No more Fuel ! by paraple-geek 2013-08-27T23:46:00
It was fun and all but... don't get why you made the controls the way you did. Why not just use WASD?
Foon → Ludum Dare Explorer → Users → Daisuke909
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Cool Alien Dudes | compo | 336 | 3.27 | 3.36 | 3.03 | 3.09 | 3.12 | 2.48 | 3.47 | 3.06 | 65 | |||
| 2013 | 27 | 10 Seconds | Journey to the Edge of Time | compo | 732 | 2.89 | 2.93 | 2.26 | 2.33 | 2.30 | 2.25 | 3.13 | 2.50 | 46 | |||
| 2013 | 26 | Minimalism | Platformer: An Exploration of Minimalism | compo | 1243 | 2.36 | 2.00 | 2.63 | 2.92 | 2.12 | 1.90 | 2.11 | 2.35 | 39 | |||
| 2012 | 24 | Evolution | Primordial Smackdown | compo | 22 | ||||||||||||
| 2012 | 23 | Tiny World | Moonmen: Journey to the Giant World | compo | 287 | 3.21 | 3.26 | 2.05 | 3.11 | 2.89 | 2.84 | 2.31 | 3.00 | 40 | |||
| 2011 | 22 | Alone | Rox Gunner and the Cavern of Loneliness | compo | 401 | 2.58 | 2.45 | 1.64 | 1.73 | 2.36 | 2.20 | 2.00 | 1.38 | 3.00 |
Daisuke909 leaves an average of 20.0 feedback comments each event.
It was fun and all but... don't get why you made the controls the way you did. Why not just use WASD?
The idea is great, and the sound is spectacular, but it has a few frustrations, like not being able to see how many of a block you have, and not having any timing indicators.
The control is really the only thing that kept it from five star fun for me. I enjoy games like this, but they shouldn't be floaty. You should be able to stop on a dime.
I'm not sure if I really get it. The take on platforming was cool, though.
Very polished. Also, the core mechanic is really interesting. it would be better if there was some penalty for making poor choices, but it's still a lot of fun.
Hehe. Kinda strange, but, I'll admit, it's pretty freakin' funny.
I was wondering when I would find one that interpreted the theme that way! This must get really hectic with a bunch of people. Reminds me of Mariokart.
Haha, it ran fine for me. It's got an interesting concept, but it's also lacking in depth and polish.
Okay, this is the first one I laughed out loud at.
The game is a little buggy, but I love your art style, and the music is pretty good.
I didn't really get how the color effected the world... it was really pretty, though.
It's a very good looking game with some unique strategy and aiming... although some stuff like something to aim by, and a hit indicator would be appreciated.
I played it a bunch of times trying to figure it out... but I just don't get it.
This is really cool. It has a sense of urgency that I would expect from the theme, without being stressful.
You should make horror games The way you use light as a weapon, and how you're always dreading what's around the corners is really cool. I feel like this would be amazing if it were a little longer.
The core mechanic here is interesting and unique, but also confusing and frustrating. A little more work, and you could have something really revolutionary here.
This was actually a lot of fun. The level design got pretty creative.
Didn't have anybody hanging around so I wasn't able to play it properly, but it seems like it would've been a good time! Very original!
I could only find the one where I get tortured and killed. I think I'm doing it wrong.
Your use of the theme was really great. It's rare that I have that much fun playing a puzzle game.
Very nice work. It's just that it ended so abruptly. I understand, though, and I literally spent about an hour playing this. :P
The concept of having to guess which things hurt you is interesting. It's just too frequently that it becomes a game of trial and error.
This is a really pretty game, although I felt like there was some symbolism that I wasn't getting. :/
Pretty fun, and an interesting idea, although it didn't have much to do with the theme.
I don't really get the minimalism, and the platforming is kind of awkward... if the real government had those turtles... man, forget nukes. :P
So many Wilhelm screams... congrats on you first game.
Very interesting game. My only problem was that it was kind of awkward having a new mechanic introduced every level. And I went for a pretty long time assuming that the red thing killed me.
Really cool looking... but isn't it basically just "helicopter game?"
Really nice lighting mechanics, naturally. I guess the biggest problems are the suicidal enemy AI and the learning curve, which is more like a sheer cliff. Also, I wouldn't mind having mouse controls. Nice looking and sounding game, though.
The central mechanic is very interesting, and your use of the theme is also above average. My biggest gripe is that it can be kind of clunky to control. Good job!
