Foon → Ludum Dare Explorer → Users → Shugor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Faust's Big Deal | jam | 621 | 3.52 | 3.31 | 3.28 | 3.97 | 3.73 | 3.69 | 2.63 | 3.69 | ||
| 2020 | 47 | Stuck in a loop | Crazy River | jam | 599 | 3.63 | 3.21 | 3.63 | 3.91 | 4.16 | 3.86 | 3.75 | 3.31 | ||
| 2020 | 46 | Keep it alive | Petulant Critters | jam | 383 | 3.87 | 3.65 | 3.53 | 4.03 | 4.02 | 3.71 | 3.61 | 3.62 | ||
| 2019 | 45 | Start with nothing | Formless | jam | 237 | 3.78 | 3.55 | 3.13 | 2.90 | 4.18 | 3.94 | 3.85 | 3.63 | ||
| 2015 | 33 | You are the Monster | Your Friendly Neighborhood Monster | jam | 548 | 3.19 | 2.84 | 2.72 | 3.75 | 4.33 | 2.94 | 3.43 | 36 | ||
| 2015 | 32 | An Unconventional Weapon | Barrage Restaurant ~ Bountiful Food | jam | 697 | 3.00 | 3.67 | 2.30 | 2.88 | 2.73 | 2.74 | 2.52 | 47 | ||
| 2013 | 28 | You Only Get One | Sententia | jam | |||||||||||
| 2013 | 27 | 10 Seconds | Fun Little Dollies | jam | 220 | 3.27 | 3.35 | 3.65 | 3.13 | 3.31 | 2.95 | 3.70 | 3.10 | 40 | |
| 2013 | 26 | Minimalism | To What End? | jam | 271 | 3.14 | 2.82 | 2.75 | 3.10 | 2.90 | 3.18 | 2.48 | 3.40 | 52 | |
| 2012 | 25 | You are the Villain | PANIC BANK | jam | 291 | 2.40 | 2.24 | 2.40 | 3.20 | 2.52 | 2.77 | 2.44 | 2.21 | 46 | |
| 2012 | 24 | Evolution | Ontogeny | jam |
This was a really fun game! It's not really too hard once you realize you can get easy health from buildings, though, so some variety to the villagers might be nice (maybe stronger weapons, or different angles). I think I heard some background music, but it was kind of quiet. Once I beat the game, it was fun to run around with infinite health XP
All in all, nice job~
A pretty basic idea, but entertaining nontheless. The game has a nice difficulty curve, and actually requires thinking to beat, rather than just minion-spamming. It's a little hard to pick up those health boxes in-between, making it even more challenging. I haven't gotten good enough at it to get too far yet, but it seems like a great game!
Funny you should mention that actually, while doing the enemy sprites our artist made a few pop culture characters on the bases, and well, http://i.imgur.com/CrHsm.png
@mcc Ok, I don't know if you read the description or not, but just a few things. Firstly, there is only one area. The game is about trying to rack up a high score, rather than to complete it. Also, the respawning is not a glitch, it is actually the main game mechanic. When you kill one of the hostages, they become more aggressive towards you, making the game harder. The walking around aimlessly, is less aimlessly than you may think. each level of hostility adds a different thing they can do to their repertoire, which may have been what you considered walking around aimlessly. I'll just put the levels of hostility down here, so no one gets confused.
1. crouching down, cowering, doesnt move if approached
2. crouches down if looked at, tries to run away
3. tries to run away
4. sneaks up behind you and hits you, if looked at runs away
5. sneaks up behind you and knocks you over, if looked at runs away
6. sprints up behind you and knocks you over, if looked at runs away
7. sprints from behind and knocks over, cautious from front and just hits
8. sprint from both sides, knocks over from the back and hits from the front
9. sprints, knocks over from both sides
Also, on the subject of money. Money pickups were supposed to be random, but we ran out of time, and so now the only way to get money is to get some every 10 kills. I'm sorry for this inconvenience. I hope you enjoyed the game none the less!
I really like bullet-dodging games, and I've made several songs, so this was a really entertaining game to play. It would be great if there were more bullet patterns to choose from/be randomly selected, as this one gets somewhat predictable. Also, some quieter or less percussion-heavy songs don't work very well. All that aside, though, I like this game very much~
Cool Border of Life arrange, btw
It's a nice simple game. It might have been more difficult with a miss-3-and-you-lose kinda gameplay, but I like how it (seems to) get harder as you go farther. It's a little too easy, but the ending's cool~
It's a pretty nice puzzle game, the clear mechanic made it pretty interesting. It gets more fun as it goes along, so it's addicting in that sense. Music would have added something to it, but nice job otherwise~
By the 5th or 6th level it seems pretty impossible, but it only encourages you to keep playing! It's a nice, simple concept, and it would make a good mobile, pick-up game. It could use some background music, and perhaps a smaller difficulty curve, but it was very enjoyable~
Game was fun, and I liked the bit at the end when they said "Dammit he can walk on water!" am looking forward to the next part.
I really liked the music, I'm sure that song is gonna be in my head for the next few days. The game was an enjoyable experience, despite being quite simple. Good work for 48 hours.
This is a really neat concept! It is nice to be the annoying boss and jump all around the screen! The graphics are beautiful, especially the boss's, even a flowing robe wow! However, mowing down the player characters felt a bit tedious, and it would be nice if they had some more variation to their movement and attacks.
This game was pretty fun to play. A little bit more recognition when you complete and objective would be nice, as I didn't realise I had defeated the door keeper at first. Nice game though, excellent work for 48 hours!
