FoonLudum Dare ExplorerUsers → Drury

Drury

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alive👥Fuel Onward!jam6533.733.393.183.894.523.883.363.97
201944Your life is currency👥An Ijam3663.613.423.393.754.073.583.223.54
201843Sacrifices must be madeSacrusjam6723.253.022.973.973.804.053.173.66
201842Running out of spaceGravitwisterjam1733.813.563.893.354.104.042.773.34
201841Combine 2 Incompatible GenresGovernmental Golfjam
201740The more you have, the worse it isHyper Looter Shooterjam354.134.363.253.324.003.604.03
201739Running out of PowerPower Ownagejam3103.523.633.103.163.472.473.16
201738A Small WorldPrison Bluesjam2353.613.473.473.193.254.14
201637One roomSuper Crash Boxjam1673.764.003.433.803.523.303.533.3946
201636Ancient TechnologyHero of Alexandriajam
201635ShapeshiftCliff Shiftjam5243.263.433.042.833.263.613.263.4545
201534Two Button Controls / GrowingTurbo Tram Driftjam2613.603.563.333.703.433.702.833.4779

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Drury

LD34 — Two Button Controls / Growing

Double Kick Heroes by blackmagic 2015-12-16T14:37:00

RIP anybody else's chances of winning first place

Left-leaning by tayl1r 2015-12-16T03:22:00

The best part is that this is practically a variation of Desert Bus.

Square Exit by LeReveur 2016-01-03T06:20:00

You went nuts with the theme, this is genius.

I beat it rather quite quickly, think 5 minutes? But I saw everything you did in the game, that was awesome. Very cool game design. Remided me of Kula World.

Capitalist FM by SuperDisk 2015-12-16T03:26:00

Commenting to keep tabs, will rate when it works. Sounds super neat.

The Sun Returns by Phobos001 2015-12-15T16:16:00

Man this is hard. The damn sun just kills everyone so fast.

Very polished though. Like the audio cue when sun gets near and the overall ambience.

Floral Empire by IonProgramming 2015-12-15T02:52:00

Welp this almost crashed my computer.

Sanctuary Station by Joror 2015-12-21T14:41:00

Short but (bitter)sweet. Super annoying when you get a 15 second timer and the thing doesn't align properly for whatever reason.

Linear Crossing VR by Clavus 2015-12-15T20:19:00

Just scratching the theme but very cool nonetheless.

Roguebots by TijmenTio 2015-12-16T00:18:00

But theme... Damn.

Well played.

Much Gold by WitchBoys 2015-12-15T17:42:00

I like the glitch where you vomit 2 value bags ad infinitum.

Would crash again.

Docker life simulator 2015 by Ayte 2015-12-15T17:08:00

Almost growing, almost two buttons :P

Simultaneism by Bogden 2015-12-16T00:58:00

I want to see someone get a ridiculous score on this and upload his run to youtube.

SUPER PLANT FRENZY by Glint Games 2015-12-15T03:47:00

This is like Snake and Agar.io had a baby. Pretty solid combination, slick use of themes too.

Slum Runner by Warboys 2015-12-15T14:26:00

Teleporting was a bit of a slap in the face but other than that, solid. Not metal or gear or anything.

BUBBLEGUM UPPERCUT! by Garris 2015-12-15T03:14:00

I love the movement system, such a smart use of the theme.

Super Lefty Garden Fighty by hexagore 2015-12-16T11:54:00

This is amazing, that's all.

Life Is Short by ShaunJS 2015-12-18T20:08:00

This is pretty well rounded with surprising depth for a compo game. Great job.

Armageddungeon by Diel Mormac 2015-12-16T01:19:00

The aesthetics reminded me a lot of Cave Story, but the pumping soundtrack made it special.

No really, am I the only one seeing an armed Mimiga in the main character?

Earth Invader by nihilaleph 2015-12-16T00:39:00

"And so you became a slave for the rest of your life"

Well, that escalated quickly.

Totally Normal Train by jigalx 2015-12-15T23:10:00

Glorious idea mate, listen to the girl, keep the girl.

SPACEBRIX extreme by mard 2015-12-15T14:52:00

This is the funniest one so far. Neat gameplay too.

keep it growing by arseneauol 2015-12-15T20:41:00

I like the flying tractor part, however the AI of invading dolphins could use some work.

Garbage Run by Dege 2015-12-16T02:51:00

Kind of a shame it's not possible to collect all garbage and not get fired. That's life for you.

TrainWrecker by Kryptarchy 2015-12-15T15:47:00

Tried unzipping with winrar and 7zip, no dice. Won't run once unpacked.

Windows 10 might be the issue here?

TrainWrecker by Kryptarchy 2015-12-17T02:26:00

Already had .NET 4.5.2, didnt help.

Oh well.

Carp'e Diem! by Archonthewizard 2015-12-18T22:37:00

Amazing, I wonder why you didn't include audio category. The music is absolutely topnotch, especially boss music.

Save the World by Berserker_Chris 2015-12-17T18:33:00

I like how the lumberjacks give you that "I'm smacking your bitch, wanna do anything about it?" look.

blackfisk by Acerio 2015-12-15T03:59:00

The AI in this is amazing, it feels so alive and real. Great aesthetic value too.

Holiday Rejects by local306 2015-12-15T17:24:00

Score 125, Highest streak 71, I should be doing this for a living.

If they pay like 2000 for 3 minutes, that is.

Neo Oxygene by Jwatt 2015-12-16T01:42:00

At first it was confusing but then the game said "rekt" and that's when I realized I'm actually just playing TF2.

Run For It by goost 2015-12-15T03:22:00

Super catchy music, the floaty controls though. Subjectively I prefer faster pace.

Cave Swing by ajmalr 2015-12-18T20:20:00

A pretty nice roping game with a simplistic aesthetic. It's kinda weird how you fall off the the level at the end but that's the charm of LD games.

Growurm by SeaDads 2015-12-16T01:52:00

Hitting stuff makes you go lower on the screen, eating stuff makes you go higher. The higher up on the screen you get, the harder it is to see obstacles coming. When you reach the bottom, you die.

Very clever design.

