FoonLudum Dare ExplorerUsers → bmacintosh

bmacintosh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202354Limited SpaceOrbital Operationscompo1623.603.303.853.833.413.85
202353Delivery👥Theater of the Deadjam1963.973.763.754.163.523.773.50
202148Deeper and deeper👥The Squeaky Affairjam534.254.234.113.674.363.943.774.18
202046Keep it alive👥The Wreckerjam4833.823.753.653.763.573.513.41
201739Running out of Power👥Ghost in the Machinejam3343.483.003.513.483.723.632.683.46
201636Ancient TechnologyI am the Destroyerjam
201534Two Button Controls / GrowingVines of Darknessjam5083.333.193.443.893.352.353.6253
201532An Unconventional WeaponPorcupine Dogfightcompo1253.733.663.914.233.583.053.613.3483
201431Entire Game on One ScreenOutpost: New Worldjam2663.493.333.423.432.723.001.833.1673
201430Connected WorldsSpace Transport Tycoonjam4873.062.643.113.762.981.832.132.6184
201429Beneath the SurfaceThe Legend of the Thunder Fishjam2523.393.423.303.843.073.182.703.4382
20132710 SecondsThe 91st Parallelcompo8502.752.422.722.723.223.352.053.1962
201224EvolutionPrimeval Labscompo1853.353.073.263.453.102.122.452.9791

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bmacintosh

LD24 — Evolution

Soul Jar by farmergnome 2012-08-27T07:42:00

This game looks great. Great sound, great mood - I love the reactions of the bot and the sounds associated with it, especially. One big thing that bugged me, though, was that I had no goals. I wasn't really sure whether I should be running left or right or how far or if there was any kind of progression to the thing.

NOAHS ARK 2 by racarate 2012-08-27T07:18:00

I can run it. I like the art a lot, very unified. I couldn't figure out what to do, though. Eventually I figured that I had to blow up the animals (I think), but after a minute or so of playing I would turn into a cave man or something and be unable to do anything. Some form of instructions/goals would be important.

Karyote by csanyk 2012-08-27T03:58:00

I have no idea what is going on in this game. But I spent at least half an hour trying to figure out what is going on in this game, and enjoyed doing so. So I think that's a win.

E.V.O by Cyros 2012-08-27T04:29:00

Not a bad game, overall. Good platforming, nice bit of humor with the sausages (especially the "get" animation :D). I have to say that the Game Overs annoyed me, though. Having to restart the program to play again was a problem. The game was certainly doable, though.

Deal with It by midgard 2012-08-28T22:38:00

Not bad. I agreed with others at first that the mid-air control was very annoying, but if you get use to it you can exploit it to good effect.

Also, I agree that the difficulty ramp-up could be tweaked. I thought that levels 3 and 5 were (don't shoot me) way too easy. I did level 5 in three tries.

Evolution of a Planet by BubuIIC 2012-08-28T04:30:00

Well, I got to O2 and Sugar (without looking at your screenshots), but I got stuck there. I tried every pair and most of the triples, but I couldn't figure out the next one.

Your music is going to be stuck in my head for the rest of the night!

Darwin's Booby Snatch by Wampus 2012-09-05T03:17:00

I like your animation style. The character walking animation was funny, but the birds hopping around and flying blended quite well. Obvious issues have been pointed out already.

FOR THE darWIN by TravisChen 2012-08-31T03:57:00

The design of this game is flawless. The art is also exceptional, and the animations are hilarious (Darwin's running animation is probably my favorite!). Nice job.

Slowly by Angelbait 2012-09-08T16:52:00

The mouseclick hitboxes were indeed a bit weird (they seemed to be aligned below the actual graphics?). But it's a nice gam e overall, would be great for mobile platforms.

LimiT by Sakuyan 2012-08-29T02:35:00

This game was an experience. Great job.

Fish Selection by Cigi 2012-08-28T04:03:00

Download seems to be missing a "Fishy_Data" folder. Nice, helpful error message :).

Ugg's Travels by SciBerC 2012-08-31T04:08:00

Your art is not bad at all - but you're right, there do seem to be quite a few bugs that make it very difficult to play. Good luck on your next Dare! Maybe you should try a puzzle or tile-swapper game of some kind - platformers are easy to design, but harder to implement.

Tad's Adventure by dalbinblue 2012-08-27T22:50:00

Great game! Looks good, sounds good, and the abilities are fun to play with.

Sequel? :P

Out of the Sea by Uberi 2012-08-27T20:12:00

I'm getting only a light grey screen that does not respond to Windows. Interestingly, it appears behind the Explorer window I opened it in.

Out of the Sea by Uberi 2012-08-28T02:00:00

Still same error. I've tried it on two different computers (both Win7 64-bit, DX11).

Moche by Ilod 2012-09-07T00:36:00

Super trippy idea. Well done! I love it (but I suspect not for playing it...playing it properly is almost impossible!).

Sorry, i was late! by infernet89 2012-09-04T19:36:00

Brilliant game, enjoyed every minute!

Natural Selection by Nickolai51 2012-08-28T07:14:00

Cool game (ha ha, butterflies). The music is indeed neat - I'm impressed you managed to do so many tracks. The mouse movement is, indeed, still a problem. It might have been better with a control scheme like Doom - WASD to move, L/R arrows to aim, Ctrl to fire.

Cellvolution by thewiseguy99 2012-08-28T07:23:00

Your graphics are sweet! The game itself is very straightforward, but I enjoyed the spawning mechanics - except that the cells had a tendency to spawn directly on top of me, in front of me, behind other cells, and similarly be annoying.

The evolution of the little purple alien by darkedge42 2012-08-31T04:18:00

Cute. Charming MSPaint art, and the music is fitting, though of course gameplay is lacking.

Geomelution by Sh1rogane 2012-09-04T00:34:00

I got to the boss! Until then, I wasn't sure if the goal was a troll (hahaha! circles have INFINITE sides!). Excellent game, the music kept me coming back the first few times, and then the gameplay did, too.

Geomelution by Sh1rogane 2012-09-04T00:41:00

By the way, there seems to be a bug where if you start a game after dying, it can spawn a high-level enemy as the first spawn.

GenFight by staxx6 2012-08-27T23:45:00

Your battle art is quite good. I'm afraid I can't seem to win battles at all, though. The enemies always do more damage than me and so they kill me first.

Bakeneko by Tempest 2012-08-28T17:13:00

Nice aesthetic for cubes :). The controls were nice - hotkeys for switching worlds would have been even better.

How Mosquito Became Human by SaintHeiser 2012-09-04T22:34:00

Excellent game. I almost couldn't get up to the second bird nest, even with your directions. But that's about the only problem I found. Clever, and looks great!

Digital Evolution by TheJackiMonster by TheJackiMonster 2012-08-27T17:14:00

You can edit the post and put the proper links in the link boxes. Overall it was a nice, featured platforming engine. A few gripes: it was very hard to see the status of the energy bar on my screen, and I kept getting stuck under triangles and enemies. I also think you should have brought the evolution mechanic into play more by making the game hard enough that the player might actually die.

Demonevolution by JonathanGerlach 2012-09-05T03:37:00

I beat it on my first try. (Maybe spoilers) I used the time-honored roguelike tactic of always getting the first attack by making sure the enemy moves next to you - you never move next to the enemy. I never had less than 60% health.

Pretty straightforward game, don't know if I have much more to add.

Mutating Scales by golex 2012-08-30T23:23:00

Great game! I like the use of genetic algorithms :). Having used them myself, I know that the outcomes can vary wildly each game, but when I played my towers got godlike pretty quickly. By Wave 7 I had a tower with 119 damage and 0.2 cooldown - two of those at the gate would just wreck everything. Wave 10 brought me this sucker (http://bit.ly/PTs9lM), but then evolution surprised me and found a few dragons that were too fast to hit :).

I loved your effects (visual and sound), and how you animated the evolution process.

Infestation by jwin 2012-09-10T19:15:00

Really nice, amazing polish for the time period! I wish you'd innovated on the gameplay more, though, and it's very hard to see the evolution going on.

spacerace by chlukem 2012-09-08T17:07:00

Yeah, I'm not quite sure what affect changing the breeding shapes has. I couldn't see any differences in the offspring. Also, two of my planets spawned on top of each other.

Grow by kevincorrigan 2012-08-27T23:20:00

I can't figure out how to get through the "Continue? Yes Quit" screen. I tried every button and went to some lengths to have the mouse cursor over "yes" when the level ended, but I couldn't get through it.

Primeval Labs by BMacIntosh 2012-08-27T22:16:00

Thanks a lot for your comments, guys.

There seem to be some very conflicting opinions on the difficulty - probably due to the random nature of the enemies :). The enemies always get harder as the rounds progress (due to the genetics), but the first round is completely random, so it could start off at any difficulty. Perhaps this is a problem.

@kevin: If it crashes on startup, do you have the XNA Framework installed? I may try to add some exception logging if others have problems.

Primeval Labs by BMacIntosh 2012-09-06T05:31:00

Thanks again, guys. Your feedback is very appreciated!

Yeah, XNA means Linux and Mac get left out, sorry. It's what I'm most familiar with, so it seemed like the thing to do for my first LD. In the future, I should move to a more portable engine.

I'm glad someone got the reference, thanks dj :D!

The life of Cat by Amoaeba Junior 2012-08-30T23:57:00

Nicely done. I enjoyed the cat animations a lot. I also really liked the music and played the game again (slowly) so I could hear each track in its entirety - it bugged me when the music cut out at each level end, I wanted to hear more!

Silent Game of Death by everchanger 2012-09-08T16:58:00

Uh, I'm not sure how I'm the only one having this problem, but the ZIP won't open for me. I get invalid archive errors in Windows and 7zip. I tried downloading it twice.

Do the Evolution, baby! by atraxgames 2012-08-28T01:56:00

Not bad, solid game, and great art style. The only thing I would change would be to add hotkeys (clicking over to the menu bar every time I wanted to do something was tedious). I never really figured out what the pressure and temperature features did.

I also had one game where I think the critters reached some sort of critical mass where they were actually spawning faster than they were dying of starvation and faster than I could slaughter them!

Evolution by Adok 2012-08-27T19:52:00

Charming MSPaint graphics :). The enemy variety also makes a nice balance. I have to gripe about the collision though. So many times I thought I would be able to fit through a gap, but I would collide with what appeared to be nothing and die. When you do stuff like this, you should make the collision boxes only the size of the visual enemy, not the size of the entire enemy image - or at the very least, crop the graphics more closely to get rid of empty space in them.

Bit-Craft Evolution by eyehawk 2012-09-05T02:06:00

A+ visual and audio. I, too, really wish the guns would autofire. Not much to complain about, other than that!

terravolve by Vordux 2012-08-27T22:26:00

Unfortunately the game is unplayable for me. I do not see the nice background box or the title text at all, and the black stat text overlaps the dark part of the planet, making parts of it impossible to read. The instructions, credits, and whatever 'O' shows do not render either - I get only a blue screen.

This is a Windows 7 64-bit laptop with DX11.

level-32 by raideen 2012-08-27T20:00:00

Well, it looks quite nice, even if it isn't finished. I would have liked to be warned somehow that I wasn't going to be able to shoot while I was "evolving"! (good thing death isn't implemented!)

Mech Creature by Ramutra 2012-08-27T20:02:00

502 - server is busy error. Perhaps a temporary problem...

Probes of fury by zeoverlord 2012-08-27T20:02:00

I get "Error" "Error creating OpenGL window"

Probes of fury by zeoverlord 2012-08-27T20:03:00

Windows 7 64-bit, by the way

being a Vampire Is Not Very Fun by Brian Corr 2012-08-27T20:31:00

This game is awesome :). The platforming works very well, and the grappling hook is sweet. I love the story and the voice-over. This could be something cool some proper cartoony graphics and more content.

But it doesn't have much to do with the theme.

Orbitary by HopHop 2012-08-27T21:00:00

Looks really nice! When I got to level 6 it seemed like all the cells started clumping up on the top and bottom edges, which made it difficult to get the greens without getting reds, too.

Sweepers! by williamwhitacre 2012-08-27T04:54:00

I love it. Very innovating idea, has a lot of cool strategy and quick lateral thinking. I think I'm going to go play some more right now :).

Beetlefield : The Forecast by Benjamin 2012-08-29T15:50:00

Easily the best graphics I've seen. Looks like a published game. The gameplay, though, had a tendency to be frustrating - even when one team had an obvious advantage (Blade/Elite vs Intimidate/Intimidate), it seemed like the outcome could still go either way.

Ulovetion by Colapsydo 2012-09-07T23:08:00

I really dig the faces, for some reason :P. Yeah, I didn't understand what was going on in the compo version. I also think I managed to break it when it looked like two dudes tried to evolve at once. They both went white and floated to the same spot on the map. They didn't reappear and I couldn't move at all afterward.

In the post-compo version, now I actually understand that there is a goal. Yay!

Evolwar by headchant 2012-08-27T19:41:00

Solid game, pretty cool. It was pretty easy for me. The blues weren't too smart about preventing me from snatching eggs out from under them - I would just let them get an attack off and then steal it on the next turn.

Zombie Evolution by Shadow30 2012-08-28T20:46:00

Nice game - surprisingly fun, though short. It was a bit too tough to stay away from the zombies, since they have perfect pathfinding and move just as fast as you, and once they've caught up to you you can't shake them. I really liked how the items didn't respawn, though, so you had to make the most of limited supplies.

Also, I'm afraid I don't see the evolution.

Praepoch by Connor 2012-08-27T03:21:00

I liked this entry, though not necessarily as a game. Unless I missed something, I found it impractical to actually fight things. But more importantly, the aesthetic is very cool and unified, and the thematic progression is great.

The World Tree by shinD 2012-08-27T04:19:00

Nice. I like how the graphical style is so simple, yet so polished. I also like your innovation on the "jump" mechanic - the puzzles could have taken advantage of this more. A cool experience.

The Adventures of Box Man by Arkazon 2012-08-29T15:22:00

Great game! I felt kind of cheated on the last level, though, when I was coming back up and I tried to stand on the right cliff. I fell through it.

Angry Fish by munchor 2012-09-05T01:48:00

What do you mean getting big isn't the way to go?
http://i429.photobucket.com/albums/qq18/bmaczero/Keep/angryfish.png

Well, I guess it does crash the game eventually :P. Surprised how much fun this was for its simplicity. Great 48-hour game!

RPS Evolution by TentacleNoises 2012-09-16T18:10:00

I liked the graphical style, it was very smooth. Obviously, you didn't implement the instructions screen, but your description seemed to be sufficient. There didn't seem to be much feedback on whether I won or lost (any given round or the entire game).

The Evolution of Revolution by vitormartins 2012-09-16T18:15:00

Hopefully the OP doesn't mind, I'm mirroring this game here for the duration of the voting:
https://dl.dropbox.com/u/13891352/TEOR%201.0%20%28Alpha%29.zip

The Evolution of Revolution by vitormartins 2012-09-16T18:33:00

Also, this is an XNA game and requires an install.

Other than that, I couldn't figure out how to play it. I gathered from what was happening that I needed to spawn peasants or whatever to stop the other peasants from reaching my side (I'm guessing by mashing a key), but for the life of me I couldn't figure out what key did that. Really needed a few more instructions here.

Pinbology by quill18 2012-08-30T23:35:00

Goodness, I stink at pinball. It's a nice, solid game, though - I like the attention to detail in staying as close to real pinball as possible.

The red alert texts were very distracting and tended to lead to death when they coincided with me needing to hit the ball.

Spawning Creatures, Evolution of Creatures and Creatures Mayhem by Dracir 2012-09-04T00:12:00

I really enjoyed the idea of spawning little minions to defend you instead of directly attacking. It seemed to come down to just spamming spawns toward the different clumps of enemies, though. I think it would benefit a lot from special powers like walls and insta-damage strikes. But this is a great start for 48 hours. Your evolution UI is pretty nice, just needs some polish and animation.

A Conglomerate of Pixels by creative630 2012-09-04T00:18:00

Great idea, great design. I was sad when the fourth level was over. I enjoyed gathering a huge cloud of blocks and ramming into things, but I also enjoyed trying to catch blocks in strategic locations to build the best "blob" (especially the orange ones). I almost wished the blocks didn't spawn in so fast, because I usually just gave up be strategic and went for "gotta grab 'em all".

Either way, though, it's great.

The Evolution of Cthulhu by WookooUK 2012-09-16T18:36:00

This doesn't appear to be a download link anymore. Actually sounds like a fairly complete game, though!

Primordial Smackdown by Daisuke909 2012-08-28T20:57:00

Great idea, a good use of the theme, in my opinion. While I understand why you didn't give the player direct control over the cephalopod's movement, it was sometimes annoying to have to wait for it to "find" the last enemy on the map. It was also hard for me to feel the affects the Attack and Defense stats were having (maybe pop-up damage numbers would have been nice).

Human 2.0 by dengzo 2012-09-04T01:30:00

Great feel, graphics, and especially audio. The gameplay, though, is very slow (perhaps not a bad thing), and a bit repetitive (probably a bad thing).

Dissolution by Sergey Mohov 2012-08-31T00:22:00

Great game idea, and really cool art. Perhaps some kind of animation of the pixels flying from the landscape onto you would help make the mechanic more understandable.

LD27 — 10 Seconds

TenToDead by householdutensils 2013-09-07T03:18:00

Really solid. I think the time limit does add to what is a fairly established genre of platformer. One thing that would have been nice is a short pause between the time you spawn and the time the game actually starts - less than a second, even - to give you time to release whatever key you were holding when you died and not mess up your next run.

Rocky XXIV by NukeTheBunnys 2013-08-27T15:12:00

If you can just get it to compile in release mode, people can download the runtimes. I know that that can be a huge pain though, since it took me like 3 hours after the deadline to make my game do it.

Second Legend by misson20000 2013-08-27T15:32:00

Nice solid roguelike. The later levels with all the boxes got a bit boring, and the game certainly had plenty of health potions!

Time and Time Again by BrothersT 2013-09-07T17:43:00

One of the best looking-games I've seen so far.

Graveyard Shift by Kortuga 2013-08-26T03:48:00

Solid game, very clever. The number of dudes escalated pretty quickly, I would have liked more time to look at the gravestones.

