Lonely Planet by nddrylliog 2011-12-20T03:37:00
Video of full gameplay available here: http://www.youtube.com/watch?v=66pzi33pzfU
Foon → Ludum Dare Explorer → Users → nddrylliog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | The Stanley Enigma | jam | 191 | 3.48 | 2.93 | 3.70 | 3.20 | 2.59 | 3.89 | 2.46 | 4.27 | 71 | ||
| 2013 | 27 | 10 Seconds | John Q. Adamant | jam | 144 | 3.45 | 3.53 | 2.71 | 3.17 | 2.87 | 3.28 | 3.45 | 3.12 | 68 | ||
| 2013 | 26 | Minimalism | Huit | jam | 192 | 3.33 | 2.93 | 3.21 | 3.70 | 3.70 | 3.50 | 1.87 | 3.36 | 52 | ||
| 2012 | 25 | You are the Villain | Legithief | jam | 197 | 2.87 | 2.71 | 2.57 | 3.52 | 3.58 | 2.77 | 3.09 | 2.52 | 47 | ||
| 2012 | 24 | Evolution | Bioboy | jam | 45 | 3.53 | 3.26 | 3.63 | 2.00 | 3.15 | 4.00 | 2.83 | 42 | |||
| 2012 | 23 | Tiny World | Establichment | jam | 10 | |||||||||||
| 2011 | 22 | Alone | Lonely Planet | jam | 77 | 2.67 | 2.42 | 3.25 | 1.82 | 3.25 | 1.00 | 2.30 | 2.00 | 3.38 | 22 |
Video of full gameplay available here: http://www.youtube.com/watch?v=66pzi33pzfU
@whilefun Working really hard on a Win32+OSX port :) Come back in a few!
@whilefun Windows build is out!
Mac version has been updated with a full .app, should work on everyone's system, thank @_romac!
Aww, sorry to hear that whilefun :( I wish I had more time to tune the ghost collision tiles on the levels but I swear most of them was like "OMG DEADLINE AHEAD" and I just had to rush through them as my artists were giving them to me.
I swear it's possible to play through all levels and win tho :) Several friends of mine did. Thanks for the review!
Urfoex: oh right, the first build was 64-bit, and then I built a 32-bit one, and forgot to add alone64 there ;) Will do tonight.
Urfoex: just changed the Linux link to point to alone-0.4.2-linux-universal.tar.bz2, which contains an 'alone64' executable. I've built it on my VPS so haven't tested it, can you report back if it works? Thanks!
@philhassey The current OSX builds requires you to 'brew install cairo sdl' first. Sorry about that! We've been trying to get a universal version working but without luck so far.
@caranha No problem, thanks a lot for testing! Indeed, collision detection is way glitchy. If you look at the level editor videos, you'll find out pretty quickly why :) (Invisible rectangular platforms). That's one of the thing I had to rush through to get a full game working in 72h. Hopefully better next time! As for 2- it's fun that you tried! I'm pretty sure you're not supposed to go through any of these, but the fact that you tried makes me think that it's an interesting gameplay idea :)
@zlomorti Thanks a lot for testing! I also wish we had time for animation, SFX and music. As it turns out, doing an LD entry in ooc meant testing a whole new software stack I have been creating myself (as opposed to going for Flash/Unity3D/GameMaker/whatever) and that meant less time to spend on the actual game. A decision I do not regret, since I'll have more time to prepare the tech for the next Ludum Dare, now that I know it's possible :) Thanks for the review!
Loved the concept and art, like everyone else. Really well done!
Had a few graphical bugs (sometimes it starts with things weirdly zoomed or sometimes you don't see the planet at all).
I was pretty impressed with the nice isometric handling. There is a variety of resources, and that's kinda cool. The tutorial also helped: I was a bit lost in the beginning.
Overall, I think this deserves some more time to turn it into a full-fledged game :) Cheers!
@SmallDeadGuy Thank for the review! What platform did you try? The Windows build should be self-contained. As for the Linux build it does have a few dependencies, I could try static linking.
