Foon → Ludum Dare Explorer → Users → Spelchan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Schrodinger's Kitten | compo | 948 | 2.31 | 2.19 | 2.31 | 2.58 | 1.89 | 2.08 | 3.00 | 2.21 | 47 | |
| 2013 | 27 | 10 Seconds | Apple Harvest | compo | 1137 | 2.19 | 2.23 | 1.80 | 2.77 | 2.13 | 1.81 | 1.88 | 2.00 | 53 | |
| 2013 | 26 | Minimalism | Loot Run | compo | 447 | 3.27 | 2.94 | 3.45 | 4.23 | 2.63 | 2.56 | 2.68 | 50 | ||
| 2012 | 25 | You are the Villain | Evil Gnome's Revenge | compo | 694 | 2.29 | 2.18 | 2.22 | 2.65 | 1.94 | 1.68 | 2.34 | 2.07 | 100 | |
| 2012 | 24 | Evolution | Missing Links | compo | 677 | 2.31 | 1.88 | 2.08 | 3.32 | 2.32 | 1.70 | 3.15 | 2.47 | 50 |
Has the potential to be a really fun game, except I found the controls overly difficult. With a better controls this game would be much more fun.
Fun game. Once you add real graphics, sound, and more levels it will be a really good game.
Found the game fairly difficult as they seemed to breed into stronger kittens very quickly but liked the quest aspect.
I liked the idea of combining RPG-style leveling with evolution but the game needs a lot of work. Lots of potential.
The waves seemed to move by far to quickly with me rarely able to click on a creature but the potential for a great game is there.
I like the combination of horse breeding with horse racing but the gameplay was a bit lacking.
Very clever use of the evolution theme. Some parts of the game a bit too difficult for my tastes.
I actually liked this despite the extremely rough edges. If you continue working on the game I would recommend making the combat more interesting, possibly letting the player give the monster suggestions.
Liked the use of bigfoot. Controls a bit confusing, unable to reach second bigfoot on second level.
Not sure I like the idea of mass murder over appearance but it was a fun game anyway.
First couple of attempts at playing the game my character was spawned right on top of some rocks so couldn't move. My third attempt resulted in a monster knocking me onto a rock so I again couldn't move.
Strange but interesting.
Really fun puzzle but not related to the theme.
The game is quite fun but the user interface for giving commands to the parasites needs a lot of work. I found it hard to select parasites without having to zoom in on them, and having to enter commands for all of the parasites was a bit tedious, so some type of batch system would be advised. Has a lot of potential so I hope you keep working on this.
A bit too difficult for my liking but fun.
While this barely qualifies as a game, it is exceedingly fun and I could easily see myself spending way too much time evolving trees.
Simple but surprisingly fun. Don't really think the game covers the theme well. Levels are quite inconsistant.
Didn't think I would care much for this game but actually enjoyed it quite a bit.
I'd of given it a higher overall score if it had more to do with the theme and didn't require a glitch to get through the game but was very fun.
For such a simple game it is actually fairly fun.
Interesting concept but needs work. I would have had the elves working faster to repair your damage so that there was more of a struggle to reach 100% and would have sped up the movement speed. Should also have a better indication of how damaged items are as it took me a moment to realize I had to attack items multiple times before they would be destroyed. I do understand that you didn't have time to have multiple damage state images, but that or a damage bar would have helped quite a bit. Liked the background story with the rivalry between Santa and Easter Bunny.
Liked the background story. Needs better explosion sounds and a high score.
The readme file was entertaining. I do hope you have learned to save frequently. Once you learn that lesson you can then discover the joy of a code repository like git which not only lets you recover from disaster but lets you undo mistakes by letting you revert back to an earlier state.
While I liked the concept, the game was simply way too hard for me to play.
It is arguable about the theme, though certainly republicans will agree with Obama being the villain. I am thinking this is more a Colbert Report type of humor but that is open to interpretation. Leaving politics out of this, the game has all sorts of issues but was interesting enough to make me play through the game. Year 3 was my favorite, and you do not want to know what tortures I wished upon you while playing year 2. Notch is rolling in his grave (and he isn't even dead) from that level. I think you need to learn to limit your scope so you have time to focus on polishing the game, though that is a problem I have as well.
To my surprise I actually enjoyed the game. If Muffin is based on a real cat make sure it never sees your drawing of him/her!
