raiyumi 2013-08-27 02:35
I love the graphic style in this! The small bullets are pretty hard to see in contrast with the moving bg.
Foon → Ludum Dare Explorer → LD27 → Bug Buster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Graphics | 82 | 4.11 | ||
| Audio | 112 | 3.41 | ||
| Fun | 129 | 3.34 | ||
| Overall | 155 | 3.42 | ||
| Mood | 162 | 3.26 | ||
| Humor | 246 | 2.57 | ||
| Theme | 251 | 3.18 | ||
| Innovation | 267 | 3.03 |
I love the graphic style in this! The small bullets are pretty hard to see in contrast with the moving bg.
Wow this game just seems so polished! More like something you'd actually see published than your typical LD game. Especially the art style wowowow. (Kinda wish I read that it was a bullet hell game at first though because HOLY SHIT THE BOSS!)
Nice bullet-hell-shmup! Love the artstyle :)
The bullets are a bit difficult to spot on the background though, that makes it somewhat confusing
Thanks for your feedback!
Be sure to use the character's time-bending powers (by pressing CTRL) for more awesomeness.
Damn, that is some funky music! The sound effects I've heard a thousand times before, however. :P
Good, sharp visual style! Nice theme. Fairly fun to play. Just wish I could skip through the replay, though!
Beautiful game, hella had to play on a keyboard. I love how the game has both a slowdown feature and a replay in REAL time... makes you look like a badass at the cost of score.
My only nitpick - the parallax scrolling is in 2 diffeent directions... (makes me think we're flying in a giant circle >.<)
Great shoot em up, the art style reminds me of Parodius, one of my favourite looking games of this genre. Good work!
Loved the graphics! I would have preferred the slowing power to be a collectible or cooldown based powerup though! But still, I really liked it :)My only complaint is that avoiding the bullets is difficult because the colour of the enemy bullets makes it hard to see.
Cool game. Didnt quite get why I was being timed... Maybe didnt try long enough. Replay was a nice feature.
I don't think the ctrl key is the best option. My browser kept thinking I wanted to do other things. :)
Before I read about the "matrix-esque powers" button, I was going to skip this one because it was just too fast for my feeble human eyes. Now I can say I beat it with a score of -880. Nice tunes!
I walked away from the game for a bit, thinking that it would stay on the replay. When I came back, I was on the boss level! Aside from the boss, I guess a lot of levels are safer if I just stay completely still. Time slowing was very cool and useful in this, even if I didn't know about it until the boss level!
This is simply amazing! Congratulations on this "goku simulator" you have created!
Slowmo effect is greate!
I relly like this game!
YEAH! -1700 POINTS!
Fun! The framerate makes it hard to see bullets...
It's a fun shooter with the slow down abilities, and it makes for interesting replays as well. I think the slow down ability should have been limited in some way though, besides subtracting from the score, as nothing really made me feel compelled to not just use it all of the time.
Fun graphics and intense game play! The instant replay is a nice feature.
I think I had the most fun on the boss after the first failure. Knowing where she was going to move to and slowing down time to blast her was cool!
This game has this feel to it like it's boshy time - good job!
I resent the boss Q_Q
Absolutely love the artwork! Very solid mechanics, great job!
Love the graphics, they seem very polished. Good work
it's hard to tell where the bullets are with all the motion on the screen
Very fun. Well done, and quite polished. It felt real nice with an Xbox controller.
Bullet hell time freeze replay is epic! It would be great to see this concept developed more with different bosses.
To top it off the art is simply gorgeous!
Great work!
Really loved the slow-mo feature! Gave me some ideas myself. :3
My gripes are the visibility issues with the yellow starts popping off enemy's deaths, and the bullet's size/color that makes easy to not see them, especially with those pretty backgrounds flashing by quickly.
I like the idea. It is really hard to see where I am shooting though.
You really ROCKED with this entry.
You know what? if you want to participate on the next ludum dare, i think i wanna work with you, so you may have sound effects and music for this! :)
The small bullets mixed with the colours of the background and the movement made them very hard to see, at first I didn't even know why I was taking damage. But I love the graphical style, it's very well done
Nice game! A bit laggy on my PC though...
Fantastic game!
I just wish it was a bit longer. :(
Great job!
Well made! That replay feature was totally badass xD
really pretty and nice level design. I want to read your code so I can see how you did the bullet hell design.
hella jelly over here right now.
Very cool graphics, and the replay feature is definitely a very nice touch!
A fun idea, but very easy since I can use bullet time constantly and just shoot any bug before they can fire a single bullet.
Overall a fun entry, the time-slow is interesting and so is the replay. Unfortunately I became super frustrated because of the very low visibility of bullets in the environnement, which made me feel like I couldn't control anything without the slow-mo mode. Nice music, but gets a bit repetitive !
Very polished game! Nice job!
I liked the game except for two items: some bullets were hard to see with the chosen colors. And I could just play the whole level in slow motion.
Pretty cool man! I used matrix mode the whole time, realized that it reduced my score and said "screw it, this is golf anyways!"
One of my fav games of the ludum. Awesome music, awesome time effects and awesome main character!