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64mega

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201944Your life is currencyVenture-Out!compo273.973.473.363.184.073.712.163.28
201738A Small WorldSwords of Xalavuscompo3.854.002.712.573.713.142.603.57
201534Two Button Controls / GrowingInterraCore (Unfinished)jam
201430Connected WorldsShattered Horizoncompo20
201326MinimalismRocket Runnercompo2313.523.522.712.843.813.732.123.1636
201225You are the VillainHeistcompo303.873.733.004.334.003.573.503.6224

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 64mega

LD25 — You are the Villain

TYRANOFORCE by blob 2012-12-17T08:16:00

This is the first time I've encountered a reverse SHMUP, and I must say, it was executed perfectly.

'Goat, give me back my clothes !' by MvT 2012-12-17T08:28:00

Nice artwork on this, and a hilarious idea. Great job.

Evil is Sometimes Rendered Unconscious by Razion 2012-12-17T08:38:00

A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.

Heist! by vociferocity 2012-12-17T08:42:00

Nicely done. Reminds me of that game I used to play with my friends at school. Red Light, I believe. The only thing that threw me off a bit was the way the player character slid along the ground, but otherwise, I liked the art style.

Noble Weapon by Meep 2012-12-17T08:32:00

An interesting twist on an old idea.

Deadland by yokcos700 2012-12-17T08:53:00

Good game. Had some interesting concepts, but that vertical level where you had to aim at the purple blocks on the way down was a bit too much.

LD26 — Minimalism

Tower by DBRalir 2013-04-30T15:36:00

That was a fun and solid little platformer. I would have been nice if the shurikens were limited in supply though, for a bit of extra challenge. Great job!

Rocket Runner by 64Mega 2013-04-29T08:56:00

Thanks everybody. And in answer to your question, harleylaurie, it can take 20 hits. :)

Mini Pirates! by josefnpat 2013-04-29T09:26:00

I managed to get 65 Treasure. Nice little game this.

[ ] by YukonW 2013-04-29T09:11:00

Nice little game, quite challenging after the initial 2 minute or so. I made 14000 points.

With the WASD control scheme, allowing the player to aim in all directions, and use the mouse to do so, might have been a better option.

Ginnungagap by kyyninen 2013-04-29T09:49:00

This is a really interesting concept! Though the gunmen weren't really enough of a threat.

Darkness by LrdKzrth 2013-04-29T09:16:00

It was decently done. Though a simple height-map on the floor or some rocks would've broken things up a bit. I like the idea though; you should try to expand on it.

You Must Escape by GertJohnny 2013-04-29T09:37:00

Excellent game this, and I really like the monsters.

You Must Escape by GertJohnny 2013-04-29T09:37:00

Forgot to rate it.

Platformer '81 by foyosoft 2013-05-12T07:12:00

Worked well, and did remind me of many early games on the ZX Spectrum, C64, PET, and Atari systems. Great game.

Supersto by wolf 2013-05-12T07:18:00

That was an interesting premise for a puzzle game; has a decent bit of potential. It really started to pick up when the laser traps started appearing. Nice job!

Text Adventure by Selliato 2013-04-29T09:57:00

Not bad. I a little clunky, and the lack of being able to use Backspace was an annoyance.

Runaway Money by Jonny D 2013-04-30T15:30:00

That was pretty fun, and the multiplayer is great! The invisibility made it difficult to determine how fast you were walking, but once I'd picked up a sack of money, I got a good idea of the speed.

Mr. Minimal by sP0CkEr2 2013-05-12T18:59:00

Enjoyed that. The difficulty curve was a bit odd and anticlimactic, but it's a solid game! Liked the music/sound too.

MIN by s0ulcrusher 2013-05-02T07:22:00

That was well done for a 48 hour entry. Got halfway up several times, but fell off. Then discovered I could spam-jump up the mountain.
The fight with the menace was well done, but could've been enhanced by a change of music.

Requiem by Nik Sudan 2013-04-28T22:17:00

That was an experience! I love the atmoshpere, and the progression of the music!
Well done.

