Fire Is Life by Lakshya Maurya 2020-05-12T08:35:20Z ♥ 1
This is actually not bad. You made an interesting mechanic indeed.
Foon → Ludum Dare Explorer → Users → Valeth2124
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Koluan's DINER | jam | 3.50 | 3.40 | 3.10 | 3.60 | 4.10 | 3.75 | 3.50 | |||
| 2021 | 48 | Deeper and deeper | 👥 | SUBERDEEP | jam | 512 | 3.76 | 3.43 | 3.05 | 4.13 | 4.09 | 2.88 | 3.81 | ||
| 2020 | 46 | Keep it alive | 👥 | Keep What Alive | jam | 550 | 3.78 | 3.32 | 3.59 | 3.98 | 4.23 | 3.81 | 3.90 |
Valeth2124 leaves an average of 27.5 feedback comments each event.
This is actually not bad. You made an interesting mechanic indeed.
The graphics were excellent. A bit of Castlevania vibe. A well-balanced platform game with great level designs. Though I was a bit confused at first about what to do next after receiving the torch, so I slided recklessly into the enemy and dropped dead xD. The collision and jumping don't feel satisfactory enough for me, you should not make the player jump too high compared to your character sprite. The music was great but got repetitive after some time (couldn't help though xD). That's all, near-perfect 9/10 for you ^^
Well-tailored and rounded out game. It's impressive that you made the game engine from scratch also! Impressive sprites and also balanced gameplay. I encountered a bug (or not) where enemies randomly spawn blocks after they drop dead, but maybe that is part of the mechanics? Anyway, congratulations on your Compo.
Honestly I though it was really difficult to make space-themed game shine true to their title, but yours was very well done, gave me quite the outer-world mood right there. I love this idea very much, hope you keep going, the particle system was already cool so full points for that, however I hope you could add a warning system for approaching black holes or so, the less confusion the better I guess ^^
I tested a lot of games that have this protect-the-torch, campfire kind of category, but this one shines out more to me because of two things: the graphics and sounds are appropriately polished, and on top of that the puzzle is unique to each level. But the disadvantage here is the control. It is a bit clunky, especially when I just started playing and insta-kill happens almost every second XD.
I spent a lot of time on this game, albeit a bit repetitive and I got crashed twice. Still the graphics give out that Planescape:Torment or Diablo vibe, which fascinates me wholly. I suggest a bit of improvement on the fighting system, it's actually balanced already I think, just need a bit more work on flexibility so it does not become so repetitive later on.
For some reasons I can't run it at all in WebGL so I had to download. Aside from that, this game provides me a chance to play with my buddy who worked with me in our game ^^
Dazzling pixel art, I had fun surviving only 17 days...
Wow this is perfectly done, I just wish people would actually play at the same time. And man I love the music, your daughter is an aspiring artist also. Great job!
I love the concept of combining rhythmic and story-driven categories, still it comes off a bit below my expectation, I believe you can do even better story-wise and improve on the particles of the rhythm games also.
Fun game and humorous concept, yet fitting in almost every aspects. Hope you may develop this potential game fully in the future.
Gives off Terraria vibes right there, a solid platformer and excellent pixel lighting/shading. Full 5/5 in tthe graphics and fun categories ^^.
I couldn't leave a feedback earlier due to some connection problems. Overall the game is quite polished, I found no bugs whatsoever, probably the thing that puts me off the most was how difficult it turned out to be xD But not an annoying one, I believe a little balancing will work out. One other thing is about the organization, from a design perspective, I suggest you make the fire stand out more from other entities in the scene, that way the player can notice with ease when it will run out. Good job, I will try again and beat the game if possible xDD
I love the particles and sound effects. Gameplay was solid as well, but getting bumped into repeatedly by asteroids quite annoyed me. Maybe a little warning system would've worked better in the player's favor?
A few breaking bugs aside, you did a great job! Quite a formal platformer experience if I might say. A few things you may learn from this: - Using widespread assets is a big disadvantage, you should change them in a more unique way, if not drastically distinct from the original. - Animating in 2D game is utmost important, I think you may need to animate the character more flexibly and dynamically for more enjoyment. - Most bugs concern collisions, consider placing colliders more accurately or attempt to throw exceptions.
Nice puzzle game with neat mechanics, it is indeed a bit easy for me but still retains humor through those memes. I would like to see more puzzle designs from you!
I still have a bit of performance issues, but still it is quite great! A seriously developed 3D game, although I find it a bit difficult to get to the health boxes, got killed several times and thus I got a bit less interested. Other than that, I have no problem with the sound and physics. Good job!
