Rox Gunner and the Cavern of Loneliness by Daisuke909 2011-12-19T12:11:00
I downloaded it like, 3 times and never had a problem. Not sure what I can do if I can't get it to replicate :/
Foon → Ludum Dare Explorer → Users → Daisuke909
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Cool Alien Dudes | compo | 336 | 3.27 | 3.36 | 3.03 | 3.09 | 3.12 | 2.48 | 3.47 | 3.06 | 65 | ||
| 2013 | 27 | 10 Seconds | Journey to the Edge of Time | compo | 732 | 2.89 | 2.93 | 2.26 | 2.33 | 2.30 | 2.25 | 3.13 | 2.50 | 46 | ||
| 2013 | 26 | Minimalism | Platformer: An Exploration of Minimalism | compo | 1243 | 2.36 | 2.00 | 2.63 | 2.92 | 2.12 | 1.90 | 2.11 | 2.35 | 39 | ||
| 2012 | 24 | Evolution | Primordial Smackdown | compo | 22 | |||||||||||
| 2012 | 23 | Tiny World | Moonmen: Journey to the Giant World | compo | 287 | 3.21 | 3.26 | 2.05 | 3.11 | 2.89 | 2.84 | 2.31 | 3.00 | 40 | ||
| 2011 | 22 | Alone | Rox Gunner and the Cavern of Loneliness | compo | 401 | 2.58 | 2.45 | 1.64 | 1.73 | 2.36 | 2.20 | 2.00 | 1.38 | 3.00 |
I downloaded it like, 3 times and never had a problem. Not sure what I can do if I can't get it to replicate :/
I just turned off "resize display to fit window" hopefully that'll help.
You have to hit "enter" to move the text. I'll put that in the description.
Very creative concept, although the physics seem a bit buggy.
"I'm slow you can shoot me whenever" lol. finally a game that i can vote for on humor. My biggest problem was that it was kinda slow and easy. For some reason on level 8 I could only move one direction, and I though it was an interesting way of making it harder, but then on lv. 9 it went back to normal and I wasn't sure if it was a bug or intentional.
Wow... that was amazing. Great job!
It's a great framework, but not too much of a game. There are some interesting ideas in there, though.
Very unique, but It's hard to tell when you're getting hit.
Aw man that's brutal. Especially howthey start and stop randomly sometimes so you think you got it but you didn't.
Played the PC version for a while until the physics started getting really buggy. Not to bad though.
I liked the map layout. Like something straight out of Legend of Zelda.
Going through the winners and eating big fat slices of humble pie. I say, you may have just fed me the biggest one yet!
This is fantastic! The art is amazing and I think it represents the theme very well, it feels very microcopic. Good, tight controls, to.
Very cool! The sun looks nice. If I could say one thing, the pace could be sped up a bit, but it is really fun.
This is actually really great, aside from the bug. Very, very original.
It's very creative. My only problem is that the line art design makes it kind o tough to see where you're going.
I'm getting Dropbox 404, too.
For future reference, spend more time on programming then graphics. While they are very nice, the game is buggy, and doesn't really have much meat to it.
It could have used some refinement... maybe letting the player name the horses? Having 2 Dazzlers was a little confusing.
Sorry to say, but I've played (and made) this exact game many times before. It should start a little easier and give you some means of restoring health.
The concept of having to guess which things hurt you is interesting. It's just too frequently that it becomes a game of trial and error.
Pretty fun, and an interesting idea, although it didn't have much to do with the theme.
So many Wilhelm screams... congrats on you first game.
The mechanic is very interesting, and with more time you could probably do something really interesting with it. I feel like a best times would be more compelling than high score.
This is a really pretty game, although I felt like there was some symbolism that I wasn't getting. :/
I don't really get the minimalism, and the platforming is kind of awkward... if the real government had those turtles... man, forget nukes. :P
Didn't have anybody hanging around so I wasn't able to play it properly, but it seems like it would've been a good time! Very original!
Your use of the theme was really great. It's rare that I have that much fun playing a puzzle game.
Really nice lighting mechanics, naturally. I guess the biggest problems are the suicidal enemy AI and the learning curve, which is more like a sheer cliff. Also, I wouldn't mind having mouse controls. Nice looking and sounding game, though.
The central mechanic is very interesting, and your use of the theme is also above average. My biggest gripe is that it can be kind of clunky to control. Good job!
I could only find the one where I get tortured and killed. I think I'm doing it wrong.
Really cool looking... but isn't it basically just "helicopter game?"
Very nice work. It's just that it ended so abruptly. I understand, though, and I literally spent about an hour playing this. :P
Very interesting game. My only problem was that it was kind of awkward having a new mechanic introduced every level. And I went for a pretty long time assuming that the red thing killed me.
The control is really the only thing that kept it from five star fun for me. I enjoy games like this, but they shouldn't be floaty. You should be able to stop on a dime.