Great game! My only real complaint is that it is too easy to get stuck when trying to enter 1-tile corridors. Good build up of difficulty. Killing cops earning extra money was great addition and made it possible to make harder levels easier once you took care of a few of them. Loved the store items.
Needs more levels or a more elaborate single level. Glad you warned me about the ending.
For a get-away you seem to move awfully slow.
Personally I don't consider protecting your stuff from thieves to be evil. I think the goat is mis-judged because of it's halitosis problem and isn't actually evil.
Has a lot of potential. Game starts too quick with very little time to get first trap placed. When lose there does not appear to be way to restart game other than quitting and restarting. Money too hard to earn.
I liked the idea of killing unicorns to turn their horns into weapons but the background story was kind of confusing.
I really liked the way you added film scratches to give the feel of watching an old horror movie.
The left/right movement was far too quick making it hard to control the goo. Needs things that the goo can eat otherwise what is the point of being a grey-goo.
Great game. While the game was more difficult than I like, there were very frequent checkpoints so when I died I didn't have to replay too much of it. For keyboard users the controls did kind of suck.
Having an ever growing army of robots was actually fun for a while.
I'mg glad you added the non-installed version before I saw your entry because I would have missed a great game. Very well done but the bodies on the blocks should be removed with the blocks.
Not much of a game but the graphics and sound were good. Movement was s......l.....o.....w! Your engine seems to be coming along well. Take advantage of the library/framework rules and get your engine working before the challenge. Then use each challenge to find where your toolset is weak and fix those weaknesses. That is at least what I'm trying to do with my GameJam library. The key thing is to make sure you enjoy creating your own engine because there are many engines and game libraries available so only people who want to create their own engine should do so.
Well, it is a game and it is playable so not bad for four hours. Audio didn't work on my machine. Nice to see I'm not the only one who uses color blocks for placeholder art. As the art was abstract, I'd have called it Killing Angels to build on the villain theme. Prefer .zip to .rar as zip is built into every OS.
Really liked the dragon animation. Too difficult for me but lots of potential.
Once I got the hang of flying the "ship" it was fun. The controls definitely need reworking.
I really hope you continue working on this project as it has the potential to be an exceptional game. Clearly you are aware of the balancing issues. Control issues are another area that needs improvement. I would have had w for jumping as hitting the space bar is awkward with one hand on the keyboard and the other using the mouse. Found the lasers to be awesomely overpowered while the explosion under-powered.
Somehow managed to win. My lasers stopped working near the end. Not sure if this was due to ammo limit or if it was a bug. You are already aware of control issues. Graphics and sound really help the feel of the game.
The goal is to chase them out of the corral, not to catch them. Sorry, I should have tried to make that clearer.
You don't need to enter a Ludum Dare before you can enter a mini-Ludum Dare. I am assuming (too lazy to look at your source code) that you are developing your own engine in which case it is starting to come along nicely. I would suggest that you get it to the point where you can create a game with it then use it in future LDs (sort of like what I am doing with the GameJam library I am developing). The rules allow you to use game libraries and even skeleton code as long as the source is publicly released and you let people know about it before the competition begins.
Without some type of score or time-limit the game seems kind of pointless. With a bit of polishing this could be a good game.
Clearly needs a lot more work but has potential. Big issues for me is the game seemed to stall just before the hero ran out of health. I thought the game had crashed but I was still able to scroll the map. Another problem is skeletons seemingly getting stuck and not heading towards the hero just south of them.
Interesting with a lot of potential but the controls were kind of confusing and a few times I had to undo the wall shift I just performed because I got stuck in the wall.
Had to play the game 3 times before I managed to survive long enough to actually play the game. Hated having to re-run the game in order to play it.
Fun game but Dungeon tiles are way too expensive making the dungeon building experience less than it should be. Buying stuff should be easier. Prefer zip files as zip utilities come with every OS, rar utilities don't.
Fun but I correctly predicted the ending when I started my first simulation. Sadly I fear that the reading nature of this game will prevent it from getting played by a lot of people. I would suggest that you could have one or two character shortcuts for the commands. Also, instead of having to type the decommissioned numbers, I would print out the list of unassigned robots and have the player verify that they are to be decommissioned.
Quite a fun game here. Got stuck behind the bleachers(?) first time I attempted the game. Did eventually manage to beat it though the winning text seems to be written over the previous lose text. If you are having a time limit you shouldn't have discreet levels but a single long level. Alternatively, you could have had a series of levels requiring the player to gather x souls within the time-limit.
