FoonLudum Dare ExplorerUsers → bnhw

bnhw

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponLove Wormcompo4693.263.723.462.032.973.4357
20132710 SecondsAnti-Grav Drivecompo3323.293.293.842.303.023.222.282.9072

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bnhw

LD27 — 10 Seconds

Time Ball! by mort96 2013-08-27T17:20:00

The ball movement and rewind felt very satisfying, but I only wish the jump was a little more forgiving.

Dungen Dogan's Cursed Crew by Deconstructeam 2013-09-04T20:44:00

I liked the concept, but I'm afraid I found it too slow and easy to play past the fourth level. Maybe dragging a path with the mouse & faster animations would've kept me interested?

The audio also didn't work for me (Chrome on Mac), so maybe this is an unfair review!

Duke Dashington by AdventureIslands 2013-08-28T12:31:00

Aptly named!

Mocap Guy by lekochen 2013-08-26T12:50:00

Really liked the poses of the Mocap Guy. I enjoyed the music, but I kept wishing there were audio cues for the timing of the punches and kicks.

Legend of Troll by Christina Antoinette Neofotistou 2013-08-28T21:56:00

Wow, that pixel art is fantastic! I love the concept and hope you go on to make those other eight-and-a-half levels.

Clockwork Cat by patrickgh3 2013-09-02T10:15:00

Nice use of the background to show UI elements.

FSCK - A Hard Drive Story by iiechapman 2013-08-27T17:11:00

Sorry, it crashes for me when I select a corruption level.

Macbook Pro 13" (Mac OS X 10.7.5)

10 second test by echa 2013-08-28T21:26:00

I would've liked if the distance between the nodes at the top matched the distance that the protagonist travels in the time. Otherwise, great concept and execution! That's a massive amount of content for 48hrs.

Royal Decree by darkshadow 2013-08-28T01:19:00

9.3!

Bug Buster by ConflictiveLabs 2013-08-28T21:07:00

I think I had the most fun on the boss after the first failure. Knowing where she was going to move to and slowing down time to blast her was cool!

OHNOES by zedutchgandalf 2013-08-26T11:00:00

Really couldn't figure out what to do on the second level!

Every 10 Seconds a Window Washer Falls to his Death by dom2d 2013-08-28T13:37:00

Very well polished. I only wish that Chaos mode was a little faster.

10 Second Robot by Linus Lindberg 2013-08-26T14:35:00

Loved the visuals!

Demon Infiltration by Zekyon 2013-08-28T20:41:00

Very stylish!

Gone in 10 Seconds by panurge 2013-08-28T12:41:00

I think I have RSI now. Maybe it's all the ass-cradling?

Potato Lagoon by rezoner 2013-08-28T13:11:00

The best I've played all competition!

Unfortunately, the level stopped scrolling on my best run (though I could still shoot and move the butterflies): http://i.imgur.com/5017QsX.png No errors in the JavaScript console.

Play Time's Over by Broxxar 2013-08-28T01:25:00

The new rules introduced forced me to move faster!

PROBE TEAM by Andrew Shouldice 2013-08-29T16:58:00

Wow, that feeling of release when Probe # 10 found the treasure!

Everything came together to make me feel like I was exploring a high-tech ruin. The first 5* I've given for mood.

Work this up further, for the good of games!

Blackout by X-0r 2013-08-26T13:00:00

Here sure must run fast to get there in 10 seconds!

The music gave it a good sense of urgency and I enjoyed the plot.

Deathwish Dan by JHollands 2013-08-28T21:18:00

Your first game? A sterling effort, chap! Excellent job on the visuals.

10 Seconds Before the World Ends by Lustdante 2013-08-26T12:03:00

Nice concept that fitted the theme well.

I Need The Cheese or I Will Die by JimMakesGames 2013-08-28T01:14:00

This is the first game that's ever made me want to eat cheese. Especially enjoyed the last level with the pit!

Speed of love by bobylito 2013-08-26T11:54:00

I had real trouble trying to select the option I wanted with the arrow keys, but neat concept!

Campfire by BloodJohn 2013-08-28T20:50:00

That's a giant jam team. No wonder you needed a producer! I really like the art palette.

Distraction by andwhatnot 2013-08-28T01:35:00

I really liked the concept of the floating staircase building up procedurally, but I managed to get pushed off by the blocks! http://i.imgur.com/KAOd4GY.png

Timeline by Lancey 2013-08-28T22:15:00

I love the concept, but unfortunately found the jumping and timeline management a bit awkward (I'll have to replay when I have access to a mouse instead of a touchpad).

Reading your postmortem, I like the idea of a static timeline (maybe non-repeating, but longer than 10 seconds?) as it could introduce some interesting puzzling (which route to take, how long to wait for, etc.) Also, maybe something like a "climb" action instead of a jump would allow for more leeway with timing?

Perhaps my favourite use of the theme so far!

Proletarian Ninja X by deepnight 2013-08-26T23:22:00

Amazing control scheme and very responsive! You did this in 48 hours?!

