FoonLudum Dare ExplorerLD44 → Blood Coins

Blood Coins

By theitcrow and marius.boenisch

View on ldjam.com

CategoryRankScoreCount
Overall8753.0830
Fun8972.8631
Innovation6543.0029
Theme5143.4029
Graphics5263.5631
Audio5263.0331
Humor7282.5130
Mood6303.2231

Comments

simanis 2019-04-29 21:52

Can you upload it on Google Drive or itch.io? It's not allowing me to download from Dropbox, as the zipped file is too large

theitcrow 2019-04-29 21:54

Oh, I will fix this now. Thank you!

coachsisyphus 2019-04-29 22:05

will standby for new link ^.^

theitcrow 2019-04-29 22:12

there you go guys:

https://theitcrow.itch.io/blood-coins

Thanks for the information again!

kristinnes 2019-04-29 22:26

Yeah, it says the zip is too large on dropbox :P I'll check it out again later

joe-the-really-old 2019-04-29 22:27

Capture.PNG @ https://theitcrow.itch.io/blood-coins Look forward to seeing the game :~)

theitcrow 2019-04-29 22:27

I have fixed it now. Should be available for everyone now. First time ever hosting a game. What a mess...

badram 2019-04-29 22:28

ZipFileTooLarge.png

I cant download it.

I will play it if you reply after fixing this.

theitcrow 2019-04-29 22:38

@BadRAM @joe-the-really-old

Just found out about the "@" mechanic. So in case you guys havent tried the game yet, everything works now hopefully :)

rossng 2019-04-29 22:43

My prayer is for... skippable cutscenes.

Nice artwork and flying feels awesome :grin:. I recommend adding keybindings and a screenshot to the description!

theitcrow 2019-04-29 22:57

Just added all those things, thanks :)

zax 2019-04-30 08:39

I really like the art ! keep it up

roilbauk 2019-04-30 09:11

I liked the mood of the game, but had some problems with the controls. Maybe if the character was oriented toward the mouse cursor it would be easier, since you attack with the mouse, we tend to "aim" with the cursor :smile: Nice work !

theitcrow 2019-04-30 09:15

Yes, we figured this would come up eventually :) Should have thought about it earlier! Thank you

ougrouk 2019-04-30 11:11

Great artwork honestly, we feel the light and dark in all your art! Gratz on this submission

theitcrow 2019-04-30 11:22

Yes, @marius-boenisch did an excellent job! Thank you :)

lamossus 2019-04-30 12:11

Couldn't really play the game. I think some bug appeared that didn't let me interact with altair

theitcrow 2019-04-30 12:16

@lamossus

The first altar? Did you try to restart it? What OS are you using?

Edit: Nvm. I see it, After respawning, the first altar is broken. What a bummer. If you desire to play it again, you have to restart the game, which is technically nothing different, then reaspwning, but never the less annoying. I´m sorry for the bug.

kungkras 2019-04-30 12:19

It's really cool that you managed to do all that animated 2D art. I draw a lot myself, so I know how long it usually takes to do 2D stuff.

From what I've seen of the narrative, with the god thing using you to collect life force, that seems cool too.

My biggest complaint though is how hard the game is to control. You fly upwards way too fast when you fly, and the attack range is short, so it's really hard to hit enemies. It makes it extremely difficult to play.

If you were to release a post-jam version with fine-tuned controls, I would be excited to finish the game to get the endings. Because I do want to see what happens, but the controls are preventing me :3

theitcrow 2019-04-30 12:24

@kungkras

The trick is to not keep pressing the space bar, instead, see every "spacebar-press" as a beat of wings, that is giving you an upwards force. Maybe then, you can go through the game! We even got positive response about the flying. But never the less, I can see your point. Thanks for checking it out :)

rhiannon 2019-04-30 12:41

I had some problems to replay the game after I died, because I could interact with the altar. It made so much fun so I wanted to play it much more, but the it takes so long to reload and go through the intro every time. So it would be great to be able to skip the texts. I died really often because I my character was the other way around than the enemy; it was really rocky to control at first but you could get used to it. All in all: I am facinated by the idea, love the artwork you put in and see really potencial in it.

theitcrow 2019-04-30 12:44

@rhiannon

Yes, I knew that the reloading and cutscenes would be a thing, but we had no time left and were totally finished the moment we submitted.

