FoonLudum Dare ExplorerUsers → Homletmoo

Homletmoo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201532An Unconventional WeaponNuke Whalingcompo4013.333.153.193.523.503.243.373.0033
201431Entire Game on One ScreenThe X of Ycompo7493.002.822.663.733.333.383.063.1635
201430Connected WorldsMarble Runcompo1393.703.853.043.323.363.361.963.1181
201328You Only Get OneManiac Farming Simulatorcompo1503.523.303.002.053.783.243.002.8145
20132710 SecondsRELAYcompo703.763.593.273.503.613.622.533.2866
201326MinimalismSuper Clutter Blaster 2013compo3163.423.422.473.233.443.532.342.9777
201225You are the VillainA.F.M.K.R.O.compo1243.483.223.544.003.563.231.892.8352
201224EvolutionLog2compo2613.173.522.322.172.772.182.252.6041
201223Tiny WorldRestless Islandcompo3593.103.162.972.453.062.731.762.5254
201122AloneFriendlesscompo3872.612.442.243.062.842.592.292.242.4040

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Homletmoo

LD22 — Alone

Friendless by Homletmoo 2011-12-20T20:40:00

I was contemplating the hold down thing. At one point I did include it, but it broke the flow of the animation. I was going for a turn-based style, but in hindsight I probably should have just fixed the animation. Glad you liked the health meter!

Friendless by Homletmoo 2011-12-20T20:42:00

Also, the clicky sounds are supposed to be footsteps. I kind of messed up those though, as I had to edit them last minute in order to make the guy go faster without weird sound overlaps.

Friendless by Homletmoo 2011-12-22T00:33:00

Thanks!
I did intend for the traps to be more intricate, but time got the better of me... Nonetheless, I'm pleased with what I've done (and that I got it finished).
Also, your perception of poo scares me O_o

Forever Alone - The Movie - The Game by gintukas2 2011-12-22T00:24:00

Not a game, broke several rules.

LD23 — Tiny World

Tiny World Peace by jwolf 2012-04-28T20:37:00

The timing was completely wrong on my computer - it ran so fast is wasn't playable. From the comments here I can assume this is a bug - no one's reactions are THAT good.

Restless Island by Homletmoo 2012-04-27T15:57:00

Probably should have put wall-jumping in the help screen...
Thanks for the comment on the flight path though, I'm really pleased with how that turned out. They were, infuriatingly, far easier to implement than the bullets themselves. I spent a good hour looking for the right algorithm for their motion until I realised I had had it right from the start, just 90 degrees offset.

Restless Island by Homletmoo 2012-04-27T19:07:00

Adding controls etc. now...

Restless Island by Homletmoo 2012-04-28T20:26:00

I originally wrapped around continually, but it made the edges of the screen very awkward:
1. It would have required some form of invisible boundary at the edge of the screen to stop you from going too far, which I'm not very fond of.
2. It looked really weird having the island pass by you several times, particularly after I added the clouds and the wrapping didn't look so smooth any more.

Restless Island by Homletmoo 2012-05-04T15:54:00

I tried procedural generation last LD. It did NOT go well.

Restless Island by Homletmoo 2012-05-08T00:04:00

Thanks for the kind words. I'll try to stray away from awkward wrapping next time, and as for the bridges, I did intend to make them solid, but I didn't have the time.

Oh, and for the record, I'm using Flashpunk, not Flixel ;)

Restless Island by Homletmoo 2012-05-10T22:56:00

The red lines are tracking beams sent by the rockets. Both types of line are harmless, they're just an indication you have been shot at.

Restless Island by Homletmoo 2012-05-13T23:27:00

Coin markers were one of the things I would have added if I had the time. Not to mention the skill :P

Pogo Planet by ExciteMike 2012-04-27T15:47:00

Wow. One of the best ideas I've seen yet. I particularly like the idea behind the cycles and the empty sections. One nitpick would be how abrupt the restarts are; sometimes I didn't even notice I'd died.

LD24 — Evolution

Log2 by Homletmoo 2012-08-27T16:37:00

The idea was that each level is a new evolutionary stage leading to the final image - sort of like a lower resolution version. I'm glad you liked it though, thanks ^_^

LD25 — You are the Villain

A.F.M.K.R.O. by Homletmoo 2012-12-17T20:13:00

@loren: Thanks! I've wanted to code a shmup for a while, LD helped with motivation.

@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.

@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.

A.F.M.K.R.O. by Homletmoo 2012-12-19T22:05:00

@Joncom: I did make the music! If you can call it music, that is. I gave myself about 30-40 minutes for it, so I didn't expect anything brilliant.

LD26 — Minimalism

Vs. by KJScott 2013-04-30T00:05:00

It took me a moment to realise the aim, but I liked the progression. A very nice rock-paper-scissors spin off ;)

Minimal Defense by Xelanon 2013-04-30T22:54:00

A nice idea, but when I realised there was no firing rate limit, it became very easy.

