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Spelchan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneSchrodinger's Kittencompo9482.312.192.312.581.892.083.002.2147
20132710 SecondsApple Harvestcompo11372.192.231.802.772.131.811.882.0053
201326MinimalismLoot Runcompo4473.272.943.454.232.632.562.6850
201225You are the VillainEvil Gnome's Revengecompo6942.292.182.222.651.941.682.342.07100
201224EvolutionMissing Linkscompo6772.311.882.083.322.321.703.152.4750

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Spelchan

LD24 — Evolution

Evo Face by DiscoFish 2012-08-28T21:29:00

Cute graphics and soundtrack. Found the game-play kind of confusing.

Dinosaurs must Die! by tompudding 2012-08-28T21:55:00

Has the potential to be a really fun game, except I found the controls overly difficult. With a better controls this game would be much more fun.

Static by aquasheep 2012-08-30T22:02:00

Not really a game and the link with the evolution theme is lacking but it was entertaining to play with.

Defend against Evolution by scorder 2012-08-29T20:57:00

Fun game. Once you add real graphics, sound, and more levels it will be a really good game.

Kitten Farts by scoots 2012-08-29T17:19:00

Found the game fairly difficult as they seemed to breed into stronger kittens very quickly but liked the quest aspect.

Mystic Evolution Quest by garywiss6 2012-08-30T20:36:00

I liked the idea of combining RPG-style leveling with evolution but the game needs a lot of work. Lots of potential.

Gene pool! by jamezogamer101 2012-08-29T19:40:00

The waves seemed to move by far to quickly with me rarely able to click on a creature but the potential for a great game is there.

Prance Prance Evolution by Josh Riley 2012-08-30T21:30:00

I like the combination of horse breeding with horse racing but the gameplay was a bit lacking.

Stevie Asteroid Rescues the Hovercredits by KHANanaphone 2012-08-29T20:18:00

Very clever use of the evolution theme. Some parts of the game a bit too difficult for my tastes.

Monster League by Loginaut 2012-08-30T21:52:00

I actually liked this despite the extremely rough edges. If you continue working on the game I would recommend making the combat more interesting, possibly letting the player give the monster suggestions.

Bigfoot Rescue by shines 2012-08-28T18:35:00

Liked the use of bigfoot. Controls a bit confusing, unable to reach second bigfoot on second level.

The bloody princess of Ludumia by khoa 2012-09-07T16:49:00

Not sure I like the idea of mass murder over appearance but it was a fun game anyway.

Devolution by x3zinja12 2012-09-07T18:07:00

First couple of attempts at playing the game my character was spawned right on top of some rocks so couldn't move. My third attempt resulted in a monster knocking me onto a rock so I again couldn't move.

Germ Super Spy by LeetLeaf 2012-08-29T23:09:00

Strange but interesting.

Move the Cheese by aschearer 2012-09-07T19:20:00

Really fun puzzle but not related to the theme.

Entourage by jprogman 2012-09-07T16:09:00

The game is quite fun but the user interface for giving commands to the parasites needs a lot of work. I found it hard to select parasites without having to zoom in on them, and having to enter commands for all of the parasites was a bit tedious, so some type of batch system would be advised. Has a lot of potential so I hope you keep working on this.

Griff Dangers in Mettle vs. Metal by lambomang 2012-09-07T18:22:00

A bit too difficult for my liking but fun.

GeomeTree by FireHawkSoftware 2012-08-29T17:30:00

While this barely qualifies as a game, it is exceedingly fun and I could easily see myself spending way too much time evolving trees.

Radioactive Space Bunnies by zimmy87 2012-08-28T20:47:00

Simple but surprisingly fun. Don't really think the game covers the theme well. Levels are quite inconsistant.

Species Hunt by Frib 2012-08-29T20:03:00

Didn't think I would care much for this game but actually enjoyed it quite a bit.

Super Conga Kat by steve 2012-08-29T19:12:00

I'd of given it a higher overall score if it had more to do with the theme and didn't require a glitch to get through the game but was very fun.

Monkeyectomy by iximeow 2012-09-07T17:03:00

For such a simple game it is actually fairly fun.

EVO - X by GFM 2012-08-28T22:56:00

I like the concept but the attacking wasn't very clear so found myself dying before gaining enough experience to learn the jump ability. I hope you keep working on this game as the potential is clearly there.

LD25 — You are the Villain

Bah Humbug by maxking1234 2012-12-27T18:26:00

Interesting concept but needs work. I would have had the elves working faster to repair your damage so that there was more of a struggle to reach 100% and would have sped up the movement speed. Should also have a better indication of how damaged items are as it took me a moment to realize I had to attack items multiple times before they would be destroyed. I do understand that you didn't have time to have multiple damage state images, but that or a damage bar would have helped quite a bit. Liked the background story with the rivalry between Santa and Easter Bunny.

Super Space Goat Thief Standoff!! by Jezzamon 2012-12-18T04:14:00

Liked the background story. Needs better explosion sounds and a high score.

Gameageddon by Polar 2012-12-23T18:23:00

The readme file was entertaining. I do hope you have learned to save frequently. Once you learn that lesson you can then discover the joy of a code repository like git which not only lets you recover from disaster but lets you undo mistakes by letting you revert back to an earlier state.

