FoonLudum Dare ExplorerUsers → Tom 7

Tom 7

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2014 31 Entire Game on One Screen Entire Screen of One Game compo Innovation 4.79
🥈 2014 31 Entire Game on One Screen Entire Screen of One Game compo Theme 4.79
🥈 2011 21 Escape Escape Cod compo Audio 4.37
🥈 2011 20 It's Dangerous to Go Alone! Take This! Priority Cats compo Audio 4.26

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201431Entire Game on One ScreenEntire Screen of One Gamecompo383.953.304.794.792.713.513.2532
201430Connected WorldsConnector Worldcompo733.833.523.953.673.603.394.163.3554
201328You Only Get OneSingle Dragon: You Owe N. Lee $1compo1313.573.402.152.613.743.533.693.4058
20132710 SecondsPoint One Hurtscompo3653.252.853.783.273.353.422.682.9547
201326MinimalismDragon Dropcompo1673.643.444.064.003.771.134.153.5079
201225You are the VillainAge of Umpirescompo583.693.493.162.764.023.903.453.2758
201224EvolutionOne of the best birthdayscompo20
201223Tiny WorldT in Y Worldcompo343.933.514.313.433.233.853.683.45100
201121EscapeEscape Codcompo283.753.284.064.224.004.373.482.942
201120It's Dangerous to Go Alone! Take This!Priority Catscompo333.563.073.892.963.524.263.403.404
201019DiscoveryDisco? Very!compo183.753.843.723.873.474.063.792.0519
201018Enemies as WeaponsBouncecrab 2: Friends as Anemonesjam
201017IslandsIs Lands?compo823.002.782.833.023.334.003.161.3924

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tom 7

LD19 — Discovery

Impatient Archaeologist by Hellfang 2011-01-09T17:23:00

Nice! Excellent graphics and it's easy to pick up and play. I think the game is pretty easy, but at the same time, that encourages me to be impatient, and then I make mistakes. Dynamite drops unnaturally (arcs at first but then falls straight down), probably because dx is an integer.

Hi-score: 18370

Epic Treasure Hunter by sirGustav 2010-12-29T05:26:00

Game completed!
This was a fun and straightforward platformer. Good character graphics; the tiles were pretty simplistic and had some rough edges (like visible on the stairs in the screenshot). There were some bugs, too, like when the floor would vibrate continuously. I didn't understand why the rocks were limited, when there were piles of them everywhere including under pretty much every monkey. But, I played through the whole thing and enjoyed it. Thanks for the signs--without them, finding every last treasure would have been annoying.

THE DISCOVERY WAS SPIDERS by Six 2010-12-22T00:39:00

Neat effect! The shadows behind the rocks do kind of have an infinitely-tall columns thing going on. I wonder if those are actually mathematically the same.

Dry Voices: who are you? by droqen 2011-01-09T18:56:00

MONSTER REVIEW INCOMING!
Loved this game. I played it longer than any other LD this contest, probably about 5 hours. What really stands out for me is the trick--which is a wonderful idea (though I think it will not play out well with the LD audience just because of the format of the contest)--and the thoughtful level design. The music is great for setting the mood; I can't believe a 45-second loop was listenable for that long.

Remainder of review contains spoilers:
I got all of the endings except the egg one, without spoilers or cheating (though without your hints in the comment I certainly would not have noticed that the game is different for each computer that loads it). It was fun to explore the cave, but I definitely needed to draw a map:

http://discovery.spacebar.org/dry-voices.jpg

I believe the underlying idea is very very good. You could make an outstanding and large game this way. There were some problems, though: First, even when you kind of figure out what's going on, it's still troubling because there is no confirmation in the game. I had figured out that there was some cookie-based state, and that some of it I could influence, and that some of it was outside my control (but if I kept reloading in incognito mode it would sometimes change). But I can't see the state without exploring the places in the game, which takes some time, and I don't know if my next step is to reload to try to initiate some new state or to explore further. (There are various jumps that are almost makable, that lead to invisible corridors, for example.) Ideally, once I've figured out the trick, the game would give me some indications as to what's been discovered in this particular session, or let me choose starting items, or something like that.

I must admit I was led quite astray by the asterisks in the ending messages and your hint in comments. I was initially convinced that the asterisks were some kind of clue themselves about letters that needed to be anagrammed (because of hint in URL) to spell a name, once I got all of the endings.

Another thing I thought I was discovering (but I don't think it's true) is that there is a single timeline, with each of the named characters existing at a certain point in time, with their actions having effects on the cave for later players. The thing that's random about the stranger is WHEN he visits the cave (between named characters), not anything else. That would have been great because the player could bound the randomly generated state to the number of named characters + 1. Kind makes me want to make a game like that. I had some other theories that turned out to be so off-base that I will save them for possible use in my own future LD entries. :)

When I got really deep into the game, there are some disappointments. For example, the key is not necessary. Why isn't sisi's note up in his loft, behind the door? Why does K7 exist at all? Ron's lower jump should allow him to make it to a place where the other characters can't reach, but there doesn't seem to be any. There should be a reward for taking the long way left (sans sword), but you can get equivalent endings by exiting to the top right or just being born without a sword available. Music fades out near the edges but is always the same; why? Some bugs too: If you move quickly between rooms, the screen blanks out and you're done for. Gana can hurt herself with fire at the edges of rooms, even killing herself, a case which doesn't seem to be handled by the code. You can step on the top corners of gates and sometimes onto smooth walls in the first row or two of tiles.

The cruelest part of this game in its current form is the boot, though. There are loads of things that telegraph the importance of the boot: You're likely to see it on your first playthrough with the sword, or almost certainly as ron, it sticking in your mind then as you explore. The endings all say, "... especially in another's shoes." There are several unreachable and unseeable areas that are upward (like in Sisi's place, but also to the left of Gana's home, and a few rooms up from the start), especially right above the boot itself. These lead me to believe that if I get the boot with the right character, I'll be able to jump higher (or learn its owner's name, who can jump high) and explore these places. The boot is locked on both sides from players who can't attack, so I was pretty convinced that it would be Sisi, who is looking for "something amazing." Moreover, the map for Sisi tends to guide you out to the left, unless you really know what you're doing. So I'm thinking that if I can get either Ron or the stranger with the sword drop to leave it somewhere (telegraphed by the fact that there's a body where the sword would normally be), then I can get the sword with Sisi and discover the boot. I spent a while on this, but I wanted to leave my comments for this game before the rating period was over, so I spoiled it for myself by looking through the source. Red herring boot?! ffffffuuuuu... (Too bad, because I probably would have found the egg if I hadn't been distracted by that thing.) That said, I think you actually did have something like this in mind, because it's hard to explain the level design without it. So I am quite sympathetic to running out of time in LD, especially since this game hangs together really well even as is.

Summary: Great idea and execution, which really grabbed me but is unlikely to grab the LD audience because of the format and presentation, so I think this game will be underrated. Easily expandable to a large and ambitious game. In any case, I see you're quite young and have great game sense, so please carry on as you see fit!

Ancient Mystery III: The lost symbols by Jesper Oskarsson 2010-12-22T00:53:00

This is an interesting idea. At first I had no idea what I wa supposed to do, even with the instructions. Then I enjoyed it when I figured out I was creating an image by shuffling the tiles around. I thought the point was just to make a symmetric image, which is challenging and objective. But then I got to level 4, I made a symmetric one and it was rejected. Am I really supposed to keep reloading the game in another window and hope to spot the target graphic for half a second? Or is there something I'm missing?

Rememberance... by AClockWorkLemon 2010-12-22T05:20:00

Well, I played through to the end. I like the blur effect and the minimal audio. The gameplay was tedious, mainly because I move slowly, and don't have a lot of confidence that my actions are going to lead to rewards--as I get towards 50 dots, I'm pretty much reexploring the places I've already been hoping to find a missing dot. A map or beacon or something to help with that would have helped. The reason I kept playing other than LD obsessive-compulsive disorder is that I had the idea that maybe the ending would be really awesome, but it was just text and not much of a surprise. (What I was hoping for was that the dot I had been staring at for half an hour was going to resolve into a doctor's pen light, and I'd slowly start to see a blurry doctor and some nurses checking me out, where the game was just an induced hallucination.)

Extreme Beachcombing by xeon06 2010-12-24T18:09:00

All the thrill of mowing the lawn with my eyes closed! Gameplay's kind of slow, but I think that's accurate for beach combing. I got four of five treasures, then I started digging for the last one, which had a special beep, and I was like, oh, this is going to be a particularly good treasure, but then it blew me up. :) What beach am I combing, Normandy?

Disco? Very! by Tom 7 2010-12-20T02:04:00

Yeah, mine has a space between the two words. ;)

Disco? Very! by Tom 7 2010-12-20T07:12:00

Fair enough. For the record, I hosted a bunch of people at my house through the weekend who were also making games, so most of the community was local. Also I like to avoid spoilerz. :)

Disco? Very! by Tom 7 2010-12-21T05:08:00

Thanks everybody for feedback!

joekinley: You found one of the three cosmetic bugs. What is wrong with this code? :)

public function kill() {
trace('kill boss');
for (var o in shadows) {
shadows[o].removeMovieClip();
shadows = [];
}
}

I stared at the shadow stuff for several minutes, finally chalking it up to weird Flash behavior (it does definitely have some wrt movieclip longevity, that has bit me before), but of course the bug is completely shallow. Guess that goes to show how staying up late and being sick can make me a bad programmer.

Anyway, I fixed all the known bugs for the jam version and made some other small improvements (total of about 1 hour of work), but people should of course judge the compo version.

Disco? Very! by Tom 7 2010-12-21T05:15:00

---------
Spoilers
---------

If you want hints (not really recommended; the game is supposed to be self-explanatory):

1. You have to discover the dance moves by exploring.
2. There are four total dance moves.
3. When on the disco floor, be patient and participate in the danceoff.
4. The boss will be impressed if you can dance like him.
5. Sadly there are no secrets after the game seems to be over. It's only a 48h contest! :)

Disco? Very! by Tom 7 2010-12-21T19:28:00

It's a bug (described two posts up) fixed in the Jam version. Thanks!

Disco? Very! by Tom 7 2010-12-22T23:30:00

Yeah, that is a floating point roundoff problem that's also fixed in the jam version.

Beacon by randomnine 2010-12-24T17:42:00

This game is excellent! I'm impressed. Nice mood, nicely rounded out, some good challenge, and appropriate length. Those security systems had great prediction; they were quite interesting to dodge. I loved the deaths. They were understated but brutal and lonely, like I imagine dying on a deserted planet would be. I was glad that they were not punishing since I died a lot. Nice ending. One of my favorite LD19 games so far.

Disco?Very! by Martoon 2010-12-21T05:33:00

Got this one in my batch to rate, funny because my game has the same title. :) Your take on disco was much more literal and I love the pixel disco kings. I agree with the others that it should have gotten harder.. I didn't have any trouble keeping up with those other dancers pretty much forever.

Cardiac Arrest by GreaseMonkey 2010-12-27T19:48:00

Nice! I've done some Z80 for Gameboy before and I'm impressed you were able to put this together in a weekend. The music is excellent. The game totally works, though obviously it's kinda simplistic and has some minor problems (slowdown of the music when there are too many sprites, z-order of player's bomb and 'people'). I did beat it. Unfortunately crashes MEKA for me on Windows, but works in FreezeSMS.

Makes me want to make my next LD for some crazy old platform.

terra coda by zillix 2011-01-10T05:23:00

This was good. I beat it with 16 events. I didn't save the dying scientist, which I guess is done by learning the code to the door south of the start. It's a good idea and I like the story. Lots of the information I learned when restarting was just passwords to doors, which was a little bit weak. If you could have figured out how to make these parts more varied, it would have shined. Definitely could have used some intense music or sound, too.

I actually made the timer stop by going into the library and into the top-left corner, under the timer itself. Dunno if that is intentional?

DirectionsTranscend by Devenger 2011-01-09T23:34:00

Nice! Some of the levels were pretty hard. Clever idea, and loved the ending.

Panacea by ShineSyndrome 2010-12-23T05:37:00

X.> 0<,X
X 11 Y 7
Fun

.. I just had an idea where the assumed to be unintentional console window contains valuable gameplay insights. :)

The rapidly depleting air and then health definitely stressed me out. My avatar moved quickly enough that I could explore, and got at least to the second level, but I didn't have any confidence that I would be making progress... exploration basically seemed random. Couldn't interact with anything except bodies, to get more air (are those pick-axes? why are there so many?). Also walked through some walls, and though I couldn't tell if that was a bug or a secret, it then made me even more stressed out because then I had to check the walls in each room to see if I could go through them. (Fortunately due to a classic physics bug, I can walk 1.4x normal speed when moving diagonally. :)) But, I guess these are all lessons of the apocalypse.

Where can I go now? by Mirroar 2010-12-22T00:58:00

This crashes Java (!) for me in both Chrome and Internet Explorer. :(

discovery . Palpable Heroic Perception by HybridEidolon 2011-01-01T03:09:00

Pretty good game, with some flaws. First, it's crazy hard. I only got through it because of my LD OCD. Some of the early stages were hard, but it took me like 45 minutes to get through the gauntlet of green plasma and bullets at the end (mainly the final very narrow maze). I totally didn't understand that the blue wall was blocking me because I hadn't picked up the crosses; I thought maybe I was supposed to be shooting it or looking for a secret passage or something. I didn't solve any acronymic puzzles; did that have to do with the letters and numbers that appeared at the bottom as I collected numbers? On the other hand, I liked the controls of my dude. It was very unusual and difficult to move around--the biggest danger were walls, since it would send me into irrecoverable bounces. I think with some polish on balance (e.g. bullets should do more damage since they are almost harmless currently, at least the orthogonal ones, gauntlet at the end should be less cruel or have more save points, or just make it possible to steady my ship so it has no velocity along one of the axes) that it would be completely enjoyable.

10 Minute Galaxy by machinas 2010-12-29T05:11:00

I liked this one. Neat to see a game in pure JS, and it plays smoothly. Small criticisms: I wish it reported the amount of fuel I needed to get back to base ("bingo"), since I died while I had enough money to refuel. :( The exploration seemed sort of random to me, too, with little I could do to influence whether it would be successful or not.

dis_covery by jagttt 2010-12-22T23:27:00

This is cute! I like the graphics and music. At first I was disappointed that my flying discs didn't hit the airplanes, but when I found out I could get up there to smash 'em with bombs, that was even better! Pretty simple game but tight. BTW, I like the title and it counts as wordplay. :)

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-26T04:46:00

This game's great, but I wish I either didn't have a timer or didn't have to rediscover everything every play-through. The art is top-notch (though it looks to me like the lady has a beard, gotta say :)) and the gameplay idea and theme are lovely. Humor was a little bit lowbrow but appropriate for cavemen. Somehow I destroyed the platform that the portal is on, so now I think I'm stuck in my cave forever..?

Space Miners by Shane Gadsby 2010-12-24T06:15:00

Hmm, the game doesn't look like the screenshots to me. I have a white background, which makes the game pretty hard to understand -- I couldn't even tell that I had money or that the planets did anything until I happened to put my ship behind their white hover text. I blew up some asteroids and even some planets, but nothing seemed to happen. I thought my ship moved very slowly, actually so slowly that it made me chuckle. :)

suspension of disbelief by plams 2011-01-06T05:51:00

Cool idea. The music is super, some of the best in this compo. Unfortunately it drops out for me on the Windows version (much more stable on the Mac), which is a shame because it really adds to the mood in both the hostile world and the sketchy world. I found the gameplay frustratingly difficult, and I think I have a high tolerance. The controls I could handle (though it would have been more fun if they were less cruel, particularly the ease of crashing your ship, and the slowness of pushing things around). But what drove me crazy was that the objects I pushed into place to pass the second room would just disappear while I was using them. But I did finish it, and enjoyed it. Nice.

The Final Discovery by Turc 2010-12-24T05:05:00

I like the intro, pretty funny. For me, I had trouble getting it to register anything when I did the "try shooting this" screen. Eventually it did work (dunno why), and I see that's the end. :)

You should set the registration point of your brain to the center so that when you turn around, it doesn't move the brain so much.

Ghosts and Gemstones by _wdh 2010-12-25T00:37:00

Liked this one! The mechanic of the ghosts that dug through the walls but moved much faster than you led to some opportunities for creative strategies. Liked the speed and the powerups, although it was pretty easy to have enough money to buy them all, especially if you stock up in the first level. Those eyeballs were killer, though. Nice job.

Code Monkey Trials by Rolith 2010-12-27T19:25:00

This is a good idea for a play mechanic. It needs more levels, since only the last one provides any challenge (and really that one is all about guessing and remembering because you can't possibly know which order to get the keys in). For a long time I thought the grey and white squares were representing the falloff of the lightbulbs, but actually it's just a pattern--could definitely have done more with light effects. The problem I see with turning this mechanic into a full-fledged game is that in order to conserve lights, you need to wander out into darkness and place them blind, but when doing this you can easily place in such a way that you don't light up the corner of some room (or worse, step in a trap). So harder puzzles are going to almost always involve guessing, which I think is unfortunate (guessing punishes the player for something outside his control). I bet there is some good direction to take this idea, though.

Lurker by Octoborg 2010-12-24T05:43:00

Small but pretty complete game. Could have used in-game instructions, since I didn't even know that I could run or throw shirukens until after I closed the game and saw the RTF. Would have preferred to be able to use arrow keys, especially when running, since otherwise all the controls are on one hand. I ended up mostly dodging bullets because I am too impatient for stealth. :) Cute ending!

Pickup by ranklar 2011-01-01T01:29:00

Crashes for me on startup. :(
By the way, the images are supposed to be captured during the 48 hours, for the compo.