I've wanted to play something like this for a while. Despite the lack of audio, it's still pretty good. The graphics seem appropriate for this kind of game, and it's pretty well balanced, although you can win by pressing random buttons. Giving the Good Character bombs might make it more challenging, especially if you add more levels later. Giving the boss more attack options would be cool, too. It was still pretty entertaining with what you had~
This was a fun game! Although I only got up to the Tetris level, the block placing mechanics made for a lot of cool puzzles. You kind of forget how it relates to the theme after a while, and background music would be nice, but good job otherwise~
This game was fun! It also took me quite a while to finish, which is more than I can say for many other games in this Jam! good work!
It's a nice idea, the laser-meter's use to stop the ONVI was an interesting concept. The fact that the lasers cancelled each other out, along with how long they lasted, made it a little too easy. For 7 hours, you did a pretty good job. I liked the soundtrack, too~
I really enjoyed this game, it has a great story, especially for being made in 48 hours. Music is good, but starts to get a bit repetitive. Overall, a great game.
The light mechanics are a really cool idea! The way you have to balance between not being seen and not taking forever on the locks makes this very challenging. It would be nice to see more levels, perhaps introducing different obstacles. All in all, it's a really fun game~
While the game was a little hard to figure out at first, it started to speed up once the time bonuses started accumulating. It got somewhat repetitive towards the end, but it was still challenging to find all of the picnics (I lost with only 2 left). It's an interesting game, the buzzing was surprisingly tolerable, and it was pretty fun overall.
I quite enjoyed this game, for what I played with it. just like the person above, I couldn't figure out what I was supposed to do. I got up to the bit where all the villagers start running away and you can kill them. Perhaps there was some hint in the text, but it would skip past quite quickly some of the time. Other than that, it was pretty fun and a good effort for a 72 hour jam.
Pretty amazing art, sound, and characters in this game.
This game if pretty funny. It has allowed me to unleash my inner desire: robbing an art gallery of its Minimalism. I never got too far though, the guards on the second level are too fast for me. As a side note, the potato is some quality art and is in the wrong section.
This is a pretty fun game; it was nice to experiment with different ways of using the shield/dodging. I think the shield was more helpful, especially with how it could knock back bullets, I'm not too good at controlling anything with the mouse, though, so I could only get to level 6 or 7;;
Overall, you did a pretty good job~
I liked the idea, but it could be kind of annoying at times. My main problem was how the enemies could spawn almost on top of you without warning. The way the camera moved made it hard to spin around to face them properly. I did like the score room, as well as the transition. You did a good job of staying to the theme, too~
This game was really fun to play! A nice, simple concept that seemed easy at first but on some occasions would be quite challenging made this game well worth playing.
This is an interesting idea for a game; it can be hard to figure out a strategy based on what the computer is doing. It seems like the computer plays by slightly different rules than you, but since that's working as a balancing factor of sorts it's alright. It's a simple game, and it follows the theme well~
This is a very interesting take on the theme, and it looks well thought out. It gets somewhat repetitive, however; there's not much to do between encounters apart from switching armor. It's also hard to tell what some of the cells are for, like "Exit" and the Location number. The game's pretty well done, and it is undeniably minimal~
This is one of the best games I have played this Ludum Dare! very polished, smooth graphics, a really nice game!
Extremely nice atmosphere, I loved the triangle effects!
By far, one of the best entries I have seen so far. Very polished, making it baffling how you managed to make such a great game in so little time! The gameplay was smooth with no apparent glitches and I found the way to move the sword a lot more interesting than the typical "press (whatever button) to attack". The only downfall is the amount of levels this has, making it impossible to play entirely through in my limited amount of time.
I found this pretty nice, especially the graphics and audio. However, I kept falling off cliffs so I can't say much about everything else.
I really liked the puzzles in this game, although it took me forever to figure out how to open the items menu. The art was really nice too and i liked how the potato became important near the end. Good job for a 72 hour jam!
This was a pretty creative game, especially with its graphics. The map design and the destructable environment went together pretty well. The enemies seemed to spawn a little too fast for me on the earlier levels, and it turned into a test of how fast I could get to the towers rather than trying to shoot them down. The player control is also rather difficult to get a handle of. Most of my problems might just be me being bad at the game, though. Good work~
Very nice game! Love the body parts mechanism, can't have too many heads :D
This is an interesting type of shooter, the falling hot air balloon was an idea I haven't seen before. It was good how it got more difficult the more rounds you survived, but the walls of enemies were kind of cheap. The game could really use a different way of being harder. As for the player, there's really no reason not to just hold down both shot buttons, so that could use a little more thought. Otherwise, very good work~
This was a really fun game to play~ The difficult curve was good, and I liked how you actually used all of the mechanics fairly often, it was fun figuring out how you could use everything. The trampoline color seems to work slightly buggy at times, and the skip level button had a tendency to fly around the screen really fast while I was respawning, but there's not really anything about the game itself I can complain about, apart from the lack of an option to play individual levels :y
Pretty nice idea, along with some nice background music.
I may be biased because of how much I like the genre, but this was a lot of fun to play~ The cores and teleporting mechanics are things I haven't really seen before, and they were pretty good ideas. The difficulty curve's a bit steep, but it's pretty satisfying when you're able to get further (I only got to around stage 10;;). Considering the theme, the particles are a bit flashy, but they're well used in any case. Very nice work overall~
A nice game, with pretty music and graphics. For as long as I played, I didn't find any apparent bugs. However, the relaxing background music and background makes me feel so sleepy zzzzz.
