Foon → Ludum Dare Explorer → Users → tony.pe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION | compo | 483 | 3.13 | 3.28 | 2.68 | 3.95 | 2.40 | 3.59 | 4.13 | 2.94 | 57 | |
| 2013 | 26 | Minimalism | Nomad | jam | 434 | 2.72 | 2.00 | 2.53 | 2.84 | 3.44 | 2.90 | 1.95 | 3.16 | 50 |
Avrec: I hear ya, the intent was to stick with a minimalist UI just enough to get certain concepts across. Parts of it are a bit too minimalist. You're not the only one to mention the sleep meter not going up, been trying to pinpoint that bug myself.
Thanks for playing and leaving feedback!
Nice message. Got the bad ending first, then it clicked, and I got the good ending.
I really liked this regardless the bugs pointed out. The idea of having to manually designate when you land is interesting and has a lot of weight behind it. Lead to some pretty cool challenges.
I hope you stick with this idea beyond LD, you could do quite a bit with it. It reminds me of The Impossible Game with a twist.
Aaaaaaaa this is awesome
Looks neat, don't have a Mac. Wish I could play it. :(
WOW. This is WONDERFUL.
I think this has a lot of potential, I love the time dilation mechanic. Some really great music could build up a very dense sense of atmosphere.
Thanks all!
@netgrind: I actually tinkered with bringing the memorize order part down from three seconds to one after a few attempts, but man that was brutal
Yes with commentary for each wub and what was going through my head at the time I sung said wub
@ethankennerly: Yeah! That was an idea I had. I just didn't implement due to time constraints. Thanks for checking it out.
I also have ideas for more sounds/music...
Source posted! This was made in Stencyl, so you should just be able to import the .stencyl file and take a look through there.
Mmmmm, this was a nice way to spend a few minutes. Thanks :)
Loved the idea, my head's now swimming with level design ideas to expand upon this
Neat idea! I enjoyed it, won in 10 iterations.
I would have loved to see something where each time you respawn, your previous tries also respawn alongside you and shoot. That would dictate a lot of design overhaul to make it different and balanced from what you did, but if I had come up with this idea that's probably where my brain would have gone :)
I think the red arrow was great because of SPOILER the fake out that happens SPOILER ;)
For as simple as the concept was, I enjoyed this a lot.
This is wonderful, loved playing it. The whole space vibe combined with the alien planet theme made me think of Capsized. This is essentially the aesthetics of Capsized applied to an autorunner, and it's great! Well done.
Whoa, I love this. My eyes are bugging out, but I love it. Really fun.
Is each level randomly generated? Or do you have a set of levels you choose from, and pick one of those randomly each time?
I LOVE LOVE LOVE that there is different music that plays each time it launches/when you play again.
This is absolutely gorgeous, the mood here is great. Well done.
Neat idea, it was cool seeing the connections play out at the end. I think the point would have be driven home more by illustrations showing the connections rather than text to read, but I liked it!
Wonderful
Cool idea, I think there's room to add and play with. Like with each successful unlock there's a chance to get a second or two boost, multipliers based on streaks with getting through multiple pins without any errors, etc.
LOVE this
This is easily my favorite entry so far. The level design/mechanics are in perfect harmony with the aesthetics and it makes for a really great experience. Well done.
I'd love to download the source for this, but it's asking me for a username/pw when I try to download it :(
Got it, works now! Thanks a lot :)
Refreshing interpretation of the theme, well done
Holy bullet hell shmup, this is great! Also holy shit dollar signs and bagettes as bullets, why hasn't this been done before
Beat it with Smith Thompson, the shurikens seemed to mesh well with my playing style. That and they're pretty powerful.
I'd love to see something maybe where every ten seconds, you randomly switch to another one of the Ten Seconds. That'd mix up the gameplay a bit and force you to adapt.
Really nice, I enjoyed this a lot.
Same as thepattybeast. x64 here, won't run
This is great, I love the silence after the music runs out and there's the dreadful anticipation of where the spikes will show up.