Discovery Shuttle Defender by FatherGoblin 2010-12-29T04:21:00

Welcome to ludum dare! You'll get more people playing your game if you make it easy to run. Java was actually on the path for me, so it wasn't so bad, but if it wasn't on my list to rate I wouldn't have bothered.

I found it very funny to hold down the spacebar, because I shoot an enormous missile laser that way. If you start after you're already holding down an arrow key, you can sweep it across the screen, I guess depending on your key repeat settings. I like the graphics and I had a good chuckle at the explosion sound. :)

mindeeper by cce 2010-12-26T23:01:00

Nice! The graphics are much better than they look in the screenshot because of the psychedelic pulsing. Loved that and the transitions. Fitting music, too. I feel like I did drugs. The gameplay was pretty sound, except: Sometimes the game would be slow (lots of on-screen particles I guess) and then all of a sudden get much faster, which I think was not intentional, and is pretty disruptive when you're doing a bullet hell dance. The aliens are really dumb, always shooting right at you, so if you sit near the edge of the screen, then when the bullets get near you you can pop off to the other side which is always clear. Since the rounds are short, this almost always lets you clear the round without much danger.

185 kills, level 25.

Epic Spice Quest by feyleaf 2010-12-27T19:08:00

Cute. There are some oddities (grid still present on the tiles?) and bugs (items stick around after the level if you don't collect them; on the last level I think I keep hitting an invisible flag to reset?) but things like that add to the charm, for me. There's basically no challenge because the jumps are easy to perform, it's obvious what to do, and there is no risk.

Discover19 by Suyo 2010-12-21T05:54:00

Was confused when the intro just ended with a blank screen; didn't realize at first that this took me to a separate web page. Game itself is straightforward; easy to figure out and fun enough to get me to the end. Seems like some parts are actually impossible (are they randomly generated?) like a trampoline immediately after a tall block, that you can't fall fast enough to hit. I liked the mysterious and weird atmosphere.

Clarity by Hooka 2010-12-21T05:38:00

Wow, this game really is weird. In the 'grey bar' minigame clicking anywhere seemed to have the same effect on my score. I discovered at least CNN and the lamp, but I can't tell if there's more...?

BoxMiner by Club559 2010-12-24T17:54:00

Congrats on your first outing. :) I chuckled at the intro story. There is not much to do in the game since there's no danger or resource limitations or constraints; I just made an efficient pattern to cover the grid and picked up gems when I discovered them. 600 points before I gave up.

Coffee Forever by Jake Birkett 2010-12-24T22:36:00

Sorta feels like my life, except for the bloody teeth. :)

Minescape by entheh 2010-12-23T06:08:00

The game plays smoothly, I liked the plethora of options and all the platforms available, and the music which was quite weird. It was pretty fun, even when I died, because it was quick to restart, and the music kept running which made it feel continuous. On the other hand, gameplay was mostly about luck in level generation. One time I couldn't even move. It would have been nice if the game generated a level that was guaranteed to be solvable. Can't give lotsa points for innovation since this is basically the same game as Boulder Dash, but I do miss that game...

.WormFood. by Epskampie 2010-12-25T15:57:00

This game was good. I loved the surprise on the opening screen. The first level was too hard; I almost gave up thinking the game was just that and it would just keep getting harder. It's a good thing you posted the screenshots. The second part (launch jumping) was probably my favorite, though everything after the first bubble level I passed the first time. Would have liked to see some more challenges in the jumping levels.

Strange Lands by Entar 2010-12-24T22:22:00

I win! Pretty solid execution. I felt like my success or failure had a lot to do with the randomly generated map, but maybe I'm just not good at strategy. :) For me, the best thing was grabbing a bunch of uncontested land and then turtling.

i love snow man by dock 2010-12-25T01:00:00

Nice effect on the distant snow. I enjoyed how it flouted the expectation that the world would be consistent.

Mother Robot by increpare 2010-12-23T05:14:00

Loved this one. Very nice idea and execution. Just the right amount of information to figure out what to do. Good music and mood. The biggest frustration was that I would confuse the jump and switch-robots buttons, and it often kills you to press the wrong one. Played through to the end, and it didn't get tiresome. I think both of the last two puzzles can be solved with only three robots, though?

Husk by Jonathan Whiting 2010-12-26T04:28:00

Good game! Though it was at it essence about collecting rods to bomb walls repeatedly, since I was able to move quickly and there was sufficient variety in the way the rooms were decorated and arranged, I enjoyed playing through it. I didn't really make much use of the batteries or gravity-reversal. The music and sound were great for the atmosphere.

Grand Mystic Quest of Discovery by hulahulahest 2011-01-01T22:18:00

Excellent game! What sticks out here for me is the quality of the level design. I played all the way through and there were some pretty good tricks, and very little waste. Graphics are quite good; wish there was music too. Definitely some bugs: When you're dead you still exist and can keep casting spells; if you die in the air your sprite is not actually removed, so you momentarily appear on the ground before it resets (especially if you're on the platform as it descends into water), ladders frequently fall into the ground beneath them (harmlessly), it's possible to get pushed off the screen by moving platforms (in the room with two of them and the ladders on the ceiling) combined with the Q spell. The hardest thing for me to figure out was that you can remove the Q blocks after placing them.

There are a couple of breakable blocks that appear to be unreachable (like in the room with the fast drip, and off to the right by some water in one place). Am I missing some super-secrets?

Retirement of the Space Shuttle Discovery by Jonny D 2010-12-23T04:52:00

Haha! A nice dadaist space simulator. That's a lot of satellites! Sad that I could not destroy the moon.

Drill Warrior by tonic 2010-12-24T06:28:00

I discovered all three diamonds. The first one I found with the scanner (my favorite part -- I liked how I could trade off wide and short for narrow and long), the other two I could see peeking through cracks. Finished

Drill Warrior by tonic 2010-12-24T06:30:00

I discovered all three diamonds. The first one I found with the scanner (my favorite part -- I liked how I could trade off wide and short for narrow and long), the other two I could see peeking through cracks. Finished with $30022 but I didn't see anything to do with it other than buy a lot of scanner batteries. :) Liked the graphics and the music. Did you know you can walk around the whole world and dig up from the bottom?

Drill Warrior by tonic 2010-12-24T06:39:00

Oops, I see now that there are five diamonds and an ending. Finished with $51178. But actually I think I prefer to just buy a lot of scanner batteries and keep walking off into the void. :)

Light Source by flashkick 2010-12-21T05:29:00

Hah, I was assigned to rate your game. First thing I noticed: It uses my font "Action Jackson" on the title screen! :)

This is a good concept for a game. I like the effect of firing the flash bulb, and it was instantly recognizable what to do. The maze is actually pretty hard, defeating my instincts about where the exit would be, several times.
I won! After practicing the early part of the maze, I was able to navigate between the batteries with only maybe 2 flashes each. Definitely room for a 'hard' mode.

Dinosaur Dance-Off by Draknek 2011-01-09T19:05:00

Haha!!
A superb one-minute game. Very creative.

Corpse Runner by mklee 2010-12-27T18:54:00

"1 people died so you could escape." :)

Nice idea. I moved fast enough and the maze was complex enough that it was fun. I think it would have been better if the light was a bit larger (maybe just for the corpses), because I generally had trouble distinguishing maze walls from corridors because of various things about the graphics. The fact that light penetrates walls makes it hard to determine shapes of things from the way we expect light to interact with them, and since I'm always looking at a lot of different shades of grey, it's hard to see continuity of walls except when I'm moving. Would love to see this game with walls that occlude light but a much larger light circle (and actually a circle, not Manhattan distance), because I think it's fundamentally a clever idea.

Quarters by Terry 2010-12-21T06:03:00

What I like best about this game is that rules are very simple but the gameplay seems really sound. Is it an implementation of a classic game? If not, do you know of winning strategies? Graphics and sound are simple but stylish. I actually enjoyed figuring out the rules without any instructions, though it was not clear if suicide was a valid strategy to end the game when I was winning, or if that disqualified me.

The jam version felt way more polished--maybe you should try making only one game during the weekend? :)

The Detectorizer by danblack 2010-12-26T22:43:00

This game was pretty fun. My player moved fast enough (especially in a zig-zag pattern) to cover ground and listen for the beep without it getting too boring. Digging while avoiding the dogs and dudes was sometimes challenging, though I preferred the zen trap approach. :) At first I was just tapping the spacebar and couldn't figure out why I was never finding anything, so some kind of indicator for progress of digging or otherwise better conveying that I should be holding it down would have improved it.

stars by superflat 2011-01-10T00:47:00

Cool effect and great music, but lacks a game (I think?).

LD20 — It's Dangerous to Go Alone! Take This!

Attack of The Heavenly Bats by Sos 2011-05-28T19:14:00

Haha, super fun. I didn't quite understand at first, but by the time I was done, I loved the over-the-top collection and rambo aesthetic. The sound effects were quite funny, but I felt like the enemy-hit ones were actually damaging my speakers, especially when 5000 of them were playing at once. The game would play a lot more smoothly if you gave a little windowing to the scroll instead of fixing the player in the center. It's particularly jarring when I hit my head on something. Liked this one a lot.

Don't Go Alone by pgil 2011-05-29T00:33:00

This was lovely. Music and visuals really did it for me. Some people have hinted at alternative ways of playing like avoiding the stranger? I can't figure out how to do this; he always starts following me. Any hints?

The Last Survivor by Benn 2011-05-28T18:09:00

Good stuff. :) The music and sound effects really went well together. I found all of the puzzles pretty easy, except for the last one, which I think I beat the wrong way (jumped and moved a block under my feet while in the air!) but I do love doing that.

CaveBot by PJ Pretorius 2011-05-21T18:04:00

When I stand on the blue line did I win? :) A short, easy platformer. My favorite part was the robot graphics!

VIGILANCE by randomnine 2011-05-05T23:57:00

** RIVER CITY SAFEWALK **

Wow, this was really good!! The concept and dialogue was hilarious. Fighting was pretty fun and I did have to learn techniques to beat the last two levels. Good art. Big ups.

p.i.g by zillix 2011-05-26T04:09:00

Good game! Surprisingly hard!! Some of the puzzles were a bit too tight to be enjoyable, since part of puzzling for me is trying to figure out clever ways to defeat it, not just finding my way through a very rigid maze. But a very good entry.

City Collision III by dwrensha 2011-05-04T00:53:00

no worky :-(

Waterfall Rescue by Switchbreak 2011-05-21T00:41:00

It's good! I love grappling. I eventually got pretty good at it, to the point where I could navigate around pretty confidently. Biggest problem for me were the rocks, since I was just too impatient and kept jumping into them. The physics were not really realistic, but worked pretty well (and maybe better that way because otherwise it'd probably be easy to fly like crazy, particularly right after attaching).

Appy 1000mg by deepnight 2011-05-21T17:41:00

This has some of the best graphics I've ever seen in an LD. Nicely done! I am going to look at the source to see how you did this with good performance. Could have been improved with smoother scrolling though. It's possible to get stuck permanently because of the explosions when in withdrawal, for example at the bottom of that deep pit towards the middle of the level. Otherwise, was a pretty easy but enjoyable game. There are some jumps that are barely makeable, but that lead to dead ends, and probably some opportunities for using explosions to get to new spots, too. Would have been nice if those had some kind of rewards. :)

The Heart is Safe by intmain 2011-05-26T02:48:00

Very cute. I love the graphics, especially the way he somersaults. So charming. Really pretty fun, though I didn't feel like it progressed that much after the different enemies had been introduced.

Lasers Are Dangerous by Hectigo 2011-05-15T20:36:00

Pretty good game. I loved the level transition animations the most. The puzzles weren't very hard, but since the gameplay was action-y, I think they may have gotten annoying if they were harder.

Auto-Army by tzachs 2011-05-21T17:46:00

I like this concept. I only got to the fourth level where I got stuck on the wall and couldn't restart the level. I don't think I understood what was going on completely, like it was a miracle that I even passed the room with the vertical archers. I was expecting "go" to make my army and my guy all start simutaneously, maybe?

Entity by LeafThief 2011-05-19T01:05:00

I also did not understand this game and also enjoyed it a lot.

Breathing Room by Shaun Inman 2011-05-21T17:59:00

Funny interpretation of the theme, and I love a good portmanteau. Love the music. The game is easy because there's no reason not to just use your inhaler constantly, and because it's only two screens long! But I enjoyed the short demo. :)

Let Me Save You! Your Faithful Companion by Nyaa 2011-05-29T03:40:00

This crashes for me on startup on Windows Vista, even the ATI version. :(

Diamond Hollow by arkeus 2011-05-21T19:27:00

Very polished game, all around! I loved the graphics and gameplay the best. I played long enough to buy all of the upgrades, and got all of the achievements except for the 750m and 1500m ones. Protips: First order of business is double jump. The weapon upgrades helped surprisingly much, especially in terms of gem take.

Pitch In by cambrian_era 2011-05-28T18:35:00

This game's great! Music and graphics are super (love the constantly exploding world behind me). Gameplay is pretty clever, and it didn't get boring (except sometimes having to wait around for the timing to be right, after trying a few times). Some of the timing puzzles were hard to predict without just guessing. In the last few puzzles I bypassed some of the dudes with trick throws, which was gratifying. Good length. It should have been more obvious in-game how to reset, since it's not until you get several levels in that you can even get stuck, and at that point you don't want people quitting just because they got stuck and don't know how to reset.

Officer Alfred by Hempuli 2011-05-26T02:43:00

This game is superb! You put us to shame for a 48h contest. I thought the difficulty was perfect, personally. It was fun trying to figure out the harder jumping puzzles and get good at them. (After "winning" I went back and found the easter egg guy, which was a lovely reward, and didn't even dread having to do the dual cannons again.)

Protip for cannons: You can make a cannon have like 8 bombs in flight simultaneously.

Block Push Championship by increpare 2011-05-21T16:55:00

An elegant sokoban variant. Thanks for spending time making good puzzles! I played through the whole thing, and I felt like almost all the levels had something new to offer. The story was really weird, but funny. :)

Danger! Take. by ExciteMike 2011-05-21T17:54:00

Cute twist, though I think it's scooped by Too Many Plumbers, and I didn't feel like it ever affected the gameplay here (I never used the shields and usually ignored all of the blobs except for one of them). Good job making fascimiles of Zelda graphics without actually reusing them -- I actually thought those wall tiles are straight from the game, but it seems that they are not.

LD21 — Escape

Escape Imprisonment at the Satanic Mental Hospital by eli 2011-08-23T22:35:00

Cute. I liked the music and sound effects and the amusingly unfinished player character graphics. :) I didn't seem to ever be able to punch nurses before they nursed me, but there was plenty of health around to make it to the exit pretty easily. And I escaped!

Block Faker by droqen 2011-09-10T15:59:00

* spoilers *

Again, more than meets the eye. :) I think I won, though it's hard to say for sure.

I like the idea here. Some of the straight-up sokoban is pretty good. Some of them have superfluous stuff (I suspect cooked). The game was good at teaching me that I could escape, by showing me increasingly perforated game edges. It was gratifying the first time I managed to do it, as I had been suspecting the possibility, but then I didn't know what I was supposed to do and I was eaten by my friends. Starting over from the beginning at this point was sort of annoying, since I had to play through like 7 levels again. Once you get to the warp zones, it's also annoying to have to start over, and a lot of those are just a matter of getting a lucky configuration. Just being able to restart from that level would have made it more fun.

I also tried playing through the game the "right" way, but I got two levels 10. The second time through I thought it was a bit too obvious that I should escape, which takes away some fun of figuring it out. What about just making the chance of a level being broken grow over time?

Anyway yeah, this game needs a high-score table and a "winners don't use drugs" emblem on startup.

epacse by Marach 2011-09-18T22:55:00

I liked this one a lot, though some of the levels were fairly fiddly. Very creative. I found the secret level with the help of the source (it's the coolest looking one), but eventually gave up.

Ceaseless by the31 2011-09-10T16:51:00

Nice idea and execution! The mesmerizing animation is great. Very intuitive controls and gameplay. I feel like I could play easy mode forever if I can keep myself from being hypnotized (hi-score 317 or so). Hard mode is pretty hard; does the ball even move fast enough?

In Chains by xRedx22 2011-08-23T22:29:00

Nice little platformer. :) The event-based dodging was clever! I escaped only to find that the air before me had become an invisible solid.....

Cut Here by timgarbos 2011-09-20T05:32:00

Super!

The Man Who Sold The World by krangGAMES 2011-08-27T20:43:00

A familiar game mechanic but nice graphical style and lovely music, especially in the Arcology!

AWOL by quickfingers 2011-08-27T18:17:00

Really nice graphics and atmosphere! The first time I played I got upturned right away and it was very hard to recover from that. Second time I made it 3km. I would have liked it if there was some kind of end in sight other than losing all my health (a lot of injuries seemed random and hard to avoid), but a real polished game otherwise...

Red Rover by d_m 2011-09-10T16:16:00

Cute. :) The tracks that my rover left were a great touch, and made it much more pleasant to explore the world since I knew where I had been. Nice music too. I found the blue gem ending!

EvilMegaCorp by leksapeksa 2011-08-22T23:50:00

First thing I did was jump through the wall to the left and into the fire and get stuck. But I guess I have only myself to blame. ;)

Go, Fish! by zamza 2011-09-10T16:06:00

My game was also about fish. :) I found it easy most of the time to sit at the right edge of the screen and pass the nets, but eventually there were a pile of nets on top of one another that might have been impossible. So I think that some constraints on the randomness might be necessary for fairness.

Good job for a first go! It's pretty complete!

