The Banana Eater by Dizzyman572 2015-09-14T05:40:00
Gorgeous soundtrack :)
Liked the missiles etc. Actually found myself running back into them on occasion, they move so slow.
You really needed to put a link to the game in your recent post to the front page -- I couldn't find it ;)
LD36 — Ancient Technology (24)
Rat-tato Power by Jelinib 2016-09-09T12:44:00
I ended up looking at the keyboard and listening for the ding rather than watching the screen.
Would liked to have seen the rocket though.
Ancient Contact by Volcanic Giraffe 2016-09-09T12:18:00
Wow, absolutely wow :)
Very nice gameplay, very nice game. Liked the physics and the ricochets. Ended up running out of rocks.
Does it work well on ipads etc?
Mead Boy by blubberquark 2016-09-09T05:41:00
So so gorgeous, such a tantalizing writeup, so much thought into the map and levels etc, so I'm sure its a great game and this is the one game I've bumped into that makes me regret not running native games :(
Dying in the Snow by Palmish 2016-09-07T07:28:00
Nice minimalist artwork. Its a bit aimless, with not much to do. Very dark brooding mood. As a swede too (http://williame.github.io/LD/Map/?event=ludum-dare-36), I kind of know the feeling you are channeling here :)
Traffic Light Simulator by SuperChihuahua 2016-09-07T07:25:00
A slow start, and strangely satisfying to sit back, do nothing and watch the carnage :)
The 3D view is a bit in the way to be honest; a top-down 2D view and faster pace and silly music would make an addictive little game like Ri-Li and would work better on the move on the commute.
Touch the Monolith by silkworm_sweatshop 2016-09-07T07:15:00
A real sense of progression :)
I was rather hoping it would go all the way to the modern era and turn into a social commentrary on us un-learning and becoming regressive :)
The Temple by Supr 2016-09-05T13:06:00
I really want to be able to play this because I saw it on the main page and it screams out custom graphics engine! :)
Is it ray traced? Or ray marched distance estimation perhaps? Are you using CPU rendering or GPU rendering? How do you shade it? Etc :)
Cryptoglyphics by Bogden 2016-09-02T08:59:00
I'm very enthusiastic because I enjoy playing with ciphers with my kids!
The puzzles really need to be longer passages of text. If you download random books from project gutenburg, for example, and take paragraphs out of them, and show glyth frequencies, then ... :)
Cavemind by shimage 2016-09-01T20:42:00
Really nice little game :) Very addictive! Even though I wasn't good at it, I persevered :)
I think this would be great to play on a long commute.
I am the Destroyer by BMacIntosh 2016-09-01T20:12:00
Fantastic! Really fantastic!
I got stuck at the door. Some things I'd go back in time and change twice and they wouldn't change in the future, e.g. changing the investment to FutureTech but having the chap still eating strawberries in stage III. I got stuck with a wood door without handles in IV and couldn't find a way forward; must have missed something obvious. Never worked out what the magnets were for.
No Robot's Sky by juaxix 2016-09-01T12:05:00
Lovely graphics! Are they stock?
It wasn't possible to fall off the blocks?
When you render an isometric platformer, its an excellent opportunity to play with distance, so blocks that appear to be adjacent are actually on different levels etc...
EGYPTRIS by gene-z 2016-08-31T07:28:00
I couldn't work out how to drop pieces :(
(I have a laptop with trackpad.)
Reinvent the Wheel by Linus123xbb 2016-08-31T07:24:00
A leaderboard drawn down one side so you can see how many people you have yet to pass would be great!
Earthling Exhibits by Lacaranian 2016-08-31T07:14:00
Lovely pictures, weird funny names!
Couldn't quite work out a strategy; every month I could only click on "seek donations", and eventually "auction" where I was "outbid", so it was all a bit predetermined to fail.
Temple Balls by SiberianCyborgs666 2016-08-30T13:25:00
Really fun idea!
Died the first few times before I worked out that I was the ball and not the tomb raider :)
I got the upgrade to a stone ball, but kept falling down holes. It felt as though sometimes my button mashing didn't quite match the coarse.
Da Vinci Dragon by mr.Lolcat 2016-08-29T19:52:00
If you upload your html to github, in a branch called "gh-pages", then it will be available online and people can play in their browser. This is what I always do these days. https://pages.github.com/
Antiquis Apparatus by Seizar 2016-08-29T19:42:00
Up arrow to go down, and down arrow to go up? :D
But a lovely game. I found it easier to swing the blocks in sideways so they ended up on-edge, but then this didn't seem to count for the score.
Is the physics engine 2D or a 3D engine that you've constrained to 2D somehow?
Siege Climber by masamunedragon 2016-08-29T19:35:00
Lovely simple little fun game :)
Has anyone ever won? I wouldn't believe them if they anyway! It seems impossible :)
Ancient Wind by c4m 2016-08-29T19:30:00
Lovely tiles :) With the whistling wind this has *excellent* atmosphere!
The puzzle hidden to the top-left (by walking off the edge) was fun and I got something that looked like wings. Finally returning to main square and approaching the NPC I got told it was "end of demo" :)
Artefact-O 36 by SamuelSousa 2016-08-29T12:54:00
Its amazing to reflect on how exciting this kind of graphics was back on the ZX81! I remember typing in a downhill skiing game from listings in a magazine and getting that same kind of flickering monochrome graphics feel... :)
Ancient Railways by miro662 2016-08-29T06:26:00
Boy did I die a lot :)
Never seen a jumping train before :D
Rocket of Time by midgard 2016-08-28T22:46:00
The intro says a satellite gives you indications of all planets nearby, but I never found the satellite or any planets.
Liked the volumetric plume effect. Sadly that was all I could see :(
SLATE and SPELL by junt74 2016-08-28T22:41:00
I think @Traf d-Lo's idea of giving you words when you loose will draw people into the game. Its not often that losing could lead to progression :D
Sounds of Samos by phi 2016-08-28T22:38:00
Very original, and very polished!
I'm completely unmusical but I was able to play around and enjoy myself making a little racket.
How might it be adapted to work on touchscreens e.g. ipads?
(Was able to interlock gears in such a fashion that they ought to have locked up if they'd been real)