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Primordial Smackdown

By daisuke909

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Comments

bmacintosh 2012-08-28 20:57

Great idea, a good use of the theme, in my opinion. While I understand why you didn't give the player direct control over the cephalopod's movement, it was sometimes annoying to have to wait for it to "find" the last enemy on the map. It was also hard for me to feel the affects the Attack and Defense stats were having (maybe pop-up damage numbers would have been nice).

bvanschooten 2012-08-29 19:14

I got to generation 10, then I rolled bad stats and died. Interesting experience, only I am not sure if I am really influencing the process, because I cannot really move, melee seems to be a random win or lose affair (though I cannot be sure), and the generation stats are very random.

metadept 2012-09-10 15:21

Wanted to like this one, but I was annoyed by two main things. First, being unable to control your cephalopod can make it tedious when there aren't many enemies. Second, why do my offspring always seem to be losing stats on the whole??? The only way I was able to gain any at all was by putting all my negatives in vision (which apparently can't go below 2?) but even so I wasn't able to defeat the two big sea scorpion things (and I don't think there's anything I could have done differently). Definitely an interesting concept, and with some more time spent on the mechanics it could be a lot of fun.

natenaterson 2012-09-17 03:30

Interesting concept although it wasn't executed perfectly. I'd love to see an expansion on this!