You Are The Virus by Jogy34 2012-12-24T06:54:00

While I liked the concept, the game was simply way too hard for me to play.

Obamapology by SuperDisk 2012-12-26T00:31:00

It is arguable about the theme, though certainly republicans will agree with Obama being the villain. I am thinking this is more a Colbert Report type of humor but that is open to interpretation. Leaving politics out of this, the game has all sorts of issues but was interesting enough to make me play through the game. Year 3 was my favorite, and you do not want to know what tortures I wished upon you while playing year 2. Notch is rolling in his grave (and he isn't even dead) from that level. I think you need to learn to limit your scope so you have time to focus on polishing the game, though that is a problem I have as well.

Muffin the Destroyer by Beanalby 2012-12-20T06:40:00

To my surprise I actually enjoyed the game. If Muffin is based on a real cat make sure it never sees your drawing of him/her!

Bertie the Butcher by Casino Jack 2012-12-27T19:23:00

Great game! My only real complaint is that it is too easy to get stuck when trying to enter 1-tile corridors. Good build up of difficulty. Killing cops earning extra money was great addition and made it possible to make harder levels easier once you took care of a few of them. Loved the store items.

Golden Goat by MidgeS 2012-12-20T07:01:00

Needs more levels or a more elaborate single level. Glad you warned me about the ending.

Invasion! by xgeovanni 2012-12-20T07:32:00

Lots of potential but I found the speed of the enemies to be way too fast.

Car Chase by waveon foxdale 2012-12-24T05:35:00

For a get-away you seem to move awfully slow.

Regnant by phaze0 2012-12-20T07:12:00

Lots of potential so I hope you keep working on this.

Vanillian by TheSheep 2012-12-25T21:06:00

Windows version kept crashing on me so I was never able to finish the game. Too bad as it seemed interesting.

Den Of The Beast by NukeTheBunnys 2012-12-18T01:52:00

Personally I don't consider protecting your stuff from thieves to be evil. I think the goat is mis-judged because of it's halitosis problem and isn't actually evil.

No Heroes Allowed by steamgirl 2012-12-24T07:20:00

Has a lot of potential. Game starts too quick with very little time to get first trap placed. When lose there does not appear to be way to restart game other than quitting and restarting. Money too hard to earn.

Laser Unicorns by misson20000 2012-12-21T06:17:00

I liked the idea of killing unicorns to turn their horns into weapons but the background story was kind of confusing.

The townsfolk are coming! by chuck_mcnugget 2012-12-18T04:51:00

I really liked the way you added film scratches to give the feel of watching an old horror movie.

Grey Goo Turbo Challenge by Bemmu 2012-12-27T20:09:00

The left/right movement was far too quick making it hard to control the goo. Needs things that the goo can eat otherwise what is the point of being a grey-goo.

Royal Reptile Rampage by dalbinblue 2012-12-18T02:29:00

Great game. While the game was more difficult than I like, there were very frequent checkpoints so when I died I didn't have to replay too much of it. For keyboard users the controls did kind of suck.

3vil kill3r r0b0tz by Nsmurf 2012-12-18T04:44:00

Having an ever growing army of robots was actually fun for a while.

Gnome Alone by bitwise-constructs 2012-12-22T23:10:00

I'mg glad you added the non-installed version before I saw your entry because I would have missed a great game. Very well done but the bodies on the blocks should be removed with the blocks.

War'Asaal by Griz 2012-12-26T02:44:00

Not much of a game but the graphics and sound were good. Movement was s......l.....o.....w! Your engine seems to be coming along well. Take advantage of the library/framework rules and get your engine working before the challenge. Then use each challenge to find where your toolset is weak and fix those weaknesses. That is at least what I'm trying to do with my GameJam library. The key thing is to make sure you enjoy creating your own engine because there are many engines and game libraries available so only people who want to create their own engine should do so.

Kill Butterflies by Natman 2012-12-24T22:42:00

Well, it is a game and it is playable so not bad for four hours. Audio didn't work on my machine. Nice to see I'm not the only one who uses color blocks for placeholder art. As the art was abstract, I'd have called it Killing Angels to build on the villain theme. Prefer .zip to .rar as zip is built into every OS.

ETGA! by Graf_Grun 2012-12-17T07:12:00

Great game which I really enjoyed. The criticism I had was noted by "God" so you are already aware of the pedestrians on highway problem already.

Werewolf! by Dohan 2012-12-18T02:48:00

Good idea. Game screen was too big to fit in my browser window. If there was some control showing the day/night cycle shifting I couldn't see it but if there wasn't might be a good idea to add one if you continue on this project.

Evil Dragon by rubna 2012-12-20T06:23:00

Really liked the dragon animation. Too difficult for me but lots of potential.

2012: Mayan Revenge by littleball 2012-12-25T02:33:00

Once I got the hang of flying the "ship" it was fun. The controls definitely need reworking.

PsyGoat by SecondDimension 2012-12-27T23:22:00

I really hope you continue working on this project as it has the potential to be an exceptional game. Clearly you are aware of the balancing issues. Control issues are another area that needs improvement. I would have had w for jumping as hitting the space bar is awkward with one hand on the keyboard and the other using the mouse. Found the lasers to be awesomely overpowered while the explosion under-powered.

