FoonLudum Dare ExplorerUsers → taffyko

taffyko

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopCREATION EXCAVATIONjam4363.763.524.003.654.283.723.65
202046Keep it aliveof_tjam2353.973.823.233.544.454.064.29
201945Start with nothingm_void1jam1123.983.583.664.163.733.752.894.16
201944Your life is currencysal_dream-0jam1183.923.833.293.664.213.482.663.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by taffyko

LD44 — Your life is currency

My Life is Not Currency by rjhelms 2019-05-01T04:53:21Z

Pffheh, this was a fun little one. Can't turn down a title starring Quaker's Oats-- fairly enjoyable and humorous submission.

Death Alley by DuzzOnDrums 2019-05-01T04:08:35Z

This is really great, the audio and artwork is all really well put together and it makes the simple task feel super satisfying to execute! Great design all around

safecrack by torcado 2019-05-01T03:01:19Z

This was a super fun submission! The spritework is wonderful and pleasing with some nice sprinkles of sound. It's all just quite fun to play, good job with this one! And as others have said, a nice backing music track would make this all the better!

Wild Card Necromancer by JOrbits 2019-04-30T08:35:31Z

Simplistic, and yet still quite fun— the little spritework is nice as well! I had a good time playing with it. I find the player character has a habit of getting stuck colliding on the edges of enemies, making it often nearly impossible to escape if you're touched.

Dead Frog Tell No Tales by pixelstuff 2019-04-30T23:04:42Z

I really like the concept you have on display here! I love the art style, it's super charming! At its current state I think it's good fun, while perhaps not so challenging and relatively limited in variance, but I think it could totally be refined into something really engaging!

Blood Money by Dom Harris 2019-04-30T08:26:40Z

A little rough around the edges, of course, but good fun nonetheless!

Depths by potatolain 2019-05-01T03:23:21Z

Aah, this was really something! Really splendid in your production of it as an NES game— Making stuff as homebrew for old traditional consoles is always neat. The good 'ol NES spritework and sound implementation was all quite nice and I had a good time playing through it, and the undertones of your game were written in well. It was a unique experience.

Death's Purse by sadsmile 2019-04-30T23:13:34Z

I understand it's very unfinished, however as far as the current state of the game goes— The control and pace of the game feels quite clunky, it's a bit confusing to manuever. There isn't really any audio or visual feedback of any kind for any action so it's hard to tell what's going on. The action menu also is a bit strangely stylistically clashing. The spritework itself is nice but as I understand it they are pre-bought assets.

Microtransaction Mages by Jeremy Ryan 2019-05-01T06:00:00Z

This was a wonderful submission! Proud of what you've put out by yourself in the two days of the compo— Your spritework and design is wonderful all around, and the dichotomy here was really entertaining. Good job, man!

Blood Caverns by Lazertrax 2019-04-30T21:31:02Z

Solid jam game! If you made the audio and visuals, great work, it all comes together very nicely! And regardless, the visual effects are overall well-implemented and make gameplay satisfying and keep up the mood. Apart from that, the blood income through levels doesn't seem to be very well balanced with the prices of the weapons.

Castle Mania by Roitchie 2019-05-01T07:32:02Z

You've got a fair base for a game here. Though it's a little bare... A lot of the graphics leave a bit to be desired, with the solidly colored textures and UI looking mostly like they were produced with the shape tool. No audio and not much visual feedback, so it doesn't feel the most satisfying. And the upgrades seemed pretty inconsequential, with the default rate of gaining health and regenerating mana they didn't matter too much.

Skeleron by Teh_Thanos 2019-04-30T19:49:32Z

I can see you have an idea here, but the game leaves a lot to be desired. On an audiovisual level, yes (no audio), but just a lot of easily fixed developmental rough edges as well— like the pixel sprite assets being blurrily imported with the filtering setting on, white bits on the edges of certain frames of sprite animations, and of course, the game quickly becoming bricked due to enemies spawning out of the accessible game area. I encourage you to explore tutorials and get to better know and make use of the Godot engine as you go on to make future games.