Electric by Madsj 2015-12-18T19:51:00

I like the mechanics but it feels a bit unintuitive. Not a fan of powerups being overlaid by squares most of the time.

SLUG STORM by Niels.Tiercelin 2015-12-18T19:02:00

The game feels wrong to play, but the art is super good. Excellent sprites, excellent music, great mood.

Donut Dash! by trexmix 2015-12-16T13:56:00

This is pretty tough, with steam controller at least.

Akbar 'em All by Mat 2015-12-15T03:34:00

Some really wild brainstorm you had brewing there! I don't quite get when I aim upwards and overall it's kinda glitchy, I'd prefer simpler approach with a bit more polish.

Dungeon Surge by timeshapers 2015-12-19T21:24:00

This is the first deck-building game I've ever played, not much of a card game guy - and I must say, not bad. I'm really feeling it, if you get what I mean, despite the super narrow canvas that is the theme.

Partners in Crime by trozen 2015-12-15T04:50:00

This makes me doubt my multitasking abilities quite a bit. Nice use of the theme.

Turbo Tram Drift by Drury 2015-12-15T05:02:00

Just sayin if you liked the music, there's more where that came from https://soundcloud.com/snijboer

Of course used with permission :P

Turbo Tram Drift by Drury 2015-12-15T15:35:00

Welp. Sorry about that. Didn't have a linux machine at hand.

Turbo Tram Drift by Drury 2015-12-15T21:35:00

Oh, RNG distributes trams evenly to the left and right rail so there shouldn't be any -noticeable- patterns.

If I were to let you in on my winning strategy, keep to the right. Trams drive in the same direction as you on the right side, moving slower relative to you so you have an easier time dodging them.

Try and find a speed that you feel comfortable with and memorize the position of needle on the speedometer. Then try and keep the needle around that point by drift-braking. Just drive at your own pace a couple of times, making sure to dodge everything till the timer runs out, then gradually increase the pace till you make it. I don't even brake anymore and make it to the end with 10-15 second reserve, which is something I considered impossible when uploading the game. Maybe should have made the timer 60 seconds after all?

Turbo Tram Drift by Drury 2015-12-16T16:58:00

Sparks when grinding are drawn but didn't get in in time. We had some other effects planned but never had the time to implement any.

The score here is the timer. You're supposed to reach the end of the line by the time it runs out. If you crash on the way, you can measure how well you did by it, similar to Super Hexagon. If you do manage to beat the game, you can see how many seconds you had to spare, so you can still improve your lap times, again similar to Super Hexagon.

I'll scrap the timer system once I start fleshing the game out, appreciate the input. Tram chase definitely happening somewhere down the line.

Turbo Tram Drift by Drury 2015-12-19T15:54:00

Great feedback dude

Sound effects - agree

Less camera wibbly wobbly - agree

Smoother curves - agree. This was an experiment that turned up negative results.

I find that due to the way they're generated, two trams lock the path when you go too slow, but yeah, nothing you can do about it right there right then. Kinda bad.

I plan on making it into a fully fledged racer with a proper control scheme, but your two-button control scheme is pretty genius. Wish I thought of that back when it mattered.

Particle effects when breaking were planned along with other effects, but none made it in before deadline. I realize how important especially sparks when breaking are.

Turbo Tram Drift by Drury 2015-12-20T13:18:00

Yep, it may seem redundant but I have some ideas for the acceleration/brakes that may be too much for just two buttons. I hope to have a new prototype out by the end of the year.

Total Recoil by MAB 2015-12-15T15:15:00

The music was mildly amazing, gameplay was good at the core but needed a bit of UNTZ to it if you get me.

Appreciate your sharing of the rarest of pepes.

Switchies by SwitchTeam 2015-12-15T15:34:00

Quite a lot of levels, not everything works as advertised though. Sometimes you can jump onto a virus and slide right off like nothing happened, sometimes you can run on opposite colored blocks. I'd prefer less levels with more polish. It would be neat to give the player some feedback on what killed them before restarting, it's kinda abrupt.

Great music, although you never get to hear it kick off. My game also suffers from this, admittedly.

Geometric Battle by Indie L 2015-12-15T16:28:00

This is pretty fun, although gets very easy once you learn to bunch up the enemies and juke the whole file.

Moonflower by GetDoSed 2015-12-15T15:03:00

Nearly died at the end, that was kinda nailbiting.

Very neat.

Tubutten Beetle by YinYin 2015-12-18T22:45:00

This is super intense, Redline OST has you covered. Seriously when you develop this further, get a dance/techno artist to do the soundtrack.

Tubutten Beetle by YinYin 2015-12-19T22:42:00

I kind of want to see you beat it though, with buttoncam and all. I'm having major troubles with a turbo'd controller.

Tubutten Beetle by YinYin 2015-12-20T15:43:00

http://i.imgur.com/oJ24NQU.png

Put turbo in the bin, did it with old fashioned arrow key abuse and perturbator's theme

http://www.youtube.com/watch?v=rhALL_krWpQ

My face looked like the guy's by the end.

Melissa - A Game of Choice by Imagos Softworks 2015-12-18T01:35:00

There's a bug when you let the little progress bar fill up, you won't get the choices as it restarts.

Laser Jump FTW by Crashmore Studios 2015-12-15T15:58:00

This is more of a one-button game, that's my only complaint. Somewhat incredible, this.

Growing Beat by David Cookie 2015-12-15T18:33:00

Gets pretty laggy on my craptop, but I guess that's my problem.

Saturn Valkyrie Dione by ItchyGames 2015-12-15T17:32:00

This isn't Saturn as I remember it.

Wings of the World Tree by hydancer 2015-12-15T13:55:00

It was pretty damn fun, however my craptop ran it at about 2FPS at 28 bats. I must invest in a better machine to win this...

Choo Choo by Madball 2016-01-03T06:03:00

ANOTHER frantic train game? I'm up for this, totally am.

Dude - we take your game, we take my game, we fuse them, we win GOTY three times in a row.

Nobody will ever dare to pick on trains ever again. Trains are the future of gaming.

Infinitree by h.attila 2015-12-15T20:32:00

The interesting thing about this game and my rig is that the further you go, the easier it gets, because no garbage collection = slowdown. Also hilariously enough you still turn sideways just as fast making dodging things a joke at that point.

