Shiftshape by WebFreak001 2016-04-18T02:07:00
Why include a license...
Foon → Ludum Dare Explorer → Users → LudumAnthony
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | The Story of You | jam | 3.40 | 3.23 | 3.33 | 3.43 | 3.16 | 2.25 | 2.96 | ||||
| 2018 | 42 | Running out of space | 👥 | ERROR: Name is null | jam | 2.50 | 1.00 | 3.33 | 2.50 | 3.83 | 3.00 | 1.50 | 2.25 | ||
| 2017 | 39 | Running out of Power | Dungeon Ruler | jam | 3.50 | 2.87 | 3.00 | 3.87 | 3.87 | 3.25 | |||||
| 2016 | 35 | Shapeshift | The Shard Collector | compo | 476 | 3.20 | 3.10 | 3.02 | 3.27 | 3.05 | 2.84 | 2.48 | 2.95 | 83 |
Why include a license...
Weird but playful, I like it!
Amazing... can't believe this is a compo entry.
After level 12 is pretty hard. I skipped to the final level and it seems impossible!
The gameplay and graphics were quite good.
Good concept, but the movement controls really ruined the experience. If I wanted to move up and then left, I would have to release up before pressing left (otherwise it would continue going up). Other than that, it was a fun game.
The biggest flaw was that the bats were almost useless. Because they didn't do much, you can fly past most things pretty easily.
I did like the fact that you don't control the shape-shift.
On the wizard fight I died AND killed him at the same time twice :(
I assume this is endless so I played up until level 9. Definitely a fun little game, however it doesn't have anything to do with the theme.
Really fun, I didn't get it at first but I understood the mechanic quite quickly. Great music too.
the score is out of the screen :/
Nice game, only wish there were more enemies at the start.
Fun game, and good graphics.
My nitpicks:
You have to be exactly over the box in order to surround it which is quite annoying. Also, having to hold S while surrounding it was annoying too.
Good idea, but I think there was a reason for rotation in Tetris :P The blue 4x1 piece for example should have either been oriented vertically in my opinion.
Good concept but needs more mechanics (unfortunately you didn't have time because of bugs :P)
In the future the level should be more dependent on the shapeshifting, as far as I could tell the only reason to shapeshift was to break the blocks in the beginning. For a game made from scratch in java (I did the same for my submission :P) you had collision detection and I assume a level handler that placed the tiles correctly. I suggest you use all of the mechanics built for this game (like collision and level loading etc) for the next LD so you can focus more on gameplay instead.
link is broken
Nice loading transition thing, very eye catching. The menu should have a better indicator so you can see what option is selected, and you should be able to see your score before selecting submit score. Otherwise a fun game, would have been great put to music.
The start menu is very cool!
The game is decently hard but my god my eyes are dead.
Good audio too.
Best score: 3929
The mechanic is unique, but not very fun :P It's too hard in an "unfair" way in my opinion. Nice entry though, the music was good and the graphics were decent.
Adding a score would have been a good choice in order to create a sort of replayability. The mechanic was very interesting and fun but I might have played longer if I could see a score / some sort of progress happening. Great music though.
Nice game! (I'm from the stream)
Fun little game :)
Walls were annoying but that's what you get with 24 hours :P
Really fun game, the only thing it needed was to keep your forward momentum after jumping off the train. In real life you wouldn't jump straight up, you would still have forward movement.
The mouse not controlling the menu confused me for a while, but after that the game was really fun.
It would have been better if enemies turned red / had some sort of hit indication though.
Interesting concept, the controls were kind of weird but they weren't too bad.
Was there any other disguise than trash? I searched for a while and didn't see any?
There were some logic issues like "Who is X" 'X is a writer' "Do you know anything about X?" 'I don't know who X is'
Fun game otherwise, like the others said remembering names was a bit challenging.
Fun game, really nice mechanics.
Thought it was way too difficult until I saw the minimap on the bottom right. Overall pretty fun, and I'm glad that although you went for the flashing color style, it wasn't too contrasting like some other games (which I couldn't even play).
The actual game mechanic for shapeshifting was pretty cool, but the game became stale pretty quickly.
Is there no point?
Game runs fine, but what button is "Start" ??? I tried everything and nothing works.
Good game, but the easier beginning was a bit slow. I would have made it so you need to collect the same amount of stars as there is shape sides * 4 or something. This way, a triangle would be 2 * 4 = 8 stars (so it's not as long as the harder ones).
Highest score: 96 if I can remember correctly
I liked the concept but the levels could have played to it's strengths better.
Overall fun game, the menu and gameplay felt natural to me.
Perhaps your bullets should be able to cancel out the enemies bullets as well.
Took at least 10 minutes to be able to get somewhere. Fun gameplay, but it doesn't really follow the shapeshift theme. Sure, you could become the plane thing but it didn't do anything to impact the game.
Extremely buggy (based on comments I think it's the game but just in case my browser is Waterfox).
Examples:
http://i.pxl.lt/Tgalf3.gif
http://i.pxl.lt/Q8dGB6.gif
Also, I couldn't use X / Left Shift to shapeshift.
I don't plan on voting due to these issues.