Wow, pretty scary tbh. The art and sound were simply giving out an eerie feelings without me doing much, like those old DOS arcades. Nice job over there! The goal of the game was not very clear to me at the start, I ended up getting killed several times. This is a good mix of horror and stealth, with profound emphasis on atmosphere. Seriously, this game has many potential, hope you have do a follow up !!!
Short and sweet game, yet incredibly polished. I love the battleship and defend-the-earth theme you've got there. Also the best soundtrack I have ever heard after 100 games I've tried out ^^. Just one thing, it was not that difficult for me (since I'm quite familiar with shoot'em'up games) and I quickly find myself navigating senselessly just to find an enemy. I was a bit confused if I can obtain the enemy's drops and upgrade my own weapon, however they were falling way to fast xD. Anyway, good work!
The most polished intro I have ever seen :o Other than that, the game was quite difficult, but fast-paced and fun for me also. I died after the 5th or 6th stage xD Cheers to that level design. For me the only point I felt you can improve on is the particle effects (the 'dead' animation is a bit dull). Other than that, great soundtrack, great gameplay and humor <3
It was fun but a bit frustrating, I kept on being eaten by the bear =) I wish there'd been more animation and ways to spawn more workers though... This game reminds me of old-time tycoon games, good job!
Loved the pathfinding you did there, albeit the game was a bit confusing at first because I didn't know you gather energy by controlling the small platform. I found it to be quite fun and polished, and it is hard also, I never went past wave 2 :((
The control is a bit messy for me, but using the objects to represent "alive" is quite clever ^^ A lot of ways to play and save them, but a bit more instructions beforehand would have made things clearer too. Good job!
The sound effects annoyed me a little bit (the footstep and the block where you have to stay and press E). Unfortunately "hope" runs out pretty quick so I don't know what happened later on in the game :((. Overall it fits the theme quite perfectly, giving out a lost-in-the-dungeon vibes which I find to be pleasantly enjoyable!
Been testing various games and this one gave me a good laugh! Nice music but the baby's repeated cry is a bit annoying though :))
Brilliant puzzle design :) The number of levels is enormous! I'd love to see more of this doggo!
Nice concept ^^ I think a bit more particles to show the current ammos, health of the trees may help with the player experience!
I have a bit problems maneuvering the vehicles, but I found the complexity add a cool depth to the game ^^
Very unique game, albeit a bit frustrating at first because the bulbs were all over the place :(( Nonetheless, the art and sound are gorgerous !
LD48 — Deeper and deeper (18)
HELL deep is your love? by Villanelle 2021-04-28T21:34:26Z ♥ 7
The game sure is a fun typical 2D platformer, the camera was quite a hindrance tho. The challenge was not the level, but when the camera moves down and you jump up, that's instant kill xD I still think a 2d camera follow would've been better
Deep Voice by mdotedot 2021-04-28T18:55:56Z ♥ 1
This is an incredible exercise to clear my sore throat haha xD although I lose again and again, the concept was magnificent from the get-go ("deep" voice was brilliant idea!)
Monkey Quest by paulloz 2021-04-28T18:53:25Z ♥ 1
I have nothing to complain about this game, it reminds me of Legend of Zelda game on NES and GBA, from the sound and art, gave me qutie a bit of nolstalgia also. Impressive how much you did in this jam entry. I just think it will be a bit more fun if you can fight the reptiles with your pickaxe (mine didn't do a dent on them xD)
The Bothnia Trench by Milestone Games 2021-04-28T18:46:52Z ♥ 1
Wow that was sick! I'm surprised all these art are one man's work! And there's a lot to interact with also. Maybe given a bit more time you can give comments on some interactions, such as using the wrench on the chest and says "It doesn't work" would have helped me out a lot more. Other than that this game is incredible, backed by memorable dialogs and great environment and mood. I'm enthusiastic in point-and-click game and this one goes right off!
Khazads by vsi- 2021-04-28T18:22:57Z ♥ 2
The gameplay was a bit confusing, I didn't know how to go down at the ladder (well solved that). After that I got to the maze and things get much more diffcult since I couldn't see well and each time I got hit by an arrow. Nevertheless that dwarven tongue was hillarious xD and the sound makes the atmosphere more immersive. You guys did a lot of mechanics right there!
The Mine to Sentience by spyturtle 2021-04-28T18:11:00Z ♥ 1
The bot was hard to control, I immediate slip after I fall so I didn't get . But the money and upgrade system were brilliant, so many choices to choose from (and yeah solved my control with that). Though that was excellent job ob your first jam!