Bob the Zombie by Sanguis 2019-05-01T08:30:13Z

Nice, haha— Pretty solid spritework, and the recorded sound effects are entertaining. Pretty fairly fun in itself too, solid little submission you guys got.

Real time by antoined73 2019-04-30T08:09:13Z

Pretty fun! A simple but satisfying neon-y shooter experience— Engaging visuals and sounds.

Real time by antoined73 2019-04-30T08:37:23Z

Oh, I made it a good five waves in while taking it for a spin. Was nice.

Snek Farm by t3nshi 2019-04-30T05:52:44Z

Very nice sprite art, and a fun and simple yet solid little premise that works with the theme! A job well done.

Bloom by Fadex 2019-05-01T02:08:03Z

Very nice! Wonderful artwork and audio, a really relaxing and enjoyable experience overall. I enjoyed each segment, however I couldn't get beyond the point at which you become a tree, as once I grew large enough I would be hit by aerial obstacles that I could not evade that would cause me to lose.

The cold by EndSSGamesStudio 2019-05-01T03:52:07Z

The atmosphere is definitely nice, however the game doesn't really explain itself nor is the gameplay self-explanatory, which can easily leave a lot of players uncertain as to how to progress or what to do, ultimately just dying to the cold. The FOV is very low and the game is quite dim, which makes it a bit difficult to see and play.

Attack on Jerry by unplugred 2019-05-01T07:42:33Z

Loved this! The visual stylings in this one are awesome, you've got a really great aesthetic going on, and the audio is spot-on too! Solid tower-defense game, wonderful quirky and entertaining submission all around! Great job Red and the rest of y'all.

Where There's Smoke by SamLeCreator 2019-04-30T05:24:24Z

Nice! Played through it, a relaxing little walk through a visually pleasant environment. Artwork was definitely the highlight through this one.

Survival Miner by FlayerWolf 2019-05-01T03:31:41Z

Hey, good work jamming for the first time— Get to know Godot some more and you'll be able to really make it your own and make some cool things!

Everydayhero by VagantB 2019-05-01T05:01:00Z

Huh. I can at least say the spritework is nice enough. Some of the really scaled up graphics and text kinda clash a fair bit, a lot of blurry and rough edges. Gameplay's very simple, not bad, though not extra engaging. Good job nonetheless.

sal_dream-0 by taffyko 2019-04-30T23:37:55Z

@belug23 Hey, let me go into my editor and I can see if I can make an export to support your architecture and get it up on my itch.io page!

sal_dream-0 by taffyko 2019-04-30T23:58:57Z

~~@belug23 Check the downloads now! I've put up downloads for both architectures~~ Oh I see you got it! Comments weren't refreshing, heh Also, thanks for all the positive words you guys!

sal_dream-0 by taffyko 2019-05-01T00:11:32Z

@fluffy-kaeloky Thank you! If I had had a little more time I totally would've put together some music for the battles. And I'm glad you like the character— I totally should've made a little idle like that for him! Maybe you'll see more of him in the future :)

sal_dream-0 by taffyko 2019-05-06T03:56:20Z

@jjjjason Oh! This is a bit late of a reply, but thanks, a lot actually! I'm really glad that you appreciate what I've made to the extent you do. My abiltiies are currently fairly modest and limited when it comes to producing illustrations and music, but I've tried to use what resources I do have at my disposal to worthwhile effect and produce a tangible and pleasing style. Creating and dissecting that 'feel' is very compelling to me; I'm excited to create more and delve much further into all of this as I figure things out further.

Oh, and one more note— I've been learning alone as a novice up to this point, and the prospect of getting to meet and talk with others much more experienced than I am is really exciting! I'd be happy to keep in touch if you're interested.

To everyone, thanks again for all of your comments and feedback!

Faustian Sands by Seb Jones 2019-04-30T19:10:48Z

Quite minimal but tasteful splashes of art and written atmosphere that I quite enjoyed! Really nice style and tone here.

