FoonLudum Dare ExplorerLD27 → Mocap Guy

Mocap Guy

By lekochen

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CategoryRankScoreCount
Coolness289
Humor2172.97
Fun3093.25
Audio4592.72
Innovation4743.07
Overall5293.08
Mood6412.62
Theme7003.00
Graphics9002.30

Comments

zuige 2013-08-26 12:35

Quite fun! It bothered me that the after 10 seconds the game just stopped instead of the nodes seizing. However it was quite fun and difficult!

thejackimonster 2013-08-26 12:42

It's funny, but a bit simple...

raggy 2013-08-26 12:50

Really liked the poses of the Mocap Guy. I enjoyed the music, but I kept wishing there were audio cues for the timing of the punches and kicks.

acrimiens 2013-08-26 14:19

hahahahaha fun!

01010111 2013-08-26 19:08

Awesome game, I'll agree that it might be more fluid if the notes stopped shooting after 10 seconds and audio cues would be rad. Also, I feel like a scoring system like other rhythm games would be better than one miss and you have to redo everything. All in all though I think this is a great idea and awesome entry, well done!

daoyster 2013-08-27 03:41

Simple but funny.

prettymuchbryce 2013-08-27 03:42

This had me cracking up. I thought it was fun, too. I really struggled on the later levels. Good artstyle and music. Crazy bass.

futuristteletex 2013-08-27 04:42

haha.. enjoyed it! i kept playing and playing.. just slammin' those keys performing all sorts of moves.. "i know kungfu" - keanies

handcraftedradio 2013-08-27 17:10

Haha this is cool! It hurt my brain to play but it was fun!

lazyeels 2013-08-27 17:12

KIAAA!! Cool, cool, cool. Really original take on the theme yet so nostalgic of my old Spectrum games, nice work. My fingers feel all warmed up ready for the next lot of rating! ;-)

teamflare 2013-08-27 17:13

That's really fun and challenging :)

canobie 2013-08-27 17:15

After a little while, I got the hang of it. Good job!

diventurer 2013-08-27 17:16

Haha, awesome! This game should be called "Kung-fu Hero". ;D

zatyka 2013-08-28 02:11

This was a lot of fun. I really enjoyed it... a lot more than I would have guessed. Really nice work.

brighterorange 2013-08-28 02:13

Ha! This was pretty hard, mostly because I kept forgetting which hand was which. All I really needed was some kind of natural mapping for left and right hands. Liked the player silhouette doing the moves in particular :)

zccc 2013-08-28 02:37

I thought it was very original! Great game, I loved the ending xD

zn01wr 2013-08-28 06:25

Simple but funny ! The controls were a bit unintuitive, maybe because my keyboard is an azerty

ezolotko 2013-08-28 13:19

Fun game, good audio

snail_man 2013-08-28 16:27

Nice DDR style game, but I had to horribly contort my wrists to play it.

shellfishgames 2013-08-28 16:29

Got to "Harder Better Faster Stronger". :D Then it got too fast and I lost my motivation.. Funny idea though!

colapsydo 2013-08-28 16:51

I like how you construct a whole story around your gameplay, and the end is good/funny.
At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast.
One thing, the green screen suits perfectly with the movie set, but it's killing my eyes.

withoutpillow 2013-08-28 17:37

simple, but great concept and good execution. hard and fun.

zyxer 2013-08-29 01:38

Well done. Simple but challenging. And once again I just realized that I suck at these kind of games...

raincole 2013-08-29 02:03

Exciting game with a very funny ending.

biscuitdough 2013-08-29 05:18

The control bindings felt a little random, but still a good rhythm-type game.

casimps1 2013-08-29 05:19

Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly

jrbitt 2013-08-29 05:19

Fun, creative but very hard when mix punches and kickes ;-)

casimps1 2013-08-29 05:22

Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly.

Also Red=Punch, Blue=Kick feels pretty ambiguous and not easy to remember.

I didn't understand why sometimes it went longer than 10 seconds and sometimes the balls went past me and sometimes I saw the little clapboard.

Still, the core mechanics seemed solid.

darien 2013-08-29 14:17

Good base here, and I really enjoyed the core mechanics, but the controls were difficult. RFV-UJM requires twisting at least one hand around in a really weird position. Maybe a more horizontal layout would be good; something like QWE-POI?

dancingflame 2013-08-29 14:30

The idea is hilarious! lol~ I love this green screen and moCap setup. The gameplay is a little bit hard that I can't controll my finger. If you could put more musical element in it,it will be a great game :)

ratalaika 2013-08-29 16:48

good job

kunonooni 2013-08-30 04:04

very original. Good Job!

raiyumi 2013-09-04 01:15

Haha, nice! Could be a really cool beat-rhythm game. :)

01rafael 2013-09-13 12:15

nice concept!
but no obvious goals for playing more than 1-2 min
music is annoying a little bit