The setting certainly is interesting :Y I didn't understand most of what was going on, but there were quite a few things that were fun to watch, like the guy that kept falling off the tower
As for the game itself, it almost seems too simple; unless I missed something (I couldn't find one of the items, so I didn't finish the whole thing), it's just finding objects and returning them to their owners. I know the theme's supposed to be minimalism, but it could use something else to keep the game interesting. It's still pretty good overall, though~
I found that the graphics and music were pretty nice, but as others have previously said, dead ends and difficulty jumping when too close to a block killed the mood. By the way, that is a nice potato.
Very nice game! Simple but effective use of the switching heads mechanic make this game really smooth to play
This game is just all-around cute! Although, when I was on the second level after the minotaur-like boss, I was just swimming around trying to get up when suddenly I flew off to the left of the screen and drowned. Later on when I forgot that I wasn't playing a game where P =/= pause, I pressed it and suddenly, octopus boss! Other than that, I didn't find any glitches or anything but it was a bit disorienting.
This is a fun concept; I liked all the different ways you were able to use it in the puzzles. It's a pretty short and easy game, but I enjoyed playing it~ It seems like the kind of game that could have a mode where you can create your own puzzles, as a suggestion.
Also, I liked the (don't)readme file :y
This is an interesting game, a lot different than the other ones I've played. The interaction with everything is really good, and it's fun just looking around at everything in the room. It would be better if there was some sort of objective; in fact, it would be fun to see where this game would go if you built something up from it. You did a good job overall~
Oh my god that was glorius.
The sound effects kept making me forget the pattern :y
Wow this game was really difficult. I was considering giving up until i saw the hints in the comments, and then it was a bit easier. Nevertheless, it was still a fun game~ Nice work
This was a fun game! The graphics were nice, and the gameplay was smooth. Overall very well polished.
This game is pretty great~ It has a nice concept, fits the theme, some pretty cool graphics, a catchy beat, and (best of all) Batman.
This was very fun to play! I liked the graphics and music, and the gameplay was good despite its repetitiveness. Some different types of enemies and ways to fight them could be good ideas for the future. I didn't get to try out the two player mode, but it seems like it would be a lot of fun to do someday~
@murilo do you not read descriptions or what.
It has some nice graphics and music to set the mood, but there's pretty much no gameplay. :/
Wow this game just seems so polished! More like something you'd actually see published than your typical LD game. Especially the art style wowowow. (Kinda wish I read that it was a bullet hell game at first though because HOLY SHIT THE BOSS!)
I really liked the use of the theme here, it made for a pretty challenging game at several points. I haven't completed it yet, but it's a very nice game from what I've seen~
I really liked the mood and how many areas there were to explore (if you could get far enough). The controls were a minor problem, especially when switching between rooms. Save points could be nice too, but I assume the game isn't really long enough to merit those. Really cool game overall~
This is a really fun game, I love how you used the ten second theme here. The progression of the difficulty throughout levels is great (although i couldn't manage to do the last 2). It would be fun to see what other levels a game like this could have~
Pretty slick game ya got here.
This was a fun game, and I especially liked how it could be finished easily with a bit of practice/memorization. Each level made great use of the mechanics, and it got even more interesting when the paths began to branch from each other. A stage select screen would be nice; I kept finishing levels after missing a few trophies, so it would be easier if I could just go to any one at will. Great job on the game otherwise~
I also liked the graphics and the music. The idea seems pretty nice too, not too quick but still fitting the theme. Along with jumping, the doctor's line of sight seemed to be too hard to avoid though, so I didn't really get that far.
This is an interesting use of the theme. How well it works varies by level; at some points it makes the game more exciting by forcing you to make quick decisions, but at other points - especially once you learn how it works - it ends up being a waiting game. The progression of difficulty is nice, but it would be cool if other elements/mechanics could be added in later levels to mix things up. A stage select/menu screen would be a good idea as well, but I still enjoyed the game as it is~
The game is pretty nice, but it doesn't really fit with the theme and all. A game where you explore + a 10 second timelimit isn't a good combination. Other than that, the art style and music is pretty nice. Also, I haven't really found any glitches. Not important, but using both the spacebar and ctrl button seemed redundant and could have been combined into one button. (Only important when you gotta go fest)
Pretty entertaining story you have here, and nice art too!
Everything is pretty smooth, and the graphics and music are pretty decent for not being an artist/musician. Although, the paths made it feel more repetitive, making it so all you had to do was babysit the entrances.
It seemed pretty tedious, but it's more likely because I'm a bad detective. There's also the known issues so yeah.