New Home. New Tomb by seriar 2019-04-30T23:34:05Z

I really like this! I think the idea of building a game around Conway's Game of Life and integrating it as a farming mechanic is quite neat. The DF-like controls and interface are somewhat arcane and could understandably ward off new players, but I can totally understand where you're coming from and I think it's in good taste. It reads like unix manual pages in the terminal, haha— Actually this is exactly the kind of game you could write to be totally playable in the terminal. That'd be pretty cool. Also what niterich said about having the controls onscreen all the time kinda resonates, 'cause before I started playing I just cut the controls off of the help menu with snipping tool and positioned them beside my game window, haha.

Our Mechanical Life by qlqrcoisa 2019-05-01T06:57:49Z

Interesting little runner game. A bit arcane, I can see it doesn't do much to explain itself, and I can see you have some commentary undertones going on. A fun little runner overall, even without a clear goal, and the visuals are nice.

LD45 — Start with nothing

Trashquest by icxon 2019-10-08T23:36:56Z

hey i actually love the kinda sandboxy physics combat mechanic here, it's really fun to mess around and play with and found myself more invested and having more fun than i expected, haha-- at times it could be frustrating getting the player to orient the right way and sometimes i wished i had finer control over detaching and attaching parts— but that certainly doesnt take away from the fact that this is an awesome and fun game! great job

Buried Things by Skyeward 2019-10-09T02:29:07Z

this was a pretty enjoyable and amusing puzzle game, nice little character animations (i like how his hat bounces, haha) clearly some love went into it with all the different locations to find. i went as far as to dig up 7 items at least

World Collector by Joe Williamson 2019-10-08T09:26:24Z

fantastic work for the compo! highly impressive level of visual polish for something under these time constraints, music composition, fleshed-out fun and innovative creative puzzle mechanics, you've got it all here— solid game!

lotor by torcado 2019-10-08T03:50:49Z

really excellent concept and execution! perfectly minimalistic in the most enjoyable way, while being surprisingly innovative and fun to play with — really great work torc, especially for the compo!

Pocketon Peak by bwalter 2019-10-09T00:28:36Z

really great work, esp. for a jam game! surprisingly full world with lots to do and well-done and pleasantly designed graphics, lovely sound and music, while it's true the grid-locked controls feel a little clunky, it's still quite fun to explore— i would reccomend registering directional changes immediately instead of delaying inputs to the next tile transition, and so that instead of purely relying on divided looking and movement between two different sets of directional keys for the player to use to position themselves correctly, they can just tap to look in a direction or face an npc (for kiting and stuff the separate directional keys could still be available) oh and yeah with a number of items if you're facing a wall, it often just consumes it without really giving any auditory or visual feedback as to what just happened or where it went and that can be a little confusing or unsatisfying-feeling, — that's just all my feedback n' stuff though, heh, you did good!

also: i noticed there's a bug where if you die or quit and resume the game while in the little room where the ice enemies spawn, you'll reload inside of a wall south of the actual exit you should be in front of and this bricks the game, so uh, to anybody playing the game, probably avoid doing that.

Hobo Sapiens by CruelMotivator 2019-10-09T03:29:04Z

love the moody sad portrayal of its urban russian setting, the art comes together very well for its purposes -- gameplay-wise after exploring the available interactions there isn't much more for the player to do, but i don't think that detracts from what this entry is

Bob by Flaterectomy 2019-10-08T17:45:49Z

quite a welcomingly subdued and charming little sandboxy entry! i spent longer than i probably should've just fishing after i had collected everything and trying to expand out as far as possible, heh

From Nothing to Mine by DeathStorm 2019-10-09T01:26:12Z

cool management sim! really difficult though— and in the beginning it really just throws you into the thick of it to figure out the systems in the midst of the ever-increasing rent and debt, so i imagine for most it may take a few tries before they get the hang of it— pretty fun though

Tabula Rasa by Dis0rder 2019-10-08T22:39:03Z

wow, this was really cool! love the moody style and aesthetic, really unusual mixing everything together with point and click photography like this for the intro and ending, then with some stylish hand drawn fun physics platforming action embedded inside also the style of the flickery color-quantization in the animated gifs you shared imo would look fantastic and super atmospheric as an actual visual aesthetic that could be written into your game as a shader! you should totally consider messing with that in future projects, it would go great with your style

