Rescue Run by Beanalby 2013-08-26T03:01:00
It was pretty good, but the blocks would occasionally slide in the wrong direction and trap me in them.
Foon → Ludum Dare Explorer → Users → Lancey
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2013 | 27 | 10 Seconds | Timeline | compo | Innovation | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Get Huge | compo | 536 | 3.17 | 3.16 | 3.00 | 4.21 | 2.84 | 3.94 | 2.94 | 28 | ||
| 2013 | 27 | 10 Seconds | Timeline | compo | 39 | 3.91 | 3.56 | 4.38 | 4.38 | 3.34 | 2.36 | 2.18 | 2.86 | 56 |
It was pretty good, but the blocks would occasionally slide in the wrong direction and trap me in them.
Really great submission!
I'm very confused how this fits with the theme?
The jump is really floaty, but I liked the progressive character. The AI wasn't threatening enough to make it withwhile and the game started looping for me, but I enjoyed it nonetheless!
It was a good idea but the objective text was very vague and made it difficult to tell what I was supposed to do sometimes, and other times it didn't seem to work at all (get 1 coin). The art style is very good though and it is a nice idea.
The character moves very quickly in the air, it makes it really difficult to control.
Great idea and well made too!
It took me a while to figure out how the pegs correspond to the answers, even from your instructions. Good game though.
A good idea, and spectacular that you wrote it in assembly. The theme works against the game though. If you keep developing this, definitely try to tighten the controls a bit!
Good idea. The resolution makes it difficult to tell where air pockets will form though.
The jump is very floaty and doesn't seem to work sometimes.
After beating the first planet the game seems to be very easy. There also isn't much to spend money on other than more ships once you have the missiles. Good game though.
Really nicely done! I love the use of the theme and the graphics.
It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well.
The music got very grating after a while and started giving me a headache. Alright idea though.
Very complicated implementation, but done better than most games with the same idea.
Very smooth game that plays well! Could use some more audio feedback, and enemies were basically bullet sponges. I enjoyed it
The jump height of the character varies wildly, occasionally causing you to do a short hop when holding down the space bar. I also couldn't see any indication of the number of coins I had.
Pathfinding needs some work, and the game grinds on a bit, but really good overall!
Great 2 button controls! Really good idea! I liked it a lot
Great game overall, feels like a classic arcade shooter! I really liked how you managed to do so much with a minimal art style.
The controls made the game feel tedious and I accidentally did a few things I didn't want to
Great idea! Fits the themes perfectly! I ran into a bug where the game wouldn't let me choose a card though.
The controls aren't responsive enough and the jump behaves strangely
It's fun to play but has a couple of problems. I can't see the score against the white background and the game keeps crashing if I stack too high. With a little more work it'd be great!