ALL EARTHLINGS MUST DIE!!!!!! by savethejets1 2012-12-26T20:41:00

Somehow managed to win. My lasers stopped working near the end. Not sure if this was due to ammo limit or if it was a bug. You are already aware of control issues. Graphics and sound really help the feel of the game.

Evil Gnome's Revenge by Spelchan 2012-12-18T01:43:00

The goal is to chase them out of the corral, not to catch them. Sorry, I should have tried to make that clearer.

TEK45 by JakeAnstey 2012-12-22T21:52:00

You don't need to enter a Ludum Dare before you can enter a mini-Ludum Dare. I am assuming (too lazy to look at your source code) that you are developing your own engine in which case it is starting to come along nicely. I would suggest that you get it to the point where you can create a game with it then use it in future LDs (sort of like what I am doing with the GameJam library I am developing). The rules allow you to use game libraries and even skeleton code as long as the source is publicly released and you let people know about it before the competition begins.

Christmas Caper by FireHawkSoftware 2012-12-24T05:20:00

Without some type of score or time-limit the game seems kind of pointless. With a bit of polishing this could be a good game.

Those Pesky Rogues by CoffeeOnimal 2012-12-28T01:23:00

Clearly needs a lot more work but has potential. Big issues for me is the game seemed to stall just before the hero ran out of health. I thought the game had crashed but I was still able to scroll the map. Another problem is skeletons seemingly getting stuck and not heading towards the hero just south of them.

Disturb the miners! by JacksGamesSucks 2012-12-22T21:25:00

Interesting with a lot of potential but the controls were kind of confusing and a few times I had to undo the wall shift I just performed because I got stuck in the wall.

FireBreather by Psytew 2012-12-22T21:15:00

Had to play the game 3 times before I managed to survive long enough to actually play the game. Hated having to re-run the game in order to play it.

Evil Keeper by XmmmX 2012-12-23T04:22:00

Fun game but Dungeon tiles are way too expensive making the dungeon building experience less than it should be. Buying stuff should be easier. Prefer zip files as zip utilities come with every OS, rar utilities don't.

Decommissioner by Crowbeak 2012-12-27T21:23:00

Fun but I correctly predicted the ending when I started my first simulation. Sadly I fear that the reading nature of this game will prevent it from getting played by a lot of people. I would suggest that you could have one or two character shortcuts for the commands. Also, instead of having to type the decommissioned numbers, I would print out the list of unassigned robots and have the player verify that they are to be decommissioned.

Little Death Adventure by blackmagic 2012-12-27T22:45:00

Quite a fun game here. Got stuck behind the bleachers(?) first time I attempted the game. Did eventually manage to beat it though the winning text seems to be written over the previous lose text. If you are having a time limit you shouldn't have discreet levels but a single long level. Alternatively, you could have had a series of levels requiring the player to gather x souls within the time-limit.

The Kidnapper by ZwodahS 2012-12-17T06:20:00

Neat idea but too difficult for me. If you continue development you should find a way of easing the player into the game. Introduce the victim types one at a time and let players learn how to deal with them slowly instead of all at once.

Rest in Pixels by joaorequiao 2012-12-24T22:21:00

Needs better combat system. Would have liked it a lot more if the people you ate also became zombies and followed you around. Zombies need hoards! For distributing, I would go with .zip files that everyone has built into their OS rather than .rar which requires a utility and more effort to extract.

You Are Satan by antonijn 2012-12-26T01:20:00

Crashes when ran. Getting "System.AccessViolationException" error. Windows 7 64bit.

Eurydice by AnnaGavaldaKedavra 2012-12-22T20:55:00

Not entirely sure if it fits the theme as Orpheus was just stupid when he looked back . I kind of like how you have to lose the game to play Eurydice but found the controls really confusing.

The Accursed Moon by barkergames 2012-12-22T21:38:00

Liked the difficulty increase as days increase. Needs wandering peasants as peasants stuck in corners is kind of boring.

Voyage of the Obsolete Goat by Quantumvm 2012-12-25T02:50:00

Need more visible pollution. I would have the water changing colour as it was polluted. Worm damage was too sporadic and movement too slow to effectively dodge. Perhaps have some bubbles or something appear where the monster is going to appear so player has time to react. Didn't appear to be a way of re-starting game without quitting and restarting.

Mine Sneaker by raincole 2012-12-23T05:51:00

I wish I could have done this to a certain minesweeper player I know. Great concept.

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-18T17:40:00

Interesting concept but I really didn't feel like the villain. Would be nice to be able to drop enemies as the player was playing.

Escape of the Blob Monster by pl0xz0rz 2012-12-28T17:26:00

The movement at times seemed sluggish and you would fall really slow. While it might be a result of the game not being finished, it actually added to the surrealism of the game. I suspect the time limit was suppose to be smaller and was to add pressure on the player as other than that there is no danger to the player. With a bit of work, could actually be a fun game.

Project Lightning by dark_hunter 2012-12-25T04:51:00

Even with the changed controls the controls are poor. Good artwork. When you lose you shouldn't have to quit the game and re-run it to start again. Not too clear why you are the villain.

Princess Sheltering by Clodial 2012-12-25T05:07:00

Once you got past the first level the game became very fun but the difficulty increased rather quickly. The first level should have been shorter as I almost quit the game assuming that was all there was to it but figured I'd stop at 100. While simple, the art and animation was effective.

