FoonLudum Dare ExplorerLD25 → Evil is Sometimes Rendered Unconscious

Evil is Sometimes Rendered Unconscious

By razion

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CategoryRankScoreCount
Mood2113.08
Audio2282.85
Graphics2633.19
Overall3533.00
Humor4772.19
Innovation4862.60
Theme5662.72
Fun5702.38
Coolness77645

Comments

64mega 2012-12-17 08:38

A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.

khaotom 2012-12-17 08:39

Hod do I use the keypad in the cell?

khaotom 2012-12-17 08:40

Nevermind, I didn't read the description well enough.

meep 2012-12-17 08:42

Did pretty well setting the mood at the start there. :)

enfyrneaux 2012-12-17 08:48

Not many FPS games in here! It was quite a fun play, though I've noticed some spots for improvement.

First, while I know it's different for everyone the mouse controls seem a bit sensitive. Next, freezing the character in place while the tutorial intercom talks is a great way to annoy your players - if you need to restrict their movement, use the level design via a triggered door or something similar.

raroadkill 2012-12-18 03:19

Very cool. I always like playing 3d games made for Ludum dare. I did however jump out of the level while trying to get through the vents. Other than that I enjoyed it

aare 2012-12-18 09:10

Somehow I managed to do double-croutch and tunneled through the floor into the deeples blue abbys. That was preatty evil :P

radiatoryang 2012-12-18 09:12

pausing the game for voice over was a really really really bad idea, I think. very frustrating and abrupt... also, I'd add a distance check to automatically close the keypad window, it was stuck open for me for a while and I was unable to look around.

dustystylus 2012-12-18 10:43

I agree with the comment about not halting the played during dialog, it kinda jars with the game a bit. Other than that, feels like a lot of work has gone into this, very nice mood!

tehskull 2012-12-18 21:43

Just gluing the player down while the voice was talking was pretty annoying. Voiceover could've been better (I laughed when you said SSHHHHSHSEFD instead of putting in a sfx). At the 2nd door, I can only open the keypad once. Then I shrunk/crouch down and just went forward, I somehow ended up on the other side but as I grew/stood up. I feel through the floor. buggy.

saisaith 2012-12-19 11:56

This was pretty enjoyable!

Mindfields 2012-12-19 13:21

I liked it, the controls were a little awkward and I managed to fall through the floor. Loved the voice acting.

wisegamer 2012-12-19 14:25

I managed to leave the game world by shrinking my self on stairs!

loren 2012-12-19 18:16

cool atmosphere, really liked the voice!

CireNeikual 2012-12-19 21:01

I fell out of the map when shrinking! Still, it was quite fun.

the-jack 2012-12-19 23:58

Not sure what happened, but the first time through the keypad UI wouldn't close and I was locked in strafe move. Otherwise great work with the voice acting and mood!

jmoraguiard 2012-12-20 08:46

Nice game! The idea is cool and I like that it is narrated this way, but like everybody else, halting player while narrating is a little bit frustrating. A part from that controls feel a little bit unbalaned (mouse too quick but just can shot parallel to floor :(). I like the idea of shrinking, but if you shrink two times in a row, you fall through the floor hehehe. Good and a lot of work on this one! :D Congrats!