I agree that the game was fun and playful, but it seems like you tried too hard to make an enigmatic game without reason. From what I saw it doesn't seem like the door really represents anything. Your best category for my rating was Mood :P
Note to everyone else: Don't walk in the water, you will get stuck.
Text was blurry and there was a huge learning curve. I didn't rate because it went over my head :P
Minimal gameplay but still fun.
It has really good music though.
Also I would remove the flashing white or change it with a bright red to lessen the intensity.
The hit detection for the level with the triangles is unfair, the triangles can shoot you anywhere and you get hit but you must hit the triangle at the exact tip?
Still pretty fun to try to beat (which I couldn't).
Short amount of levels, but a great concept. In most games like this the hidden walls would still be there (just you can't see them), which is why this game was a lot harder. I didn't expect it to be so literal.
The bird one is too hard, while the sheep one is too easy. Instead of losing immediately for the bird one when you touch another bird, you should still be able to try to recover even though you are being pushed back.
Short and simple, the middle level was the most interesting due to its mechanic.
Like the others said, has a lot of potential but right now it's pretty basic. It was actually more fun than I expected. Also, is there a turn off music button hidden below the drop down arrow for selecting things because I kept pausing the music by clicking it somehow.
The slowness was too long when you ran out of "energy." The game was pretty fun but there were lots of enemies just for the starting fight that it took a while to get back to where you were each time you died.
It was actually pretty fun once it became more difficult. Good job :)
Pretty fun, but I could only play it for a few minutes because my speakers don't like the bullet sound.
@SuperPokeunicorn
If the control issues occurred while using the "Monkey" character, that was intentional. The monkey has fast bullets, so I don't allow him to shoot in any direction opposite the way he is facing. That was intentional to keep the game balanced :P
Thank you @legavroche for the bug report.
It has since been fixed!
Getting stuck was a bummer :P
Audio was funny, game was pretty fun for the first few minutes, but it became stale pretty quickly. Even so, good job.
Good game, the enemies don't really look like the ship so it's a good thing you colored the projectile so I knew which one to use ;)
It's definitely much easier using 1234 because you can skip over certain projectiles you would have to scroll through with the mouse. I suggest using j k l and ; as the buttons though, so they aren't above WASD.
The audio, graphics, gameplay, and transitions were very good, but there were a few problems.
Ships can go offscreen in the horizontal ship mode, regular player movement is glitchy and eventually I broke it so I was halfway in the floor.
Gameplay wise there were a few teases that were disappointing to not see implemented. For one, the player's giant sword didn't do anything other than block when crouching which is kind of dissapointing considering it's right in your face. Another thing was that the boss had laser beams over the center as though you had planned to have to wait for the lasers to turn off before you could actually damage the boss. That would have been a great idea in my opinion.
Also yay I beat it! http://i.pxl.lt/Ck49Pd.png
The ship mechanic was very unique, but for such a thin screen I don't think it was implemented well.
The graphics and sound were pretty good too (It says you used Kenney's CC0 Sprites, however you never noted if you used someone else's sounds? If not, why isn't there a rating option for audio?).
Such a short level but was pretty fun. The graphics were nice but you could easily cheat most of the gameplay using the sword's dash to just run past things.
I'm not going to rate because it seems a bit buggy. I can't click the buttons all of the time and the "You Lose" shows up on the main menu.
http://i.pxl.lt/dXVpH8.gif
Browser: Waterfox (lightweight firefox)
Doesn't work for me :P
Hard for me to beat, I tried at least 15 times :(
The idea was great, graphics were good, sound suited the game quite well - I really liked it.
Like stated below, you should be able to control the werewolf because the AI is pretty bad at killing people!
Great concept and execution, however with the "shapeshifting" mechanic, jumping is almost useless. Jumping should leave you in the air a little longer because it's hard to tell where you are jumping from and where you will be jumping to. Other than that, very fun to play and makes me want to bookmark the page!
41050 is my best score so far (Sex Whales & Fraco Dead to me was the song).
I would have done the controls differently since the game has an isometric layout, but that's besides the point.
It's pretty hard for me to advance because of the controls and running out of bullets. There is plenty of bullet "packs" to pick up, but the enemies move too fast for me :P
Where's the shapeshift aspect also?
This gave me the same feel as the original Castlevania. Extremely fun, and the skeletons are that perfect level of difficulty. Excellent job except for the music :P
I wish you could hit the blue blobs when they are a block above you without crouching (but they are too high)
Interesting game, I like the idea of multitasking, but i couldn't figure out how to generate from the battery. I'd press all the keys but the power in the top left would never go up, so I always lost even after conserving energy by turning the turrets off because eventually i'd just have no power left. I really like the concept of multitasking with limited power though.
What the actual fuck did I just play
Played it again and trying to formulate a sane response:
The game kept me interested so that's awesome. The graphics are good, the cut-scenes are awesome, the blood everywhere is pretty cool, the punch/kick/whatever is pretty strong (you bet he don't skip leg day). Not too sure I understand the message completely, not sure what 888 means. Also the text at the end (credits) gets cut off to the left for me.
