Foon → Ludum Dare Explorer → Users → isayneigh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | π₯ | HOLE | jam | 591 | 3.33 | 3.69 | 2.69 | 3.74 | 2.91 | 2.79 | 2.95 | |
| 2024 | 55 | Summoning | π₯ | Time for Pie! | jam | |||||||||
| 2020 | 46 | Keep it alive | Eveleen | jam | 366 | 3.88 | 3.13 | 3.65 | 4.07 | 4.22 | 2.77 | 4.52 | ||
| 2019 | 44 | Your life is currency | Slotbot Arena | jam | 3.00 | 2.72 | 3.00 | 2.88 | 2.88 | 2.00 | 1.88 |
isayneigh leaves an average of 13.2 feedback comments each event.
A fun game. Loved the dialog and the creativity necessary on the players part. I especially loved the art style, I hope to make something that looks to this level of doneness in the future. Great job!
Great game! The audio, the art, the theme, it all fits perfectly! I actually felt a bit shook up at some of the audio, which surprised me since I don't usually fall for scare tactics in video games. I'm a huge fan of point-click games, so this was great for me. I would love to see this as a full release with a focus on audio, similar to what they did with hellblade.
Overall, a great entry to LD55. Great job!
Really love the art style and the concept. Reminds me of my first game at LD46, Slotbot Arena, with the whole mechanic of needing to press keys in the midst of battle (albeit, your art is significantly better haha).
I like the use of numbers for the spells, i think that keeps it simple enough to manage, but not as difficult as typing letters out whilst moving.
I had trouble actually fighting, but i think that's because I suck lol.
Do any of you offer your artistic services freelance? Would be interested one day for some games I have planned in the future. Maybe even our current LD55 game if we were to re-do it.
Same as the above. Keep falling through a floor right before the orb. Turning notifications on in case ya'll get it fixed!
First pass I tried to keep things at a stalemate and continue peace talks, but then the 3rd war presented no options for progression (Yom Kippur War)
Second pass I chose "Arab States Triumph" for the first war (Six-Days War) and supposedly that means peace for eternity??
Third pass I chose "Israel Triumphs" and the second war's options only had one choice that worked.
Not sure if any of this was intentional or just bugs as a result of it being a game jam.
In any case, I can appreciate the effort. Simulating global conflict is difficult, much less in 72 hours.
I feel this game has some potential. The music is fitting for the theme, and the design works well too. I couldn't get past the "What's your age" question, I wasn't sure what to do. With a little more guidance and clarity this could be a full game. Great job for a game jam!
Haha this actually pretty fun. Felt the pressure of needing to complete everything before time ran out.
For a first jam i'm actually surprised at the quality. It reminds of something like Earthbound in terms of art style. The mini-games within each task was pretty cool too!
What an original concept, i'm always surprised by the ingenuity of the game development community when it comes to puzzle games. I liked it and it was definitely a challenge. I like how the learning curve is just part of the game rather than a constraint born out of poor design.
The audio was oddly...fitting. Not to say it wasn't annoying π but it felt right for the design of the game. If you worked on this anymore i'd like to see improved graphics and variety in the audio.
I beat it wooooo. I liked the cartoonish art, and the music really set the atmosphere. Controls were simple and straightforward so I could pick the game up easily. There were no bugs that I noticed. Only thing that wasn't clear to me were the arrows that come up after you dig? I followed them, as one does with arrows, but it wasn't clear why they were directing me anywhere.
Anyways, pretty fun. Great job!
Ha this was fun. I really just had a blast rolling items around, even though that wasn't the objective π . Idk if it's a bug or what, but I was able to drag the table to the exit with all the items on it so I would've thought that would count for 3+ objects, but it only said 1. Do I have to make all the items "Alive" first?
The art was simple an effective, imo great graphics are never necessary if the game is fun (which yours was).
The audio captured a fire well, but it got old after a while haha.
Fun stuff.
I felt the music and atmosphere was great. I wasn't entirely clear on the goal though. What was the memo pad for? Is my goal to have certain memories in there before the game ends?
I also noticed I could use my mouse scroll wheel to go back and forth. Not a big deal but I thought you'd like to know.
The concept as a whole was interesting though. I might give it another go.
Ha this was a good one. I enjoyed the simple pixel art style. The audio was juuuuust enough to create an atmosphere. And the humor was great too! Pretty good for a first game.
the most constructive feedback I could suggest is improving the GUI. It's understandable why it's barebones given it was a jam, it was just something I noticed. Otherwise good job.
