Evacuator! by Robber 2017-05-17T06:50:43Z ♥ 0
great work, most has already been said, but I would like to underline the failings of the sound design. please never have extremely low or high pitched noisy generated sounds on loop, especially alone at any normal volume. it can get quite painful to listen to for headphone users.
LD44 — Your life is currency (18)
Catiro by Riftpoint Entertainment 2019-05-07T17:34:47Z ♥ 0
great implementation, the graphics and sound were really nice. It does feel like the enemies aren't really synchronized to the beat, though that might be just me.
Particle Overload by Turtwiggy 2019-05-04T20:59:29Z ♥ 1
I used reach for the summit from the celeste OST and was impressed, it's very ambitions to try and make a game and music visualizer in such a short time frame, and you did a good job.
Glory of the Gods by vladirien 2019-05-04T20:31:58Z ♥ 2
I had fun with this one. I wish the game had a dash recharge meter or some other indicator, especially with variable cooldown time as a mechanic. here is my final scoresheet:scoreboard.PNG
Coin War by jjones 2019-05-04T20:18:29Z ♥ 0
wow, I was not expecting a pool game on this theme. really cool! It took me 22 moves to win. probably the most fun I've had with an entry's difficulty on this one. My one criticism is that I never used the board tilt mechanic, since by the time I could move my hands to the arrow keys the coin had expended most of it's spin.
Graveyard Ghost by Jesús González 2019-05-04T07:48:10Z ♥ 1
I had fun abusing the teleport mechanic. since it doesn't negate your velocity you can set the teleport at the top of your jump, then jump and immediately teleport, then set the teleport one jump height above where the last teleport was set and repeat to basically fly.
Lifestock by Esben Jensen 2019-04-29T23:43:08Z ♥ 1
cool puzle game, I got a score of 1668. the first time I sold, my volume was up and the beeps were quite startling. very smart interpretation of the theme.
Tanemaki by Wyatt 2019-04-29T23:17:11Z ♥ 5
WOW this is really good! the map is huge for a jam game, and sound and graphics all fit perfectly. the only criticism I have is that the ball kinda jumps when it gets bigger, which maybe could have been solved by spherecasting down from above it and teleporting it to the collision distance on growth, but otherwise this is a perfect entry. the interpretation of the theme was really creative as well.
also the seed sounds made me laugh.
Take them with you by Dinorex 2019-04-29T22:53:34Z ♥ 2
Really slick! The only unpolished thing I noticed was that diagonal movement seems to be faster than straight, remember to normalize your movement vector!
Boxes Rush by Mia Devs 2019-04-29T22:45:21Z ♥ 0
Superjumps are possible if you jump right in front of a wall, but they're actually bad since they keep you off the floor longer than you usually want.
Blood Coins by TheItCrOw 2019-04-29T22:28:44Z ♥ 1
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I cant download it.
I will play it if you reply after fixing this.
Feed My Sheep by mmmmGoodDinner 2019-04-29T22:25:14Z ♥ 1
Though I cut my play session short due to the protesting cries of my laptop, the game seemed pretty good. The size of the wolf caught me off guard, perhaps you could spawn them further from the player and have the growl as they approach to build tension.
Poop counter made me chuckle.
Coin Odyssey by Thermacon 2019-04-29T22:12:45Z ♥ 0
It would be funny if the number of coins in the starting pile went down each level, until the last level is the last coin escaping. then the win screen could have HIM sulking in a corner, penniless. I think the controls could be improved to allow high skill edge rolling shenanigans, but you did a good job given the timeframe. great work! (I would have wasted all my time getting edge rolling to work, then not finished.)
Curfe by Kajetan Andrzejak 2019-04-29T21:46:55Z ♥ 2
"THANOS"
nice.
RogueLife by FedorL 2019-04-29T21:41:24Z ♥ 0
love the DF aesthetic, will definitely play and rate if ported to windows! (sorry.)
BIOFUEL by Antoine Cuvilliez 2019-04-29T21:37:56Z ♥ 5
Neat! I was expecting the option to consume crew once biofuel was out, but maybe I'm just weird. Very polished, though I was a little surprised when I tried to rewind the tutorial and started the game instead.
Forex Platformer by cax 2019-04-29T21:25:04Z ♥ 1
really clever take on the theme! I enjoyed it, but didn't really understand the picture so it took me a while to figure out how to play. also on my computer A and D did not work and I had to use arrow keys to move. Would have benefited from title and quit screens, and some basic sounds, but overall this feels quite polished, the controls were consistent and I didn't encounter any bugs.
Borrowed time by GoblinPortal 2019-04-29T20:06:10Z ♥ 1
Game looks very nice! Please don't name the file LDjam44.zip, it leads to confusion. Would have been nice to have start and pause menus with quit options rather than the esc to kill, but it's not a huge deal. gameplay was alright. I do like grab and throw mechanics, it would have been cool if there was a little more skill to getting people into the hole, maybe they could break out of your grip and you'd need to regrab them, or the target could be harder to hit. sound was nice, good job.
U Wouldn't Shoot a Ship by NotSoEpicGames 2019-04-29T19:33:37Z ♥ 2
I like it!, as Vertuga32 said, the sounds are good. the Intro is very slick, was a nice surprise. My biggest criticism is that the main menu isn't navigable using the listed controls, you need to use the arrow keys and enter which is not clear. The broadsiding battleship enemies were cool. The default unity blue border was a little ugly, would have been nice if the starfield extended beyond the play area and there were an energy fence or something. Great work on the music!