Neat idea but too difficult for me. If you continue development you should find a way of easing the player into the game. Introduce the victim types one at a time and let players learn how to deal with them slowly instead of all at once.
Needs better combat system. Would have liked it a lot more if the people you ate also became zombies and followed you around. Zombies need hoards! For distributing, I would go with .zip files that everyone has built into their OS rather than .rar which requires a utility and more effort to extract.
Crashes when ran. Getting "System.AccessViolationException" error. Windows 7 64bit.
Not entirely sure if it fits the theme as Orpheus was just stupid when he looked back . I kind of like how you have to lose the game to play Eurydice but found the controls really confusing.
Liked the difficulty increase as days increase. Needs wandering peasants as peasants stuck in corners is kind of boring.
Need more visible pollution. I would have the water changing colour as it was polluted. Worm damage was too sporadic and movement too slow to effectively dodge. Perhaps have some bubbles or something appear where the monster is going to appear so player has time to react. Didn't appear to be a way of re-starting game without quitting and restarting.
I wish I could have done this to a certain minesweeper player I know. Great concept.
Interesting concept but I really didn't feel like the villain. Would be nice to be able to drop enemies as the player was playing.
The movement at times seemed sluggish and you would fall really slow. While it might be a result of the game not being finished, it actually added to the surrealism of the game. I suspect the time limit was suppose to be smaller and was to add pressure on the player as other than that there is no danger to the player. With a bit of work, could actually be a fun game.
Even with the changed controls the controls are poor. Good artwork. When you lose you shouldn't have to quit the game and re-run it to start again. Not too clear why you are the villain.
Once you got past the first level the game became very fun but the difficulty increased rather quickly. The first level should have been shorter as I almost quit the game assuming that was all there was to it but figured I'd stop at 100. While simple, the art and animation was effective.
A bit confusing at first. Once I was able to get out and infect someone on the outside rooms zombie outbreak made the game too easy. Would have been nice to have more levels, possibly with greater and greater scope until you conquer the world. As with many others, I feel naming the file virus.exe was not the best choice.
As with many other people, I found the font too hard to read but the game certainly has a lot of potential.
Performance was really poor on my machine making playing the game extremely hard. Might be fun on a iPhone. Nice art and sound.
I think I see where you were going with this but unfortunately it needs a lot more work.
Text didn't always fit on the screen making it even harder to understand what was going on.
A game where you are simultaneously the hero and the villain. It didn't fit into my browser window so I couldn't see the whole screen. Hope you keep working on this.
Didn't feel like searching for a utility to unzip .rar files so didn't play your game. Just out of curiosity, why are you using .rar instead of .zip (which is built into every operating system)?
I think the bright happy background really helped make your actions seem evil. Sound toggle didn't seem to work properly. Game needs more variety to keep interest.
Didn't really have the chase element that was promised until you reached the raptors. Not sure I understood why there were raptors, but I liked them. Liked that you had multiple environments. Largely failed on the theme and the music gets a bit grating after a while.
Enjoyable shooter. Not sure I quite understand why they can shoot back but it doesn't harm the game.
Not much to playing the game. Needs more game play. Perhaps you should add multiple lanes on the road and give player lane-shifting controls instead of jumping.
Really enjoyable puzzle game. I kept playing until I reached a level where I was given no traps at all so all I could do was watch and notice that there was a single survivor. Might be missing something but I can't seem to move any existing traps so assumed this was the end. It would be nice to have more types of traps. Found a couple of the puzzles were tied a bit too much to understanding the AI.
Liked the concept but found the controls too sensitive. I would often move multiple steps with a single keypress and messages didn't display long enough for me to read. Need to make things clearer at the beginning as I died immediately when I attacked a police station. Still, with a bit of work you would have a fairly interesting game.
I like the certificate of villainy that you get when you win. Definitely hit the theme. Needs better summary of what you accomplished. Perhaps newspaper clippings?
Enjoyable game. Not sure why the hate for lumber-jacks, though in this case he was also a murderer. Liked how the trees fell, especially when they took out enemies. Really poor ending sequence. I think I get what you were going for in the ending but sadly I think the deadline beat you there.
Liked the idea. Found the actual game play a bit too difficult. Instead of holding down the keyboard to go into focus, I would have it start focus and you stay in focus for a few seconds. Likewise having to use the mouse for attacking didn't make sense and could have easily been another key. Guards moved a bit too quickly, especially when they were turning around right when you were about to stab them.