Requiem by Nik Sudan 2013-04-29T09:02:00

Rated it. I played it again and I feel as well that the wall jumping mechanic is a bit stiff and difficult to control, but otherwise: Still like it.

LD30 — Connected Worlds

Shattered Horizon by 64Mega 2014-08-25T13:20:00

@ViliX: Thanks :)

@pirate-rob: How safe are we talking about? Was there a food supply nearby? :P

Shattered Horizon by 64Mega 2014-08-27T17:42:00

@burgerdare:
Thank you! I've got a lot I want to do to with this game, and a map is one of them!

@Lvyn:
Yeah, there's a bug with the food where it runs negative if you're starving and makes it really hard to get back to a decent level of food again. Thanks for playing!

@rustybroomhandle:
Haha, you caught me out.
I didn't quite have the time to implement A* pathfinding (Though it doesn't take long to do); decided to spend the time making some music instead, and reserve that for a "1.1" release. :P

Shattered Horizon by 64Mega 2014-08-29T09:52:00

Yeah, that looks like another bug to squash :P

And yes, the map does repeat itself. It's a fixed size, and hand-designed. I want to add larger maps that will be procedurally generated with a later release.
Thanks for playing!

Shattered Horizon by 64Mega 2014-08-29T17:18:00

@Hempuli:
Thanks for playing!
Something I forgot was to disable enemies that were off-screen in the Dark World, so they continue to attempt to fire at the player.
Thanks for the suggestions, I'll take them into account!

Chrome depends on your AV to scan downloaded files, and some AVs are more notorious than others for picking up false positives in Game Maker games.
Thanks for mentioning it, though! (And double checking)

Shattered Horizon by 64Mega 2014-08-30T08:24:00

@veryfinestlions:
There is a bug that triggers when you have certain values of food and run down to zero that prevents the starvation mechanic from working.
Normally, it'll drain a bar of health per hunger tick.
Thanks for playing!

Nodes of Jucia by pirate-rob 2014-08-25T07:50:00

Nicely done! Had a good bit of fun with this one. Died a few times, got pretty far.
Hope you continue to polish it after this!

2D3DMAZE by boddiul 2014-08-26T20:46:00

Great concept! Some glitches, like getting stuck in some walls while switching, but it's a solid little game.

Abstrakt by ViliX64 2014-08-25T08:18:00

I really wasn't expecting such a good meaning behind the game at first, going in. But I started to suspect it once I noticed the minion patterns!
Love it!

Roy, Gee, Biv by LTPATS 2014-08-26T21:07:00

Was a good bit of fun, after I figured things out :P
An interesting concept; could be refined into a good puzzler.

LD38 — A Small World

Swords of Xalavus by 64mega 2017-05-11T19:09:27Z

Thanks for the plays everybody! Key-repeat is something I added in my post-compo code which I'll probably upload next month, along with some general difficulty tweaks/polish for a better all-round experience.

LD44 — Your life is currency

A Burning Rabbit Experiment by Jani Nykanen 2019-04-29T21:25:17Z

Love the art-style as always, and I had a good bit of fun with it once I figured out how to survive!

Venture-Out! by 64mega 2019-04-29T17:07:11Z

`Just one little issue: your dos-only distribution (the one without Dosbox) lacks dos4gw.exe.`

Thanks for trying it out! Good catch on the missing DOS4G/W executable! It's fixed now for future downloads.

`(also, where did you find all the time to make a game like this in only 48 hours?!)`

I'm still paying for it in exhaustion! I'll be doing a full postmortem on the itch page in a few days once I've recovered fully and have played some other submissions.

Venture-Out! by 64mega 2019-04-29T22:29:23Z

Thanks everyone!

`The player seems to slide a bit too much`

Yeah, I didn't know whether I liked the feel of it or not. Felt better than having the paddle stop immediately though, so I left it as-is.

`The ball control was a bit lacking, usually it is possible to control by paddle position or movement,`

` I liked that you could launch multiple balls, but don’t understand why it would be useful`

I'll blame this on time! I initially only implemented really basic movement for the ball (integer dx and dy for directions) and never got back around to working on it much further.