Hi-score: 4652

Run Escape by none 2011-08-27T17:32:00

This looks clever! It crashes for me on startup though. :(

Esc by tequibo 2011-08-27T21:43:00

I liked the graphics! Gameplay was almost humorously uni-dimensional, though... :)

Not Without my Zombie by BlackDogg 2011-09-10T16:25:00

Graphics are pretty nice, though I think the "glow" effect on the player does not really resemble light (maybe try alpha blending darkness over everything BUT the gaussian around the character?). The physics were a bit wonky for a grid-based platformer; I often would find myself slowly skating on walls. When I got to the "big jump" part, I managed to make it out the top, then fall out of the game, and it froze! Did I win? :)

Slimes! by tgijsola 2011-08-23T05:03:00

Crashes at startup for me! :(

Beak Free by Darkcoder 2011-08-23T22:44:00

Nice idea! I made it to level 4 but the game was pretty hard, mostly because I felt like my control over the bird was pretty laggy but I was expected to make pretty tight movements. I probably would have been able to play longer if it hadn't been for the flapping sound effect, which was quite anxiety-inducing. Clever idea though!

Hollow by Connor 2011-09-21T00:06:00

This one is superb. The graphics are perfect and the gameplay is pretty tight. I found the leprechaun on the second playthrough, but I think it might have been a bug because it looked like I died?

Meta Abstract Room Escape by foobaz 2011-08-27T18:09:00

Wow, lovely. A clever concept and good puzzles. I liked the music and sound. The worst part was the scrolling graph; it didn't need to be that big in order to be playable, and it often scrolled away when I didn't want it to. It kind of reminds me of a game we made for the 2006 ICFP programming contest ("./adventure") which was an abstract adventure game based on ordered linear logic; you might find it interesting (section 3.9 of the paper at boundvariable.org).

BATHOS by johanp 2011-09-20T23:52:00

Excellent work. I figured it out pretty fast, possibly because of the "don't read the comments!" meta-spoiler. I loved the graphics and atmosphere!

STOPCOCK by superflat 2011-08-23T22:24:00

Oh man, an installer? I loved the graphical style and the music, though it was pretty hard to read the text on a 30" monitor! Nice stuff...

LD22 — Alone

One Bullet by zacaj 2011-12-31T17:36:00

I think this was a good idea and a nice minimalist execution. It badly needs an ending screen though. I was very confused as well because there seems to be a bug where shooting to the left causes the bullet to collide with the player immediately.

Are We Alone? by Fiona 2011-12-31T23:02:00

Cripes, it's so hard! I liked the vibe and I really wanted to find some space babies but I just kept running out of fuel (which of course causes my spaceship to immediately stop :)).

Master Engineer by Mstrp2ez 2011-12-31T18:26:00

On the fifth wave my towers never seem to do any damage any more. :( But I tried! Pretty good execution. I like that even if I die, I can just not restart and the monsters keep coming :)

10 Yards Alone by TimBeaudet 2012-01-01T03:07:00

didn't work because of missing d3dx9_43.dll :(

Schizophrenia by SukiSan 2011-12-31T21:54:00

Very pretty game! The audio is quite choppy for me and I found the gameplay kinda clunky, mainly because of the physics on my character. The variety and quality of graphics in the three levels was quite impressive.

0 ALONE by Neonlare 2011-12-31T23:15:00

I like the art and sound a lot, though the moire effect as you get zoomed out is kind of a distraction. I couldn't quite figure out the picture, and the text was a bit maudlin, and the ending confused me; I couldn't tell if it was really supposed to look like that or if it's a bug.

In the Dark by easlern 2011-12-31T17:49:00

Brought me right back to Shadowgate! :)

Ydunn by Randomasta 2011-12-29T03:19:00

I liked this graphical style and the music a lot. I couldn't jump over those damn guys but at least after I mysteriously warped back to the beginning I could just walk by them. :)

[Greeble] by McFunkypants 2011-12-29T02:56:00

Nice graphics! I found the kitten (who ever follows a sign marking EXIT >>>>?) and all my friends, and though it didn't seem to serve any purpose to have them mimicking me, it did make me want to do dances in mid-air for them.

Phares by Felipe Budinich 2011-12-31T17:41:00

Excellent graphics! The post-compo version doesn't start at all for me in any browser.

Ennui by Zutty 2012-01-01T04:00:00

Philosophy-em-up, hehe :)

Final Trip Soccer by Benjamin 2012-01-01T03:46:00

Wow wow wow. This is absurdly good. I love the graphics and I can't believe the detail in the intro scene. It's a bit difficult, but mainly just at the beginning of each stage when all the blobs are swarming you. If you get a bad bounce you might get screwed. But once you're down to the blue ones, it's mostly a chore. Still, I had a good time and it didn't go on too long, and this is definitely one of my favorites. Very impressive.

Last breath by deepnight 2012-01-01T17:38:00

Super, as usual. I recognize the graphical effect from the last one, but maybe it's your trademark. :) Loved the animation and lighting effects. It was a bit sluggish on my parent's desktop (fastest machine around), which made it hard to play, though...

Little Lucy by Marco Jonkers 2011-12-31T17:11:00

If there was something to do in this game other than look at objects, I lost! I do like the graphics and bleakness though. :)

Robotic Friend by Wirtualnosc 2012-01-01T17:26:00

Nice big platformer! I beat it with a bit of frustration until I gave up on the red cards. I wish the monsters didn't respawn when I died, or that there were more checkpoints. But a good complete game. :)

Shadow Glow by k_wright 2011-12-31T21:20:00

I liked it but I wasn't sure if I won or died! :)

Urine Trouble by Zemmi 2011-12-29T03:29:00

Funny :) And pretty fun!

Alone Together by cambrian_era 2011-12-31T22:02:00

Just like being at a real party! The idea is great and I love the style and music. Like the others I didn't find it very hard, but once we were smooching a bunch of other people came over all like ? and then we were all having a kissy orgy and I won.

The Animals are Deadly by Farfin 2011-12-29T02:49:00

where is he getting those barrels from??

Nyan Nyan Stack by dock 2011-12-31T21:09:00

Loved it!! The animations and CGA style are perfect. Plays really smoothly and the puzzle design was tight. I found it frustrating to have to REDO FROM START when I died or betrayed a piggy, especially since some of the low jumps are twitchy. I beat the 4th level by jumping over the top. Was that intended? Is the piggie on the right just a red herring then?

Terra Dua by lectvs 2011-12-31T22:34:00

A nice little adventure, which I played through to the end. I was sad that the mystery wasn't resolved and I couldn't find a kitten :) Also, my guy moved pretty slowly and it felt like chores going back and forth in the levels. :(

Terra Dua by lectvs 2011-12-31T22:44:00

I looked in the source for kitten spoilers, but it doesn't seem like there's anything in there at all?

Puppy Shelter by increpare 2011-12-25T20:54:00

Good puzzles as usual. :) I played through them all!

Gravity Cat Thing by supermaximo93 2011-12-29T02:17:00

Nice art and music!

Alone in the Ark by PaulWagener 2011-12-29T02:28:00

Love it! The sound, graphics, graphical surprise, and especially the super calm music. Just right.

/follow by 01101101 2011-12-29T03:12:00

Oh my god, this was superb. I'm glad this was a jam entry or I would feel awfully inadequate. :) The art stands out in particular. I didn't feel an in-game hint about the alternate ending though, and I started playing through again but couldn't do anything different from the first pass...

Alone in the Gloom by hulahulahest 2011-12-31T19:54:00

Good ending :) I liked the graphics a lot but they look so familiar! Are they original for the compo? If so you have a great retro style!

The Invention of Colour by bach 2011-12-29T03:27:00

Now I need a psychiactric evaluation :-(

The Word Alone by Matt Rix 2011-12-31T17:57:00

Loved it! It's easy once you get the hang of it, but a very clever concept, smooth execution, and creative use of the theme.

Node 2F40E by Arowx 2011-12-29T02:42:00

Oh wow, I did not do enough drugs to play this game!

Lonely Tennis by Rockenez 2012-01-01T17:28:00

Haha, this was really cute. I had a good laugh, including at the details that make this nothing like tennis (net in the back, soccer field, ball is always going out of bounds? :))

A Weekend Alone by Nolan C 2011-12-31T19:39:00

Funny, and hard! That's actually exactly what it looks like when I program, but I usually eat at the computer. :)

You don't have to be alone by robashton 2011-12-31T18:13:00

I liked the beginning of this and even found the floaty jumpy physics charming (I think it works better if you allow there to be some window in which the player can be before scrolling, rather than fixing the scroll with the player in the center). The surprise with your friends was good. The game was very slow for me in Chrome, and once I got to the part with all the spiders I could hardly make any progress because it was so slow. Eventually I got trapped and the wizard kept respawning me into death. :(

Separation Anxiety by TaintedFork 2011-12-31T22:16:00

I liked the presentation of the tutorials a lot. Good puzzles too, though I think this particular mechanic has been used a number of times before (I think I have even seen it in LD maybe 19?). I never quite figured out the point of the projections when you were on the goal dot?

ExtraVertical by jerp 2011-12-31T23:18:00

This was cute; I like the graphics and it's always fun to fall on my face on skis! The music was fine but like humorously inappropriate, and that it didn't loop particularly gave me a chuckle. :)

Alone In The Universe by zlaper 2011-12-31T17:06:00

The game has a nice feel to it, especially the music and sound. Played through the whole thing. It was always straightforward to me what to do to get the beam to the end, though not always easy to execute. Unfortunately that was usually because the controls were too coarse to rotate the mirrors correctly. I also think there are some bugs with the physics. The beam should never "jump" during a sweep, except at the corners, right?

And Into The Night We Go Together by nikolaiwarner 2011-12-31T17:45:00

Lovely! Even in chrome there are problems with the stability of the sound, though. For a game like this I think having the loop line up properly is really important!

Ascent by monkeyScience 2011-12-31T19:43:00

I did a sweet swinging move once, which was quite fun, but I can't make it to the top before hypoxia sets in. Maybe I should have worn a different color than white though?

Solitude-Seeking Rock Star by David20321 2011-12-31T17:14:00

That's a nice looking room! I was surprised it actually turned out to be 3D and not just a bitmap.

The Last Geek by Robotic 2011-12-31T19:32:00

This is superb, probably the best one I've played in this compo. I think it should have been called "Super Vegetable Boy". :) The graphics and puzzles are all great, and it plays very smoothly. Loved the captions on the body parts. I beat it on noob mode and it wasn't even a chore. My only complaints are small ones:
- Long walljumping is difficult in this game, because you have to hit the keys in exactly the right order. Some room for slop here would have made it a lot more pleasant. Almost all of my deaths were failed walljumps.
- One of the nice things about Super Meat Boy is that the levels are deterministic and you always respawn in the same state (i.e. with the same angle for swinging blades and same timers for lasers, etc.). That means you can practice the timing and jumps. I think you could have done the same here; the respawn points always seem to be safe from blades and lasers and stuff.
- I like the seed mechanic and its limitations, but I felt like I only used them in the obvious spots and there were always more than I needed. I would have liked some opportunities for clever seeding, or some reward for fewest seeds used, or something. You never used the mechanic of having to shoot a seed to grow through a wall early in the level, ahead of getting to a corridor that's too narrow to seed from within! I was expecting that...
- There appears to be a bug where if you shoot a seed into the ceiling at an extreme angle, it grows horizontally. Might be true for other surfaces too.
- The game is pretty tiny, though the graphics are excellent. I would have liked a 2x pixel mode!
- Should have thumping techno soundtrack!

Congrats, I think this is a contender. :)

Alone in Space by The Evil Cult 2012-01-01T16:39:00

Haha! Just as I was getting into it :) I like the graphics!

LD23 — Tiny World

Tinysoft by wurstknifte 2012-05-13T23:28:00

This played the opening screen for me but then the game itself never loaded. :( Chrome on Windows.

Tiny World Destruction by Kyle Franz 2012-04-28T19:39:00

Funny :) I love my eye lasers, and I had a good laugh when I encountered the Death Star!

A Theft of Mass by uberneen 2012-04-25T03:56:00

Interesting mix of ideas. I didn't really see why I'd do anything but drill straight down, and it was frustrating to touch the ground a little and die. But I did play a few times to build up my ship. :)

Tiny World Peace by jwolf 2012-04-26T01:02:00

Welcome to Ludum Dare :) Your game was charming. At first I didn't understand that I was supposed to keep the planets from fighting, rather than just defend Earth, and I couldn't figure out why I was losing. Ha! It's actually quite hard. My best strategy was to ignore Earth and just block the blue phasers, because once the planets were pretty small, missiles didn't usually connect. The sound effects were strange (in a good way) and the different win (lose) screens for each planet were a good touch.

Tiny Shards by Gabriel 2012-04-27T23:00:00

Quite good. The music is great. The graphics are generally good, with the highlights being the character sprites; I feel like low-res art only works when the pixels are done by hand and some of the backgrounds (especially e.g. the platforms) did not seem that way, they just seemed low-res. The grid filter is a bit overdone but probably does help the feel. The high point is the story. It's sort of obvious, so I'm glad the end didn't beat my head in with it. I did like the metaphor and slowly realizing it and it was a good one for the theme. Nice job!

Tinysasters by Volute 2012-05-13T23:16:00

Very good all around! The graphics and event animations are great. The music is just right. The gameplay is reasonably fun, though I felt like it ended too early on my playthrough. Maybe just because I was on Easy mode. :) Though it wasn't too hard to figure out, more cues in-game to help you understand what buildings produce what resources would have improved my experience.

A Bathtub Story by ehtd 2012-04-29T16:32:00

Fun and funny! The graphics are the high point. The gameplay is simple and mostly consists of circle-strafing, but in the last few levels you have to have a good plan and do some bullet hell stuff to survive, and the very last level is a great surprise. :)

World In A Bottle by Serilyn 2012-05-12T16:41:00

This is a cool sim. I really like the take on the theme and the graphics, and the calm music. The I don't have that much control over the environment (which I know is part of the point), but that leaves me feeling like the gameplay is limited. It's a great idea, though.

Unusable Man and the Orbs of Exponential Growth by samwoakley 2012-05-13T23:44:00

The gameplay is nothing new, but the mood (from the randomly? generated in-game music to the self-deprecating intro) did make it memorable. :)

LHC by Datw 2012-05-06T16:10:00

Quarkanoid! This is a pretty funny game though it doesn't really have gameplay that I can discern (doesn't bother me :)). A good concept and a good interpretation of the theme.

Dusty by DWallin 2012-05-14T00:22:00

Wow, you win the award for most disturbing-looking player character! I was intrigued when I played the second level and realized that there good be some good puzzle gameplay, but it seems like it's just those two. Too bad!

Tiny Resolution by ishav 2012-05-06T16:05:00

Tiny indeed! At first I didn't know I could double-jump, so I left the first pixel for later. But then you can't get it!

World Gone Wrong by arhpositive 2012-05-12T16:45:00

The best part is this growing black hole, which makes the game really tense. Unfortunately it means that success is mostly luck -- if you go the wrong way at the beginning there's almost no chance you're going to make it back past the hole to find the exit. So it was a lot of trial and error for me and I usually used my teleport right at the start. Fog of war would have been improved if it was based on line-of-sight rather than just adjacency. Played through level 5!

pixTown by Mysterarts 2012-04-28T16:20:00

Love the intro! The music is nice too. The gameplay is basic and basically fun; the chief difficulty for me was that I felt like space should drop and the arrow keys should change color, so I kept mixing those up. :) I was sort of expecting the colors coming in from the right to determine what I could drop next, which would have added a challenge...

High score 2720!

Bugs by schizofunky 2012-04-28T16:27:00

A charming little game, mostly because of the character graphics, and the way they're used to write words. :) I played to the fourth level, but the game is not very forgiving and it's actually pretty hard to time the hacking since you have to remember where the unit tests turn around. So I did get fed up. :)

Recluse by chambers 2012-05-06T14:55:00

Excellent! The trick was a great surprise; the first I've ever seen that and very satisfying. The flashing on my computer was a regrettable distraction. Very smart, though. I like the graphics and the double entendres (shouldn't they be brown, though?) and secrets. Controls felt a little slow. Hi-score: true bro.

The Sheep Are Sinking by Gremlin 2012-05-05T21:51:00

Hmm, I love editing the terrain and it's very smooth, but the sheep don't ever come when I press W. What's goin' on? They just sit there, whether on land or on water...

Mr.No's Laboratory by Helco 2012-04-26T03:05:00

The chip puzzle was a clever one, and I had fun with that. Moving around the game world was frustrating because my dude moved so fast (2,600 fps!) and even lining my character up with 1-width corridors was hard. Same went for the chip editor (is that an AT-AT walker? :)). The puzzles would have been more pleasant if I had just moved in discrete increments! Also, I didn't understand why the puzzles often involved symmetric pieces, like I was solving the same puzzle twice.

Portal influence is transparent but I do like the talking computer. :)

Little Biyubi by edbadiux 2012-04-26T00:56:00

Very nice graphics and music! The gameplay was interesting. I liked how I had a very short horizon. It was frustrating to die because I felt like I was punished too much, and some stuff is avoidable by just walking on the walls. I didn't find the secret level :(

Drill It!: Demolition Co. by Julian Spillane 2012-05-05T20:25:00

Great graphics! The controls were weird because I definitely need the C key, so the arrows (which are more natural for me) are obviously out. It's a little weird that while I'm drilling there's almost nothing to do but shoot down the narrow corridors where monsters might attack me. The bombs are pretty useless for this, and it's the most vulnerable time. Maybe some weapons that can arc around the planet more?

Rally Mites by siasia 2012-04-29T22:24:00

It's just like Micro Machines, one of my favorites! But where are the other cars, or even a lap counter? :) The graphics and music a great...

microchip by DiscoFish 2012-04-28T16:47:00

I like the play mechanic and the mood. I was unable to eat the bugs on the ceiling down the tunnel! I tried so hard, even resetting, but once the block below it is eaten, I don't know how to get up there (when I'm stuck in one of my own blocks I can't swallow it?). The graphics and bug-style is nice, but it's too obviously derivative of Fez for me to feel good about it.