Virus by Ardale 2012-12-24T03:39:00

A bit confusing at first. Once I was able to get out and infect someone on the outside rooms zombie outbreak made the game too easy. Would have been nice to have more levels, possibly with greater and greater scope until you conquer the world. As with many others, I feel naming the file virus.exe was not the best choice.

Managing Morder: The ground is always blacker on the other side. by Bensonance 2012-12-25T05:53:00

As with many other people, I found the font too hard to read but the game certainly has a lot of potential.

Missile Mission by Imperiopolis 2012-12-25T05:28:00

Performance was really poor on my machine making playing the game extremely hard. Might be fun on a iPhone. Nice art and sound.

Universal Destroyer.jar by Thepattybeast 2012-12-25T17:18:00

I think I see where you were going with this but unfortunately it needs a lot more work.

Necrominously Evil by Azlen 2012-12-23T01:59:00

Text didn't always fit on the screen making it even harder to understand what was going on.

Firepower! by cwilloughby 2012-12-23T01:36:00

A game where you are simultaneously the hero and the villain. It didn't fit into my browser window so I couldn't see the whole screen. Hope you keep working on this.

Hairy Scary Wolf by Grug 2012-12-23T02:15:00

Didn't feel like searching for a utility to unzip .rar files so didn't play your game. Just out of curiosity, why are you using .rar instead of .zip (which is built into every operating system)?

Chainsaw Happines by arandaschimpf 2012-12-25T17:37:00

I think the bright happy background really helped make your actions seem evil. Sound toggle didn't seem to work properly. Game needs more variety to keep interest.

CostumeD by ryan0788 2012-12-25T18:27:00

Didn't really have the chase element that was promised until you reached the raptors. Not sure I understood why there were raptors, but I liked them. Liked that you had multiple environments. Largely failed on the theme and the music gets a bit grating after a while.

Goat SLAYER by Twigasaurus 2012-12-23T06:30:00

Enjoyable shooter. Not sure I quite understand why they can shoot back but it doesn't harm the game.

Steve vs the Internet by TopHattedCoder 2012-12-25T18:58:00

Not much to playing the game. Needs more game play. Perhaps you should add multiple lanes on the road and give player lane-shifting controls instead of jumping.

Cave Kappa by sockfolder 2012-12-25T23:15:00

Really enjoyable puzzle game. I kept playing until I reached a level where I was given no traps at all so all I could do was watch and notice that there was a single survivor. Might be missing something but I can't seem to move any existing traps so assumed this was the end. It would be nice to have more types of traps. Found a couple of the puzzles were tied a bit too much to understanding the AI.

Villains of Milk and Madness by comrad_gremlin 2012-12-23T08:12:00

Liked the concept but found the controls too sensitive. I would often move multiple steps with a single keypress and messages didn't display long enough for me to read. Need to make things clearer at the beginning as I died immediately when I attacked a police station. Still, with a bit of work you would have a fairly interesting game.

Super Villains, LLC by Monxcleyr Productions 2012-12-23T05:21:00

I like the certificate of villainy that you get when you win. Definitely hit the theme. Needs better summary of what you accomplished. Perhaps newspaper clippings?

Joe, the bad jack! (HTML5) by sletari 2012-12-27T21:53:00

Enjoyable game. Not sure why the hate for lumber-jacks, though in this case he was also a murderer. Liked how the trees fell, especially when they took out enemies. Really poor ending sequence. I think I get what you were going for in the ending but sadly I think the deadline beat you there.

Sicarius by TeamQuadratic 2012-12-25T23:49:00

Liked the idea. Found the actual game play a bit too difficult. Instead of holding down the keyboard to go into focus, I would have it start focus and you stay in focus for a few seconds. Likewise having to use the mouse for attacking didn't make sense and could have easily been another key. Guards moved a bit too quickly, especially when they were turning around right when you were about to stab them.

Dracula Super Goat Hunter by lur 2012-12-23T06:42:00

Fun game. Liked the scaring goats. Found the speed a bit too fast.

Villain's base management by har_g 2012-12-26T01:51:00

Good start to a game. I hope you do continue to work on it as has quite a lot of potential. The game play does need a lot of work as right now you just hire enough people to go out on missions then keep re-using them. Probably should have missions taking a while so you need multiple missions on the go so you aren't just re-using key people. Likewise, missions should not always return everybody so that you need to keep hiring. Equipment doesn't seem to do anything that I can tell. The story as part of the missions was very interesting, with the "Game not finished yet" message being both funny and disappointing as I was hoping to finish the game.

Trainsaw by Znoraka 2012-12-23T07:24:00

Fun for a few rounds. What I don't quite understand is how are there people still on the train after the first day.

Superhero Slaugther by joyboxed 2012-12-23T07:02:00

Great use of theme and good idea. Good luck trying to limit your ambitions in future game jams as it is surprisingly hard to do.

Dr. Die by Space_man 2012-12-23T07:51:00

Very difficult but fun. Don't like the fact that the game quits when you lose instead of letting you play again. Cost of units should be displayed.

Bag Snatcher by jamesca 2012-12-27T22:06:00

Not quite sure I understand what the spinning is about but managed to beat the game. Fun but the grannies are rather vicious and seem to move a lot faster than I remember my granny moving.

