The Good Ship Higgs Boson by Jezzamon 2012-04-25T11:06:00
LOVED IT!
Very playable and even replayable.
I could easily imagine this being an iphone game where you use phone tilt to change gravity.
Foon → Ludum Dare Explorer → Users → Will Edwards
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2014 | 30 | Connected Worlds | Connecting LD30 to the Real World | jam | Innovation | 4.60 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Happy Hunting Ground | jam | |||||||||||
| 2015 | 33 | You are the Monster | Exogorth | jam | 713 | 3.01 | 2.20 | 3.09 | 3.55 | 3.67 | 2.16 | 3.44 | 37 | ||
| 2015 | 32 | An Unconventional Weapon | PukeMan | jam | 818 | 2.85 | 3.02 | 2.06 | 3.16 | 2.66 | 3.34 | 2.61 | 39 | ||
| 2014 | 30 | Connected Worlds | Connecting LD30 to the Real World | jam | 80 | 3.76 | 3.14 | 4.60 | 4.42 | 3.05 | 1.52 | 2.94 | 3.06 | 93 | |
| 2014 | 29 | Beneath the Surface | Title Unknown | ||||||||||||
| 2013 | 28 | You Only Get One | Ursa Miner | compo | 559 | 2.94 | 2.44 | 3.24 | 2.27 | 3.00 | 1.85 | 1.78 | 2.69 | 82 | |
| 2013 | 27 | 10 Seconds | NSA's Where's Snowden? | jam | 215 | 3.28 | 2.85 | 3.83 | 1.98 | 2.95 | 1.55 | 3.85 | 3.40 | 89 | |
| 2012 | 25 | You are the Villain | The Crown Jewels Job | jam | 163 | 3.00 | 2.34 | 1.92 | 2.88 | 3.35 | 3.22 | 2.28 | 2.72 | 89 | |
| 2012 | 24 | Evolution | Cage Flight | jam | 230 | 2.47 | 2.19 | 2.56 | 1.85 | 3.05 | 1.76 | 1.42 | 2.29 | 77 | |
| 2012 | 23 | Tiny World | The Small World of Professor Strange | jam | 39 | 3.64 | 3.13 | 3.40 | 2.80 | 4.14 | 3.26 | 3.10 | 3.58 | 97 |
LOVED IT!
Very playable and even replayable.
I could easily imagine this being an iphone game where you use phone tilt to change gravity.
@davidllanos22 I played around with trying to indent and punctuate it but it wasn't going in the right direction; clearly not enough time, apologies :)
@CherryNukaCola there's always the HELP command ;)
Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing.
A key to bring up the help would have been useful.
(Bugs:
* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it
* I seem to have killed quite a few people called Rex - are the names deliberately reused?
* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever
)
I couldn't get the mouse in a square thing to work for me :(
I did really like the overall premise and the humour and mood in the voice.
I did not miss that you've randomised the speech; replay and you get different expressions. Neato :)
Loved the look-n-feel
How do you start the game? I'm on Linux; I had to 'file' it to discover that its a zip. run.sh seems to be for mac. When I install lua and just run "lua main.lua" it complains "lua: main.lua:70: attempt to index global 'love' (a nil value)"
I like what you are trying to do.
I think you could have other HTML features to have speech bubbles, and to have buttons where you can press anywhere in them rather than the just on the text.
I liked the actual underlying game-play a lot!
Oh, to add, I particularly liked the relationship and conversation aspect!
+1
Gorgeous as so many have said, bit hard to actually control though as others have said, but very high scoring :)
Loved it! Really loved it!
The early monsters seem a bit arbitrary
But I loved the game, its awesome!
When I run it on my linux box, it complains it can't load javax/vecmath/Tuple2d
A fun little platform game; gravity could be weaker.
Top notch graphics, actually - sometimes perfection is when there is nothing left to take away!
The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork.
>inv
You are carrying:
a video game (closed)
a book of truth
a book on geography
>open video game
A CD of Edu-quest sits in the holder.
>inv
You are carrying:
a video game (open)
an iron key
a CD of Edu-quest
a book of truth
a book on geography
sorry, didn't mean to just paste that bare without explanation; there's an iron key that silently slips in there?
I love adventure games :) (http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10313 if you're tempted)
No post-mortem?
Wow its hard from the start :)
Also locked up on me a few times.
I liked the graphics and the pace
I think that the enemy missiles could be prettier, and that your ship could have a shield or more health so it doesn't die the moment it collides with any bomb.
The channel could be wider.
There is just no obvious reason not to hold down the fire button at all times. Perhaps that's intentional.
But I really liked the pastel colouring, and the music fitted really well, and the firing sound was not too, and it has checkpoints.
Definitely an infinite loop in there somewhere :(
The collision with the planet seems to be with a bounding box, so near misses graphically can actually be hits on the planet?
Also, the hit box of the objects you shoot at is too centered in them; its possible to graphically seem to be hitting but be missing if you're off-center?
I couldn't work out how to build from source; the asset submodule seemed broken but I just did my own git clone on it directly and that worked; the grab_deps ran ok, but I was curious why they weren't instead in as submodules; and then I was left trying to work out what 'rock' was. What component is that?
Anyway, I ended up running the pre-made linux binary you packaged, and an apt-get install libalut-dev later or so was playing.
Damn those aliens spawn quickly. Can't work out what the surrounding thing is either.
A very fun little game; is it all procedurally generated?
Nice sprite-work
A promising concept; more classic platform controls - inertia etc - would be great.
I liked the initial levels were so basic that they really introduced the concept; but then suddenly the hardness got turned on full and I found myself restarting levels all a gazillion times.
Liked the simple retro look&feel :)
Is the front clipping plane a little far from the camera?
Really fun!
Never won though I tried a few times; its quite hard. Could use in-game tutorial level and gentler start.
Artwork absolutely superb.
Wow, I played happily for ages! Very very playable!
Loved the Lore :)
Excellent artwork; parallax works really well.
Loved it!
Super fun! Text adventures are shockingly underrepresented on LD and its good that you're doing your bit to correct that!
If you type something that isn't understood, you just get a blank line.
Its conventional for 'EXITS' to do what your PLACES does, so I had to restart the game a few times before learning to read your HELP.
Overall, very very nice. Good focus on game over graphics.
can we have a link directly to the APK? I'm having trouble getting it onto the phone via Google Play thingy :(
A firm favourite, this could turn into a cult game :)
I even score it high on graphics; the graphics suit the mood perfectly, and add to the gameplay.
It recreates a classic mac game feel somehow from my fuzzy past.
