64mega 2012-12-17 08:38
A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.
Foon → Ludum Dare Explorer → LD25 → Evil is Sometimes Rendered Unconscious
By razion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 211 | 3.08 | ||
| Audio | 228 | 2.85 | ||
| Graphics | 263 | 3.19 | ||
| Overall | 353 | 3.00 | ||
| Humor | 477 | 2.19 | ||
| Innovation | 486 | 2.60 | ||
| Theme | 566 | 2.72 | ||
| Fun | 570 | 2.38 | ||
| Coolness | 776 | 45 |
A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.
Hod do I use the keypad in the cell?
Nevermind, I didn't read the description well enough.
Did pretty well setting the mood at the start there. :)
Not many FPS games in here! It was quite a fun play, though I've noticed some spots for improvement.
First, while I know it's different for everyone the mouse controls seem a bit sensitive. Next, freezing the character in place while the tutorial intercom talks is a great way to annoy your players - if you need to restrict their movement, use the level design via a triggered door or something similar.
Very cool. I always like playing 3d games made for Ludum dare. I did however jump out of the level while trying to get through the vents. Other than that I enjoyed it
Somehow I managed to do double-croutch and tunneled through the floor into the deeples blue abbys. That was preatty evil :P
pausing the game for voice over was a really really really bad idea, I think. very frustrating and abrupt... also, I'd add a distance check to automatically close the keypad window, it was stuck open for me for a while and I was unable to look around.
I agree with the comment about not halting the played during dialog, it kinda jars with the game a bit. Other than that, feels like a lot of work has gone into this, very nice mood!
Just gluing the player down while the voice was talking was pretty annoying. Voiceover could've been better (I laughed when you said SSHHHHSHSEFD instead of putting in a sfx). At the 2nd door, I can only open the keypad once. Then I shrunk/crouch down and just went forward, I somehow ended up on the other side but as I grew/stood up. I feel through the floor. buggy.
This was pretty enjoyable!
I liked it, the controls were a little awkward and I managed to fall through the floor. Loved the voice acting.
I managed to leave the game world by shrinking my self on stairs!
cool atmosphere, really liked the voice!
I fell out of the map when shrinking! Still, it was quite fun.
Not sure what happened, but the first time through the keypad UI wouldn't close and I was locked in strafe move. Otherwise great work with the voice acting and mood!
Nice game! The idea is cool and I like that it is narrated this way, but like everybody else, halting player while narrating is a little bit frustrating. A part from that controls feel a little bit unbalaned (mouse too quick but just can shot parallel to floor :(). I like the idea of shrinking, but if you shrink two times in a row, you fall through the floor hehehe. Good and a lot of work on this one! :D Congrats!