100seconds'World by Angerus 2012-04-30T03:37:00

I like the idea of "tiny" interpreted in terms of time. The game plays smoothly but I wasn't able to get much done with just buildings and trees... it would definitely benefit from more elements and interactions!

To What a Mountain? by cageinabird 2012-05-14T00:00:00

Wow, that took some surprising turns. :) The game itself is pretty repetitive, but I did laugh a few times, and I found my main character's graphics really funny too. Big ups for the verse-based credits. That was my favorite.

Tinytanic by maartenwiedenhof 2012-05-13T23:27:00

Hilarious! The people graphics are so cute, and are they parametric? I was really impressed with the variety. The controls for fighting were hard for me to get the hang of, which is too bad, because I just love the idea of a beat-em-up on the titanic like this. Is the boat's flag the Windows logo? :)

Jetpack Pixel by Dir3kt 2012-05-12T16:33:00

This is cute. The physics are pretty wrong for a jetpack (I don't seem to have any "velocity", but it seems like the world is at least created in such a way that I can continue forever if I'm good. I like the graphics (particularly the disorienting perspective on the windows). The high point for me is when the techno beats come in at night time. :)

Hi-score 40 hours!

Intersection by cltatman 2012-05-10T16:54:00

This is a neat take on the two-players-moving-in-tandem style puzzle. I found it fun to figure out what's going on. But once you do, the puzzle is pretty easy, for the reasons you know. Maybe if you were forced to take alternating steps or something? Also, I got the dots to touch but still failed; is that intentional?

Fooling Yourself in Moderation by ronsho 2012-05-06T14:32:00

Weeeeeeeird. I can avoid the black balls for quite a while, but eventually the world spazzes out pretty hardcore. Eerie. I had a good experience. :)

Toad Warrior by SpaceToaster 2012-05-14T00:08:00

The graphics are really great, and the game plays smooth. It's so hard though! In particular, since I can't control myself once I take off (even with bounces) I suffered a bunch of deaths that seemed unfair. You have to be patient in the air no matter what. I love that frog's gape though.

Tronster Tiny World by tronster 2012-05-14T00:33:00

I managed to beat it without really understanding the rules of how the trees grow, which I think is bad, though I guess the rules were intuitive. The overall mood is really good, from the music to the font choice and the sense of progress. I had a good time!

Little City by dustmyte 2012-04-25T02:38:00

I loved this. The graphics are the high point, but it has a lovely style and tongue-in-cheek atmosphere and I actually said "wow!" out loud at how the game ended. :)

Civilized Pixel by Terrified Virus 2012-04-28T15:46:00

The music is great! Why is it so loud on the menu and so soft in the game though? :) I really like the screenshots, but I was not able to make any cities nearly that big. Mine all died pretty quick, and then I was in debt so I think I owe you 20 dollars!

orange thing by elvis75k 2012-05-05T20:31:00

I love the character graphics, actually. :) But when I do it one more time, nothing happens!

Diminutive Dungeon by humblesound 2012-04-29T20:43:00

Nice idea and good execution. :) I had trouble telling whether a weapon was better just based on its description sometimes, which was a strange play mechanic. The music was great.

Delirium by Puccini 2012-04-26T03:09:00

The graphics are superb and this is spot on for the theme. I feel like the mechanic could have a lot of good puzzles, but unfortunately there just isn't much content! I did play through it and liked it, though :)

Gnome Purseuit by restlessturnip 2012-04-29T20:33:00

I love the graphics and the idea, especially the hand, but I can't for the life of me get it to do anything. Right clicks pop up a menu, so that might be part of the problem?

Turtles, all the Way Down! by NewButtermilk 2012-04-29T22:28:00

Hilarious! There's not much challenge it seems, in fact, waiting seems to keep people more alive than meteoring them. But what's the fun in that?

WTF LEMME OUT!!! by aquasheep 2012-04-25T04:02:00

I couldn't figure out how to run the pyc file, so maybe you should have instructions for that. But the .py worked for me. It's a very simple text adventure game with some oddities I don't understand (why does it ask me if I want to continue after each turn?) but a few cute twists, too. :)

Planet Life by Sos 2012-05-05T21:01:00

Wow, this is super weird. :) I loved the intro and I was so confused; does bootman even come back? I want to do boot!

Mozi Life by Kimau 2012-05-06T16:29:00

This is a neat idea. The controls are pretty hard to get the hang of (I didn't know what I was controlling in the first one) though the Nom stage was very smooth and natural. I wasn't able to lay any eggs, even with your hint. Do I just keep running the mouse up and down?

Pocket Planet by MoltenMustafa 2012-04-26T04:18:00

Awesome :) This fits the theme perfectly, has great graphics, and a cool tiny world! I found the secret heart at the top (pretty obvious) but the one on the right just vexes me... I know I can get into those little steps by jumping from the frozen world (hard enough), but I don't have enough vertical height to jump between the second and third one (I can land in the third one straight away, anyway), and definitely not to the top one. I know it's possible to double jump but this seems like a bug, and if I double jump I *still* can't make it to the top. What gives?

I did beat it, but I think only by going back to the boss over and over until his hit points were worn down. He's hard. And the underhang spawn is placed such that if you die you're likely to just fall right off it, and then you have to suicide before you touch another respawn spot!

But, I loved this; one of my favorites so far...

Pocket Planet by MoltenMustafa 2012-04-26T04:19:00

Oh, also, when you're in the middle of the board the level transition messages are right on top of you and that's distracting!
BTW it ran super smooth on my machine, so it's not that bad. :)

Catamari Meowacy by SethR 2012-04-30T03:57:00

Drugs are a great invention.

Terra Bellum by voxel 2012-05-05T21:46:00

This is a great idea. It's really hard to get off to a start, because most advanced worlds will crush you easily (or you both just shoot ahead missing each other). And you may regret the way you built your level and I didn't figure out how to change it. But, I liked the concept and played it for a while and was finally able to beat some people, mostly by luck.

Worlds in Cards by summaky 2012-04-28T16:16:00

Very good! It is indeed reminiscent of GB. The game idea is nice, and the levels were a good difficulty (I think #4 was the hardest) and the game was the right length. Nice!

T in Y World by Tom 7 2012-04-23T14:52:00

There seems to be some problem with the screen not updating on Chrome on linux, maybe other platforms too. I'll see if I can fix this tonight.

T in Y World by Tom 7 2012-04-25T02:29:00

A few people have complained about performance so I made it about twice as fast with performance tweaking today. I didn't change anything else about the game. I couldn't figure out what was going on with the screen updating thing; I think it is actually a bug with that implementation of Flash.

Thanks for playing and enjoy! :)

T in Y World by Tom 7 2012-04-25T13:54:00

Note: In flash on mac, "control" means "apple key". This was confusing to me too. :)

T in Y World by Tom 7 2012-04-30T13:47:00

I guess I should add brain spasm to the list of side effects. :)

T in Y World by Tom 7 2012-04-30T23:57:00

Wha? It's a flash game embedded in the web page. There are no downloads or installs.

It's a Small World: The F.P.S. by philhassey 2012-05-06T14:27:00

Haha. :) Actually, I think that the Small World ride would actually be pretty fun with laser tag rifles. Disney should consider this.

TMORPG by goffmog 2012-05-13T23:48:00

There was nobody else online when I tried, too bad! I always smile at these tiny mmorpgs though, and yours worked the best of the ones I played in this compo. I killed some rats!

The Elves end the Shoemaker by Nora Shishi 2012-05-05T21:16:00

Cute!! The graphics are great. The game is very short, as you know, but a fun and complete little bonus round. :)

Atom Planet by NMcCoy 2012-04-29T21:37:00

I like the graphics and mood. I can't figure out how to make anything happen! I put the water on the fire and it still goes? Are there clues in the game?

Haxe Planets by jfroco 2012-04-26T03:24:00

Argh! So frustrating! I like the idea in principle of not being able to control my dude except for jumping. I think it would have been okay with just the platforms (which are hard), but those spiders just make it a matter of waiting for the timing to work out (the first one might be the worse one, too)... and if I die I have to start over! The graphics are good, too.

Aether by Danik 2012-05-05T20:52:00

What a good idea! I love the graphics. I didn't find much in terms of gameplay since I can run pretty quickly to the stations, launch a few rockets, and the fact that the ground is deformed didn't play into it for me. But I had a lot of fun anyway. Good music, too!

terminus by zillix 2012-05-07T00:34:00

I like this game. I played through it three times, first to try to get the "worst" ending (chopped down the mother tree and killed everyone), second to try to get the "good" ending (helped stack up non-useless trees, got the axe, hid in the cave), third to try getting another ending. Downsides: It wasn't at all clear to me what other things might influence the ending. It was hard to chop trees without accidentally killing guys. The 5 minute cycle was too long, and some kind of literal timer would have helped. I didn't see any need to actually go to sleep? Upsides: Good graphics, idea, interactions. It was gripping enough for me to try to play and get different endings.

ascii world by dwrensha 2012-04-23T04:40:00

Lovely! High score 1814 with music. :)

Mitochondrion by Rybar 2012-04-28T18:20:00

I made 'em all spin, but was there more to do? :) I liked the mechanism of needing to stay small to get through some of the passages, and it played pretty smoothly...

Super Strict Farmer by Benjamin 2012-04-25T03:49:00

Wow, nice! So much polish! The title is LOL, and the game itself seems like it would be pretty fun to play with some Germans. I tried figuring out a strategy, but I couldn't figure out how to play cards even when I had enough resources. Is there a bug?

Super Strict Farmer by Benjamin 2012-04-25T03:50:00

Oh yeah, a 2x graphics mode would have been really agreeable.

Biodome by 7Soul 2012-04-29T21:51:00

The mood and music and art are super. The gameplay was really frustrating for me, because most of the puzzles were tedious (obvious what I had to do but lots of back and forth to do it) and it's so hard to get blocks stacked in this game! Some more work on that and making restarting less punishing would have made it more fun. But it's a nice looking and sounding game!

Memento XII by deepnight 2012-05-05T16:24:00

Real good! A pretty compelling story and not too bad to figure out by random exploration. :) But when will I saw through the rusty pipe with the knife to fill the room with water, in order to escape??

Rambros by Black Ships Fill the Sky 2012-05-12T16:16:00

Love this. I wish there was a win condition, but it's supremely fun and the graphics and audio are top notch. My favorite was the deformable ground and how I could dig through it to get around enemies or kill them in unexpected ways.

Bright Worlds by johnfn 2012-04-25T04:25:00

Clever game mechanic and good music. The physics were quite loose, which made it kind of frustrating. I think with really fast updates and sub-grid mechanics this could be a very good game.

Hamster Bowling by tfendall 2012-05-14T01:50:00

hahaha! :)

Tiny Word by bcp 2012-05-14T00:12:00

Ha! That was confusing, but more than met the eye. :) Nice one.

Quest^3 by angryshroom 2012-04-29T20:39:00

This is an interesting idea... more graphics during the battles would have made a big difference. There are so many castles and towers that the Rubik's cube mechanism doesn't seem that useful, just confusing. The world graphics are pretty cool!

Wunderworld by ratking 2012-05-07T01:26:00

This is pretty cool. Minecraftesque. I do wish some levels came with it so that I could get the hang of what I should build, since in my first level I fell out of the world pretty quickly. :)

Trees of Life by pragmascript 2012-05-14T00:19:00

The graphics are nice; I particularly liked watching the trees grow. I got stuck pretty quickly after starting in a crevice somewhere that I couldn't jump out of or move from. I find these first-person games really hard to play without the mouselook being "inverted", so a configuration option for that would have helped me!

Three Trials by nek 2012-04-26T05:18:00

Cute game! I love the music. It's fantastic. I was pretty excited when I realized that the planet was tiny enough that I would eventually just reach the end and fall off. I jumped off of course (what am I falling to?) and died, but then I had error messages on my screen for the rest of the game.

The jumping trial itself was pretty frustrating and I guess not that fun, probably because of how high my guy jumps and how I couldn't see far enough ahead. Other than that the controls were pretty smooth. Next time you will plan to make some sweet content! :)

Stellar Nurse by Bleck 2012-04-26T03:35:00

This is a nice. The graphics are great (especially the title graphic!) and controls are really smooth. I found it fun to put stuff together, but the best strategy I found by far was to just fly around in the middle mashing space. I was hoping that something would happen if I *did* try to make a sun, by bolting the lava pieces to the middle thing. But nothing did, and I don't think the game ever poses any threat? So it's kind of like zen but I guess being a stellar nurse is pretty zen, when you think about it.

Hi-score: 43290.

Where It Begins by FredericRP 2012-05-06T16:14:00

If those are red blood cells what am I? Triglycerides??
I liked the mood on this one.

Tinysaur by leksapeksa 2012-05-13T23:19:00

The audio is super buggy, but I thought that led to an amusing urgency. I think the dinosaur's physics are a bit off-feeling (jumps and falls too fast). I got all the eggs though and had fun!

Surrounded by Snails by chamberlainpi 2012-05-07T01:04:00

This game is a lot more fun than it looked, and it had really great music. Thanks for the warning about the boss; I would have tried a lot. What was the (T) in the top left for? Another red herring?

One Small Planet's Trouble by mastazavr 2012-05-06T16:21:00

Charming. I even like the non-standard behavior of ladders and moving platforms. :) It's pretty hard but I played through it, dying an eponymous 23 times!

Triskelion by 23 2012-05-14T00:27:00

Didn't accept my keys on the first try (?) which was quite confusing. Once I tried it again I understood pretty quickly. It's kind of like a hyperdangerous Bomberman, but I died just as soon as I got attached to my progress and then I didn't want to try again, you know? I liked the old-skool graphics.

OWWW by moonmagic 2012-04-23T04:42:00

Now THAT's what I call MUSIC!

Sako by Xam 2012-05-14T00:16:00

Nice graphics, animation, and music! The gameplay was a little stiff and the deaths pretty punishing. I didn't understand why I seemed to die (?) when I got the key, or how to dig through dirt with the mole power? I guess I'm just encountering unfinished bits...

Particulate Planet by Jedi 2012-05-05T20:35:00

This is a really odd game. :) But it hangs together and that is a good thing. The pills coming towards the house on the right are hard to hit. After they start getting closer I couldn't find any way to hit them. But fortunately once that building is dead I was able to stave off the ones coming for the buildings on the left. Glad I didn't have to go for 5 minutes! ;)

Superpixel by lectvs 2012-04-29T22:10:00

This is an obvious Super Meat Boy clone but a good one. The controls are solid and I played through the whole thing (easy) and it was fun. The music gets a bit much after a while. :)

Subatomica by SFBTom 2012-05-06T16:02:00

Really cool. I had a hard time getting the hang of it at first (might just be the controls?). I realized eventually that if you are neutral and moving fast then you will eventually reach the goal from bouncing around randomly. That's kind of a flaw (maybe you should not bounce, but drift off?) though your time system makes it still a challenge.

Biggest downside for me was that the game got slow and crashed about 8 levels in. :(

Little Mischief Makers by netguy204 2012-04-29T16:11:00

Cute and fun. I liked drilling and making blocks the best, though one of the keys I don't see how to get to because I can't drill to the side (and what does the fist do?). I felt like the jumping physics were a bit off. Music fit well.

Exposed by 01101101 2012-04-28T00:09:00

You guys are crazy good. This one is light on gameplay (I was just clicking randomly and actually it was pretty frustrating) but it's so smooth and the graphics and music are totally pro. I'm jealous.

eat, sleep, work by dray 2012-05-05T20:27:00

High score 1 :)

Ancestor's Sword by JaJ 2012-04-29T17:18:00

Loved it! One of my favorites so far. The little world is charming and the (very talkative) NPCs give it some character. I love the exploration style of gameplay and deaths were not at all punishing, which is important because this game is all about learning the weird physics and dying a lot. I managed to beat it, though at the end I think I exploited a bug to win (how are you supposed to get up that long beanstalk?): If you are on a corner, you can slowly drift diagonally away from that corner by holding both directions, as long as no other gravities get in your way. You can do this to the grandpa platform.

One of my favorite moments was sitting at "The End" and seeing a rat make its way around that island and to run into my inert body and get slain. ;)

Overpopulous by Make A Game 2012-05-05T17:45:00

Nice style! :) I liked the intro a lot. The planet pinball gameplay is pretty fun, though I only found 39/40 planets and I didn't really know how to make progress except explore randomly. I hope I didn't miss a sweet cutscene!

48 hour MMO by mikolalysenko 2012-04-30T03:33:00

Love this idea! But the world is awfully empty, especially when all the other players are just standing still. :) The objective to "kill rats... so that you can grief other players" is indeed the essence of MMORPG. :)

Craemle Zone by PsySal 2012-04-28T22:15:00

Wow, this is a super weird game! The graphics and music fit well together to create an uncomfortable atmosphere. Does sorta make me feel like I am going crazy...

A Super Mario Summary by johanp 2012-04-28T19:21:00

Heroic! This is a great idea and well-executed. Thanks for remaking the graphics so I don't need to feel weird about voting in favor. :) The biggest downside with this game is that most levels are trivial to finish, and I really didn't feel motivated to get all the coins or hit the top of the flagpole. So, I think a bit of difficulty adjustment would have helped. The game plays very smoothly but the controls took a bit to get used to, because they are not very mario-like (air deceleration seems high). Overall, very impressive.

Slime Buster Micro by brenthamel 2012-05-05T20:42:00

I like the graphics and music, but...
How do I get the gems so that I can upgrade my weapons?