Hi guys! @tenpn, @Canard Sauvage and @pythong, can you try again with the 0.1c release? https://github.com/downloads/nddrylliog/establichment/establichment-0.1c-win32.zip
It includes zlib1.dll
Graphics and sounds could use improvements but I was actually pretty caught into it :) Good job!
Interesting rip-off of Bittriprunner ;) Music was fun although not very fitting, graphics were consistent, which is good, but the difficulty level was not very gradual.
Highscore 11330 :D Gave up after wave 6 to see if I could actually die! Very addictive, nice gameplay although a little easy once you understand that you just have to stay away from enemies and shoot them from afar.
I like the music, wish it was more varied, would love to see you guys expand on that!
The physics were unexpected but I love me a wall-jump. Levels were too repetitive unfortunately :(
Fun, reminds of a game of my youth. Pretty much everything needs more work though :)
Had lots of fun! Like a Pokemon/Zelda mix, but dragon-themed. Had to admit I never noted down DNA chains to use them later, but instead I just swapped genes randomly to see what my dragon could do.
Got beaten down twice by THE ULTIMATE DRAGON though. Nice work!
Very nice graphics & soundtrack, quite polished but as others I don't see what it has to do with the theme :)
Humour indeed :D
Quite poor, although I managed to get through the first level. Get Game Maker pro!
Graphics and sound were very nice.. and fourth level is near impossible :)
@quinnirill The soundtrack bug has been fixed - I think it's within the rules of the jam :) No new content/gameplay, just bugfixes and ports.
And yes - you can get all golds, I've finished the game twice. But you need to 'cheat' a little bit by spamming diagonal bullets :)
Also, the Win32 version is out. Go crazy!
@pythong It was because of OpenAL32.dll - I uploaded a new build! Should work now.
@Miltage: you can retry a level with Backspace, it was said so in the README and description here but it should have said so in-game :/
@Giadio Yep! All levels are possible, but you sometimes have to try the early levels from other worlds in order to gain powers and go back to the first worlds.
Quite frustrating, I can see the effort but definitely expect more from a Jam entry :/ Could not get past the first stage, having to collect 35 DNAs at this (slow) speed is really too much.
Better luck next time!
Reminded me of my childhood (Blupi, etc.) - impressed with the graphic work.. but wish the music was better :)
Really hard, music was a bit.. special :) And needs more work on the graphics.
Although simple, a very nice entry in my opinion. Loved the voice acting at the beginning :D So dramatic! Wished there was more.
Of course I wish there were more actions: how about biting? And I wished the percentage of naughtiness increased if you don't get petted for a sufficient amount of time.
I'm also sad that you had to censor the game for your friend. Back then I saw the name of your entry and thought "Yessss! Someone dares to do it." (Couldn't do it either because my teammates opposed to it..)
Anyway, good one, keep going! See you next LD :)
Fast-paced, enjoyable, well done! Could use more feedback/effects so that the game seems more responsive though!
Also, no sound?
Anyway, nice one, looking forward to the next!
The Bad: No relation with theme (apparently?), no running (golly I wish I could run), no sound
The Good: Plays very nicely, I enjoyed moving around, the camera/3D doesn't get in the way, and the online system where multiple people play the same levels (also with replays) is a very nice touch.
Overall, enjoyable, thumbs up!
Nice take :) it reminded me of Touhou, although slower-paced.
It did take me about 10 tries to beat the boss, even after reading the comments and knowing there was a weak spot. In retrospect it was pretty obvious!
I really liked the simple graphics and there were lots of effects/feedback, which is good as it makes the game seem responsive!
Nice one, looking forward to your next LD entry!
A nice effort! One remark though: I had trouble figuring out exactly how to play: maybe in-game instructions would have been useful. Also, the gameplay would be much smoother if there were more feedback when you do an action (loading bar when training units, attack animation, different colors for enemies).
Looking forward to your next LD entry!
I've never seen weirder controls :) It was still fun to play though!
Looking forward to your next LD entry!
Liked it very much :) It plays smoothly, although I had a hard time figuring out where to click in the first place, but once I did, it was madness! Soundtrack/sfx fit nicesly, got hooked for a few rounds but stopped when I didn't notice a progression.
