Bunny Loop by Fedora 2020-10-13T22:53:14Z ♥ 2
The art is pretty cute and polished, while the music does a good job at setting a tone. However, the movement felt clunky, it was hard to reach objects even when they were in sight. I think one thing that would help is a grid system, as sometime the rabbit would be misaligned with other objects from bumping into a rock or something earlier on. The ending was adorable, I like how they had full images to show how the bunnies managed to escape and thrive.
LD55 — Summoning (13)
Sage & Summonion by JuicyBrucey 2024-04-17T20:49:17Z ♥ 1
I liked this game a lot, it's a little obtuse starting off but when you get going it's good fun, especially the fire and arrow combo, which i accidentally killed myself with a number of times. Are the minions meant to be stationary? i summoned a couple and they didn't do much but stand around.
Angel Vox by Iwant_Pizza 2024-04-17T20:33:45Z ♥ 3
nice atmosphere, remeniscent of other lofi works that're in vogue lately, like that haunted ps1 collection thing. good effort lads
Summoning Salesman by Merb1000 2024-04-17T07:39:58Z ♥ 1
Love the variety of fusions and contracts, and how you've combined that with deckbuilding mechanics. Very cool idea. I didn't make quota unfortunately but I wanted to try out all the different combos for myself haha
Ascension by Pigeonescu 2024-04-17T07:21:12Z ♥ 2
Artwork is awesome! The hook mechanic feels pretty nice too once you get used to it, though I think the summoning sound effect is a little distracting. Might be a volume thing or the way it cuts. LOVE the surprise. Great job!
Summoner's Delight by StanTheSoupKing 2024-04-17T07:13:02Z ♥ 2
Fun little cooking game, I love the idea of just roasting the meat with a fire spell while its still alive to cook it. Great art too. I know you said in the description it was built for a controller but I wished the keyboard controls weren't so close together. Maybe movement could be handled with the arrow keys so i can play with two hands apart. Great job overall!
NECRO'EVOKE by Tugaryn 2024-04-17T07:05:06Z ♥ 2
Really love the artwork and dialogue! Figuring out what I needed to do in combat was a little bit confusing, perhaps more tutorial or something written in the description would help? I also didn't notice the attack raising UI as it was stuck under the "next" button initially but that may just be my screen. Overall great job!
SPELLBINDER by eugene-b 2024-04-16T11:14:49Z ♥ 1
Such beautiful pixel art! Really great job with that it adds a ton to the mood and feeling. I was a little confused on how to gather things from the altars, on my first battle I just seemed to have some? and then when I went around trying the second time I could only gather the green one over and over again. Very weird. Also, I lost every battle... Perhaps more precise instructions of some sort of visual/audio feedback would help make collecting stuff more clear. Either way great job getting this together!
Pass It On by TeaHands 2024-04-16T11:05:57Z ♥ 1
Neat game. I took the time to find all the students despite your warnings, and I think the issue is that the school is just a bit too big. The most exciting part of the game was trying to get the students in the starting area where the teachers had mostly clustered up, but once I went out further to search for other students I found it pretty easy to not cause suspicion. Interesting take on the theme and solid game!
Harvest Festival by Sampai 2024-04-16T10:56:41Z ♥ 1
I'm impressed you managed to have this whole storyline finished in the space of one LD. Also, I was so shocked when I approached the flower and was suddenly thrown into a CRT monitor bullet hell fight. Very cool! Something happened to me after I started the ritual on the first playthrough and the game just ended? But I went back to see if there was a different ending and found the boss battle. Not sure what I did wrong to miss it initially. Great work!
Drag Me From Hell by No Grapes Games 2024-04-16T10:40:02Z ♥ 1
Love the artwork, and the opening cutscene really adds a ton of personality. I also enjoyed the way you're forced to take a debuff for every buff. I kept reducing my health and fearing I was about to be one-shot at any moment. It ends kind of suddenly, and I honestly would have kept going for a while more if it let me, which is probably a good sign. With some more buff, debuff and enemy variety you could easily make a sort of endless/survival variant of this. Great job!
To our hell by Vasulvius 2024-04-16T10:31:55Z ♥ 3
Neat spin on the Tower Defense genre. I'm impressed with how functional and sleek everything feels considering the time limits of LD. Great artwork too, though I'd appreciate a little more visual or audio feedback when an enemy gets hit or killed, or I lose a cultist. I also would sometimes find myself trying desperately to place a new tower only to notice i couldn't afford it, so showing that in the construction editor somehow would do a lot.
Overall really great job. The level designs are varied and interesting and quite replayable thanks to the three-star system. Out of curiosity were you able to clear every level with three stars in your testing or is that more of a theoretical untested thing?
Crossworld by XRy 2024-04-16T10:13:26Z ♥ 2
Wow this is an interesting take on the theme. It's a little mechanically complex for it maybe, but I feel like you could make this a daily wordle-type game and make some cash. I do think the way you have to guess if your board has enough points and then submit blindly makes it feel a little bewildering, though I don't know how I'd suggest redesigning that feature as it's pretty key to the structure.
Visually it's nice and clean and responsive enough. Submitting sometimes takes a few seconds where I feared it was frozen but I assume that's just it connecting and checking data online, which is understandable. Maybe a "loading" popup would help there. Very nice job overall!
Eldritch Invoker by Nimolas 2024-04-16T09:58:22Z ♥ 1
Neat game! I really like the sense of progression as you get a few different sigil's under your belt, battles get shorter and you get more and more currency to spend. Very satisfying. I also think your elemental charts are really well thought out, would definitely be curious to play a later build where the enemies have the planned elemental variety if you end up working on it.
One thing I would like to see more of is some responsiveness or feedback, "game feel" stuff like sound or visual effects particularly on the summoning circle drawing minigame. I found it quite hard to handle at first and missed half of the inputs... Well, that's mainly my fault but it would certainly add to the feel of it to have some kind of feedback.
Anyway good job I like what you have here and I appreciate the ambition of what you were going for.