Dungen Dogan's Cursed Crew by GreyShock 2013-09-04T20:44:00
I liked the concept, but I'm afraid I found it too slow and easy to play past the fourth level. Maybe dragging a path with the mouse & faster animations would've kept me interested?
The audio also didn't work for me (Chrome on Mac), so maybe this is an unfair review!
LD32 — An Unconventional Weapon (19)
Bubble Becky by Dining Philosopher 2015-04-25T20:51:00
The sticky gum physics were very fiddly and too frustrating, but I liked the novel idea.
Mable: The Journey by tripleVisionGames 2015-04-25T20:33:00
A novel idea, but it feels like the implementation is a bit unforgiving. I'd drop the sword and quickly fly up to kill a charging bull, but the sword would miss them. I think the sword floats a bit when you turn into the fairy? Probably worth exploring and polishing further.
Adventure Lamp by ryguydavis 2015-04-25T20:24:00
Throwing the hat away had no consequence other than having to wait for it to respawn. Either don't make players wait or have some sort of recovery mechanic (see Titan Souls). The level design was fairly basic and I found myself just brute-forcing the harder levels.
Flail Rider by jushii 2015-04-25T20:12:00
Please make this a local multiplayer game and stop the car being wrecked when you crash! An arcadey bounce would be sufficient. Also, the buildings/trees shouldn't slow the flail down by anywhere near as much!
NOPAEW by Anikki 2015-04-21T16:59:00
The limited colour palette looks great, but the platforming physics just didn't work very well for me.
Orb Defender by Acuity 2015-04-20T19:32:00
The controls seemed far too slippery and the pucks were flying too fast to reliably hit.
I'm not sure the puck changing colour is interesting. Might be better if each player has their own puck?
Zombie dinner by goerp 2015-04-20T19:27:00
I think it must've broken for me; I clicked the lettuce and it was surrounded by a red border, but then I could do nothing else.
Badass Inc by deepnight 2015-04-20T19:22:00
Visually stunning!
Jungle Hair by ncannasse 2015-04-20T19:06:00
Looks very pretty, but sadly it was very conventional and I didn't find the platforming very fun.
BED✰HOGG by 01010111 2015-04-20T18:02:00
Splendid. Very well polished.
I did find the keyboard controls a bit jarring. Why doesn't the up arrow key jump?
RELIC by CptDustmite 2015-04-20T05:41:00
Very moody. Good job!
Head Sword Ninja by junt74 2015-04-20T05:28:00
I really liked the responsiveness of the controls, but felt like the level design was lacking. Flying off, I'd get lost and not find any uncut melons for a while. Maybe just have a small arena with melons being thrown around?
A Nunexpected Weapon by leo_p_mahon 2015-04-20T05:16:00
That was... a nunexpected game.
I found I didn't have enough time to recover from jumps, but it was a laugh.
Bacannon by donan 2015-04-20T05:06:00
I feel like the health-is-ammo concept could be worth exploring more, but I had so much ammo it didn't really come into play. Maybe there are more varied enemies later on, but I'm afraid it was too easy to sustain my interest beyond a few rounds.
DRILL KNIGHT by Cryotube 2015-04-20T04:46:00
I really like the art style, but the controls felt really unresponsive and I found it hard to reliably land on an enemy.
Copycat by Terry 2015-04-20T03:31:00
I found the turn controls very disorienting; it made some sense when using the sword, but I still think I'd prefer turn-to-face when pressing a key perpendicular to my current direction.
Off to the Races by RyanNielson 2015-04-20T02:38:00
That was fun, though I'm not sure if my keyboard will last much longer! I didn't even notice the bombs until I came back to vote and saw the screen shots, but it probably fits the theme more than my game!
Ding Dang Doom by Qui 2015-04-20T02:30:00
While I didn't find the game particularly challenging (because I could just spam the attacks), the weapon was novel and the protagonist was particularly humorously-drawn.
Phage Therapy by uberscientist 2015-04-20T02:17:00
There didn't seem to be any real challenge to the game; I could just hold space and rotate to keep gaining points.