Good one!
Overall very nice, not my type of game but it ran well, graphics are simple yet consistent, I could never get past the second level though :)
Plays very nicely, what this game needs is more physics! It's kinda annoying to get stuck when you touch walls.
The soundtrack was very nice, one thing that bothered me was that the theme seemed to be just coerced into the game at the end, it seemed like a typical dungeon game.
Also, I didn't understand why swords keep piling in your inventory, I never really had to use them except my starting sword (which seemed to get better as I killed enemies?)
Anyway, nice one, looking forward to your next entry!
I. Literally. Laughed. All the way through. What an awesome game! Felt really evil, and the random actions explained a *LOT* of what you can find in other video games :D especially dungeon ones.
Great entry, thumbs up from me :)
Well, it was certainly interesting :)
The physics were a bit surprising tough, but interestingly it wasn't the jump that threw me off, but more the lack of velocity when moving right/left - it made it really difficult to make precise jumps.
Otherwise, procedural level generation worked pretty nicely, I didn't get stuck anywhere.
The sounds do get a bit annoying/oppressive after a while.
Otherwise, nicely done!
Definitely enjoyed that entry!
To me, the game concept was fresh, and I appreciated it very much. Almost gave up on some levels but eventually kept going up to the level shown in the big screenshot in the description. Then, it started getting too hairy for me, and I bailed out!
Nice one, looking forward to the next one!
I liked the graphics style! As for the gameplay, it's more complicated :) I liked that it was fast-paced, and it ran smoothly here, but I didn't really know what I was doing at first. There doesn't seem to be a nice progression where you get to discover how the game plays, and I see no way of "getting good at it" unless spraying lasers all over the screen.
Overall, a good first entry, welcome to LD :)
Almost a perfect rating from me!
Played all the way through - had to begin again because at some point I mistakenly hit 'Esc' and it quit, losing my game :(
The initial progression is a bit slow, but then it all depends on your upgrade choices. There's real strategy in there!
Lots of polish, loved the music, loved the sfx, loved the graphics.
What else is there to say? See you next LD!
@raincole: Thanks :) Panache is a french word that basically means "style", or "ruthlessness subtlety". It's a bit hard to translate really!
@goulding57 What version of Mac OS do you have?
All the people talking about bugs: can you be a bit more precise? I think the most annoying thing is that you can get into platforms if you move left/right on a ladder that's close to a wall.
Another annoyance/bug might be the way the stairs work, what didn't help is that I didn't tell my level designer not to stack stairs directly on top of each other, which makes it really hard to have wtf-y behaviours...
Anyway, thanks for the feedback but when you say "broken platform engine", "too many bugs", please post more details about exactly what was bothering you. Thanks!
@csanyk: You have to use the mouse! The mouse controls where you look, the keys control where you go, just like in an fps :) That's also how you aim to throw molotovs :)
@bushmango There's not much I can do about this.. Chrome doesn't have an anti-malware built-in, it just says that when a file is "not commonly downloaded". It's on a server I own, and you can check it using any anti-virus/anti-spyware you want, it's 100% clean..
@hissssssssssss: What's your graphic cards? Do you have up-to-date OpenGL drivers? Also, can you try editing config/config.yml and set fullScreen to false?
@Spotlightor Gao: can you give more details? Where did you fall into the earth within the 2nd level? Doing what?
Hey everyone! I just updated the OSX version, it should now run perfectly on OSX 10.6.8 and up. Enjoy!
Thoroughly enjoyed playing through this :)
The very very tiny resolution was an interesting choice, but it didn't deter gameplay for me, and I even managed to win!
Music / sounds were simple but effective.
Overall, a good lesson. Looking forward to your next LD entry!
Ha! Found a bug :) I played around, then decided to turn on moustache, but then was drowned under a sea of "no handler found for: incredibly lame pun" messages.
Or maybe that's all part of the game and it just means I've lost? :) Anyway, I loved the writing, the ascii art, and the references. Good job!
