FoonLudum Dare ExplorerLD25 → A.F.M.K.R.O.

A.F.M.K.R.O.

By homletmoo

View on Wayback Machine

CategoryRankScoreCount
Coolness352
Theme464.00
Innovation1043.54
Audio1163.23
Overall1243.48
Graphics1543.56
Fun1863.22
Mood3352.83
Humor5971.89

Comments

loren 2012-12-17 18:26

I like the reverse topdown shooter feel, pretty cool idea. Nice art too!

xgeovanni 2012-12-17 19:59

Intuitive controls, enjoyable gameplay and reasonable difficulty.

colapsydo 2012-12-17 20:07

The separation of the screen for moving/shooting is a pretty neat idea. It could easily be transpose on mobile platform.

homletmoo 2012-12-17 20:13

@loren: Thanks! I've wanted to code a shmup for a while, LD helped with motivation.

@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.

@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.

01010111 2012-12-18 00:28

Cool game! I love the split-screen control concept!

bemmu 2012-12-18 02:54

Took a moment to realize you can both move around AND shoot, but the idea of being the enemy in this type of game was interesting.

rylgh 2012-12-18 05:03

Very interesting control scheme!

haxpor 2012-12-18 19:58

Really nice graphics and nice work on moving cloud and atmosphere creation! Interesting for control in moving and shooting.

joncom 2012-12-19 04:48

Great idea with reversing sides. Great graphics too. Did you make the music? I like how complete this game is. It's pretty well rounded, given the time constraints, and you weren't even in the jam! Good work.

dek 2012-12-19 11:02

Good art and audio. Interesting and new gameplay. The mouse was a bit laggy for me, sadly.

homletmoo 2012-12-19 22:05

@Joncom: I did make the music! If you can call it music, that is. I gave myself about 30-40 minutes for it, so I didn't expect anything brilliant.

alink 2012-12-21 08:42

Innovative interface and great style.

tyruspeace 2012-12-22 07:50

Nice! There were a couple different shmups I played so far that I initially hoped had this gameplay idea, but you're the first I've seen actually do it.

Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it!

Good graphics and music, too :).

lotusgame 2012-12-28 11:24

Nice try ! I didn't figure out a good strategy to win but i had fun in hard level. It could be interesting to integrate several ships to buy.

azurenimbus 2013-01-05 06:14

Nice! I think you could definitely expand on this.

Your control scheme is really cool. And it works surprisingly well.

We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119