I liked the controls a lot, as well as the difficulty curve over time! I'm not sure if i just accidentally turned something off, but some music would have been nice too~
This game was a nice challenge, although it can be frustrating to play without any knowledge of the cipher. It would be nicer if the words had more of a difficulty curve; for example, the first word was a good choice because of how common it was, but then the second essentially required you to guess five different letters. The atmosphere of the game is great, but the gameplay could use some work. Good job overall~
This game looks like it could become something pretty cool if you had more time to work on it. One of the main problems it has now is that between the player's narrow shot and the bosses' erratic movements, it can be hard to deal damage consistently and attacks can drag on for a long time. It's already a pretty short game, but it has some nice bullet patterns; it'd be cooler to see more of them than to try to defeat one in the same amount of time. If you can get around that issue and add finish the other bosses, this could become something really great~
Even if there isn't too much to do, this is still pretty fun to play around with. It's cool to see the ways different types of sounds try to move around. I'd really like to see how this would have developed if you had more time to work on it~
The weapons you used in this game are all really fun to experiment with. It can be annoying when you get chips all the time, because it's pretty much impossible to clear a wave with it. But with a little more balancing, I think this game could still be challenging but less frustrating. Good work~
I rarely see anyone make card games for Ludum Dare, but this one is really well done. It's a lot of fun to see how many combinations of cards you can make, even if it's unable to stay undefeated for long. It would be amazing if this could be developed more, especially if the ability to customize decks or play against other people was added. As it is, this is still a really cool game~
I wasn't able to play this with someone else, but it still made for an entertaining single-player challenge. It's nice how you have to balance keeping the frisbee on the screen with avoiding the enemies. I imagine it would take a lot of cooperation to do with someone else. As you said, it would be nice if there were more enemy types or different obstacles that were added later in the game. You still did a good job with the time you had~
I like your interpretation of the theme, especially because of how much it lends itself to adding challenge to the gameplay. It would be nice if you could absorb energy to fire back at a faster rate, but that might have just been some lag running the game on my computer. Also, it could have been more interesting if you had expanded more on the bit of story shown in the beginning, maybe making several different stages to explore. You still did a great job with what you have~
This game has a really nice atmosphere, between the music and graphical choices. The game itself uses a cool concept as well, although it can be a bit frustrating to find the right color to use. It would be nice if there was a more precise way to change color, but you still did a great job for a shorter amount of time~
This is a pretty fun game for its size. Being able to place things however you want and move around the honey gives you a lot of options, although it can get a bit difficult to protect the honey if you lock yourself outside a ring of trees. If there's one thing I would suggest apart from adding more levels, being able to place objects above or below yourself would be pretty helpful. Great job overall~
While it doesn't seem like it was made for the right theme, this was still an interesting game to play around with. It would be nice if there were more uses for each of the elements, as it currently doesn't seem like Earth is worth using over Fire. Also, needing to reload the game between plays is a bit annoying. Other than that, good job~
Using the parts of enemies you kill to kill more enemies seems like a repetitive idea, but it's done pretty well here. It's nice how you're forced to keep track of all of the parts the defeated enemies drop, so they don't all disappear and leave you out of ammo. It's very nicely balanced, although the heat meter doesn't seem to deplete fast enough to have much of a purpose. Well done~
This is a nice and simple game, and it's pretty challenging as well. It was really fun to play around with all of the different attacks, although the poison mist could use some balancing - it seemed like there was little reason to use it over the thorn seed. Good work overall~
This was a pretty challenging game, although part of that might have been the clarity of the controls. It would have been nice if the text explaining the game in the first stage was slower, or if it started at a lower level of difficulty to allow the player to adjust. The game was very creative, and kittens are an excellent choice of an unconventional weapon. The fact that there's no limit on how many you can shoot at once combined with the bosses' refusal to move too close to the edges of the screen means that boss fights are almost too easy, though. The game was still pretty fun overall~
This was probably one of the best interpretations or the theme I've seen so far. It's amazing how many different things you can do with falling pianos, and the levels take advantage of that very well. Something I noticed is that if you run off of a platform (or piano) without jumping, you keep the ability to jump once in midair. This is probably a bug, but it makes for some really cool alternative ways to complete levels (like the one right after the city). The only real complaint I can think of is that as someone else mentioned, the pianos being created with your momentum feels a little strange. Excellent job overall~
Difficult! I struggled a lot with the third room, I think it was. Really enjoyable, though. Great art, platforming was solid, and had just the right amount of strategy. Great work!
For something made in such a short amount of time, this is still pretty good. It would be nice if there was a score counter or timer, if only to add a bit more of a sense of challenge. If you were able to put more work into it, this could become something really cool~
This is an interesting take on a multiplayer shooting game. Trying to get shot while avoiding hitting your opponent makes for some fun mindgames. As it is, there's not really enough of a motivation to use anything other than the automatic shot; perhaps you could use some sort of obstacles that need to be shot down to stay alive? In any case, good work~
First off, a pretty important bug; if you get a game over on the tutorial levels after the spawner stops creating enemies, it doesn't create any after you continue, meaning you're stuck on the level until you restart the game. It's nothing too bad, just something I wanted to make sure you were aware of.
That being said, this is a pretty fun game. I like how you used all of the different colors to make it more and more challenging, although the survival level can become pretty cruel if it spawns two enemies of different colors right after each other. It would be interesting to see how this could develop if it was worked on for any longer. Great job~
I find that more text-based games are pretty uncommon in Ludum Dare, and I think you pulled it off well. There seems to be a lot of depth to the story despite being relatively short, although it would be nice if it were easier to explore the consequences of alternate answers. Alternatively, it could be useful to have a function to save at a certain point and continue from there later on. Great work overall~
This was a very fun and challenging game! I really liked the different ways you used the mirrors and circuits, and the difficulty curve was very well made. The story told throughout the game is nice as well, it gives even more of a motivation to continue playing. If I had a complaint, it would just be that jumping feels a bit unresponsive; it may have been intentional to force the player to think about their timing more, but it can be a bit frustrating at times. Overall, this is an excellent game~
This is a pretty interesting challenge of a game. I had a bit of trouble with the camera because I was stuck with a laptop trackpad, but otherwise I think I could have gotten a lot farther; the balance between needing to speed up and slow down time is really nicely made. I think it's also great that you included the leaderboard, as it adds some replayability and a sense of competitiveness. Great work~
Good fun! It took me a while to figure out that you could follow the heart with Right click, but after that It was really enjoyable.
Might even recommend this to my non-LD friends.
Only complaint is the following effect while the heart is returning is quite jarring. Not too bad, though.
Sorry about that! couldn't get a web export working but added an OS/X version for those wanting it.
Very fun. Gameplay was solid and the art looked great. The transformation aspect was very cool.
Really good mood. The puzzles were fun, but sometimes i'd gain the ability to move up and down wherever i wanted, allowing me to glitch through walls and outside of the map. Not exactly sure what triggered this, but great game nonetheless!