I like it! Wish there were actual graphics instead of debug lines, but otherwise, it proved to be engaging and fun :)
It reminded me of Edmund McMillen's triachnid except with completely different controls.
It was a bit surprising that the legs didn't stick to the surface but instead were gliding along - made holes much harder to cross, obviously :)
The music was very nice. Keep up the good work!
As others said, the atmosphere is nice, although I wish there was an ambiant music as well.
I followed the directions in the description, but couldn't enter any house! Too bad, I really wanted to see the ending :(
That's not fair! The game looks too good :) And I loved the music too, although it didn't loop for me so the second part of my gameplay session was musicless. How sad :(
The art reminds me of a SNES-era game, which is really good :) Otherwise, I noticed the game going faster and faster, but it would've been nice to have more variety in the game play, other actions to do (well, this is not Press Space To Win, but still), end of levels with scoreboards, something :)
But anyway: gorgeous art, congratulations. Looking forward to your next entry!
(Also: Is this powered by Haxe?)
Agree with the general feeling in the comments, a very enjoyable, slick-looking, smooth entry. I suck at it, though :)
Simply splendid. Getting a 5 on innovation from me :)
Had a hard time getting the game mechanics at first (even with the tutorial) and then it looked like it could be "gamed" pretty easily. Maybe I just didn't play long enough to get with the hard part!
But really, this game is quite unique and was a pleaseure to play!
Tried to rate it, but the page only had a blue canvas with nothing happening :/ did it break recently?
Controls were a bit rough, but otherwise nice graphic style, very enjoyable :)
Alrighty! Trying to give honest feedback.
The graphics remind me of old PC games so it actually brings back good memories to me, even though it's probably going to be a problem for most people, I actually appreciated it.
At first, it was hard to understand what exactly was negative and positive but after a few games I did get it. The game ran very smoothly and I appreciated the fact that it was on a curve - so you get extra points on innovation from me.
I would've loved to see some more organic movement from the character, ie. to make the equations behind movement a bit less visible. Add randomness? Interpolation? Something :)
Was actually stressing for me :) Maybe because I'm on too much coffee right now. Otherwise, nice concept, I think it could use a better algorithm to spawn the squares on the screen, I often misclicked and took care of a bigger thing instead of the smaller thing I wanted to actually take care of.
Very nice entry given the limited amount of time, enjoyed playing it through even though I felt like some more care could be brought to the level design - the invert mechanism, while interesting, made it too easy to pass several levels (ie. didn't actually need to be quick, just to revert when things went wrong).
Still getting a pretty good grade from me!
Really enjoyed playing it, fast-paced, easy to pick up, controls felt intuitive. Nice job!
Perfect score from me - got to 5-6 endings and smiled + laughed the whole way through! Very very nice game, and also nice replay value, since you can quickly click through dialogs and don't have to wait for anything.
Truly deserving of Oujevipo :)
BIGGEST LETDOWN IN THE HISTORY OF EVER!
Just kidding, I really enjoyed it. The controls were really finicky but hey just call it an "I wanna be the guy fangame" and you'll be golden :)
Wish there was more polish, a fullscreen mode, and yes, yes, actual boss battles!
I really loved some small details like the recoil, the mega-huge explosions, and the really snappy enemies. Great work!
Played against myself (in Inkscape), white won :) Well played on the unplugged thingy.
Quite minimal, my dear 1GAM partner in crime :)
I suppose that means you're really busy working on our RPG. Does it? DOES IT? I hope so.
I found it quite heard! I liked: the double-jump, the difficulty. Maybe the game could be a little smoother?
A nice first LD entry!
Pro-tip: don't put your easter egg as a screenshot ;)
Had a lot of fun with this game! It's a very very good first entry - you kept it simple and got execution just right.
Took a little bit of learning time to not have to look at the control cheat sheet every time, but eventually I figured the logic.. triangle points up, square is down, and pentagons have red/blue colors for right/left.
I'm really impressed in how balanced you've seem to have kept this LD. I always have scope problems (want to do a game that's too big) but you didn't fall into that trap, which is really really good.
Survived 1m50s :) Became way too hard quickly though: those old men run fast! I liked the fact that the laser goes both ways (but be honest, that's probably for ease of implementation, right?).