The poor performance and lack of conventional gamification did start to get to me, but the artwork and the audio was so top-notch this really leaves me with a positive impression and score anyhow, all performance glitches are forgiven :)
A very nice retro-feel, super fun!
The focus on game-play and level design over graphics really makes a difference.
(team) Of course as I'm *in* Sweden, I never have ping problems and it renders fine for me :/
I'll investigate a better-located host, but these things cost money. I've pushed a simple tweak that makes the clients less aggressive in abandoning the connection, but that doesn't make the server magically have less latency :/
X-Out, to fix it I'd have to do slerping client-side. Would you say that was a bug fix or a feature?
I have reconfigured my server to run at 12fps
And I've added instructions so you can run your own servers at any fps you want! Over LAN and such it works fine at 30fps; it was fun playing it with workmates at lunchtime :)
@dector thx :) we're from the Glest open-source RTS community, so those videos show the actual games we've made. You too can play them; download from www.megaglest.org; most of Ishmaru's videos are from his Annex game which is truly stunning! (Ishmaru videoed and play-tested this LD entry; he has also made artwork for our previous entries too)
@McFunkypants its actually going as fast as the Internet lets the bytes get between your computer and our server. Its a network game.
It took some getting used to that the rotation is relative to the organism and not the screen; simpler arrow keys would have been less ... demanding.
I liked the general idea; one idea would be to change the avatar as it consumes stuff, such as getting a tadpole tail when it eats something that makes it nimbler and so on.
Of course I have the advantage of arriving after there's a lot here :)
I love this game concept and the outcome.
Yeah the physics is a bit meh and yeah the graphics is a bit meh, but it all still works great!
The intro really reminded me of the Discworld Auditors...
A really fun idea :)
Would love to see stats on how many players selected to be evolutionists, creationists, or both and in which order!
Very impressive graphics / physics! Please do do a post-mortem and explain your engine in detail :)
silly in a good way. Great mood and humour, and even the eating sound effect!
The actual mechanics can be improved, and challenge added. But I liked it, and a finished, polished higher-res version of this would be really fun.
hah, ignore those who complain they want Windows!
Its about making a game; geez, from the comments you'd think the average contestant was a just some child with no perspective
Lovely parallax :)
I can't play - not a windows user - and haven't rated, but I was drawn to this entry by the graphics you've posted. I hope this gets played. Good luck!
Very nice graphics
Absolutely gorgeous!
Jumping and so on would have been fun extra dynamics.
Lovely use of a dip in the road!
Excellent!
A lot of fun! I had some trouble at first understanding which were my trolls and which were the enemy;
Me thinks you shoe-horned the theme in ;)
Loved it! ad to come back for more!
@kevincorrigan me too :(
Chrome won't do Unity on HTTPS links; just change the dropbox link to HTTP and it'll play in Chrome.
I absolutely love it!
This game is firing my imagination and giving me ideas for what I want to make next LD and how I want it to feel. Thank you very much.
A very fun interpretation! You should post a link on /r/athesim ;)
Exceptionally atmospheric and spiritual-feeling!
couldn't get it to run with mono on linux; shame, would like to have played it after reading the tantalising comments!
I really liked this; its an excellent chassis for a bigger game.
Nice to see a Javascript entry :) XC took some getting used to.
@iaaph @se1by I am temporarily rehosting on a VPS, as long as the traffic holds.
@Per yes lesson learnt is never ever make platform games without tiles; its just not sane! We added a 'tidy' tool but all the same...
A lovely little start to the game
would love to see a post-comp version with finesse like auto-restart on death, and the antagonists jumping properly too, and innocent bystanders on platforms that you have to jump too and then they follow you too etc.
I am a very dead villain :)
again and again and again...
disappointed that shooting straight up didn't kill you...
Sadly didn't work on my Blade.
I was expecting Tribute To Llamatron! Please tell me it was like Llamatron!
Llamas are goat-like, certainly...
Changing keys? *you are the villain!*
What a lot of fun!
What a surprising game! It started a bit, well, another platformer with out character animation and it took me a while to find the jump key... and then it really grew and blossomed and kept surprising and upping my expectations!
Would be nice to control each number up and down.
Evil Goats? Going for a 10 on the theme scale? :)
I really liked the 'woven' feel to the pixels, and the font!
Excellent graphics and innovative dynamics. I liked the mood and the music and the overall effect of everything together... which brings up my one minor gripe: I wouldn't describe Trina as a villain...
do carry on making it!
I got lots of freezes but I won't hold it against you :)
:)
Would be nice with a post compo version where you can do various mean things in houses like steal from fridges and open taps and leave windows open and so on for extra points
The mood is excellent!
Short and sweet but very nice concept!
I really liked the artwork style! And the dying sound is to die for!
It looks a big project but it feels mostly complete. Very nice entry!
I really like the city artwork!
Really good marks on graphics and mood! And innovation!
I hope you continue this a bit post-comp and sprinkle on some magic engagement dust!
What a deliciously simple use of a physics engine!
too true!
the premise is spot on
Ranks well on humour :)
Excellent! A true 'game' game!
Wish there were more html5 entries, cudos
And I imagined the mission was to kill BOB :)
Solid fun; spent a long time clicking around trying to see what happens after the solid black bar...
Promising graphics, and it steers like a death star on death star too!
What exactly are the guards supposed to be? They make the Secret Service look like wimps :)
The lighting on the coins is nice. If you had two or three coin bitmaps and randomly picked them, and two or three hero characters, it would go a very long way.
An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?
We can all be handing out advice, but what I wonder is what you think the next tweak or feature to improve this game is? What would you prioritise, and why?
I think the sfx added to the villain feel!
Amazing how simple systems can combine to make such complex puzzles!
A very nice little game.
Gorgeous!
could be the beginnings of something here :)
Very nice lighting, very atmospheric :)
The art style is gorgeous distinctive. I found the animated sky distracting, but understand that what I'm looking at is a nice little programming playground and you are completely foregiven :)
I know the hatching is baked into your textures but it makes me wonder if you can't do procedural hatching in a shader instead, so as to make a true 3D interactive scene that appears to have been drawn with a biro and excellent hatching
Very nice style
Wish the line weapons travelled along the mouse click ray or you could draw them on the map or something
Excellent classic scroller!
Reminds me a bit of llamatron? Hmm, maybe not.
Loved the EULA touch.
Superb graphics! Could really use a scores counter in the attack mode, and I couldn't make much sense of the base builder.
