FoonLudum Dare ExplorerLD34 → Dungeon Surge

Dungeon Surge

By timeshapers

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CategoryRankScoreCount
Coolness1100
Innovation1773.69
Overall3003.47
Fun3713.30
Graphics4673.11
Theme4683.75

Comments

alexiseshford 2015-12-14 11:04

Wow, it is the best entry what i ever see on LD34! Really. Core mechanic and gamedesign principles looks very strong. Present cute aesthetics. It's great entry, dude. Well done!

gene-z 2015-12-14 13:36

Very good game, Nice work

ildfuglen 2015-12-14 13:37

So far this is the best entry I've played, I love it! The card mechanics are so much fun I'll be playing this more later. I really hope you continue working on this game because I'd love to play it!

Thanks for a great experience!

jcwelgemoed 2015-12-14 13:41

Cool idea. Lots of potential. Challenging but one you get the idea really fun to play. Great work!

timeshapers 2015-12-14 21:09

Thanks for the kind comments, made my day!

jackyjjc 2015-12-14 21:11

Love the aesthetic of it, a very solid entry! I still not sure what the goal of each level is, is it kill the enemy or reach the right? I didn't know if I actually killed the enemy or not since the enemy never disappear and I suddenly won. However, a very fun game I will come back to it afterwards :) Nice work on the graphics by the way.

terracottafrog 2015-12-14 21:14

I find it hard to tell whats going on without clear indicators of damage, and everything seems out of sync. Some cool ideas though, but I feel it needs a lot more polish.

timeshapers 2015-12-14 21:24

Yes, it definitely needs more polish.

And now that you say so, I guess the tutorial level is a bit confusing. It was just a cool mechanic I stumbled into, but didn't fully explore.
Objective is to kill the enemy, and when you get to buy a card it's because you killed them.

Was hard to add good feedback with my limited animation ability and no sound.

Thanks for the feedback and kind words!

lancey 2015-12-14 22:01

Great idea! Fits the themes perfectly! I ran into a bug where the game wouldn't let me choose a card though.

differentname 2015-12-14 22:02

Fun game! I'm surprised how similar our games work with the 2-button Deck-building (Where everything you do is choosing which of the two cards you want to use). I think you pulled it off better though, making the binary decision between cards into a really interesting one.

modoc73 2015-12-15 03:31

Like the art style to this. Would be nicer with some audio. Good job.

philstrahl 2015-12-15 07:24

Very solid entry and interesting game mechanics. Easy to pick up and it just works! Graphics are minimalist but fitting, gameplay oddly involving for a 2 button game. Great design!

poptartftw 2015-12-15 11:45

damn. mind blowing! cool entry!

2015-12-15 11:48

Interesting mechanics but the text goes much too fast to allow me to read it. I ended guessing what was happening half the time and that's not very good.

It feels a bit random at times when you are stuck within a monster range and reposition just make you come closer or go further but still within the range.

Nice concept but really need some polishing up.

henez 2015-12-15 12:24

Idea is great. Visuals are nice. Sounds would have been great. I assumed in the tutorial I needed to defeat the enemy and was confused as to why I was dealing 0 damage. Perhaps the tutorial text needs to be more apparent. It kind of blends with all the other UI text. Great entry!

silvio 2015-12-15 12:47

I love the idea.
it may need some details. like little delays after attacks. I cannot read 2 lines of text in less than a second :D
but never mind. nice look and feel.

diebackstudios 2015-12-15 14:47

Awesome game you got here man i loved it.

jd557 2015-12-15 14:55

Really nice concept.

Some background music would be nice. It would also be cool to be able to see my current deck, but I understand that having only 2 buttons makes that quite hard.

nunesbarbosa 2015-12-16 08:53

Very innovative! I seriously recommend that you improve this game. Congrats!

tyrants-not-found-team 2015-12-16 09:24

Ok, this is quite the awesome experience. Very nice implementation of the theme and I'm a sucker for deck building games. The mechanics were a bit confusing in the first two rounds but once you get the hang of it, it's really fun and with a bit of strategy.
Definitely requires expanding post-jam as I think you've a really solid thing here.

Great work!

Cheers,
Ionut(Tyrants.not.found team)

fluidvolt 2015-12-16 11:54

Neat concept. I found myself really mulling over the card choices and loved being awarded a new card on each room clear. Interesting to be building a deck as you play. Minimalistic pixel graphics do the trick. Some sound and music would really add a lot too! Good job.

kualitygames 2015-12-16 21:03

Really cool card mechanics, didnt understand it at first, but once I got the hang of how to deal damage it was really fun.

adafish 2015-12-16 22:55

Interesting idea & mechanics. The learning curve is a little steep but the fact that you could just restart levels made it workable. I did have it lock up once on me--after I placed a trap in level 4--where it would not allow me to choose any cards. Overall though, really enjoyable card game mechanics. I'd love to play a full version of this.

monetai 2015-12-17 10:18

i quite liked it, mechanics are great

ogniok 2015-12-17 18:53

It's pretty impressive what you have achieved by yourself in 24 hours. I don't understand why others have problem in understanding what those cards means - it was quite obvious to me :D It would be awesome with some ambient - but in others fields you rock, my friend :)

yvanor 2015-12-17 18:59

Nice little game with interesting core mechanics, good job ! ^^

reggianito 2015-12-17 19:29

Fucking amazing.

crucknuk 2015-12-17 19:50

The concept is very interesting, I haven't reach the level5, maybe it's a little bit too hard, but I enjoyed it. Good job!

alvarop 2015-12-17 22:04

Cool game mechanics and excellent idea. I hope you keep working on it, making it tighter and communicating exactly what the game is all about from the get go. I really enjoyed this, so if you do work some more on it let me know!

imagossoftworks 2015-12-18 05:30

Feels a bit too simplified for a deck building game. I know it is restricted to two buttons but I feel that only having two cards makes the gameplay too limited. Interesting idea, I really enjoyed the spacial combat mechanic.

dx0ne 2015-12-18 12:01

Great mechanics and use of theme. You should definitely explore/polish it more.

Btw. please fix itch.io entry so it works with itch app.

drury 2015-12-19 21:24

This is the first deck-building game I've ever played, not much of a card game guy - and I must say, not bad. I'm really feeling it, if you get what I mean, despite the super narrow canvas that is the theme.

roguenoodle 2015-12-20 12:55

Great core mechanic that you should definitely expand upon post jam

utgarda 2015-12-20 22:21

Nice one. Definitely expand it! Requires a line or two of introduction, all the time while playing I was thinking "Who's this guy and why does he sift salt on the ground?" :D Probably it's magic.

sinclairstrange 2016-01-04 17:30

Took a little while to get into the game but once I got the mechanics down, it was brilliant! Amazing idea, great amount of work into this. Loved it!