FoonLudum Dare ExplorerLD44 → Wild Card Necromancer

Wild Card Necromancer

By jorbits

View on ldjam.com

CategoryRankScoreCount
Overall3383.6448
Fun2943.5747
Innovation1523.6647
Theme494.1147
Graphics4413.7247
Audio6012.7344
Mood8192.9547

Comments

wtg 2019-04-30 00:16

This looks great! Its easy to understand and start - I could get addicted. Good job :thumbsup:

arcus 2019-04-30 07:59

I enjoy the pixelated graphics, but for the groun, try and import a grass texture. This would make the ground more realistic in the fantacy enviroment.

dodormeur 2019-04-30 08:09

Maybe add a tutorial explaining the game system, because I still don't exactly understand if there is a bonus to attacking the ennemies ^^ I really liked the art style (but you should change the grass tile as said in another comment) For the rest the concept is great, and a post-jam version could be really nice :D

dracodi 2019-04-30 08:10

Really like the idea, art and gameplay of it. The easy to understand gameplay elements make this a really addicting and fun to play game. Keep up the good work :D

maoap 2019-04-30 08:17

Well I really enjoyed this game :) However, after some time, I couldnt find any enemy, so I had to end it and play again.

becher 2019-04-30 08:17

Simple but addictive concept. Really hard, i don't have time to create an army... Good job

awerar 2019-04-30 08:18

Cool game, although extremely hard to control with a trackpad. Found that it was quite hard, but the concept of summoning minions to defend your self was really cool. The art was also really cutsey!

taffyko 2019-04-30 08:35

Simplistic, and yet still quite fun— the little spritework is nice as well! I had a good time playing with it. I find the player character has a habit of getting stuck colliding on the edges of enemies, making it often nearly impossible to escape if you're touched.

halfmule 2019-04-30 08:40

Really fun, I just wish I could play without the right mouse button. This is slightly unlike the RTS controls I know. Otherwise, great use of the theme and many interesting choices.

roilbauk 2019-04-30 08:54

This game is pretty fun and interesting. I had some difficultie on my first 3/4 games, getting killed. But running away from enemy first, spawning a big army and coming back to fight seem to be a good way to play :tongue: . However I miss some more sound feedback, or background music.

inkyglow 2019-04-30 09:17

This is great! I got 26,000 - it feels fun to swarm mobs :smiley:

pseudobytes 2019-04-30 09:45

This game feels super satisfying. The controls were really easy, and thats a (really) good thing. The game was easy to understand and play. But that did not make the gameplay itself easy or boring. Really well done overall!

jorbits 2019-04-30 09:47

@roilbauk Glad you had fun playing my game, but weird, there is sound feedback in the game. Maybe turn up you volume :shrug:

aitalvasilev 2019-04-30 10:59

Love the idea and the execution is pretty great! Very hard to control though. Also I'm not really sure if other units have their functionality added yet, as in my playthroughs they died pretty quickly without doing anything. All in all, great little game! Just needs a bit more polish to make it more comfortable to play. Also maybe it would be easier if the necromancer would be controlled with WASD as it is very hard to micromanage both him and the army. Just a suggestion though.

nyandev 2019-04-30 11:33

I really like the concept of this game! Not really to much bad I could say about it except I can't ever get past the first wave.

t-bo 2019-04-30 17:24

I love the concept and the graphics ! The controls are easy to understand. Beautiful game ! :ok_hand:

microice 2019-04-30 18:09

Really cool concept. One thing that could help would be invert the controls. Popular games like Mobas and RTS usually use the Left to select and the right to command, is natural for most people to get it quick.

taddl 2019-04-30 18:33

I like the unit graphics and the concept. Though I really dont get the gameplay.

The only way I found to make progress is to run away and spawn units while recharging health which then would attack the enemies that were following. Killing enemies seems to regenerate health but since your health is capped you still need to constantly spawn minions, which get easily demolished by any enemy.

Are certain mobs stronger against certain enemies? Or is there something else I missed?

jorbits 2019-04-30 19:13

@taddl you should try to avoid bigger armies in the beginning. If you see archers, rush them, otherwise let the enemies get a bit closer. At some point you army will be big enough and you can take out bigger armies without loosing to many troops.

turbogros 2019-04-30 21:27

Nice concept

nonamejammer 2019-05-01 12:06

An interesting concept and fun gameplay, although I found the controls to be counter intuitive at first as usually in strategy games you expect left mouse button to select the units and right to move them, I needed some time to adjust to them.

anstabo 2019-05-01 15:15

Aside from the obvious mouse switch input problem, very great game, i found that the best strategy was to idle and spam units.