Fun game. Liked the scaring goats. Found the speed a bit too fast.
Good start to a game. I hope you do continue to work on it as has quite a lot of potential. The game play does need a lot of work as right now you just hire enough people to go out on missions then keep re-using them. Probably should have missions taking a while so you need multiple missions on the go so you aren't just re-using key people. Likewise, missions should not always return everybody so that you need to keep hiring. Equipment doesn't seem to do anything that I can tell. The story as part of the missions was very interesting, with the "Game not finished yet" message being both funny and disappointing as I was hoping to finish the game.
Great use of theme and good idea. Good luck trying to limit your ambitions in future game jams as it is surprisingly hard to do.
Not quite sure I understand what the spinning is about but managed to beat the game. Fun but the grannies are rather vicious and seem to move a lot faster than I remember my granny moving.
Not really my style of game, but after discovering the cheat code I was able to finish the game. Really liked the graphical style and how your power punch can take out scores of guys making the 8 on 1 actually winnable. The ending was a bit of a let-down but for a brawler I actually had a lot of fun. Great job.
Don't really see anything villainous about hunting dinosaurs. While I suppose you could argue that you are driving them to extinction but had they not gone extinct we wouldn't be around.
I like the idea of the game. The space combat was interesting but the base editor was a bit annoying to use. Still, with a bit of work this could be a fairly interesting game, especially if you get a large enough fan base. As long as you don't monetize by selling people credits (giving people who pay a huge advantage) it could catch on.
Simple, but the goat made it fun.
Very well done game. Found the difficulty way too high. Thankfully I read the comments so gave it another go to see what the fuss was about. Once you collect enough souls to start unlocking other areas and extra powers it becomes a bit more enjoyable. While I am not a big fan of pixel art, it was pretty much a requirement in order to get all the levels and intro and win sequence into the game. Very impressive getting all this done in 48 hours!
Calling this game disturbing is a huge understatement. The problem with art games, which I consider this to be, is that they focus more on making a statement then being fun. Worth playing but not a fun game.
Liked the story. Game play was a bit lacking as pretty much the game played itself. The final battle, however, was very tough and took me 3 tries before I was finally able to get rid of the healers so my monsters would have a chance. You should have some final story page that concludes the story instead of just dumping you to the title page after all the effort of winning the final battle (or if you did you need to make sure it isn't clicked past before it is seen). I really liked how you played off the fact that you are the villain because of what you are not what you do.
I like the idea of having a built-in editor but when I tried to draw I found that the editor was poorly designed. The tile you are drawing changes as you hold down the mouse button so drawing lines requires very quick mouse movements. a tile selection bar would have been much nicer as then designing mazes would have been easy. I think I have solved the theme issue. The You is the person who created the level editor as it is evil so the developer is the villain. A rather clever way of implementing the theme, actually!
As with most games that call themselves "art" games, it isn't very fun. Still, it does make its point and you get to know what low-level villains feel like. Well done.
This should win the theme category. Unfortunately you have to judge games to get people to judge your game which at this point you haven't. Found the speed too quick and sound rather low.
I really liked how you sandwiched the game between the beginning and the end of the story. Interesting eating mechanic which makes you have to earn the points. Overall, an enjoyable game.
I like the idea of sending out henchmen to do your dirty work. Mouse support would have been nice as would a better idea of what was happening.
The story and humour made the game well worth playing though. Not quite the ending I anticipated so you caught me there. I hate the quick-time battle systems that video games use during cut-scenes so I hated the combat system this game had. Still, very well done game.
For a pipes-type game it was fun. As someone who normally plays games with the sound turned low so I can listen to podcasts/audiobooks/music I have to agree with NuSan about the music.
Simple but fun. I did spend a bit too much time trying to block the path before told I wasn't allowed to but it provided enough of a barrier that my goblins...I mean Gobelins were able to beat the last hero into submission.
Interesting idea. Too much flashing. Instructions animation made them too hard to read. Too much flashing. Did I mention that the flashing was really annoying?
Great idea but the controls sucked.
Even though there wasn't really much game play (just buying upgrades) this was extremely fun. I kind of wish the rampaging was more user-controlled but for the most part it just consisted of watching the robot rampage. The fact that I finished the game, and loved the ending, says a lot but the game should actually end at that point instead of letting me continue upgrading for no reason.