Anti-Grav Drive by bnhw 2013-08-26T10:46:00

Thanks, guys!

@zedutchgandalf when you're holding a key, your ship won't be attracted to the planets, so it'll maintain a constant heading and speed. The idea is to try to accelerate toward a planet to gain momentum and enable your anti-grav once you're pointing in the right direction. Hope this helps!

Anti-Grav Drive by bnhw 2013-08-26T13:57:00

@Linus Lindberg Yeah, it's a bit of a flakey connection, but the path ahead predicts 10 seconds into the future (as if you were always under the effects of gravity).

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T10:53:00

Addictive gameplay. Humorous cat names. What's not to like? That I couldn't save more cats. :(

Black Hole Runner by MatrixBai 2013-08-28T21:33:00

The style of the HUD and the spaceship made me nostalgic for old Flash games!

It's also good to see another game with gravity in space!

Back to you by Mesene 2013-08-28T22:04:00

D'aww, I'm welling up now, man.

LD32 — An Unconventional Weapon

RELIC by CptDustmite 2015-04-20T05:41:00

Very moody. Good job!

BED✰HOGG by 01010111 2015-04-20T18:02:00

Splendid. Very well polished.

I did find the keyboard controls a bit jarring. Why doesn't the up arrow key jump?

Mable: The Journey by tripleVisionGames 2015-04-25T20:33:00

A novel idea, but it feels like the implementation is a bit unforgiving. I'd drop the sword and quickly fly up to kill a charging bull, but the sword would miss them. I think the sword floats a bit when you turn into the fairy? Probably worth exploring and polishing further.

Off to the Races by RyanNielson 2015-04-20T02:38:00

That was fun, though I'm not sure if my keyboard will last much longer! I didn't even notice the bombs until I came back to vote and saw the screen shots, but it probably fits the theme more than my game!

Zombie dinner by goerp 2015-04-20T19:27:00

I think it must've broken for me; I clicked the lettuce and it was surrounded by a red border, but then I could do nothing else.

Adventure Lamp by ryguydavis 2015-04-25T20:24:00

Throwing the hat away had no consequence other than having to wait for it to respawn. Either don't make players wait or have some sort of recovery mechanic (see Titan Souls). The level design was fairly basic and I found myself just brute-forcing the harder levels.

Bubble Becky by Dining Philosopher 2015-04-25T20:51:00

The sticky gum physics were very fiddly and too frustrating, but I liked the novel idea.

Head Sword Ninja by junt74 2015-04-20T05:28:00

I really liked the responsiveness of the controls, but felt like the level design was lacking. Flying off, I'd get lost and not find any uncut melons for a while. Maybe just have a small arena with melons being thrown around?

Bacannon by donan 2015-04-20T05:06:00

I feel like the health-is-ammo concept could be worth exploring more, but I had so much ammo it didn't really come into play. Maybe there are more varied enemies later on, but I'm afraid it was too easy to sustain my interest beyond a few rounds.

Badass Inc by deepnight 2015-04-20T19:22:00

Visually stunning!

Love Worm by bnhw 2015-04-24T15:39:00

@PapyPilgrim The font I chose didn't have arrow symbols!

Orb Defender by Acuity 2015-04-20T19:32:00

The controls seemed far too slippery and the pucks were flying too fast to reliably hit.

I'm not sure the puck changing colour is interesting. Might be better if each player has their own puck?

Flail Rider by jushii 2015-04-25T20:12:00

Please make this a local multiplayer game and stop the car being wrecked when you crash! An arcadey bounce would be sufficient. Also, the buildings/trees shouldn't slow the flail down by anywhere near as much!

Phage Therapy by uberscientist 2015-04-20T02:17:00

There didn't seem to be any real challenge to the game; I could just hold space and rotate to keep gaining points.

Phage Therapy by uberscientist 2015-04-20T02:18:00

But the theme was non-standard and the audio created a nice mood!

NOPAEW by Anikki 2015-04-21T16:59:00

The limited colour palette looks great, but the platforming physics just didn't work very well for me.

DRILL KNIGHT by Cryotube 2015-04-20T04:46:00

I really like the art style, but the controls felt really unresponsive and I found it hard to reliably land on an enemy.

Ding Dang Doom by Qui 2015-04-20T02:30:00

While I didn't find the game particularly challenging (because I could just spam the attacks), the weapon was novel and the protagonist was particularly humorously-drawn.

A Nunexpected Weapon by leo_p_mahon 2015-04-20T05:16:00

That was... a nunexpected game.

I found I didn't have enough time to recover from jumps, but it was a laugh.

Copycat by Terry 2015-04-20T03:31:00

I found the turn controls very disorienting; it made some sense when using the sword, but I still think I'd prefer turn-to-face when pressing a key perpendicular to my current direction.

Jungle Hair by ncannasse 2015-04-20T19:06:00

Looks very pretty, but sadly it was very conventional and I didn't find the platforming very fun.