...and to Nothingness Return by philomory 2019-10-08T09:07:01Z

fun lil' classic tile puzzler with a bit of a mood and ambience to it — good job

First, you get the potatoes by Kodiqi 2019-10-08T05:37:38Z

love me some potato themed idle ldjam gaming action

Nothing by JoelLikesPigs 2019-10-08T17:05:30Z

awesome work! solid and enjoyable platformer with things shaken up with the control restrictions— and overall your graphical work was really pleasing throughout and the game clearly has a good amusing sense of humor about itself— gotta give credit where it's due, you did a good job

Tale of the Toad King by Beebo Studios 2019-10-08T18:00:02Z

haha, amusing entry i've gotta say, fairly difficult, i definitely like the art style and more and you've certainly put some of yourselves into it what with the rather silly voice acting

Castle Crab by 5 Pyr 2019-10-08T03:32:59Z

always down for a casual crab experience, heh— and i gotta agree your faux-3d is attractive. the interesting visual perspective is mildly disorienting but it's fun to play around with once you get the hang of it

The items, that change everything by Dock Frankenstein 2019-10-08T06:24:18Z

short and sweet simplistic little puzzler, here it does kinda come down to trial and error but i definitely am a fan of the concept behind it! something about games that throw you in a very confined and minimal space that you have to work with and bring out complexity from is rather attractive to me, and i can see a more fleshed out and polished game under that premise being very enjoyable

Bruno's Mind Control Project by unplugred 2019-10-08T04:32:30Z

this is surprisingly fun to play now that i'm actually checking it out, i gotta say - fun just goin' around throwin' flyers at people even if it's really nothing more — aesthetically pleasing simple little city with some personality to it, nice dual isometric and first person experiences great work as always guys, all your efforts came together nicely

Galactic Letters by Kamulec 2019-10-08T23:09:52Z

nice, fun classic asteroids mechanics and space shootin' action with an additional Alphabet™ premise goin' on here- always down to play inside some big 'ol letters i gotta say. good n' fun all in all, though it's fairly punishing in how it does throw you back to the beginning and require you to re-do all the objectives if you die on any of the levels

CRAB GAME by zolothevulture 2019-10-08T02:07:21Z

i like how the music plays in my left ear - also good to see that you have it branded on itch as a "crab experience" - 1.5/5 i'm a fan of crabs but the clipart could be better

CRAB GAME by zolothevulture 2019-10-08T02:24:09Z

hold on i don't understand how you had three people work on this barely functional joke game that could be assembled in 5 minutes, over the course of 34 commits over a timespan of 3 days - i am honestly baffled the game itself is barely functional yet you set up a complex animated rig for the crab and ripped a comprehensive state machine model for your code from the godot demos - how could this happen

CRAB GAME by zolothevulture 2019-10-08T02:26:10Z

this is honestly an impressive feat - i will have to positively revise my ratings

m_void1 by taffyko 2019-10-08T06:14:24Z

@torcado @franciszek-pyrc @kelrol thank you all so much! i'm excited about learning gamedev and creating more and i'm really glad you've enjoyed the work i put into this project :)

BadMouThing by Anton Novikov 2019-10-08T16:48:25Z

i'm not sure how to describe this one, haha, but it's pretty amusing and charming and evidently had some care put into it— well put-together and fairly fun

Nix by slagathor 2019-10-09T02:37:14Z

pretty fun! very minimalistic but the movement and mechanics that are here are fun and i can enjoy playing it — i'm a bit hesitant to rate the audio though since it's just 'above all' by HOME

Mr.Grind by iozsaygi 2019-10-09T01:36:53Z

good job on your first ludum dare! simple little fairly barebones clicker game, well done enough— hope to see you expanding and learning and making more in the future!