Some visual feedback would go a long way. Simply fading the alpha channel on the flowers would've been helpful to know which one's were dying.
The art could be improved upon, but I really enjoyed the color scheme. It truly gave that Halloween/Spooky feeling. I would keep at this, a few Quality-of-Life improvements and you've got a fun little game here.
~~Doesn't seem like there's a EXE in the windows version? Am I supposed java installed?~~
Missed that it was a COMPO game. Woops.
It's a simple yet effective concept. The small ghosts were so annoying and difficult haha.
Ha what a fun little game. I don't have much feedback, most of the aspects were great. I will say that it'd be nice to skip the trolley ride scene, but that's not a huge deal. I also really like the simple art style, it seems like that's been getting popular in the past couple of years.
Nice little game. You excluded voting on graphics, so I assume they're pre-made assets? Either way, the art is good. reminds me of Celeste. I think the rate of loss for your light could've been a little slower? It was hard for me to fight off the shadows and maintain my light, but maybe I just suck π
Also some of the obstacles weren't clearly obstacles. Such as the green box in the image above? I think some sort of way to convey depth or the fact it's an obstacle would help. (again, every players different so that might just be me).
Haha this is hilarious. It's fun, the art is weird, and it fits the theme. Great how you took simple gameplay and made it addictive, sometimes that's all you need!
The game has potential. I think the balance of how many Lumber Jacks come at you could be lowered, and of course graphics could be better (but honestly it didn't bother me, it's a game jam!).
I couldn't figure out how to get ammo, so some sort of indicator for that would've been cool too.
But honestly you got a working game in 3 days, so that's an accomplishment in itself. I recommend teaming up with people next time, or using pre-made assets for a better visual experience next time.
I really love a good puzzle game. I enjoyed this. The audio was incredibly immersive, especially for something so simple. I don't have much valuable feedback other than it'd be cool to see this built out into a full fledged game, maybe a simple puzzle game on Steam for $1.99.
Maybe the graphics could be improved? Idk, it doesn't seem too important to this genre but I could see it bothering some people.
Great game!
Art is very nice. The sound effects and music were well suited for the game. You definitely got the theme perfectly imo. If I could suggest anything it'd be to add a bit more balance. I felt frantic rushing between the water pump and swatting flies. Obviously it shouldn't be easy, but it felt hectic for me.
But still a great game. Thanks for letting us play!
Fun! I enjoy the art and the audio was well suited for the atmosphere of the game. The controls were simple so that was great too. It even stuck to theme perfectly.
I would've liked for the game to still be visible up until the life bar depletes, but it actually gets pitch black with some life to spare which was unfortunate.
I would love to see this as a full fledged game π
Don't sell yourself short! This was a good play. I have to say the concept of using UI elements to move your character was different, but not in a bad way. Personally I hate keyboard controls.
I feel like you payed close attention to User Experience because I felt like I could pick up the game real fast despite no obvious explanation of controls. So good job there!
While the graphics are free assets, I still appreciate the art. Using free assets so you can dedicate more time to development is a skill in itself. It's one I can learn better since I tend to spend too much time designing the game instead of handling logic.
Overall, what a good first game jam!
Pretty neat! The theme definitely fits and I like the intensity of going to hell for a loss haha. I agree with others that the zoom could be taken out, but it wasn't a huge issue. Likewise with the bounding box on the tree. The art was done nicely a well. Thanks for letting us play!
Definitely good use of the theme lol. The gameplay is a common formula and it never gets old. I played quite a few times before needing to get back to other things. The controls felt a bit stiff and at one point I hit a bug where my shots were coming out the backend instead of the front π€·. The art is simple but effective, and that's smart given the time constraint (I could learn something from that). Thanks for letting us play!
Looks to be some screen size issues? No worries, I had trouble with that too which is why I just made it downloadable file where I can set a static screen size π
The game is an interesting concept. I would've like to be able to rotate the puzzle pieces, but I have a feeling that was an intentional constraint?
Also echoing what other's have said, it's too long to complete. But i'm sure given more time that could be adjusted. I'd wager 99.9% of us didn't make the perfect game, hell even my game ends abruptly haha.
All in all nice accomplishment.
What a great experience. It's a classic challenge and I could'nt stop playing haha. The audio is fitting and the art is enough to get the point across. I ~would've~ liked some more visual feedback when hitting the yellow lines or otherwise taking damage. Still amazing you did this in one day.
This was actually really fun. It was so simple but I actually felt a level of intensity that made me want to keep playing. I'm at work so i'm using a trackpad which makes it even more difficult. And the ending screen was hilarious π. Like others have said, the UI *could've been more detailed but it's a jam! imo that feedback is helpful only if you plan to improve upon the game.
