I'm going to start with the stuff I didn't really like, because I really really liked this submission, but there's just a few things that I think could have been done a bit better which prevented me from loving it:
- The controls were a bit rough at first. There were many situations were I would accidentally read a note multiple times because I kept thinking LMB was move. More on this later.
- The camera movement was also disorienting and I feel like it may have worked better if we were just given an overview of the entire area we were in, instead of a close up with the camera following the player around.
- Also, I couldn't really use the telescope because the game didn't lock my mouse cursor (web).
- @chaseplays mentioned that the inconsistencies in sprite scale, and I fully agree, it made it a bit difficult to tell what was going on sometimes.
- The text could really do with an outline- half of the time you can't read it because it's white on white! :(
- I also didn't really understand how the mailbox puzzle worked. I just sort of clicked LMB and RMB until it gave me the key. It seemed like prompts were missing on about half the popups.
But now, the stuff I liked:
- The music, it's perfect.
- The art style isn't overly complex. It's very utilitarian, and that works well.
- Both of those add up to create a great atmosphere. I was nearly fully immersed in the world you had created.
- There's so much content for 48 hours, I'm seriously impressed.
- The story is simple, but engaging. It kept me playing for much longer than most of the other LD entries I've tried so far (definitely the first one I've felt compelled to finish).
All in all this is a fantastic entry to LD38, and I would really like to see it expanded upon and given the small fixes that would push this game from good to great! :)