My initial severely-cut-down idea was to allow for multiple balls to be launched to help solve switch-puzzles (Like hitting two switches within a few seconds of each other), and to allow the player to use three buttons to launch the ball diagonally either way, or straight ahead.

Venture-Out! by 64mega 2019-05-01T19:01:19Z

Thanks for all the suggestions! The ball physics are definitely up near the top of my post-LD todo list, and paddle movement a close second. Also I do like the idea of the ball entering entrances to move, but I could also see that being an annoyance (E.G: Ball bouncing off a moving enemy and landing you back in the cave you just left). What I might do is have 'shutters' over the door that you can open by holding down a key when you want to.

Pixel's Inferno by boddiul 2019-05-01T17:38:32Z

Nicely done for working on your phone! That would have driven me nuts.

Choice of Life by victorcrafty 2019-04-30T17:09:55Z

Very nice way to use the theme!

StuckInStocks by MrSchlag2 2019-04-29T20:38:24Z

Nice interpretation of the theme, and it looks fitting too! Gameplay-wise, I couldn't quite figure out when it was best to hold the spacebar and when not to, but I tried and got a few screens over!

9 Lives by mrtnldm 2019-04-29T21:42:41Z

I like your art style! Game is solid, though the movement feels a bit slippery sometimes (like walking on ice almost). Great job for a first game!

The Circle of Life-Defense by SilvervaleGames 2019-04-29T20:55:04Z

Had a good bit of fun with this, then on my second attempt I discovered a bit of an exploit: Life_Is_Currency_2019-04-29_22-47-51.png

Managed to survive from Wave 5 or so up to Wave 20 with that (One of the enemies was able to clip through the rock slightly and damage me). Great job pulling this off for the compo!

Fateful Dealings by vfqd 2019-05-03T20:01:29Z

I had a good time with this, I like how you set up the choices and resources! I hope you take this further in the future.

Temple of Sacrifice by Dooda 2019-04-29T20:06:44Z

Great job getting this done in time for the jam! Core concept is solid, though I felt like the enemy numbers grew a bit too quickly to deal with effectively.

Bora Bora Or Bust by WongKongPhooey 2019-05-01T17:54:30Z

Made it in 97 seconds! Always nice to see Fantasy Consoles being used!

Charger by CraftLord 2019-04-30T17:05:51Z

Good attempt for 26 hours!

Bloodia by Sebastien Bourgeois 2019-05-01T18:06:21Z

Made it to the end, and I love this concept of bundling several stats into one consumable pool! Would like to see where this goes.

Withdrawal by glibjibb 2019-04-29T21:32:35Z

Very nicely done for a first submission! It's a solid idea, and I'd love to see a polished wave shooter with the Life->Power tradeoff. The accuracy (As others have mentioned) and the fact that I can't hold down the mouse button to fire shots repeatedly is a bit annoying, but otherwise very solid!

Weapon Draw by Niteb 2019-04-29T21:15:33Z

Good game! Discovered an amusing little bug: You can mash E to draw a bunch of cards for one heart. It doesn't have much effect with the weapons (Since the last one drawn is what you end up with), but it can lead to amusing situations like this: Weapon_Draw_2019-04-29_23-12-51.jpg

The Stranger by Vectrex28 2019-05-03T19:09:43Z

And here I thought I was the only one dabbling with assembly this time round! Really nicely done for 48 hours: Loved the art-style, and you did a solid job with getting this put together in such a short space of time.

Faustian Sands by Seb Jones 2019-04-29T19:39:41Z

I loved it! Tried it a couple of times to try both declining all offers by the mysterious man, and accepting all of his offers.

The upside(down) by Youpeoples 2019-04-29T20:25:49Z

I love the idea behind this! Was a bit hard to get the hang of avoiding the bullets at first, but it got easier pretty quickly. If you ever do more with this, a smaller hitbox on the player might be nice, though that might also be personal preference: I tend to get really close to the bullets when moving between them.