Button by Back to Browse Entries 2013-08-28T03:13:00

Don't be so self-deprecating - I think in general you achieved what you wanted. Great example of how games don't have to be fun to be interesting.

To critique: a time limit of 15-20 seconds might have been better if you weren't constrained by the theme. The scrolling text is annoying because it's difficult to read before the entire line is done - a typing animation would be better. Also, I never pressed the button, but the game still scolded me at the end.

evolution didnt happen overnight by fued 2013-08-28T02:51:00

I like your game, but are you sure you weren't competing in LD 24 :D?

The 91st Parallel by BMacIntosh 2013-08-26T04:40:00

Thanks for reporting that, all. I uploaded a new version that should fix it. The new file is "ld27_bmacintosh_2.zip".

The 91st Parallel by BMacIntosh 2013-08-26T15:56:00

Nope, no objectives really, other than "stay alive". I focused too much, perhaps, on the world and I was trying to add gameplay in the last few hours.

The 91st Parallel by BMacIntosh 2013-08-26T21:02:00

@porglezomp - I don't use IRC, it was one of the first things I thought of when I started thinking about alternate definitions.

10s Paparazzi by Ithildin 2013-08-26T02:12:00

Cute. Minor bug report - playing the game again after beating it, the game displays the "you win" message after only one level.

Bangarang by Infernal 2013-08-26T02:16:00

Yay SDL! Hard game. The game window seems to be quite a bit bigger than my screen, so maybe I was missing some UI elements - it was hard to tell why I was dying.

Warp Drive by Aswissrole 2013-08-28T04:12:00

This is a great idea. Nice take on the FTL idea. It's damn hard, though. I basically just have to run away from every enemy. It would be nice to have some more down time to harvest and repair stuff.

Lucid Journey by Purplescape 2013-09-03T01:52:00

Nice atmosphere. I got stuck on "Pulse". I solved "Pillars" and one other one (I forget which) without really knowing what was going on. Everything else has been said.

Thief Escape by psc1997 2013-09-07T03:41:00

I don't think I fully figured out what was going on - I thought I had to put the tiles together like one of those tile-sliding puzzles, but I beat the game several times and they didn't look like they were fitting together at all to me. Great sound and music, though!

Flash Memory by Turkey 2013-09-03T00:58:00

Congratulations! A useful feature would have been a more visual way of giving the answers. For example, you ask "what card was in the top left?" you show buttons with each different type of card. When these questions came up, I wasn't sure what the game wanted me to type ("A"? "red A"? "Red A"?). Not that it mattered :P.

Clone Firefight by RedPanda 2013-08-26T03:13:00

I like how it feels like old Quake or UT shooters. The ten-second life limit actually adds an interesting element to it, though I didn't really notice the impact of the clone mechanic.

Don't let Them Hug you! by Jicken 2013-08-26T02:24:00

Congratulations on finishing your game! It's terrifying :P. The hugging-person model is beautiful in its simplicity.

00000010 by Vile Smile 2013-08-28T03:35:00

I couldn't run it, the start game code was commented out...

Nah, great game. The only thing I consistently had a problem with was wall jumping. Having to press *into* the wall to jump *away* from it was weird. It's a very hard thing to get these platformer controls just right. I never had a problem with say, Super Meat Boy's wall jumping, you might check that out as a reference.

Every Second Counts by Pebsie 2013-09-05T04:29:00

Great idea, very innovative.

Streets of Rift by wkerslake 2013-08-26T05:20:00

Clever use of the rift, I like it! I also like how the levels progress (night driving, parked truck in the way). I wanted to see what else you had done, but I got a bit dizzy by level 11 :(.

Text-Only Counterstrike by zach 2013-09-03T16:10:00

Nice reference, I guess :P.

All 10s - Todo 10s | Mocodrilos Enterprise Present: by DallOner 2013-09-03T16:03:00

Love the music.

Defuse the Bomb in 10 Seconds! by ethankennerly 2013-08-26T03:19:00

Great implementation of the theme! Are the levels randomly generated? They get quite hard to look at around 30, and it seems like sometimes there are weird really easy ones that just pop up.

I Am Time Bomb by LegacyCrono 2013-08-28T02:46:00

I played it by myself, but I'm saving this one to find some friends to play with. Very solid.

Maze of Torment by shard123 2013-09-07T03:29:00

Great idea with the sacrificing health for light. Sounds were scary as...hell, the first few times. I'm not sure the time pickups actually worked, fortunately I didn't seem to need them.

Sacred Scarab by Tritax 2013-08-28T02:59:00

Does this require an XBox controller?

LD29 — Beneath the Surface

Murder Tank: Sub Surface Arena by villhest 2014-05-04T19:56:00

Seems like a fun idea, I'll have to get someone to play it with me later.

Ben Eath The Surf Ace by mess110 2014-04-28T06:21:00

Hey, it did have sound after all!

Wolfy Blast by Logan 2014-04-28T06:15:00

Nice graphics and feel. Super punishing, though. It was really difficult to get up or down ledges or stairs when there were enemies camping the other side, since the weapon only shoots horizontally.

The Legend of the Thunder Fish by BMacIntosh 2014-04-30T01:08:00

Great to hear, all!

@davidwparker: I used ThreeJS because it's more efficient than drawing 2D with so many images (especially if they need to rotate), it is much easier to manage the visual depth of things, and it let me do some fun tricks with changing the UV coordinates of the planes (like the parallax particles and the waves).

Explore Beneath the Surface by Matt Hartley 2014-05-04T20:18:00

I kept reading the text as "Rugby Pickaxe" for some reason. Nice game :). Was a bit grindy - could have used some variety.

Flash's Cash by aneeslol 2014-04-28T06:47:00

Nice puzzle game. Couldn't figure out level 5 for the life of me, though.

Anthill by gre 2014-05-17T18:14:00

I got the crash error, too: "Uncaught TypeError: cannot set property '59' of undefined (game.js:32)" (Day 65 Ants 165)

Baconizers: Into The Abyss by berryhermans 2014-05-17T17:54:00

I dig the character animations! I found the dash to be more of a hindrance than a help - I triggered it accidentally a few times, but I never really needed it.

In the Black by HybridMind 2014-04-30T00:54:00

"You've now earned $9994 towards your $10000 goal."

Gah!

Five little Submarines by ziege 2014-05-08T17:38:00

This game is extremely hard. Nicely polished, though! I enjoyed the bubbles and the follow AI.

Black Bile, Inhuman Circuits by RobotParking 2014-05-08T17:43:00

"Ok cool"

Not All Of Them Died (And They had Beef) by gapgen 2014-05-06T17:15:00

The Educational Corps and Military Accounting seem to be particularly lethal...

Debt Diver by aaronj 2014-04-29T23:10:00

Nice looking game! Like you said, could use more variety to keep it interesting, but great for a jam.

Terror from beneath by v_n_j 2014-05-16T16:13:00

I played with an XBox controller. This was very fun, even though like others I had trouble with the controls. For gamepad, the best way to do aiming in a game like this is to aim (immediately) in the direction the right stick is pressed. I was expecting the trigger to be "throw", but it was actually the bumper. Also, jump is traditionally on "A" (it's much easier to reach quickly).

Shark, Shark, Shark! by tfendall 2014-05-01T03:20:00

This game is amazing :). First one I've played several times over. Did you record all the music live?

Delph Ops by baykush_figtree 2014-04-29T17:35:00

Very polished. I found a circle-strafing type of strategy to be ridiculously effective, though, because the enemy doesn't lead their shots at all. That would be a good addition. I was also a bit miffed that the wikipedia link didn't open in a new tab.

Jumpland Underground by KuGrou 2014-05-16T05:08:00

I don't know if it was a bug, but I really like the fast animation speed of the miner's feet. It reflects how hard he has to work to keep this poor kid alive. Art, I say!

I also think the difficulty is spot-on.

A Pirate's Cove by Erfeo 2014-05-01T05:16:00

I love where this is going. It was quite satisfying to aim and fire that little pixelly gun for some reason!

Train Wreck by shesaidgraves 2014-05-17T18:27:00

The controls were unique and interesting. Good job. It is quite short, though!

FalloutRun by Alphonse 2014-05-07T06:06:00

I chuckled a bit when the car plowed through the people on the street, then promptly got wrecked by a car that was driving on the sidewalk for some reason. This is a very silly game.

Ants at War by magicspark 2014-04-29T04:40:00

Really nice looking game! I had one serious issue where all the ants on the map just stopped moving. They just stood around playing their idles.

Water Miner by elefantopia 2014-05-01T04:52:00

This is great! It didn't grab my mouse, though, which made it a bit annoying to play.

Heavy Drizzle by pikkpoiss 2014-05-01T05:24:00

Worked great for me, and great idea! The controls were just a bit twitchy for me - it was difficult to precisely maneuver through those 1-tile gaps.

Cave by fueelin 2014-04-30T00:19:00

I had a strange problem where the camera didn't scroll at all. I tried generating a few levels, but I could never get more than a few coins before I was going out of the screen. No one else seems to, though.

Yellow Submarine Treasure Hunt by Danvil 2014-04-29T23:21:00

Surprising amount of fun. I thought it was awesome when the grappling hook whipped back and destroyed me :P. It does damage to you if you just pull it in too far, too, though.

Rogue Miner by dem0 2014-04-28T05:55:00

The bombs are pretty neat! I think they might feel better if they busted all the tiles near them immediately instead of taking a few turns. Could still have lingering fire to damage enemies.

LD30 — Connected Worlds

Cable Guy by Endurion 2014-08-26T05:48:00

I always hated those connect-the-points games, but this is a unique take ;). Fun to see how fast you can do them.

Red Calls by Evilion 2014-09-01T06:20:00

I like the level of interaction with the phone. Interested to see where you would have gone with it. The phone cord can get pretty long :D.

Wealth of Stations by koredozo 2014-08-30T18:38:00

I like it. I only have one gripe with the interface, which is that it's very hard to find a particular planet once you've traveled away from it.

Signum by brookman 2014-08-27T15:39:00

Looks great. It was frustrating to control at times, not aided by the fact that my framerate was pretty low.

TAUPE by Shmarah 2014-08-26T06:06:00

Now I know what color taupe is and I will never forget.

Tower Towards Heaven by sockfolder 2014-08-30T16:20:00

This is the only game so far that I have searched out and come back to play more of.

Grim Gateway by radmars 2014-08-26T05:25:00

Wow, obviously a very good-looking game. I had a bit of trouble with the camera - it was often hard to see if there were enemies above or below.

Bounty of Corruption by Tom Gardiner 2014-09-01T15:52:00

Great game! Had a problem with bullets being absorbed while firing next to walls.

Far From Home by Leginar 2014-08-27T05:11:00

The critters were actually kind of scary, even though there was no sound and they didn't interact with you at all.

Hello World by Rahazan 2014-08-27T05:53:00

Nice-looking game and a cool idea. I thought it was a bit frustrating that the packets started going immediately and couldn't be paused - I wanted some time to look around and figure out what was going on.

Multidimensional Bull Slaughter by Jani Nykänen 2014-08-30T18:22:00

Did much much better the second time. The extra-fast bulls were too much, though. Neat game!

Line Crossing by Lissar 2014-08-26T05:37:00

I don't quite know what to make of all that, but it looked beautiful.

Don't Eat Cute by gnerkus 2014-08-31T15:57:00

Cool! I got an error that locked the game at one point: "Cannot read property 'map' of undefined (game.js:908)" on Chrome

WorldGate WG-1 by runvs 2014-08-26T15:51:00

I liked where this was going! I couldn't get past the first level, though - I couldn't figure out how to close the debriefing screen. The X didn't work, and clicking the bottom-left corner seemed to do it but it would just come back up immediately.

Keyboard selection of units would have been very handy - much quicker than trying to click on them.

Double Take by mrjohnson22 2014-08-30T19:46:00

Awesome puzzle game. I would love to see more levels as well.

Connected World by mikota / lovrotheunicorn 2014-09-01T15:33:00

Pretty cool idea! The tutorial was indeed a bit frustrating - checkpoints would have been great.

Tough Love Machine by intmain 2014-08-26T04:47:00

Really unique game. I love the visuals, the puzzles, and the audio. Great job!

void by Skipi 2014-08-30T06:36:00

This looks really neat, I'll have to try to find someone to play it with. Kinda reminds me of an old game I really like called Moonbase Commander.

A Hat's Trick by Soup With Bits 2014-08-26T15:42:00

Very creative. I found the bombs a bit frustrating, though - it's difficult to aim them, and if you miss you have to start all over.

Space Transport Tycoon by Joffe 2014-08-26T05:17:00

Hello, fellow author of games named "Space Transport Tycoon" ;). This is a complex game for 48 hours! I had a lot of fun trying to figure everything out. Took me a few tries to figure out how to get a shipping route going, but it felt good when I did.

Dimension Jumps by HolyBlackCat 2014-08-25T15:35:00

Same error.

Midspace Madness by kmasiulis 2014-09-03T04:47:00

I like this game :). Audio would make it a blast! Took me a few gos before I realized what the spacebar did. I also had some trouble identifying which ship was me at the start.

Colorful by NIL 2014-08-29T06:25:00

Chrome blocked the game outright, claiming it is malicious. You may want to try zipping it.

A Vendor from Venus by Rossrox 2014-08-30T16:18:00

Great start, I'd love to see it worked on more. My only gripes are that the camera doesn't move until the ship is near the edge of the screen, which means that if you are travelling somewhere you have a very short time to react to anything that gets in your way. And also, that there is no option to buy or sell a quantity (more than 1) of an item.

"jinglejinglejinglejinglejinglejinglejinglejinglejinglejinglejinglejingle"

Dark Pixels by Banderi 2014-08-27T15:34:00

I really like the level art and the character animations. Combat was a bit of a pain, though - because the movement was very slidey, it was possible to be in a position where I couldn't hit an enemy, but if I moved forward I would run into it. I'd love to see what it looks like finished.

Ludum dare entry #1 by SomeGreenGoo 2014-08-25T15:34:00

This is actually a really cool concept. I think a better control scheme might be WASD to move and mouse to build. You could select what you are building with the number keys. That way, you don't have to stand on the lava to build a floor on it.

I also never found any of the pears/magic things. Maybe I didn't go through the portal enough times? It didn't seem to do anything.

Bidimensional Landscaping by adharris 2014-09-02T04:11:00

Got 125-100 :). Great idea, really enjoyed it.

Space Ace by Nyruk 2014-08-30T18:01:00

Awesome typing game. I would love to see a words version too!

Hide! by nataku92 2014-09-01T02:42:00

This is a great game. Lots of features, nice art. The difficulty, I think, is fine - it just needs a checkpoint system.

Stomper by mipi 2014-08-30T20:05:00

This game is great! I would love to see even more puzzles.

The Worldly Duke by Pitƶik4 2014-09-01T06:12:00

Nice OOTS art style ;). The animation was really smooth, kinda wondering how you did it.

I managed to fall out of the world by going through the first door after the music change, then going back through it.

LD31 — Entire Game on One Screen

Pinball Wizardry by dsilvers 2014-12-24T20:04:00

Looks nice, good polish. One thing I noticed was that I didn't feel like I had very much control over where the ball was going to go. This could have to do with the physics, but I think it's also because the paddles are flat in their "idle" state. Normally in pinball games they are angled so you can let the ball roll along them and select when you want to flip it, sending it to different parts of the board. Because the ball is bouncy and the paddles are flat, you're pretty much limited to the reflected vector of the ball's current velocity.

Towering Perspective by UntitledQ 2014-12-25T00:35:00

Wow, that's a lot of content! I couldn't get past 43 because there was an enemy camping the ladder that immediately hit me into a hole every time I tried to go up.

League of Miniheroes by rodrigomotta 2014-12-14T00:19:00

Really cool! I need to find some people to play it with. It's a bit weird that the creeps outrange the towers.

Don't forget that you need to rate games to get ratings.

Bridge Troll by Parappa 2014-12-27T06:11:00

This game tickled something and made me rate it way higher than the logical part of my brain wants to (and I didn't even discover the "ending"). Great job, it was enjoyable :).

One screen Labyrinth by NaoisTheGuardian 2014-12-09T05:26:00

Excellent. Would be a killer mobile game.

The Corsair Bay by Ekilibr 2014-12-12T02:35:00

Love the note included in the game to give it context, and I really like the theme of the game. The only frustrating I ran into was losing my score when something spawned ontop of me.

Age of Snowmen by SUNFURY 2014-12-11T04:40:00

Looks like a great start to an RTS. Good job for a weekend!

Squishi by uncade 2014-12-12T02:30:00

Looks great and love the transitions! I would have loved to have seen each level start where the last level ended.

Robot Madness by abcd3901 2014-12-26T23:31:00

Not a bad use of the theme. Art is pretty good! I initially thought the commands were starting with 'rl' - apparently they actually start with 'r1'. When I tried to use 'rl' nothing would happen and I would get no feedback that anything was wrong.

Expression Quest by LevieDAudio 2014-12-17T05:35:00

Loved figuring it out - very cool, very fun. Nice music!

Hive by JoshDBB 2014-12-09T04:14:00

Great game, looks really good! I like how the monsters eat you while you are dead. It is indeed very unforgiving, though. Took me several tries to make it to night 2. The sound effects are also top-notch.

Bugged Out by InfectionTeam 2014-12-25T00:47:00

Amazing visuals and polish! I, too, had some trouble figuring out how to use the attacks and deal with the bugs' z-level. I felt like clicking in a direction should fire in that direction - it wasn't until I came back and read the description closer that I realized you had to click on the bugs. The game didn't really give any feedback when you missed the bug - the web would just shoot way off somewhere random. I also found the dash to be less-than-useful because the bugs tend to clump up and you never get all of them with it, so its pretty likely you'll be getting hit if you use it.

The movement felt very good, though.

Catspoutine versus Evil Snowmen Army by MrMordem 2014-12-09T04:27:00

I really dig the art. I didn't understand what the ZSQD controls you mentioned were, though.

Grass crawl by island212 2014-12-27T06:04:00

I also couldn't get Move to work much (it worked a few times). But I managed to fight some enemies by waiting for like 30 turns until one wandered over to me. The pixel art combat animations are pretty sweet!

Space Guardian by Jonathan 2014-12-27T23:07:00

189 on my first go :). Great looking and sounding game!