REWRITER by johjoh 2019-10-08T09:45:00Z

great work! fun and satisfying to play, you really pulled off the artwork and effects through everything here, lots of details packed in like how the tiles subtly depress down as you walk over them, makes the game good. and, of course— the mechanics are quite fun, interesting premise of manipulating tiles to damage one another as well as for mobility, and the helping of upgrades on top certainly makes it good fun i'd just really love to see some sound in, it's the one thing this game really needs

Forge Warpfuel by Kelrol 2019-10-08T06:45:22Z

oh i really like the style here! teeny tiny but authentic pixel rendering, with just a small range of reds and greys, and some quite attractive particles! it took me a moment to figure out the gameplay as simple as it is, heh- and from there on it wasn't too long to the rather abrupt end, very minimal game, but for what it is the minute assembly of pleasant graphics and sounds has a pretty nice mood to it!

Play & Quit by Aden 2019-10-08T06:04:59Z

nice-- the mechanic makes things fairly difficult, even frustratingly so, heh, i guess you just have to kinda get a feel for righting yourself and jumping carefully so you don't graze anything and fall over— did you produce the music yourself? if so, groovy

LD46 — Keep it alive

Efi by ludipe 2020-04-23T22:05:48Z

oh very charming! love the cute art direction n vibe you got goin' here, perfect lil' snakelike

jumpgolf by torcado 2020-04-21T03:59:04Z

oh my goshh torcado without fail your jam games are just so incredibly funnn, you never disappoint-- i love everything you make ok

Woodpunk by elisee 2020-04-24T01:40:53Z

this is awesome! you all accomplished far more than i could have expected together with this entry, so great work! honestly so much to unpack, but you all killed it in every category! and i'm glad to hear that you're continuing work on the post-jam version 'cause it's definitely worth expanding!

MACHINA by Harry Alissavakis 2020-04-23T20:27:35Z

holy heck, incredibly well-done submission for the compo! hard to believe, and anything i could possibly raise an issue about you've gone and fixed in the post-compo version! great work!

Embers by Anuke 2020-04-23T21:28:57Z

super fun! spent over 30 minutes playing and got hundreds of keys and put them all in a big pile! then ran really far east and died! but yes-- wonderful job, love your art, everything comes together super nicely! couldn't expect better from a compo!

Into the Woods by DJN 2020-04-21T21:36:26Z

v good to see a jam game from you! love a frantic moody campfire scurrying experience i can proudly say that my run ended in me falling out of the world. strategically lighting n de-lighting my torch helped me get around, lol-- and yea more fleshed out audio would be a real good touch, you should totally toy with jam sfx generators like bfxr in the future

Lamps by qkjosh 2020-04-24T01:34:33Z

oh this entry is wonderfully moody and surreal, just a bit enjoyably unnerving, and with an adorably animated dog to boot-- well done putting this one together!

Plant Fren by toad 2020-04-21T03:50:00Z

i always love a good plant.....

Wave Machine by Sciman101 2020-04-21T01:32:14Z

aw yeah! what a charming bunch a lil' guys-- love your artwork! and love me a fun lil rhythm game too, you done good

a Very Talented Worm by unplugred 2020-04-21T06:58:35Z

i love itt! so cute, pffhehe -- i gotta say the departure from your guys' usual style is neato, you managed to make it look good! (i could not do that) - & lau n astro makin total jams as usual- y'all done good

The Few Who Stand by sadzanenyama 2020-04-21T22:23:17Z

good job! was a lil short as is the case with jam games, but yea an upgrade system or the like that you've got definitely keeps people playing and is a fun addition, heh-- i enjoyed it

Dino spin by relixes 2020-04-21T22:11:18Z

oh i love! wonderful job on this one, its all a very cohesive n cute lil fun to play game, the sound n visuals n movement-- very good job!

of_t by taffyko 2020-04-23T20:36:00Z

thank you all! devil daggers is definitely a big inspiration for me and i'm really glad that i succeeded at bringing a part of that feeling and aesthetic to life in the way i hoped! and yeah, phoof-- it's really rough i will admit, could have used a little better balancing 'cause only a handful of people have beaten it, heh thank you for all the feedback!

to Leave by 5imon 2020-04-21T22:04:55Z

very nice! love the charming voxely art you got goin on-- took me a moment but yea its satisfying once it clicks and you get somethin that sounds nice, heh

Body and Soul by blabberf 2020-04-24T02:03:38Z

aaaaa i love the polish on this one-- funnily enough i just love the vibes the intro gives off (all around the color palette throughout the game is super attractive) -- and the entry that follows absolutely does not! like not only does the game just look and feel great to play front to back-- the upgrade system is super well executed and really enjoyably diverse- i love it all!

