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64mega

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201944Your life is currencyVenture-Out!compo273.973.473.373.184.083.712.173.29
201738A Small WorldSwords of Xalavuscompo3.864.002.712.573.713.142.603.57
201534Two Button Controls / GrowingInterraCore (Unfinished)jam
201430Connected WorldsShattered Horizoncompo20
201326MinimalismRocket Runnercompo2313.523.522.712.843.813.732.123.1636
201225You are the VillainHeistcompo303.873.733.004.334.003.573.503.6224

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by 64mega

64mega leaves an average of 9.8 feedback comments each event.

LD44 — Your life is currency (16)

Fateful Dealings by vfqd 2019-05-03T20:01:29Z ♥ 1

I had a good time with this, I like how you set up the choices and resources! I hope you take this further in the future.

The Stranger by Vectrex28 2019-05-03T19:09:43Z ♥ 1

And here I thought I was the only one dabbling with assembly this time round! Really nicely done for 48 hours: Loved the art-style, and you did a solid job with getting this put together in such a short space of time.

Bloodia by Sebastien Bourgeois 2019-05-01T18:06:21Z ♥ 1

Made it to the end, and I love this concept of bundling several stats into one consumable pool! Would like to see where this goes.

Bora Bora Or Bust by WongKongPhooey 2019-05-01T17:54:30Z ♥ 1

Made it in 97 seconds! Always nice to see Fantasy Consoles being used!

Pixel's Inferno by boddiul 2019-05-01T17:38:32Z ♥ 0

Nicely done for working on your phone! That would have driven me nuts.

Choice of Life by victorcrafty 2019-04-30T17:09:55Z ♥ 1

Very nice way to use the theme!

Charger by CraftLord 2019-04-30T17:05:51Z ♥ 1

Good attempt for 26 hours!

9 Lives by mrtnldm 2019-04-29T21:42:41Z ♥ 0

I like your art style! Game is solid, though the movement feels a bit slippery sometimes (like walking on ice almost). Great job for a first game!

Withdrawal by glibjibb 2019-04-29T21:32:35Z ♥ 1

Very nicely done for a first submission! It's a solid idea, and I'd love to see a polished wave shooter with the Life->Power tradeoff. The accuracy (As others have mentioned) and the fact that I can't hold down the mouse button to fire shots repeatedly is a bit annoying, but otherwise very solid!

A Burning Rabbit Experiment by Jani Nykanen 2019-04-29T21:25:17Z ♥ 1

Love the art-style as always, and I had a good bit of fun with it once I figured out how to survive!

Weapon Draw by Niteb 2019-04-29T21:15:33Z ♥ 1

Good game! Discovered an amusing little bug: You can mash E to draw a bunch of cards for one heart. It doesn't have much effect with the weapons (Since the last one drawn is what you end up with), but it can lead to amusing situations like this: Weapon_Draw_2019-04-29_23-12-51.jpg

The Circle of Life-Defense by SilvervaleGames 2019-04-29T20:55:04Z ♥ 2

Had a good bit of fun with this, then on my second attempt I discovered a bit of an exploit: Life_Is_Currency_2019-04-29_22-47-51.png

Managed to survive from Wave 5 or so up to Wave 20 with that (One of the enemies was able to clip through the rock slightly and damage me). Great job pulling this off for the compo!

StuckInStocks by MrSchlag2 2019-04-29T20:38:24Z ♥ 1

Nice interpretation of the theme, and it looks fitting too! Gameplay-wise, I couldn't quite figure out when it was best to hold the spacebar and when not to, but I tried and got a few screens over!

The upside(down) by Youpeoples 2019-04-29T20:25:49Z ♥ 0

I love the idea behind this! Was a bit hard to get the hang of avoiding the bullets at first, but it got easier pretty quickly. If you ever do more with this, a smaller hitbox on the player might be nice, though that might also be personal preference: I tend to get really close to the bullets when moving between them.

Temple of Sacrifice by Dooda 2019-04-29T20:06:44Z ♥ 1

Great job getting this done in time for the jam! Core concept is solid, though I felt like the enemy numbers grew a bit too quickly to deal with effectively.