Maybe the collision boxes are too big, cause it seemed really hard to avoid them.
Thoroughly enjoyed it. Great work from 1GAM's chief awesome!
I liked the mood - for the rest, I pretty much agree with the other commenters here. Hard to control, but relaxing, & I appreciated the music & graphics.
Hugo boss :) + I am error - très sympathique! Beaucoup d'humour, un vrai plaisir à jouer. Et fascinant malgré le média minimal.
To those having trouble with the gameplay, check out my YouTube channel for a small demo: http://www.youtube.com/watch?v=ZWQLPjeJOf0&list=PLYSE2E4p8e7qPoz_GjIJGZfwqnCNmIe3n
To everyone: game used to crash after 5th music played, figured the bug, fixed it, uploading fixed builds. Not that anyone spent more than 8 minutes playing it :)
Instructions were not clear enough, I got my fans stuck in a bowl.
Quite nice, that has to be the most minimalist stealth game ever! Had trouble finding out how to see my steps at first but then it went better.
As others, wish I had someone to test this with. Ah the perils of doing a multiplayer game for LD.. :)
I loved it! Concept was not too easy not too hard to grasp. I felt like some levels could be won by 'cheating' a little bit though. E.g. I wasn't sure it was the right way to pass them (especially the last one), but anyway.
I liked that the pace of the game got faster near the end. Wish there were more levels. Keep up the good work!
Loved everything about it :O
Didn't expect any less from you. Keep the good stuff coming!
I really liked the twist on the tower defense thingy, it's the highest grade I have given out for any entry.
Really really well done, well polished, I wish I could do an entry half as good :) Keep the good stuff coming!
I just wanted to say I played it and tried to understand it without looking at the walktrough, but I decided not to rate it because I couldn't afford to spend enough time to rate it in good conscience. I hope you understand :( Sorry!
No win screen? :'(
Otherwise, very nice tower defense, which you had time to include an area damage thingy, and maybe some more feedback when something gets hurt.
Overall, enjoyable. Congrats on making it!
Joke's on ya, I didn't mute :D
Very relaxing game, a change from others :) Liked the graphics/music/mood, it was a nice break from the GO-FAST-OR-YOU-DIE games. I'm pretty sure one of the levels (last but one) glitched and was too easy (second case just fell in the green area) but that's fine by me :)
Would love to have arrow controls on top of WASD. The huge yellow timer is a distraction - although I guess that's the point, but the game is already quite hard as it is. Would be nice to see a speedrun mode? Also more levels.
All in all very well done, congrats, looking forward to see what you do next!
I can see what was meant to be in this game but unfortunately it falls a little short on promises :( A mini-map would've been nice, along with a soundtrack - and more reactive controls.
Keep trying though, I like to see ambitious projects such as those :)
Appreciate the polish even in such a short game :) Nice sync between the sound and the movement. I didn't understand at first how the jump height worked - I don't think it's exactly right to bind it to the speed, but anyway, after a while I got the hang of it.
Congrats, and looking forward to your next entries!
Very, very, very nice feel to it. Really smooth.
For fellow testers: BEST PLAYED WITH A CONTROLLER. It was awkward to use Enter to fire on the keyboard, but on a controller - pure joy. Got 38K score :) doesn't seem like the difficulty goes up eventually.
Advice: 1) get a friend / pay someone to make a soundtrack (it was really lonely without music, I put the Jazz Jackrabbit 2 soundtrack) 2) break free from the 10 seconds theme 3) submit on Steam Greenlight 4) PROFIT!!!
Alright! Negatives first: audio loop was a bit short and some work on the graphics would be nice.
Otherwise: very nice to play, quite smooth, won like 3 levels and then gave up on the squar-ish one. I like that there is a strategy element to the game even though it is basically a top-down FPS. Are the enemies toads? :) Gratz!
Narration narration narration. Narration? Narration! Narration narration. Loved it bro, keep it comingggg.
