FoonLudum Dare ExplorerLD46 → Keep Hope Alive

Keep Hope Alive

By vawer, olocomeu and mablemb

View on ldjam.com

CategoryRankScoreCount
Overall8683.6324
Fun14183.2224
Innovation19282.9024
Theme15483.5024
Graphics4514.1524
Audio14992.5223
Humor14522.6321
Mood1094.2024

Comments

hiremedeveloper 2020-04-21 05:22

really good mood, this is really cool, kinda a puzzle game, i couldnt figure out what the door was doing there or how to get past, creepy tho. great work

bgamedev 2020-04-21 05:23

The sound effects are a bit too disturbing, the whole rest thing looks nice.

orsi 2020-04-21 05:23

Oh man I really wanted to try this game because of the visuals, but I kept getting a Javascript error on the first interaction to press E. I'm on Firefox 75.0 and Mac OSX 10.14.6 if that helps with debugging anything.

hundred 2020-04-21 05:29

Very nice, and the art and mood are just awesome. I found a little glitch thought. I can increase my "hope" meter forever by just spamming E on the helmet, might wanna fix that. Other than that, this is the best game ve seen so far!

terminal29 2020-04-21 05:29

Yeah looks really nice but it crashes when I press e on the pile of burning rubble. Not sure how much it helps but here is the crash log: [https://pastebin.com/trKUWMy8](https://pastebin.com/trKUWMy8)

brylamare 2020-04-21 05:30

Nice art, love them 2D lights :)

jackskylark 2020-04-21 05:34

Same issue as @orsi :( I'm running Chrome Version 80.0.3987.163 (Official Build) (64-bit). Hope you all get it fixed!

bmacintosh 2020-04-21 05:35

I also got that error, but was able to play on my second attempt. I really dig the art and lighting, it looks very nice. I was a bit confused about the door switches initially - I sat in front of the first one until it was fully charged, not realizing that that was completely unnecessary. I also didn't realize battery drain was a mechanic at first.

eli-delventhal 2020-04-21 05:36

Excellent mood. Unfortunately I ran into several blocking bugs and eventually gave up. The first time I got a JS error picking up a battery (see @orsi, I also have Mac OS X and Firefox), and then after climbing up to what looked like another guy like me (past the second locked door) and it stopped responding to all input (at the top of the ladder).

Aside from these bugs, I think I would really have enjoyed it if not for: 1) The light-charging doors take *so long* to charge! I assume this is to balance out the flashlight battery loss, but it's just very dull. 2) The sound effects are pretty painful, especially the aforementioned charging door. I had to turn the sound off.

The pace seemed a bit slow, but might have been totally fine without the charging doors. Also lighting up the door as it is being charged would help make it clear what's happening.

I really wanted to finish this and love it. I hope you improve it!

san2020 2020-04-21 05:37

Nice. Finding those lost objects felt very intriguing about the plot of the game. Didn't play it enough though.

dummydojo 2020-04-21 05:38

I really liked the art-style and it seems like it had a cool idea behind it, but I couldn't seem to progress very far.

Some Issues I had:

-Sounds are really distracting

-I fell through the floor once and got stuck. This happened after falling off a ledge

-Not sure what to do. Am I supposed to just stand in front of these 'E' objects with my light? If so, it takes waaaaaay too long for anything to happen.

random-thoughts 2020-04-21 05:48

Untitled.png Hmm... as I was running out of hope, I panicked and just started running around, fell down a ladder, and fell into the world! That aside, a really fun game. The only problem I had with it is the E powering thing, thought I had to power it up fully for it to work. Only realised it was a timing thing when I died the first time and had to retry. Maybe make an sfx for opening the door too?

nuclear 2020-04-21 05:48

Oh this is very nice. Wonderful atmosphere, and I love the graphics style. Best game I tried so far for sure.

vawer 2020-04-21 06:04

Hi everyone, thanks for all the feedback! We pushed a quick patch to fix the javascript error at the start. Also, at the top of the ladder when movement cuts off, it will resume after the conversation is over, (the game hasn't crashed!)

As for the sound effects, none of us are very experienced with sound, so we ended up not getting it quite right. We lowered some sounds in the patch to make it more reasonable. We will try to do better in our next project. Thank you! :)

Edit: We hear that charging time for the light sensors is a bit too long, we might make it faster in a later patch, thanks for all who let us know.

vawer 2020-04-21 06:13

@orsi If you wanna try it again, we fixed the error (hopefully)!

steve-dragon 2020-04-21 06:26

The mood was very strong, loved the way the lighting worked. I think you guys really did an incredible job with the visual atmosphere. I felt the sound could have contributed more to the mood. The movement was fairly responsive. I think you had some really strong ideas with this one, the door opening with lights and the hope slowly draining. The door mechanic was intriguing, but the audio was a little annoying. Also, my first play-through, I did not realize the meter did not have to be filled up. Some indication of that would have been nice. With the hope, I think it tied in well to the theme, but the hope was so abundant I felt no need to worry.

It was a really cool experience going through and piecing together the story, and the visual style was awesome!

blumerang 2020-04-21 07:22

The art is so cute! Some music would make it even better. Got me a few tries to figure out the logic of charging stuff with the light, specially cuz it takes so long.

moolamu 2020-04-21 18:16

I like it!. The atmosphere is very nice!

fallingflatstudios 2020-04-21 18:43

It has a nice mood with great art, Good Job.

orsi 2020-04-21 19:59

Looks like you fixed it! Played it again and really enjoyed in. Effective on the mood and I like the idea of keeping hope alive haha.

maxathon 2020-04-22 00:52

That was a fun little puzzle. I like the spookiness and atmosphere. Can't believe you spent the time to put in a brightness slider, but I appreciated it!

You mentioned the "conversation" at the top of the ladder. I didn't see one; just felt like it froze for 30 seconds and then resumed again. Didn't notice any text or animation.

vawer 2020-04-22 01:48

@maxathon Thanks for the feedback! I'm sad the conversation didn't work for you, could you let us know what setup you are running on so we can try and fix it? Thanks!

maxathon 2020-04-22 03:03

@vawer Sure! Mac OS 10.14.6, Chrome browser.

valeth2124 2020-04-23 03:54

The sound effects annoyed me a little bit (the footstep and the block where you have to stay and press E). Unfortunately "hope" runs out pretty quick so I don't know what happened later on in the game :((. Overall it fits the theme quite perfectly, giving out a lost-in-the-dungeon vibes which I find to be pleasantly enjoyable!

zvyaga 2020-04-27 12:43

Very creep game. Reminded me a little of Hollow Knight))