Lovely :)
(right clicking doesn't work in my unity web viewer; it brings up a unity menu instead. The numbers are hard to read; a classic trick is to draw the same text in black at 1,0, 0,1, -1,0, 0,-1 offsets first so the text has a black outline. And the menu shouldn't scale with the size of the land)
The AI is really effective, I got buttered! (That's like being creamed but takes longer)
Once I understood the game - there could be more in-game prompts on what to do for the first timer - I got into it!
Really really really clever :)
You can imagine a whole system of trick shots, e.g. extra points for indirection and so on
I understand there's a physics engine underneath but I couldn't work out what the system was nor anticipate how a victem would fling when I released.
But solid fun!
Really fast furious fun!
Lovely game, nicely rendered. There were minor z problems with things like helicopters but it was perfectly forgivable.
(I would have liked left-mouse-button to pan and right-button on something to bring up a context menu, for example.)
took a while to find the Z instructions :)
Nihaha :)
I was surprised they weren't the goatmen of the apocalypse, but then I saw the goats of justice out there and all was forgiven
A lovely little game!
Very, very nice!
Funnily enough we also made a helicopter sim.
A variation that was 3rd person free flight would be super cool.
(meant to say, *almost* made a helicopter sim; inspired by the minecraft mod with the helicopters.)
Gorgeous!
Gorgeous art, excellent mood and music! What's not to like? :)
It took me a while of trial and error to work out how to work the game, but a very pleasing result when it clicked :)
Loved the artwork style!
As I understood the mechanics, I became curious how the rules engine beneath it works.. care to describe?
very nice concept and execution! Although I was hopeless at it, I kept trying!
Absolutely brilliant!
A long time ago in a distant life I used to program voxml servers. Lovely to see such a neat twist!
Deep impression left, will affect my games option choices in the next LD!
I love the audio :)
Of course in medieval times, "villain" meant "farm hand" and they tended not to build castles. But if they did, they'd have wanted to imprison princesses surely!
@namuol basically all of it :) I made the SQL parser on Friday as warmup 'framework', but by the end of the contest I'd rewritten a lot of it anyway! http://www.ludumdare.com/compo/2013/08/23/im-in-and-im-going-to-use-sql/ Wombatica made lots more content - emails, subplots etc - that we never got time to incorporate. Wasted a lot of time trying to programmatically generate reasonable flight schedules....
Very nice 3D in flash; is that from scratch or is there a framework?
A really really fun solid entry :) Angry Birds watch out! :)
Thanks for level restart! Loved the graphics and the zooming on enter-exit. Boy can you jump far!
Top-notch graphics! Really like the idea, although I found gameplay really hard!
Beautiful graphics, but I couldn't work out how to find the middle mouse button on my mac :(
Deep! Really liked the thoughts, and the game mechanics.
couldn't work out why my golden army wouldn't take orders; took me a while to realise they were the statues :) Once I got the hang of the game, it was a lot of fun, even though I wasn't very good at it. Hmm, time-span RTS is giving me ideas for the next LD already ... :)
Exceptionally fun to play :)
Once I found an industrial city and a cultural city really close, I shuttled backwards and forwards 'til I could upgrade my ship.
You can shoot the enemy without them reacting if you are far enough away.
There tends to be rather a lot of enemy around sometimes.
I completely understand the video-only bit. This looks like a fantastically fun thing to build and I'd love to see it demoed for real :) Very nice, and ignore the twits. ;)
Really gorgeous artwork!
Because its random each time, you can't find the diamond block in ordr to move to the next level! I lost countless times and never got further than the start berg.
Would be great if there were levels or progression.
It looks beautiful! I couldn't find a 'run' button though. It was tricky to click on the buttons when the mouse also turns the player too.
Oh am I getting too old for LD?
Absolutely fantastic! We played it until the laptop got too hot to hold! Big hit with the kids!! :D
Lovely graphics :) Pleasingly circus-feeling.
Simple and sweet! Awesome :)
On my S3 it showed as a postage stamp in the top-left corner :(
The graphics were lush though :)
Sometimes simple things are best :) TIL I'm a lousy judge of time :)
Super-confusing but super-pretty :)
Beautiful! Absolutely beautiful! Who'd want to skip the comics eh?
Only reading the comments do I realise I've eradicated whole flocks of innocent geese!
Really really tricky when the camera doesn't orient with your car! And I completely failed to score any goals. Would be nice if the camera tracks, and the cars were different colours!
Awesome :) Couldn't find a retry button though, so I had to keep reloading the browser window to try and improve :)
I found the keys a bit hard to get used to, but really liked the whole picking up and throwing things bit. When I played nobody was there to fight, but I still enjoyed my visit :)
A really gorgeous bit of landscape. Can you spin around?
Do you actually say "to cut a long story short" in the intro?? ;)
Lovely button-masher.
Well worth finishing I think. Really liked the artwork style :)
Each time the world stopped spinning I felt slightly weightless :)
I couldn't work out how to win at it; I'd make an awful hacker!
What a lovely little idea :) Plays really well in JS.
Absolutely love it! We want more!!
Fantastic mechanic! There's this cabinet at the end of the third level or so that refuses to topple for me though. Must go try again...
If you put your game on a 'gh-pages' branch, github-pages (google it) will host the game for you and people will be able to play it just by clicking on the link. See my entry for this.
Boy is it hard! An aim-crosshair centre-camera would perhaps help.
Excellent graphics! Struggled at first to control things (web on mac).
The 'web' version is a bit ... linear!
Seriously, if there's a browser-game-version, I'd love to play it.
Ooooh I wish I could run this. No web-version?
Crikey the story-so-far is slow! :D
"Thanks for playing" :) Of all the games I've played so far, this was actually the first "platformer"! A nice little classic study in the genre imo.
Crikey can you flight fast! Beautiful graphics. I wish the screen spun around with you. I spent all my time out of control and progressing by luck, it felt! And an extra compliment on the graphics for good measure! :)
Simple but fun. The camera seemed a bit high, but I got used to it. The sword clipping was noticeable.
Really like the sprites :D Beautifully drawn.
Fun, with great graphics! At first I had problems working out why I couldn't place things. The explosions are fantastically big and gorgeous.
Super fun :)
I think I saw a glitch where I had both a healthy sprite and an ill sprite in the same bed
A fun little top-down flight; Very very fast scrolling. I kept finding myself in rooms I'd already cleared. There was no heath score that I could spot?
I really really love the terrain graphics :)
A very solid little game :) Like the *ahem* voice-over :)
Fantastic visuals! The big boss kept getting me but I cleared the island a few times otherwise...
Really nice L&F. Confusing that the players legs are always going and you can't tell players apart. I had trouble with the weapons on my trackpad. But the graphics are everything! I want to read the writeup where you explain how you did the client-server bit :)
So super peaceful! Love the look and feel! Collision would make a lot of difference. And there were no instructions! The general 10 second thing really curtailed the enjoyment for me, and an 'unlimited' mode or explore mode would have perhaps made people stay longer?