Tobias is Running Alone by coded_ninja 2014-12-22T17:11:00

I tried to to jump when exiting the first level. Apparently I jumped over the level trigger and fell off the map. It was pretty cool after I figured that out, though! I died on the moving platform level - I expected the moving platforms to pull you along with them if you were standing on them, rather than slide out from under you.

Multi-dimensional Assassin Justice by modwizcode 2014-12-09T04:54:00

That's pretty cool! I actually like the character sprite a lot. It took me a bit to figure out that the gun enemies were shooting me. It was also sometimes hard to tell what was going on in the other dimensions before I jumped.

Hollow Earth by qfeys 2014-12-27T05:35:00

This looks like an interesting and unique idea - looking forward to seeing what you do next time if you participate.

Synthetic Nano-Organic Web-Manipulating Agent Network by ZNCatlaw 2014-12-10T04:46:00

There was so much going on here, I think it captured the feeling well. It also took me a round to figure out what the heck was going on, but I got it. During my second game I took my hand off the mouse for several minutes but didn't lose.

If the art is all from OGA and RPGMaker you should opt out of the art category.

Flycursor by Killswitch 2014-12-29T04:18:00

Cool idea! I did have some trouble seeing what was coming up sometimes - since you do have to stick your face in the blocks to catch them. Perhaps if they were just a bit transparent?

I'm the robot. by Kaloqn 2014-12-08T08:02:00

Good job! The control scheme is rather odd, I noticed.

Traffic Cop by ondrejbalas 2014-12-12T02:51:00

I love the idea of exploring interesting AI and sharing that with other developers. Best of luck to your future entries, I hope they continue to have neat AI.

Chin Chan Chow! by Fuchter 2014-12-09T05:02:00

It looks really cool. I was pretty confused playing against a bot though.

Demon Revolt by Falin 2014-12-10T05:02:00

Pretty cool, if simple, game! I like how the only option at game over is "Continue? Okay."

One thing you could do to make the game feel a lot better is make the hitboxes slightly smaller than the sprites. That will give the player a lot more satisfying "I can't believe I made that gap!" moments.

2.5Dino Arena by loopinlouie 2014-12-09T05:42:00

Really solid game! I loved the jetpack and the energy/ammo system. It was pretty easy - seemed like it was raining health pickups most of the time. It was also sometimes hard to understand the depth, especially when shooting.

i_tried by bobola66 2014-12-10T05:07:00

This is a nice game! Can't believe you've only been coding for a month. One tip I have is that you could make both actions use left-click, since they are context sensitive - that's one less thing the player has to remember while playing.

Floating Bullet by FlyingBoat 2014-12-10T05:18:00

This is a really solid game. It's very well designed - I was never confused about anything while playing it, which I often am while playing jam games. I wish the 'Z' had come into play a bit more :).

Don't forget that you need to rate games to get ratings.

typedef char by zzq 2014-12-08T08:10:00

Awesome idea! If I had one complaint, it would be that the controls are a bit slidey.

Snowball Fight by JonnyGinger 2014-12-10T05:39:00

Not bad, nice and simple. I did start having some serious lag spikes around Wave 10. It looked like you might be triggering the garbage collector by calling 'new' too much.

Don't forget that you need to rate games to get ratings.

Bubblebuddha by bubblebuddha 2014-12-10T05:54:00

Great graphics! I also like how the game is literally on a screen.

Don't forget that you need to rate games to get ratings.

Welcome To Shady Pines by juxipolo 2014-12-10T04:54:00

I dig what I saw. The hitboxes for the buttons seemed to be offset too low, which made them impossible to click on my 1366x768, so I wasn't able to go to the next floor.

To Bee Or Not To Bee by Ludum Dare Riga 2014-12-14T18:52:00

These Tsuro-esque tiles are awesome! Great game.

Nebula by UrbanLogicGames 2014-12-09T16:51:00

Beautiful game! Sometimes the probes missed their destination and kept flying forever (you're probably doing a distance check? I was getting a fairly low framerate). It was also sometimes hard to make out things in the back reaches of the screen at my resolution.

Dragon Wars by Poongothai 2014-12-25T00:03:00

Not bad, nice art.

Dragon Chambers by Steven Colling 2014-12-24T22:08:00

This is one of my favorite games so far! Sadly, I could only do the first two areas - the other two are off the bottom of my 1366x768 screen.

LD32 — An Unconventional Weapon

Empty Promises by elitegoliath 2015-04-25T17:29:00

Great use of audio feedback when thing happen. Tactical options in combat were a bit limited since the enemy moves faster than you and just gets right up in your face.

WIP by lukew23 2015-05-09T22:22:00

Had to download the SDL DLL to run: https://www.libsdl.org/release/SDL2-2.0.3-win32-x86.zip. Nice art, you should show more of it in your screenshot! One gripe was that moving through open space was very slow - maybe you should have the enemy turn complete instantly if no enemies are on screen.

Apocalyptia by manabreak 2015-04-25T04:38:00

Beat it on my second try - I assume I beat it, there didn't seem to be a way out of the boss room. Neat game, nice aesthetics!

Mined the 'roids! by NeiloGD 2015-04-27T00:52:00

I'm getting connection timeout errors.

Pandarmageddon by blob 2015-04-26T03:31:00

Awesome animation on that player character. I noticed the aliens had occasional quips but I was far too busy to read them :P.

Throw Junk at Aliens by jwin 2015-04-25T07:08:00

Delivers exactly what it promises.

The Dumbest Weapon by johnfn 2015-05-09T22:57:00

I wasn't able to get too far since I kept falling to my death, necessitating restarting the game or accidentally shooting off one of my batteries trying to skip a dialogue. I like where this is going, though. The dialogue is very silly.

Can You Reach the Sun? by Garris 2015-04-20T06:03:00

Very pretty game. I, too, was stumped at the cloud section. There were two leaps of faith to lower clouds, but I couldn't see anything after that.

Evil Cube: The Game by lxd1 2015-04-23T16:04:00

The sheep-shooting animation is great, hah. As other people have mentioned, click-to-move may not be the best control scheme for a game like this that's based on directional aiming.

Robowar by resty 2015-04-20T05:52:00

Wow, this is hard! I like the idea a lot, though. The shooting reminded me of a design tip from a Vlambeer talk - if you're going to give the player a button, also give them some reason to *not* press it (gun recoil, etc). There's no reason not to just hold the gun button down for the entire game here.

Global Warning by fueelin 2015-04-24T03:26:00

Nice idea! Definitely needs polish, but it's a great prototype. Communicating what's going on in terms of drainage would be good - maybe via a flow animation.

The Legend of the Yo-Yo Salesman by seankimdesign 2015-04-20T06:15:00

Great teaser, the visuals are quite nice. Special moves are definitely what this game needs to round out the mechanics.

OrangeOcalypse by Miasmir 2015-05-09T22:37:00

Nice, a hex-based roguelike. I would have liked a visible grid to be able to gauge distances better when moving. A 'wait' key would also be nice so you don't have to let the zombies get the first hit in those narrow corridors.

Punch/Foot/Gun by flwns 2015-04-22T03:17:00

Art and audio is quite good! I didn't understand the gameplay at all though - I like the punck/kick idea, but the enemies moved way to fast to actually react and hit them. It also also seemed like I could easily get off two punches in the amount of time it would take to kick.

missls by Filip 2015-04-28T16:00:00

I enjoyed making spiral art by shooting projects in different orbits. Also really liked how you could shoot back at the planet as you were being flung to your doom!

Shaman War by k8n 2015-04-23T16:16:00

Great music choice! My one gameplay gripe would be that it was pretty much impossible to catch up to an enemy once they got away from you. I think the level could have been shorter, since once this happens the winner is pretty much decided.

Make Sure You Don't Hurt Nobody by C63 Industries 2015-04-29T03:17:00

I really dig the inversion of the typical shooter mechanics. I agree with others that the healing didn't feel impactful. Also, the optimal way to play is to press the button as fast as possible. Reminds me of a Vlambeer quote - if you're going to give the player a button to press, you should also give them a reason not to press it!

Bakery Man by Cerberus 2015-04-29T02:38:00

I'm very curious about that blender, but there's no way to tell what it does without enemies :D. The movement feels a bit unresponsive because it doesn't react to new keypresses when a key is already down. Probably something you didn't get to. The art is great :).

Plan.IT by Frozenfire92 2015-04-25T17:18:00

I like the idea for the resource collection minigame. You might have been planning these things, but collecting resources would feel a lot better if there were a little more feedback for when you successfully pick them up - some particles or a sound. Also, I kept losing shields and eventually died, but I couldn't make any sense of why that was happening - feedback there would have been helpful, too.

I QUIT! by TetraQuad 2015-05-04T00:23:00

This is actually really cool. Reminds me of F-Zero, haha - I enjoyed bouncing off walls and trying to go as fast as possible. For some reason all the graphics were extremely pixelated when I played.

Space Negotiator! by morgondag 2015-04-22T04:11:00

Wiggly wiggly!

Pacifist Piper by Pete Hufnagel 2015-04-20T05:20:00

This is an excellent use of the theme :)

Kawaii Destruction by Kawaii Game Studios 2015-04-22T03:25:00

I couldn't figure out how to get past the level with 5 robots. It just restarted whenever I reached the end. The pixel art looks nice.

Killing Light by TEAM_Flat226 2015-04-23T15:57:00

I had one a black screen when I got into the game. It seemed to be working because I did find some brown rock that was barely visible, but it was way too dark to play, unless I was really missing something.

Copycat by Terry 2015-04-20T05:09:00

This is a lot of fun! I really like how the sword works. My only controls gripe is that forward/backward movement repeats itself a little too quickly - I died once or twice because I didn't release the button quickly enough.

Weird Recoil by DomNomNom 2015-04-24T04:31:00

This is a really cool idea! TheMeorch covered the suggestions I was going to make already.

LD34 — Two Button Controls / Growing

Empyreal Roving by barkergames 2015-12-30T05:19:00

Actually very clever. Got to level 3. It's hard to get used to the controls, I think it would be easier if the rotation was more responsive (less acceleration).

Level Grow Op by swipefaststudios 2016-01-03T22:01:00

Oh, two buttons. Haha! Good tutorialization. The jumping is pretty floaty. You should experiment with allowing the player to control the height of the jump based on holding the key down.

Beyond the Final Frontier by Aggrathon 2015-12-30T05:55:00

The controls were interesting. I never figured out how to fire the missiles, I always just got the shield. Fortunately it was easy enough to get the pirates to run into things and die. Impressive world-building and exploration mechanics for such a short time!

The Drunken Executioner by karlipoppins 2015-12-16T08:01:00

really liked getting to shoot the king at the end :D

retrovirus by razieliyo 2016-01-03T22:36:00

Cool design. A bit frustrating - since it takes so long to do a level, if you slip up near the end there's a lot to repeat. I would have liked to have had a better idea of when the enemies were going to spawn (it seemed to be around 82%, but I have no idea what other factors contribute to that). The enemies might be too powerful - on the earlier levels there's usually nowhere to escape from them, and on the later levels they waste so much time as to make the level very hard to finish.

Crazy John's Mushroom Hunt by dollarone 2015-12-30T06:02:00

Excellent sprite animation :)

Pixel Nations by purenickery 2015-12-16T07:22:00

Love the idea. Unfortunately it crashed when I tried to build a mine.

Slash to Victory by Juin 2015-12-14T17:06:00

I played this for like an hour...the scaling is ridiculous. I wanted to play until I could one-shot the boss, only got it down to 5 shots though :P.

Opcode-Powered Shuttle (working title) by Guard13007 2016-01-03T21:35:00

Nice UI.

Don't Stop Drilling by VideoDog 2015-12-15T07:00:00

Really excellent use of two-button controls.

Cheese Mountain by Rumpelcita 2015-12-30T06:18:00

I didn't understand how the physics were working at all here, and I had trouble getting more than 4 stacked. It seemed like when I moved one direction the mice would start falling off *more* in that direction, which isn't how I'd expect momentum to work at all. Nice idea though!

Astro Cat Saga by Astro Cat 2015-12-15T16:57:00

This is really innovative. A minor complaint is that the combination of the negative-ish sound and the red flash made it seem like bouncing on the walls was a bad thing initially.

LD36 — Ancient Technology

Quest For The Rounded Wheel by mpe3us 2016-09-10T17:45:00

Pretty nice for a jam! I won with only 2/3 gold, so I guess that's a bug. It was sometimes hard to click on what I wanted, it didn't seem like the game prioritized the closest thing to the camera.

Mark the Debugger by TheBlueGamer55 2016-09-16T19:40:00

Really hard! Got 850. Solidly put together, though, and I like the pixel art and the use of the theme.

SOS Snake by Pyrofoux 2016-08-31T06:16:00

Excellent music, and a great idea! Insanely hard, though (even, I think, with two players). Slowing down the snake would make the difficulty a lot more manageable, I think. Could also be interesting to allow the snake to buffer more inputs at once, for when you need to carve those precise 1-block stairs.

The Wendigo by Mothdan 2016-09-10T17:36:00

Scary! The spiders were pretty annoying since I had to keep running away from them during the day while I was hoping to chop logs in peace. Ambitious for 48 hours, nice job!

Make Maya Great Again by LaranjaStudios 2016-09-16T19:36:00

Interesting mechanic, I would love to see more puzzles using the different features of the water/sand stuff (making layers of water and sand, for example). Was brutal having to restart the whole game on every death, but at least it was short!

Happy Hunting Ground by Will Edwards 2016-09-03T01:26:00

Great aesthetic! A combo/accuracy bonus would be a nice addition as a way to discourage simply spamming arrows. Those tigers are worth a lot of points.

Ancient Technologies by csanyk 2016-09-12T16:18:00

I like this interpretation of ancient :P. Solid asteroids game, and the sequence at the beginning is fun and clean. I think it gave me infinite lives instead of 1 life when I hit 5000 (though it only displayed 9, I stopped losing any) (HTML5 version).

S**ON by jakatpemadi 2016-09-03T20:34:00

Infinite birds!

Aqueducts of Solomon by LoneSpelunker 2016-09-07T20:00:00

This is a great game. Very well polished. I thought the game was tutorialized very well and had a lot of helpful text in the game. The only thing I wasn't clear on was whether resources needed to be at the village in order to build. I would tone down the scale-up when hovering over hexes, it felt intrusive to me. I also had the same thought as @xesenix.

Artefact-O 36 by SamuelSousa 2016-08-29T20:04:00

Funny! Great animation, good difficulty, requires you to think a bit on a few of the levels. Almost gave up on 6 (?) (the one with three players) but figured it out.

Egyptian God by MyIsaak 2016-08-30T05:55:00

I wasn't quite sure what was going on all the time. The lightning seemed to be a good way to knock the slaves up in the air so they can build the higher levels. Not sure if that's the intended use. It would reduce some confusion if it were easier to click on the slaves (i.e. not requiring the mouse to be directly on the cube, just near it).

Ninurta: Granary Defense by kraiom 2016-08-30T04:58:00

Really nice art :). As someone else said, a little audio would go a long way.

Ancient Invaders by JonathanG 2016-09-19T19:55:00

I really dig this. I love the sound effects, and the art. It was amusing that dead enemies would intercept your shots, but annoying when they were lying on the ground or taking forever to fall off of one of the barricades. Also, the barricades felt almost entirely detrimental, and I was happy when they were gone. I think that might be because you can aim in directions other than straight up, unlike the original Space Invaders, but the barricades prevent you from actually taking much advantage of that.

Hall of Knowledge by barret907k 2016-09-16T19:48:00

Hey, you made a game in 48 hours! It's playable, even if it isn't very polished. I like that the projectiles that get fired are just random weapons.

Baba Yaga by Azlen 2016-09-03T06:27:00

Your art is quite nice! I didn't understand how the controls worked. The most reliable strategy seems to be just to tap the up key to keep your height, helicopter-game style. Once you start rotating you can never really re-balance the thing. I got to 5 kids that way, two games in a row the sixth kid was not collidable.

Also, I came here because the LD map said you were in Antarctica.

Stone Age Clicker by ZYXer 2016-09-14T20:32:00

One of the most polished games I've seen so far! I love the art style. Pretty addicting to play, and definitely not mindless - lots of numbers to balance and keep track of.

I would have liked a few more controls/shortcuts. For example: a way to move the camera without the keyboard (mouse to edge of screen, or middle-mouse drag), right-click or escape to cancel building (so I don't accidentally place buildings when clicking on other stuff). You probably know this, but the achievement box is weird and tends to bob on and off the screen and not just stay in place (chrome).

Ravan by Erkberg 2016-09-19T19:46:00

Cool atmosphere. I didn't have much trouble with the controls other than the jumps occasionally seeming to fall short. I got stuck on the last level; I couldn't figure out how to reliably deflect projectiles. It sometimes worked but it wasn't consistent enough to break the mirror without dying. I really like how the enemies just jump back up out of the pits, was surprising.

BG BLU by Satyre 2016-09-10T18:20:00

Hard! First-person platforming is always finicky. I took the green path first, *SPOILER* why did it have to be a maze level? :P Overall a good experience, though, good choice of art style for the jam.

Vitruvian Man Goes To Heaven by EpaceGames 2016-08-30T06:06:00

You should mention A and F in the description. I also couldn't figure it out since you can't hit both buttons at once with a mouse. Anyway, really nice art style. I eventually figured everything out! The only other thing that confused me for a while was the tank bit. I thought I had to get over the doors somehow because the objective arrow was pointing up there.

Egyptian sniper by PnDAA 2016-09-03T20:03:00

Really polished - good job there! Was pretty hard but I beat normal on my second try. The text that said "Type something (AA for example)" was confusing because typing things other than the four approve combinations doesn't do anything. My friend suggested it maybe have been interesting to allow special shots by typing more letters (AAAA kills two mummies in a line or something).

sOS by pikkpoiss 2016-08-30T05:43:00

Did I just hack an operating system with SQL injection? Anyway, fun game! Good humor, good pace, good difficulty. I have no criticisms.

The Great Sphinx Pyramid by Alphish 2016-09-03T01:22:00

I didn't figure out the sixth level :(. The problem-solving process for it felt very good, though. Movement would feel cleaner if the sphere actually behaved like a sphere for collision (i.e. if you try to walk into a narrow hall but you're a little offset, it would push you over to line you up with the hall).

