Arcade Wars by Aurel300 2019-05-05T00:03:15Z
I really had fun playing this game ! Well done !
Foon → Ludum Dare Explorer → Users → Roilbauk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Zebees | jam | 399 | 3.73 | 3.60 | 3.91 | 4.15 | 3.65 | 3.52 | 2.95 | 4.21 |
| 2019 | 44 | Your life is currency | 👥 | BETRAYDED | jam | 22 | 4.20 | 4.24 | 4.13 | 3.56 | 4.37 | 4.05 | 4.10 | 3.81 |
I really had fun playing this game ! Well done !
Thanks for all your feedback, and your kindness! This warm my heart!
@spooky an online multiplayer game seems to be much more work to be stable (matchmaking, managing connection/disconnection, create a data exchange protocol, sync point, ..) We could use socket since it's a html5/Javascript game, but this is not planned... (yet :stuck_out_tongue_winking_eye:?)
@benmcnelly Multiplayer is real fun if you have someone to play with, but kinda risky for LD. Many people won't have full experience when testing your game :no_mouth:
@boxedmeatrevolution @team-on Indeed we tried different kind of maps with different objectives. Small map are more for versus fighting where you have to take advantage over the enemy by stunning him, else you'll get a draw. And the big maps were mean to be a focus on the movement gameplay where you can only jump because of your chains. This would be an obstacle platform where you take an advantage from your movement skills and where the rocket phase would be more important. But indeed what we aim first is the fun, so I'm glad to take some feedback about which gameplay you like the most :smiley:
@draedrus we didn't have much time and rushed a bit the rocket phase balancing, like modifying the time between 2 rockets' launch, the rockets' speed, the time before the first rocket launch, the crosshair's speed, .. There is still some balancing to do, for sure :slight_smile:
Thanks for the feedback everyone! Feel free to try again with a friend haha :grin:
@eclahn Actually no, the barb are currently just platform. We wanted to make it bumpy as when prisoner hit each other. But we sadly didn't had time to add that development. It would have opened some new opportunities for the level design though.
@alienplay Yeah the explosive skeleton is also one of my favourite thing in the game :laughing:
This game is pretty fun and interesting. I had some difficultie on my first 3/4 games, getting killed. But running away from enemy first, spawning a big army and coming back to fight seem to be a good way to play :tongue: . However I miss some more sound feedback, or background music.
Really cool ! Never seen that gameplay anywhere else. I really like the music, did you make it :open_mouth: ? Congratz !
Hey great game! I came here after we talked in twitch chat of CearkaLarue. Definitely interesting game with really nice potential! Some points to help you improve the game : Fill the black wall with something; add an idle animation for the robot. My regards to the sound artist ;)
Interesting mechanics to bind money and weight, and that it affects movements. The game is cool but I was almost always pressing 'dash' because the normal movement speed is to slow on my opinion. Good job :)
The game is really catchy, I like how the game judge your skill in the end. That forced me to improve myself haha. I like the art, the sound and the quick/energic gameplay ! Some ideas : - you could add a safe circle around the character spawn where monster don't appear. sometime you start really close to a monster and die really fast.
I liked the game ! Especially the music I really loved it, and the light effects on the backround. What you could have added is maybe some more sprites for the father for him to be more expressive (surprise, fear, anger). Nice job !
Really good game, I had fun playing it thanks ! :smile:
This game is really cool! I really appreciated exploring the desert, finding the radiation area, the village. I like the mood from the music too !
Some more feedback, I sold some body part but wasn't really needed the money I got from it.
A "going up" and "going down" animation for the character would be great!
There is some skull which z-index goes above the character (one next to the "Here lies the corpse of the developer", one another down right from the first. I sadly died because I wasn't knowing didn't notice the radiation icon was a filling one, whereas the others icons such as food and water are emptying ones. You may had some visual or sound feedback when he's close to die for any reason :)
I also think you could make the bullets a bit bigger, it's kinda hard to see them :stuck_out_tongue:
Well done guys !
I was running away from enemy during some minutes until I discovered I wasn't loosing HP from enemies, they weren't shooting me :shrug: This has a potential but if we can't die, there is no challenge, nor danger! But nice game, congratz for doing that alone! :slight_smile: :thumbsup:
Cool game ! I especially liked the story telling :D
I liked the mood of the game, but had some problems with the controls. Maybe if the character was oriented toward the mouse cursor it would be easier, since you attack with the mouse, we tend to "aim" with the cursor :smile: Nice work !
This game is quiet interesting, I felt a bit weird about the jump. It feels like you have to load it and it triggers on "space" release. I ended up keeping space pressed and release it when needed. In my opinion you should instead trigger the jump on "space" key pressed :) You could also make the coins hitbox a bit bigger, or spheric ! ;)
Nice one ! It's interesting to mix maze game with limited distance you can walk ! +1 for the maze generator which seem pretty good !
I'm curious about this game, would have definitely played more if I didn't encounter a shoot block bug during the tutorial. Seems good and has potential !
I liked it, you could also do several level, with obstacles or thinges like that. What could be good is to have bigger box to be heavier, and more affected by gravity. I felt like I could just throw everything full power and straightforward. 17box/20 :D
I really liked the mood and following the story. graphics are very nice too :)
Very beautiful, and polish. Nice lore, music too :)