Love procedural content :)
Oh wow, absolutely lovely :) I even rate it highly for graphics and it ascii :)
Lovely backdrop :)
Very pretty :)
Ooh could stare and wait for hours :)
Great graphics! Was it stock art because, if you drew them yourself, I predict great things in the next LD :)
Excellent puzzle game :) Really enjoyed playing, thank you.
Eh I think the answer is a resounding "No"! Awesome and sweetly implemented :)
Simple and sweet. Reminds me of Llamatron and Joust somehow, but that's a warm, fuzzy 20 years old memory :)
What a strange dictionary! Made me laugh.
Absolutely fantastic :)
Really weird how I kind of found myself recognising where I was in the fractal and could find my way out :)
@Gaspard_ thank you :)
I actually asked on the LD IRC minutes before I submitted, and most people there said they wanted me to *swap* the up/down... To what it is now! I can't win.
The lag is because Constructive Solid Geometry is a performance hog and this game needs a powerful CPU and GPU to keep up. Optimising it would be worthy of a thesis assignment ;)
Glad you liked it though.
@Ashtom you start in one. Its always at 0,0,0. If you start the level and fly a little bit forward, you can then swing around and take a look at it. And keep remembering where it is at all times; if you fly away wildly and enjoy the immersion, you'll never find your way back!
And yeah its a polygon hog however simple it looks. Please watch the dev video :)
I think it would have been more fun without the swearing and the sperm. If you'd done it with flowers, say, it'd hit a higher note.
A fun little farm fortress simulator :)
Do you ever get attacked? I had quite a busy little farm going, and no baddies.
you can go a long way with the diagonal shooting and clinging to the edge. Nice art, nice music.
Eh, cowboy boots often have high heels.
I like that the boss shoots everything, even birds, giving you points :)
I had to come back to the page to read the instructions; many people won't. Its a lesson I've learnt the hard way this LD, to have instructions in-game. Castle Uno http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14838 is a great example of how we all ought to put instructions in-game.
A very strong graphics and theme, but super hard. If only it was 2x taller and 2x wider screen...
Hmm, I should make a bot to answer these for me?
The thing with the web version is you often start off-screen. As a result, you usually just think the game isn't loading :(
The light was cool graphics, the character a bit more basic.
Quite an absorbing game, but I never worked out a single thing about how it ticks. With time I just stopped looking at the score and went for pretty patterns.
I really was expecting more of a Conway's Game of Live aspect though.
Strong on theme, but any cheat-sheet on the words? It took me a while to even work out which side I was playing. The graphics are gorgeous.
Really nice to see a 2D platformer drawn in 3D!
As I usually think, this is yet another game that would have been more fun without the "only get one" theme trying to be jammed into it sideways.
Short and sweet, but quite hard and I kept overjumping and was glad for the checkpoint.
An excellent little game :) After a gazillion attempts (yeah you only get one, I know) I managed to get over 8000 :) However, if you sum up my previous attempts, I was definitely still below zero. I rather enjoyed toppling the tree.
The elve's animation was of course a bit rough.
I'm very happy with your abstract take on the theme.
I did find the game super-confusing though.
The tutorial text was a really really good idea!
A fun platform game, quite a bit more depth than most. I really enjoyed it a lot and rated it highly :)
I managed to get the sword to land places I couldn't reach it. Nice to see Haxe getting an outing :)
Happy dad thoughts
Super fun! And I thought after Tetris there were no big yet small games left to be invented! Did you make the game up yourself?
A really fun concept. Damn difficult to make long jumps. If the player movement was more classic platformer feeling, and perhaps the view was more of a cone than a straight line, this would be really cool. Full of potential; a simple take on the theme that so far I haven't found another entry doing :)
I could get it to load nicely on my android browser, but couldn't work out how to get a keyboard :). Will have to return on a desktop machine...
Really fun and absorbing game. It felt like using some game console thingy. Very nice graphics, even if the floor was a bit spartan. I found it hard to play and wish the bullet wouldn't keep returning to me when I killed someone. Was I missing a key or something?
Lovely little game :) I didn't find it at all easy though. Don't know how many times I died, but I kept trying again.
The core mechanics are nice. It could be turned into a nice little game, ideal even for ipads etc. Take a look at Ri Li https://www.youtube.com/watch?v=75QjI6URj6I and see how it parallels this.
Lifting the one move restriction, allowing the laying of multiple pipes, making the water run immediately so the user is under time pressure to find a solution, making the water leak out of open ends, and so on could make a very nice little puzzle game, and with nice artwork could really be a polished little piece.
Understanding what's underneath such a seemingly simple looking experience, I am really impressed :)
Wow, fantastic :)
The keys and softness kind of didn't feel solid enough, but it doesn't really detract from a great game!
I had a lot if fun and can see how much more fun and captivating it would be with two players :)
Its to Civilisation what Notch's Minicraft is to Minecraft :)
It was intuitive and balanced, and the simple graphics worked really well.
Couldn't play it with java 1.5 when I tried earlier; you can repackage for others perhaps? That is not against the rules.
Great to see haxe :). Worked great in the android browser too.
Looks gorgeous :) Could use a few more levels and a power ups and all kinds of building on top of it. Very nice.
I liked the cat picture before you wiped it.
197.4 by holding down the right key and keeping it held down :)
Gorgeous graphics. I wish the journal showed what each person claimed.
Lovely art, style, atmosphere and tech. I found the physics and controls difficult, but I read your post explaining how you built the game and I'm full of awe and enthusiasm for your approach.
Gorgeous pixel art.
I had trouble working out who was who and which room was which; labels at all times rather than just when highlighted could have made it clearer.
Really great graphics! Fun to see Haxe get an outing too. I seemed to waltz through the game though, its like almost impossible to fail?
36 ships! As the button said, "try harder!"
absolutely fantastic :)
Clockwork Gnomes Lemmings Tribute? Took a long time to work out that flamethrower doesn't seem to hurt the santas, and I thought instinctively that the heavy lead would be like a balloon, and I couldn't work out the exit strategy. I managed to get the santas down to the bottom level, but with nowhere obvious to go.
I really liked the retro graphics and total feel.
I found it super difficult though. I'd really like to romp through these levels with a whole load of arrows and swords and things. As it was, I had difficulty even avoiding a frog..
It was a bit hit and miss :) I took hundreds of shots, with no real feeling of control, but I kept aimlessly swinging.
