TINY LIZARD SWELL WORLD by racarate 2012-04-27T23:39:00
You should have at least given some indication as to where the lizard was at the beginning of the game.
Foon → Ludum Dare Explorer → Users → SFX
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Robo Jerks | compo | 536 | 2.69 | 2.38 | 2.23 | 2.12 | 2.00 | 2.00 | 1.68 | 2.27 | 45 | |
| 2012 | 24 | Evolution | End Humanity! | compo | 357 | 3.00 | 3.42 | 2.19 | 2.97 | 2.33 | 2.88 | 2.38 | 2.43 | 71 | |
| 2012 | 23 | Tiny World | Save Your Planet! | compo | 401 | 3.03 | 2.97 | 2.05 | 2.97 | 2.32 | 3.35 | 2.20 | 2.53 | 72 |
You should have at least given some indication as to where the lizard was at the beginning of the game.
I couldn't plant a tree or rotate the planet, which was quite unfortunate.
@Cosmologicon: It sounds like you're running Love 0.7.2. You'll need to be running Love 0.8.
@robcozzens: That's unfortunate.
@kddekadenz: Sounds like you need LOVE v0.8, not v0.7.x.
Nice game. I don't even like cats, but I felt terrible for failing these cats.
This pleases me greatly.
I wish I could have moved faster, or at least not have to deal with inertia.
This game is absurdly fun, but what does this have to do with the theme?
Taht wsa hadrer thna epxected.
I wish there was more to do.
I love the idea, I just wish it was easier to program the people.
@mdkess Congratulations, you're running LOVE 0.7.2. You need to run LOVE 0.8, and I've now made a note of that.
@Desi Quintans: You only made it halfway! I'd like to think the game gets much harder after level 7, but I ran out of time to properly balance things.
@Ezzam That's why they exist.
Great idea. I would be interested in seeing this with all the features you wanted to put in.
The sound wasn't really working for me (Linux x64). It played the click sound when I clicked on something, but it never played any of the notes.
Nifty idea. Why don't my people always want cake?
Your programmer art is better than my programmer art, so don't feel bad about that. Also, I wish there were more enemies to murder.
I kept dying for reason I've yet to understand.
It's as pretty as it is short.
I wish the lines didn't clump up so much.
It was kinda buggy for me. I got trapped inside the ground and if I hit z after a new life, the camera jumps to where I previously died. Overall, interesting concept.
It doesn't work on any system where file names are case-sensitive.
That was pretty fun.
I like the game, but it doesn't really seem to have anything to do with the theme.
I didn't enjoy getting stuck on walls.
The effects were too loud compared to the music. Also, why so much vertical screen space?
I love the idea, but it is a bit too easy to lose track of where you are under your giant waves of doom.
The controls were kinda weird.
It crashed for me on Linux x64. That makes me a sad panda.
It works! An attack animation (or at least a unique attack sound) would have been helpful. Regardless, this is pretty nifty.
I'm playing this on Linux, and the game crashes immediately because the raptor stops.
The controls were weird and I couldn't find the help screen. I kinda felt like there was nothing to do in the game.
Sometimes, my angle wouldn't move when I l-clicked things. Otherwise, this is a nifty game.
I also got a "Could not find the main class: omega.Omega. Program will exit." error in Linux. I'm pretty sure my version of Java is current.
The UI was a kinda clunky and frustrating.
You definitely should have had the enemies spawn from more than just one spot. Maybe 2 spots? Maybe from a wide area.
You do need to actually release the source code for your game. Beyond that, I don't know what to say.
It was neat, but it was more of an interactive story.
@tompudding:
I wouldn't say I really got the game done, unfortunately.
@moomoo112:
A bug!? Oh no! And the original plan was to have more bots be built by the good bots, but I ran out of time.
I would have loved to have known how many bunnies I murdered after I died.
This really doesn't have anything to do with the theme.
Not really much of a game, but not bad. They dance way better than I.
Besides the fact that Claire isn't really that villainous, I liked it.
I love the idea, but I wasn't really sure how to make any progress. Like someone else said, it just felt like luck.
I kept getting stuck, which was a bit frustrating.
I really, really like the idea of this game.
The game kept freezing for me on the second turn.
It was pretty to look at, but it wasn't really much of a actual game.
You took the theme to heart, and I like that.
This game would have been a less frustrating with a pause button. Also, what does this have to do with the theme?