I enjoyed the atmospheric music and the interface/graphics look incredible imo. I honestly couldn't figure out what I was suppose to do π I just kept walking around and then the camera would hover back to my starting point and ask if I wanted to restart. I'll have to try again when i'm not at work.
Really great experience! I enjoyed the style and the audio really puts you in that "mystical story" mood.
Jokes on you, I always keep .NET Framework *just in case*. Very interesting concept π
Haha this is great. Really fits the theme. I liked the splash screen, did you pay for Unity Pro or is that just a Scene?
The gameplay was fun and challenging and the sound effects fit. good work.
Fun! I probably could've done better if I wasn't playing on a track pad π. It definitely fits the theme and I enjoyed how the gameplay wasn't clear at first but I was able to learn as it went on.
HE SHOULD BE ENDLESSLY HAPPY hahaha. It's a cool little game. I appreciate the simple art style.
Simply beautiful. The music and the theme really hit you and immerse. I would play this in full if you improve upon it.
Really artistic, I enjoyed it.
This is super interesting. I think the atmosphere could've been improved with some ambient tunes, but the coin FX were still cool! The letters were irritating for me because it seemed like there should be some predictable movement but I don't think there was. Overall a fun quick arcade style game!
Fun! The controls were difficult, obviously due to the physics. But not painfully so, it felt like an environment I had to get better to overcome rather than be annoyed with. I think it could've benefited from some audio, and graphics could've been better, but as a 3 day game jam I think they're sufficient. I can't even do 3D models so i'm impressed even that they are there at all.
Good job!
What a great game! It definitely could've benefited from some audio, and there being no ending when you die was odd, but otherwise great game! Certainly can't fault you for not having those things given the time constraint.
It definitely fits the theme! I think it's an interesting concept and given more time i'm sure it would've been even better. I think it would've benefited from some sort of auditory feedback, and I was a little confused most of the time. Building didn't seem to do anything (at least, I waited for a while and didn't see any visual feedback). Perhaps an issue with Unity's WebGL build and the quality of hosting itch.io provides, I know i've seen a lot of issues with local vs. hosted instances of my own game.
Overall I like the concept! Good job given the time limit.
Crash for me too on Chrome. The title screen showed, and then the UI showed, but the sound went out and the screen was black.
LD57 — Depths (7)
TRENCH by toilari 2025-04-14T21:21:35Z ♥ 5
Incredible work for such a short amount of time. Love the art, the sound, and the gameplay. It was extra challenging for me because I have a 65% keyboard and have to press a function key the arrows, but the function key invalidates my "Z" in-game. Made for a a fun, challenging time.
Deeper into the Black Hole by On100Ruykajop 2025-04-12T15:09:40Z ♥ 5
Interesting concept and I actually wanted to play a bit more. I like the style of it. I seemed to have reached the "top" and couldn't do anything else, maybe I missed something or maybe it was a bug. I experienced similar stuff to everyone else but I do think this game has promise.
Descendant by silkworm_sweatshop 2025-04-12T14:59:18Z ♥ 1
I honestly wish we had to skill to produce something so polished in such a short amount of time. Amazing! I had a lot of fun with this game and have absolutely no feedback. Takes me back to the LOLO days.
SKYLINE EXCAVATOR by swordguy47 2025-04-10T19:52:37Z ♥ 1
Really fits the theme, great job! I had to stop my self because i'm at work, but i could see myself playing this for a while just getting frustrated that i'm not good enough haha. While the SFX are atmospheric, I personally think some tunes would be nice. Still, a great game.
Cave Escape: Featuring Steve! by Isaac Hisey 2025-04-10T14:45:32Z ♥ 1
Fits the theme perfectly. I couldn't get the hang of swinging/grappling but did manage to figure out some basic clinging to walls and jumping. I'd say it's more due to my own impatience than an inadequacy of the game. Good luck!
Deep Dive by mhorth 2025-04-08T23:42:39Z ♥ 1
Great use of theme and addictive. I appreciated the humor in the game, it gave me a laugh. Only feedback i'd have is it was difficult to figure out what angle to dive at. Are there some depths where the angle doesn't matter if you happen to jump too high? Perhaps I just don't understand diving π
Listening Winds by Hoichael 2025-04-08T17:39:57Z ♥ 1
Ridiculously imaginative. I would buy this in a heartbeat. My only qualm (albeit one of my own doing) is I can't seem to get past the faces. When I press LMB it just restarts the game π’