You should make horror games The way you use light as a weapon, and how you're always dreading what's around the corners is really cool. I feel like this would be amazing if it were a little longer.
Haha, it ran fine for me. It's got an interesting concept, but it's also lacking in depth and polish.
The core mechanic here is interesting and unique, but also confusing and frustrating. A little more work, and you could have something really revolutionary here.
It was fun and all but... don't get why you made the controls the way you did. Why not just use WASD?
I played it a bunch of times trying to figure it out... but I just don't get it.
This is really cool. It has a sense of urgency that I would expect from the theme, without being stressful.
This was actually a lot of fun. The level design got pretty creative.
Hehe. Kinda strange, but, I'll admit, it's pretty freakin' funny.
It's a very good looking game with some unique strategy and aiming... although some stuff like something to aim by, and a hit indicator would be appreciated.
I was wondering when I would find one that interpreted the theme that way! This must get really hectic with a bunch of people. Reminds me of Mariokart.
Very polished. Also, the core mechanic is really interesting. it would be better if there was some penalty for making poor choices, but it's still a lot of fun.
Okay, this is the first one I laughed out loud at.
I'm not sure if I really get it. The take on platforming was cool, though.
The game is a little buggy, but I love your art style, and the music is pretty good.
The idea is great, and the sound is spectacular, but it has a few frustrations, like not being able to see how many of a block you have, and not having any timing indicators.
Not a lot to say about this one. I found the monster sprite quite charming.
I guess I played all the way through it. I can definitely see what you were going for originally. It is pretty funny, at least.
I'm not sure I could figure out entirely what was going on, but I liked the shaders and stuff.
I feel like it's not quite there in terms of balance and polish and such, but this is too be expected of compo games. The music was quite good for 48 hours.
Wow, I can hardly believe the graphics.
I felt genuinely compelled to keep playing this one. It was really hard and I really wanted to win. I also loved the sprites and the music. I would buy a plushie of that big guy.
I liked this one. It's amazingly hard, and it seems like there's a lot of strategy there. It's also pretty funny.
There are definitely some issues here, like the lack of feedback when you hit an enemy, and the lack of recovery frames makes it easy to die like, instantly, but overall it's not a bad attempt.
It doesn't seem like there's very much to do. The narrative aspects could benefit from some more content.
I love it. The controls were a tad awkward, but it was all worth it for just how wacky and hilarious it was.
Simply awesome. Probably my favorite one so far. The art style is endearing. The music is great. The fighting has an interesting learning curve. The level design in on point. Just fantastic.
I beat it. With the enemies shooting through walls, with the unavoidable bullets, with the lack of recovery frames, with God as my witness, I beat it. I have never spent that long playing a Ludum Dare game. It's seriously so hard, though. This could be the next big viral video challenge.
Wow, I was really impressed by this, and it's amazing that you made it in only 12 hours. It's great to see games with these really innovative ideas.
Really creative idea, although there are some definite problems with the platforming physics. I liked how you could possess the T-Rex, but you would have to keep it fed.
I liked the drawings. They almost remind me of Paper Mario.
The dear leader has truly blessed us with this latest bit of state mandated digital entertainment. Although I couldn't figure out what to do and fell out of the world. I guess that Kim Jong Uns' powers are so vast that his people are not bounded by the normal limits of the game.
I liked the background. It doesn't seem to run at a good frame rate, though.
The button layout was really odd, but I liked the music.
I really liked this one. It was fun to see what all the different powers did, and I actually liked the music.
It's amazing that you put all that music together in 48 hours.
I was pleasantly surprised with how much content there was, but the actual gameplay is lacking in variety, and I only actually died from getting stuck on an obstacle.
Seems a bit overly simplistic, although the audio was pretty good.
I found it very satisfying the first time I ate somebody, but later it glitched out and I couldn't move, unfortunately.
I got pretty far, 'til I decided it'd be a good idea to try and kill the guard. Pretty engaging for a text adventure, although I found the number of hallways and such a bit overwhelming.
Fun, challenging gameplay. It'd be nice if there was a little more to it, though.
As a big Atari fan, I liked this game not just for it's graphics but it's feel in general, although the issues with what seem to be stuck inputs are really annoying.
Pretty cool. The path finding is really solid, although it would've been more fun if it ran faster.
I was initially fascinated by this entry, and impressed with its graphics and polish.
Then I pressed space.
I had loads of fun playing with the different weapons.
I really liked it. It reminds me of Super Meat Boy, but the idea of having a time par on the levels is really cool.
Really interesting, creative idea. I would love to see this developed into a more complex product, perhaps with a shallower learning curve, although it did crash on me.
It seemed a little over-simplistic, and the controls don't seem to work quite right, but the audio was really charming.
Really funny idea. I didn't seem to be able to scroll the screen up, though.
Woah, that was really tough. And it was satisfying blasting the adventurers. Nice work.
This blew me away. The polish is incredible for a compo entry, and the concept is really funny. I was actually laughing out loud at this.