played through a few titles now :laughing: scale is a bit off but have uploaded as HTML5 too now =)

thanks for playing!

brainslugs83 2020-04-21 10:35

"I'M ALIVE!" -- Very cool. I love that it's not just still images, but everything kind of jiggles and bounces around a little. -- It wasn't clear to me at first that you had to eat the bugs, I thought you had to avoid them and was trying to figure out what to eat! πŸ˜… -- Overall great entry. πŸ™‚

dm2684 2020-04-21 11:03

Pretty fun game! )

sheepycrunch 2020-04-21 11:06

It’s fun to play, Love cute graphic and music!

crawl 2020-04-21 11:07

Really cute game ;)

cannocchiale 2020-04-21 11:20

really cute! :)

huvaakoodia 2020-04-21 12:05

Cute graphics indeed. The blob gets such happiness from eating each and every creature of the land. The music really adds to the cheery massacre.

This idea is brimming with potential which is unfortunately going to waste at the moment. Turn-based movement lends itself to deductive logic (puzzles) or inductive logic (tactics) really well. The randomness of the level layout and animal movement patterns take away both of these possibilities.

To really squeeze most out of the design, the levels should be handcrafted and/or the movement patters should be predictable to some degree (completely or for 1-3 turns into the future). This way the player is forced to think about every move they make, and not just sprint forward mindlessly (which works pretty well at the moment).

Each animal could also have a different effect when eaten, for instance temporarily increasing movement speed, maximum energy level, or just removing hunger for x turns. The sky is the limit when it comes to theses sort of effects and they are a lot of fun to brainstorm and implement.

As it is, this certainly is a solid jam title and a good beginning for a more fleshed out project. Good work.

lesslwo 2020-04-21 12:22

Certainly a cute game, though sometimes the gaps between the enemies are a bit unfair

docgeraud 2020-04-22 13:22

Really cute game! But I think it's too random at the moment: the fact you win or loose depends a lot on the level generation. Sometime it was easy to move forward, sometime it was just impossible. It could be cool to a least predict the next move of the NPCs. But cool idea.

cogh 2020-04-22 13:25

I really like the idea of predicting where the enemies go next! Thanks Doc :) And yeah I actually agree about the generation. Had we had more time (or I been more familiar with Unity), we would have adapted the generation to be more authored for sure

ducky 2020-04-22 14:42

Nice game and listening to that song was pleasing. Good job!

kriss 2020-04-22 14:43

Really cool!

no-grapes-games 2020-04-23 03:53

Nice entry. Not sure if the randomization of the enemies made it impossible to beat sometimes though. It was kind of based on luck for me to get to the finish. It had an ending so that was cool.

alaska 2020-04-23 07:49

Very cute game. I loved how the expression changed with each turn without eating something, that was a nice touch.

adriankrawczyk 2020-04-23 07:53

cute

kittenfuzzart 2020-04-24 07:11

This is absolutely adorable. Sometimes impossible, because of the randomization, but it's short enough that it's not too big a deal to start over a few times. Good work!

rhiannon 2020-04-24 21:58

The graphics are really cute. I cound't make it really often to the end because I coun't get crabs (maybe no max lives of 5)

kaylaschroter 2020-04-24 22:14

Took me a bit to get the hang of it, tried going really fast at first and then realized it was better to wait and evaluate each move a bit more. And hope to get lucky! haha This is weird but I just adore the dead cutie face

marxy-37 2020-04-25 17:17

Cute game and great concept, but at the moment there are too much enemys, therefore the game it's too easy!!! =D

ultrarat 2020-04-27 02:15

Cute entry. It would help new players a lot if you had more description of the goals I think.

savvu 2020-04-28 08:06

Looks great as I am a big fan of slimes haha! I see you have an HTML version of the game so in order to make more people to play you should have a link here on the page with the WebHtml option! I did this too and it really helped! Overall a great entry!