Hubris of the Bone Lord by awppy 2012-12-28T00:30:00

Not really my style of game, but after discovering the cheat code I was able to finish the game. Really liked the graphical style and how your power punch can take out scores of guys making the 8 on 1 actually winnable. The ending was a bit of a let-down but for a brawler I actually had a lot of fun. Great job.

DinoBurgers by Contraspect 2012-12-18T18:12:00

Don't really see anything villainous about hunting dinosaurs. While I suppose you could argue that you are driving them to extinction but had they not gone extinct we wouldn't be around.

SpaceGreed by lotusgame 2012-12-28T03:39:00

I like the idea of the game. The space combat was interesting but the base editor was a bit annoying to use. Still, with a bit of work this could be a fairly interesting game, especially if you get a large enough fan base. As long as you don't monetize by selling people credits (giving people who pay a huge advantage) it could catch on.

I Hate Christmas by leothecool 2012-12-18T01:40:00

Simple, but the goat made it fun.

Sealed Evil by Neonlare 2012-12-28T05:34:00

Very well done game. Found the difficulty way too high. Thankfully I read the comments so gave it another go to see what the fuss was about. Once you collect enough souls to start unlocking other areas and extra powers it becomes a bit more enjoyable. While I am not a big fan of pixel art, it was pretty much a requirement in order to get all the levels and intro and win sequence into the game. Very impressive getting all this done in 48 hours!

Mitt Romney and the Case of the Sex Doll by jackspinoza 2012-12-28T06:49:00

Calling this game disturbing is a huge understatement. The problem with art games, which I consider this to be, is that they focus more on making a statement then being fun. Worth playing but not a fun game.

Skeletal Archer Archie by Nisshoku 2012-12-30T18:35:00

Liked the story. Game play was a bit lacking as pretty much the game played itself. The final battle, however, was very tough and took me 3 tries before I was finally able to get rid of the healers so my monsters would have a chance. You should have some final story page that concludes the story instead of just dumping you to the title page after all the effort of winning the final battle (or if you did you need to make sure it isn't clicked past before it is seen). I really liked how you played off the fact that you are the villain because of what you are not what you do.

Lab's Lab by HeXoT 2012-12-25T21:54:00

I like the idea of having a built-in editor but when I tried to draw I found that the editor was poorly designed. The tile you are drawing changes as you hold down the mouse button so drawing lines requires very quick mouse movements. a tile selection bar would have been much nicer as then designing mazes would have been easy. I think I have solved the theme issue. The You is the person who created the level editor as it is evil so the developer is the villain. A rather clever way of implementing the theme, actually!

Super Goon by issa 2012-12-25T18:45:00

As with most games that call themselves "art" games, it isn't very fun. Still, it does make its point and you get to know what low-level villains feel like. Well done.

Babysmasher by gabbsson 2012-12-27T18:10:00

This should win the theme category. Unfortunately you have to judge games to get people to judge your game which at this point you haven't. Found the speed too quick and sound rather low.

The Little White Rabbit and the Goat Goatee by Cabral 2012-12-26T20:57:00

I really liked how you sandwiched the game between the beginning and the end of the story. Interesting eating mechanic which makes you have to earn the points. Overall, an enjoyable game.

They're In Our Base! by Dezzles 2012-12-18T04:35:00

I like the idea of sending out henchmen to do your dirty work. Mouse support would have been nice as would a better idea of what was happening.

Red Legion by DeathBySnail 2012-12-27T23:57:00

The story and humour made the game well worth playing though. Not quite the ending I anticipated so you caught me there. I hate the quick-time battle systems that video games use during cut-scenes so I hated the combat system this game had. Still, very well done game.

Snap by fishbrain 2012-12-28T01:40:00

I really liked the abstract way you handled the shooting. The theme did come at the worst time so I went the opposite direction and tried to avoid any violence because of the shooting.

Train Villain by zachstronaut 2012-12-18T05:04:00

For a pipes-type game it was fun. As someone who normally plays games with the sound turned low so I can listen to podcasts/audiobooks/music I have to agree with NuSan about the music.

Gobelin's dungeon by Manest 2012-12-18T18:30:00

Simple but fun. I did spend a bit too much time trying to block the path before told I wasn't allowed to but it provided enough of a barrier that my goblins...I mean Gobelins were able to beat the last hero into submission.

Terminal Killer by dev_redant 2012-12-22T22:20:00

Interesting idea. Too much flashing. Instructions animation made them too hard to read. Too much flashing. Did I mention that the flashing was really annoying?

Space Liberators by ceronman 2012-12-23T02:27:00

Great idea but the controls sucked.

Soulless Robot Rampage by Falkreon 2012-12-24T06:19:00

Even though there wasn't really much game play (just buying upgrades) this was extremely fun. I kind of wish the rampaging was more user-controlled but for the most part it just consisted of watching the robot rampage. The fact that I finished the game, and loved the ending, says a lot but the game should actually end at that point instead of letting me continue upgrading for no reason.

Serve The Lord by galman 2012-12-25T21:29:00

I like the concept. Most my game play involved running around and collecting coins rather than strategy.

MoonRise by LTyrosine 2012-12-23T18:55:00

Interesting idea but the controls were poor. Has a lot of potential so I hope you keep working on it.