20000 points ezpz

Famous Bus Movie Game by BuffaloPhil 2015-12-16T09:29:00

This is like my game, except actually good. Great minds think alike, one just a bit better than the other.

LD35 — Shapeshift

The Combinator by El Cabaro 2016-05-03T02:19:00

Lacks the part where you twirl a shotgun above your head so fast you lift off like a helicopter, otherwise decent.

Random Rally Rodeo by Lee1121 2016-05-03T03:36:00

Man I'm so glad my car doesn't randomly shapeshift mid-curve.

And doesn't sound like a malfunctioning electric toothbrush.

Paginy by Powersource 2016-05-07T06:49:00

Neat, my top score is 85

Bit of a shame the collision detection isn't on point, but I like how the game gets easier the more you get shot up, avoids the snowball effect nicely.

Cavern of Flight by Hempuli 2016-04-20T00:10:00

As an arachnophobe, I didn't plan on sleeping anyway. At least I can rate more games.

I don't think they will be quite to par though, this is almost steamworthy.

Cavern of Flight by Hempuli 2016-04-20T00:12:00

Also, for the next LD, can you make a daylight version where you raze the place with a flamethrower?

Monster Punter by Obvious_San 2016-04-20T20:52:00

Kinda lacks a difficulty curve, otherwise nice.

The frames should last a bit longer though, it's hard to see what you're even using.

Private Tom, Dick, or Harry by randomhuman 2016-04-19T19:33:00

This is a really great concept, I'd buy a full game with this mechanic.

Disarranged by Sheepolution 2016-04-19T19:05:00

This game is a hero in everybody's heart.

Need for Shift by aemiliu5 2016-05-08T12:33:00

It'd be more fun if you could shapeshift with 1,2,3 keys or at least left and right arrow, also my crappy laptop prefers Fastest graphics, this game didn't need all those shader routines running I don't think. It got real laggy real fast.

Cliff Shift by Drury 2016-04-19T21:18:00

/shhh, you use the plane mode to win the game

Cliff Shift by Drury 2016-04-24T05:27:00

Oh neat idea with the beep, I'd never think of that. Sounds like it'd add a bit to the mood as well.

The idea with the camera was that you look out for dangers, but it seems it doesn't sit well with first-timers. Generally, the game is full of things that don't sit well with first-timers.

Noted for upcoming ludum dares: No weird mechanics.

Glu by DeltaNegative 2016-05-03T02:40:00

Combining the fun of videogames with the horror of piano lessons.

I sure do wish I were smart enough to beat hell.

TowerTopple by kepons 2016-04-20T01:05:00

Really cool spin on the old formula. I appreciated the little nod to Tower Bloxx with the umbrellas.

Sound Shift by Andy_Voz 2016-05-07T06:55:00

I so wish I could play this!

I won't rate you overall because I can't tell how good the game is if you know how to play it, best of luck.

Don't loose your head! by PelvicThruust 2016-04-20T00:59:00

I think my top score was 155.42562!

Brotip: Don't use decimal scores. When in doubt, do the arcade age thing and have ridiculous scores in the millions.

Combibox by pogo 2016-04-19T21:01:00

This is both great and PTSD-inducing from my time working at a factory.

5/5 from a former disgruntled factory worker.

LD36 — Ancient Technology

"Ancient" and Ancient by Jadernak 2016-08-30T20:26:00

A fellow silence enthusiast!

I'm not extremely into Hearthstone myself, but I enjoy a little game every now and then. But nowhere in hell would I expect something like it less than here.

My only issue is that the arrow glitched out and I couldn't end my turn, might wanna look into what could have caused that.

Cave (man) Story by Culturebosh_games 2016-08-31T10:35:00

Beside the cheesy name, this was all kinds of cool. Nice visuals, mechanics (especially like the title that teaches you everything about the game), sounds, good humor.

Not sure how you're randomizing those blocks, but unless there's a bias towards blank ones I might have got close to hitting the loser's jackpot here:

http://i.imgur.com/Dj0A8ce.png

Pyramid Scheme by pushxtonotdie 2016-08-31T11:04:00

This is really, really good. I dig the artstyle, the music, and especially the mechanics, not much of this in modern games. Real shame too.

Artefact-O 36 by SamuelSousa 2016-08-31T15:37:00

@g_o

Pretty much my thoughts, and when you take that away there's not much else to the game, other than it being kinda well-made (no technical issues, other than the lack of audio).

Pyramid Builder by standardcombo 2016-08-30T20:00:00

Holy crap he made an ascii game in Unity.

It even looks really nice, that's not too common in ascii games.

Rampage of Technology by kokiriandco 2016-08-30T18:17:00

Man I wish I could give some feedback on the code, but it's 5.4 and I'm not feeling like switching to unstable for that.

Just from observation though, it seems you could use a level editor, the tiles look like they were all placed by hand. Also wouldn't hurt to make them static, I have no other explanation for the performance that I'm getting when there's a lot of tiles on the screen (actually I do, I run the game on a toaster huehueh).

I hope somebody else downloads and reviews the source though, you could really use some feedback on that.

Pyramid by metalhaze 2016-08-31T00:34:00

This is quite fun actually. There's not much to tell really, the graphics are good, sound effects are good, music's good (if a bit repetitive), there's a mood going on, and most of all, the movement is tight. I'd say the enemies are a bit bullet spongey and tough to manage before upgrades, but after that it's a breeze, especially if you get all of them damage ones.

To improve the difficulty a bit, I think the most straightforward change would be to change the spawns a bit so you don't run into a situation where you're cornered and there's a crapton of bullet sponges charging your butt with nowhere to dodge them, I think this is actually the very first thing that happens in the game. As for things you probably wouldn't have time for during LDjam, it wouldn't hurt to have some ways to play with the enemy, like knock them around and stuff, or some ways to evade a large amount like dashes/rolls. Could also see it working as the type of game where touching the enemy doesn't necessarily hurt you, but instead the enemy has to initiate an attack to hurt you, one that visibly takes a while to wind up so you can see and dodge it. That way you can have fun even if you can't kill the enemy ;)

Also, #JusticeForHa'rabe

R. Lastey, archaeologist by Aurel Bílý 2016-09-01T12:27:00

I got completely immersed in this, love the retro artstyle with the limited palette and dithering and such.