Cataplague! by jgthespy 2016-09-03T16:58:00

Really nice controls. I was wondering about the disappearing AI corpses...now I feel less bad about losing. It takes so many things to charge the special ammo that it doesn't seem worth it at all before the free mode.

Glitch by Mathieu Muller 2016-09-10T18:05:00

Great music and pixel art! Would have loved more levels :). A nice feature would be shortcut keys for placing the arrows like in SpaceChem - holding W, A, S, or D and clicking a tile places down an arrow in the appropriate direction.

The Last Blacksmith by Cliff Lee CL 2016-08-30T05:27:00

Great game, lots of fun! The game was extremely hard until I figured out that (a) I could throw items from a distance (b) I didn't need 4 ingots to make a sword, I just had to hit the one ingot 4 times.

laser, windmill, delivery! by pixzleone 2016-08-29T19:44:00

Fun! Sometimes the horizontal lasers are hard to see when they run across the flower beds. Got 10.

Left Behind by RockhopperGames 2016-09-08T20:09:00

I love this. I would play this for hours even if there was no real goal, just bigger levels and stuff to interact with. I flipped one of the drones on its side and discovered that the movement is very strange and allows you to fly by turning if you do that. I also fell off a cliff into a pit; that was very traumatizing. A nice feature would be a button that automatically aligns all the drones to your active one, so you don't have to keep manually nudging them when moving over long distances because their angles are slightly different.

Caveman's Sky by Archonthewizard 2016-09-10T22:25:00

Really solid game, well polished and playable. I beat it with 4 minutes to spare. I agree that some very simple AI would be quite nice - at least for the cavemen to start fighting when attacked. The only problem I really had was selecting things that were inside the monument (there was a dead bear in there I couldn't pick up).

Dr. Sauce by dos 2016-08-31T05:45:00

Great polish on the voice acting and the art! Hilarious mechanics.

The House on the Right by WERT Studio 2016-09-03T01:37:00

Cool idea, nice music! The art is a bit hard on the eyes for me. My theory was that some third party (probably this "Sarah") climbed into the kitchen and shot the Burnwoods through the wall. I think Junber's theory is more solid, though. It's hard to imagine how someone could have shot them through the wall without preparing it ahead of time.

Khufu: the Pyramid Builder by mikekreein 2016-08-29T08:12:00

Fun idea, I kind of liked exploiting the variations in the terrain to launch blocks in the air. Ramps that end up sideways or face-down are almost impossible to fix.

What Old People Used To Do Back In The Days There Weren't Any ACs by themadprogramer 2016-09-07T19:44:00

I didn't realize there was death, I just walked around flagging things until I won. A background would have made it possible to actually tell where I was moving even when I wasn't near any landmarks. Your writeup is very good :).

fool gods by sergicollado 2016-09-17T17:10:00

Your game isn't actually "Web" - it's Windows, Mac, and Linux. Also, if you play other games and leave comments, more people will comment on your game.

What a weird game. I feel vaguely disturbed but I don't know why. The art and music were quite good. The zoom was a cool feature, though the background stars did very weird things during the zoom, which was disorienting.

Burn by irwatts 2016-08-30T04:54:00

I actually spent a decent chunk of time playing this. It's less of a game and more of an exercise in futility, though ;). Nice graphics!

Antique Battle by Edu 2016-09-17T16:48:00

I really dig the art and especially the animation. Solid game! The camera was annoying when trying to move around the level since it wouldn't move until I got really close to the edges of the screen, so I couldn't see where I was going. The melee combat was tough because my attacks didn't interrupt or stun the enemies, so if I wanted to hit them, they were always able to hit me back (with the exception that the arcade machines can't hit you if you stand on top of them!).

If you play other games and leave comments, more people will comment on your game.

Contraband Crate by WolfkingW 2016-08-30T05:10:00

Really good, and great art! I got to 3:07 on my second try. The only things I noticed that I would have liked:
* a bit clearer what squares the items take up when they're in the box - maybe by darkening the squares that are taken up.
* slightly better feedback when picking up items off the conveyor belt - i.e. a hover effect on the item when my mouse is over it and I'll be able to successfully pick it up.

Beyond the Glass by CodeCracked 2016-09-03T20:28:00

Cool mechanics, really nice technically with the fog-of-war and the non-Euclidean stuff. Solved the light puzzle and the maze and got kind of lost in the third area. Seems like the kind of game where I should have started drawing out maps, I wasn't motivated enough though, haha.

The Seven Wonders of Technology by loveapplegames 2016-09-10T22:02:00

Some pretty clever mechanics in some of those! The platforming on the rope ladder one felt pretty good - the falling straight down made it easier to line yourself up to stomp the enemies.

A.L.T.R.A by sP0CkEr2 2016-09-05T23:12:00

Cool art. I finished the game without ever seeing an enemy somehow the first time I played it. Actually trying to do it was pretty hard!

<< FIND REWIND by cakeknuckles 2016-09-03T20:11:00

Excellent graphics, and the gameplay felt good, too. I didn't realize that the rounds were timed at all until time ran out on the first one. With that music I was expecting a much more laid-back game! There was just a bit too much text at the front end for me.

Mead Boy by blubberquark 2016-09-05T23:18:00

That was actually a pretty fun game, though the initial idea sounds incredibly annoying. It's weird that these words are appearing on the screen immediately when I type them.

WheatClicker by memefarmer 2016-09-17T17:30:00

I wasn't able to run your game on JRE 1.8.0 (Windows 10).

Boat Philosophy by Jonassus19 2016-09-17T17:27:00

Unique idea, though I didn't appreciate some of the humor. I would have liked more feedback as to whether I was getting the right or wrong answer - like a sound effect or a message or some particles. I guess I was just right most of the time because I didn't discover that getting the wrong answer would fail to advance you until I started experimenting.

If you want more people to play your game you need to play other games and comment on them.

Theoton by ninja00283 2016-08-29T19:56:00

Great idea! The one bullet idea is also a cool one. Because it's turn-based, I feel like the levels could have been a lot harder, taking advantage of the fact that you can precisely count everything, and trying to trap the player into needing to jump when they're in mid-air.

LD39 — Running out of Power

Escape the Morgue by Jacksendary 2017-08-02T19:56:29Z

Obviously very nice job with the mood! I ran in WebGL and it worked fine for me. I got two of the clues, I couldn't figure out the chalkboard. I managed to fall out of the level in the corpse room while jumping to open the higher-up doors. I also found the movement to be a bit too slidey for my taste. Don't forget that you need to rate games to get ratings.

Power Idle Clicker by g12345 2017-08-09T19:31:15Z

That's an easy way to make a background :P. One piece of information that would have been nice was how much money a generator is going to make after I buy the next level, so I can decide if I want to buy it or not.

You Can't Handle the Tentacles by Chadivision 2017-08-06T01:44:32Z

I played it with a friend. It was pretty cool; it had the right amount of choices to make each turn. We lost by 1 because R&D got damaged when we were about to nuke it, but that was our fault, so it was good.

It was a bit weird that the troops couldn't be moved when they were produced. This made the first turn feel odd because we couldn't really do anything, and it also means the barracks pretty much never get damaged.

We also found that the power on the left side of the board was under-utilized. Most of the R&D cards are a bit situational, so we didn't always want to buy them, and as mentioned the barracks never get damaged.

For what it's worth I found the current phase breakdown very useful. It was very easy to remember exactly what to do each turn and when. If the board just said "upkeep phase" I would have had to refer to the rules more to remember what actually happened during that phase. The board was very good and had all the information we needed to refer to during the game on it.

Avalon by chaoseed 2017-08-02T19:32:30Z

Even though there are only like 3 boxes of text, I really like how they're written and where they're going. Would love to play this game eventually.

Clumsy Clemens in Space by phi 2017-08-19T18:30:15Z

The controls and gameplay were very nice. I didn't beat it, but it played it for a while and I think I got fairly far. Couldn't figure out what to do with the toggle switches on the 9 panel or the blinking red lights.

Save Atlantis by josefnpat 2017-08-09T07:21:06Z

I like how this can be played easily with common components. You'd just need a reference card for what the different suites do and you could play anywhere.

I played with three people and we found most of the card types to be not that useful. Since the ultimate goal is to survive the longest, diamonds are really the only useful card, and hearts are somewhat useful only for their ability to find more diamonds for you. The bombs didn't seem very useful at all, since if anyone put down a useful card (a diamond), they would pick it up immediately. It could be interesting to have a goal of reaching a certain point on the table instead of just surviving.

The Woods by strong99 2017-08-19T18:36:27Z

The level layout and the premise are really cool. I didn't understand what to do once the red UFOs started spawning. Running into them appeared to kill them sometimes, but I wasn't sure if I was supposed to be killing them or not.

Nuclear Arms 4: Fallout of The Mountain King by Logicon211 2017-08-07T04:36:50Z

I really like the enemy (bear?) art and animations. There's a lot of content here, too, which is awesome. There were some level design problems. I failed to move out of the first screen for a long time because I was trying to jump on the barrel to jump over the wall and progress, except the movement controls do very funny things when you're standing on the barrel, and you can't jump. I eventually ended up shooting the barrel accidentally, but it was too far from the wall, so I got permanently stuck.

I'm an (nuclear) engineer! by zgragselus 2017-08-14T20:04:12Z

I did 50/50 Uranium and Lead on the first try and exploded immediately. 10/10. I would have liked a little more instruction on how to set up the reactor grid. I eventually got to 1 Uranium and everything else Lead and that seemed to work, but I wasn't sure if or how the positions of each element were a factor. The overall experience was very polished and educational, though.

Solar Defence by w1n5t0n 2017-08-06T05:48:41Z

This is a pretty clever idea. I'm not sure that the weapon should be full-auto, since if you actually fire it that way you run out of power extremely quickly.

Starship by wesley werner 2017-08-04T15:28:10Z

The pixel art was what pulled me to this one. It's very well put-together! The enemy AI was a bit annoying in constantly running out of range, I eventually gave up fighting them because none of them seemed to want to fight me.

Space Warrior by Pio 2017-08-03T04:45:28Z

I love the idea of having the shots be significantly affected by gravity. The game itself is very difficult because the space pirates just fall straight into the earth and shoot it point-blank. It might be more interesting if they flew around more.

Blasphemy! by FelixMcFelix 2017-08-10T04:42:54Z

Very nice little story and use of the theme. The audio and visual components of the game are outstanding. The level design is also nice for the few levels there are. I found the controls to be a bit hard to manage - I always found myself moving way too far sideways, especially given the relatively slow fall speed. I think maybe if you are moving sideways into a wall, you still accelerate up, so when you eventually clear it you end up shooting off at a high speed.

Dashfister by pkenney 2017-08-01T05:45:39Z

Cleverly designed (and humorous) use of the theme. The dash does indeed feel very nice - good job with that! One aspect of the design that is a bit annoying is how you always start at the top of the map, but you have no ability to attack downwards. On crowded levels this very often means you have to take a hit before you can start playing the level.

Battery Box by mrnannings 2017-08-21T20:24:50Z

I like the feel. The movement controls and the simple art were very nice. The somewhat unpredictable movement of the saws was a bit weird but not bad. It might have been more interesting with more saws, but having all of them on predictable trajectories. I also had batteries hit saws into me a few times, which was interesting.

Space Recharge by Kurangceret 2017-08-01T05:35:43Z

Solid game! I had a freeze after the second time I recharged my ship (on my second life) - it seemed like the game was still running, based on the audio, but the render froze and stopped updating. Couldn't find a log file.

Sky Sea by Zeriver 2017-08-02T19:22:51Z

Really nice mood and graphics. Is it beatable? I tried a few different paths and it seemed impossible to have enough time.

We Made A Game While Camping by loadsofmana 2017-08-03T05:30:31Z

You get so many meta points! Not only that, the game was very enjoyable to play because of all the hidden interactions to uncover. I have to admit I didn't figure out what the white cone things were for until I came and read the comments, though.

robottodor by jelch 2017-08-14T19:35:48Z

The art and audio are excellent. I had some problems with the level design, such as some pickups that couldn't be seen until you had fallen past them with no way of returning. Getting reset to the first level on death was also very punishing, though I thought the rogue-lite mechanics were cool and they did get me to play a few more times that I would have.

Battery Defence by longshorts 2017-08-03T04:58:24Z

I love your graphics. The level of power and where the batteries go is communicated very nicely, and the minimap is very handy. I would have liked to be able to click on the minimap to move. Most importantly, I couldn't figure out how to operate the charging stations after putting the batteries in them (assuming they are the things with the two joysticks). Fortunately, I didn't need to to beat the first two difficulties.

The Sorcerer's Apprentice by donvermo 2017-08-02T16:01:06Z

I think the game works fine in its current state! Just the right difficulty and length for me. Like a few people have said, the player character's deceleration on the ground was extremely slidey, which makes delicate platforming much harder. I'm sure you know about this one, but you also can't jump if you're on the ground and in contact with a wall, probably because of the wall jump mechanic.

LOST SIGNAL by jacobturn 2017-08-07T04:56:40Z

Pretty hard! (might have been easier with saving, but I played on web). I roughly figured out how to make the bats move around, but getting reset to the beginning when I messed up was too rough. I like the idea, though, and the experience of figuring out how the bats were working was very good.

Electronic Supremacy by damdoshi 2017-08-10T04:32:51Z

This is really hard! Once things start going wrong it's basically impossible to do anything about it - if all your power is getting consumed, you can't build more generators because you have no power. There are a ton of systems, though, and they're all very well put-together.

Running Out of Power Rangers by beardogames 2017-08-19T18:20:09Z

Excellent use of theme. Also that title. I spent like a minute on the first guy hitting him with greens because I figured green is good. After that I tried some reds and beat all the bosses in about 2 seconds each, so I guess reds are actually good. Mashing keys for it bit causes it to throw an exception usually.

PowerLessWorld by Marc Grabow 2017-08-02T16:16:33Z

Your UI is very nice to look at and to use (which is good, since it's most of the game). I didn't get too far in the 15 minutes I had, but I'm adding this to my list for later. I think the Research New Tasks option might have been too fast - I researched them all out in the first few minutes (at least, it stopped giving me more).

Shattered by SleepyStudios 2017-08-19T18:08:06Z

That's a good idea for a tool. I didn't use it but fortunately there happened to be three other people playing - maybe you, or bots. Anyway it's a really neat idea. I like how the light bulbs light up when they're powered. I'm only about 80% sure I understood the exact mechanics - if you run into someone, the higher person wins, like Divekick? It was also very finicky to get yourself inserted into one of the sockets. Finally, a way to tell who was on which team would have been good. Very impressive to do an online multiplayer game in that time.

Nightmare Mine by Travis Spuller 2017-08-02T05:41:29Z

I also failed to find my way out. The layout felt non-Euclidean to me...so if it isn't, nice job on the feel :P.

LudumDare Simulator by voxel-box 2017-08-11T05:15:02Z

This is pretty funny, I like it. The action of hopping back and forth repeatedly between two coffee pots until energy is back to full is very funny to do. I wish the computer options had energy costs listed - I finished all the programming my first time through and then screwed myself over thinking the art and sound were also going to only take 1 each.

Battery Escape !!! by EggshellDog 2017-08-02T19:30:14Z

I think it was a great idea to make a short game that encourages you to play multiple times. It took a bit to get used to the dash controls, but it was fun once I did.

SnowStorm by Timps 2017-08-21T20:13:00Z

I got 15050. This was a pretty good idea. It's also a lot more fun if you pretend it's curling and shove the batteries around instead of pushing them! The controls for picking up the batteries were a bit hard to use. It would have been good to have a clear, visual indication of whether I was holding the battery (as opposed to it just sitting in front of me). Also, I think dead batteries still charge things just fine (I left one sitting on the lizard dock for most of the game).

A dark time by eduardogrdev 2017-08-19T18:44:08Z

Very well presented, with the UI and the front-end introduction. The controls were pretty intuitive. The audio was very moody, although the crickets started to wear after a while. As others mentioned, it was tedious to find anything by carefully combing back and forth across the map. It was also possible to get killed with no chance to defend yourself if you make your last move and reveal a zombie in doing so.

Power Core by AugusteTheClown 2017-08-01T05:05:52Z

It's a nice little game, I like the particle effects. It wasn't too hard, though - in fact, it seemed difficult to lose, using the strategy of just placing turrets unless I could see the energy meter. Maybe if the turrets consumed additional energy, that would create some interesting tension there.

Power Struggle by Lightzer 2017-08-03T04:25:30Z

Solid bullet hell game. It's hard to tell where the character's hitbox is; I think what I've seen in other games in this genre is that the hitbox has a distinctive circle or something on the art to make that clearer.

Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... by sketchycode 2017-08-03T05:04:33Z

Fun to play, if rather short. I really liked frantically managing the shield and repair power. I also liked the humor, very Galaxy Trucker-esque. Life support just ended up being something to turn off as much as possible, since there wasn't much downside to having low crew health.

Möbius Trap by RedNW 2017-08-14T19:43:14Z

Very smooth and polished - well worth playing twice. The boss was pretty easy, it could have been nice to give him a few more attacks, but I know time is limited.

Lightdown with Robin and Portal Keys by Mario Souto 2017-08-07T05:04:10Z

The controls made this game a lot harder - there seemed to be a strange effect where if you hold the move control straight into a wall shortly after moving parallel to it, your movement would get carried parallel to the wall even if you were no longer pressing in that direction. That made it really hard to get around narrow u-bends. I really liked the robot sprite, though, and the dimming lights were a nice feature.

Energy Tanks by Saiony 2017-08-02T05:55:55Z

Your art is amazing, especially on the main menu. Using WASD on the true-isometric grid was very confusing because I never could remember if W would take me up-left or up-right. The hitboxes for the tanks were unusual. I had a tank spawn directly behind me a few times, which was a bit frustrating.

Furnace Knight by Juman22 2017-08-19T18:15:41Z

Cool idea, and nice art. The gameplay is very smooth. I couldn't find much reason to use any more of the map than the bottom level, since the enemies would come to me easily enough. I also had some trouble getting the enemies into the furnace. Sometimes running into them would pick them up, sometimes not, and the furnace hitbox was a little further than the screen edge, so I sometimes threw them off the screen but not quite into it.