The mechanic is very interesting, and with more time you could probably do something really interesting with it. I feel like a best times would be more compelling than high score.
Sorry to say, but I've played (and made) this exact game many times before. It should start a little easier and give you some means of restoring health.
It could have used some refinement... maybe letting the player name the horses? Having 2 Dazzlers was a little confusing.
For future reference, spend more time on programming then graphics. While they are very nice, the game is buggy, and doesn't really have much meat to it.
Going through the winners and eating big fat slices of humble pie. I say, you may have just fed me the biggest one yet!
Wow... that was amazing. Great job!
Aw man that's brutal. Especially howthey start and stop randomly sometimes so you think you got it but you didn't.
This is fantastic! The art is amazing and I think it represents the theme very well, it feels very microcopic. Good, tight controls, to.
It's very creative. My only problem is that the line art design makes it kind o tough to see where you're going.
Very unique, but It's hard to tell when you're getting hit.
I liked the map layout. Like something straight out of Legend of Zelda.
Very creative concept, although the physics seem a bit buggy.
I'm getting Dropbox 404, too.
Played the PC version for a while until the physics started getting really buggy. Not to bad though.
It's a great framework, but not too much of a game. There are some interesting ideas in there, though.
"I'm slow you can shoot me whenever" lol. finally a game that i can vote for on humor. My biggest problem was that it was kinda slow and easy. For some reason on level 8 I could only move one direction, and I though it was an interesting way of making it harder, but then on lv. 9 it went back to normal and I wasn't sure if it was a bug or intentional.
This is actually really great, aside from the bug. Very, very original.
Very cool! The sun looks nice. If I could say one thing, the pace could be sped up a bit, but it is really fun.
LD33 — You are the Monster (42)
Whacko by Zenkerdus 2015-09-14T20:30:00
Pretty cool. Reminds me of those old lcd games.
Sea Monster by cicanci 2015-09-14T20:26:00
Seems a bit overly simplistic, although the audio was pretty good.
Save the Monster! by marudziik 2015-09-14T20:22:00
Fun, challenging gameplay. It'd be nice if there was a little more to it, though.
Dr.Particulus: monster within by goodbadokay 2015-09-12T18:23:00
I really liked this one. It was fun to see what all the different powers did, and I actually liked the music.
Fear of the Dark by JamesTanm 2015-09-12T18:16:00
Really interesting, creative idea. I would love to see this developed into a more complex product, perhaps with a shallower learning curve, although it did crash on me.
Monster Be Good by MHaton 2015-09-12T18:08:00
I was pleasantly surprised with how much content there was, but the actual gameplay is lacking in variety, and I only actually died from getting stuck on an obstacle.
Karapo: A Tale of Bear Humorism by davidcollado 2015-09-12T18:00:00
It doesn't seem like there's very much to do. The narrative aspects could benefit from some more content.
The Zombifier by axoona 2015-09-12T17:51:00
It seemed a little over-simplistic, and the controls don't seem to work quite right, but the audio was really charming.
Disturbo by m43c0 2015-09-12T17:47:00
I was actually laughing really hard at this. Had a great time.
Monster Night by gmaker 2015-09-11T14:34:00
I'm not sure I could figure out entirely what was going on, but I liked the shaders and stuff.
The Savior by ajayajayaj 2015-09-05T19:39:00
I liked the background. It doesn't seem to run at a good frame rate, though.
Demon Dash by radcorps 2015-09-05T19:16:00
I really liked it. It reminds me of Super Meat Boy, but the idea of having a time par on the levels is really cool.
pyinpyang by undefinist 2015-09-04T18:23:00
Wow, I was really impressed by this, and it's amazing that you made it in only 12 hours. It's great to see games with these really innovative ideas.
Don't Stick Me by mincrmatt12 2015-09-04T18:17:00
The button layout was really odd, but I liked the music.
OMNOMNOM by Zupoman 2015-09-04T02:16:00
I beat it. With the enemies shooting through walls, with the unavoidable bullets, with the lack of recovery frames, with God as my witness, I beat it. I have never spent that long playing a Ludum Dare game. It's seriously so hard, though. This could be the next big viral video challenge.
People's Mandatory Video Entertainment by Nurbs 2015-09-04T00:26:00
The dear leader has truly blessed us with this latest bit of state mandated digital entertainment. Although I couldn't figure out what to do and fell out of the world. I guess that Kim Jong Uns' powers are so vast that his people are not bounded by the normal limits of the game.