To break it down:

Innovation: Some of the puzzles I've never seen before, so I guess I'd rate this highly

Fun: I liked the game a lot, but was I having fun? Well, not primarily a fan of puzzle games, so... It was so-so for me.

Theme: Glyphs are ancient technology in a way, but... Probably not the highest amount of points here.

Graphics: As I said, the game is gorgeous.

Audio: Not mindblowing, but pretty good and fitting nonetheless. Lots of points.

Humor: Spider invaders and final pictogram soluion got a chuckle out of me, but that ending... Kámo, nie. To nie.

Mood: The highpoint of the game. Full amount of points.

Moneta's Vigil by dreamlogician 2016-09-03T15:49:00

As a non-ancient non-native non-american, I find this somewhat confusing.

Ig-Knight by Pickens Inc. 2016-09-02T18:43:00

49300

My only complaint is that you don't immediately jump off of a platform when you hit it holding down the jump button, same goes for dropping down off of them. Would be more fun if I didn't have to spam the button.

Other than that, the game is really cool, one of my favorites. I like the lighting and general artstyle, reminds me of Starbound.

Place of Power by flazm 2016-09-04T21:45:00

Yeah I can see why you'd want to mark proper combinations on paper - I didn't do that and realized my error a bit too late.

Not quite sure if I'd base the core gameplay on that requirement, generally people won't play games with a pen and paper in hand.

Other than that, it was awesome. I really liked the graphics, soundtrack, mood, and the general idea, just wish the game recorded what I'd discovered, it's pretty much impossible to keep memorized and as I said, pen and paper is no replacement for game mechanics.

cognizance by managore 2016-08-30T15:05:00

Man this so damn amazing. All you'd want out of LDjam.

My only issue was the puzzles where you have to scroll platforms through solid obstacles, especially the one with the three ones stacked on top of each other. If you scroll them too far, you can't scroll them back even if you hug the wall and have to kill yourself to restart the puzzle.

Mr. BigCash by scorched 2016-08-31T19:51:00

I love the mood of this one, reminds me so much of the old Deus Ex, what with the character designs and music and all. Liked the puzzles too, although felt quite often like the game is just making me slowly push those boulders over long distances for no reason.

Hero of Alexandria by Drury 2016-09-02T17:22:00

@Aurel Bílý

Actually I just used Unity's shuriken system for the particles, it can do amazing stuff really quickly. The bullets took me 30 minutes at best, tracers and ricochets and all. Also, the ricocheting effect is fake as hell, it's just a bunch of sparks being spewed in all directions, but rendering behind solid stuff so it looks like it ricochets - in reality the sparks go off in all directions, you just don't see them.

I won't deny though that the sounds didn't make it in due to poor time management :P Kinda ended up having to do menus and the ending in the last few hours, completely botched that as well. Got some sounds generated from bfxr just before the deadliniest deadline and had no time to implement them.

Battle Forge by thecatspajamas 2016-09-01T13:25:00

This is amazing!

Breakdown:

Innovation: I've already seen every piece of this game before, but not in this combination. Really smart!

Fun: There's some depth here, definitely had a lot of fun playing. Very well-designed LD game. Great difficulty curve, easy to understand, even some room for mastery.

Theme: More medieval than ancient, but if there were ratings I'd let that slide and give you 5 points.

Graphics: Not mindblowing but not shoddy either. Never had an issue telling different units or crafting ingredients apart. Half-baked but efficient.

Audio: Not that bad. Never got in the way, and helped build the mood.

Mood: Really good, actually felt immersed like I would in the classics with a similar theme such as Age of Empires.

Aqueductus by wheerd 2016-08-30T22:01:00

Holy crap this takes me back to Caesar 3 times, building aqueducts and having them torn down by barbarians.

Really cool and relaxing, really liking the water visuals and sound effect. The hitboxes are a little bit counter-intuitive, I tend to misclick a lot.

LD37 — One room

A.R.M.D. by GanonsSpirit 2016-12-18T05:43:00

I liked it, but it was a little easy, some audio would have definitely helped. I felt there wasn't much of a reason to call security.

Furni-Chore by AgentParsec 2016-12-16T11:03:00

I like it when people take the most mundane thing imaginable and make an actual enjoyable game out of it. I'm not even a fan of grid-bazed puzzle games of this type, but this one is great.

The legend of the cheese by TubbyS 2016-12-13T15:32:00

What a cute little game.

Reminds me of the 1984 game Alley Cat, similar theme and gameplay.

Basically, RUN! by barning 2016-12-18T05:27:00

The control scheme was a bit bizarre for a 2D game like this, but I liked it.

Out of Breath by james-gillespie 2016-12-19T03:16:00

Don't use mediafire pls it has dangerous ads.

AmmoRoom by HazmatPajama 2016-12-19T02:43:00

This was pretty cool, I liked being fully upgraded and vomiting bullets everywhere. Bit of a shame though that there's no victory screen.

Moving Day by Phobos001 2016-12-13T20:09:00

Very nice, especially the house physics. Handles like a real flying house.

Bear Offensive by Haighstrom 2016-12-19T04:40:00

I like this one a lot, but I suck pretty hard as a commander since we've been overrun quite handily.

Cellar Dweller by Audun42 2016-12-19T03:58:00

That was more fun than expected! Made it to Wave 11.

I was kinda confused about the upgrade mechanic since there was no visual feedback, it just eats your resources and you trust it to perform better. It would be nice if the turrets actually changed to miniguns or rocket launchers or such, or at least briefly flashed a different color to communicate to you that you've done something.

I liked how you were forced to walk around the place to scavenge for resources, it becomes a nice risk vs reward affair later on.

Lost in pandation by deepnight 2016-12-15T10:50:00

Oh boy you have to figure things out on a timer in this game, I've made a game sorta like that once. It wasn't a good idea, I think you see why now.

Other than that, amazing art, music and mood.

Also, VOLKOR X IS OUR ONLY TRUE AND FAIR LEADER

Octopus's breakout by Bellatrion 2016-12-13T15:44:00

Controls a bit floaty for an action puzzler, but I liked it.