Kill The Day! by 2A1S 2012-12-28T03:05:00

Found the game a bit too difficult. The game ended up being more about shooting soldiers than leading a zombie army. Still, a fairly impressive game.

Witching Game by kibertoad 2012-12-25T03:40:00

Fun enough that I kept playing until I won. I would have it go to the ending as soon as you clicked on the "learn plague spell" instead of making the player have to cast it on some unsuspecting peasant and then having to spend the rest of the day wandering around aimlessly.

A Wheelie Good Time by df458 2012-12-26T18:01:00

I find that on miserable days when I can't go for my walk and instead have to use torture...er..exercise machines I can sympathize with this game's villain. The music seemed to fit the theme of the game well. Found the missiles a bit too challenging. I would slow them down initially and have them speed up as the player gets further along.

Zomble Hunter Deluxe by odrega 2012-12-25T04:25:00

I sort of like the charging aspect. Too easy for blue guys to gang-up on you. Controls didn't feel right. I'd have either had the zombie follow the mouse pointer and charging when it was clicked or had a charge key on the keyboard.

Path to Death by Steven Colling 2012-12-22T22:43:00

I hope you keep working on this game as it was fun. Needs better instructions and turn result summary.

Doggie Destroyer by davidwparker 2012-12-28T05:44:00

Very original idea. Still a lot of work to do on it though.

Susie's Xmas Hit List by AdricZero 2012-12-30T17:37:00

Cute game but needs sounds. Even generated sound effects from a tool like sfxr would have helped a lot. The game play sort of reminded me of space invaders when you are down to a few aliens.

Waldo by h.attila 2012-12-28T03:20:00

Nice random people generator. Love the way people start fleeing when you start shooting. Would be nice to be able to bring up list of targets again, but I suppose memory is a factor to playing this game. Granted, one could always take a screenshot of the target screen and have that in another window while playing the game.

Unhappy Holidays! by GeorgeBroussard 2012-12-27T20:29:00

Fun but a bit too hard for me (I'm more of a strategy/rpg gamer). Still, after far too many attempts I finally beat the game so I could properly rate the theme category. Should probably have tied each weapon to a key (number keys) for more quickly switching and had the c key just switch to the next weapon that actually had ammo. I would also have added a bar on the top of the screen that showed how much ammo was available for each weapon. Shotgun was rather under-powered while rpg wasn't dangerous enough.

Skeleton's Revenge by Dr. Mo 2012-12-18T17:51:00

A bit too difficult for me but interesting.

Final Plan by Doublecaster 2012-12-23T17:48:00

Killing Kloud made the game worthwhile. I also loved how the mage was so fragile. Pretty good combat system. With a bit of work you could easily turn this into a RPG or a tactical combat game. I do hope you expand upon this game as I love turn based RPGs.

Kidnap the princess by uwap 2012-12-24T03:09:00

I didn't realize that princesses could run that fast! Makes you wonder if someone as slow as Bowser could constantly catch Princess Peach does the princess actually want to be caught? Didn't care for the ball knocking me back. Needs some different type of obstacles or challenges to make it fun.

LD26 — Minimalism

Squares In Space by Mozzo 2013-05-06T15:41:00

Really short but it was interesting.

squarespace by berkano 2013-05-15T17:48:00

Very impressive for 48 hours. I think there are some ways you could have simplified the game a bit more. I also hope that you continue working on this game.

Minimalism Tower Defence by Dew 2013-05-15T18:22:00

Fun but better explanation of what each tower does would have been appreciated.

Minimalists Tower by Bzaraticus 2013-04-30T03:27:00

Neat idea. The short time-limits made this more of a click as quick as you can and hope you are lucky game rather than a puzzle game.

Fantasy RPG #58 by Martze 2013-04-30T04:33:00

I think you got the essence of JRPG's there. While I kind of agree that not being able to die detracted from the game experience, it actually is a reflection on how people play these games. I know I am constantly bringing dead characters back to life and restoring saved games when battles go bad.

Box Catcher by voidstar69 2013-04-29T22:57:00

simple but interesting puzzle. A bit too fast as often a level would end before I could even finish reading what the goal for the level was.

The Clicky Box Bundle by haloflooder 2013-05-15T20:08:00

Interesting games but the controls were poor.

Occam's Razor by Hayawi 2013-04-30T04:08:00

Tried all 4 options on the roof but died every time.

Between the lines by martijn 2013-04-29T15:43:00

Very fun with enough of a puzzle element to keep it interesting. Kind of a large download though.

The world is in your hand by jacklehamster 2013-04-30T02:26:00

When I read single button control I was hesitant but it actually worked really well for this game.

Hello World. by empireindustries 2013-05-06T15:15:00

Simple yet fun.

Shadows by jayemjee 2013-05-06T15:34:00

As others have already mentioned, better instructions or tutorial is needed.

JUST KEEP MOVING! by stefenism 2013-05-06T16:01:00

Needs work but has potential.

Minimal Memory by Stuffie 2013-05-06T16:38:00

Very clever puzzle game but a bit on the difficult side.

Square by VeeEM 2013-05-06T17:04:00

Simple but fun. I personally think that the squares being able to hide inside of other squares is cheating :)

Minimal Blocks! by messiano 2013-05-15T19:59:00

An interesting perspective on the platform game, but I found the controls needed more work. Having to walk/run when on a platform just to stay in the same spot was counter-intuitive.