This was cool! I really enjoy narrative games but they're a rarity during LD. The story was interesting, too. Good job!
Cool game. Controls felt very solid i thought, and it was pretty satisfying to beat up squares. Very nice!
Hi, when trying to run your game I received this error:
There should be 'DragonScriber_Data'
folder next to the executable
I'm not sure if this is just a problem for me or what but yeah any help would be appreciated
Thanks that fixed it. Really fun game! I always enjoy typing games like this. Really got tough once they got the princess down off of the castle. Good job!
Really cool game! Interesting mechanics, and the art style looks amazing. I think this could make a really good mobile game!
Lots of fun! Using a recognizable monster design to form the gameplay around was a cool idea, and the mimic works especially well. Cool entry.
Really cool! The art was good, and the gameplay was very solid with an original concept. Difficult to control at first, but after a bit of practice i got the hang of it. Good job!
I feel like narrative driven games aren't as common in LD, but this one feels really good and has a great mood despite the time constraints. The music in particular i thought helped make the experience more unsettling. Good job!
Good fun, although it took me way longer than it should have to figure out what im supposed to be doing. The art is great, and i had a good time playing.
Pretty cool, I wish i had someone else home right now to play multiplayer. The character models look really good!
Very nice! I haven't played many twine games before but that was quite engrossing. The story is very interesting and the music suits it well. Great job!
Great game! Solving puzzles is really satisfying, and the desert is the exact right size where I don't feel completely lost, but you can still find new things for a while.
I got distracted by how much I enjoyed the puzzles and forgot to say! The intro cutscene was really blurry for me? I think sprite interpolation or something was on, but it became clear and crisp once the main gameplay started.
May also be worth turning off the default game maker splash screen? Not a huge concern though. Loved it!
Really interesting game! Like others have said, it seemed a bit indecipherable at the start but I quickly got the hang of what you were going for.
Thank you!
The not hitting from above was an intentional choice, to try and make the player react more to the environment during combat rather than just landing on top of the enemy a few times.
I wonder if this would be better if it had been explained somewhere? Or perhaps it's just a Bad Idea and needs some redesigning.
I'm aware of the rats getting stuck but thank you for the reminder to get on that.
There is at least a little bit more planned out for this demo, but not implemented on time, and both of us are very keen to expand upon it more after that.
Wow, what a cute game! I love the concept, and being rewarded for exploring alternate dialogue options each time is a really nice touch.
I like this idea a lot! Would be fun to see how the concept works in a more difficult level, cause focusing on picking up the right things while fighting more/more aggressive enemies sounds like it would be very fun. Great work!
Very moody game, The visual effect of the crowds moving together is extremely hypnotic paired with the looping guitar. I begged too much and lost after three days, but I assume I can go back and extend that time with snacks? Might go back in and try to find some.
In any case, very cool entry!
This game has a really good feel to it, though it's really quite hard. I'm very bad at it! I had a lot of fun though, and i think the ASCII graphics work super well. Nice work!
For the number of times I've listened to the family guy theme music in the last 10 minutes its unfortunately a 1.5 in the audio but i had a lot of fun, 5 stars in humor.
Wow, the visuals are great and very polished. I'm terrible at this type of game myself, but I still enjoyed myself.
This game is amazing!!! Maybe the best LD game I can remember. I really liked it when assets would come together in the later games, and just not mesh at all in the best possible way. Five stars basically all around!
Telling people "I like horses" was the last straw that took me down. The UI design and color palette is top notch. Really cool idea happening here, will keep an eye on this if you decide to continue with it!
Very somber and thoughtful game. I really like the music, though I wonder about the eating sound effect.
As others have said it is quite tough, but conceptually it's very cool, and the art is super nice. Nice work!
Very cool idea! My only suggestions would be perhaps some kind of music, and maybe a percentage in the UI to tell you how much of the world you have colored. Movement feels solid and the trail effect is really nice, I just had to do a bit of backtracking to make sure I'd got everything before moving on to the ending. Great work, in any case!
Really nice artwork! I especially like the comic book style cutscene. The boss fight was a bit tough for me, but I think the mechanics are a pretty interesting idea.
Pretty fun game! Gameplay is pretty solid, though I wonder if it could be a bit faster, the first two buildings seemed to drag on a while, but it got much more interesting after that as the number of enemies became less manageable. Great work!
Great game! I checked out the rules in the title screen before starting and was completely lost, but once I followed the campaign it made a lot more sense! Art is great and the dialogue is very funny. Great work!
I really like the upgrade system here, everything feels about perfectly spaced, though sometimes like, say, getting a new sound effect and then not even encountering what you got can feel a little disappointing. Still, i really appreciate how all-in this goes on the "Start with Nothing" concept. Great work!
When I first filled the bar up at the start it crashed my whole browser right after saying "Everything" and I thought maybe that was an intentional artistic choice.
In all seriousness, I started it up again and it's a cool idea, I love the character designs a lot.
Pretty cool idea! I think potentially it could use a bit more feedback, like a sound effect when you trade an item or something but the art is very nice, and it controls really well. The art style in general is very charming but I love the speech-bubbles-with-images type of dialogue you went with. Great work!
I really like this, the puzzle's are very solid and the story is really nice. Some of the letters get a little hard to read but towards the end especially that's intentional. The tips generally saved me from any trouble with the interface, I thought.
The art in this is great, and lends itself super well to the rest of the atmosphere. Enemies really can jump out at you at the lower light levels, and paired with the bizarre sound effects it can be quite spooky.