Walkie Talkie by managore 2016-12-14T07:00:00

It's sad to see young men selling their souls to the devil for the ability to make the best LD games.

Guns n' Crates by MrMordem 2016-12-19T02:59:00

Nice game, I got 66 bad guys. Really reminds me of a crappy commie handheld game that I had as a kid, both with the visuals and the twitch gameplay.

EntROOMpreneur by Pajama-Llama 2016-12-15T02:55:00

I like the art a lot, but the execution is a little wonky. You can place an exit literally anywhere on the screen and nobody can reach it, the pathfinding isn't that good either. As a result, the whole idea falls apart.

Royal Rise (Online Multiplayer) by thebrickanator 2016-12-14T06:44:00

I've been playing this game since 1996, my fingers are like sausages now.

ask me anything

Room One by BlackQuiltro 2016-12-19T03:35:00

I really like the idea, but didn't feel to compelled to actually move around, I just set my guys up to cover the entrances and they instantly spammed down anyone entering.

Since you're looking to take the concept further, I'd advise going with a tactical pause mechanic similar to FTL and more strategic gameplay, with i.e more entrances, different weapon types to use versus different mooks etc. Good job and good luck!

Storage by Steven Miller 2016-12-18T08:37:00

This is actually pretty amazing, I could never code SpaceChem in just one day!

You're not much of a musician, but the sound effects are nice.

I wish there was a way to pause the game, used that in SpaceChem a lot.

The last two levels were super tough, so I'm glad you left the solutions in the gifs on the itch.io page and that I was hanging around on the stream when you said you left the solutions in the gifs on the itch.io page.

Mouse House by MacDocBros 2016-12-14T23:27:00

Not bad, nice artstyle. I wish the controls were a bit less floaty, same for camera.

Super Crash Box by Drury 2016-12-13T18:37:00

@Volcanic Giraffe
Thanks for the feedback, fixed.

Super Crash Box by Drury 2016-12-19T01:00:00

@adrian09_01 Nope, Unity 5

Room & Gloom by batmanasb 2016-12-15T03:18:00

For some reason the graphics are frozen solid on my shitty computer, odd. Other windowed gm games work fine. I can still hear the sounds but it's not much of an audio game.

Room & Gloom by batmanasb 2016-12-15T07:48:00

Okay, that was hard as hell. At first I went at 3 difficulty and that attitude lasted me until midgame.

Fun as hell though, I can't believe I've been at it for like 3 hours or so.

FACE MAN by Claw 2016-12-13T15:57:00

I am the man of 33 faces

Some of them are farting buttholes.

LD38 — A Small World

Alchemist's Prison by Max Amaden 2017-04-26T01:11:28Z

The mood is definitely the highlight of the game. The somber combination of art, writing and ambient backdrop give the game a deep immersive feel, even without any music.

Besides the obvious loose ends (each day following "day two" is "day three"), my only actual complaint would be that on my screen (1366x768) some nametags of the ingredients are kinda hard to read.

Definitely one of those LD entries that leaves you wanting the full-fledged product (and yeah I have played VA-11 Hall-A).

Path of the Rabbit by managore 2017-05-01T14:03:17Z

I don't generally review LD games before beating them but here we go:

Graphics and sound-wise, solid work as usual. The concept is kinda counter-intuitive (rabbit fighting foxes?) but the game did a good job explaining it so no problem there. Didn't run into any bugs.

I have tried many times over (feels like 50 or so) but couldn't beat it, I'm too dumb except not really since I wouldn't admit that. I mean, it was the RNG screwing me over for sure - can't find any other explanation for me putting myself in a corner and skipping a bunch of tiles waiting for the one that I need, only to die of thirst. It bugs me because I really want to know what happens at the end.

With the very serious general-vibe stuff out of the way, here are some corner-related nitpicks:

Could use with a better indicator of where the edges of the play area are, it's pretty easy to lose track and accidentally drive yourself into one. Also would be pretty cool if the game ended when you reach the edge, perhaps with the rabbit jumping off because why not. I know I at least do feel like jumping off the window when he does that.

Prison Blues by Drury 2017-04-25T08:19:45Z

Not really, why?

Pallas Station by btwj 2017-05-16T18:30:39Z

Man I love games like this. Really great job pulling this off, I just wish there was a goal to strive for (there isn't, is there? It gets quite brutal past 2060) I could spend hours beating this!

Didn't even realize I could put improvements on the same tiles as production buildings, the offset on the improvement sprites is quite subtle.

Not often that I lose track of time playing an LD game, again great job!

Nuclear Treehouse by batmanasb 2017-04-25T08:50:30Z

you put a zip in a zip?

absolutelyhalal.jpg

maybe I'm just stupid but my Windows 10 won't run it

Nuclear Treehouse by batmanasb 2017-04-26T07:53:52Z

Oh cool I got it working. Thanks!

Honestly I have to agree with stevenjmiller here, the main problem with the game is the depiction of violence and murder.

I mean, the backdrop uses such contrasting colors and is so detailed/noisy that some targets are difficult to spot and murder violently. I'd advise using less saturated/contrasting colors in ground tiles, especially in the 7th level to make it easier to brutally combat innocents (all of which are shooting back at you).

Also the use of guns is frankly quite disturbing in its impact on my crappy CPU. Got 5FPS in the last level at times, to tell you the truth the lack of optimization here is quite offensive.

Also beating the final boss and having it play the first sound effect in the game almost made me jump out of my skin lol

Nuclear Treehouse by batmanasb 2017-04-27T01:48:12Z

Protip on beating your game: even though machine gun does no damage, if you find one that shoots fast enough it essentially works as a bullet shield. If you keep shooting the boss with it you'll have a much easier time dodging his attacks. It will take a while but you won't get hit.

Journeys of the Blowfish by clutterArranger 2017-05-16T17:20:39Z

Neat idea. I like how you can choose whether to roll around a bit or stick yourself to a surface, and have enough time to decide as you fly.

The color scheme is quite rich which is great, but sometimes I got confused about what's in the foreground and what's in the background and didn't instantly realize I could pass through parts of the level.

Other than that, great job.