Space Bear Panic by Chris Coe 2017-08-02T06:04:07Z

I really enjoyed this one, A minor controls gripe is that if you move diagonally into a wall, you move rather slower. This feels a little bad when trying to go tightly around corners. The welding and navigating aspects of the game worked very nicely together.

Blood and Light Bomb by gattaca 2017-08-07T04:59:18Z

I'm not sure because it's in Chinese, but I think I'm getting some kind of error when clicking the link.

Last Hyperjump by Christoffer Krakou 2017-08-21T20:19:50Z

The controls are very nice, I like the rate the ship decelerates at. Of course it is very short, and there also doesn't seem to be much reason to use the blaster since you can get around most everything pretty easily. Having some solid walls of asteroids could make the decision of which tool to use more interesting.

Number Station by maxr00 2017-08-01T04:55:55Z

I got stuck on HOCE(Echo). It didn't seem too difficult but I tried a few possible solutions and it did't seem to take. Nice idea and polish.

TurtleGames by gglyptodon 2017-08-07T05:07:17Z

The game spent a while loading for me and then settled on a black screen.

Mr Shoopashoop Is Not Very Smart by isolea 2017-08-02T05:30:42Z

Nice, solid game. Having W/Up for activate was a bit weird, I instinctively hit that instead of jump a few times. It might be better to just activate the switch when the player touches it, since in this scheme you pretty much just want to be mashing the button all the time if you're in the dark.

LudwigLantern by chimadan 2017-08-14T19:48:35Z

It's pretty smooth and controls well. I needed a lot more time to read the instruction text that appears at the beginning (refreshed the page 3 times). It also seemed very difficult to go for long, since as the light gets smaller your chances of actually finding another pickup drop dramatically. It might be interesting to have a few more enemies, but always show the player where the next pickup is.

Missing by whydoidoit 2017-08-02T20:02:10Z

This looks cool, I could neither get the torch (T) to work nor fit through the open door in the first room. I might have missed something obvious.

Defender of the Energy! by BesSlaaneshi 2017-08-01T05:24:42Z

Nice game, I really dig the player animation. The slightly incorrect English actually adds a funny mood to the game that I like. Got 1:28.

Hoover Simulator by Rancoud 2017-08-07T04:42:36Z

I dig this idea. It was rather hard for me. I would have liked some leeway to look around the level before it actually starts draining power so could plan a route - like maybe the power doesn't start to drain until you move off the base for the first time.

Climb by Owen McManus 2017-08-02T20:04:59Z

I opened the file in Chrome and IE but I just got a blank, white page. I don't know how Twine works, but I'm not sure the file is built correctly.

The Will to Live (a game about willpower) by twainwright 2017-08-10T05:16:01Z

Really great mood and story. The gameplay systems are well-balanced enough to provide an interesting environment for the story, too. I kind of wonder what would have happened if I gave in, but I made it! Woohoo!

Mission 39 by igotsomegametomake 2017-08-08T02:29:08Z

Nice game! The overall experience with the audio and the graphics is very good. The gameplay itself is a bit easy, since it doesn't ramp up over time. It also seems like you just run out of power eventually, even if you do well. I got about 13000. Don't forget that you need to rate other games to get ratings.

S.C.I.A.C.E. by MEOWStudios 2017-08-10T04:56:54Z

This is a really nice, polished game. I enjoyed attempting it several times. I though the yaw was rather difficult to control precisely when I was trying to come in to strafe something. I also wished I had had far more power to play around with. I tried to land back at the base to recharge, but I don't think that was a thing you intended. I think the power as a system hurt the game overall.

BulletsYo by UnknownEviI 2017-08-09T02:37:01Z

Pretty hard game! The hitbox for the missile feels pretty big. The particles do feel very juicy.

LD46 — Keep it alive

Keep It Alive by danman9914 2020-04-21T01:46:51Z

Wow, this is definitely one of those gems to save. Well-paced and a riveting experience. The art and sound fit together perfectly. I have no idea what's going on in this world, but I want to know more, hah.

The Wrecker by bmacintosh 2020-04-28T05:44:00Z

Thank you all for your feedback and comments so far! I appreciate you taking the time to check out our game!

@kassjak @aj-jones @marcin-godzina @guladam @hwaet You are right, the movement speed is really slow. The reason for that came from the difficulty of balancing the physics - if I allow the player to move any faster, they can get enough momentum to break certain things just by walking into them. I'd have had to make another balance pass over all the breakables and weapons, and unfortunately there wasn't time. So be wary of letting the physics engine control the progression of your game!

Prototype Towers by marbles 2020-04-22T05:18:11Z

I like this innovation on a pretty stale genre. The button sequence interaction was well done and intuitive. The tower deploy UI could have used more polish, but that's a typical jam thing. I think the need to press the "deploy" button could be eliminated, perhaps by dragging the towers or double-clicking them instead. I don't know how I feel about the rocket towers being able to destroy other towers! I had to stop using them altogether because they would inevitably destroy everything, but they made me chuckle.

NightForestWatch by ThiefViolinist 2020-04-22T20:00:09Z

Great job getting so much 3D art done for the jam! It looks pretty good. I did find the gameplay confusing. I wasn't sure how often I needed to feed the fire, and it was hard to tell when I made an attack what the area it was hitting was, or if I successfully connected with an enemy. A visual effect and sound when hitting any enemy would go a long way.

Wayward by KingMatthew 2020-04-21T04:30:15Z

I like the take on the theme (keep it dead?). I was confused by the throw controls in the description, but they made perfect sense when I started playing, and felt good!. I couldn't get past I think the fourth room? There's a black hole in it that is nearly out of reach unless you jump, and I couldn't figure out how to dish out damage to that location fast enough.

Pizza with a Pulse by slimabob 2020-04-21T01:49:12Z

Wow, what a bizarre and janky but surprisingly entertaining game. I don't think I ever actually delivered a pizza, but waving them in the window seemed to work. The radio is excellent.

Todd and Bobb's Excellent Adventure by bigbadollie 2020-04-21T03:27:59Z

Good job with the lighting. And what's not to like about protecting an adorable head dragon. Like others, it took me a bit to figure out how to move around properly, since the usual control scheme for this sort of game would be WASD to move north, west, south, and east independently of the character's facing. I also had trouble using the torch swipe effectively, and I found the cost of it to be too great. Fortunately, just running between the enemies was often effective.

Just Fishing by DrunkardWolf 2020-04-21T01:59:29Z

You sure don't have very long to live if you aren't devouring fish! I dig the art and the environmental storytelling of the crashed plane. It was a bit hard to get the fish to bite, since they don't seem to be attracted to the hook - but maybe that's part of the challenge.

Stay Away from my Eggplant by Aycan 2020-04-21T06:35:12Z

There's some really clever innovation here. I like that one round of upgrades was for the enemies, and the target hitting system - though the best way to deal with it was to just spam click. Perhaps a penalty for missing the target would correct that?