4knights 2019-05-03 13:58

this was a fun experience well done. good use of the theme using your life power to summon them, minions, good sound effect, a soundtrack could have added more to the game mood tho. having a web version is also great ^^. the art looks nice, the movement feels smooth except when you another enemy touch you( i assumed its a slow effect xD). the only problem I found was that sometimes you can die from creating unites(if this by design ignores this, however, it seemed weird since u can't click the UI when u don't have an extra half heart). didn't find the exact action that causes this but in all cases, I was clicking on a zombie -2 UI image (4).png

my highest score image (3).png

enver-arco 2019-05-03 14:59

cute art and reminds of those .io type multiplayer army massing games, would be fun to see this multiplayer with more mechanics

jorbits 2019-05-03 17:30

@4knights weird. Never had this bug, I think I need to test it out a bit then :smile:

thiefviolinist 2019-05-04 07:14

Very interesting idea and fun gameplay, one of the best game i saw on ld44, good job :heart:. Also hotkeys will be very convenient.

vlad-shish 2019-05-04 07:57

I really like this game. I got a lot of fun in the process of playing this game. It was hard to play at first, but after some time of playing, I found the right strategy. So this interesting, challenging game.

Thanks for mood and your hard work :)

dxk2294 2019-05-04 09:00

I loved it! Tons of fun amassing a giant army. I only have one complaint - I had an painful time trying to adjust to the controls :stuck_out_tongue_winking_eye: they're basically the exact opposite of RTS controls, so I frequently found myself misclicking.

angiemon 2019-05-04 09:13

Very cute graphics and idea - sadly I have to admit I didn't understand how to play it at all I think you need more of an explantion before the actual game starts. Do I have to click on the card, or..? (I got then that this summons one necromancer, but then I couldnt seem to make new ones by attacking the crowds, rather they always overwhelmed me) I also couldn't draw a marquee rectangle over the troops like shown in your gif..? I have at best 8 soldiers and then some crowd of 10 people approaches me, everyone dies, always? others said avoid large armies, but how, the necromancer can't move..? Maybe I'm just too dumb, but could some explain the controls and game to me a bit, as I really liked the idea and graphics and would like to give it a decent shot :)

jorbits 2019-05-04 09:15

@angiemon Use your right mouse button to select units. I know it's a bit confusing, because normally you select stuff this your left mouse button.

angiemon 2019-05-04 09:18

@jorbits Thanks, I did that before, or maybe I just think I did, because now I managed it! However the rest of the game still is a mystery to me, as after max 10 second 5 troups with 8-15 people each attack me? And I can't move?

grewoss 2019-05-04 09:20

Great game, but the enemies felt a bit to hard to kill

jorbits 2019-05-04 09:23

@angiemon While your necromancer is not being attack he should be able to move, the same way you move your units.

jestemstefan 2019-05-04 09:33

Gif in this page is false advertising!:O In takes soo long to spawn army that big!

Very good game! Nice art! I played this so long... my tea is now cold ;C

Some art for environment and it will be perfect!

chriz 2019-05-04 09:39

Awesome graphics and good idea. Matches the theme very well.

I find it kinda hard to survive though, maybe the costs have to be adjusted. Or you could make an upgrade shop where you can buy new minions, upgrade their stats and/or give your necro some passive skills (eg damage over time, ...). But I think you had many ideas yourself :D

The controls didnt feel very intuitive, I had to read the comments to understand the way how you select stuff.

All in all, a well executed theme based game :thumbsup:

angiemon 2019-05-04 09:47

Ohh gotcha! Managed it now to play for a bit, it was really fun and I enjoyed the cute graphics :D Big improvement would probably be to add more explanation and dont leave players to figure stuff out for themselfes, you know how impatient and dumb gamers are ;P Overall a good job! Rated :)

kukareru-sekai 2019-05-04 12:40

I didn't understand this one too much. I would create some units and they would get killed and then I would in a matter of seconds. Also you should add your instructions to your itch.io for people finding your game there before here.

winniehell 2019-05-05 21:47

This was a really hard game! :sweat_smile: Nice swarm movement!

ivan-garcia-filho 2019-05-17 12:06

Amazing entry, i love RTS genres!!! And you did an awesome job with an amount of pixels so low, you managed to achieve too many different slhouettes!!!

The variety of graphics the same unity may have is something awesome, but, i didn't notice any difference between each unit, i think that you should enhance that difference like making the zombies create a zombie for every human killed by them after X seconds, the imps could be ranged units awhile the huge zombie could be just a fat and huge punching bag with a lure skill forcing every unit nearby to attack It.

There's also a lack of audio, like a music to drive the user towards the aesthetics of the game and some ambience to answer "where am I" ?

majadroid 2019-05-21 12:54

The art is nice, but the controls are not. Maybe it should be possible to move the main character by keyboard. I also had the feeling, that my lager units do not have more attack or health points, than my smaller ones.