Essential by Dieresis 2013-04-30T01:54:00

Great puzzle. A bit too minimalist. A bit of clue as to what the blocks do would have been helpful. Perhaps instead of just blocks you could have had arrows for red and green tiles.

The Coin Gatherer by XtremePrime 2013-05-06T16:54:00

Some of the levels require a bit too precise timing which for reflex-challenged people like me made the game way too difficult and when it wasn't too difficult it was too boring.

QUEST SPACE by VictorGrunn 2013-04-30T02:04:00

Minimalist yes. Game no. It was interesting though.

Ellipse Madness by shaircast 2013-04-29T15:48:00

Interesting game. Fun but it gave me a bit of a headache.

Pixel Dominoes by Pinkerator 2013-05-06T15:57:00

Once I figured out what I was suppose to do and how to win the game was simple and fun. Should have spent a few more hours creating an instruction screen or tutorial.

That Game by Adroitboss 2013-05-06T15:10:00

While the game runs, I am not entirely sure I would consider this game to be in a playable state.

Kill The King by Myyyvothrr 2013-05-02T16:28:00

A cross between Chess and a fantasy RPG. With a bit of work could be a geat game.

Lack of Civilization by V0ID 2013-05-02T16:47:00

Having to hit the R key every time I bumped into vegetation was really, really, REALLY annoying and totally unnecessary as not being able to move would have been enough of an indication.

Platformer: An Exploration of Minimalism by Daisuke909 2013-04-29T23:22:00

To me minimalism is about getting to the essentials while getting rid of excess. For a game, one of the essentials has to be fun.

LD27 — 10 Seconds

7Tulips by pinkmonkeyhead 2013-08-26T03:26:00

Liked the way you linked the levels together but found the game a bit too difficult.

Gas and Air! by tripleVisionGames 2013-08-26T04:29:00

Interesting twist on lunar lander that fits perfectly with the theme. The rough hand-drawn artwork actually works well with this game giving it an 1800's type of adventure feel.

Trigger Warning by Dark Arts and Sciences 2013-09-13T22:45:00

Interesting flocking mechanism but not much of a game.

War Horse Of Impeccible Desert Taste And Cannons by commanderstitch 2013-09-14T16:04:00

Needs work (especially on making walls distinguishable) but the potential is there.

The Breacher by DrZanuff 2013-09-13T22:54:00

Found the game too difficult

Chroma-Chrono-Block by Thor Thunderfist 2013-09-13T23:04:00

Liked that you had the ability to mix colors. The mazes were way too tight (for deadly walls). I'm not sure deadly walls were even needed as the time limit was already really short for the complexity of the mazes so constantly dying from sliding into a wall made what would have been a great game into a very frustrating one instead.

Time Robbery by Mixer 2013-09-13T23:14:00

Great concept and the dodging robots made the game challenging until you catch a couple. Once you have time the game becomes boring. Dying of old age was a neat touch, however.

The Monkey Escape by squale 2013-09-13T23:27:00

Kind of interesting puzzle game but found the monkey moved a bit inconstantly. When I tried adding an element I forgot to a level and ran the level again the monkey did not reach the spot I had a problem with like he did on the first run. As that was the only change, there should have been no difference to where the monkey ended up.

Defense of the Empty Field by Sonic96PL 2013-08-26T03:48:00

Loved the use of the theme as the spawn rate! Game crashed before I ever saw a zombie, though.

Pathfinders Delight by Exergy 2013-09-14T16:14:00

Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.

Lair Raid by Parappa 2013-08-26T18:33:00

Great concept but there really is no gameplay. Quickly selecting a party and watching them go is kind of boring. Most auto-combat rpg's give you control over the role of individual characters allowing you to change them based on the state of the combat. Well balanced ones actually make this an important strategic requirement.

Gone in 10 Seconds by panurge 2013-08-26T21:24:00

Good humour but the gameplay was a bit on the difficult side. Was not able to finish the game.

Ten Zero-Zero by Tigro 2013-08-26T20:15:00

Found it to be an overly difficult button masher. I tend to have an issue with having my sound effects too loud so it is nice to see somebody with the opposite problem!

CLIMB UP!! by isharacomix 2013-08-26T03:39:00

Its been a long time since I wrote assembly language so looking at your source code brought back fond memories. I just played the web version so had to leave the sound category blank. Interesting concept though the thought of climbing on the backs of your dead failures could be considered disturbing. Great entry.

Fireworks by Schulles 2013-08-26T17:59:00

Liked the concept but mashing on x to set up fireworks was a bit weak of a play mechanic.

Dimming by Kep 2013-08-26T03:59:00

Great concept and use of theme.

10 Second Sculptor by nathanhoffer 2013-08-26T04:39:00

Interesting concept but the mix of keyboard an mouse for controlling the game is a bit confusing. Being able to click on colors and the clock to end early would make more sense.

Party Time by JayProg 2013-08-26T16:44:00

Liked the idea but the difficulty level was a bit too high.

The 10 (other) Seconds Journey by PaperBlurt 2013-08-26T17:10:00

Surprisingly fun text adventure. I might have just restarted the game from the current chapter instead of restarting the game as replaying multiple chapters is a bit annoying.