I like the concept. Most my game play involved running around and collecting coins rather than strategy.
Found the game a bit too difficult. The game ended up being more about shooting soldiers than leading a zombie army. Still, a fairly impressive game.
Fun enough that I kept playing until I won. I would have it go to the ending as soon as you clicked on the "learn plague spell" instead of making the player have to cast it on some unsuspecting peasant and then having to spend the rest of the day wandering around aimlessly.
I find that on miserable days when I can't go for my walk and instead have to use torture...er..exercise machines I can sympathize with this game's villain. The music seemed to fit the theme of the game well. Found the missiles a bit too challenging. I would slow them down initially and have them speed up as the player gets further along.
I sort of like the charging aspect. Too easy for blue guys to gang-up on you. Controls didn't feel right. I'd have either had the zombie follow the mouse pointer and charging when it was clicked or had a charge key on the keyboard.
I hope you keep working on this game as it was fun. Needs better instructions and turn result summary.
Very original idea. Still a lot of work to do on it though.
Cute game but needs sounds. Even generated sound effects from a tool like sfxr would have helped a lot. The game play sort of reminded me of space invaders when you are down to a few aliens.
Nice random people generator. Love the way people start fleeing when you start shooting. Would be nice to be able to bring up list of targets again, but I suppose memory is a factor to playing this game. Granted, one could always take a screenshot of the target screen and have that in another window while playing the game.
Fun but a bit too hard for me (I'm more of a strategy/rpg gamer). Still, after far too many attempts I finally beat the game so I could properly rate the theme category. Should probably have tied each weapon to a key (number keys) for more quickly switching and had the c key just switch to the next weapon that actually had ammo. I would also have added a bar on the top of the screen that showed how much ammo was available for each weapon. Shotgun was rather under-powered while rpg wasn't dangerous enough.
A bit too difficult for me but interesting.
Killing Kloud made the game worthwhile. I also loved how the mage was so fragile. Pretty good combat system. With a bit of work you could easily turn this into a RPG or a tactical combat game. I do hope you expand upon this game as I love turn based RPGs.
I didn't realize that princesses could run that fast! Makes you wonder if someone as slow as Bowser could constantly catch Princess Peach does the princess actually want to be caught? Didn't care for the ball knocking me back. Needs some different type of obstacles or challenges to make it fun.
Really short but it was interesting.
Very impressive for 48 hours. I think there are some ways you could have simplified the game a bit more. I also hope that you continue working on this game.
Fun but better explanation of what each tower does would have been appreciated.
Neat idea. The short time-limits made this more of a click as quick as you can and hope you are lucky game rather than a puzzle game.
I think you got the essence of JRPG's there. While I kind of agree that not being able to die detracted from the game experience, it actually is a reflection on how people play these games. I know I am constantly bringing dead characters back to life and restoring saved games when battles go bad.
simple but interesting puzzle. A bit too fast as often a level would end before I could even finish reading what the goal for the level was.
Interesting games but the controls were poor.
Tried all 4 options on the roof but died every time.
Very fun with enough of a puzzle element to keep it interesting. Kind of a large download though.
When I read single button control I was hesitant but it actually worked really well for this game.
Simple yet fun.
Needs work but has potential.
Very clever puzzle game but a bit on the difficult side.
An interesting perspective on the platform game, but I found the controls needed more work. Having to walk/run when on a platform just to stay in the same spot was counter-intuitive.
Some of the levels require a bit too precise timing which for reflex-challenged people like me made the game way too difficult and when it wasn't too difficult it was too boring.
Minimalist yes. Game no. It was interesting though.
Interesting game. Fun but it gave me a bit of a headache.
Once I figured out what I was suppose to do and how to win the game was simple and fun. Should have spent a few more hours creating an instruction screen or tutorial.
While the game runs, I am not entirely sure I would consider this game to be in a playable state.
A cross between Chess and a fantasy RPG. With a bit of work could be a geat game.
Having to hit the R key every time I bumped into vegetation was really, really, REALLY annoying and totally unnecessary as not being able to move would have been enough of an indication.
To me minimalism is about getting to the essentials while getting rid of excess. For a game, one of the essentials has to be fun.
Liked the way you linked the levels together but found the game a bit too difficult.
Interesting twist on lunar lander that fits perfectly with the theme. The rough hand-drawn artwork actually works well with this game giving it an 1800's type of adventure feel.