Super Clutter Blaster 2013 by Homletmoo 2013-04-29T16:18:00

Garageband was just for prototyping. I used this VSTi in Ableton Live to produce the final music: http://tweakbench.com/peach , along with some built-in effects and drums.

LD27 — 10 Seconds

RELAY by Homletmoo 2013-08-26T22:33:00

Ha, don't worry, that was the last level. Glad you liked it.

LD28 — You Only Get One

The Lone Tower by Masadow 2013-12-16T18:34:00

Very nice concept. Perhaps could have been a bit more zoomed in, though.

LD30 — Connected Worlds

Ctrl-I by mihaivdev 2014-08-28T19:39:00

Great idea! I would suggest adding small barriers at the base and top where the screens meet, so the ball can't pass across under the paddle; that caught me out a couple of times.

Ennaffa by MintArcade 2014-08-27T14:00:00

Very nice visuals and music, but ran like crap even on my halfway decent computer. You might want to tone down some of the particle effects and the water, because a lot of people won't be able to play it at all otherwise.

Connected Retro Worlds by yodamaster 2014-08-31T16:18:00

Great idea! It took a while to get to a point where it was actually difficult, but once it was there it was very fun to play.

Cross the Void by DeathPidgeon 2014-09-03T17:04:00

Some really well designed levels - that last level in particular is fiendish (but I got there in the end).

Marble Run by Homletmoo 2014-08-31T16:53:00

Oops, sorry about that. My whole website's codebase is a bit of a mess at the moment. I've been a bit discontented with the current system on that page, so I'll probably add a dedicated 'close' button to the popups soon.

Marble Run by Homletmoo 2014-09-03T13:16:00

The collision is probably one of the weaker points, I agree. The problem is trying to simulate round objects with hitboxes and pixel maps - which are, by nature, not round. I didn't really have the time or knowledge to extend Flashpunk's collision engine to support circular bodies, so the marbles are represented by a square, and the holes by a circular pixel map (with jagged edges, because pixels).

One feature I would have liked to add would be a slight acceleration towards the centre of a hole when you get close enough. That way, if you are travelling fast enough, you could skim around the edge of a hole.

GuBer Taxi by mrspeaker 2014-09-03T13:31:00

Very fun and great audio too. I love the lunar lander mechanic - I just wish there could have been more tricky pads!

LD31 — Entire Game on One Screen

Falling Dots by gikdew 2014-12-08T16:38:00

Very nice intuitive game mechanic.

Cathode Ray by Figglewatts 2014-12-08T20:03:00

It's like a fun version of Flappy Bird!

Play Area by Halleflux 2014-12-09T19:32:00

A nice idea for the mechanic, although I felt the way the camera zoomed in on the play area was quite jarring.

oYo by TagliatL 2014-12-08T17:24:00

Nice idea, great looking transitions (albeit a bit long).

InchAlpha by fil00dl 2014-12-08T16:29:00

Excellent graphics and a nice control scheme too - it's just unfortunate that there's no music.

Floppy Screen by jayson 2014-12-18T21:42:00

Wow, that is difficult... Never got past the third tier, but had fun trying.

-CHAMBER- by ben_pxlplz 2014-12-09T19:41:00

Very fun and difficult, and a nice graphics style too. I don't like the way you have to wait at the start for the blocks to sweep across; I think it would be better to have the blocks come from random positions.

Microscope by johnbrynte 2014-12-08T19:48:00

Brilliantly polished graphics and audio. The game mechanic feels like it needs fleshing out a bit, though. Perhaps a difficulty system.

LD32 — An Unconventional Weapon

PukeMan by Will Edwards 2015-04-21T18:45:00

Wow, Pacman's really let himself go...

Type Commander by Latency 2015-04-20T19:23:00

Great game! I like the graphics style a lot, it has a nice colour palette.

One thing that I did find frustrating about the typing, though, is how the textbox is completely cleared when you make a mistake.

Disco Icecave Laser Death Tag by Birke 2015-04-22T22:21:00

What a great concept. I love the way it forces you to trade off skill in shooting with skill in manoeuvring. Perhaps it doesn't play to the theme as well as it could have, but it's an excellent game nonetheless!

Brickgun by skylinegames 2015-04-24T18:58:00

Nice graphical style, and a silly take on the theme.

Some feedback when the player / enemy gets hurt would have been nice, and maybe more of a difficulty progression.

Herbicide by mcmahoniel 2015-04-20T19:12:00

For such a simple premise it was surprisingly fun to play. One gripe would be that all the attacks did basically the same thing, although that could have been a time constraint issue. A great entry for your first try though; it's a lot more playable than mine ever was.