Crab Boss by unprompted 2015-09-04T00:14:00
I love it. The controls were a tad awkward, but it was all worth it for just how wacky and hilarious it was.
Toy Monster by megahold 2015-09-04T00:08:00
There are definitely some issues here, like the lack of feedback when you hit an enemy, and the lack of recovery frames makes it easy to die like, instantly, but overall it's not a bad attempt.
The Boomies by Pantoufle 2015-09-02T23:24:00
Really funny idea. I didn't seem to be able to scroll the screen up, though.
15 by KanjiKado 2015-09-02T18:14:00
It's cool to see games this well designed. It'd make a fun mobile game.
Purge by Lukbebalduke 2015-08-30T02:08:00
Wow, I can hardly believe the graphics.
We are the Monsters by Aglavra 2015-08-30T01:45:00
I liked the drawings. They almost remind me of Paper Mario.
Project SHADOW by BooleanByte 2015-08-30T01:40:00
Really creative idea, although there are some definite problems with the platforming physics. I liked how you could possess the T-Rex, but you would have to keep it fed.
Monster in a spaceship by cheery 2015-08-25T20:47:00
Pretty cool. The path finding is really solid, although it would've been more fun if it ran faster.
Possessive by PeculiarCarrot 2015-08-25T01:10:00
Simply awesome. Probably my favorite one so far. The art style is endearing. The music is great. The fighting has an interesting learning curve. The level design in on point. Just fantastic.
Childhood Monsters by camthestar 2015-08-25T00:48:00
Not a lot to say about this one. I found the monster sprite quite charming.
Out of the Loop by iapc 2015-08-25T00:37:00
I got pretty far, 'til I decided it'd be a good idea to try and kill the guard. Pretty engaging for a text adventure, although I found the number of hallways and such a bit overwhelming.
A Beautiful Day to DIE by Integershift 2015-08-25T00:18:00
I feel like it's not quite there in terms of balance and polish and such, but this is too be expected of compo games. The music was quite good for 48 hours.
All That Glitters by cgmorton 2015-08-25T00:13:00
I found it very satisfying the first time I ate somebody, but later it glitched out and I couldn't move, unfortunately.
Boss M.O.B. by Bitterdeath 2015-08-25T00:06:00
Woah, that was really tough. And it was satisfying blasting the adventurers. Nice work.
p good by goodolvic 2015-08-25T00:00:00
Honestly, I'm not sure if I'm getting it. He sure is a monster, refusing to even give away a quater. Also, it crashed trying to go up the stairs, but you seem to be aware of that.
Pogue by wicht 2015-08-24T19:10:00
This one got pretty real. Definitely full points for theme.
Slurgh by DuzDuz 2015-08-24T19:00:00
This is quite good for your first game. It's quite unique and the graphics look nice. There is definitely room for expansion here, though.
Monsters Vs. Cookies by kidando 2015-08-24T18:55:00
I felt genuinely compelled to keep playing this one. It was really hard and I really wanted to win. I also loved the sprites and the music. I would buy a plushie of that big guy.
Breaking Monstrosity by Deadpan-Gamez 2015-08-24T18:13:00
I was initially fascinated by this entry, and impressed with its graphics and polish.
Then I pressed space.
Saucer by CodeNMore 2015-08-24T17:54:00
I'd like to start by saying that this entry is REALLY similar to mine, although I think you have me beat in terms of graphics and sound. I did really enjoy it, especially the last level.
Wolf by Crown Games 2015-08-24T17:39:00
As a big Atari fan, I liked this game not just for it's graphics but it's feel in general, although the issues with what seem to be stuck inputs are really annoying.
Drama in Space by Teekeks 2015-08-24T17:31:00
I had loads of fun playing with the different weapons.
SnakeLike by Logan 2015-08-24T17:03:00
I really loved playing this. It's challenging, fun, has very solid mechanics, and it's visuals are easy on the eyes. I used to develop in MMF2, and I never imagined doing anything like this.
How cookies ruined my life. by Suese 2015-08-24T02:27:00
This blew me away. The polish is incredible for a compo entry, and the concept is really funny. I was actually laughing out loud at this.
Final Encounter by OccamsRazor 2015-08-24T02:21:00
I liked this one. It's amazingly hard, and it seems like there's a lot of strategy there. It's also pretty funny.
Pluto's Heart by pl0xz0rz 2015-08-24T01:18:00
I guess I played all the way through it. I can definitely see what you were going for originally. It is pretty funny, at least.