FirePlace by Zacharia 2020-05-02T21:21:41Z

Wow, your project's filesize is huge! You can delete the 'Library' directory from it - that directory can be very large and is recreated automatically by Unity when you open the project. It's very definitely annoying when bugs show up in the standalone version and not the editor. If you make a Development build you can check the log file after running it to see what's up. Spotted this:

``` NullReferenceException: Object reference not set to an instance of an object at spawnerScript+d__8.MoveNext () [0x0003d] in F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:35 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) spawnerScript:Awake() (at F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:16) ```

Your game looks nice and works pretty well! I appreciate the nice little feedback items like the cube changing colors when the wood is in range, and the sound effects when the wood hits the fire. It took me until my second try to realize that the black sticks were not a bug and I should just be letting them by.

Turbine Troubles by FussenKuh 2020-04-21T01:16:19Z

Wow, this is hard! They should really buy some more Robo Launchers. It's a great-looking game and well polished.

Lantern Lagoon by Quade Zaban 2020-04-23T06:00:35Z

Wow, the quality level here is amazing! I haven't said this yet this jam, but this could certainly be expanded into an indie game with the potential for success. I have no idea what that purple thing is, but it's adorable and excellently animated. The puzzles that I did were interesting and intuitive (though I, too, got stuck on the little room with the 3 hanging vines). I tried holding the lantern up and lighting them all quickly, but no dice.

I did find the controls confusing at first, but I think that was mostly due to the wall-of-text presentation of them. It would be nice to see more usage of the tail rotation as a puzzle mechanic to justify the existence of those controls over a simple context-sensitive "light this thing on fire" button - like perhaps dodging it back and forth through a sort of slalom of water streams.

Bonsai by Literal Games 2020-04-22T20:18:18Z

Wow, this is excellent. This is one of those ones I'm actually coming back to. My only complaint would be that the outline of the shape becomes a bit hard to see when the leaves start growing over it. Tough problem; perhaps the player could hold a key to see the outline in a bright color?

Coronary Flypass by squirmonkey 2020-04-21T01:10:25Z

I loled at "They sent snipers!" Quality humor. I would have liked to be able to use 'R' to reset from the Game Over screen so I don't have to reach for my mouse.

Silicon Soldiers by Hueson 2020-04-22T05:07:33Z

This is very fun! I love the inversion of the typical bullet hell mechanic where you try to get hit by as many projectiles as possible. It's also very fun trying to optimize by leaving miners before they're done and running multiple at once. I didn't play with all of the other weapons, but I didn't like most of them as much as the base weapon. The combination of fire rate and range was just very nice.

Outta Juize by Kiln 2020-04-21T03:52:03Z

I love the art, especially the explosions. The dynamic of judging when to recharge and doing it safely was also very good. I had a lot of trouble with the controls being relative to the ship's facing direction, almost invariable going the wrong way when it was facing the bottom of the screen. I appreciate the attempt to limit the power of strafing, which is often overpowered in these sorts of games, it was awkward at first but I think I got used to it. I was stopped by an enemy that seemed to have been stuck outside the level.

Space Exodus by Kaish 2020-04-22T02:17:08Z

Really enjoying the visual style. Listening for where the planets are was also unique and fun. Gameplay-wise, it felt pretty much down to luck whether you'd come across the resource you needed or the final objective, though you could attempt to remember where the various resources were, I suppose.

Berndmän und Wonderstevie Adventures XIII: keep it alive by AberDerBart 2020-04-23T05:35:48Z

I liked the character sprites a lot, and I enjoyed the carry-the-flame section. It's also impressive that you effectively got two games into your entry, too. I found the platforming-and-zombies section to be pretty easy - just jumped over most of the enemies. Bummed I couldn't use my beers on the final boss.

Jack's Star Destroyer by TheAxe316 2020-04-21T03:40:28Z

Solid all around, great visuals in particular. Those purple enemies with the turning-you around (?) effect were pretty brutal. I also did not notice the charge bar on my own ship until my second play (I was even going to suggest that one should be added!)

Desertification by hwaet 2020-04-22T02:26:50Z

I was going to say that I was confused and had no idea what to do when I first started, but perhaps that's the point? Figuring out what was going on was interesting. As far as I could tell, the desert tiles were removing "health" from adjacent tiles each tick, and the wells were adding it. It seemed like there were maybe some more complexities to the rules, but I didn't entirely figure out what they were. I would have liked the end-of-turn numbers to stay on screen longer, even until dismissed, so I could ponder them. Was an interesting experience nonetheless!

AMT: Alien Medical Technician by No Grapes Games 2020-04-22T05:47:22Z

Amazing art, and to have different variants for losing and winning for each character at that quality is impressive. Obviously time for things like this is limited, but I was playing with wireless headphones so there was a fraction of a second delay in the audio. I think a lot of rhythm games let the player do a test to correct for this.

A Tree by ditam 2020-04-28T05:36:19Z

I love how this dives deep into the biology of trees and uses accurate terminology. Clearly well-researched. The UI is also quite nice - clean and easy to use. Though I was able to be successful (as far as I could tell) on my second try (7+ years with all upgrades purchased), I still feel like I had very little understanding of how the tree was working. For example, I never shed the leaves and was unsure what benefit that might have. I could have used a little more insight into some of the values that were not clearly displayed, such as the stability of the tree, and the effect each part of the tree was having.

SaveThePresident by Ankush 2020-05-02T21:47:51Z

I enjoyed the aspect of moving the president around while shooting the enemies. Because moving around was difficult as pinballjunior mentioned, I ended up just planting myself in the middle and shooting. I also noticed that when you aim at the corners of the screen, the bullets don't quite shoot in the right direction. The feeling of shooting was pretty good in general, though, with the bullet trails. A little sound would go a long way!

just a boring topdown shooter by Kinshuk_thebest 2020-04-21T01:45:01Z

The art is actually quite nice. I really like the cylinder kill particles, they feel great. I was a bit confused as to whether there was more to the game after the "Stay here for eternity" line. I guess once it's established that the game lies to you, it's very tricky to actually communicate things like that. Played to 120 :P.

Save the Dragon by Physi3 2020-04-21T04:49:42Z

There's a lot here, with an intro cutscene and a shop! I appreciate the Skip Cutscene option. Since I had to use the mouse to navigate UIs, I think it would have been more intuitive to use it for shooting and aiming as well. Don't forget to opt out of the Graphics category if you did not create the graphics yourself.

Therapy by ZEZEL 2020-04-21T05:09:53Z

Wow, there's a lot in this game. It is indeed very hard - I made it to the second "real" level, eventually. Timing jumps was difficult because the character had no connection with ground, so I couldn't tell when I was going to run out of platform. A common feature for platformers that might help with this is "coyote time", where the player is actually still allowed to jump for a few frames after they actually run off a platform. I liked how jumping and landing felt, though.

School is Canceled by Nick Rasmussen 2020-04-22T05:40:44Z

Adorable! This is an impressive amount of art and animation for a game jam - and even a credits sequence. I was impressed that the music punched out right as it hit the closing title card - but maybe that was a very fortunately coincidence?

I think a few tweaks to the platforming would help the feeling a lot: * Preserve the player's horizontal motion in the air for just a little bit. Coming to a complete stop when releasing the button is hard to get used to. * Allow some control over the player's jump height. I've implemented this in the past by reducing the player's gravity until they release the spacebar. * Add the slightest pause or some kind of little animation between death and respawn, so you don't immediately run to your death because you're still holding down a move key.

V.I.P by Skvader_418 2020-04-27T05:06:03Z

Honestly quite good. It's a compelling and immediately understandable take on the theme. The bouncing bullets were quite fun. The game was pretty easy, and the approach to each level was pretty similar - shoot the mostly-static guards and then collect the VIP. Giving the player fewer bullets (even fewer bullets than there are enemies) could add an interesting puzzle element.

Planet Guardian by icch_howw 2020-04-29T16:33:33Z

The look and feel are excellent. The whimsicality of the "weapons" you get is also fun. The minimap was a great idea, though it was difficult to use. I think this was because it was biased such that the player was at the top, so when you turn things appear and disappear off the sides, and most importantly the thing you were presumably trying to aim at disappears off the top.

Keep HE alive by Joaquim_2009 2020-04-21T01:58:43Z

This is a fun little game. I like how the player's arms are shaped to catch the falling man's arms. The "dominos" level was a bit annoying because it took a long time to push that conga line all the way to the ambulance.

Did you make the character models? You should opt out of graphics, if not.

Resurrection plan by NIKond 2020-05-02T21:29:55Z

Pretty innovative idea! I enjoyed playing it. I really liked the tutorial, which was quick and effective, and how it shows you what the solution was if you lose. Sometimes it is obnoxiously difficult to find the correct configuration, but that can still be interesting as you're frantically trying to find it before time runs out.

50 Shades of Pray by robstao 2020-04-21T01:13:35Z

I like the 3D UI elements. It's also awesome that you took the time to include some "character" customization! I didn't see any reason not to just walk around constantly mashing the banner button - that seems like the optimal strategy to me. I think it would make sense to limit the banners.

Lively Spirit by mailman 2020-04-21T01:16:52Z

This is a really good idea! I like the twist on the theme (keep the dead thing alive). There were a few bugs, the main annoying one being that the game stays in slow motion if you Restart the level while it's active.

Keep Him Alive by Bulent Altinay 2020-05-02T20:38:21Z

Good job, I like this method of requiring the player to keep moving rather than standing still and waiting for threats to move. With time for some more thoughtful level design, it could be pretty compelling. The controls are of course difficult off the bat, but I was able to wrap my head around them shortly. As an alternative to changing the controls, the current ones might make more sense if the character was something that was actually limited in its ability to turn quickly, like a vehicle of some kind, rather than a person.

Star Buffs by MAJK_FL 2020-04-21T01:09:43Z

Great job communicating when enemies are spawning with the audio and particle bursts. I'd have liked to be able to hold down the mouse button to fire rather than just mashing it all the time.

Keep Hope Alive by Vawer 2020-04-21T05:35:05Z

I also got that error, but was able to play on my second attempt. I really dig the art and lighting, it looks very nice. I was a bit confused about the door switches initially - I sat in front of the first one until it was fully charged, not realizing that that was completely unnecessary. I also didn't realize battery drain was a mechanic at first.

EggScapement by Marcin Godzina 2020-04-28T05:21:43Z

This is very enjoyable! The main menu image set the tone nicely for a hilarious time. The gameplay is rather random since the player has no control over where the chicken goes, though perhaps that's not a problem for a game as goofy as this. Resetting you to level 1 on any death is brutal! I also did not find any situation where I actually wanted to rotate the camera, but I accidentally did it a number of times - I think the game would be better without it.

Robo Riot by RNGames 2020-04-21T01:11:57Z

This is just a nice game all around. I did find it a bit easy and quit after maybe a dozen stages.

Intergalactic Space Turtles by Darottio 2020-04-22T02:10:17Z

I really like the premise of having a ton of different types of weapons you can be operating all at once, if you're good enough, and of running around inside the ship to fix things. It could definitely use a little more progression - start off a lot slow to let the player get the hang of the many controls, and then ramp up to where all the guns become useful (the laser and turret are really all you need to do well in this iteration).

Monstrous Affection by PatateNouille 2020-04-23T02:27:57Z

I must be very dense, but I cannot figure out how to put ingredients in the factories. I've tried dropping them on and around the factory in a multitude of configurations. What am I missing?

Monstrous Affection by PatateNouille 2020-04-23T06:31:37Z

Yep, it was the jetpack I missed. Couldn't reach the top of the factory without it. Really cool game, the hard work definitely shows. The art is great and there is obviously a lot of gameplay. I had a lot of trouble finding my way around on the spherical planets and lost the first real planet because I forgot about the monster and couldn't find it. Some beams of light shooting off at the locations of the monster and the buildings would help. I also could not build the Rocket Module - it looked like the factory wanted gas canisters, but it wouldn't accept them. I was only able to build it because I discovered the green rock thing altered the recipe (also a fun idea there).

Critical Freight by Nathan Wiles 2020-04-21T04:42:23Z

Great concept! Really unique and well-designed. I really wanted to finish it, but died right near the end and was too demoralized to try again. I was sad to have missed some of the dialogue because it started jumping between nodes very quickly at one point. A sound or warning when there was a robot damaging the crate would have been appreciated - they were difficult to see from the back and they really tuck themselves in close and get hard to see.

Meet God Under the Neon Lights by Systematic 2020-04-21T04:11:17Z

The feeling of creeping around the city scanning and abducting people was pretty cool. Those guys in the bushes were jerks and deserved everything they got. I was glad for the sprint button, but since there was no reason not to just hold it down for the entire game I think that probably should have just been the normal movement speed.

Crash Survivor - Zombies in coming! by Alejandro Dumrauf 2020-05-02T20:49:19Z

I like several of the sprites, like the helicopter, though as others have stated, they are all in different styles. The two biggest problems were the buggy player movement, where the player would start drifting on its own after bumping into things, and the enemies becoming nearly invisible by turning sideways. With those two things fixed, you would definitely have a good start. After that, it would be good to make shooting use a raycast so it can hit anything in a line, rather than requiring the player to click directly on the enemy, since that's how the player will be expecting a top-down shooter to work.

Keep Running! by SebaPerez2304 2020-04-21T02:58:54Z

A solid game. I particularly like the character animation! I did eventually make it to the end, but it took many tries! Firstly I didn't read the controls properly, so I didn't know you had to hold down some of the buttons. But after I corrected that, it was hard to tell when I was supposed to press the button. It seemed like it varied for each type of obstacle.

Mr. Cheesy by SAVVU 2020-05-02T20:30:48Z

Great job, I love the concept - cheese man, cheese grater, mouse; it all makes sense! Excellent pixel art, too. It would be nice to navigate the menu with the same controls as the game - the game doesn't use the mouse, but the menu requires it. Got a 3910 on my first go.

Extraterrestrial Dinosaur Savior by Trace 2020-04-21T05:28:01Z

This is a solid game. I really liked the inclusion of the moon - it was scientifically accurate and helpful! The missiles were also quite good and fun to use. It was perhaps a little too easy and didn't get harder or otherwise more interesting over time. I quit around 60000 points still going pretty strong.

Rusty by Primum Ludum 2020-04-25T19:04:32Z

What an amazing-looking game! Very impressive art. I like the gameplay tension between standing still to see and staying moving. However, I will note that I did not realize that standing still increased the light radius until the credits level - perhaps I missed a note somewhere, but there you go. I also found some of the credits text impossible to read, haha.

I'm Coming To Get My Liver by phixnay 2020-04-21T01:56:27Z

Very short, but nice, clean writing. I like the trope of using the player response selections to just kind of add on to the descriptive text. It feels more immersive somehow.

Farmgevity by Zalop 2020-04-22T05:26:51Z

This is a great idea - all the different pieces that need to be juggled are there, and the design works well, I think. There were a few issues that made it hard to play - mainly that the player's aim did not seem to be correct, and also that if items got piled up on top of each other it became very hard to pick which one you wanted. A highlight on the one that the player's going to actually interact with might help with that, possibly combined with taking the player's facing and distance to the item into account.

Apopecalypse by weil 2020-04-21T04:57:01Z

Funny premise! I kinda wanted to see the hitman machine, but my progress meter never budged about 0%, so I wasn't sure if I was making any. I died many times at first because it wasn't sufficiently clear to me that the speed was a throttle - I assumed I had to hold forward to go forward. I just set the throttle to 15% so I could clear jumps and left it there and that was better.

LD48 — Deeper and deeper

Mars Cave Explorer by OddballDave 2021-05-16T23:52:59Z

This is a slick game. Very challenging controls, but fun to master. I would love to play something like this with a bit more progress mechanics. I found the collision damage unintuitive as it seemed to be based entirely on how long you were in contact with a surface and not at all on your impact velocity, so I wasn't able to land gently on surfaces but I could go careening off of them all day. The health and battery bars also got me at least once as they both reach actual zero long before you expect (half of the health icon is green at 0 health and same for the copper cap on the battery).

Deep Focus by StaNov 2021-05-16T23:27:09Z

I thought this game was kind of silly when I started it but I ended up rating it 4.5 just about across the board, so I guess it was actually amazing, haha. It was fun figuring out strategy over multiple plays. I, too, decided that the optimal strategy was to never stop working and rely solely on upgrades for defense (given that money has no other purpose), which seems a little odd but I guess it's realistic. The focus effect was immersive but I was a little disappointed that it meant I couldn't appreciate the art or the music while I was doing well.

I'm totally downloading this music for later.

Sea of Lies by Erkberg 2021-05-06T04:51:01Z

Really enjoyable simple experience. I liked the practical message the game had, and unrelatedly also the squash/stretch animations for the creatures. As I eventually fell into dashing quickly down, I noticed that the speech bubbles became hard to read. Perhaps that could be considered part of the point, but I wonder if you could do something where the bubbles are biased toward the center of the screen at higher speeds, to make them hold a little stiller in the center for a moment to be read before they zip off.

Drillromantik by pschichtel 2021-04-27T17:59:28Z

Nice little clicker game. I particularly enjoyed the voxel art. It took me an embarrassingly long to figure out that I needed to click on the building icons to mine and do actions. I also hit the bug where the charcoal burner was consuming wood but not producing charcoal, which seriously impinged on the playability of the game because I had to manually click all charcoal. I think you would be allowed to fix this bug under the rules since it renders the late game nearly unplayable by normal means.

Diggy hole by someone 2021-05-01T04:52:09Z

I like this execution of the Dwarf Fortress/ONI concept a lot. The character AI was sensible and easy to understand, which is quite important for these types of game. I ended up just keeping the shop window open the whole time, as it was relatively compact and I didn't want to scroll all the way back to the chest to open it. As soon as I'd mined the starting gold, I just started digging a weird ladder straight down. The next deposit was large and was quite some distance away. Even with bags, I had to sit around for quite a long time while my characters hauled it up.

Yermak by Maniulo 2021-05-08T05:30:57Z

I really like the feeling of playing this game. Considering where to camp was fun and interesting and the rules supported spots that felt like they should be good spots quite well. I also really enjoyed the art. I did head east but eventually just hit a lot of mountains; tried going around them but died before finding a way.

Krepkiy Oreshek by tangiblegames 2021-05-06T03:52:40Z

Really digging the animation of the sphere when strafing, and the bullet effects. Overall it was fun: a good length and pacing and good controls. I quickly realized that there was no reason to not hold the fire button down the entire time - there could be some design space there to add a mechanic to make the gameplay a bit more unique. There's a philosophy that says "if there is a button for the player to press, you should also give them a reason not to press it".

Space Trench Miner by notime4games 2021-05-16T21:00:46Z

Really cool visuals and art, particularly for the menu/overworld. It didn't have much to keep me playing as the only apparent goal was to unlock upgrades, and the upgrades weren't particularly interesting. I also found it a bit confusing that you had to hold the direction you wanted to dig - perhaps a drill graphic that points where you're moving would clear that up, or using the mouse to aim instead of the character's motion.

Deeper in color by sparked99 2021-05-17T20:51:28Z

I really like the visual style of this game. The particles and screenshake felt great on top of the decent graphics. I did find that I actually didn't need to move around the map at all - I just stood at the left edge and alternated which hand I was using to spam left click at the enemies. This was totally effective against the normal enemies and also the boss, because they only ever move and shoot directly at the player, but not very fun.

Deep Root by blackoptics8 2021-05-16T21:21:02Z

Really cool and creative game, I enjoyed playing it. It took me a bit to figure out what to do but then I was able to go to town. Would probably be good to have a game-over condition for when you have no loose ends left to grow from.

Teh Man and the Sea by Plepletier 2021-04-27T22:14:15Z

Well done, I thoroughly enjoyed playing this game. The art in particular was quite good, and the game ended at a good time and didn't try to stretch things too far. I like that you made the player move faster when going up in order to make it easier for them to escape trouble, though it did throw off my attempts to calculate when I needed to turn around.

Starfish are jerks!

Deepest Darkest Double Bogey by jimmothysanchez 2021-05-16T20:45:33Z

Nice game. The music and the graphical style go together well to make a sort of weird fantasy sci-fi feel. I had to turn all my shots a bit to the side to actually see where they were going, it might have been better to have the camera offset in an over-the-shoulder way. I wonder if the dummies shouldn't actually block the ball. Because they're largely rectangular you are very limited in the ways you can bank off of them, so you generally just waste a shot to pick up +2. Would be cool if there were more possibilities to pick up the dummies while also going where you want to.

Under The End by chris-delta 2021-04-29T04:26:06Z

The terrain deformation is very clean and impressive. Overall it's a unique idea that works pretty well, though it does get a little samey after a while. I thought it was weird that I had to drop down useless buildings when I had too many of the wrong resource in my inventory, I would have liked the ability to drop items and to pick them up manually rather than automatically, given the very limited inventory space. I did not initially understand that the battery was health, I think because it was flickering around I thought it might be a rate of radiation gain for a while.

Under The End by chris-delta 2021-04-29T06:27:25Z

@chris-delta Hah, I thought of clicking them after I had finished but didn't load back in to check. Good catch.

Search for the Quacken by Xeke-Death 2021-04-29T15:18:19Z

Great HUD, it was nice and readable (with the exception of the torpedo count). Quite a bit of art and level design, too, which is impressive. I found the "quacken" but I didn't have enough money to afford torpedos. I went up and down a few times unloading my 3 harpoons on him but couldn't tell if I was making any progress there.

Bunker Björn by phantom-lab 2021-04-29T05:38:44Z

Looks and feels great, a lot of good polish on the shooting, which was great since that's the primary activity in the game. The camera perspective made it much more difficult to see south than north, and the very strong depth of field also didn't help, making it possible to almost run face-first into enemies without seeing them. Perhaps centering the camera more south of the player would help. I got stuck in a wall around level 5 maybe. 2021-04-28 22_35_01-Bunker Björn.png

Corpse Clue by nusan 2021-05-06T05:25:38Z