First Love / Late Spring by Lateralis 2020-04-23T20:47:16Z

aah! i absolutely love the aesthetic here and this seems super well put together, if only i could play through it more! i tried to get into it a few times but gamemaker kept crashing, same as everyone else, the splash screen is kinda long too wish i could check it out more!

Blood and Volts by dev_dwarf 2020-04-24T03:16:21Z

wow this is -very- good, fantastic job guys!! amazing art for the short timespan, just super fun and satisfying to play all around- i love it! got 11059, heh

LD47 — Stuck in a loop

Woofice Chair! by JorgeGameDev 2020-10-25T05:13:32Z

pffhjf oh my gosh what an amazing and absurd game, you guys did great!! i'm really surprised you managed to put together art and assets of this fidelity all in time for the jam, it's wonderful! spinning around at 120RPM hitting giant muscular squirrels with an enormous cooked chicken leg has never been more fun -- thanks for a great n' hilarious entry, pff

Luminous Edge by Yword 2020-10-25T19:53:08Z

my gosh, amazing entry! played through to the end-- pretty spectacular display the over-the-top particle effects really seal the deal for me honestly i'm a sucker for that kinda stuff -- satisfying, mechanically fun, honestly i have to dig to find anything i can criticize about this it's awesome, all i can say is i suppose the occasional pixelated assets clash a little with the otherwise pristine high resolution aesthetic, and that's about it!

ringtale by torcado 2020-10-25T03:00:22Z

brilliant as alwayss aaaahh! played through to the end -- honestly it didn't come off quite so brutal as some made it out to be! the difficulty level hit that sweetspot of fun for me, not so tedious, a checkpoint after every little gauntlet -- and my gosh torccc your gameplay and mechanics are always so nifty and ingenious i love it and it makes me happy <3 -- also speedrunning potential here? everyone went all out on speedrunning jumpgolf fgjhfh

Stuck in a Loop (station) by erikiene 2020-10-26T23:17:58Z

absolutely loved this one!! short as it may have been the music puzzles were delightful and well-executed - i love the gameplay idea of basically being stuck inside an audio sequencer, heh -- and all around you pulled the visual design off very well! moody dimly lit setting was very nice -- and i appreciate that you threw in a sandbox mode after the end for everyone who'd like to play around with the sequencer more!

Circular Dependencies by Potti 2020-10-06T21:12:40Z

pretty solid fairly fleshed out sokoban-ish style puzzler! the room cycling is cool, i do enjoy the process of revisiting older locations after solving puzzles and changing switch states to reach new previously inaccessible spots

Not Enough by Toccio94 2020-10-25T20:12:22Z

wonderful, i always love to see pico-8 jam entries! played through to the end -- i'm absolutely fond of the somewhat chilling vibe you have at work here, the game and its ever-present watchful host, always berating and never satisfied -- it all came together very well through the charm of the pico-8 in all its minimalism, solid work!

Tomb of the Starless Sky by toad 2020-10-18T04:48:29Z

wonderful job toad! always nice to see a jam with a little story of its own put into it- i can tell you put some heart into it, it has charm :)

the combat mechanic confused me a little at first but once i realized how it worked i thought it was actually pretty cool! essentially turning combat interactions into puzzles --

played it through to the end -- well, twice of course pffheh

Wizard Recurse by Ismael Rodriguez 2020-10-27T00:13:37Z

absolutely phenomenal! gosh what a cute game i absolutely love the style you have on display here, everything is nice, from the punchy and melodic sound design, to the character animation, the pleasing low-res particle effects, a truly wonderfully polished and fun to play game!