Uncle Istvan by cobhc6 2012-04-28T19:34:00

Nice graphics and music. But why does the music loop at the point it does? Gameplay wise, well, it's non-trivial but it does get old pretty quickly. :)

Universal Singularity by kratorspore 2012-05-14T00:45:00

Your description is quite apt! :) I can only get about 4 cells. It's quite hard! The vibe is real old-skhool though, which and makes me forgive the controls...

Tiny World War by jimmypaulin 2012-04-29T17:00:00

Graphics are super good. The game plays pretty smoothly and I'm glad there was an end (Hi score 27.42s!) because without a weapon it's pretty much just a dodge-em-up. :) It was really hard to read the text when the screen was vibrating, and it seemed like that box was in the way sometimes in the tutorial. I liked this one.

caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-26T01:08:00

Funny! I didn't understand what I was supposed to do at first, but then I remembered the title. The chief challenge seems to be preparing for the sword, since it is really bad at catching up to enemies, and when the monolith is at far right you're at great risk of dying. Eventually it got repetitive, though.

Hi-score: 9 monoliths.

Tinyverse by Permanent7 2012-05-13T23:35:00

Quite good. The music is great and adds tension; the integrated text gets me into the action right away. I found the right-dragging mechanic difficult at first because of the lack of feedback, but once I figured it out it was usually fine. The play mechanic is novel, though it didn't really seem like it led to a large variety of puzzles, so that was one downside. Good all around, though.

The Cheesiest Game Ever! by zorrtwice 2012-05-05T21:21:00

13! Please keep making games :) My favorite part is the graphics!

Tinyville Confidential by Rose 2012-05-13T23:38:00

The graphics are super good! I think this is a really good concept for a game, though it went by too quickly for me to make real progress on arranging the houses during the night. So I mostly just watched. :)

Dessert Planet by Darien 2012-04-26T01:13:00

This does play smooth and I like the mood. Dodging the meteors is not so bad, but I move so slowly around the world that the other half of it is basically irrelevant to me -- if a dessert appears there, by the time I can make it all the way around, it will have definitely crashed. Maybe there should be some slower-moving desserts too?
Hi-score: 85

CursorVsMan by monkeymad2 2012-05-13T21:42:00

This is a cool idea! It seems pretty buggy; it crashes with an exception when I press backspace and the typist doesn't usually succeed in correcting typos on my computer. But it is fun to mess with him. I think that with a decent model of likely typos (seems like any typo arouses just as much suspicion, even inserting @ every time or something), it could be a game of some skill...

Dr. Biology's Educational Game by Draknek 2012-04-28T16:34:00

Yay biology! I got stuck on the one that is impossible without multi-push and I was going to come and tell you that it's impossible, but then I read the spoilers. I wish the game had telegraphed that better. But it's a good and creative puzzle with that rule!

Link by Dax 2012-04-29T20:25:00

Beat it! This is not a new puzzle idea but your puzzles were pretty good; I was particularly stumped on the first one in the last world. Sometimes it was awkward to pick up the right wire when I was in a place where 'q' was ambiguous, but eventually I figured it out.

Lost by elektron 2012-04-29T16:23:00

This was a nice little platformer. It played pretty smoothly despite the discrete inputs, I guess because my guy is pretty small. Fits the theme appropriately. I liked the wandering grain-slowed piano soundtrack. The part with the green dots was a bit aggravating, to have to go back and forth. But I liked the one-way passage; that was a deft surprise. Unfortunately it bit me later: After I get to the beach there are some trees (the screen right after your last screenshot) and it seems that the leaves are solid, and I got stuck inside the middle one because of the same one-way trap. I ain't starting over! :(

subAtomic by MurrayL 2012-05-06T14:24:00

Great! I love this style of game and there should be more in LD. A nice complete story and lovely graphics. Sometimes the snarky dialogue didn't come across that well, maybe because it was just non-stop. Some of it was pretty funny, though.

Escape from Minimars by Adhesion 2012-04-30T04:14:00

This is some pro stuff, guys! The graphics are great, and the music is wonderful. Ultimately the game is pretty repetitive and easy (except accidentally jumping off the edges of the world) and I did have weird performance on Chrome, but this is probably HTML5's fault more than yours. I played through to the end with like 314 kills.

Escape from Minimars by Adhesion 2012-04-30T04:16:00

moonmagic and zeh, you write good reviews. :)

Prince of Leaves by evilseanbot 2012-05-07T00:47:00

Very charming. I love the hand-painted background graphics, and the theme song is great too (though it is a bit repetitive for it to be the only music in the game). Fighting the ants was actually pretty challenging; it takes some timing. The other enemies were comparatively easy. I liked the other adventurers I encountered along the way. :)

Prince of Leaves by evilseanbot 2012-12-25T20:26:00

I just came back to hear the themesong.

Pixels World by Zerod 2012-04-28T19:31:00

Charming little platformer. :) It seems longer than the idea warrants, but I had fun with it and the unpolished parts (like misspellings and vibrating HUD and so on) add to the charm, for me at least. My favorite is the beginning with everyone warning me not to do the quest. :)

Trucking the Universe by FrozenCow 2012-05-14T00:42:00

Hah! Boy am I glad that driving is not really like that. The worm was scary since it reminded me of the experience of watching the movie Tremors. The game was quite challenging and sort of nauseating but I played through it and had a good time! :)

Panopticon by kakuremino 2012-04-26T02:51:00

Man, this is a creepy game. Good sound design and I love the drawings. The top down graphics and character movement could have used some polish. I didn't quite understand the end of the game, whether I beat it or not. But I did definitely feel creeped out, so high marks for mood. :)

itty 8bitty by 8bitmatt 2012-04-28T19:51:00

Love the music, especially the title music. :) A good little game idea and well executed...

LD24 — Evolution

Die, Motherfuckers! by Senekis 2012-08-27T03:44:00

I "played" through the whole thing and won! There's something pretty funny about the setup and watching my little dudes chomp people and vacuuming up their blood-dust. And the choice of exponential notation for the amount of blood/kills/etc. is weird and charming. But there isn't much game here; I was confused at first as to whether I could even do anything to influence the outcome!

Legacy of the Cavemen by Yngar 2012-09-15T15:02:00

Good graphics, cute concept, though of course the gameplay is a little thin. :)

One of the best birthdays by Tom 7 2012-08-27T05:06:00

I don't think it's possible to get stuck. If you do, you can probably jump your way back out (or find an item that helps you), but if you did find a place, please let me know!

One of the best birthdays by Tom 7 2012-08-29T04:17:00

You can definitely get on the boat, and some harder-to-reach places too. :)

Advancer by Knighty 2012-08-27T03:30:00

Cool! Half-way through making my game I had a related idea (which I couldn't do at that point), so I was happy to see it more or less covered here. :) Boss battle, even! I played through to the end. The coins were a bit of a distraction since you can get as many as you want, and the controls are a little bit integer-y, but the level design and graphics and core idea were all good.

Top of the Food Chain by ASOT 2012-08-27T03:35:00

Argh! So hard!! It sort of reminds me of Osmos, but way spazzier. I like the graphical style, especially the vibrating and wandering letters. I think the difficulty could be tuned, especially at the very beginning -- a lot depends on randomness there.

LD25 — You are the Villain

Super Space Goat Thief Standoff!! by Jezzamon 2012-12-26T17:25:00

Haha. I love these graphics. I sort of wish I could move, but the hopelessness does add something to the game, and it's not as bad as it seems with the bullet rebounds.

For games with pixely graphics like this, it helps a lot if the game link has some fixed size container for the SWF where the size is an integer multiple of the number of game pixels. Otherwise there's a distracting (to me) and probably unintended effect of sprites having their pixels change size as they move across the screen.

GLORPLAX III by Pacifist Games 2012-12-27T21:57:00

This is great!! It was quite frustrating but the difficulty was right and I liked playing a new kind of game. The on-screen character made all the difference for me. Reminded me of some lagfests playing DOOM over IP in high school, so maybe that's why I was able to make it through. :) One of my favorites so far!

The life of a Boss by Jiddo 2012-12-26T17:10:00

Really lovely! The graphics room graphics are my favorite part, but the polish on the player graphics and font style and so forth is really appreciated. I wish I could have seen my minions dancing around. The gameplay is a bit straightforward tower-defensey; I didn't feel like I had that much influence on the outcome. Still, one of the most complete and best conceived entries of this compo.

Split 'Em Up by chambers 2012-12-25T20:22:00

Cute! Good idea, and gameplay seems pretty balanced. I love the critters that come with me. :) Could have benefited from some audio. Yabba dabba boo!

High score 15,400!

Klause Pringle: Eco Terrorist by TehSkull 2012-12-25T00:32:00

Good! It was fun to find the extra hidden stuff, though I couldn't find the goat. Hints??

Cookie Caper by commanderstitch 2012-12-25T18:36:00

The sound and music was good; really made me uncomfortable! The game is mostly about getting speed powerups and collecting health, it seems, though I died as soon as I reached the mom. :( I didn't have the patience to start over after all that walking! It's possible for dropped cookies to get stuck in walls, which makes the game unwinnable. Fun and weird.

Villain OS 8 by tommycreo 2012-12-18T04:49:00

Hell yes! I loved this simple short game. Petting the cat is a great mechanic, and chasing the satellites down this way is a nice little challenge. Full points for mood and graphics!

EVIL SIMULATOR 2000 by admung 2012-12-18T04:45:00

Worth it for the fantastic pixel art! Awesome!
The game is hampered by the speed of my attacks, I think. I'm unable to do much other than get on the high ground and shoot my blaster at the tops of guy's heads while they can't reach me. If I could jump and slash with the right timing, I think it'd be fun to move around more.
Made it to wave 6 before deciding I wanted to see the game over screen (there isn't any :)).

Lil Assassin by RylandAlmanza 2012-12-17T06:02:00

It looks like it's in JavaScript -- how about posting a link we can play?

Lil Assassin by RylandAlmanza 2012-12-26T17:19:00

Walljumping looks and feels nice, and I like the backstabbing mechanic a lot -- I'm surprised it's not more canonical. Most of the time it was a lot easier to just jump past the guards, though. I killed the king and then got plastered; I think that's the end? :)

PS, if you're using graphics not made during the compo, you can just switch to Jam to be street legal? I'm not sure if it lets you do that but IMO that's what jam is for.

Reverse_Shmup by EARink0 2012-12-25T18:46:00

The best thing about this is the gameplay balance -- the player acts pretty realistically and it's about the right difficulty to trap him! With some shmup graphics and music and a variety of enemies you'd have a winner. Pretty fun!

Drive-over by celeron55 2012-12-22T18:12:00

Haha. I had a good smile at this! The audio is very good; the graphics are charming and funny. I thought the graphics seemed a bit buggy, particularly when I turned. Would have been quite fun with a goal or race or something!

Silent night by krutech 2012-12-22T18:26:00

Very nice! There's a bit too much luck for my tastes because the guys are somewhat unpredictable, but that's what makes it tense! The graphics are really really good.

Necrominously Evil by Azlen 2012-12-17T14:35:00

This is an interesting concept and I like the minimalist design. I had a hard time figuring out out -- even just that I can use WASD to move around (Originally I was clicking and dragging the compass?). Eventually I got the hang of it, but I was unable to find the beep in the last room.

Goat SLAYER by Twigasaurus 2012-12-25T19:50:00

I couldn't kill the mother goat! The second time I tried to make it through without killing any goats, since I don't like killing the poor animals (cept maybe the ones that shoot me, because then it's self defense).

It would be good to indicate damage with sound or something like that.

Great music!

The Villain by TheAwesomeJoke 2012-12-25T20:00:00

I had trouble figuring out the controls at first (should have read the menu -- why not just put them on the title screen?). I stole some gold coins! Is it really possible to steal the flashlights? I couldn't make it happen but that'd be great!

ASMOSNOS by Mase 2012-12-24T02:39:00

Really lovely graphical style!! I wish the container had forced an even pixel ratio; on my screen I noticed some jitteriness as things scrolled.

Rainbow by ix 2012-12-20T05:40:00

This was really good and a nice outlet for the melancholy that you were cultivating. :) I was impressed with the quality of the rainbow graphics given it was running in the browser and made a mental note to try out whatever you did some time. The art and music and story are great. I made it through several levels but when I came back to it in the morning the game was not responsive (maybe just a Chrome problem), so I still need to play through the whole thing. It desperately needs an undo function or some way to zoom in or slow down time, because most of the time when I lose it's just because I held the mouse button for 1ms too long in some tight situation. Really creative though, great overall.

FUUUUUU by Agamgad 2012-12-26T17:40:00

Some basic ergonomics would help people to play your game: Q/D/Z is a really weird control scheme, and there's really no need to have people run an installer. Just give 'em a zip!

Mitt Romney and the Case of the Sex Doll by jackspinoza 2012-12-26T19:25:00

Wow. This is the most fucked up LD game I've ever played. It's quite hard to endure, but I'll give you credit for doing something daring, and the ending was somewhat redeeming. Definitely a standout in LD25, for better or worse.

The music was great, though unsurprisingly I liked what the radio was playing before Mitt's beast mode disc.

Defend Your Treasure by tobbez 2012-12-26T19:03:00

I liked setting up the dungeon. There were a few issues: I found it hard to tell when I was going to be able to place another obstacle; is it time based or gold based? Then, at some point I was able to place unlimited spikes; each one would give me MORE money. Then it was easy to just fill up the screen with them, except that while I'm typing this review the game ended with "GAME OVER HEROES WIN" even though I had like 999999 golds. I think that's just a bug. Anyway, I think it'd be improved with some goal or way to win each level!

Super Goon by issa 2012-12-25T18:39:00

Funny! But of course, not much of a game. :) I still enjoyed it. The pause before the hero comes was just right.

Age of Umpires by Tom 7 2012-12-24T03:49:00

Scoring from the back of the net is a bug (fixed in jam version) but the goalies shouldn't be opposite colors..? Did you really see that?

Age of Umpires by Tom 7 2012-12-28T04:04:00

Yes sorta. :) It's actually my name as I am literally the VIIth, but also, it's not like I was gonna draw a different graphic for every player, so I had to pick something! :)

SITH JUST GOT SERIOUS by borso 2012-12-26T19:55:00

Graet! Just missing audio. I normally feel like games with non-original characters are kind of missing the point of LD, but this one didn't bother me and I loved the caricatures of these guys. I thought the with the two hanging rocks below was too hard... I tried it many times but it felt like I was just just not lucky enough to get enough coins to keep the lukes from coming in on the top. Maybe I was missing something. Nice work! :)

YOU ARE WASPS by Hazel 2012-12-20T05:17:00

I AM WASPS

I liked how the personal vendetta came out in the introduction and the character graphics are quite charming! :) I stung all those suckers!!

Dicktator Simulator by barigorokarl 2012-12-26T23:41:00

Funny! :) It was pretty fun, too, though I felt that the keyboard controls were upside-down from what I wanted. Mostly I had to wait for the gun to sway over the grey guy, and then I ran out of time. :(

Ore Chasm by Black Ships Fill the Sky 2012-12-24T03:07:00

I liked the graphics and the controls a lot! I played a number of times, but I found it way too hard to get enough gems to even repay the cost of the fuel it took to get them. Maybe just make refueling free?

Raoul V. in You Are Ze Villain! by Grungi Ankhfire 2012-12-27T01:45:00

Very cool!! I lost the first few times but it's pretty easy if you pay attention, and I was happy to learn the secret at the end (and probably will remember that forever now). Maybe my favorite interpretation of the theme yet.

The controls are pretty awkward (arrows + space + mouse needs three hands!) so fortunately you can take your time. Music and style was great. On windows, the 32 bit version should suffice for everyone, including 64-bit users. Right?

Raoul V. in You Are Ze Villain! by Grungi Ankhfire 2012-12-27T01:47:00

(oh, I see that people do have trouble with the 32-bit version... I don't know what's going on, except that a 32 bit binary should be able to work. Oh, well.)

Responsibilities by mcc 2012-12-24T02:58:00

Man, this game is super weird. The graphics and music are great. In addition to the difficulty that seems purposeful (invisible mazes), I had a hard time because I think it assumes my full screen resolution is a different aspect ratio than it actually is, so I often had my character off-screen and couldn't figure out how to get him back. That would be worth fixing! I would also usually miss text because it only displayed on a single cell, but most of the time I was tap tap tapping away to move more quickly.

Hat by N427 2012-12-25T04:57:00

Not much of a game here so it has to hang together on story and art -- I thought the story was good, though maybe a bit hard to believe that the character didn't understand graduation hats, but understood killin' for money to buy a hat? Wouldn't he just steal a hat from a store? Still, I had a good time and the art was great.

Hero Must Die by CireNeikual 2012-12-25T19:26:00

This was great! This idea only works with a good AI, and yours was quite adequate. The only level that I found to be a puzzle was #5, but every one was fun. Gameplay wise, this is one of my favorite games of the compo so far.

Dig-Dug Dungeon by bigbadwofl 2012-12-18T04:36:00

I loved the music and once I figured out the somewhat unusual controls I had a good time building out my dungeon! Both times I played I died unexpectedly -- I didn't see any knights near my reaper at all, they all looked to be in some other box. :( Maybe I just wasn't paying close enough attention. A good entry!

HenchManager by Maato 2012-12-20T05:26:00

I liked this idea. It was fun trying to manically keep the heroes from penetrating the base, and I had limited success (mostly by dodging their shots, keeping them preoccupied with trying to kill me). But I found it hard to get my characters to do the stuff I wanted them to... they were usually deadweight. Maybe I just missed something about the controls?

Dr. Villano by GetFun 2012-12-22T18:18:00

Great! My favorite are the graphics, but the music and sound are quite good too. I only wish I didn't have to keep clicking the mouse in order to keep shooting. It's bad for the RSI!