Juu Byo by Zelun 2013-08-26T16:19:00

A bit too difficult for me.

Too Many Anomalies by ehnaton 2013-08-26T16:37:00

Interesting concept. On my machine the only key that would fire something was left-control making the game controls very awkward. Should have some indication of what anomaly you are currently in.

Tense Conds by Afal 2013-08-26T21:11:00

While I get the humour, the game was just a bit too difficult. While I did eventually get the jar open, it took way too long and was simple far more frustrating than it should have been.

The Village of Lost Time by EpaceGames 2013-08-26T20:28:00

Great game. The game got a bit confusing after a while. Perhaps if you ghosted out the earlier versions it would be clear who you were controlling.

Doomed for Eternity by Knighty 2013-08-26T04:05:00

Interesting concept but way, way, way too difficult.

Out of Time by Mjiig 2013-08-26T20:46:00

Nice collection of mini-games. Had to rate you low in graphics but I ignored graphics and audio when deciding the overall score. Well done.

Grid Ten by pbdiode 2013-08-26T17:32:00

Nice puzzle. The difficulty of the game depends on where you start. If you are near the edge the game is ridiculously easy while being in the middle is quite a challenge.

Army of Botz by imef 2013-08-26T20:39:00

Good "programming" game. Would be nice if could see map while writing the code. Also should let clicking on the level success message return you to the level selection screen as hitting the back button to return to the level menu is not intuitive.

Firefly by dj_pale 2013-09-13T22:39:00

Liked how the lighting was used on the second level.

LD28 — You Only Get One

The Visitor by Jezzamon 2013-12-17T23:26:00

Just got a solid yellow screen. Using Chrome browser on Mac.

FowL Play by Sakuyan 2013-12-17T05:33:00

Too hard for me. Liked the chicken. Barely meets theme.

Schrodinger's Kitten by Spelchan 2014-01-07T21:32:00

@Jezzamon you had better look better in the future. If you go to the game page, there is a link in the overview section labeled "Source code is here." This link is a zip file that contains the flash source code (the .fla file).

Dollar Master by larb 2013-12-22T21:48:00

The user interface needs a huge amount of work.

Objective by bradleypollard 2013-12-17T23:59:00

Really poor controls made the game too difficult for me.

Shadow Night by ParaPup 2013-12-17T05:09:00

Great haunted house atmosphere but lacking gameplay. Not entirely sure how this fits theme? Only one ghost?

WYSIWYG by glbs 2013-12-27T16:25:00

Interesting concept but really needs an intro or instructions so players have some idea of what they were doing.

One Gunman by Levi D. Smith 2013-12-17T05:16:00

Very interesting twist on the theme! Well done.

Space Escape Catastrophe by Liam :D 2013-12-20T23:22:00

With a bit of work, this would make a really good typing tutor. Alternatively, you could have a set of mini-games for the different repairs that you make. Lots of potential but right now it simply is not very fun. I've seen quite a few "you only get one life" themed games so I'll let you go on the theme.

Penguins Gone Mad by _zulli 2013-12-17T22:59:00

I've always said that giving air-miles to penguins is a bad idea and this game proves it.

Do not get shot by MaxguN 2013-12-20T23:49:00

Not sure if there is an end to the level or not as I am poor at twitch games to begin with and only having one life makes it even harder but it was entertaining.

Lost in Space by loxo 2013-12-22T19:00:00

With a bit of work could be a good space-trading game.

UniSwarm by ChaseC 2013-12-17T05:57:00

Interesting strategy game but I didn't care for the controls.

Light of Happiness by Katamori 2013-12-20T23:40:00

Too much clicking.

One upgrade in heart by Tonasz 2013-12-27T16:11:00

Great Idea. Way too sensitive with arrows. Arrows should do something when hit so there is feedback for the player.

RETRIEVAL - a First Person Boomerang Puzzler by Adam Thompson 2013-12-17T05:45:00

Interesting but Buggy. Keep working on it.

Jack of all trades by OddOneOut 2013-12-17T22:33:00

Fun platform/puzzle game. Not entirely within the theme as you need to get past the only one part of the game to win. Perhaps a more-in-theme approach would have been to let players switch between the three classes but you only get one class at a time? Still, great game.

Casual Friday by TheWhiteLlama 2013-12-17T23:35:00

Why am I beating up men in suits with a key?

Running Low by littlefreak3000 2013-12-22T21:40:00

I've got the latest version of Unity and all I am getting is a install unity link.

Sludge City by Zemmi 2013-12-20T23:31:00

Interesting twist on the pipes-style of game.

Choose Wisely by zconnelly13 2013-12-17T06:16:00

Pretty fun but the jumping/movement just didn't feel right.

($SRCROOT)\dungeon by kirbytails7 2013-12-22T19:07:00

Great idea. A bit too difficult for my liking.

Destroy The Core by StabAlarash 2013-12-17T06:26:00

Checkpoints would be nice.

Midnight Minigun by jimmypaulin 2013-12-22T21:56:00

Liked the mini-gun but found the size of the game-window to be too small.

You can become only one!!1 by multikorv 2013-12-17T23:14:00

Interesting idea. Found the music to be way too loud. Levels were easy and just when they started requiring some thought the last level started repeating. Still, a lot of potential.