I found a glitch where if the wizard is in the bottom right corner the wizard is drawn traveling diagonally downwards. You can continue to play as normal though.
It'd be more immersive if the camera was 3rd person, oriented to the direction you are facing.
Wish I had one belt of ammo.
One really really long belt of ammo :)
Top-notch art; monochrome works really really well. I feel the theme restricted you; glad the theme wasn't last time's "10 seconds" ;)
Please make more games.
I actually like the graphics style!
I found a few glitches; it took me a while to learn that RED was good and GREEN was bad (in Europe green is good and red is bad, e.g. traffic lights). Also, you get an interesting glitch if you jump higher than the top, and its not obvious that the bottom is lethal, and you seem to be able to stick to the end of ledges, and you can somehow get half-height on a ledge so you are in it rather than on it.
Don't think I've ever seen a four-bladed boomerang before :) Was fun trying to avoid catching the boomerang and fun trying to get them on the return rather than the outbound.
Gorgeous graphics :) So, is there a way to get some trousers?
Juxtaposition msaterposition :)
My 1st is pure luck and I'll be back later to see if anyone has beaten me :)
I really struggled to wake up that roomate, but I had fun trying.
A third-person camera and arrow keys for movement would have been nice too.
Do the real LD judges look like that?
/me imagines so
I'm going to rate this 5/5 on graphics because *this* is how a story should be presented :)
Captivating. At first I was underwelmed, but it quickly snuck up on me and grabbed me like a good spagetti western.
There is something so satisfying about the sound of the minigun firing and spinning down :)
I really liked this and rated it quite highly.
(I found a few bugs though: you can go off the sides of the screen, and when you do and you fire the cannon ball doesn't go anywhere on-screen and sometimes you cannot find where it landed off-screen to pick it up. Also, when the ships go to the top of the screen, you can't reach them with your cannon ball?)
Very hard, very rewarding, a lot of walking though. Can't you add a run and jump next time? Or did I miss some keys?
Anyway, small nitpick, I managed to fire the arrow off the top of the screen and it didn't come back. But I was just a restart away from having another go anyway.
Very very awesome artwork giving a really good atmosphere. Not being a druggy, I can only imagine what your inspiration might have been :)
I think I saw a few clipping backface culling bugs, but it could also have been whatever was in those bottles I so desperately needed that caused a bit of blindness perhaps.
I spent a while trying to work out just how big the town was.
This is one of the few LD entries I've seen so far that you can imagine becoming a modern RPG that'd be popular with teenagers.
What would be interesting is to take all the question answers and do some collaborative filtering and work out different archetypes in post-mortem right-up.
Of course, I answered fairly randomly just to mess that up if you do it. This is why on the internet you can't have nice things ;)
The very best theme entry so far, I think! Actually amazing how, if you keep everything going, you can get just one of something to grow into something :)
Fantastic! I was thinking of doing a doom fan thing but couldn't wedge the theme in and you turn up with wolfenstein :)
Is it software rastered like Notch's Chamber or is it 3D painted to look retro?
Fun story, the typos and the weird choice of keys actually add to the mood. I kept expecting to come to a yes-no question and dumbly blindly type n.
(Not entering this LD so can't vote :( )
I was struck by the use of 3D drawing for a 2D game with a nice light!
I tried to do something similar a long time ago for a mini and I think the approach under-explored, so it was fun to watch the video you just posted on the main page! http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313
@liquidminduk yes the guess-by-IP is just a cheap trick. You can always move your location manually before clicking on the [My location's ok!] dialog!
@jjhaggar there's a long list of features and usability enhancements I'd like to fix but refrain from due to not wanting to go as far as a post-compo version; however, your shadow is perhaps minor enough emergency patch to be allowed through? Fixed.
Sunflower it works like that but you have to be zoomed in enough; use the mousewheel or + and - keys to zoom, arrow keys to pan.
@sunflower thanks for the encouragement! The best thing about this entry has been the LDers who use it as a tool and keep playing and exploring the map.
Originally I was going to build a Risk-gsme using real locations, but infrastructure e.g. scrapers and servers took longer than I budgeted and I couldn't invent a fair feeling ruleset.
So it turned into this :). There is a long list of possible improvements and further games, and if approached by the LD organisers I could do a fancy version with decent scrolling etc and bells and whistles for general use for next LD.
@Sunflower sorry there was a glitch and I've given my cron job a nudge and it looks like its back now
@bushmango you likely have :)
I can only place the comments on the map for those who have told me their position. Currently about a third of players can be placed, and you commenting on their games will reveil on my map.
@DarkArtsAndSciences have you got httpsanywhere enabled?
Absolutely love the graphics.
I really struggled with the iso not giving me an understanding of height, and I couldn't find these bomb things. I loved the 2D graphics with the 3D engine, and the way the physics work for the bouncing bananas and other technical details that us coders pick up on ;)
Got a not-quite-finished feel, but still got a *wonderful* feel. Top marks!
Absolutely completely stunningly excellent!
I had great difficultly understanding the keys; prominent on-screen help would have been really appreciated.
Absolutely completely brilliant! Have all my stars!!!
At first I wasn't expecting much, but the game is really fun in a way many prettier games aren't!
What a pro tip you've taught me: rollerskates are a really great way to avoid drawing leg animations :)
Absolutely fantastic! Nice polish, and really nice level design and balance. Very pro.
Excellent concept, a bit hard to control.
+overall +graphics
Damn blighters are damn hard to kill! I always got whacked by fireballs in the end anyway.
I found the mouse to fight and keys to move a bit hard going; would be nice if there was an action key on the keyboard, but I couldn't find one.
A simple third-person camera would be cool.
Fantastic graphics :)
Very funny, was fun to play the sneak previews as you developed it too!
Really came together in the end and feels polished and complete. Its easy to underestimate the effort and code and artwork behind it all.
Super :D
A nice start, but a bit unfinished. You can still fire in the start screen, and I replayed a few times and never once failed to save the earth by just holding down one arrow key and the fire button so I spun around spewing bullets.
Spinning around spewing bullets is always fun though :)
Looks great, sounds great, but damn is it fast! Very hard to play just because of the speed.
And I have a pretty big laptop but it was slightly taller than my browser window. This didn't really impede me much though.
And the theme felt a bit tacked on.
But the looks and audio and feel is really going to stick with me though :) Excellent!
Absolutely brilliant game!
Really really fun, really really Commander Keen somehow.
I must be singularly hopeless, but the easy respawn kept me persevering.
The mechanics were really really good, and well implemented. Triple jump, wall clinging, rapid attack etc... fantastic!
Even graphics were clean, the animation especially jumping beautifully simple somehow, and audio were acceptable.