I can see the concept and I rated 5 on innovation because of ambition! But in practice it doesn't play very well. Some elements could make it more addictive but I have never seen any other 3D bullet hell / shmup that worked well. So, keep trying :)
Words can't suffice to describe how much I enjoyed it. Pretty much the most amount of time I've spent testing an LD entry ever :) Really loving the graphics environment you've created.
Kudos. Keep the good stuff coming :)
Hectic! Enjoyable very much. Sorry my comments don't make any sense. Keep doing stuff like that. BRING THAT SHIT ON STEAM <3.
I really loved the intro. Aaaand I still don't know how I managed to successfully hack the 3rd car :x
Pretty much a perfect LD entry for me! Very enjoyable, will try again later with controller. Graded low on innovation but high on pretty much everything else.
Kudos & keep that stuff coming!
It was very nice, just not my type of game :) Still, grading it high for innovation, extra cuteness points and efforts to fit the theme.
The original mechanic was incredibly well done. I particularly loved emergent level design (E.g. shovelling your way up). Really nice game, keep them coming!
I.. what? Nice :)
Very nice experience. Wish you had time to make the fire harm the player - also some work on the controls/jump would have been nice.
Otherwise, enjoyed playing it through, it was a relaxing experience. Thanks, and keep it coming!
Overall very fun, could use some work on the graphics. I was confused at first but then I got it and it didn't feel like any game I had ever played, so kudos for that!
Good fit for the theme, and nice controls, music was nice and went well with the game. Gratz!
Same as the others :) I think better controls would really make the game a smoother experience. Otherwise, I like the concept. Well done!
What I love about this game are the smooth controls - even though (as others pointed out) a restart button is pretty much essential (how did you even test it without one? :x).
Perhaps more variety in the levels? There's not much I can find to say about it. Anyway I enjoyed playing it, keep them coming!
"I don't care, I'm just going to have sex with ALL THE GIRLS."
(Also, damn fake ninjas.)
Would've loved: a counter, fewer bugs (hehe), but otherwise nice to see an ambitious game, good for a first entry. Looking forward to see what you do next LD!
When's the greenlight? :D Joke apart, nice, kinda different platformer. To quote someone in my stream: "Cute and terrifying."
SO addictive. Played the shit out of it, won first try, very very intense, nice game, keep em coming!
I don't know what to say that even though it has the typical tropes of a platformer it was really enjoyable. Keep going!
Incredible quality for an LD, as I mentioned in the twitch stream (daniel was in there), I kinda wish the score wasn't linked to shooting, because that seems a little bit punitive.
Otherwise, I got caught up in it immediately, really enjoyable to play, had to play it three times to complete it with a final score of $0.. see previous remark.
Well done!
This comment/rating is a little experiment, after I ranted on Twitter how non-anonymous comments make honest feedback/criticsm very hard, because the writer has to fear "revenge" in the form of a bad rating in return. Of course, in an ideal LD world no one would have to fear revenge, but we don't live in an ideal world. ;-)
So, yeah, @ratking dared me to write an honest review now, and just to be extra-clear, here's the disclaimer:
THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH.
My turn!
So, I'm going to try to be as accurate as possible here. First, I have to admit that I was very confused at first as to what to do. I appreciated the quick tutorial part (Pick this up to have health, this is weapons), but then - what about the devices? The text made it clear how they were activated but I didn't understand why I was supposed to do that. I mean what's the point :(
Alrigh, next - big ground enemies, easy to hit, enjoyable. Air enemies, really hard to hit, mostly a bitch. Funny thing was, the enemies couldn't hit me either :D if I just kept jumping I was okay.
There seems to be balance issues with the game. Quickly I found myself surrounded with enemies with no ammo at all even though I roamed the map I couldn't find any to pick up. So, there might be a need of some sort of "director" AI thingy like there is in Left 4 Dead 2, to make sure the experience is not too easy nor too hard.
For example, there was no upper limit on the number of enemies. I continued my strategy of jumping all the time, hoping to find some ammo eventually, but I never found any, and I died sometimes when the game started to lag :(
On the plus side! The graphics were interesting. In a good way. Nice choice of colors (obviously a skill I lack), maybe the weapon icons could have been more obvious though.