Spy Supply by Martta 2021-04-28T18:07:41Z ♥ 2
"A poison pill helped unblocked the ship and secure million dollar" Man that was hillarious xD . One of the most entertaining jam entry I've played so far, you literally have so many choices and to pick the one that fits the mission was not the way most player would do, since after a while we are left with trivial items xD The art and animation was over the top, the gameplay was immersive (felt like I became a spy corporation owner), but overall I don't see where it fits the theme, or at least not that tightly. Thanks for such an interesting game concept 😄
Deep Fall by fire_soldier888 2021-04-28T17:50:21Z ♥ 0
The game was a bit typical, but its pacing and gameplay are solid nonetheless. I wish there could've been more content such as obstacles, falling animation. And of course, this game has potential to be endless, you just need more falling space xD
The Final Frontier by BinaryPrinciple 2021-04-28T17:45:12Z ♥ 1
What a blast! I played until I hit the rock bottom. Good job, the game was very clear and easy to play, albeit after a while the level grew a bit competitive, but also more challening nonetheless. I hope to see more obstacles and also the full gameplay you are planning! The artwork didn't seem to good, I'd rather cast them on a 2D screen instead of looking at a 3D board. You can also use a bit of BGM that slowly upbeats as the player dive deeper and deeper. Nevertheless, within 48h this is quite a feat!
Mine The Beat by GamesBySaul 2021-04-28T16:38:54Z ♥ 2
Awesome concept, an ingenious mix between dungeon crawler and rhythm game! Good job man, I'd want to see you expand the rhythm bar tho, it gets easy to follow and repetitive after a while, maybe vary the distance between each bar as the level progresses would be quite fun xD Still I'm surprised by the amount of the content you got there, from the character creator to the selling options of the ores you have mined. A solid jam entry overall.
TamanDua by Funambulist Cat 2021-04-28T16:24:29Z ♥ 2
Nice short game, but I have problem with the fonts (a bit hard to read), the bouncing mechanics was too fast for me to control at first, but I eventually get a hold of it. I wish you could have extended the level 😄 Overall it fits the art and the mood were beautiful, but maybe you can use a vertical perspective to fit the theme "deeper" more, the tongue mechanics was promising but has few opportunities to shine.
The Icarus by PowerAnze 2021-04-28T15:22:22Z ♥ 2
The game is quite innovative, I like the way you placed no boundaries at all, until I moved randomly and hit the wall (that scared me a little bit but there's no penalty for that right?). At first the bumping was fine and I got to the waypoint soon enough, then I got used to the controller and moved to further depth. I was bugged out by the up-down controller, there was a lack of motion indicating that I was moving forward or backward. Still I really liked the sound and art design, I just think a bit more ease in navigation is necessary.
Deeper Into The Mind by michaelyount 2021-04-28T12:09:36Z ♥ 2
I'm always there for a fun bullet hell game, and you did a great job! The pattern could be a bit more diverse at first tho, I found it getting easier and easier as I play. In addition, getting hit by a bullet don't really "feel like it", I suggest a bit more work on sound effect and animation, and a health indicator to show an impact.
Fight Your Fears by SkelleRoznik 2021-04-27T07:30:09Z ♥ 2
Simple, yet gloomy and relaxing game. I eventually made it to the end. The jumping control was beast, feels so satisfying for me to go past level by level (there are surprisingly whole lots of them too! And not too easy, but not too frustrating). Overall, I felt like this game deserves any praise possible. Temp.png
Oiligarch by dxk2294 2021-04-27T07:23:01Z ♥ 1
I don't have much experience play tycoon games, so my judgement may be biased. But it is incredibly innovative. I wish for more guidance at the start (bit by bit information), but the satisfaction when my money grows after digging deeper makes up for that 😄 Good job!
The Deep by TheMoonrise 2021-04-27T07:06:47Z ♥ 4
This game makes me feel like I'm a marine in an underwater mission xD Incredibly fits the theme and the execution is carried out well enough. One of the most promising game in the jam so far.
Into Debt by darqweful 2021-04-27T07:02:15Z ♥ 4
Well done for a UI-focused game, I wish the manual can be a bit more clear, I was literally clicking randomly because I have no idea what to do XD
Deep down the asteroid by FrauKauz 2021-04-27T06:53:30Z ♥ 2
A simple game but neat design. You can adjust pacing a bit more by increasing the digging speed, and add a health bar or something so that the player doesn't get teleported back to the start.