Have all my stars!
+overall +innovation +theme +graphics ++potential!
One of the better theme interpretations in my book :)
What is there is working very slickly and showing plenty of promise.
I particularly liked how you zoom out with speed. Nice touch!
At first I was a bit underwelmed by the artwork but I very quickly became appreciative of it. Perhaps if the splash animated so it was clear there was more life in it?
+theme +graphics +potential
Real shame you couldn't finish more. Loved the style and feel. The crates and the way keys end up in the world below was a great idea; I've seen a lot of games in LD30 where things that die in one parallel level miraculously appear in the other, but this is the first time such a simple and effective dropping is used.
In the post-comp version, I couldn't get past the second level; no amount of jumping could reach the key, which was in the same place on both levels. And there were none of those crates to stand on or anything :(
Really nice polished little platformer.
I feel a bit uncomfortable with the subject mater; the treatment feels superficial.
That aside, super good mechanic.
Beautiful use of light. And love seeing a bit of cloth too.
I couldn't get very far, somehow hard to sight on those pesky whatever they ares. Can you have a 3rd person camera so you can be behind ghost cat perhaps?
Nice polished-feeling little game. Could use lots of complicated levels etc, with lots of potential, but what you have built feels well built.
Damn difficult dodging those tarts :)
The dark theme coupled with harmless objects is super creepy - much creepier than if you'd tried to have horror and blood and stuff :)
I could really imagine this turning into a 3D pacman :)
I managed to somehow wedge myself at interconnects some times and couldn't move.
The music was a bit trance like and made concentrating that bit more challenging.
The graphics are gorgeous.
A really great entry! Great theme interpretation too!
A really detailed virtual world with lots of classic things to get players to stick at it farmville-style.
Its really difficult to make a multiplayer game for LD; I suffered problems getting people to play in LD24 myself.
Loved the graphics, loved the game's depth, loved the tech behind it all, wanted to see the kind of missile systems you blogged on the main page, but didn't really seem to have anyone to play with :(
Soon worked it out :)
Would be nice if the planets had custom artwork.
Really exceptionally good! Love to see a proper game.
If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice.
Lovely entry, very promising, loved the humour, but couldn't work out how to right-click on my mac's touchpad. Ctrl-click and Cmd-click didn't do it :(
A really really exceptional entry!
The time-limit was a bit imposing, and I'd have enjoyed being able to slowly plod my way through; sometimes I was just clicking in desperation and got a bit lost in my wanderings...
But what an excellent polished finished little game :)
A charming idea. Would have been nice with smooth movement; at the moment its rather jerky and distractingly flashing.
Took me a while to work out the way the colours worked and how to go from gray to brown tiles.
-volume!
I really really tried to work out what to do but didn't manage it :(
Liked the graphics.
If you'd coloured the trees subtly different hues it'd have been much easier on the maze sections.
+theme +graphics +mood
Very good mood.
The character animation is not so much there, but it works.
Its not obvious which direction you planned to take this in, or how you might have intended the cat and the girl interact to solve puzzles and such.
+graphics
Gorgeous.
The theme seemed a bit tagged-on though, as though this was a game you'd make whatever the theme!
Very very racy pace though :)
I suspect you preferred the day and night theme from the voting eh?
Damn this is actually difficult! But strangely compelling... sweet!
Nelson won by breaking the line of battle...
A really really really good entry :)
The art has a very aseptic aesthetic but ... that's really really excellent mood. It also hints that you focused on game mechanics and level design, which is why the game is so fun to actually play too!
You could imagine a full game based on the mechanic but with more machines, cogs, rolling balls etc. Could definitely feel very portal-ish :)
+fun!
Really mad mayhem!
The soundtrack was absolutely perfect! Piano really sets the mood :)
Impossible tempo, got to the point where I couldn't actually see the wizard I was controlling due to all the clutter! But I loved every crazy minute of it :D
The bad is the theme; I am suspicious that you looked at the top-three theme candidates before the competition and tried to think up something that covered the day night already dead meta-theme.
The shame: that its not longer!
The FANTASTIC: everything else! Art, atmosphere, mechanics, art, audio, mood, art, everything!!
+mood
Weird how it really felt like you were talking to me, as it were. It when the depression reared its head it was that sinking dreading feeling you get when trapped at a mingle with the drunk ;)
I was expecting an interruption at any time, or some chink of double standards, but it never came :)
Damn those critters take some killing! Don't they begin to wonder where everyone else is?
Love the character animations, both walking and dying, the subtle touches like star trek uniforms and character shadows.
Really hard to work out how to do it at first, but by the end I'm watching and waiting and biding my time like only a manic computer can :)
Love it! Great game! Have all my stars!
+Overall +Graphics +Fun
Really really liked this!
I think it would have been easier to control if you'd used both arrow keys as well as WASD controls, not unlike I tried in my LD28 and LD24 entries.
This really is the kind of game I was trying to make in LD28 and 24 actually :)
Super gorgeous. +Potential :)
Really really hard! But that's not a bad thing.
I was playing the web version and I had a bit of trouble with the controls and focus.
+Overall +Graphics +Tech :)
I've tried my hand at making RTS before, so can appreciate some of the finer problems you tackled with finesse.
Very impressive :)
+graphics
Pretty, but pretty small and pretty damn difficult!
Really exceptionally well thought out and polished little game. Despite it being quite a hard game, the hint system didn't leave you wondering what to do.
+humour
simple +fun :)
I was scared it'd be Flappy Bird 3D, but it was something altogether more juvenile :)
It took a while to work out that those red things flying at me weren't missiles.
If you sit on a world, you poop, trees grow and then their fruit throws itself at you and you poop some more and you just rack up eh points. A kind of vicious circle really :)
Sorry, I have a big screen macbook but I could only see the top-left corner of your game and couldn't even find any kind of button to click to start :(
It looks so inviting, and as a coder I'm really appreciative of the technique in it, so I'd really love a web version I could try!
+innovation +theme!
Really liked that the world through the phone was somehow more nature than the world outside it too. Its kind of flipped from how we think about things.
I had a few gripes about control on touchpads but I think I can see past these things for what must have been a super-busy overproductive weekend :)
What a lovely little puzzle game :)
+ innovation, + fun, + mood
I had a few usability problems on the mac:
1) I don't have an INS key
2) pressing ctrl and arrow key at the same time makes OSX swap desktop to widgets ... lethal in a fight with bullets flying
I also had a bit of problem seeing through scenery that was between me and the player; you could do some neat tricks with face culling and stencil buffers to overcome that next time.
