sprouty51 2020-04-21 05:17
I like the creative use of the theme. These objects control about as good as you'd think they would lol. Good Job!
Foon → Ludum Dare Explorer → LD46 → One Alive At A Time
By morandigame
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1700 | 3.28 | 39 | |
| Fun | 1128 | 3.36 | 39 | |
| Innovation | 303 | 3.80 | 38 | |
| Theme | 1369 | 3.59 | 38 | |
| Graphics | 1578 | 3.35 | 37 | |
| Audio | 1460 | 2.62 | 37 | |
| Humor | 450 | 3.55 | 37 | |
| Mood | 1668 | 3.12 | 35 |
I like the creative use of the theme. These objects control about as good as you'd think they would lol. Good Job!
Very nice entry! I must say i tried a lot of ways to save them all. Its quite simple yet pleasurable. Good job!
The control is a bit messy for me, but using the objects to represent "alive" is quite clever ^^ A lot of ways to play and save them, but a bit more instructions beforehand would have made things clearer too. Good job!
Funny little game. The camera made it a little bit confusing but I overall enjoyed it.
A fun little game, the graphics were nice, and the game play idea of switching the movable part is a clever idea. Good job on this, and submitting. A few bits of feedback, not negative just info. I felt the fire sound was a bit harsh/loud. i laughed a few times at losing the banana through the cracks of the wall >.<' lol, maybe seal them up. Also if you push an object past the finish/safe zone it will fall endlessly without always showing you the try again and being able to restart. If you get stuck (& I did a few times) there is no way to restart the game, I recommend a hot key for that like "R". All in all a great jam game, nice job and keep at it, you can only get better!
@jarithius Thank you so much for your valuable feedback! It means a lot! It's my first time making a game and first game jam as well. I'll try to fix those issues~ Also thanks for your encouragement. :laughing:
Very interesting graphics pal, but unfortunatly the game freez after the first death (don't know if it's a bug otherwise I suggest to don't forget loop in game). And also I suggest to get smoother shadow. Very good entry pal. Keep it UP !
This is a cool game idea with some nice graphics, but for some reason it didn't let me save three objects even when I was carrying three. Still a nice game!
I couldn't quite manage to save all the objects. The camera made it harder. It's a very fun concept and a unique idea. Congrats!
Really cool use of the theme! I really struggled to save more han just one banana :') I think the controls are a little sharp and could do with being slightly less sensitive! All in all I think it's a fun litle game, with good graphics!
It's a pretty little game, had fun trying to rescue that banana.
one small thing is that when taking control of the table, the camera becomes a bit goofy. Great game anyways!
Cool concept, I'd do something more active with the camera though, or add some sort of indicator to show where to go. Once you have posessed the table/banana/cactus it's hard to know where to go, especially with fixed camera.
Couldn't really get it to work. I like the concept! But not the camera.
This was fun, at first I was confused by the controls, but I managed to work it out! The camera isn't too great, and the shadows are too pixelated (at least on browser). Otherwise, a fine piece of work! Great job
It is a weired concept of a game - but not bad at all :) It some funny experiment with physics lol.
The idea and the execution are really nice! Camera and a few freezes made it a bit annoying but overall super cool effort for such a short time! I appreciated that you get different layouts and objects to try and save. Well done!
Cool idea, i just have problem, the game freeze for a moment. But i like game with innovative use of the physics that's hilarious !Good workccdfdf.jpg
Interesting idea but I'm not sure what I'm supposed to do to win - if I save an object I'm told to try again, and if an object falls off the edge of the world it falls forever and I have to restart the app. I recommend not hosting using Google Drive as downloading the game is much more complicated than just a link.
@robowarrior1982 :smile: Thanks for the screen shot :laughing: I'm not sure why it's frozen either, perhaps due to webGL issues. @spreadsheetlover Thanks for playing!! For the first level I set the goal to be "Save at least three objects", which is put on the left-top corner of the display. If the player simply escape with the banana, it's recommended that he/she try to save more. Thanks for the suggestion, I'll try hosting in other platforms~
Cool game. Fun to play. I think a camera view angle control may be a good idea. And the game frozen in the second level after I died. Really liked the game after all. Congrats... :thumbsup:
I love this game so much. It's hilarious. The controls are difficult but in a fun way. Camera angles could use some work but overall really good game.
@bulent-altinay Thanks a lot!! In fact I spend an afternoon trying to figure out how to use cinemachine to control the camera. However it's my first time making a game, the camera eventually didn't turn out to be what I expect. I will learn more about that later on :smiley: @convg I'm so glad you liked it~ I'll definitely learn how to fix the camera issue later on. Thanks for playing :smile:
Hi. I tried to understand the game for a while. At 3rd attempt, I understood the game. But I couldn't manage to save more than one item :) Controls seem to me a bit difficult. I liked your models really. You can make a low 3D game anytime you want I think.
Really fun concept but it seemed to freeze often for me, probably would be better in a full build if I had to guess, but you have something pretty quriky and cool here, no doubt.