Interesting flocking mechanism but not much of a game.
Needs work (especially on making walls distinguishable) but the potential is there.
Found the game too difficult
Liked that you had the ability to mix colors. The mazes were way too tight (for deadly walls). I'm not sure deadly walls were even needed as the time limit was already really short for the complexity of the mazes so constantly dying from sliding into a wall made what would have been a great game into a very frustrating one instead.
Great concept and the dodging robots made the game challenging until you catch a couple. Once you have time the game becomes boring. Dying of old age was a neat touch, however.
Kind of interesting puzzle game but found the monkey moved a bit inconstantly. When I tried adding an element I forgot to a level and ran the level again the monkey did not reach the spot I had a problem with like he did on the first run. As that was the only change, there should have been no difference to where the monkey ended up.
Loved the use of the theme as the spawn rate! Game crashed before I ever saw a zombie, though.
Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.
Great concept but there really is no gameplay. Quickly selecting a party and watching them go is kind of boring. Most auto-combat rpg's give you control over the role of individual characters allowing you to change them based on the state of the combat. Well balanced ones actually make this an important strategic requirement.
Good humour but the gameplay was a bit on the difficult side. Was not able to finish the game.
Found it to be an overly difficult button masher. I tend to have an issue with having my sound effects too loud so it is nice to see somebody with the opposite problem!
Its been a long time since I wrote assembly language so looking at your source code brought back fond memories. I just played the web version so had to leave the sound category blank. Interesting concept though the thought of climbing on the backs of your dead failures could be considered disturbing. Great entry.
Interesting concept but the mix of keyboard an mouse for controlling the game is a bit confusing. Being able to click on colors and the clock to end early would make more sense.
Liked the idea but the difficulty level was a bit too high.
Surprisingly fun text adventure. I might have just restarted the game from the current chapter instead of restarting the game as replaying multiple chapters is a bit annoying.
Interesting concept. On my machine the only key that would fire something was left-control making the game controls very awkward. Should have some indication of what anomaly you are currently in.
While I get the humour, the game was just a bit too difficult. While I did eventually get the jar open, it took way too long and was simple far more frustrating than it should have been.
Great game. The game got a bit confusing after a while. Perhaps if you ghosted out the earlier versions it would be clear who you were controlling.
Interesting concept but way, way, way too difficult.
Nice collection of mini-games. Had to rate you low in graphics but I ignored graphics and audio when deciding the overall score. Well done.
Good "programming" game. Would be nice if could see map while writing the code. Also should let clicking on the level success message return you to the level selection screen as hitting the back button to return to the level menu is not intuitive.
Just got a solid yellow screen. Using Chrome browser on Mac.
@Jezzamon you had better look better in the future. If you go to the game page, there is a link in the overview section labeled "Source code is here." This link is a zip file that contains the flash source code (the .fla file).
The user interface needs a huge amount of work.
Really poor controls made the game too difficult for me.
Great haunted house atmosphere but lacking gameplay. Not entirely sure how this fits theme? Only one ghost?
Very interesting twist on the theme! Well done.
With a bit of work, this would make a really good typing tutor. Alternatively, you could have a set of mini-games for the different repairs that you make. Lots of potential but right now it simply is not very fun. I've seen quite a few "you only get one life" themed games so I'll let you go on the theme.
I've always said that giving air-miles to penguins is a bad idea and this game proves it.
Not sure if there is an end to the level or not as I am poor at twitch games to begin with and only having one life makes it even harder but it was entertaining.
With a bit of work could be a good space-trading game.
Too much clicking.
Great Idea. Way too sensitive with arrows. Arrows should do something when hit so there is feedback for the player.
Interesting but Buggy. Keep working on it.
Fun platform/puzzle game. Not entirely within the theme as you need to get past the only one part of the game to win. Perhaps a more-in-theme approach would have been to let players switch between the three classes but you only get one class at a time? Still, great game.
Why am I beating up men in suits with a key?
I've got the latest version of Unity and all I am getting is a install unity link.
Interesting twist on the pipes-style of game.
Pretty fun but the jumping/movement just didn't feel right.
Great idea. A bit too difficult for my liking.
Checkpoints would be nice.
Liked the mini-gun but found the size of the game-window to be too small.
Interesting idea. Found the music to be way too loud. Levels were easy and just when they started requiring some thought the last level started repeating. Still, a lot of potential.