kbzealous 2019-10-08 18:46
Fun game, solid movement and shooting.
Would recommend maybe making the gold pickups a bit more easy to recognise at first I wasn't sure if they would damage me or not. :)
Foon → Ludum Dare Explorer → LD45 → Galactic Letters
By kamulec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.10 | 12 | ||
| Fun | 3.25 | 12 | ||
| Innovation | 2.38 | 11 | ||
| Theme | 2.00 | 11 | ||
| Graphics | 2.75 | 12 | ||
| Humor | 1.66 | 11 | ||
| Mood | 2.95 | 12 |
Fun game, solid movement and shooting.
Would recommend maybe making the gold pickups a bit more easy to recognise at first I wasn't sure if they would damage me or not. :)
Thanks for your feedback :D
I really enjoyed the physics in this. Would love to see something interesting happen in with the ricochet effects of bullets and particles.
I like the concept of the levels being themed after the alphabet, which is a use of the theme that most people wouldn't think of. I wish that getting a game over started you back at the level you were at, since the game simply takes a while to play. The moving and shooting feels good!
Controls and feel of the game were great. Very interesting use of the alphabet -- when I died it seemed like I had to quit to restart? Overall, pretty fun!
An interesting mash-up of ideas! I found it hard to aim with the arrow keys, and it would have been nice to be able to hold z to keep shooting.
Well done!
nice, fun classic asteroids mechanics and space shootin' action with an additional Alphabet™ premise goin' on here- always down to play inside some big 'ol letters i gotta say. good n' fun all in all, though it's fairly punishing in how it does throw you back to the beginning and require you to re-do all the objectives if you die on any of the levels
The game mechanic of having the player's and the enemies' bullets ricochet off other surfaces is extremely fun to play with. Instead of just linearly trying to shoot my enemies, it's entertaining to come up with a variety of ways to take them down while keeping myself safe in the process. For me personally, I felt that the ship was a bit too "slidey" in its movement. It was hard to dodge enemy bullets out of pure reaction time due to the ship's acceleration and deceleration. On the other hand, this movement system forced me to play more cautiously (which might be what you want), me trying to predict where enemy bullets would land instead of rambunctiously charging in guns blazing.
Overall, great work in turning a simple concept into a really fun game.
The letters thing makes for interesting level design you might not think of otherwise, and I love the retro feel of it.
I dont replace stage after stage "J" so, if you beat stage "J" You beat the game :D
And this is missing victory screen :
Bez tytułu.png