Overall, I was frustrated by the controls (walking too slow / getting stuck on nonobstacles) - but, to compensate, the jump was overly powerful so, I don't know. I felt very limited by the ammo. Again, Left 4 Dead 2 is a game that limits your ammo, but there is no shortage - you always know where to find more. So having "infinite replenishment stations" makes more sense - you're still risking something because you have to move somewhere to get more ammo, but you don't risk a complete shortage.
I wish I had more insight to this game. If it was speedier, more ammo, and a better "flow of release" of enemies (if you know what I mean), then I guess it could be very much enjoyable. Also think of a coop multiplayer mode!
Very nice idea and realization but, yep, I do find it a bit too long-winded / slow. Just because it's not my type of game doesn't mean it's bad though :)
I loved the music / sound ambiance and the graphics. Well done!
I.. I have no words. Thank you.
Mac & Linux versions are coming soon :) I always rate back.
Wish I could win, guess I'm not good enough :) Very nice, obviously a bit light on the graphics but I liked the concept. Kinda wish the character was a bit smaller so it'd fit everywhere.
Anyway, nice LD entry, keep them coming!
Alright, honest feedback time!
The music became really irritating quickly, and I wish the controls were smoother (especially the replay). Some kind of visual indicator of paths you've taken might be helpful (comment of a stream viewer - which I agree with!)
Positives: I *love* the concept. Wish there were more levels (although I was relieved to finish it as is :) Really well done, grats!
BRAINZZZZZZZZZZZZZZZZZZZZZ
Really nicely done. Brain was too toast to figure out the ending, but I might play it later. Looking forward to your next entry!
I'm pretty sure everyone said this but OH GOD I CAN'T SEE THE SLOW ZONES COMING. If it was a tiny little bit easier I might have played until I beat it :)
Otherwise, props on making a racing game, I'm pretty sure I'm going to play it again when nobody is watching. Keep it coming Ryan!
How quirky and random :D Jokes apart, really enjoyed playing it, the controls felt a bit random at first (patches of dirt really slow you down *hardcore*) but it was a very fun experience.
Looking forward to see what you do next Ludum Dare :)
Very very enjoyable, smooth, as discussed in the stream the random order of levels is unexpected sometimes. Replayability is awesome because you just keep playing because you want to win. Some levels were really frustrating (but in a good way!) in the end I gave up after finishing 12 levels in a row.
Veeeeeery nice effort for the website around the game :D I had fun playing it (but then again I enjoy tpying games). Well done and looking forward to your next one!
Best game.
Please become famous so I can buy Under Earth HD on Steam with controller support and local multiplayer. <3
Hey Wertle! Really innovative (well not the platformer part but the combination), impressed by the amount of content :)
You asked me to share my story and.. well I'm drunk, so I won't because it's not a nice story. But I laughed a lot!
I dead, but I did good! :)
Had a real nice feel/gameplay this time around. Gratz on the progress!
Can't run it :( Tried with the latest Love2D build and got this: http://i.imgur.com/b7XcyPA.png
Still getting a blank page here :'(
Cool!
For the record, the Win32 build of the game runs fine under Wine 1.7.17 on OSX 64-bit :)
Hey, on dropbox.com, right click on your index.html file, hit 'Copy Public Link', and paste *that* as your 'Web' link instead.
It'll make it infinitely easier for people to test your game :)
"I'm not saying this game makes sense, I'm just saying it's the most epic entry I've yet had the honor to rate."
Well done!
Wtf did I just play.
It was fun! 5 stars innovation.
Great! (Also depressingly realist). Very much impressed.
Aw man you're getting better and better at this :) Enjoyed playing it very much (kept me busy for half an hour!) I kept winning too quickly and I wanted to buy all the precious precious upgrades. Arrrrrrrrrrrr!
I have become fish fodder :(
Reminded me of Ecco. Good vibes!
> must have been time consuming thinking up all of that dialogue.
Ah, there are just about a thousand lines of dialogue! Didn't take more than 72 hours :)
Fixes are coming for the toy bug and for quick-restarting the game!