tau7153 2012-12-18 22:17
The controls are a bit strange, but I like the concept.
Foon → Ludum Dare Explorer → LD25 → MoonRise
By ltyrosine
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 91 | ||
| Theme | 82 | 3.68 | ||
| Innovation | 101 | 3.17 | ||
| Mood | 119 | 3.03 | ||
| Graphics | 147 | 3.30 | ||
| Overall | 211 | 2.81 | ||
| Audio | 261 | 1.42 | ||
| Humor | 268 | 1.87 | ||
| Fun | 278 | 2.23 |
The controls are a bit strange, but I like the concept.
Went too slow on my computer, even at lowest graphics settings.
The controls were... very interesting. I suppose not capturing the mouse but using it as a kind of head movement was cool, but in practice it just felt odd.
Ran just fine though it was tedious due to the slow movement. I think it has a lot of potential! Keep going with it :D
Controls were a bit wonky, but the graphics were nice and although difficult (so many guards!) the game play was quite fun. It ran smoothly on my machine.
The framerate was just too low for it to be playable for me. I'd rather not rate it for fear of giving it a rating it doesn't deserve. Hopefully, it plays well on other's machines.
cool concept, but I think you should've cut half your features and focused on a tighter game... controls were weird, wasn't really sure how to hide or stay hidden or what causes "folk rage" or when I'm seen or not seen, etc. a much smaller map probably would've helped too.
i love my unity games! i found the controls kinda awkward, like it was a little hard to move around and i didn't know you could just hold the right mouse button down to drain blood. some sounds, even minimal ones, would've helped. i like the idea a lot, though, and the scope was pretty big.
controls aside, great to see a good tutorial in one of these games.
The day night cycle makes the game look quite good, but the travel from the castle to a human can get a little tedious, especially if you start dying often
I liked the blood-drawing effect. Surprising how many LD entries that I've rated so far that equate "collecting blood" with "villainy". Nice.
pretty amazing what some folk can put together in three days. A well rendered map, an interesting mechanism. A few qualms but positive vibes from me. Good stuff.
The idea is good but the controls are very odd, making the game difficult.
Good job anyways.
Boa idéia, mas o controle é muito estranho.
Excellent idea and execution!
Great use of Unity features. The engine is perfect for this kind of game. Also, it made me think about Might and Magic VI for some reason, which is a good thing.
The controls are a little confusing for someone used to standard FPS controls :)
Very promising game ! I had the predator feeling and with all these spells coming by random, your game is deep. I understand why you choose these controls, there's no better ones as there is no mouse lock. Put some creepy music and the overall sensation will be great ;)
I like the idea a lot but the controls make it very hard to play and the long walk back to the castle makes it no fun after a while. This has a lot of potential tough!
I think the concept was very interesting and has potential if developed further, but the controls right now are really awkward and hard to use to the point of making it hard to play, and the pace of the game is too slow.
I love the idea, but the controls were too strange and the difficulty a bit too hard for me to play it for long enough. I did manage to learn a spell, but it seemed useless to me, as it consumes blood and doesn't even allows to gather more blood, because I can't draw blood from a dead human). I think it needs some tweaking There's a nice mood there, all it needs is audio and better graphics (for the humans -- I liked the landscape).
Very nice gfx and nice concept. But missing the fun-factor for some reason.
Interesting idea but the controls were poor. Has a lot of potential so I hope you keep working on it.
Awkward controls took a while to get used to. Nice concept but it might have been better to have implemented less features more fully. Liked the graphics.
I don't really get why you didn't do classic fps control... Not sure your choice is the most efficient for this type of game. Too bad because the game could be pretty cool if it xas not so difficult to control the main character :\
I like the idea of being this vampire that terrorizes the local village. I think the controls and how the A.I worked sorta took the immersion out, but there is potential for sure.
The controls made it really hard for me to play this game. Left and right should strafe automatically, you shouldn't have to hit shift. The modelling is really impressive though, good job.
Great work, game is big and really complex. Controls at the beginning are a bit odd but I get use to it. My only complaint is that the game is too difficult
The moving felt really clumsy, which made it hard to sneak up on humans. Often I'd lose more blood out of an encounter than I'd gain because I couldn't move quickly enough. Still, it's a neat concept.
I would like to thank everyone that played and rated MoonRise. It was a pleasure to build it and be at LD25.
Control is by far the major fail in compo version... This will be fixed along with new features to improve gameplay and fun factor. Please see post-mortem for more details.
Lots of features in this game, very ambitious. I like the concept and I'm glad you're going to keep developing it.