@macabreartgames Thanks for playing! Perhaps I didn’t explain the gameplay clearly I’ll pay attention to that next time. There are many ways to save more than one objects, such as use the bowl to push the banana to the safe zone first. Really appreciate your encouragement~
@whatnamegames Thanks for commenting, I guess there are a few bugs cuz I didn’t manage to fix them all. Glad to hear that you feel it’s quirky and cool~
I like the concept! The two main things I noticed are similar to what others have already commented on. Mainly the controls and the camera angles. I think it would be nice if the objects felt a less realistic. Like being able to jump higher with the table (with the downside of maybe tossing the other objects around too much) rather than having a hard time to move with it being blocked by all the other objects. Good job on your entry!
Funny game concept, I've never seen any game quite like this before. I like the art style, I would suggest increasing the shadow quality, maybe increase the global illumination to make the shadows softer, or getting rid of the shadows altogether. The gameplay is funny but sometimes it gets really tricky to get objects to move the way you want, I wish there was a way to rotate the selected object. Would be cool to see other levels like in the bedroom and garage. Good work! :thumbsup:
@youbestrong Thank you so much for your feedback! I’ll learn about how to improve the camera and control soon. As for the table control, I intentionally increased its mass to prevent the situation where players simply carry away everything using the table. But sure I will try out your suggestion about making some of the objects not that realistic. In fact that’s exactly how I initially planned to design. I even wanted to give each object some unique animations and ways of moving/stretching according to its physical characteristics. Thanks again!
@gus-the-shark Thanks a lot for trying out my entry! I also noticed the shadow problem when I submitted the webGL build, it doesn’t occur in the Windows Build however. I’m actually quite new to Unity and not so sure about how to fix that problem. I’ll definitely add more movement-related features and try some more room layouts and objects after the jam. Also I really wished that I had enough time to fine-tune the controls. So glad that you think this is unique~
This is a fun game. The low-poly objects are cute, and the use of the theme is great. It would have been better if players had a better control over the camera.
This is a very cute game, I absolutely love your description of the game. The physics were a little wonky, but in a fun physics-puzzle sort of way. I had a little bit of a hard time with the camera, it sometimes made it very hard to see where an object was rolling. It might be a good idea to put the camera on a wall opposite the exit, or give it more of a birds-eye view.
It also seemed like "saving" an object should be pushing it off the edge of the map :) Sometimes it was hard to tell when I was accidentally saving myself by entering the safe zone.
@loginaut Thanks a lot for the feedback and suggestions. They've been very helpful~
@notan-lemon Glad you had fun playing it.I'll work on the camera issue~
Ha this was fun. I really just had a blast rolling items around, even though that wasn't the objective :joy: . Idk if it's a bug or what, but I was able to drag the table to the exit with all the items on it so I would've thought that would count for 3+ objects, but it only said 1. Do I have to make all the items "Alive" first?
The art was simple an effective, imo great graphics are never necessary if the game is fun (which yours was).
The audio captured a fire well, but it got old after a while haha.
Fun stuff.
Interesting and obviously very fun idea! Like others said, yeah, the camera's sometimes awkward, but other than that - I had a blast!
@isayneigh :smile: Thank you so much! It's indeed encouraged to save others first before the "ALIVE" object itself hits the exit zone~
@trexxak Glad you enjoyed it :smiley:
Nice Game! Pros: Very Original interpretation, controls are simple, nice and simple SFX. Cons: it gave me the impression the camera postition optimal (Or it could be part of your level design) I could not figure out where was the fire! Good little game.
@pixnpickstudio Thanks for the feedback! I’ll definitely work on the camera issue~
wow for your first game and its your first jam ! this is amazing ! the controls are on point and the graphics are not bad ! i'm impressed really!
Nice game! Camera movement confused me a bit, though. Also, the game often froze and I had to reload the page. The visuals are okay but could be improved a bit in my opinion (the fire isn't very convincing :)) But overall, concept was very unique and gameplay was fun. Still, good job! :)
This was a really intriguing concept, and I can't overstate that enough! The idea of taking control of different objects to try to get several to the end was really interesting. For the first level it worked pretty well, but by the time of the second level, it didn't really feel like the camera and controls were up to the task of executing the ambitious game you set out to make. The visuals were great, though, and I had a lot of fun with what I played! And honestly, if this was polished up quite a bit, it would make a pretty fantastic game that I would love to come back and try again.
On a side note, I have a personal rule to finish every game I play, but I'm not sure if I did it for this one. I got 2 items to the end of level 2 (which it said on the screen), but then it just restarted the level. So out of curiosity, how many levels are there? And honestly, if there are more, might I ask if you're able to beat the game? It's definitely a lot of fun, but I have a hard time imagining anyone beating any level any harder than level 2.
@chaseplays Thank you so much for playing and reviewing. It's really encouraging!! I've really put in a lot of thought on the design and imagined many possible gameplays. However it's my first time actually making a game in Unity. So I didn't manage to achieve some of the features such as assigning various unique movement and animations to different objects based on their characteristics. Also I initially made many room settings, but I didn't have time to test them out. So to answer your question there are indeed only two levels in the Jam version. The first level was to demonstrate the idea. And the second level is designed to be really challenging cause I managed to complete it once. I wonder it would be much easier once I finished polishing the physics and adding unique movements like bending the paper etc. I'll definitely polish it and when it's done you are most welcomed to try it out~