Alchemist by Jacksendary 2020-04-22T23:39:33Z
Man, this game is addicting, i probably need to stop playing and rome some other games, but my brain wants to find what all the combinations of herbs do..
[Add some text of congratulation on fun, graphics, audio, innovation and mood]
Ok, heres what i have to say:
1) Be more clear with the objective: add a little reminder that tells what you need to pay of taxes, and possibly a counter that counts how many days you have before the tax collector arrives. (Also, the tax collector don't actually take money, so fix it ASAP =O)
2) Dynamic Enviroments: This is just a my suggestion, but wouldn't be cool if, instead of a button where is writter "search erbs" you had to click the forest (or any scenario on the screen, if you want to add other places), and instead of "craft potion" you have a little table on te bottom right with all the erbs an when you combine out, you craft a potion and so on??? If you done that it would be out a great mobile game, and maybe even sell it for a buck...
3)When i try to perform an in coplete action (craft potion with one ingredient, sell nothing, etc) the time will still flow (This is a bug, right?? If not give the player a line of text like "my experiment has failed!!!")
4) Add some special text to "non potion" item, because in my first run i was almost selling one. (Little suggestion: maybe use "non potions" items to be sell as "fake potions", but of course at the cost of some reputation)
5) Infinite games are ok, don't try to add an ending in a game that dosen't need one... If you still want to keep the ending, at least pair it with a nice story/main objective, because otherwise it's just an extra skipped dialogue
6) Why let others test my potions when i can test it myself??? Add some deadly potions, or some sort of negative impact on harmfull ones, otherwise this feature it's useless...
...And that's all that comes to my mind!!! (Sorry for the big wall of feedback XD)
...Also, i will take some inspiration on how to write a cool description in my future games, thank you!!! (It's actually cool how you subdivided the description in "little" segments and described your experience, i really like it...)