Impressively polished visuals! I was able to solve it in good time - the addition of the arrows for the torch part was helpful. Great horror game moment with the "go see what's happening" line. But what if I don't want to? Haha. I found the controls a tad clunky. I think the addition of right-click drag to rotate would have been good, making the game fully playable with the mouse

Ludophile by Jack Lance 2021-05-16T19:25:45Z

This is so good. I almost quit a bunch of times but I eventually ended up solving it, which I guess means the difficulty is good. I did have problems with some of the library shortcuts even after moving the game to the folder it wanted to be in, which was a little annoying. They were using "Go/Dir" instead of "Go to stacks/Directory", I think.

Nuclear Chaos by pixlark 2021-04-29T03:41:06Z

Pretty fun for how simple the idea is. Tried for a bit and then spent a while just spamming balls trying to see if I could get a good run of one color (got 10 blue 0 red).

Dipper And Dipper by Marcenat 2021-05-06T05:46:36Z

Good take on the two characters/one input idea. The puzzles are solid and build on each other well, and the boss fights are a good twist on the puzzle mechanics. Some of the boss attack patterns were not very first-timeable, such as the one that requires you to squish the characters close together, since you have to push one against one wall and then send them all the way back across the screen and there's hardly time for that. They are manageable once you know what to expect, though. I also did try standing on the attack tiles the first time since they match the level exit tiles, I thought they might be the good ones. Overall, fun to play!

Minerun by HenriqGiron 2021-05-05T02:24:49Z

I like how the game explains itself so well. You're a dwarf, here's some rocks, you have one minute. You know what to do. I enjoyed it for one play at least. The isometric graphics look nice, but I didn't like how the controls (WASD/arrows) were rotated 45 degrees from the board. I had to tilt my head to the right to make it work a little better mentally.

Line by morrilet 2021-04-28T02:05:21Z

Very unique and clever idea to make the player protect something other than just their character. The controls worked great. I liked the swordfish audio a lot. I did find that the game didn't really give me a reason to use all the tools it had, like wall-sliding to slow down. The best way to avoid the fish was just to dive as fast as possible because they'd always hit the armored part of the hose that way. Perhaps a different kind of fish that charges when it's below the player would fill that gap?

Dome Romantik by Rongo Matane 2021-04-29T19:40:51Z

Amazing visual style and great game loop. I liked the simplicity and intuitiveness of the control scheme, using the same keys across the several different modes the player could be in. I think the difficulty could ramp up more as the game progresses - I never felt really threatened after I unlocked the fast laser.

DRYVER by GuitarBro 2021-04-28T05:42:42Z

I enjoyed this a lot. The feeling of driving from the audio, music, FOV, and particles was very fun (fun enough to keep doing it over empty sand for long enough to finish the game). Atmosphere looked great. I didn't feel like I was going deeper since the parts were largely in a circle around me - could have been an opportunity there to make the player navigate between multiple known charging points to reach a further point, but I know the parts already take a while to track down. I also would have liked to coast to a stop instead of immediately respawning when running out of charge - I was within reach of a charger a few times. The FOV does make it harder to read the charge bar when actually driving, too. That sounds like a lot of negatives but honestly they're mostly polish; really great game.

Infratoad by Seb_degraff 2021-05-18T06:53:18Z

What outstanding art. I especially enjoyed the player character animations, and the reflections in the pond really added a lot to it. The music really added to the feel as well; it reminded me of Ibb & Obb. Only gripe would be that it got a bit samey after a while, I finished it mostly because I saw that the frog was changing shapes so I figured there must be some kind of end.

This Goes Deeper... by The Enigma 2021-05-06T16:27:51Z

Cool and ambitious concept. The volume of information available is great, and I liked the quantum physics "theme". It might be good to bring the player more information and features over time as it can be a bit overwhelming at the start. The in-game notebook was a great idea. I got the "winner" dialogue from dialing Klaus Fuchs, but I was just dialing everyone to see what they had to say, I didn't really feel like I had figured anything out.

Healer Simulator by Don Fouts 2021-04-27T22:51:36Z

Innovative idea, delightful graphics. Definitely a lot of great polish, and I also loved the text chat, it really made the tone of the game. I would say my eyes were glued to health bars 85% of the time and the chat 15% of the time, which unfortunately didn't leave me much time to check out the enemies, which look great in the screenshots, haha.

A Quest for Cheese by Sibi 2021-05-07T05:49:10Z

This game looks and sounds amazing. I don't know what more to say about that - it's really just about as polished as it needs to be. I enjoyed it a lot - once I figured out what to do. Because the camera seemed to really fight the UFO going up or down, and the obstacles were moving sideways, I assumed the game was a sidescroller. I played it like that for a good couple of minutes before I figured something should be happening and tried pushing on the bottom, but I might not have tried it even then if not for the theme.

In the Hole by Kramdar 2021-05-16T16:03:50Z

This is a solid game. It took a moment to figure out what things I needed to click on to play the game, but once I got that the interface was easy to use. A few changes could dramatically reduce the numbers of clicks needed to play, such as automatically expanding the Build interface for new rooms when placed, since you're nearly always going to use it immediately, and leaving the buy/sell interface open permanently, since it's used very frequently. I liked how the surface outpost "followed" you down so you could still use it, would have liked to see it do so horizontally as well. I played for maybe 10 minutes and didn't see any sign of increased resource density, so I assumed the game was unwinnable, especially given the "soulless corporation sucking you dry" skin.

KATABASIS by JLV 2021-04-27T23:31:34Z

Pretty solid game; I liked the status screen between missions and the opportunity to take a break and read the lore. I was a bit confused by the lore, though; I couldn't remember which companies were the good and bad guys, and the lore kept referring to Icaria in the third person, which made me confused because I though I was Icaria. I wasn't sure who the numbered android referred to at the end was.

The backgrounds were also nice and low-contrast, and the character collision was good.

The boss spawned a static dot apparently full of projectiles after death, which my character proceeded to fly through during the transition-out "cutscene" and died.

How Low Can You Go? by DanCan 2021-05-17T15:56:46Z

Nice visual style. The art was pretty good, and I really liked the flashlight effect. Also a fun idea to have previous players appear in-game and not only on the leaderboard! For some reason I can't fully explain, it felt somewhat more difficult than it should have to harpoon big groups of fish. They tended to get bunched up easily but I could never get more than a few at once; I don't know if there was a limit?

Goldsweeper by Sunblast 2021-05-03T16:29:09Z

Cool variation on the classic game, it successfully retained a lot of the fun of the original while adding something new. I felt strangely confused about how to think about the numbers for reasons I didn't initially understand, so I looked at Minesweeper and noticed it's because Minesweeper puts the numbers only in excavated tiles and not in unexcavated tiles. There might have been some reason you did it this way, but keeping it consistent with Minesweeper would make it easier to pick up for Minesweeper fans. I was also confused about whether blank spaces meant '0', as in Minesweeper, or whether they were just a missing rating. I was successful for a while with the 0 assumption but eventually hit a mine here, so I'm not sure. If leaving the numbers as is, it might be good to distinguish tiles that have a rating from those that do not to reduce ambiguity.

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Treasure Hunter by WoodmanCodes 2021-04-27T18:54:49Z

Nice job! I got 857. I noticed that the camera tended to be centered behind the player's direction of motion, which made it harder to see threats ahead - it would make more sense to have it centered in front of the player.

Deeper-Geddon by heidelbert 2021-04-29T19:54:00Z

Perfect scope and length for a Ludum Dare factory-builder game. Beat it with 3 minutes to spare, but I felt like I had to work fast. I liked the extra touch of the earth getting bigger behind the map. I expected to be able to merge conveyors a few times, but I can appreciate that it might be this way intentionally. A click/drag function to place conveyors would also be a welcome improvement.

Block Attack by Emperor Eagle 2021-05-16T20:51:28Z

Solid arcade game; I got 353 on my first go. Not much to criticize, except maybe that the blue walls feel solid based on how they look - some kind of more teleport-y look could help remind the player they can cross them. Good choice of music.

Submarine Frenzy by room606 2021-05-02T16:56:17Z

Nice art, it's simple but consistent and looks nice. The UI was also simple and effective. The primary issue for me was that the collision shapes were slightly larger than the art, which made it feel like I was being cheated a bit sometimes when I hit a mine, particularly on the first level that required me to go between two lined up horizontally.

Outbreaks by Nakami 2021-05-17T16:38:22Z

It's a cool idea that has some potential. I found myself over time only really using the machine gun/grenade launcher because they were effective and felt the most natural. That grip also allowed me access to the shield if I needed it, but I didn't because there was no player health. It would be a good idea to have different situations or enemy types that strongly encourage the player to use different weapons against them. I had to use the area spear once or twice when surrounded by small enemies but this was pretty rare.

RRRR U Scared ? by Chalivat Quentin 2021-04-27T19:21:53Z

This is a very impressive game for the time limit! All the art looked great (especially the kraken, obviously), and I liked the interstitial cards that reminded me I was working toward something (the kraken). I didn't immediately notice I could charge shots, which was very important, but I eventually figured it out. I wasn't able to hit the lower part of the kraken near the waterline, which I hit a lot and it felt like it should have worked.

Protocol B.E.P by Vitor Milioni 2021-04-27T19:33:20Z

Wow, this art is excellent! That must have been a lot of work, and I think it paid off. I thought the controls were cumbersome at first but I quickly got used to them and found they game me a surprising amount of control. I really enjoyed the boss's animations and also found that they telegraphed the attacks very well - I was able to avoid being hit by the attacks just by moving away from where it looked like he might be attacking. Sound and visual effects when the player hits something would add a lot. My only gripe was the damaging stalactites/mites in some levels - they didn't look like a hazard initially, and the hitboxes on some of them were much larger than they felt they should have been.

Knee deep in jelly by Johan Alexandersson 2021-05-17T16:20:44Z

Adorable art! I felt like I could have used at least one more tool for avoiding the jellyfish. There were some situations where sitting and waiting a while for them to bounce into better positions was the best thing to do, which was a bit boring.

Terrace Territory by SpacialSeasoning 2021-05-17T21:07:11Z

This is a cool idea and I enjoyed it once I figured it out. It could be a fun educational math game. That said it did take me a long time to even figure out that I needed to point pots at each other to get them to connect. I think it would have helped immensely to just have a horizontal laser always coming from each pot, perhaps in a different color/style if it isn't connected to anything. There is the yellow one during placement but as it's in line with the camera I just interpreted it as an upwards laser, also. I also interpreted the blue flower as simply 'x' and didn't understand why I needed to connect one to every constant (and I initially interpreted your hint about this backwards). Finally, I found the labels on the plants to be quite difficult to spot and, on level 4, to even read. On the whole I do like this idea a lot and I think it has a lot of promise.

Town of Monsters by lesinvisible 2021-05-07T02:36:09Z

This was cool to play. Really liked the music and how the attacks added to it with guitar riffs. The voice acting was also great - so much variety for, presumably, just you doing all the voices! I didn't really get how the game worked the first time though (how you pick one enemy from each grouping of map locations to kill), but I figured it out for the second time. I also didn't understand what most of the combat buttons meant even in general terms, except the gun - they could have used icons that were easier to interpret at that small size, or tooltips.

Drill City by honzapat 2021-04-27T07:38:34Z

The voice lines were obviously great and the variety was amazing. Totally worth the time investment! "No whoosh for you", lol. Some of my mines and farms stopped producing resources after a while and I had to demolish and rebuild them; unclear if that was intended.

Submarine Salvage by veno501 2021-05-02T17:22:32Z

Like previous commenters said, excellent polish and visuals, particularly on the particles. The controls also felt smooth and comfortable. It did get samey after a while, and I eventually stopped after I started seeing the same levels again. It might have helped to hold back one of the enemy types for a bit and introduce it later, or to include a hard ending or goal. I also noticed there was an overheat mechanic for the gun, but I never came anywhere close to filling the bar, so its capacity probably could have been reduced.

Turn of the Tide by Polyethyleneglykol 2021-05-04T16:34:23Z

This is a solid game - nice art (I liked the shadows), nice audio, works well. I would definitely play a more fleshed-out version of this. Unfortunately I wasn't able to figure out how to detonate explosives I had placed, so I feel like I missed out on being able to influence the game a bit more there. Nonetheless I enjoyed driving around blowing up the antennae.

dig deeper by The White Kiwi 2021-05-01T04:03:58Z

CONTAINS SPOILERS. This is great, seems like a compelling and relatively well-balanced mystery. I really liked the pressure of the timed days and the personal investment the game gives the player. I felt like I was very close after a couple of plays, but I didn't have any more leads to run down other than maybe 'inspect'ing every mundane item I hadn't already. I did the woodchuck and nomad "quests" and spoke to the spirit and dug up the grave. This all seemed to suggest quite strongly that Chloe (wife) is the murderer and is using hypnosis for some purpose. The talk of words in the master bedroom led me to believe that I was perhaps being hypnotized into doing the murder (also, the murder weapons are still 'used' even if they're in my inventory, which I think you would have thought of based on the attention to detail). However, neither "chloe / pocketwatch" nor "chloe me / pocketwatch" seemed to be a solution, and nothing seemed to implicate any other character to me.

Bomb Miner! by Parsafari 2021-04-29T16:12:11Z

Cool idea to take a classic game and try to change up the rules. It's well-implemented and easy to understand. I did find that not including the diagonals in the count led to much more frequent situations where I just had to guess than in normal minesweeper. And the inability to dig outside the revealed area led to situations where I was almost entirely contained by a wall of bombs I couldn't get past.

Echoes of The Underworld by Lucas Félix 2021-05-06T04:19:06Z

This is a great-looking game with a cool idea. And the audio is excellent; I especially liked the directional audio leading to the exit. Some of the mechanics I felt didn't actually work out all that well. Because the sound waves propagate at about the same speed as the player moves, you can't learn much of use from them while moving, but there's not much reason to stop because there aren't really any hazards to run into except the one bad guy. Perhaps faster waves with a cooldown would be interesting. I also didn't initially pick up that the torch was the exit on the last level, since it's not consistent with the other levels and doesn't even have the directional audio. I died once circling around it and would have again, except I managed to not pick up aggro at the start on that run.

River, Carry Me Away by Noire 2021-05-06T04:33:11Z

Very nice experience - a great example of "show, don't tell". Wonderful how the music followed the tone of what was going on in the 'story'. The start was a bit slow as the game made me wait for quite some time without anything to click on and also without anything to think about, but later was better as I had the storytelling to consider while waiting for the next item.

Cthulhu's Deep Dream by retrome 2021-05-02T17:11:19Z

Innovative and funny use of the theme - Cthulu just wants to sleep, so he has to go deeper to get away from all the cultists? The sprite art was also amazing, especially the jump frame, though I wasn't quite sure why sleepy baby Cthulu was raising a toast with his mug all the time.

As a side note, if you didn't create any or most of the audio, you should opt out of that category.

Cthulhu's Deep Dream by retrome 2021-05-03T16:34:42Z

@retrome Ah, that makes sense, I was probably confused because it was orange! And yeah, I should point out that that is my interpretation of the rules since they don't get specific about "how much is too much". If you think I got it wrong feel free to do what seems right to you.

Substrate Mining Co. by Steve Dragon 2021-04-27T07:14:35Z

Nice little story, the way it is paced out and delivered is very good. Was curious about the mining machine, but I couldn't find anything to do with it. RIP Simon indeed.

27500m drop by Szkocka 2021-04-29T05:27:10Z

Nice job, the game is intuitive and plays well. The art was quite good as well, and I was surprised that there were three completely different biomes. I made it in one with liberal use of the slow key, but it felt challenging and took concentration.

Penguin Paradise by LucaVazz 2021-04-28T00:53:32Z

I did play this game for quite a long time, which is a good sign. I enjoyed balancing the rates of various things, and I liked the theme of penguins digging a giant hole in the ground. Some more quality-of-life UI would be a great improvement, such as readouts for your current and maximum count of each type of penguin, and a faster way to reassign gathering hub specializations en masse (like a window to manage how many hubs are on each type of resource).

I wasn't a fan of waiting random amounts of time for penguins to actually show up before I could assign them, but that could be subjective. And I quit when I started building the monument. I had only a few robot penguins assigned to it and didn't even see the percentage creeping up up at all, and I felt like I was just going to have build about a hundred more of everything and I didn't really feel up to that - so the game may have overstayed its welcome a bit there.

2021-04-27 17_52_39-.png

Downfall by ReallyQbert 2021-05-16T00:44:59Z

Nice game! It was fun for what it is. Everything was smooth and intuitive and worked well. It did get a bit boring after a while, as the difficulty seemed to spike up quickly but then flattened out and didn't change much. It could be beneficial to give the player some reason to not be constantly shooting all the time to make the game a little more engaging. Typically that would take the form of something like a target you need to not shoot, or perhaps a reload after a certain number of shots, but there's a lot of space there for something more creative, too.

Space Train by PatateNouille 2021-05-16T05:40:20Z

Really unique idea. Great polish, too. It took me several tries to figure out exactly how to operate the jumping on and off the track, but once I did I had a good time. Transitioning from the track to flying was a bit tough, I think because the train comes off the track in the direction of the mouse and then additionally picks up a bunch of rotation in that direction - I think it would feel smoother to have the train be going straight ahead at that point and require additional mouse movement to rotate it.

Mycelisation by bereg 2021-05-07T05:37:15Z

This is an amazingly polished game, graphically and aurally. It plays very smoothly. The UI was intuitive and easy to use, though a few things took me some time to figure out: that water income is based on the size of the root network, and water left in the pool is drained every turn. I did find the game quite easy; because you have passive water income from the root network, it seems like you can't really fail unless you do something immensely self-destructive early on. That's a valid design but this felt like it wanted to be something more thoughtful.

Deeper by Soulcube 2021-05-02T18:51:21Z

This is honestly pretty great even for a longer development time - I wouldn't give up on it! I didn't know what it meant, but I felt it, haha - the mood was great. The swinging mechanic was smooth and intuitive and a lot of fun. It was a bit hard to keep track of where I still needed to look. I also found it unexpectedly tricky to hit the tiny blocks - some kind of feedback about where my aim is hitting could be handy.

you are chained to an egg and are falling down a pit by goblinkingmatt 2021-04-29T15:49:47Z

At first the gameplay seemed kind of random, with little time to react to threats when they appeared, but eventually I felt like I had control and was able to progress by trying instead of just luck, so that was great. The aesthetic and mood were excellent, as was the humor. I, too, got stuck in a wall after being frustrated on the third big egg level for a while.

DICE - Demolition Into the Core of the Earth by Ghuyajil 2021-05-17T16:46:22Z

Even though the music was like a 15-second loop I kind of dig it. It was decently fun to play for a bit and smash up some rocks. My biggest complaint would be that I spent a lot of time strongly fighting where the craft wanted to go. It seemed to really want to be level for some reason and I kept having to force it to point down because that's where I wanted to go. It also felt a bit larger than I expected and would get stuck on the edges of a one-dynamic tunnel. Perhaps some external pieces that stick into the player's view would help gauge the size, or just make the dynamite blasts big enough that the player can properly fit through them.

Deep Diver by LelulaGames 2021-05-02T05:28:03Z

Excellent art, it is refined and consistent and it looks great. The game was pretty easy; I mostly just from coin to coin and only had to actually take any kind of evasive action once or twice. That said, I did notice that once I did touch an enemy it zapped all my health away almost immediately - a brief period of invulnerability after getting hit would help that feel better. Great candidate for a mobile game, which I see you might have already thought of based on the aspect ratio.

Deep Cleanse by LutraLudens 2021-05-17T16:30:58Z

Great job making a complete game with an ending. The art is quite good, and there's nothing really to complain about. One minor note is that I found it difficult to get a good sense of distance to the blood cells when I was close to them, and sometimes missed. It's possible that moving the camera up relative to the submarine would help with that, or even adding a subtle distance number to them when nearby.

Deep molatoes by leggy 2021-05-01T04:17:45Z

Very good even for a full 48 hours. It's a unique idea that's challenging and interesting. I didn't find much use for the signs, except I used one right at the very end when I had one potato left and he was missing the diamond by a few tiles. Way too hectic to do more than just keep them alive. Using the number keys as hotkeys for the items would be a great quality-of-life improvement so I don't have to move my mouse up and down and up and down the whole screen all the time.

Khazads by vsi- 2021-04-27T21:20:33Z

Nice job, this game has a surprising amount of variety in it. I enjoyed the intro and the dwarf portrait. I found it to be difficult to tell where my melee attacks were hitting - even when I was right in front of something I had to mash and wiggle around to kill it. A more representative animation or hit particle effects could help with that. I was completely unable to hit the boss with the pick even when inside of him, but fortunately I eventually remembered how to switch to the crossbow.

I had no idea what the slider in the settings menu was for, so I just set it to the max because that's how I was feeling.

Dungeons and Caves by Dizabanik 2021-05-02T18:42:36Z

This is pretty great. I like the music a lot, and the amount of content is truly impressive for 72 hours. I found the slow fire rate (compared to Nuclear Throne) to encourage hiding behind walls and popping out for shots rather than madly charging around firing, and I didn't think it was quite as fun. If you wanted to encourage a more deliberate play style, some other mechanics might be needed to compliment it, like enemy AI that's better against this strategy, or even a cover mechanic.

Don't forget that if you want a score at the end, the best way to get ratings is to play and rate other people's games.

Deep Way To Basement by Usenrame 2021-04-27T07:03:10Z

The pitch for this game is awesome, as is that GIF. Pretty funny game. It took me a couple of rounds to notice that leveling up was an option. I would have liked to know what that actually did, but it did seem to make me go farther by some means, so that was good. It wasn't too clear to me what I had to do to go far, speed loss seemed more tied to randomly landing in certain ways rather than steering.

Subterrene by SamarthMP5002 2021-04-27T19:06:01Z

I liked how the bombs and diamonds had lights around them so you could spot them even when they were a little offscreen. The visuals are nice, particularly how you did the tunnel behind the drill. I seemed to run into an invisible wall about -263, so I was unable to continue following the blue arrow, wherever that was going. It could be interesting to have the difficulty increase with depth by making the bombs more dense.