Stellar Swarm by mostlyHydrogen 2017-05-16T04:49:05Z

62710 is best I can do

I like the graphics, the sound effects were non-intrusive which is good, wish there was music though. The game has nukes which instantly makes it awesome, only needs building destruction to make it even better.

A Lighthouse Story by mhsco 2017-05-16T16:29:56Z

What a cool little experience, not only a great idea but also very well executed.

So long and thanks for all the fish!

Solar Wind by flusap 2017-05-16T17:13:02Z

I really like the diversity of mechanics in this one, actually made it feel like a trippy space adventure. Honestly for your first game this is amazing, my only complaint is that turning feels a bit weird.

BUS DRIVER by Rombus 2017-04-26T08:53:40Z

busdriver.png

Being a quantum bus driver is hard work

LD39 — Running out of Power

PLASMAGUN! by yuigoto 2017-08-18T20:55:29Z

Nice game, however it runs oddly slow in the browser. I have a pretty good PC and it's not being throttled in any way, so I don't know where the problem is.

Gameplay wise, the core of the game is good, but there isn't much supporting it. The difficulty doesn't ramp as you progress and the enemies die in one hit, so the fact that your gun has a fast fire rate doesn't really play much of a role, neither does the dodge mechanic.

A pretty good game otherwise.

Power Ownage by Drury 2017-08-02T14:31:00Z

@3mpty The idea behind that was to introduce a tactical factor to the fight, but I agree it doesn't work at all, especially in the current version where the gun's range is indeed not infinite. I'd change it but it's a jam entry.

@reggnos The energy works kinda like backup health, it starts going towards real health if you don't get shot for a while. I had a hunch doom pros would never get hit and thus not even realize.

Also I'm sorry everyone who got sick, I had no idea that could happen. My previous games with rotating top-down camera didn't get anyone sick to my knowledge, I reckon it may have to do with the introduction of 3D walls.

It's really an interesting phenomenon deserving of investigation.

Tesla Defence by Sun-Wukong 2017-08-01T11:22:54Z

Well for better or worse it left me wanting more, so grats!

Super Square Dash Deluxe by Lemonade 2017-08-02T11:03:21Z

The core mechanic is excellent, wish there was more to the game though.

LD39 Compo: Trindle Armored Defense by vkmicro 2017-08-18T20:04:12Z

I like top-down tank games, nice.

This one plays a bit like old Atari ones, which is neat. The only issues I can really see here is the balance, the small tank you can choose doesn't pack anywhere near enough firepower to protect the base, so I had to resort to using the pulse attack, which felt cheaper than it should have been. Keeping myself alive also wasn't much of a problem due to instant healing, I'd prefer to be kept on my toes a bit more. The mechanics are solid otherwise, they just never really get a chance to shine next to each other.

Power by KRP 2017-08-04T14:31:57Z

What a great game, incredibly stylish. Great, innovative idea, well-executed. Nothing to criticize.

FEED THE CHILD

System.reLight by Reggnos 2017-08-03T15:00:32Z

Oh hello there, fellow top-down shooter!

I love the graphics. The environment feels quite immersive, and all the lighting effects really breathe life into the game. The sounds are okay, the music is a little basic though.

I must say though the gameplay has a few issues. Foremostly, the character sliding around doesn't feel too good. A bit of slide a-la Doom wouldn't hurt, but this is entirely too much. It makes moving around a real pain, not to even mention dodging charging enemies and projectiles, which is also where the corridory level design doesn't help either.

Regarding your weapon, it doesn't feel all too rewarding to hit projectile shots. They travel too slowly, and when you miss it's mostly because by the time your energy orb reached the enemy they already decided to travel in a different direction. There are no prediction shots in this game, which makes the kinetic energy mechanic that rewards good aim a little misguided since the only reliable way to hit enemies is to shoot them as they run either straight at you or straight away frLS

Quest for Normalcy by CaptainDreamcast 2017-08-01T10:08:35Z

Nice game, I like how you slowly devolve, which is both hilarious and functional, as each "phase" serves as a checkpoint.

My only gripe is that the music was a bit boring for a rhytm game. It fit the mood but I'm not even sure it had anything to do with the timings.

Dont ask me to stop being a outdated junkrobot by Ludic Studios 2017-08-18T19:02:29Z

Great game! Has a few loose ends, like with the seemingly pointless crosshair, the lack of a downside to spamming M1 and sometimes inputs don't fire, but for the most part accomplishes what it set out to accomplish. Very impressive!

Scrap Hunt by snek 2017-08-01T10:46:08Z

I love the atmosphere, feels really nice to just cruise around. Nailed it with the graphics and sound.

My only complaint is I didn't know how much scrap I had or needed, so I just collected a bunch and apparently I finished the game with scrap to spare.

Low Power - Energy Management RTS by 3mpty 2017-08-02T10:11:35Z

This got me seriously hooked!

I normally don't like turret defense games but the deck building did it for me.

However, other than the aforementioned low resolution issues, Round 6 of No Mercy seems to be borked, at least in the standalone build. Starting the round, all the animations are playing, I can check my cards but no enemies are spawning in and the countdown froze at 20. I've tried 3 times and it happens every time at that exact moment.

It's a real shame because the game is super good otherwise, even omitting the fact it was made in less than 3 days. Amazing variety of mechanics, furthermore they all have their place, figuring out what works and what doesn't is really fun. I really want to beat it.

LD40 — The more you have, the worse it is

Micro Trooper by Split82 2017-12-10T11:06:16Z

Really fun, kinda what we ended up going with too. Methinks you did better, even in 24 hours less and without friends to help.

Pozdravy z Plzne :beers:

The Legend of the Bikini Armor by Sun-Wukong 2017-12-06T03:41:09Z

The idea behind this and you actually going ahead with it really puts the "dare" in ludum dare, especially looking at some of the comments here. Shame about the issues, I'd have love to see what you were planning with this.

MOAR ENGINES by batmanasb 2017-12-06T04:56:09Z

GMC is dumb, they should learn from this person

https://www.youtube.com/watch?v=UexiOL8I_3Y

As for the game, I like the simple yet efficient design. Something you should have done is play multiple "engine noises" over each other out of sync as you get more engines. That'd easily put it in the 5 star humor category.

