>Start >Fight >Run by bentosmile 2011-05-04T05:59:00
I've always loved talking to birds
Foon → Ludum Dare Explorer → Users → Radiatoryang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | shapeshit ("Shapes Hit!") (cw: feces) | compo | ||||||||||||
| 2012 | 25 | You are the Villain | Barback | jam | 73 | 3.44 | 3.40 | 3.13 | 1.78 | 3.42 | 2.43 | 2.73 | 2.81 | 50 | ||
| 2011 | 21 | Escape | FuhFuhFire! | compo | 193 | 3.05 | 2.62 | 3.55 | 3.58 | 3.11 | 2.95 | 2.67 | 2.44 | 1 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Condom Corps | compo | 196 | 2.54 | 2.08 | 3.42 | 2.85 | 2.85 | 1.85 | 3.19 | 2.50 | 8 |
I've always loved talking to birds
This. Is. AWESOME.
Yeah, more levels would've been great, but those robots are darn cute
Really simple but great mechanic, I love the jumping animation
I don't really see the theme here, but cool game anyway!
cute idea, I like the solution to level 3
Ha, I love the jumping sounds
AHHHH inverted mouselook is killing me here! I got halfway-ish though. I like the automagical ledge grabbing.
stock skybox d/q it?
Gah, I didn't mean to call you out like that, graphics were just on my mind since someone was warning me about using photosource in my own entry! Don't hate me
Really cute idea and great graphics
Really fun and well-designed, but kind of a weak link to the theme
another bug I just realized: it's always the same amount of people in the room, I never re-randomize that number... gah.
I wanted to record "moans and groans" but my laptop mic was really scratchy :(
If anyone has ideas for how levels / challenges might work out, feel free to suggest... I didn't just want to do a bog standard timer which is all I could think of at the time.
AWESOME
I like how the monsters are mini-platforms, not always hazards. I wish I knew how / where / when monsters spawned though, which could allow for better level design and more intricate strategies.
The Swarms game makes me want to give this entry negative ratings... everything else was good
There should be some penalty for holding down Shift all the time... still, decent level gen and I like the gun shooting as jumping boost thingy. Needs more sounds for audio feedback (e.g. a "click" reload sound for every bullet). A bit too floaty for my tastes too...
I think you had a good concept, but there are a lot of collision bugs and you should test your levels more next time... I played through the first few and was really bored because I only had to use 1 switch to get to the exit... 90% of the map is unnecessary!
gorgeous art... didn't really know understand the "big flowers" killing me though, and the lack of info about unicorn behavior means I just end up staying safely away -- not really sure what other strategies I could've used?
got to 1M research, didn't really understand what was happening? had to mute the beeping sound, really annoying after a while... cool concept
kind of reverse doodle jump, cool concept but wish I got a better sense of progress
interesting narrative but clipping was really buggy, I activated the explosion and it teleported me but not all the tiles synced so I was walking through walls and stuff
wish the enemy AI was better, or had more pattern variation at least, I just waited until it landed and sworded it pretty easily
pausing the game for voice over was a really really really bad idea, I think. very frustrating and abrupt... also, I'd add a distance check to automatically close the keypad window, it was stuck open for me for a while and I was unable to look around.
great concept and cool art, really unusable interface though / have no idea what to do
I like the sounds, kind of has an increpare sokoban feel to it
Controls really got in the way for me... I think something like the control scheme in Trauma is similar but works a lot better, a lot simpler. I like the sensory abilities and concept though.
fantastic!
cool concept, but I think you should've cut half your features and focused on a tighter game... controls were weird, wasn't really sure how to hide or stay hidden or what causes "folk rage" or when I'm seen or not seen, etc. a much smaller map probably would've helped too.
cool art, but doesn't really make sense
kinda buggy and the bark sound is more funny than anything, but the concept was really strong and well-done
None of the voice recognition worked on my Samsung Infuse / Android 4.1 :( cool concept though
VICTORY
Thanks for telling me! I set the memory down to 128 MB instead of 256 MB, which is hopefully enough.