raphael-maia 2019-04-29 19:21
The simple graphics are very good, and the mechanics easy to get and fun!
Foon → Ludum Dare Explorer → LD44 → The Circle of Life-Defense
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 108 | 3.65 | 21 | |
| Fun | 86 | 3.63 | 21 | |
| Innovation | 162 | 3.32 | 22 | |
| Theme | 211 | 3.40 | 22 | |
| Graphics | 186 | 3.55 | 22 | |
| Humor | 184 | 2.92 | 21 | |
| Mood | 198 | 3.23 | 21 |
The simple graphics are very good, and the mechanics easy to get and fun!
Man, tower defense are sooooo time consuming, i've spent too much time on your game! Congrats!
Dropping rocks is not easy in my opinion, maybe you could add an indicator where it would dropped?
Had a good bit of fun with this, then on my second attempt I discovered a bit of an exploit: Life_Is_Currency_2019-04-29_22-47-51.png
Managed to survive from Wave 5 or so up to Wave 20 with that (One of the enemies was able to clip through the rock slightly and damage me). Great job pulling this off for the compo!
@64mega Yeah I didn't have time to fix the balancing to help with that strategy. The big zombies need to spawn more often and have more health to break through the walls, and the towers need to be slower to upgrade.
Cute game! It's pretty easy though.
I loved the mashup between open world and tower defense.
Good stuff!
simple and effective graphics. The game shines in its dynamics which made my time fly past. Great work!
I like the art style! The game is a cool concept but needs balance. I got to wave 13 now and it doesn't seem to be getting much harder and I just keep buying more towers. Increasing difficulty would help. It would also be nice to have more options strategy wise.
Love tower defense game! Great take. My antivirus flagged it at first.
Fun tower defence, good simple concept. Maybe some polish on the controls (was a bit confusing what I could click and so on) and balancing would take it to awesome territory. Good work!
Smart idea and nice graphics, well played!
Fun game, I stoped at wave 75 as it would have continued forever.
I would have like a magnet effect to help collect life.
Controlling a character in a tower defense is a very good idea, I don't know why I have never seen it in another game before.
Congratulations!
Cool little tower defense game! As others mentioned, it was a little bit easy - I got to level 21 then shut it off. Was fun up to that point for sure. Not a whole lot to say that others haven't covered. Nicely done.
Really nice thing. Had to stop after 22nd wave... as I´m used to get stuck with this kind of a game :) It would be great if you could visualy display the upgrades of the towers. But it is hardly a complaint as I loved it really much! Great job and try to play and rate some other games as well to get more reviews! Your entry is totally worth trying
Great little game. I spent way longer playing that I thought I would. I got to about wave 28 before I decided to stop. It's really compelling to be able to collect blocks and use them to build up my little fort. I wish building up the fort was more relevant though - it seemed like the towers were so strong that the walls weren't strictly necessary. But I had fun regardless and it was really fun to mow down hordes of hundreds of bouncing greens guys.
Really nice, one of the games I played the longest:) Only thing that lacks is some difficulty curve :) I've decided that Valhalla awaits at 56th level :)
The minimalist sprites work well for this game. It's cute. The mechanics are easy to pick up on, and the game play is pretty fun.
I eventually settled into a dominant strategy. I blocked myself in with a highly upgraded tower and was more or less 100% safe. I stopped around wave 58 because I noticed the game was slowing down from all the zombies. So I took the strategy a bit farther. Since a single tower was so powerful, it seemed like more towers would net more benefit than investing heavily into a single tower. I didn't take it as far, but I could notice that the zombies would have to spawn at a rather insane rate to deal with 12 enclosed towers upgraded 3 times each.
I think the game pace could do with some adjustment. Once you manage to achieve a stable setup, there is little incentive to ever leave safety.
CoL-D.png
My towers cannot be damaged insofar as I know. My character cannot be damaged. The kill rate is high enough that the game won't start to choke for quite some time. Perhaps the game pace needs to have room for a build or repair phase between waves coupled with structure degradation. If towers and walls naturally break down the player has reason to take risks to try to achieve a stable position. In the screenshot above, I couldn't escape my own fort even if I wanted to. I watched this setup run to wave 50, and the zombies could not even reach the wall. I don't think more big zombies would change that.
I think the foundation here is very solid. Just a few tweaks here and there would go a long way to playing to this game's strengths, which seem to be mostly in the uncertain beginnings. It feels good early on to be collecting the life shards and spending them on towers to try to find stability. Being chased while collecting bricks from afar is also a good and tense moment the game offers. Wouldn't hurt to crank up the destabilization factor a bit.
Hope you continue with this one silvervalegames. It's on the brink of going from good to amazing.
Good job!