Your character being the wrong direction is a bug, that should have not occured and I never experienced. Sadly, otherwise I could have fixed it.

But, it´s Ludum Dare. Wouldnt be fun without bugs right? :)

Thanks for the feedback and I´m glad that you enjoyed it...well at least overall.

themagesmango 2019-04-30 16:45

Game was very fun.

themagesmango 2019-04-30 16:46

Maby make it a wed gl easyer acsess for some

theitcrow 2019-04-30 16:48

@themagesmango

Glad you enjoyed it! :)

"Maby make it a wed gl easyer acsess for some" I didnt quite unterstand that part, sorry.

mrstari 2019-04-30 16:55

i love the graphic and Character design. It would be great to skip the text, i tryed to skip the text, but then i cant interact with the altar :laughing: the flying is nice. :hearts: :dragon_face:

theitcrow 2019-04-30 17:48

@mrstari

Yes, the unskippable texts and cutscenes are indeed a problem many have already mentioned. That was due to lack of time...and tbh motivation at the end :D glad u enjoyed it :)

fahim-faysal 2019-05-01 11:22

I really like the art and music. It's amazing that none of them were premade, even if you consider the lack of animation. Personally, I did not like the flight controls. The jump is too fast to control. For a flying game, the jump should be a bit more floaty. I also think that the sprites should be smaller. I think that is one of the biggest reason why the controls feel unsatisfying.

I also like that you've added branching paths and even a human only path.

Overall, I really like it and you should work further to improve it.

theitcrow 2019-05-01 11:31

@fahim-faysal

Yes the flying and the controls are wacky. I want to release a 1.1 Version, where I fix a few bugs - which includes the flying and some other stuff, casue that was not meant to be this way.

The branching paths are also a big reason for the unpolished state the game is in, which, again, includes the combat/flying mechanics. But we wanted that option.

Thanks for checking it out and I am glad u overall enjoyed it :)

littlew00d 2019-05-01 21:25

Really nice graphics in this game. I found the wings to bee too sensitive that I actually thought I broke the game. Unfortunately I couldn't tell if I was dealing any damage to the enemies and I felt that the aerial combat was a little difficult with the control scheme.

theitcrow 2019-05-02 05:42

@littlew00d

Yes I will release a 1.1 version of the game where I fixed some bugs, including the flying, cause that was indeed not wanted. I will inform you, when the release is done, if u want to check it out again then :)

theitcrow 2019-05-02 19:02

Good news everyone! We took your critisism seriously and as a result, released Blood Coins V 1.1!

Special thanks to @littlew00d @fahim-faysal @rhiannon @kungkras @roilbauk and @lamossus for pointing out crucial bugs :)

pixscope 2019-05-02 20:23

The graphics are good !

theitcrow 2019-05-02 20:26

@pixscope thank you, glad you enjoyed them :)

jestemstefan 2019-05-02 21:14

This game is a opposite of programmer art. The art and music is great, but gameplay is bit clunky.

After 5th try I only PRAY to skipping intro :)

mrjoshuamclean 2019-05-02 23:15

https://www.twitch.tv/videos/419497157?t=04h05m59s

theitcrow 2019-05-03 07:09

@mrjoshuamclean Oh god i cant even watch :D But I think I have fixed many of the bugs you have pointed out, so thank you for testing it :) If you'd like to, you can test it again

theitcrow 2019-05-03 07:22

@jestemstefan thnaks for the feedback :) did you play the V 1.1 version?

jabujabu 2019-05-16 19:28

Wow, this was great! First off, super solid artwork - big props on that! I think the gameplay worked well, good balance between story and gameplay. I feel a way to see how much health the enemies have (maybe a health bar) would be nice.

Found a bug: if you exit the dark realm and an enemy follow you into the light realm, you still enter a cutscene/story sequence.

Overall, one of my favourite 2D entries so far! Nice work!

natwomb 2019-05-16 19:42

Cool game, really innovative and nice graphics! Would like a "speed up" or skip option for the dialogs, the longer ones were quite tedious to wait for. Anyways, great job!