The Tourist by Frostfall 2021-04-29T16:24:52Z

I love the mood and pacing of the reveal. Solid experience, can't say much more than that! The first time I read the final sign the didn't appear, so I walked all the way back to the start like the sign said, but didn't get anything for that. I had to walk back to the end and put my face in the sign to trigger it.

Adventure to the Deep by Flamingo 2021-05-17T05:08:48Z

Good job finishing your first jam game. I liked the concept of having a sequence of unique door lock puzzles for the player to solve. The key dropped in the grate was a fun one, though it took me a bit to figure out what the screwdriver was supposed to be while looking at it, and I still don't know what the loopy thing was. The collision for the platforming part of the game was very janky and I think it detracted from the experience - perhaps you would have been better off discarding that part entirely and focusing more on your core mechanic, the door puzzles.

2 Leagues At Dawn by Radiotrophia 2021-04-29T03:49:44Z

Fun and innovative control scheme. And no need to couch the graphics, I legitimately enjoyed them - looks like a great PS2 game. I found that the best approach was just to set one of the levers to half power and then simply manipulate the other one. I beat the game just doing that; would be interesting to try to come up with a way to make me mix it up, like a pattern that requires full horizontal speed to traverse.

Asteroid Mining Operations by glcoder 2021-05-02T16:35:06Z

This is a good concept and it functions well. Like others said, I think it mainly needs some mechanic to help the player find ore, perhaps in a puzzle-solving way, so it isn't just "drill at random". A goal would also be great! I noticed that the ore is visible through partially drilled tiles, so I found sliding up the edge of the main hole touching each time on the edge of it to be a very efficient way to look at a lot of tiles at once.

Deep Dig Pizza by Brandon Garcia 2021-05-06T05:08:53Z

This is a great and innovative mashup of mechanics. Drilling into a planet of pizza to make pizzas for guests? Awesome. "Dig In"? Awesome, haha. I liked how the later levels started to introduce some puzzle-like navigation, requiring the player to think about how to get where they wanted to go. I think the UI in pizza-building mode could have been streamlined a bit. I appreciated how you used the existing UI elements for the player's resources and the active orders, but it required a lot of mouse movement and dragging all across the screen that didn't feel all that great. Perhaps auto-completing orders when the pizza matches or a submit button near the pie (or an action like flinging the pie out) could have helped.

Trash Squid by Alessandra 2021-04-28T02:19:30Z

This is a surprisingly fun game for how simple it is. I was initially just depositing the trash by sticking the tentacles up through the boat, but then I discovered you could air-drop it and that was great. Very inconsiderate of those boat people to keep throwing the trash back in again. I tried taking it to space instead but I think I jumped over the collision on the side of the level.

Deep Space Escape by leapyearboy 2021-05-02T17:36:08Z

This is a unique and innovative idea - give the player a limited amount of time to collect resources while their ship jumps inexorably forward. Implementing the other two resources would add a bit more decision-making - right now you really just need to click on every planet as quickly as possible. Perhaps some higher risk higher reward planets that take longer to harvest and are clearly identified would also be interesting.

Don't forget that if you want a score, you need to rate games so other people will see and rate yours!

Hook, Mines & Sinker! by cjol 2021-05-01T20:33:14Z

This is actually very similar to my LD29 game, so I like it, haha. The fish sprites are is adorable and very good, and the UI is useful and has everything you need. I did find the movement to be twitchy and accidentally shot myself into sharks several times. The robot arm also felt a bit noodly rather than robot-arm-y and didn't always want to go where I was pointing.

Falling Bot by Phobos 2021-05-01T05:35:14Z

Nice job, this was a creative twist on the "falling down dodging things genre". Amazing amount of custom art, also. I found it difficult at times (especially my first few tries) to tell which objects were background objects and which were collidable - I thought it might be the red glowy ones for a bit, but that wasn't it. A consistent visual language for those, such as making them brighter or more saturated or colored a certain way, would be great. I did not initially realize that there was a laser at all until I had crashed into the first impassable obstacle a few times, and that did help with this a bit.

Peak Oil by syg 2021-04-28T06:40:22Z

Pretty intense little simulation game, there's an impressive amount here for a jam. I didn't have the time to go for any really deep wells, but I did several shallow ones and some radar scanning and enjoyed it. It would have been handy to have a little more information available in the game, like specifically how deep each radar scan reaches and each rig (before placing it). It would also be amazing to have a record of all the scans and info you've discovered instead of trying to remember if I scanned between these two trees before, but of course you can only do so much.

I was also reminded of the saying that players will optimize the fun out of a game if you let them. This came up after I saw the price go above $4 early on and then refused to sell until it went there again, even when I was sitting there with $0 in the bank doing nothing. Not too sure what the fix would be for that particular case but overall I did enjoy watching the market and deciding when to sell.

Overall I would probably play the heck out of this as a fully-fledged game.

Divine Comedy by skoopidy 2021-05-01T20:59:26Z

What, no humor rating even though it's a comedy? jk. Very ambitious game, especially in level design, and it works decently enough. Combat is pretty hard, I think only succeeded by abusing some AI quirks - best tactic seemed to be to run circles around the enemies while swinging, and sometimes they would get stuck and I could stand behind and hit them. Perhaps a block or parry could provide a cleaner experience there.

I don't think anybody rates games if they can't play them, I know I don't, I just skip them.

Highly Successful Research Submarine by James Macgill 2021-04-27T18:46:15Z

I want to play this but I was unable to figure out what button to press to use tools on broken stations.

Run, Glim, Run! by Neshtyak 2021-05-06T16:37:06Z

Great music, impressive to have three tracks for the different parts of the game. They set the mood well. The character art was also fun. The stalagmites didn't "feel" like obstacles because they were just grey rock, the same as the platforms. Perhaps sticking with the "water bad" theme and making them geysers would be more consistent. The collision on them also wasn't reliable and appeared to get even less reliable at higher speeds, making it difficult to lose.

Sticky Diagnosis by made3 2021-04-27T19:53:38Z

This game is really excellent. The art and audio were great, the upgrade paths made sense and gave a good sense of progression, though I didn't initially understand that the game had permanent progression, which made it feel quite hard. I really liked the way "going deeper" was presented visually. I didn't quite understand how the Stackbuddy fire rate worked - some kind of indicator of when they were going to fire would have been helpful.

EDIT: the game did freeze and eventually run out of memory once during the game over screen, at about 700 cm

FallEndless by Johnwes7 2021-05-05T02:35:09Z

I'm really impressed by the amount of story content there seems to be here. I played once and had several items that I didn't find out what to do with, I'll have to play it again when I have more time. I enjoyed the risk-reward balancing and guessing what each option would do to my stats.

The English font was rather difficult to read for such a text-heavy game.

Don't forget that you need ratings to receive a score. The best way to get ratings is to rate other people's games.

Deep Space Surfing by drawander 2021-05-17T21:15:35Z

I like the gameplay system here where you can come back from getting hit by playing well, but it gets harder and harder to do so. The reaction timing was well-balanced - it really pushed me at the beginning but I got used to it. The art was also nice. As others said, some music seems really critical for the feel of this one. I also didn't feel like the intensity was really ramping up that much - the pace of objects felt much the same at all intensities. I think more could be added at the high end, and other effects such as crazier starfield lines could be keyed off of it, too.

Dangerous Depths by Mololo 2021-05-01T20:09:38Z

This is a great first game. The controls were responsive and the reaction time from the submarine to the bottom of the screen was pretty well-balanced. It did seem to me that the power-up blocks were actually something to be avoided, as they have a 66% chance of speeding you up which is nearly always suicidal (the rocket one does grant invulnerability but it can still drop you off right in front of a mine and leave you with no time to get out of the way).

Last Star Legionnaire by Pirate-Rob 2021-05-16T15:31:47Z

Amazing artwork and a pretty fun concept. I think a key would have been better as the fire button; because it was the mouse I initially assumed I would be able to aim guns to some degree independently of the ship's heading. The chaotic feeling of the game disappeared when entering walkabout mode since the exterior game seemed to be paused - could be interesting to have it continue on at a somewhat slower rate.

Glamour by Ka1Zyz 2021-04-30T01:56:39Z

Excellent animation, a great balance between scope and polish. This was definitely a neat experience. The puzzles were fresh and pretty intuitive. Of course the visuals could always be polished more, but you do what you can with the limited time.

MachDrop by ZIM 2021-05-06T04:08:04Z

I liked the unique perspective of looking out at a character moving in a ring. The gameplay was very simple - I just had to choose whether I wanted to try right or left, usually with no basis for choosing one over the other. It would be good to ask a little more of the player. Still it has a beginning, a middle and an end, so great job finishing!

Dead End by jetj 2021-05-16T15:45:04Z

Really great mood, look, and feel. The placement UI was helpful and worked great. I appreciate that you added a hard respawn when the player is in the darkness to prevent them from bumbling around, but it felt a little aggressive, especially as it didn't respect pre-placed light sources. Having to optimize the light chain lost me - I was a ways down the tunnel with the water puddles in it and I just didn't feel like ripping up all of those lights all the way back up and re-placing them. Possibly allowing placed lights to connect to any number of in-range lights (instead of only the last light) would have helped with this so I could shift them one at a time from the top, and also explore possible side passages without destroying all of my work.

Condemned by JackBad 2021-04-27T23:06:25Z

Interesting low-res art style; I dig it. The combat felt pretty good, though I think it would be improved by having the enemies only damage you using their attack animations rather than when you touch them. Damage on touch feels weird in a game like this, and it made it so that I would often take damage due to my character lunging into the enemy during his attack animation. I was unclear if there was a reason to choose fists over the sword and just went with the sword because it made it slightly less likely I would take damage during my attack.

Surface by fizzbark 2021-04-30T01:44:10Z

Adorable seed kid! I really enjoyed how you unlocked new mechanics that made different ways to traverse the same play space. I didn't always feel like I knew where I was going, but I got there, so I guess that worked out. Really great first jam game. It was possible to die to sphere while close to them but not quite visually touching - slightly more generous collision could give the player more fun close calls and less times feeling like the game cheated them a bit.

Spooky Ocean Game by CasualNothing 2021-05-16T20:18:44Z

Great music! The surface water effect was also neat, though it initially gave me the impression that something was chasing me that I needed to escape from. I found a number of mushrooms but never did find any plates. The handling of the sub was a bit bizarre; it seemed like if it had, for example, a lot of upward momentum then pressing down+left was significantly less effective at slowing it than it should have been compared to simply pressing down.

Come back by karlhk 2021-05-16T18:05:42Z

Really dig the simple zero-buttons control scheme. Movement felt smooth and the collision was good, too, which is often an issue in games like this. I would have liked a little more feedback about the effect the bubbles were having - I didn't know if they stacked up or timed out.

Deeper in space by Demo20 2021-04-27T20:43:54Z

Congratulations on finishing the game! It works well. It would be great to have more variety in the rooms - even though the enemies are different, my approach to every room was the same - kill the bees, then jump over the ground creatures until they are dead. Perhaps spawning the player at a different location, or adding some more blocks to stand on would mix it up.

As a side note, I believe you are intended to opt out of the Graphics category if you and your team did not create the graphics during the jam.

Mind Pit by Jordan Dube 2021-05-18T19:53:31Z

Great audio that really sets the mood. Gameplay-wise I was not sure if there was anything to it other than random guessing. Rolling my fingers quickly and repeatedly over all three keys got me to Master Mindsleuth, though :D

LD53 — Delivery

Galactic Traffic Controller by Amatwiedle 2023-05-02T05:53:46Z

I got fired. I like the idea, though! Playing it did make me feel like I was directly space traffic. More refinement and quality of life in the UI would go a long way, such as indicating which pad bar was cargo and which was fuel, and seeing which ground crews were busy without waiting a second for them to blink. There were two bugs that had a negative impact on the gameplay: trying to assign a ship to a pad when there are no ships of that size opens an uncloseable black window over that pad, and sometimes tapping a key would cause that action to occur multiple times (such as scrolling two positions instead of one).

Shipyard Mercury by chompdev 2023-05-02T06:02:03Z

That was a nicely meditative experience. I had some trouble attaching the wings - first with actually identifying what they were, and second with getting in the correct position for the slot to actually show up. But I did it and surprisingly most of the other parts were relatively intuitive.

Devil-lery by CaptAndrey 2023-05-04T06:52:27Z

I initially though the game was broken since I couldn't see what I was aiming at, but eventually I caught on and enjoyed finishing it. The sprite work is incredible. The length was just right. Distinct impact effects/feedback for landing on the wrong island versus landing in the lava would help the player learn what's going on a bit faster.

Derilicity Delivery by Jag 2023-05-02T07:08:04Z

I enjoyed playing this a lot! The unique twists provided by the different cargos mixed up the gameplay nicely, though heavy was incredibly annoying, hah. It was difficult to figure out where to go - I imagine that's part of the point, but I would have appreciated some kind of distance indicator along with the direction arrow. That would help the player decide when to take a turn so they don't end up criss-crossing back and forth looking for the target.

Delivery, Xtreme by anguium 2023-05-02T06:22:21Z

Very polished and well-scoped. It was fun to play and looks great. The difficulty curve felt like it spiked abruptly (on normal) from being totally manageable to totally out-of-control (maybe due to both the order complexity and the enemy count increasing at once).

Pier Boat Delivery by Vinicius Meireles 2023-05-02T06:16:00Z

I love this application of the theme, it's unique and yet familiar. Every part of the game was good, though not incredible. The main thing holding it back is the small number of level patterns, which quickly start to repeat themselves. It can be difficult to jump onto precise targets from this camera angle; perhaps a fake shadow directly underneath the player instead of "real" shadows (like in Mario) would improve that.

LD54 — Limited Space

Astrolabing the Arctic by sebbernery 2023-10-09T16:36:35Z

I finished the game, it was reasonably fun. Nice job. One thing I noticed when filling all of the random single spots that nothing else would fit into with food was that the distance I had to drag each item to put it on the boat was relatively far. If the items were arranged horizontally above the boat rather than vertically on the edge of the screen, the amount of dragging required could be reduced.

Mr.AdBar by eddynardo 2023-10-24T06:41:54Z

Congratulations, certainly a unique game. Just wanted to report that I was sadly unable to get past the first level that required dashing as I was unable to press Left, Up, and Space at the same time (probably a keyboard ghosting issue). Alternate bindings such as AD for Left/Right could mitigate this.

We Can Haul It by ThePelranthean 2023-10-02T06:47:14Z

I like the models here, especially for the various types of machinery. Gameplay was quite repetitive but didn't overstay its welcome, I did make it to the end (in about 5:40). Funny to watch the trailers skidding around all over the place, haha.

Spore Valley by GarrickWinter 2023-10-11T03:24:46Z

This was a fun game to figure out, I felt like it had the right balance of explanation and learn-by-doing. The Help screen was critical to figuring out how to progress to different node types, so it was good that was there. 53 turns but I never used the lysoplasms. Seems like there is probably an optimal build schedule and it wouldn't be too tough to find it, but for a jam game that's just fine.

BoxBox by mao 2023-10-02T16:54:47Z

It took me a whole game to figure out how the boxes could be nested; when I did I just said "oh no", haha. Very innovative. It's fun for some time, though it gets less so when you start nesting boxes two deep and have to unroll the stacks to dig something out. I might have liked a couple of different box spawners so I have access to some different color options - I spent some time just throwing boxes in the trash trying to get to vaguely the color I wanted.

Orbital Operations by bmacintosh 2023-10-03T16:27:44Z

I haven't been able to reproduce no ships spawning after the second, but I made some speculative fixes to try to avoid it. If you see it, please let me know what build you're playing and what you did.

Orbital Operations by bmacintosh 2023-10-04T03:06:54Z

@matt-blake I added some logging to the itch.io version to try to track down the problem. Would you be able to try it again and, if the problem still occurs, copy the text from the browser console and share it with me?

Orbital Operations by bmacintosh 2023-10-04T03:46:14Z

@mao Thank you! I got a friend to reproduce the issue and I think it may be a tutorialization issue. You have to move ships to the correct ring and then also give them departure clearance, and then give the second ship takeoff clearance to proceed. Does that line up with what you saw?

Orbital Operations by bmacintosh 2023-10-18T06:52:28Z

@lcstark thanks for the very thorough feedback! The game's design definitely has a tension with how helpful the UI is; there are a lot of UI features that could be added, but might also make the game a lot easier. There are some things you pointed out that probably could use some more communication. Indicating the incoming ships in particular is a good idea, though, to give you the information you need to react to them in time.

You're totally right about the music - I intended to do the Compo and had checked the rules beforehand, but must have got crossed up with the Jam rules somehow. Thanks for correcting me. I'll put up a musicless version and identify the current one as non-compo or extra somehow.

Urban Jungle by Shess 2023-10-04T16:13:09Z

I also had a freeze after selecting either sound option, this error appeared to be spamming: https://pastebin.com/jn5B4VE4

Urban Jungle by Shess 2023-10-09T16:23:05Z

The game works now. The art looks awesome, and the relaxing mood is top-notch! I got 738 on my second try. Thanks for preserving the discovered information on the retry. You could definitely spend some time iterating to try to find the perfect layout.

CARGOMBULATOR by ecmjohnson 2023-10-04T06:02:49Z

I got 36000. I had to spend a bit shepherding a box that kept shuffling itself around. That was pretty funny, though I thought it was a physics bug at first!

Gridlock: A Tiny RTS by Hare Software 2023-10-05T07:19:55Z

Wow, the voice acting here is incredible! This is just a solid RTS. Good art, enough different units to make interesting compositions, and reasonably aggressive enemies. One of my few gripes is that I found it difficult to tell different types of units apart at a glance, particularly scouts and soldiers. I also got a lot of spamming lines like "Okay!" if I was microing units around very quickly.

the mouse who could pick stuff up by rosalievile 2023-10-07T05:18:40Z

Dunno what I expected - there is a mouse, and it picks things up, haha. Looks like you didn't finish, but what's hear looks cohesive and works great. Like the wavy grass.

Low Memory Rush by Magnanix 2023-10-03T05:36:36Z

The graphical presentation is excellent here. I really like the limited palette and the use of particles. First time I played on the HTML version in Edge WASD wasn't working so I had to move around by shooting in the opposite direction. It should tell you something about the AI that I still won that one, haha.

Delicious Sums by mDuo13 2023-10-03T05:12:02Z

This is a clever puzzle that seems like it has a decent amount of strategy to it. I enjoyed solving it and got I think 145 on my second attempt, though it generated a special tile on the map edge which probably cost me some points. Great job.

Homeonaut by Its_Capp 2023-10-06T16:50:14Z

Clever use of the game window to go along with the theme. Weird thing to call out, but I enjoyed reading the directions, the humor and illustrations were great. I found the game quite easy (I think the amount fuel restored by kills was very generous), but still enjoyable!

The Bellhop by Matt Blake 2023-10-02T16:32:18Z

This is excellent, it manages to be relatively engaging while staying incredibly simple. I didn't pick up that the sound effects and red/green light were tied to when the elevator was allowed to move again until my second game, but when I did it gained a rhythm-game like element that was very satisfying.

The Big Crunch by Ategon 2023-10-03T04:34:51Z

This is excellent. I love this visual style and how consistent it is throughout the different games: it's quite nice to look at. I like how you included global and local high scores as well. It took a bit to figure out whether I was succeeding or failing certain games - the way the lives animate is not very prominent. The last life I lost always stopped in the top-left region of the screen and stayed there until I lost another; I'm not sure if that was a bug or if I just didn't understand what was going on.

STOP BURYING ME ALIVE, BEAUTIFUL! by robobarbie 2023-10-07T04:11:19Z

Obviously the art is incredible! Very efficient use of only a few very high-quality frames. I found that the gameplay of switching to the middle screen to click on the rats detracted from the conversation parts a bit. I felt I had to rush through the conversations so I could go click on the rats and didn't really read them as closely as I might have.

RIDE OF THE LIVING DEAD! by deadjolly 2023-10-03T04:46:03Z

If your car's ever broken, just keep changing tires until it works okay! This is quite good, I really liked the feeling if playing it. If there was a way to drop items out of the car, I didn't figure it out, and this had the odd effect of making me unable to do anything other than keep driving when my inventory was full of items I couldn't use.

MineRaider - LD54 by SoloAdventurerGames 2023-10-02T07:03:14Z

Great concept with the risk-reward tradeoff of going deeper for better loot or getting out alive. In practice I found the timer much too short to locate the exit even while ignoring the treasure and with several tries. I initially thought the start point was the exit. That would have made sense and given me a shot at getting to it if I could just remember the way, which is a fun test of navigational skills.

Galactic Taxi Limited by Archaeognathus 2023-10-03T16:10:32Z

I had the same confusion as Moebius, I thought the game was starting me with three passengers, but then their destinations kept changing when I jumped. Didn't read the directions closely enough, I guess. I like the art style a lot, it is consistent and nice to look at. The UI is very nicely-designed too: though I did have the confusion about passengers it is trying hard to explain that. Maybe if the game started you with one passenger to a nearby star so the user processes the two different zones?

Dodge the Cubes by Federick Adrian Coo 2023-10-03T04:53:24Z

This is pretty fun despite being extraordinarily simple. The chaotic movement of the cubes is perfect - they are hard to predict but possible to avoid. The difficulty escalated very rapidly for me in levels 2 and 3, but level 3 had a safe spot off the left edge of the screen I was able to camp in.

Heavy Machinery by LochiDev 2023-10-02T06:29:29Z

I scored 14435. The game has a nice sense of progression from early on when you have to carefully aim to later when aiming is irrelevant and dodging is all-important. I also ended up with the left input "stuck down" at a couple of points.

Toxic Trap! by EmperorPenguin18 2023-10-04T05:41:22Z

Tried running the Windows but it crashes on startup. Linux was complaining about glibc and apt couldn't find it for some reason (sorry, Linux novice).

Rogue Rails: Fractured Cargo by Phillips Albright 2023-10-07T03:42:26Z

This was pretty fun! I enjoyed learning the level layout and running through faster and faster after each death. Punching actually incredibly good. I got through the last bit by running up to people and waiting for them to shoot me enough that I could punch them, so that was a bit odd.