128 coins by shared 2017-12-06T20:53:22Z

Good thinking with enemy knockback, makes them more fun to kill

Level design could use work - sometimes you have a line of sight to everyone on the screen and can just spam shoot to kill them all at once, sometimes you enter a new screen and fall into green sludge right away

Are there no checkpoints?

The sign that marks a downwards route is somewhat easy to miss

Coin healing could be stronger, it's practicaly a non-factor and I've found no other way to heal

Gave up at the room where all lights dim out and there's seemingly no way to get out.

Vroom Vroom Kaboom by profan 2017-12-06T03:45:39Z

I like me a nice little puzzle programmer game, shame about the length though. With these games it's really the more the merrier.

KEY MASTER by CreamyBacon2 2017-12-28T21:17:47Z

For some reason this gave me the vibes of being a submarine commander or such, giving complex orders to move the vessel by a certain vector or such. idk why

Super tense game.

Objectification by CaptainDreamcast 2017-12-05T15:54:27Z

When the intro monologue started, my first instinct was to press enter to advance it, but it skipped the intro instead. Maybe having to press enter twice to confirm a skip could have prevented that.

Then again, so would me checking the controls before diving in.

also these waifus are all god tier would harem irl

Crimson Recon by TobiasNL 2017-12-07T00:35:39Z

This is my favorite entry so far. Looks great, sounds great, feels great. Hats off.

However, I do wish there was a way to heal yourself, as it's pretty hard to keep track of everything and you lose quite a bit of progress when you die. Also the foreground in the second level can be kinda annoying when balls are returning from the bottom of the screen.

This being a bullet shmup-type game, I was expecting a smaller hitbox too.

ps: please tell me there is an ending I've been trying to beat this for a couple of hours

Hairball by instantnoedel 2017-12-26T14:37:43Z

For some reason the way it ends so abruptly is just perfect. Like, that's pretty much perfect comedic timing.

LD42 — Running out of space

Blow the Hen Down by NickZangus 2018-08-18T09:49:23Z

Wow this is great!

My first try went catastrophically, but the second time around I knew exactly what to do and won pretty much instantly. The trick is to quickly load up all cannons and spam bombs right away so exponential growth doesn't kick in.

I could totally see this working as a minigame in a fully fleshed-out whimsical pirate game.

Gravitwister by Drury 2018-08-14T14:46:36Z

@thecodeinside Thanks for the feedback! I didn't test with a controller, but I think you might be able to map magnetism to a controller button in the launcher? It's called "Tether" there.

Gravitwister by Drury 2018-08-15T06:00:26Z

@erebus Thanks for having me and the honest feedback 8)

Gravitwister by Drury 2018-08-16T04:27:37Z

@batmanasb Hmm true, to be frank this was a bit of an attempt at making a very simple yet polished game, so I didn't make very elaborate mechanics on purpose and instead focused on getting what little I had right. People who've played seem to be all over the map in terms of whether it's easy or hard, and I'm cool with that.

I haven't completely given up on complexity, don't worry. Maybe next time we'll make something with multiple levels, a difficulty curve and all that. I've just been doing that same thing over and over again I felt I just wanted a break I guess.

Literally by batmanasb 2018-08-14T14:11:03Z

I didn't realize at first there were multiple levels, then I remembered who made the game. Of COURSE the first level is hard as nails and it only gets worse!

Gave up on the third one for now. Will try again later.

Djabo by thomas-olsson 2018-08-15T08:19:25Z

Stellar audio, music, art, animations. I'd expect this level of polish out of a finished game.

@thomas-olsson Performance is great for how it looks, but it felt I didn't get 60FPS. My GPU is kinda crap, though. The game felt balanced for accessibility, which tbh I believe is perfectly ok for a Ludum Dare game. Maybe the monsters should do a little bit more damage, it almost feels too long to die when you get trapped.

Hell's Janitor by Happy 2018-08-15T05:19:24Z

*Cool* idea, if you catch my drift. Loving the graphics and the music. Throwing enemies at other enemies is my favorite thing in games.

But, and this might be subjective, I think the game would be greatly improved if enemies died in just one hit and came in larger numbers to compensate. This way you'd get more corpses sooner and you could shorten the waves and keep the pace nice and fast. Also didn't really like getting stunlocked and ganged up upon, kinda defeats the purpose of invincibility frames if you don't have control during.

Hoarder Disorder by REBDC 2018-08-14T18:57:43Z

The competitive aspect is right up my alley, but the glitches are frustrating, getting stuck in trash, walking up a wall when you bump into it and the like. I'd prefer fewer levels (even just one is enough) and just a tad more polish.

HELP: The Illuminati captured my family and are forcing me to make this game by CaptainDreamcast 2018-08-15T04:49:07Z

Exactly the type of insanity I play your games for. The ending just gives me a black screen though, so I must rate 1 star, sadly.

-THIS COMMENT IS NOT IN ANY WAY AFFILIATED WITH THE ILLUMINATI-

VCR STAR by erebus 2018-08-15T08:53:22Z

Figured it out even without cheats or having ever operated a VCR, pretty unique idea. Got everything except LionMan/NewFriend teaches manners, those didn't make much sense to me.

Fergie Forker by LillyByte 2018-08-14T15:35:50Z

Cute yet strangely immersive game, I like it.

Took me quite long to get positive profit though, and it seems like the best strategy is to camp one terminal and ignore the rest since they open and close so fast.

Emissary by Handle 2018-08-18T11:01:38Z

When did you manage to make such a great game, nevermind the music?! So good.

Overflow by antoined73 2018-08-18T11:12:05Z

Very nice, reminds me of the water levels in the DOS game "UGH!"

Great sound ambience and the little "cutscenes" are a nice touch.

Extra Trash by tgb20 2018-08-15T07:35:17Z

Maybe the robot wouldn't suck at its job if it didn't read Rooster all day :thinking:

Tight Space by Alex_LemminG 2018-08-11T05:52:37Z

Wow, I'm amazed you were able to come up with such an interesting concept and execute it in such a short amount of time.

If there's any criticism, blocks can get stuck bouncing back and forth in straight lines which kinda rewards you for being patient with also having the benefit of a huge multiplier.