Deep Winter by Copito 2020-10-25T22:29:35Z

ahh, i really like this! no doubt the character animation work is my favorite part it's pretty great! i also appreciate the effort that comes with working in C++ without the benefit of engines and quick-to-use visual tools

it all felt a bit wandery and like i wasn't quite sure where i was going or if i was progressing -- but at the same time i kind of enjoyed that aspect of it and found it oddly relaxing! the constant cycle of the character constantly realizing and immediately forgetting kind of mirrored that experience and complemented it in a way, heh -- as the game continued, i wasn't sure if more exploration was expected of me and didn't realize i had completed it until i read your synopsis of the story events -- overall, i very much enjoyed it!

some recommendations: * in the post-jam version, the footsteps using positional audio made them always play in one ear when you move left and right which was a bit strange, i would recommend using an audio source with no stereo panning for most sounds like that emitted by the player * the camera being fixed to the player made it move a bit sharply, i would recommend using something like `std::lerp()` to have the camera smoothly interpolate to the player's position each frame! just the little details to make things that extra bit nicer~

Record Runner by unplugred 2020-10-25T04:29:00Z

super pleasing and cute aaaa, you guys did great on this one and i think it's one of my favorites of yours! wonderful music from lau as always, charming visual style all around -- i had a lot of fun playing with this one pffhehe

Cyber Curse by azagaya 2020-10-27T06:12:06Z

played through to the end! solid hack n' slash powerup-collecting platformer, i enjoyed! very impressed by your animated 2D character rigs, great work getting all this together within the duration of the jam!

Fear Of Gears by dev_dwarf 2020-10-27T07:23:34Z

absolutely amazing entry as usual! genuinely really fun and super engaging roguelike with totally beautiful visuals, sound, atmosphere, everything, honestly a 5 in every category -- proud of you guys!

Stuck in a Loop by chesschaser 2020-10-26T23:53:05Z

pffhehe, nice! concept is super funny i gotta say -- a little rough around the edges perhaps with some letters cut off or differently sized, and the sprites being in white boxes without transparency which causes them to cover up nearby letters, but all in all great job participating in the jam!

Repeater by Mingle Chen 2020-10-25T23:23:37Z

nice work on your first jam! after collecting three keycards i had trouble finding my way any further-- i enjoyed the music! though it doesn't appear to loop unfortunately, heh _(fix this by selecting the audio in godot's filesystem, going to Import, checking "Loop", and clicking reimport)_ -- the projectiles were also quite slow moving and could be outrun by the player, heh, i'd recommend giving them a bit more velocity when you instance them

here are some general tips i would give towards giving your future godot projects a more cohesive pixel art aesthetic! * in Project Settings -> General -> Display -> Window * under Size, set "Width" and "Height" to a **low** resolution, appropriate for pixel art. you'll want your sprites and assets to be properly tiny too, **no upscaling!** this all serves to create a more authentic aesthetic where pixels are rendered at their true sizes and are constrained to _real pixel sizes_, no more pixel art sliding around in HD unconstrained by the pixel grid! * further down under Stretch, set "Mode" to "viewport" and "Aspect" to "keep" -- this will allow you to then cleanly scale up your low resolution game without stretching, distorting, or blurring the game * your game will now boot at a very small resolution, where one pixel in the game is one pixel on your actual monitor -- multiply `OS.window_size` in a script to scale up the window at runtime, e.g. `OS.window_size *= 4` to make 1x1 pixels in-game equate to 4x4 pixels on your monitor * by default, assets in godot are imported for high-res 2D games which will cause pixel art to appear blurry, you need to change this by selecting sprites in your game's filesystem, going to "Import, clicking "Preset" and selecting "2D Pixel", and then clicking "Reimport"! -- do this for all your assets, and in Preset select "2D Pixel" and "Set as Default for 'Texture'" to make it automatic for any new sprites you add to your game!

hope this helps!

Smells Like Chlorine by TheGreenWorm 2020-10-27T04:57:48Z

absolutely superb!! seldom can i say that a jam game's story had me genuinely invested and connected, but this one surpassed all expectations and had me hooked- doing a wonderful job of putting you in another's shoes, and of course at telling the narrative that ensued -- with the sound and visual presentation doing it all more than justice and coming together very cohesively, wonderful entry