Baguette Quest by Saturnyn 2014-12-08T15:57:00
That was more fun and challenging than I was expecting!
Foon → Ludum Dare Explorer → Users → TKF15H
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | A Dog's Tale | compo | 789 | 2.97 | 2.88 | 2.75 | 3.19 | 3.41 | 1.44 | 2.11 | 2.63 | 62 |
That was more fun and challenging than I was expecting!
Ha! That was fun! Loved that deleting spam is so critical. Almost made it to 3 minutes! xD
Cool (no pun intended) game! I wish there was more variety or that the difficulty increased as you collected carrots.
I like the fun idea and the graphics. The dragon AI seams a bit random, and the snowman feels annoyingly slow. Making him faster would affect game balance, though. :/
Graphics & music fit each other nicely. I sometimes get the feeling that the vantage point should be valid but it doesn't shoot. It should really have a different sound effect for when you can't shoot or miss.
I'd never seen these clicker games before, so I'm not sure if I really get it. It makes me wish I could over-flow a 64-bit int with cash in real life. XD
Reminds me of classic Prince of Persia, except this is more fun. :)
The monsters are cute, are you supposed to feel like you're the bad guy? Nice and fun otherwise. :)
Loved it! Brings back memories of a time loooooooong gone!
The first time I played it, I didn't really get it. On the second time it was more fun... and I had this growing urge to punch a giraffe.
The "expose your soul" mechanic is pretty neat and fun, but I guess it kinda defeats the point of a platformer. Don't feel like facing all the perils along the way? Just send your soul. And the Z key isn't really intuitive for shooting, for a long while I thought the gun was just decorative.
This was great! I'll go play it some more!
that was fun and disorienting! xD
That was fun! The text in the beginning could've been a bit faster.
I really liked this game! I haven't seen anything like it, it was fun, and the photos on the cards were great. Only 2 suggestions: the music gets annoying after a while (especially because the looping isn't seamless) and the random zombies popping up out of no-where kinda kills any strategy.
the first time I played, all I did was clean the windows and eneded up thinking the game was pretty dull. Then I tried again, knocking and it suddenly made a lot more sense. :)
Fun game! The controls feel kinda sluggish though. Wish I could run around more quickly. And the other guys should try to fight back, it's only fair. :)
Hey guys, I think the scrolling is beyond my control, so I added the WASD option as a work-around. Thanks for the feedback.
fachexot: I've been testing on Chrome only, apparently Firefox handles input differently. I'll have to look into that later. >_<
I definitely need to add a bit of sound, music and polish all around. There's only so much you can do on your own in 48 hours! Thanks for the feedback, guys.
Pfilzweg: Yeah, I'll have to add sound to a non-compo version.
ssheep: You're supposed to attack the enemies to win.
madameberry: you're getting shot by a soldier. I didn't have time to make a proper shooting animation or feedback, so pretend they're shooting you with their mind-powers. :)
The controls are a bit awkward, but what really gets in the way is that loading screen. It takes way too long, which raises the player's expectations and makes it easier to get disappointed.
This was awesome! The only thing I think takes away from it is the text boxes are often in the way. Maybe make them shorter and a bit wider since some texts are overflowing.
Who could've known smiting people would make for such a beautiful game?
Yay, I escaped! \o/ Fun, even if you can't attack yet. I enjoyed the music, it adds some adrenaline to the game, but I kinda get the feeling it doesn't fit with the graphics style.
Fun little RPG, though the music looping gets a bit annoying after a while.