The art and music is really polished, it looks more like a full game than something that was made in just a few days. I especially like how colorful it is, the blue and orange color scheme gave it good contrast. It was a bit too easy to be fun though, I found I could just hold them off by biting the little guys as they fell down to the right.
The UI was a bit unintuitive, but the concept is interesting.
Nice concept, the physics work well and it was actually quite difficult towards the end, quite a good entry. the art style, and the pet's statuses are very clear to the player. good work!
Untitled.png I like the art and the concept, although I didn't get too far since it got stuck on this expression. The bird and plants were still working, but the character was frozen in place.
Very cool idea. I'd have liked a bit more feedback from my attacks to show me that I was doing damage, but all of the attack animations themselves were very cool. Great work!
very nice style, reasonably difficult. music died when i used the bomb, but on the plays where that didn't happen the music was lovely.
nice little game, reminds me of the ones on old phones, kind of addictive
Untitled.png The art style looks really cute so I was excited to play it, but I got this error on Windows when running the .exe.
This was a very enjoyable game; it's fairly simple on a mechanical level, but things like the flame's cute animation developing over time keeps you engaged for a long time. It was interesting to try to manage things as the initial forest started to get cleared out, particularly with the increasing difficulty of navigating your way back to the flame (I found myself wishing I had some sort of pointer to them, but in retrospect it feels like that would have taken away some of the challenge towards the end of the game). I do wonder what the level indicator was for; I believe that I cleared out all of the trees on the map, but only after the flame died did I realize that I was holding on to one extra seed, so I don't know if that's somehow involved.
The music for this game is pretty catchy. The logo and title screen looked nice as well. I also think it is an interesting concept to keep a heart pumping. However I couldn't really get into the gameplay, as it plays like a rhythm game but doesn't have any sync with the music.
I can tell a lot of effort went into the game. The game over screen was well done and it did a great job capturing the style that the game was going for. Even the music fits the style well, although I am personally not a fan of this style. For the most part though the gameplay felt similar to speedrunning. There were many features implemented, but at the cost of there not being much polish and the main gameplay being stretched thin. Some features such as the upgrading system will probably not be used due to the main gameplay not being balanced. Overall, I feel that the game isn't very playable and it was a good idea, but I feel like there were too many features added that weren't fleshed out.
nice idea, alien died quite suddenly, though i figured out what the problem was, as i only had one turn i couldn't compensate for it. good effort :slight_smile: .
Hey this game is actually really awesome. I normally don't stick around too long playing other people's Ludum Dare entries, but the art is great and it's such a funny idea. I think I'm going to try a few more times and see how much variety is offered between evolutions, but this is really great.
One bug(?) I encountered, my first pigeon reached the level 4/5 fights and then died, and when I went to make a new pigeon back at base stats it was still being put up against level 4 and 5 opponents. I had to refresh to actually start back at the beginning.
Could it be a permissions thing? Because it says the page cannot be found on itch.io.
I liked the art for the character expressions and the introduction, although the running animation was odd when moving up or down. The character dialogue was good as well and helped set the tone.
lovely visuals, nice audio, managed to win on my 5th try. It's rather difficult, I found that the cooler was actually making the planet too cold, didn't win til i stopped trying to make them, i did get one run where the trees caught fire so maybe it's for special circumstances rather than a necessity. very much like the game, a nice little project, well done!
Man the voice lines in this are so good. I ended up playing through it a few times because like, in the gif in the comment above me, I figured out you could just endlessly re-grab your friend. Works very well when playing it the proper way too, though I find the Z button is a bit unresponsive? When I tried it the first few presses it didn't seem to do anything at all (cause I think he was already following me at that time) So I didn't know to rely on it when he ran off and did his own thing. Maybe an additional voice line that's like "All right come on we're nearly there" would be good for that situation. All in all, a very fun take on escort missions!
This is a really interesting concept; especially when playing against larger numbers of enemies, it has a cool kind of beat-em-up feeling to it despite seeming like more of a sports game. It might be more of a personal issue, but I felt like I often had some trouble judging how high I was relative to the ball when going for a spike. It would also be nice to have a bit more visual feedback/indication of what type of shot might be performed in different situations (namely whether or not a dash is currently active). It would be cool to see what this game would be like with more content~
good effort, nice game for 3 days, nicely on theme as well. the ai seem to prefer killing me to yoda, he got by just fine for the most part even when i went exploring the outer map. a wider fov would also be welcome. good work, got a decent fps going in such a short time frame!
The game is very well made. The art style and character designs are very appealing. In general the gameplay seemed polished and only had some minor issues. The tutorial was a good addition to the game, although it seemed odd that dying in the tutorial resulted in having to restart the game. The only other issue that stood out to me was the visuals blurring a bit when there are many objects on the screen at the same time. While the game was short, the scoring system allows for replayability. It took me a couple of tries to get through the game, but when I finally won, I was happy to see that even the end of the level looked nice.
Nice little game for the time frame, the dogs function well. everything being on one meter is interesting, dogs are a bit easy to kill but as you need to get em to fill the meter i figure that's for balance reasons. good work!
Yeah this is pretty tricky to do well in, but it's nice that it lets you jump right back in so quickly. It's pretty interesting to experiment with how the game interprets different ways of moving around; the inspiration taken from how natural heart rhythms work make for a nicely coherent set of mechanics. Fun game~
very nice, got up to the heart room, puzzles were good, put my brain to work. music and artstyle were very nice.
Love the visuals you've gone for on this game, the very clean and post-processed look is an effective contrast for the physics-gamey silliness of the gameplay. Nothing quite like watching tons of hammers and soccer balls fly out of nowhere.
On another note, the game is really hard! I like it as a challenge kind of thing, but I might suggest making it ramp up a bit slower over time. My high score is only 21 seconds.