Solid entry, kept me interested, probably will do something similarly crazy next ludum dare now that I think about it.
@rapter thank you so much, it was really stressful to get this minimal gameplay coded in time. I worked backwards starting with the boss so I could be sure the boss fight would feel satisfying.
@plepletier Feedback to the player? If you mean that he keeps moving after you release a button, it's either lag or a bug I haven't yet experienced, sorry about that!
@n-feofentov I'll keep that in mind next LD, I tried using text boxes this year to make gameplay clear, but it seems I missed a good opportunity to explain how to open a door. There was actually a text box that said to kill all the snails at the very start but you must have missed it :( rip them.
@delalandii Thanks for the report, I fixed the bug along with some other related issues.
I don't understand the meaning of the ending. Thought I needed more power so i replayed until I did this: http://i.imgur.com/hx7gEJQ.gifv Did I win? (The ending has another guy walking off to the right)
Cool concept, but the level design around the concept was a bit lacking. The graphics are nice for programmer art though (I probably can't draw those sprites haha). I enjoyed it though, it's different. Most games you just run in and kill everything quickly but in this one you have to think before you act, pretty neat.
I tried maybe 10 times and I still couldn't kill the boss (got him to like 25% tho), but then again bullet-hell shooters are a mix of skill and luck.
The game would be a lot better feeling to play if the FOV were increased a little so you could see enemies before you see their bullets flying at you. I had a pretty similar thought about a boss taking away abilities but I didn't have enough time to implement the feature in my game, so I'm glad someone else did it. It would've felt more powerful if you quickly gained these abilities every 5 seconds at the beginning so you could see what you're losing, but the game was still great. Also I suggest you edit your post with the gameplay details because I didn't check the comments until I was confused.
I really liked the time slowing mechanic too, in Overwatch at the end of a match my favorite thing to do is to kill someone while the game time is slow :) Overall fun game, and good use of the theme!
Edit: this website is slow so not only did I double post, but i see you already edited the description by now. smh.
For such simple graphics, they look REALLY good (The Entity is super ugly tho).
As for the balance, I don't know how random the game is, but in a few playthroughs (for a new player like me), The Entity was actually pretty intimidating. Especially for Ludum Dare, making games too easy is always better than too hard. At least we can see what we're judging instead of just losing every 5 seconds.
Overall a solid entry, great art, good music, and fun gameplay. Well done.
If I'm nitpicking though, it's not exactly running out of power, more of ran out of power.
Ah ok. I retract my statement about the theme then!
I got a bug when i reached a miracle platformer that had lava in it [I assume it had to do with the volcano, it had a down arrow in the stage if you know which one that is] (first i was sent back to the start of the miracle level and once i re-did it, the screen returned but it was tinted white), so i couldn't finish the game. Really interesting concept, and an enjoyable game that kept me playing for a while. Well done!
Looks like I'm your 20th reviewer, congrats!
Overall a nice little game, reminds me of my first ludum dare attempt since i also attempted a top down Binding of Isaac style game. It was enjoyable, and figuring out how to kill each enemy added to the experience I think, rather than just having an instructions list. Well done!
Really fun, and set at a good difficulty where it's not too easy but not too hard. The graphics and music were really great. The music was kinda strange but I liked it, if only it fit the gameplay better. All around a solid entry, I didn't see any flaws.
@tontonpizza thanks for giving it 5 solid runs, I really appreciate that. The reason those enemies are so hard is because you're supposed to open the "settings" file and "fix" their broken status using the computer (see the image below - you're supposed to click on the NULL box that is highlighted in white) javaw_2018-08-14_09-05-29.png
As far as glitches not being intuitive, I strongly agree and that's something I'll be keeping in mind next time I make something like this.
Fun game and the spells felt great to cast. Lagged and crashed in firefox for me so I had to replay in chrome. Beat the whole thing, loved the way the overpowered spell sounded with a powerful but low bass sound. Only critique is that I didn't personally understand the message and how it connected to the theme.
It was a lot of fun to play, possibly as a puzzle game more than one based on mechanics. Instructions weren't clear, had fun instead.
Fun game, more enemies or minibosses that spawn randomly would be a nice addition to keep things fresh in an endless game. I enjoy this style of bullet-hell since it's actually possible to avoid getting hit at all if you have the skill to bob and weave the bullets.
Killed 146, alive for 3:17
Definitely fun, I could genuinely see playing a expanded phone version of this.
That was a lot of fun to play. Super creative.
I really enjoyed the physics in this. Would love to see something interesting happen in with the ricochet effects of bullets and particles.
I felt like barely any enemies were spawning, and when they did spawn they were instantly killed. I like the idea of strategically building the towers to fight the enemies, but I agree with @dotadash that the hardness is increased too slowly and prevents me from wanting to play again to see the more entertaining action that happens later in the game. Nice assets, art was cute and music was playful.
That was pretty peak. Music was awesome too.
Definitely not perfectly balanced but really compelling. Had fun even just playing that bit.
Really nice graphics, curious to know how the game would have related to the theme if you finished. That slime sound was kinda gross though, if you're going to hear it the whole game I would suggest you at least make it softer.