I saw past these issues when rating ;) Excellent hover feeling :)
+overall +fun +theme +audio +humour +potato-salad +everything! Have all my stars!
I knew things weren't what they seemed when potatoes grew above ground, but there I was wandering around noticing the lack of collision detection on trees and trying to chop down trees and other stuff and suddenly ... your screenshots here don't show the 'suddenly' :D
Absolutely fantastic!
+overall
One of the better ghosts games :)
Its a one-level game but you could imagine ways to build upon it to make the different selfs interact more interestingly and solve puzzles and progress over a bigger world?
The double jump took a while to find. Doh, standard stuff.
I have a big laptop screen but I still couldn't see the whole of the canvas. Oh well.
+mood +graphics (yes, I really liked the minimalist style!)
There is nothing stronger than the bond between a woman and child ... except that between gamer and keyboard!
Damn difficult!
Without jump its a bit linear; there's only one way forward. Controls were a bit wonky.
I liked the art, even if it has some rough joins, and the voice-over was superb.
Played a bit slow, lots of waiting around, but fun with excellent graphics and mood :)
+fun! Have no idea of the goal, but after stringing together all the whatevers I couldn't work out how to progress.
But lovely physics, and the sound basis for a semen simulator next LD!
+fun +graphics
I really really really liked the graphics. I kind of imagined the snake growing segments as it collects stuff and find it inspiring and making me think of other games ideas building on it.
Pace was fun. It got a bit samey in the end, but will leave a lasting artistic impression :)
Interesting mechanic. Needs a lot of finishing, but has great potential.
Certainly different world physics :)
I had real difficulty getting through the early levels, so either I'm super bad at this kind of physics or there's a glitch somewhere.
Actually gets top-marks from me on graphics :) I really really liked the Elite-esque artwork.
The actual game was *hard* as the enemy planets spawned relentlessly and I kept getting zapped by a planet spawning behind me.
The laser pulse actually worked really well, and reminded me of my laser shots in LD24 entry.
Would a laser fired in space make a sound? :)
Like the minimalist aesthetic.
It would be nice if it got faster and faster. I stayed alive a while, but it didn't seem to speed up?
Crikey Octus is *sooo* vulnerable! Really needs a hitpoint system ;)
Nice little platform puzzle game. Really fun to be floating.
A really sweet little puzzle game.
Boy did the difficulty suddenly ramp up though! What started almost too simple quickly became perplexing :)
+graphics +audio +mood +unfathomable ;)
Really glad you got a web version out in time :)
Found it really hard to control the dash, and took some figuring out. Couldn't work out how to get that right angle you show in the screenshots.
The graphics and the immersive audio work really really well together; its almost easy to not nice a rocket strapped to a blue bird :)
Really brilliant idea and execution!
If I had one gripe its the lack of taking damage; on the hundredth attempt (yeah my keyboard skills suck) I was glad I restarted the level and not the whole game but still it was frustrating and would have been nice if I could have taken damage instead of instant death.
Loved the beat man :)
Putting a reversing-direction-swirl and an up-arrow on the same place is just mean :)
I hadn't really reflected on this before, but making it so you can't change direction when jumping is not so fun. Interesting.
The web link doesn't link to a web game, it seems to link to a bunch of windows exes? :(
I couldn't actually spot what I was supposed to be stealing, but I enjoyed wandering around the blocks try to avoid the fuzz.
"also its fun to steal." eh say what?
Great gameplay! Admit graphics didn't set my expectations high, and I love to be proved wrong ;)
There's a gem in this game and the way the two worlds work. Game could do a lot of polish re movement and animation etc, but like the mechanic where things can die in one world but give life in the other etc.
+ innovation, + theme
Super sweet :)
I admit I sometimes died on purpose just for the chance to leave a note to eternity :)
A really outstanding entry! Really outstanding!
I admit I was hopeless at it, its far to fast paced for me. But I can appreciate a thing of beauty.
And a thing that feels finished :) So now I just have to read your post about the sequel and hope there's a video ;)
Short, simple and sweet.. love it! :)
A good implementation of a simple concept.
Looks good, sounds good, but I really couldn't work out how to get anything to move at all! Perhaps drag is broken on mac touchpads?
I could get some firing and shields happening, but where's the instructions about them? I haven't worked out *how* I managed to get my planet to fire, it just happened.
Lovely level design. I'm not into micro management but once I worked out how to route zeppelins I got quite a busy little network going and I sat back and watched them fly about in a pleasing pattern.
A very strong puzzle with the charm and playability of 2048 perhaps! I could easily imagine the smartphone app to play when commuting, for example.
(And its a bonus you're in Iceland as I want to expose that part of the map in my game, so thanks for that service too!)
I know how to hammer!
Really really strong story, and actually good mechanics, gameplay, even art style. For example, despite the blocky art, you have a modern art thing going in the mansion in the hill.
Could have come straight out of a book, the story is that good!
@Gaeel sorry you got it just as I was uploading and submitting it :)
Versatile gum :)
Absolutely exceptionally brilliant! I admit I saw came searching after watching the button masher review, so I kind of knew what to expect.
The game is very consistent - being able to detach from the air hose and have the air bubbling from the hose etc is top-notch :)
Really good code too - I went took a look and was happy to discover a nice bit of haxe :)
Absolutely brilliantly original :D Plays really well (although I found the controls a bit hard at first).
Hey I noted that you draw the back-faces of the walls semi-transparent - nice touch! :)
So much potential! Inspirational, ambitious.
Walk speed is a little to slow and I struggled with the keyboard mouse coordination on a laptop with touchpad.
But the yoyo mechanics itself are top notch and being able to jump while tethered is so oozing potential in a platform game...
Come back next time with the same mechanic please :)
Very slow default rate of fire; not quite Llamatron :) Excellent art and an unconventional weapon indeed :)
Really great feeling and fun!
Sad I couldn't see the final scene due to webgl woes
Absolutely loved it. (Would have liked to have used arrow keys instead of forcing to use AD)
(If you eat the evt.cancelBubble and evt.preventDefault() then the space bar won't cause the browser window to scroll down; at least I think that's it)
Really strong entry. Very pleasing to see something so nice and fresh and different :D
Fantastic dodge-the-bludger with great distant ground :)
So the cat chases the mouse...? :D
Excellent! Technically a very strong entry. I suck at keys and mouse coordination. The AI played actually quite convincingly humanly.
I admit that, whilst I get the concept, I'm not familiar enough with the DnD type of rules to know what any of the abbreviations or anything mean. I mostly just clicked about.
Although you are the DM, you are really developing the players, choosing to nurture, nourish or hurt them. A developed game could have AI players but with an attempt at character richness and a feeling of dialog between DM and players as you 'develop' them?