Great job~
Pretty nice looking game, and a cool idea. However, everything is so slow, with the notable exception of my walking speed which, if we could harness to power the ship, would get us there instantaneously. Also some direction would be appreciated as i have no idea what i'm supposed to be doing, or if what i do do has any meaningful effect, i did manage to make the distance to destination go down and i almost felt something. All kidding aside i like what you've done conceptually, but it could be communicated better, for 3 days work it's great and i'd be happy to see you develop it further.
Fun game, as others have said I would have appreciated a little bit of feedback when hitting enemies etc but it works quite well. I appreciate the variety of power ups. good job!
I took a little bit to get a hang of how it controlled, but I ended up really liking how platforming feels in this, even if I'm still pretty bad at it. Cool entry
This is very impressive for a three-day project; apart from the obviously striking visuals and atmosphere, the level design is actually very clever in several places (particularly the first half of the third level). My main complaints would be that the controls can feel a bit unresponsive (I felt like I could do with a bit less inertia and more momentum transfer when jumping/landing, as contradicting as those sound) and that with how trial-and-error some sections felt a faster respawn time would be appreciated (very thankful that the third level introduced checkpoints at least). Unfortunately, I stopped playing before I felt entirely finished with it because after the chase segment of the third level I seem to have run off into an infinite drop (screenshot attached although it may not be much help); not sure if this is the unofficial "ending" of the game at the moment, but I feel like a refined and completed version of this game could be very interesting~ falling.png
I really like the concept here and the variety of different tools is great. I think the days might be a bit too long though as I found it quite easy at first, and I'd have liked the difficulty to ramp up a bit faster. Had a lot of fun playing though, good job!
This game has a really good vibe, the art is really polished and looks like a picture book. The music was well done too, the flute was catchy. The gameplay is a bit short and simplistic, but that's kind of fair given how well done the art was.
I like the aesthetic of the world a lot here. As others have said, a sensitivity slider would be nice, but I think generally I'm not very good at these kinds of games so I found it quite here. The music seemed a little strange at first, but I think it sets a really nice mood that fits the alien nature of the world and the chaos of the gameplay. Good work!
There's a few bugs happening obviously but overall a very cool game and a great start to working in Unity! My one suggestion for making the game feel more responsive would be to have more feedback when attacking, such as particle effects, sound effects, and enemy hurt animations. I like the art style and the music a lot. Good work!
nice game, tracking down that antenna as the shields ticked down was the second most stressful thing i've done this week
Visually stunning and emotional. I did fall out of the world once, but I saw your note in the description and went back to check out the rest. Cool game!
Very cool! The mood was handled perfectly and I was actually scared on my first time around. I did feel a bit bewildered with what to do initially, but after dying once i found the flamethrower and that made things cleared. Art and sounds are great! Good job!
Some really nice puzzle design you've got here. I also appreciate the game's atmosphere, and level editors are always very cool. Great job!
The music and graphics are very nice, it's impressive for a game made in such a short amount of time to be made in 3D. However, there wasn't too much to do that kept the experience interesting. Something to strive for would help spice it up, such as higher difficulty as it goes on or objects to collect for a high score. I got to 195M before I just let the aliens take me away. Despite that, it does a good job at setting an atmosphere.
This game is really solid overall. The graphics are nice, with clean pixel art and a cohesive palette, the music is catchy, and it's fun to play. It fits the theme well, time travel is a fun take on it. My only gripe would be the controls, as switching between keyboard and mouse made it difficult to enter the code fast enough. I would always get just a few frames of the code being revealed, so I gave up and just brute forced it and guessed. Besides that it was fun to play, it was simple enough to just pick it up and know what to do.
Wow, the character controller+animations and the movement of the camera give this game a great feel. On top of that, puzzles are well designed and the post processing effects add a lot. Great job!
The art and mood here is super good! I was a bit confused at first about the gamepad support only, but once I got it working it played very nicely and the puzzles were all interesting. I do highly recommend adding keyboard support next time/in the future to increase the potential playerbase of you game. Good job!
This is a cool idea, those wake-up-loops are something i think everyone can relate to. The art is simple but very effective in the bedroom scene and the moon scene. Would have appreciated some audio element but I understand that this is a compo submission so even royalty free music couldn't be used. Great job!
Really cool! I'm bad at keeping rythm but once i got into it, it was really great. very fun, and nicely on theme, good work!
Everything in this game feels great. Love the art and the music. My one critique is the camera would sometimes behave strangely when up against a wall, like it would move to show the player but often it would kind of flick back and forth between the top view and the 3/4 view. Still, a very very good game!
Some seriously tough puzzles here! Very cool to figure out the intricacies of the mechanics, and the learning curve is just perfect. Graphics also look great, Good job!
This is a strange but amazing concept, and I love the execution. Had to send this one on to my friends to check out because it made me laugh. Good job!
very on much on theme, the hacking games were nice little puzzles. Good job! One error i got was the game crashed when i grabbed the hacking too from the side, all good other than that.
Yeah no prob, here it is.error.PNG
This game has a good atmosphere and a minimalist aesthetic to it. The game play isn't overly exciting, but I suppose that's the point with the monotony of being a janitor. I did enjoy figuring out which paths were the best though, it reminded me of a Pokemon gym. It does a very good job of setting the tone.
The art is pretty cute and polished, while the music does a good job at setting a tone. However, the movement felt clunky, it was hard to reach objects even when they were in sight. I think one thing that would help is a grid system, as sometime the rabbit would be misaligned with other objects from bumping into a rock or something earlier on. The ending was adorable, I like how they had full images to show how the bunnies managed to escape and thrive.