The Coming of the Great Colorful Handkerchief by mosaic 2018-08-15T07:49:31Z

The intro was a bit long, but the game is quite feature-rich and fun.

Running Out Of Spice by Raivk 2018-08-18T09:20:58Z

hiscore.png

Amazing. Absolutely amazing. I couldn't read where I was going at first, but I manned up and got a handle on it. I think this might be better than Race The Sun tbh.

Running Out Of Spice by Raivk 2018-08-19T03:24:39Z

8)

hiscore.png

LD43 — Sacrifices must be made

Omelettes by stevenjmiller 2018-12-05T14:07:07Z

ez game but level 21 hit me like

https://www.youtube.com/watch?v=1vtNZqzbXkk

Tribu 43 by FiloGC 2018-12-31T17:14:53Z

Pretty cool that you managed to make a solid, polished RTT game for compo.

Level 13 was intense tho, genius mechanics with the Hydra. Keeping all heads down was quite the challenge.

Blood God by Jacky2611 2018-12-31T15:49:34Z

The artstyle is good, but it can be hard to tell who's alive and who's dead in the middle of a fight when there's blood and bodies all over.

Sometimes I got stuck moving in one direction, costing me a few lives.

Mr. Fluffer's Big Day by CaptainDreamcast 2018-12-05T14:57:21Z

I wanted to rate you 2.5 stars in everything, but then there were twice as many heads.

Altruist Project by syverlauritz 2018-12-04T14:23:46Z

I like the game a lot, but it feels a bit too cryptic/subtle for a short experience.

At first I thought it was completely random, if you hadn't said on stream that glowing rooms have people in them I probably wouldn't have figured it out by myself, especially with how faint the light is. I tried to look for cues on where the exit is supposed to be but I couldn't figure it out. I think it has something to do with blood stains?

Either way, this is honestly up there so far in terms of mood and polish. Good effort!

Break a leg by AxelOlivier 2018-12-04T13:55:49Z

When I heard the ingame music, I thought I was gonna have a bad time, but it turned out to be pretty ok.

LD44 — Your life is currency

Pulsation by stevenjmiller 2019-05-18T11:12:05Z

Took me back to the times of playing Lemmings back in the day.

The main mechanic isn't very intuitive, but that's perfectly fine since it made me stop and think about each move and I had infinite time to do so, making it feel like a proper puzzle game despite the open-ended design. The latter levels actually gave a proper mind challenge, and I feel quite accomplished beating the game without skipping, however I think the final puzzle could be even a bit harder and stingier on resources.

Now, as fun as the game is, I don't see the theme or the humor. Everything else, high marks.

An I by Drury 2019-04-30T22:50:53Z

@spartacouscous must have gotten mixed with the wrong crowd

Moneyman and Pennyboy by CaptainDreamcast 2019-05-13T11:53:32Z

@captaindreamcast @skoggy Either of your Dreamcasts must have gained sentience over the years and decided to revolt against your slavery. There is no other explanation.

As for the game, the story is naturally top-notch, very easy to immerse yourself in, very easy to relate to the characters and see their true depth and struggle. No surprises there. What did surprise me is the depth of the gameplay, the light puzzle elements did ramp up nicely, first with simple puzzles, then we even move to something that could be described as "open-ended" by anyone who's at least keenly familiar with the woes of Ludum Dare deadlines. It all adds up to what is probably my favorite Dreamcast game to come out this year, gonna be a hard act to beat for all aspiring Dreamcast developers out there.

S.A.S.S. by mcovert 2019-05-19T22:43:12Z

Cool game gang, this is how a ludum dare game should be. Very good polish, feature richness, and game feedback, I was never gobsmacked by what was going on and could easily immerse myself.

The only piece of criticism I have is that I didn't like the game returning me to the playing area, I'd prefer either a bigger playing field or seamless transition to the opposite part of the level, a bit like the asteroids do.

Very well done otherwise. One of the greats this jam.

README.btc by Vaclav Kucera 2019-04-30T16:41:46Z

Great entry, very immersive. Didn't quite manage to get a grip of the minigame though, the mechanic of the toggle-able blocks seemed a bit inconsistent.

LD45 — Start with nothing

Geary Grinder by Abregado 2019-10-11T19:30:22Z

Damn, you've done LDjam the one single time I didn't participate.

Very neat game. I liked the twist on level 3, and the game ended at about the same time as I realized I can daisy-chain belted 2x2 gears to cheese it :D

Rag Racer or: How I learned to stop worrying and love the bump by CaptainDreamcast 2019-10-11T19:41:08Z

The wind around my nethers. The deadly corners of a non-euclidean racetrack. The 4th wall break that would make Psycho Mantis proud. Finally, a racing game to steal the pole position from Hot Throttle.

LD46 — Keep it alive

Timmy Telekinesis by Lintfordpickle 2020-05-11T15:37:52Z

This is what LD should be about. Going out of your way to explore a bunch of new stuff for fun.

Having extensively experimented with similar top-down 2D car physics with per-tire grip simulation, I know the pain. It takes an awful lot of iteration to get it right - and hey, the end result here ain't too bad, I had fun testing the limits of my grip.

Also the concept of a racer using telekinesis to make his opponents crash to win reminds me of the Running Man story from the Neo Tokyo anthology (a fantastic piece animation, highly recommended) - even if here I found it more fun to drive as fast as possible without spinning out to win. But hey, driving slowly with lots of telekinesis works too, so there's like two ways to win, and that's always cool in my book.

Aqua Vitae by zimennik 2020-04-21T10:31:21Z

Yep, that's water of life alright. Cheers, comrades.

Torchbearer of Love and Passion or something by CaptainDreamcast 2020-05-08T09:33:41Z

Intriguing mashup of the two most gripping genres of videogame. The flawless execution leaves one wondering why we haven't seen more games of this type. To top it all of, a fantastic ending to this endless adventure leaves the coommunity at large wondering what else lies in store. In short, it's not only everything you could ask for, but also everything else.

LD41 — Combine 2 Incompatible Genres

Governmental Golf by Drury 2018-05-17T04:00:49Z

I thought it wasn't even worth showing off tbh