Superb graphics and a decent AI :) I like the isometric fixed camera; reminds me of an RTS :)
Enjoyed this immensely :)
The graphics were excellent. Sometimes simple is best; very effective!
Lots of subtle animation and cues.
I basically got through each scene by trial and error and retrying.
Must be some pretty cool path finding or AI buried in there perhaps? :D
Excellent entry again :)
Hi res shading meets pixel art, lovely :)
If you have a working html5 player, why bother with downloads for platforms?
Gorgeous soundtrack :)
Liked the missiles etc. Actually found myself running back into them on occasion, they move so slow.
You really needed to put a link to the game in your recent post to the front page -- I couldn't find it ;)
Excellent animations and effects!
Might look nice with an unsampling filter like 2xSal?
Had to come back to read the controls instructions; would be better if they were in-game.
Really missing a jump :)
Its a classic mistake to not explain the controls. Nobody reads the description, they just play the game. Put on-screen "tool tip" help so everyone finds the controls :) I have learned this lesson so hard in my own entries...
The use of semi-transparency was excellent.
Would look excellent put through an upsampling shader like 2xSal.
A proper opening animation, and the "achievements", excellent!
I couldn't get very far; I felt I was very quickly overwhelmed.
But I still score this very highly; that I'm no good with button mashing doesn't mean I can't appreciate there is actually a seemingly complete game here :)
Absolutely loved it! Reminds me of a grail quest :)
I wasn't very good at winning; often got stomped on by the pirates and mages.
Instead of random dice rolls, there could be something the user can influence e.g. a roulette wheel where they can stop it.
Very innovative mechanic :)
Although you are a monster, you are not monstrous.
I felt the jump was a bit low. But I really liked the puzzles anyway. I didn't do terribly well, but I had fun playing badly :)
Saw this when you posted to the main page and *really* *really* wanted to play, but am web-only :( From your gifs it looks absolutely stunning perfect fun. A really polished looking clean base defender inverted. I had started this LD thinking of building a Kraken that attacks ships, but I was thinking 3D and it was not workable in the timescales with my programmer approach to graphics. Anyway, such a polished looking game as yours deserves to be admired, kudos :)
Excellent! I'm not sure I progressed very well or very far, but spent a happy long time clicking around. Was disappointed I couldn't be a monster and set the lady on fire after dowsing her with alcohol; I asked the barman for matches and even a napkin to use as a wick...?
Sweat and simple. Well, simple anyway :D
Tutorial works great. +1 for web play too.
Short and sweet, and fun :) I liked that to recharge so quickly.
Fun how when you die your antagonists are suddenly carrying lanterns.
The intro says a satellite gives you indications of all planets nearby, but I never found the satellite or any planets.
Liked the volumetric plume effect. Sadly that was all I could see :(
Lovely simple little fun game :)
Has anyone ever won? I wouldn't believe them if they anyway! It seems impossible :)
I really want to be able to play this because I saw it on the main page and it screams out custom graphics engine! :)
Is it ray traced? Or ray marched distance estimation perhaps? Are you using CPU rendering or GPU rendering? How do you shade it? Etc :)
I ended up looking at the keyboard and listening for the ding rather than watching the screen.
Would liked to have seen the rocket though.
Lovely graphics! Are they stock?
It wasn't possible to fall off the blocks?
When you render an isometric platformer, its an excellent opportunity to play with distance, so blocks that appear to be adjacent are actually on different levels etc...
I think @Traf d-Lo's idea of giving you words when you loose will draw people into the game. Its not often that losing could lead to progression :D
A leaderboard drawn down one side so you can see how many people you have yet to pass would be great!
Lovely tiles :) With the whistling wind this has *excellent* atmosphere!
The puzzle hidden to the top-left (by walking off the edge) was fun and I got something that looked like wings. Finally returning to main square and approaching the NPC I got told it was "end of demo" :)
If you upload your html to github, in a branch called "gh-pages", then it will be available online and people can play in their browser. This is what I always do these days. https://pages.github.com/
Wow, absolutely wow :)
Very nice gameplay, very nice game. Liked the physics and the ricochets. Ended up running out of rocks.
Does it work well on ipads etc?
Its amazing to reflect on how exciting this kind of graphics was back on the ZX81! I remember typing in a downhill skiing game from listings in a magazine and getting that same kind of flickering monochrome graphics feel... :)
Really fun idea!
Died the first few times before I worked out that I was the ball and not the tomb raider :)
I got the upgrade to a stone ball, but kept falling down holes. It felt as though sometimes my button mashing didn't quite match the coarse.
Up arrow to go down, and down arrow to go up? :D
But a lovely game. I found it easier to swing the blocks in sideways so they ended up on-edge, but then this didn't seem to count for the score.
Is the physics engine 2D or a 3D engine that you've constrained to 2D somehow?
Fantastic! Really fantastic!
I got stuck at the door. Some things I'd go back in time and change twice and they wouldn't change in the future, e.g. changing the investment to FutureTech but having the chap still eating strawberries in stage III. I got stuck with a wood door without handles in IV and couldn't find a way forward; must have missed something obvious. Never worked out what the magnets were for.
Very original, and very polished!
I'm completely unmusical but I was able to play around and enjoy myself making a little racket.
How might it be adapted to work on touchscreens e.g. ipads?
(Was able to interlock gears in such a fashion that they ought to have locked up if they'd been real)
Boy did I die a lot :)
Never seen a jumping train before :D
Nice minimalist artwork. Its a bit aimless, with not much to do. Very dark brooding mood. As a swede too (http://williame.github.io/LD/Map/?event=ludum-dare-36), I kind of know the feeling you are channeling here :)
I'm very enthusiastic because I enjoy playing with ciphers with my kids!
The puzzles really need to be longer passages of text. If you download random books from project gutenburg, for example, and take paragraphs out of them, and show glyth frequencies, then ... :)
Lovely pictures, weird funny names!
Couldn't quite work out a strategy; every month I could only click on "seek donations", and eventually "auction" where I was "outbid", so it was all a bit predetermined to fail.
A slow start, and strangely satisfying to sit back, do nothing and watch the carnage :)
The 3D view is a bit in the way to be honest; a top-down 2D view and faster pace and silly music would make an addictive little game like Ri-Li and would work better on the move on the commute.
A real sense of progression :)
I was rather hoping it would go all the way to the modern era and turn into a social commentrary on us un-learning and becoming regressive :)
So so gorgeous, such a tantalizing writeup, so much thought into the map and levels etc, so I'm sure its a great game and this is the one game I've bumped into that makes me regret not running native games :(