Love the art and animations here, the protagonist in particular looks and feels great. Enemy designs are clear and you can for the most part figure out what traps are needed for each. Gameplay is fun and works well, Great job!
Got a bit scared when the game froze for a minute after pressing play, and then when I wasn't expecting it the music started blasting :O but it's a very satisfying shooter you've made here and everything seems to fit perfectly. Great job!
The minimalist art style is really good in this. The shooting gameplay feels really nice partly because of how clean and smooth it is. Got a bit confused by the single-axis movement at first, but its a nice twist on the formula and always keeps you on your toes. Good job!
Art is very nice and the music fits well. Gameplay is simple but effective, I enjoyed reading what everyone had to say (though it caused me to run out of time first run through!) Great job anyway!
A really fun twin stick shooter! It's so cool how there's network multiplayer, i think that's the first time I've seen that in an LD game. I really like the art, in particular the character designs are very cool. Great job!
I feel like a lot of thought was put into making the level designs teach you something, and then immediately counteract and undo that lesson. It may seem simple initially but i think it's quite cleverly organized in the regard of a maze game. Only thing I wish was different was how velocity can build up when you're pressed against a wall, that killed me way too many times. Good job!
This one's really great, sounds and style are on point, everything goes together wonderfully. great job!
I liked this game a lot, it's a little obtuse starting off but when you get going it's good fun, especially the fire and arrow combo, which i accidentally killed myself with a number of times. Are the minions meant to be stationary? i summoned a couple and they didn't do much but stand around.
Love the artwork, and the opening cutscene really adds a ton of personality. I also enjoyed the way you're forced to take a debuff for every buff. I kept reducing my health and fearing I was about to be one-shot at any moment. It ends kind of suddenly, and I honestly would have kept going for a while more if it let me, which is probably a good sign. With some more buff, debuff and enemy variety you could easily make a sort of endless/survival variant of this. Great job!
Really love the artwork and dialogue! Figuring out what I needed to do in combat was a little bit confusing, perhaps more tutorial or something written in the description would help? I also didn't notice the attack raising UI as it was stuck under the "next" button initially but that may just be my screen. Overall great job!
Fun little cooking game, I love the idea of just roasting the meat with a fire spell while its still alive to cook it. Great art too. I know you said in the description it was built for a controller but I wished the keyboard controls weren't so close together. Maybe movement could be handled with the arrow keys so i can play with two hands apart. Great job overall!
Neat game. I took the time to find all the students despite your warnings, and I think the issue is that the school is just a bit too big. The most exciting part of the game was trying to get the students in the starting area where the teachers had mostly clustered up, but once I went out further to search for other students I found it pretty easy to not cause suspicion. Interesting take on the theme and solid game!
Neat game! I really like the sense of progression as you get a few different sigil's under your belt, battles get shorter and you get more and more currency to spend. Very satisfying. I also think your elemental charts are really well thought out, would definitely be curious to play a later build where the enemies have the planned elemental variety if you end up working on it.
One thing I would like to see more of is some responsiveness or feedback, "game feel" stuff like sound or visual effects particularly on the summoning circle drawing minigame. I found it quite hard to handle at first and missed half of the inputs... Well, that's mainly my fault but it would certainly add to the feel of it to have some kind of feedback.
Anyway good job I like what you have here and I appreciate the ambition of what you were going for.
Such beautiful pixel art! Really great job with that it adds a ton to the mood and feeling. I was a little confused on how to gather things from the altars, on my first battle I just seemed to have some? and then when I went around trying the second time I could only gather the green one over and over again. Very weird. Also, I lost every battle... Perhaps more precise instructions of some sort of visual/audio feedback would help make collecting stuff more clear. Either way great job getting this together!
Wow this is an interesting take on the theme. It's a little mechanically complex for it maybe, but I feel like you could make this a daily wordle-type game and make some cash. I do think the way you have to guess if your board has enough points and then submit blindly makes it feel a little bewildering, though I don't know how I'd suggest redesigning that feature as it's pretty key to the structure.
Visually it's nice and clean and responsive enough. Submitting sometimes takes a few seconds where I feared it was frozen but I assume that's just it connecting and checking data online, which is understandable. Maybe a "loading" popup would help there. Very nice job overall!
Neat spin on the Tower Defense genre. I'm impressed with how functional and sleek everything feels considering the time limits of LD. Great artwork too, though I'd appreciate a little more visual or audio feedback when an enemy gets hit or killed, or I lose a cultist. I also would sometimes find myself trying desperately to place a new tower only to notice i couldn't afford it, so showing that in the construction editor somehow would do a lot.
Overall really great job. The level designs are varied and interesting and quite replayable thanks to the three-star system. Out of curiosity were you able to clear every level with three stars in your testing or is that more of a theoretical untested thing?
Love the variety of fusions and contracts, and how you've combined that with deckbuilding mechanics. Very cool idea. I didn't make quota unfortunately but I wanted to try out all the different combos for myself haha
I'm impressed you managed to have this whole storyline finished in the space of one LD. Also, I was so shocked when I approached the flower and was suddenly thrown into a CRT monitor bullet hell fight. Very cool! Something happened to me after I started the ritual on the first playthrough and the game just ended? But I went back to see if there was a different ending and found the boss battle. Not sure what I did wrong to miss it initially. Great work!
Artwork is awesome! The hook mechanic feels pretty nice too once you get used to it, though I think the summoning sound effect is a little distracting. Might be a volume thing or the way it cuts. LOVE the surprise. Great job!
nice atmosphere, remeniscent of other lofi works that're in vogue lately, like that haunted ps1 collection thing. good effort lads