BREAK! by LucaPavone 2012-12-20T05:35:00

I had a good time! The stealth stuff was occasionally random, but it was fairly forgiving since I could spend a little time with the lasers and not die. And there were enough checkpoints that it wasn't frustrating. I think it needed some sort of climax at the end...?

Final Plan by Doublecaster 2012-12-26T18:56:00

Wow man, this is hard. I can't get past level one, maybe because I can't quite figure out the rules of how their attacks work. It's a good idea for a turn-based strategy game though.

LD26 — Minimalism

Mondrianism by Jezzamon 2013-05-11T14:32:00

Very good. It's a clever setup and the graphics and sound effects are lovely. The puzzles themselves were very easy; I think you could have done some good stuff with some small constrained levels. Take on the theme was just right. Beat all the levels!

Tower by DBRalir 2013-05-02T02:58:00

I AM WINNER!
I thought it played pretty tight and it was a good length. :) It almost seems like I might be able to jump over the castle at the beginning -- is it possible? Hidden potato??

Tune Locks by Phased 2013-05-03T13:05:00

I could do it but only by whistling the door note. It's a good idea and I haven't played a game quite like it, though the jetpack physics detracted a bit. I think it would have been better with fewer levels but some kind of winning condition; I beat all the levels but then it just wrapped around?

App Escape by L 2013-05-06T01:00:00

Cute ending!!

Jumper by GhostID 2013-05-06T00:23:00

Did not work for me :(

Stargazers by Cake&Code 2013-05-06T00:51:00

Very slick, even with the gallery and everything. It was a good challenge to remember the drawing, though not that hard to find the right stars in the sky. Length was right. Enjoyed it!

TOWLDR by Hamumu 2013-05-03T12:46:00

Nice. I do think it needs a bit more to hook the player at the beginning, especially with a theme like this where many games are actually just press Y to win. Good name, too. :) I got cake!

Gods Will Be Watching by Deconstructeam 2013-05-02T01:15:00

Wow, the graphics and sound are perfect. I think there may be some good depth to the game, but after 4 tries I was frustrated with dying unexpectedly from this or that. Really top notch, though, glad this is a jam so I don't have to compete with it. :)

F*** This Job by Casino Jack 2013-05-02T03:24:00

This was good for a one-button game. The controls felt pretty tight and I liked the replay, though it was often hard to distinguish it from a level beginning, which sometimes meant I either jumped and skipped it, or died right away. :) I got pretty far but did grow tired of it -- a progress indicator of some sort would have been motivating! Good job!

Less by tomc 2013-05-03T21:43:00

Very interesting! I liked how my choices produced meaningful text, and I had a lot of freedom. Found a few different endings. Good job!

Obstacle Course by CappaGames 2013-05-12T13:45:00

This was good for a quick jam. I found the controls unintuitive because moving would only sometimes scroll and sometimes rotate, because my position relative to the mouse changed. Once I got past that, it was navigable, though rotation was usually my enemy! I got past the second set of rotating Xs and then died in that tiny corridor. No checkpoints?

Guiding Light by cageinabird 2013-05-04T14:06:00

This is cool. The atmosphere it creates (especially with the sound effects) is compelling. I beat the first dark level, but it's a bit too tedious to make my way through lots of mazes in the dark, mainly cuz I have to keep waiting for the lightning to figure out where I am and where I can go. It would be nice if the scan feature gave me at least some local view of what walls were near.

Truth Only by OrangeeZ 2013-05-04T13:47:00

I like the character models a lot, and it plays smooth. I got to the second level, but it's just so cruel without an option for inverted mouse, for old-timers like me!

Super Neo Tektropolis by vidarn 2013-05-04T13:52:00

Graphics are superb! The physics are a little stiff (integer-only?) and the level generation often gets me stuck climbing "up", so I have to jump into the blind, which is just a matter of luck whether I'm hit by an off-screen bullet or crab thing. My high score: Measly 4 orbs!

Only a Keyboard by Lidfrid 2013-05-04T02:40:00

I like this one, more than usual for this genre. The graphical style and sound are great. I got stuck at MINIM though. I feel like I understand what it's asking, but since nothing works, I guess not!

RKT by davecheesefish 2013-05-18T21:51:00

I liked this one a lot. The music is excellent, and the graphical style hangs together very well. My favorite part was the ships stuck in some of the walls, and how sometimes multiple gates would rise and fall at a single key. My high score was 58 after 2 tries. :)

Super 3D BlockLand by hardycore 2013-05-04T20:14:00

Good! I was initially going to complain that this is NOT 3D but then I understood. :) I thought that was pretty clever and the level design was very good -- some a-ha moments and the game is careful not to get you stuck. Nice. My best times were not good (lots of retrying!):

1) 0:26.23
2) 0:44.31
3) 2:59.52
4) 2:31.07
5) 5:31.22

ALPHBT by eli 2013-05-04T20:22:00

Nice idea and implementation. I like the way it taught me the rules as part of the game. I was sad that it ended just as I felt I understood what was going on -- it badly needs a level or two that show off the puzzle possibilities. Good, though!

Fractured by dalbinblue 2013-05-03T18:34:00

Excellent graphics and sound! I love it! The game itself is creative, though I found the button-based stuff frustrating because there was no indication of what buttons went with what door.

QMD by DevWouter 2013-04-29T23:03:00

XML.lua:66: bad argument #1 to 'find' (string expected, got nil).

climbing 208 feet up the ruin wall by Porpentine 2013-05-03T20:19:00

This is good. It can only hang together on the strength of its writing, which it does. There were some minor graphical glitches (redrawing when climbing higher) that were a little distracting. I liked and identified with the story, especially the part about peeing my pants.

Jumpers' Dilemma by fhoenig 2013-05-12T02:58:00

I like the concept a lot. The ragdoll physics are hilarious, which is important, because I never survived a single jump, even when my opponent chose to not jump.

Minigames Octacade by bvanschooten 2013-05-04T01:08:00

Excellent! Perfect for my short attention span. I enjoyed being taken back to the golden days for some of these, though "axis invaders" is a new idea to me and deserves more exploration! Really good entry.

Pale Brown Dot by Fritzendugan 2013-05-12T16:23:00

I love: What happens when you stand on bunnies, and riding birds everywhere. I got stuck in the second level because the bunny clogged up the only way to the powerup, and then died when I sapped enough rose bushes. :(

Patty's Perilous Plunder by blearn 2013-05-01T01:46:00

Looks like this has to have java installed in the path?

Block Hat by yetanother 2013-05-04T13:40:00

site's down? :(

pigMINt by Phase 2013-05-01T23:26:00

This is very cool! The first play I didn't understand how to change my color, but the next time I got it and felt that it was a good puzzle. Nice instructions screen. The procedural music sounds great, and the concept is very creative. One flaw is that there doesn't seem to be any disadvantage to shooting loads of squares all of the time of various different colors. So mostly when I played I just did that.
High score: L6 160 points!

Minimalistic Color Labyrinth by humpback studios 2013-04-29T23:44:00

I beat it, though I confess I didn't really figure out the rules. By the end I understood how to avoid getting stuck at least and then it was just exploration. :)

20 Seconds by KayZ 2013-05-06T01:22:00

14 achievements, but I didn't understand the waiting game!

Multiplied Screens by glbs 2013-05-03T21:38:00

Lovely. Graphical style reminded me of Hundreds, in a good way. The audio is super too. I think the compo version is too hard, but I tried the jam version too and it is much more fun. :)

Tessitron by radmars 2013-05-12T18:02:00

Very good! I'm impressed with the smoothness of the game given that it's in the browser. Love the music, though on my first playthrough it stopped abruptly after a minute or so. The best part was how it'd repeat motifs after I succeeded at them. I didn't beat the boss yet, though I did survive him.

They're Multiplying! by aneeslol 2013-05-01T02:07:00

What a good idea, like a sort of inverse Dr. Mario. The first time I played I didn't realize I could rotate the bunnies and I thought the point was to match them up. That was pretty easy but I quickly got overrun and died with a score of 2643. After reading the instructions I still didn't do that much better though: I still got overrun and finished with 4407 points. I guess that's what happens with rabbits.

Rect by Esenti 2013-05-01T23:19:00

I did get a few levels in, but I had trouble understanding why the items would appear sometimes and not other times. Was it a matter of the specific order I collect them in? Also, a hint that "R" restarts would have been useful in the instructions! :)

TOOM by PoV 2013-05-06T01:42:00

I love the graphics. They're perfect. The game was hard to follow... I didn't understand why objects went together and it just became an n^2 hunt. I thought it was going to be that the hyper tube is a cloning machine and you kill and eat your clone and save his head for later! THAT WOULD BE DARK

A Game of Boxes by DarkX2 2013-05-03T19:53:00

I liked the graphical style. The controls felt a little stiff (integer-only physics?) especially on the wall-jump level, but I did beat it! :)

The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe by theRestlessTaxidermists 2013-05-12T13:56:00

Man, I can't get past the third level. I must be missing something! Neat concept and cool eye-blasting graphics, though...

Dragon Drop by Tom 7 2013-04-29T13:35:00

Yes.

Dragon Drop by Tom 7 2013-05-02T13:00:00

Thanks for sticking with it, those that did; I hope it was rewarding!

It does need a fast computer or a fast browser, sorry. :)

Dragon Drop by Tom 7 2013-05-02T21:45:00

I don't know, it may depend on the browser. It works ok for me on my Air in Safari or Chrome.

Dragon Drop by Tom 7 2013-05-06T12:26:00

There's some help within the game if you need it.

Occam's Razor by Hayawi 2013-05-01T01:51:00

Wow, this game is a trip. I particularly like the death music. I didn't find there to be much logic to the choices, though, so it was mostly trial and error, and mercifully short!

Nothing is Impossible by Zekyon 2013-05-03T21:32:00

I like this much better than most jumpy-dodge games! It's an interesting interaction between the two characters, especially when one lands on a SAFE brick. I found it really hard, though. I didn't get that far and I was confused about why the levels would change; are they random?

Omega by shohs 2013-04-30T00:31:00

I got 11/13 dots and did win, but the controls kind of kill it! It took me a long time to realize that the grapple is some atan2 stuff and not like clicking on the wall where I want to go. I got pretty good at flinging myself around, but I was trying over and over to get across the hangy spikes on the ceiling and the game crashed on me? I also know what to do to get the potato but it's just so hard to execute. :(

Nice music!

Omega by shohs 2013-04-30T00:39:00

Just kidding, I had to get the potato so I went back and did it! OMNIPOTENT

Type|FACE by TriBeard 2013-04-29T23:23:00

I love typing games, probably because I rarely feel like I have some natural skill going into a game.

This was a good execution, though the difficulty curve is a little off (it goes to pretty ridiculous quickly, and then just ends?). Note that the recognizability of a word is almost as important as its length in typing speed. Using some kind of term frequency weighting for difficulty would improve it.

High score 45 words!

Pictor by sarydactl 2013-05-06T01:14:00

I liked the graphics in this a lot. The controls were pretty stiff and it was hard to find out what parts of the environment were climbable, but I appreciated that I moved quickly, at least. :) I think I got all the graffiti, but then it just pointed left and I couldn't figure out whether there was anything left to do? Did I win? :)

austerity by wlovas 2013-05-03T18:00:00

I liked it. A good, satisfying abstract question & answer game.

Shape Catcher by zinfandel 2013-05-03T17:18:00

Great graphics! I only sort of understood what was going on -- needs more feedback in the game! :)

One Crate Sokoban In The Dark by stqn 2013-05-02T02:17:00

Well, I guess I should have known what I was getting myself into from the title. :) I wish it at least had said something when I succeeded!

Telekinetic Minimalist Cult 5: Packrat Nightmare by RobotLovesKitty 2013-05-01T23:04:00

Funny! It was fun throwing all of my stuff in the street and watching cars run into it, but I never had any success selling objects? So only got to see losing endings!

Bezier Challenge by Travis Irby 2013-05-01T23:08:00

Neat game! The physics are good, the graphics are smooth, and I've never quite played one like this before. I got stuck on level 4 though. :(

Gallery by Andrew Shouldice 2013-05-06T00:13:00

Nice one! I especially like the puzzle design and progression, but the graphics and the general mood are pretty great too. Downside for me was how uncomfortably close the cube was to the similar character in Fez. Very good entry, though!

Title: Subtitle by Liz England 2013-05-01T01:39:00

Nice idea and nice scope. I've seen games with stuff made out of words for sure, but this one is funnier (I liked the escalation of descriptiveness as the game went on) and fit the theme well. I wish it supported arrow keys as well as WASD so I didn't have to play with my left hand. The difficulty curve was good. Was crying out for a wall marked "secretsecretsecret"!

Unfalling Star by diegolh 2013-05-01T02:14:00

I think it's pretty good, especially for a first game! The thing that was weirdest for me was how my clicking produced a small local effect of "unfalling", but the star was moved by my absolute mouse position -- it was hard to wrap my head around those two simultaneously, and I kept crashing. Also, if I crashed a lot, the game started to get really slow. I think there might be some kind of leak?

Mandala by arrogant.gamer 2013-05-06T00:22:00

Excellent idea! The world is almost gone for me, but I guess that's part of the point. :)

Project Status: Abandoned by CrazyNate 2013-05-01T01:57:00

Works ok for me! Boy is that gravity strong! :)
You should make your own kind of music, but my advice on platformer physics: keep (x, y) coordinates and (dx, dy) velocity. Every frame update dy += 0.5 or something to simulate gravity. Left and right arrow keys just add or subtract from dx, staying within some max velocity limits. Jumping just sets dy += 10 (or whatever) if on the ground.

Tubulance by merteor 2013-05-04T01:01:00

This is a really good arcade game, and I totally get both F-Zero and (obviously) Super Hexagon. Some of the random waves are much harder than others, at least to me, so my progress was mostly based on which ones showed up. Also, I spent most of my time squinting at the center of the screen, wishing there was more detail there. But very polished and very fun. My high score was a measly 30372!

The Game Without Controls by methamphetabear 2013-05-07T00:06:00

OMG, I love it. It reminds me of my favorite episode of MacGyver ("Hell Week") and it was a joy to figure out.

When All You Have Is A Hammer All Your Problem Start To Look Like Nails by The4thCircle 2013-05-11T15:50:00

This is a really good puzzle game! The level design is very sound. The controls are good, but I needed a hint to figure out the early level where I could jump up two spaces... I wish there had been more in-game to help with that idea. Very nice.

It crashed for me on the slinky level after I threw a hammer off and followed it down then hit esc. :(

One Blocky Room by evilDan 2013-05-12T13:49:00

Loved the music. As soon as the cloud made me rotate I got excited that the game was going to be pretty complex, all in that room. Alas, that was almost the end. It would have been cool if I had to play it in every direction or something! I had a lot of fun in the short game anyway. Boy can I jump high!

SPACE JAMZ by Musicolor 2013-05-12T02:54:00

This was fun! I spent a lot of time intentionally triggering the "bad note" sound since it was my favorite one. Kinda makes me wish I had more sounds to play with.

Four Scepters by Benjamin 2013-05-02T03:12:00

This is super good! It really fits the minimal rogue-like theme, but unlike other "minified" games it's just just crapified -- the graphics are perfect and the game actually has impressive puzzle play and a great mood. One of my favorites so far.

Budget Squad by deepnight 2013-05-18T21:45:00

Really good, as usual. :) I thought the two-sub idea was clever, and it was fun, though when I accidentally died, I didn't really want to start all over! Graphics are fantastic.

Balls by torokokill 2013-05-03T20:01:00

This was an interesting idea. I got frustrated on the 6th level or so when I had a solution where the balls were hitting all of the squares, but the last square wasn't lighting up. Maybe a bug, maybe I just didn't understand. The sine waves have clicks at the beginnings and end, probably because you need to fade in and fade out rather than start in the middle of the waveform! Neat game, though.

Antichromatic by arkeus 2013-05-12T23:25:00

This was good! The timing on the jumps were often very hard, which I liked, though I disliked having to use my left hand for everything. Those turrets were quite annoying and I think I had to kill them in three universes before they stopped shooting, which I didn't understand. I got the red and blue shards, but then I was in some room where I died and kept respawning in the same place as a monster -- there was nothing I could do; I just kept respawning over and over. That was sad because I did want to finish it, though I don't really want to beat some of those jumps and turrets again!

hunter hungry by Jonathan Whiting 2013-05-03T19:43:00

I loved the shooting mechanic, it felt perfect. Catching all the rabbits was fun, but I didn't enjoy bringing them back to my kids, and then when I got them all, we started on a hike forever? It looks like the end but I can still hold right to go back into the cave, then some weird noises happen? Seems like a bug...

World of Minimalism by VDZ 2013-04-29T23:16:00

Very cool! This is a good take on the theme and I had fun adding to the world; I hope others do too.

I had hoped for some kind of interaction other than a huge canvas. But I wish there were more games like this one. :)

LOTS of bugs in the compo version!

Samus Regrets by Tifu 2013-05-02T01:33:00

Wow, what a great idea! The implementation is impressively complete too, covering most of the 2d metroid weapons (But no Shinespark?!? :)), and appropriate but I think legal graphics. The flaw I think is with the difficulty -- the game doesn't do much to lead you to a solution and it's too easy to get stuck without making a map and a plan, which isn't that fun. :) I think I visited almost everything in the map! One of my favorites so far.

Conveyor by multikorv 2013-05-01T23:12:00

I found it difficult mainly because I didn't have much control over my jump (would be nice to do a light tap to jump short obstacles), but I guess maybe that is part of the point. Plays smooth. High score 3382!

LD27 — 10 Seconds

Steven Seagal: Hard to SWAT by farmergnome 2013-08-28T01:21:00

Wow, this game is amazing. I'm impressed you got this all done in 48 hours. The gameplay balance could use some work, and there are some bugs, but you probably already know that. I'd play a full version!
I'm feelin' the Hotline Miami in this.