Faustian Sands by Seb Jones 2019-04-29T19:39:41Z ♥ 0

I loved it! Tried it a couple of times to try both declining all offers by the mysterious man, and accepting all of his offers.

LD30 — Connected Worlds (4)

Roy, Gee, Biv by LTPATS 2014-08-26T21:07:00

Was a good bit of fun, after I figured things out :P
An interesting concept; could be refined into a good puzzler.

2D3DMAZE by boddiul 2014-08-26T20:46:00

Great concept! Some glitches, like getting stuck in some walls while switching, but it's a solid little game.

Abstrakt by ViliX64 2014-08-25T08:18:00

I really wasn't expecting such a good meaning behind the game at first, going in. But I started to suspect it once I noticed the minion patterns!
Love it!

Nodes of Jucia by pirate-rob 2014-08-25T07:50:00

Nicely done! Had a good bit of fun with this one. Died a few times, got pretty far.
Hope you continue to polish it after this!

LD26 — Minimalism (13)

Mr. Minimal by sP0CkEr2 2013-05-12T18:59:00

Enjoyed that. The difficulty curve was a bit odd and anticlimactic, but it's a solid game! Liked the music/sound too.

Supersto by wolf 2013-05-12T07:18:00

That was an interesting premise for a puzzle game; has a decent bit of potential. It really started to pick up when the laser traps started appearing. Nice job!

Platformer '81 by foyosoft 2013-05-12T07:12:00

Worked well, and did remind me of many early games on the ZX Spectrum, C64, PET, and Atari systems. Great game.

MIN by s0ulcrusher 2013-05-02T07:22:00

That was well done for a 48 hour entry. Got halfway up several times, but fell off. Then discovered I could spam-jump up the mountain.
The fight with the menace was well done, but could've been enhanced by a change of music.

Tower by DBRalir 2013-04-30T15:36:00

That was a fun and solid little platformer. I would have been nice if the shurikens were limited in supply though, for a bit of extra challenge. Great job!

Runaway Money by Jonny D 2013-04-30T15:30:00

That was pretty fun, and the multiplayer is great! The invisibility made it difficult to determine how fast you were walking, but once I'd picked up a sack of money, I got a good idea of the speed.

Text Adventure by Selliato 2013-04-29T09:57:00

Not bad. I a little clunky, and the lack of being able to use Backspace was an annoyance.

Ginnungagap by kyyninen 2013-04-29T09:49:00

This is a really interesting concept! Though the gunmen weren't really enough of a threat.

You Must Escape by GertJohnny 2013-04-29T09:37:00

Excellent game this, and I really like the monsters.

Mini Pirates! by josefnpat 2013-04-29T09:26:00

I managed to get 65 Treasure. Nice little game this.

Darkness by LrdKzrth 2013-04-29T09:16:00

It was decently done. Though a simple height-map on the floor or some rocks would've broken things up a bit. I like the idea though; you should try to expand on it.

[ ] by YukonW 2013-04-29T09:11:00

Nice little game, quite challenging after the initial 2 minute or so. I made 14000 points.

With the WASD control scheme, allowing the player to aim in all directions, and use the mouse to do so, might have been a better option.

Requiem by Nik Sudan 2013-04-28T22:17:00

That was an experience! I love the atmoshpere, and the progression of the music!
Well done.

LD25 — You are the Villain (6)

Deadland by yokcos700 2012-12-17T08:53:00

Good game. Had some interesting concepts, but that vertical level where you had to aim at the purple blocks on the way down was a bit too much.

Heist! by vociferocity 2012-12-17T08:42:00

Nicely done. Reminds me of that game I used to play with my friends at school. Red Light, I believe. The only thing that threw me off a bit was the way the player character slid along the ground, but otherwise, I liked the art style.

Evil is Sometimes Rendered Unconscious by Razion 2012-12-17T08:38:00

A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.

Noble Weapon by Meep 2012-12-17T08:32:00

An interesting twist on an old idea.

'Goat, give me back my clothes !' by MvT 2012-12-17T08:28:00

Nice artwork on this, and a hilarious idea. Great job.

TYRANOFORCE by blob 2012-12-17T08:16:00

This is the first time I've encountered a reverse SHMUP, and I must say, it was executed perfectly.