TickType by shockedfrog 2013-08-28T02:02:00

Wow, trance inducing! A nice simple concept, and definitely takes a lot of concentration to do well at...

Ochre by ben 2013-08-26T03:53:00

Graphics are superb, though I was hoping from the screenshot that I'd get to rotate that thing. :) I think that I "won", but I didn't feel like there was enough confirmation of that? Although obviously this is a Zen affair so maybe you think it would be wrong to "win"...

Planet Monster by 01010111 2013-08-28T02:41:00

Boy, those graphics sure are good. I love the boss tellin' me how to score space golds. The game itself is super frantic, and either it's very hard or I suck at tower defense or both. But I had a great time. Your link scales the game to the browser's dimensions regardless of aspect ratio... I thought the non-square pixels were a stylistic choice at first, but now that I've resized it to a normal screen, I do think it looks better :)

Mocap Guy by lekochen 2013-08-28T02:13:00

Ha! This was pretty hard, mostly because I kept forgetting which hand was which. All I really needed was some kind of natural mapping for left and right hands. Liked the player silhouette doing the moves in particular :)

The Ones You Love by zatyka 2013-08-28T03:06:00

Wow, I really enjoyed that. The story's maybe a bit over the top, but the lesson and the way it's told are quite good. Top marks for mood!

Rascal Ninja by Rafael CP 2013-08-31T03:04:00

I had trouble figuring out why I would sometimes restart right after getting a scroll... was I getting killed by invisible ninjas? They are indeed hard to see. But jumping around and sliding and wall-jumping is fun, and my favorite thing to do is to jump out of the level entirely and Seppuku!

Space Janitor: Custodial Marine by radmars 2013-08-28T02:56:00

Great! Roger Wilco would be proud. :) The graphics and music are super as usual, and I thought the length was just about right (kept dying right near the end of the levels, though, which was frustrating!). When I use my jetpack vertically right next to a vertical wall, something funny happens..?

Point One Hurts by Tom 7 2013-08-28T02:28:00

Part of the point is to figure out the point(s), so I won't spoil it in here. :) But it's not that abstruse; just don't necessarily trust your game instincts, and do pay attention...

Point One Hurts by Tom 7 2013-08-30T03:26:00

goyal: It should be impossible to get stuck. You should try the Z and X keys (again, I apologize that there is not enough hand-holding in the game. :( )

SAVE THE WORLD! by CTATZ 2013-08-28T02:19:00

I love the graphics, especially my main character. The game itself is easy but grabbed me right away, and didn't drag. The window falling part needs some help, both because I tried to fall in the manhole but decided it wasn't working (until I came here and read your hint and tried again) and because the windows keep flying by even after the ground has passed ..? But pretty good for 48h!

Time and Shapes by Woftles 2013-08-28T03:08:00

My favorite thing about this one was how the moving and aiming were using the same control, which totally messed with my usual way of playing this kind of game. I didn't find myself using bullet time very much... The difficulty wasn't with everything happening too fast, but with the speed I can shoot, I think.

El Damned Chili by ErwanOfil 2013-08-31T03:34:00

Well, I guess that was the best pooping simulator I ever played.

Switch by Deep Water Games 2013-08-28T01:57:00

I installed the vc11 redistributable, but still missing msvcp110d.dll? :-/

Switch by Deep Water Games 2013-08-28T01:57:00

Is msvcp110d the debug version?

DogRocket by Moof 2013-08-28T01:53:00

Fun! :) It turns out 10+5 seconds is just about right for this, as it was stressful every time, even when I got okay at it. Initially I just didn't understand that what was connecting weren't jetpacks (they are fuel tanks), so I was pretty confused why it wouldn't fly. My high score was 1430.17m for my first reasonable balanced rocket...

Ten Second Clone by Dream Of Sleeping 2013-08-26T02:53:00

Smart idea! I like how the game has built-in disincentives for spamming the laser. I think it would also work pretty well in other arenas (e.g. a 2D platformer).
Music and sound are great too :)

Tunnel Vision by Sink 2013-08-31T03:23:00

Loved it! The character graphics were really cute, and the game was a good length. Boss battle was fun. The stage right before that was kind of frustrating, but I did want to beat it and I was relieved that it didn't get more difficult than that. :) I did feel like the horizontal movement of the bulb should be a little higher...

Bug: If, right after falling from the socket, you let time run out instead of getting the disk, you can't play at all. I of course did this.

Spoken by chrisamaphone 2013-08-31T03:40:00

A creative idea, and the voice acting / audio is pretty good. Playing with headphones and with the sparse visuals was surprisingly gripping. But what if, like at the game event, we're all too nervous to submit our performances?

Delayed by Jordo76 2013-08-28T01:44:00

Phew! I beat it! This is a cute idea, though I think the game is kind of inherently flawed since there's no danger. It can get a bit confusing if you make a mistake and you're still playing out a long sequence of inputs, but all you need to do is wait for 10 seconds and then continue from that spot. It's kind of fun to try to get way ahead of the bit, though, and that's what I was doing most of the time.

Finding Love by smash ball 2013-08-28T01:06:00

I think the intro is much too slow... I need to be able to skip to the next line of text after I read it! :) Also, I think more people will play your game if it just comes in a zip rather than an installer. But! I did like the fight mechanic. It was pretty clever and I could see it being the basis of a big game!

Hell Pizza by h_double 2013-08-28T23:47:00

I wish this had been called SkullSlower-3000!
I like the music track, though the repeating jellyfish noise is kind of distracting from it.

I Am Time Bomb by LegacyCrono 2013-08-28T02:08:00

Love the graphics and sound. Seems like a pretty fun game, though I was just playing by myself so it's hard to really judge that. I felt like there was a lot of waiting given how short a round is, though...

Triad by BlackBulletIV 2013-08-31T02:32:00

Neat idea. It was tricky to figure out at first, but once I got going it was more puzzle than performance. I did think it was mostly about the shield and shotgun though...

Deadline by Kharza 2013-08-31T02:54:00

Awesome, I really liked this one. The graphical style is quite unique and daring, and definitely made up for the simple geometry. Despite initially not wanting to read all that text, I ended up getting into the story and the technobabble a little.

I accidentally killed the captain so I was expecting a sad ending, but I got promoted?

Deadline by Kharza 2013-08-31T02:57:00

Oh also: Mouse didn't work for me, which I think was because I have a controller plugged in. Controller DID work, and thank you so much for letting me invert the y axis, though I was surprised that there was no binding on the controller for crouch. Hmm. Was there sound? I did not have sound (first link) :(

Bloody Mary by murilo 2013-08-28T23:43:00

This was pretty fun and about the right length! I played through to the end. Z and X didn't work for me (couldn't jump), which was too bad cuz I like the arrows better. On the final boss I wasn't sure I was making progress... more feedback about its damage would have helped. Nice charager animations! :)

LD28 — You Only Get One

The Visitor by Jezzamon 2013-12-21T20:12:00

You had me at muffin gun :) Some of the triggers will fire over and over, like if you talk to the Shaman after talking to the mayor, he'll warp in a second time...

The Superior Resolution by phaze0 2013-12-18T04:05:00

Ha ha, very good. I got 77 kills before I felt bored, but it was worth it. :)

The mighty spear by Poxymyr 2013-12-18T04:26:00

Great idea. The game is so hard though! With a continue feature I would have probably beat my head against it until I finished, but it just got too frustrating for me to start from the beginning.

Berathen Jam by Venks 2013-12-20T00:27:00

Good idea (though of course it has been done before), and pretty fun collection of (very) mini games. Liked the soundtrack, though it didn't totally fit with the graphical style? First time I played I got 13.

One Chance by Huskitch 2013-12-25T22:24:00

I was confused for a while about how to move at all (spoiler: shift turns up the throttle) and then I had a hell of a time finding the asteroid (the green dotted square is very useful but I thought you were talking about the large green rectangle on the screen always!). But then I found it and blew it up with a few seconds to spare. :) Nice graphics and music!

Prime Mover by andreimarks 2014-01-02T04:26:00

It's great! I found it really difficult, and it's a strange kind of difficulty because it's only the first 5 seconds or so of a level that matter, while you get everything under control. The frantic mousing is a harder than it should be because clicking to set the direction often just selects another circle -- I would have preferred to use a modifier or right click or something. I beat it and I thought it was the right length. Graphical style looks awesome. I love how each level becomes a colorful googly-eyed monster when you beat it.
Music and sound reminds me a lot of Hotline Miami.

Constrained by Split82 2014-01-02T00:14:00

Really quite impressive for three hours! It is a bit hard to keep track of what I have active when executing, though maybe that is part of the point. On the second puzzle I was just doing trial and error until I found a path that worked. It's a clever idea, though and I had fun!

You Only Get One Chance to Impress your Girlfriend with a Game You Made by 2HitAdam 2013-12-20T00:30:00

This is cute.. I like the graphics and the pirates drowning. There isn't much point in me moving around, though; basically I just stay in the same spot and jump when the admiral turns around. Right?

You Only Get One Limb by vapgames 2013-12-27T01:29:00

I think this idea is hilarious and the graphics are great. I had a hell of a time getting anywhere though. The 'x' key doesn't seem to do anything on my mac. ctrl kind of holds onto the floor, maybe, but if I press ctrl-left then it switches desktops. I was able to make it a bit down the way to the right, but a rope blocked my progress. Am I missing something?

One minute to see the world by pinion 2013-12-17T23:26:00

Very inventive! I liked this one and its daring minmalism. The color effects are pretty lovely.

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-18T04:47:00

I agree that it's still the best platform (at least for the desktop) but it's clear the support for it is waning, so I don't wanna get stuck. Outside IE, I actually feel pretty bullish about canvas and audiocontext recently. :)

Thanks for playing and for the comments everybody! I know the fighting is imperfect; that was one of the TODOs I didn't get around to. Ah, if only it were a 49 hour contest...

Single Dragon: You Owe N. Lee $1 by Tom 7 2014-01-05T02:10:00

Ha ha. Who says they're not?

Dangerous TGA (to go alone) by junt74 2013-12-18T04:44:00

Wow, that was much better than I was expecting from the screenshots. Good music, cute idea, and just fun and low-stress to try out the different weapons. I kinda wished for a little puzzle (like you needed to actually take the water gun a few rooms deep by avoiding enemies) but still was satisfying.

Underbyte by unusualcadence 2014-01-02T02:59:00

This one was really fun! The physics and enemy behavior are not that tight, but the glitchfest made it make sense. I loved the music too. It was maybe a little too cruel to make your score persist between rooms, because I entered the last one with like 60 health, which made it extra hard. But I completed the game. :)

Byte's Socks by drkrunk 2013-12-21T20:21:00

Cute idea, I played it all the way through. Art and music are great. The sock mechanic was basically just a timer with save points; I thought the puzzles could have been much more interesting. (For example, I don't feel like my socks should get any dirtier when in the air or standing on clean-looking concrete?)

0RBITALIS by AlanZucconi 2013-12-25T23:54:00

This is cool, though it runs pretty slowly on my laptop, which makes it really hard. I got past a few levels with extra patience!!

0RBITALIS by AlanZucconi 2014-01-02T00:05:00

Played this one again on a faster computer and it is much more fun that way. Ultimately I found it to be kinda random trial and error, and not enough variety in the levels, but it was actually quite fun trial and error. Nicely done! :)

The 9th Life by adcrusher 2013-12-25T23:43:00

(for me the OS/X version just said "this is damaged and should be moved to trash" on Mavericks)

Hot Wife: Belarus by Devon 2013-12-18T04:20:00

I didn't understand what was going on with the mechanic (most of the time, clicking cleared a huge area of the board) and the game made me uncomfortable (because I wasn't sure I "got" the satire), but I suspect that may be part of the idea. Music did have a Hotline: Miami creep factor!

One Legged Jonny by ChuiGum 2013-12-17T23:20:00

I think I "won" since I got to the right of the spikes and could just keep running forever :) There seems to be a problem by the way where spikes would spawn earlier than the jetpack; is it possible to jump over them without a jetpack?

Title Goes Here by YourLocalFax 2013-12-20T00:41:00

Hmm, I really tried to make progress in this one, but every time I showed an item to one of the companions it ended the game! Maybe I was winning. :) The control scheme was pretty awkward to me, as I kept forgetting which one was which.

This is your last one by crazyrems 2013-12-18T04:30:00

Wow, what great animations! Like Dragon's Lair, I also felt like it was fundamentally unfair because I didn't know how to know what I was supposed to do to advance, even though I wanted to. Might be helped by a bit faster restart cycle. Very cool though.

Last Squadron by Chaoseiro 2013-12-18T03:52:00

I did have fun killing monsters! Initially I thought the controls were too jerky (specifically the unaccelerated x/y), but after I played for a while I appreciated the speed. Massive coin drops reminded me of Smash TV for some reason. I played enough to explore some of the map (still can't figure out if there's anywhere to go) and upgrade my weapon pretty far, and wreak some havoc!

Process Journey by Lissar 2013-12-18T00:38:00

[SPOILERS]
I enjoyed this one a lot, enough to try to get all the endings. I was completely stymied on getting the "good" ending -- I had clicked everything and thought that I had even figured out what I was supposed to do in order to get the best ending, but it wouldn't acknowledge my input. I got so desperate that I looked at the source code, and then I realized that it has bugs that make it impossible to get the good ending (probably introduced when trying to fix the too-easy good ending). The bug is that you can't say

if variable == "a" or "b":

that tests first to see if variable == "a", and if not, tests that "b" is true (which it always will be in Python, I think). So the condition ALWAYS holds. You want to do something like

if variable == "a" or variable == "b":

There are a few instances of this in the code; the first at line 260 (and a few after that) and then again later at like 788. Might have been another one somewhere.

Anyway I guess it's a good review if I'm saying that I liked the game enough to fix bugs in order to win it. :) The sound and graphics were super, in particular.

You Are The One by mystakin 2013-12-26T00:37:00

I got to the third level but I think it's too slow on my computer, because the controls seem really laggy, and I'm not even close to being able to do those precise jumps. Is it possible it's even getting slower each time I die? But, good concept!

Wilhelm's Escape by glovecat 2013-12-25T23:41:00

Great! Awesome graphics, sound, humor ("no time for sex" really made me laugh). The progression was a little illogical although some of the steps on the way to the sex card were intuitive. I think I explored all the deaths. The main downside for this game was that I'm now worried it's impossible to actually escape, which makes me not want to continue exploring...

Take one thing with you. by background_nose 2013-12-21T20:28:00

Good job for a first LD! I appreciated the speed of my player and of the respawn, though I thought the spiders were a bit unfair (they can easily trap you and make it impossible to proceed). Lots is up to luck. But I did play until I got some good loot. :)

Unibrow by ViliX64 2013-12-25T22:47:00

I enjoyed it and I made it to the conference (though pretty late!). The dimension shifting mechanic is cool, though there was hardly ever any penalty to having the third dimension available, so I always just did it as soon as I saw a battery. The respawning batteries made this pretty easy. The game ran pretty slow for me and the controls were a bit soft, which made some of the jumping needlessly hard. Did you know you can beat the final boss without heading to the left? Nice music, though it didn't seem to fit with the levity and graphical style to me?

A Precious Arrow by Benjamin 2013-12-29T23:23:00

[SPOILERS]

A beautiful knot! You always make great games and this is one of my favorites. I got both endings, though I was way off track on the crown one, and had to peek at the source to figure out where. The sequencing is great, and I had several occasions where I gave up because I thought something was too hard, but then couldn't stop thinking about the game, and then figured out a thing to try and it worked. :) (And thank you for the hint in the screen shot.)

Some sequence breaks:
- You can get past the scorpion and keep your antidote, if you make it off the screen before it runs out. This means that you can go back to the right and survive the scorpion a second time (or arbitrary number of times). Moreover, you can escape the super strawberry like this: After entering the room, immediately move to the right and then to the left to position most of your body off-screen (go as far as you can). Supa Fraise will usually attack low, breaking through the wall, then quickly again high. During his second attack it's possible to jump over him and escape. I only did it once, and then stepped on a frog, but I think it's possible to beat the game without fighting the cyclop this way, or have an arrow when fighting him??
- I'm pretty sure it's possible to get the antidote without giving up your arrow, though I never succeeded (such a long hike!). But I did jump over the monkey from the right, which should require the same clearance. If you did this you could reach the cyclops the normal way with an arrow, or it'd make the previous sequence break much easier cuz you could just shoot supa fraise. You could also avoid picking up the bow and arrow at all, which I thought would be the 2nd ending for a long time.

Another bug: If you die while supa fraise is breaking a wall (earthquake), the window can stay horizontally offset until you reload.

Some flaws IMO: I think the starting part of the game could use an additional save point (maybe near the monkey), as I think many people will be turned off by how hard this part is. I also thought the second group of strawberries was very frustrating to get by, since as far as I know you just need to wait for them to randomly move somewhere in order to get over them. The cyclops fight was really hard but ultimately satisfying. The fact that 'R' restarts (and saves) without prompting was frustrating when I tried to press ctrl-r to fix some graphic bugs!

This game was really hard but totally worth the challenge. Thanks for making it! Top marks. :)

A Precious Arrow by Benjamin 2013-12-30T04:08:00

[SPOILERS]

I recommended this to my friend who also enjoyed it. I realized that I did something unnecessarily hard when I played (and that may make my last message confusing): I got back the arrow *after* defeating the Cyclops. For what it's worth, I think it's better if you have to do it this way, as it is somewhat interesting to make your way into prison from the far right. In particular, your last obstacle is the first frog--and on level ground he is much more difficult than the others. The symmetry of having this first trivial opponent be your last challenge I thought was really elegant. Anyway, guess I suck at going the right way

You Can Only Win by yapshuter63 2013-12-18T03:25:00

Cute idea; I'm a sucker for theme puns. Intuitive and pretty fun short game, though there are a few problems: You can jump outside the map! (It's not even that tricky; I did it on my second try because I thought that the corridor was a trap.) You can also get to the first spike by jumping over those two coins.

You Are Disabled by Cory Martin 2014-01-02T03:30:00

Man, that was frustrating, but I'm pretty sure that's the point. I would sure hate to have the movement disorder I had in a world where there are spikes on the ceiling, and it was especially bad when I'd spontaneously go back to the previous room and kill myself. I won, though I think I (unintentionally?) bypassed the last few rooms by going above the level starting on the one with "they are made from the devil". I think this one will stick with me.

Lumen by Nelien 2013-12-26T00:15:00

Excellent sound design and mood. I liked following my light sphere through the dark for a while, but it eventually got pretty tedious to guess and then have to track it down and then die on some spikes and start over. I wish it was a bit more forgiving or a bit more arcadey?

You Only Get One Wish by Calciumtrice 2013-12-26T00:24:00

I enjoyed this one. The the casual writing style was funny and on the mark. Played through for a couple of different endings. :)

Touch by WhoaConstrictor 2014-01-02T00:52:00

A great little statement! I guessed what it was "about" by the end but it was still well executed, especially the music.

One by bodsey 2013-12-25T22:08:00

A cute and uplifting little game! I found it strange that I couldn't move around while on the ground, and the controls were generally kind of weird, but the music was super and it was the right length. :)

King of the hill by ghostonline 2013-12-16T04:44:00

Plays really smooth and the controls were pretty intuitive after my first failed attempt. :) Gets a little repetitive; even with the playing field shrinking it was the same idea over and over!

The Last Seconds Of Earth by cobhc6 2013-12-26T01:00:00

This is a cool looking world, and for an unfinished game it was pretty fun to explore. I did activate some of the buttons, though it seemed finnicky whether it would acknowledge that I had pressed them -- like maybe I had to be a specific distance away? Very ambitious!

Fountain by Terry 2013-12-21T20:03:00

Very good, especially the sound. But I only got two.. :(

LD30 — Connected Worlds

Interplanetary Harvester by Sestren 2014-08-30T02:43:00

I won! Crafty. This is a well-designed game; I liked how placing and picking up are the same single button and it's just a function of what's on the board beneath you. I didn't see your instructions in the entry, so I had some fun figuring it out myself. I think the clues in the game are enough. FWIW, I felt the first mission was actually the hardest. Scaling the harvest penalty in the later levels would have seemed fair. It would be nice for the game to just tell me how much I'd get from harvesting before I did it, though.

Grim Gateway by radmars 2014-08-27T02:52:00

Man, killer graphics and music. Really super. You guys always put together a solid entry. My only complaint about this one is how death sends you back to the very beginning of the game, but I didn't feel like the speed (just crossing the levels feels kinda slow) or precision of the controls warranted it being that cruel -- why not just start the level over?

Is it intentional that you can air jump infinitely? If you do two quick jumps then you're limited to a single air jump, it seems, but if you time them then you can just fly anywhere (it did help me collecting souls...)

MultiWorlds by Joemag 2014-08-27T01:40:00

I expected to see games like this, but yours shines on the controls and graphical execution, which remind me of geometric Colorforms from my childhood. Thank you for tuning the button sound to the music. I beat it in 4.9 minutes with 61 deaths, but you must be better than me at it because the music ended before I could win. :)

Connector World by Tom 7 2014-08-25T13:00:00

Thanks everybody :) Miziziziz: If I understand what you mean, plugs satisfying the goal can face any direction, but the space they point at has to be clear.

Connector World by Tom 7 2014-08-26T04:44:00

@mattperrin: All the puzzles are solvable (and that's the last one), but your current approach may not be right.

Connector World by Tom 7 2014-08-29T03:23:00

Thank you everybody who found it funny or some other positive quality! :)

Parallel Puzzles by dylanwolf 2014-08-28T02:04:00

Fun! I thought the graphics (though it bothered me that the rightmost column is kind of behind the frame) and music were great, and it wasn't a chore to finish off the board. It was pretty easy, though. Maybe it'd be an improvement to have some kind of hindrance.

The Hub by Z_guy 2014-08-27T01:19:00

OMG I won! I almost gave up on this one because I pressed every key on my keyboard and button on my mouse to try to pick up the wires -- but then I realized that I hadn't tried a gamepad yet. You might want to mention in the description that it requires gamepad!

Anyway, it's very short, as you know, though I did find it surprisingly satisfying to win after being frustrated trying to pick those up. :)

Orbital Kombat by Adjotur 2014-08-25T03:10:00

Ha ha, this game is ridiculous. Hilarious take on the theme. I found the controls kind of stiff, but it was still fun. More variety between the "planets" would be an improvement. :)

Neon Highway by francoisvn 2014-08-25T02:36:00

This was good! I expected a bunch of games with the 'move in all the worlds at once' mechanic, but I thought this twist was clever. The execution is nice, too, with the color and music track tie-ins. I found myself kind of randomly making progress, so maybe I thought it was too easy. Won in 72 seconds!

Marbles by Lokarunith 2014-08-28T02:13:00

Wow, this was pretty disturbing, like a weird art-school movie you watch in a museum. I appreciated that you did something experimental! Top marks for mood. I got all three endings. I felt confused about how to control the "kiss" part, but I found that clicking fast would take me to the "marble" storyline, so that was enough for me. :)

Just an ordinary day (10UP edition) by J-d-H 2014-08-28T02:28:00

[SPOILERS]

Ah! The first time I played this I think I tried every combination of choices, but I'd always die -- (started with the husband, then played as clerk, leaving the coin and expecting the husband to pick it up?). I might not have understood maybe that the game is stateful, or I might have encountered a bug. But the second time through I played as the clerk first and all was well. A neat game with some good humor and graphics. I enjoyed it a lot!

Any Moment by Jakub Koziol 2014-08-27T01:04:00

Wow, this was really good. I know people will say it's not a "game" or whatever, but I appreciate you doing something experimental and honest, and the production values are excellent (the technicals of voice recording, and the narration, and the little character animations choreographed with the text). Solid.

Chipset-0 by deepnight 2014-08-27T02:43:00

Awesome graphics, as usual! Good variety of stuff to do, and the mechanisms didn't overstay their welcome. I would have enjoyed some secrets (there seemed to be possibility for this, like at the first time you drop down, you can open rotate the platform from the closest plug with a heroic jump from the right wall).

Galactic Bonding by alvarop 2014-08-27T03:04:00

Cute interpretation of the theme and I actually love the graphics. Obviously the game is very simple. :) First time I played it, I already had the same face as my dad and it wouldn't give me credit nor progress at all? But second time I won with a score of 21. :)

Impact by fallingBear 2014-08-27T00:45:00

The tower graphics are awesome, and I liked the look in general a lot. Pretty bullet dodging, though I felt like my spaceship didn't accelerate quite fast enough for the real bullet hell. Needs damage indicators and some connection to the theme! I beat it (at least, there were no more enemies) with 3500 points.

Bond by MagnesiumNinja 2014-08-25T03:04:00

I had fun playing through. The intro was very good, and the platforming provided a little challenge without being tedious. The controls were pretty stiff though, and there are a few bugs (the first time I played through I got stuck in a floor after leaving the first room). I also entered the first cave from the back and then climbed my way down, because I had jumped up to the exit from the top of the boxes, thinking it was the next area? Good character building despite such a short time with them.

There, Somewhere by maloki 2014-08-25T02:31:00

The game started up in Chrome for me, but neither space nor enter would start! Worked in Firefox though.

I liked the possession of people idea, and the length of the game was good. Plays pretty smooth. The block-pushing when there were lots of them was a bit unfair, it seemed to me, because I couldn't even see off the screen to see whether blocks were going to be pushable--I just had to retry a few times. But I beat it!

Caught Between by rooter4 2014-08-25T23:56:00

Aw man, I have to restart from the beginning every time I die?? The spinning screen made me pretty dizzy, but it was also pretty cool, to flip like that. There was one part where I was trapped in a narrow corridor with enemies that I had to jump on, but if I jumped I'd flip to the other side... I didn't know what to do in that situation (the enemies were lined up with one another so I couldn't just get under one on the ceiling and jump). With a checkpoint system I would have played all the way to the end!

Above, here and down there by Kavehes 2014-08-25T23:46:00

The graphics, wow! Really good. Am I looking at pixel art not scaled 1:1 though? Why not make the screen size exact such that every pixel is the same 1x1, 2x2, 3x3, etc.? I bet it would look even better then.

I had some success moving around and picking stuff up with the gamepad. The controls were a little weird, like exiting dialogue seemed unintuitive, and buggy (I could still interact with stuff after I had picked it up, or after switching to another player?). Is it possible to make progress in the game? I never successfully used an item, but I'd like to.

Out Of Place by HisShoes 2014-08-27T12:56:00

Phew, I had a tough time beating this one -- I didn't realize that I pretty much always go right and so I kept doing heroic stuff to try to get into the more difficult doors, like the top-left one in the 'tree' level when entering from the right. The platforming in this game is hard because the player moves so fast! But maybe that was the point. Also, I wish it had the option to use arrow keys, for us old people. High points for me are the graphics and the music, especially the switching between worlds music.

yooneetay by sara 2014-08-27T01:27:00

I almost gave up on getting into that hat, but it is possible, and I did it! I think I won, since I got 6 soybeans and hung out with the doggie. :) Cute graphics! I feel as a flea I should be able to jump MUCH higher.

Double Foosball by arazim6 2014-08-28T00:46:00

Hehe! This is a very amusing take on the two-fields-where-you-move-the-same-way motif, which we're seeing a lot of. I did manage to score on the computer once, but I found it really hard... maybe I'm trying to play too much like actual foosball, or maybe the controls are too slow, or maybe I just suck. :) I had fun though!

Schizophrenia by Sogomn 2014-08-25T23:38:00

This is good for a first time! :) Miscellaneous feedback: The difficulty was just right for me, I think, and I beat it in 272.1. The concept has definitely been done before (e.g. "Eversion") but this didn't overstay its welcome. I thought the controls were kind of stiff (no air deceleration?) at first but I appreciated the precision in the last level. The color contrast of the "angry" mood was pretty low. You can still press (or hold) space and shift after you die; why not just have space restart? It's weird that I have to press "escape" to start after launching the game. Thanks for providing arrow-key/shift/space for us old timers! :)

Gargoyle Abyss by imaginarymonsters 2014-08-27T12:32:00

Wow, you weren't kidding about short. :) The graphics are super good, though, and I liked the music too! Only worked in Firefox for me, but very smooth.

Cablage by Allchimik 2014-09-03T03:12:00

I liked this! The architecture is beautiful, the sound unsettling, and there's something to do. I'm not positive I did it the right way, but I beat it, and it was fun to sneak into the second mechanism the way I did, so, yay. It's super painful to play these mouselook games without being able to invert the y-axis though! I wish that were an option!

Also, you can get into the pillars immediately above where you start. There should be an easter egg in there. :)

Super Alien Bro by nerd burglars 2014-09-03T03:45:00

Oh man, it's so hard! I usually play all the way through LD games, especially platformers, but I'm stuck on level 2 feeling like I keep getting randomly killed, usually by sliding off a platform. I think the core idea is great, the music is awesome, and the level design looks good, I just want a little more control on the ground and variable-height jumps. Maybe I will come back and try again...

Amphibian by ConciseBit 2014-09-03T03:27:00

I want to go outsideeeee! :)

The pixel graphics are pretty good, actually. Web versions didn't work for me in Chrome or Firefox (never accepted keys) but the jar was A-OK.

InterSection by Miziziziz 2014-08-25T03:22:00

This is a really neat idea, but I feel stuck in the first section, after going under the red overhang and then eventually coming to a dead-end. Hints?

Enderman Invasion by MacGeekPro 2014-08-27T01:13:00

Nice graphics! I found it kind of easy; I wish the guys moved faster and that I could hit them from far away -- I felt like most of the time I was just waiting to hit e.g. 13335 and kill the whole wave.

See You Later, Gladiator by Devtactics 2014-08-27T03:00:00

I think I understand what I need to do but it sure seems hard (and slow!). I keep getting myself stuck on a wall (because I can't see them), which makes it harder. The camera really spazzes out if I get attacked near a wall. Certainly a very nice looking game, though!

Sender by toranoko 2014-09-04T01:56:00

I liked the graphics the best. The basic idea is good too, though I think some of the roughness makes it too hard in a way that just feels unfair. For example, sometimes the blue monsters that jump pile up in some hole and you can't go down there without taking damage. Sometimes monsters push blocks off ledges in parts of the level you can't even see, and then you can't ever get them back up. Looks like you addressed some of these in the jam version, though. :) Physics around walls seemed a bit odd, and climbing up into the bottom of a block kills you. But, I did enjoy it and tried my hardest to beat level 2 even though it seemed stacked against me!

Delving by kakuremino 2014-08-28T00:55:00

This was a pretty neat idea and the graphics are mysterious and compelling. I made it through the first part (though sometimes my score was surprisingly huge? Like off the screen huge?) and it seemed like I was doing okay, but I always failed to connect with every object, even though I tried for a while. I think there's something I don't get. I think the idea is worth trying, though, and it was weird enough that I enjoyed it even if my score was abysmal. :)

LD31 — Entire Game on One Screen

Snowy's Escape by mutuware 2014-12-13T15:37:00

Hehe. This is a weird game that I honestly tried to get through, but ultimately the controls were too touchy for me and I could get past those platforms that break. I wish I had a bit more control for precision jumps, and maybe that snowballs didn't kill you (or stop on a platform that you need) in one hit! I was charmed by the aesthetic and the fact that enemies explode forever when you stomp 'em!

Entire Screen of One Game by Tom 7 2014-12-08T21:09:00

JavadocMD <3

The key by estuardolh 2014-12-13T15:52:00

Hehe! I beat this one pretty quickly, basically by just rushing through the guys. I didn't even get the ability to shoot until I tried a second time. Note that it still thinks the key you were pressing when you die/win is still pressed (at least on Chrome), probably because the keyup event doesn't get handled when the alert() fires. I had a good time!

Snowball juggling Olympio by Benjamin 2014-12-31T22:08:00

You always make such great games, Benjamin! This one has super great art, and it's really fun, but I am as bad as it as I am at juggling in the real world (even without cheap wine). :)

birdsong by managore 2014-12-31T22:58:00

Awesome! :) A totally fun and playable entry, with a very clever take on the theme that makes it super memorable. I found the jumping puzzles to be fun and fair, though at least on my xbox controller, I got a lot of extraneous jumps (maybe from very faint analog presses of the A button?) which was kind of frustrating on the tricky paths. Some of the paths I did with far fewer branches than the save points indicated, which made it extra tricky. My favorite part was jumping out of the level. :)

A well-deserved gold!

Territorial by zed0 2014-12-28T23:51:00

It was a bit hard to understand what the rules were about taking over territory, and I'm not sure I actually ever really understood, but on my second try I got to 4600 points and wiped out 1/3 bots. :)

Phantom Tower: Classics by pandamicro 2014-12-13T15:28:00

I got to the last level, though I don't really understand how I beat the pac man one (maybe some visual clues would help?). Primarily I felt overwhelmed with phantoms, because the weapons seemed to spawn slower than them, so I was mostly just running away from big groups the whole time! Nice graphics!

The Best of Both Worlds by AGausmann 2014-12-13T15:01:00

Good puzzle game! I'm currently stuck on level 8, but I'm finding the variety of ideas with the mechanic to be pretty compelling. Thanks for putting effort into puzzle design!

CERT(Fixed) by rd127p77 2014-12-28T23:43:00

I actually didn't have too much trouble with this one -- the first section is the trickiest, really. The scrolling was rather an annoyance because I couldn't see what's coming up, so I had to inch forward slowly or guess. Didn't get any connection with the theme. Still, I like difficult platformers and this one hangs together...

Bloody Mess by karol 2014-12-13T15:47:00

Fantastic graphical style! I think this would also be super fun with a mouse, but it's really hard with a trackpad so maybe I will come back to it when I'm off the laptop. :)

A Dog's Tale by TKF15H 2014-12-13T15:17:00

A fun little stealth game. I thought it was a bit hard/unfair because I couldn't figure out the rules for when the soldiers could see me, and (especially) because they'd just turn randomly sometimes -- I wasn't even able to finish the first level because with three guys in the box at the end, it seems like mostly luck..? I did really like the character models and animations, though!

CHROMAクロマ2 by PIXEL ピザロール JOLT 2014-12-11T17:42:00

Super! There are always some games in Ludum Dare that I play through to the end even though they are frustrating me, and this was one: I finished with 502s and 375 deaths. I thought the level/game design was the shining quality; the game was really good at showing you that things were possible without too much hand-holding; the checkpoints were in generous enough, and there was some opportunity to "do it the wrong way", which is my favorite. I thought that the controls could be improved: The "dash" key should probably just be a "dash jump" key, since that's what I did 99% of the time, and some of my deaths were just from not successfully timing those two buttons together. Jumping off edges could have used a little help. Otherwise the controls were extremely tight. Visuals and sound were cool, but I really found myself squinting at the board on my screen and I can only imagine on a high-res monitor what it would be like. I also was pretty lost until I saw that 'x' was a key I could use; if this had been introduced in the game like LEAF I think it would have been helpful. I never quite figured out what the rules were for LEAF, like, why do I jump higher when I've been falling longer? But it was still a very satisfying game. Nice work.

EGoOS by alwaysinbeta 2014-12-13T15:55:00

I'm glad I have such a powerful gun because it was difficult to avoid running into robots and dying instantly! After getting to the bottom the game's not too hard, since you can kill them from far away with the spread. I had a good time triumphing over evil!