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pentaphobe

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismIceBreakercompo8482.902.492.853.322.953.081.722.8371
201224EvolutionThe Origin of Faecescompo3413.043.502.503.273.582.683.142.8354

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pentaphobe

LD24 — Evolution

Survival of Polyminos by Kalabasa 2012-08-31T15:01:00

Very neat idea - took me a while to see the benefits of the breeding, but boy - when it took off it really got complex quickly!

Quite good fun, and just awesomely original

I'd Change the World for You by Zanzlanz 2012-08-27T02:34:00

Really cool stuff, and great unified feel.

Unfortunately it's running at ~5fps on this machine for some reason so I'll have to wait on votes

The Origin of Faeces by pentaphobe 2012-08-31T08:35:00

Holy crap, comments!

Thanks for the feedback, everyone :)

Baburo: hehe, it's supposed to be quite fast, but perhaps there's a timestep issue - I'm _very_ new to flashpunk. Glad you liked it!

magicdweedoo: I'm still chuckling at your comment, ape person :)

Blundis: thanks! I spent a while tweaking the speedup, but it still didn't feel right - I expect that as I playtested it my expectations of what was "slow" changed.. the post-compo update has a different speedup value, but I think it's too slow now - any thoughts?

zx81: I like your candor. The design included further evolution than I managed to do in time, hadn't considered moving to a car, but going upright, shaving itself and putting on a suit were all originally intended :)

Sergey Mohov: Psychic Man! Originally this was an auto-runner, but I turned that off while testing and grew to like it this way (easier to play around on the trees) however I will probably still make it more canabalt like, perhaps with the LEFT key slowing movement to a walk. I'll let you know if I ever sell my soul to the apple store.

nseward: re. "awesome": yay! re. "offscreen glitch": nay! Originally the game killed you offscreen because of the aforementioned canabalt design - I then spent the last few hours trying to fix this "feature" thought I'd nailed it but a few people seem to have found ways to usurp my fixes.

Thanks again everyone for playing

The Origin of Faeces by pentaphobe 2012-09-02T06:18:00

ncannasse: Nice one :) Yeah, I kind of hacked together the grappling hook mechanic trying to avoid too much stall time, unfortunately it came out that way regardless. There are a few ways you can get quite effective with it, however since there's no scenario which /requires/ swinging it sort of becomes irrelevant (besides, as you say, "having fun"!)

Will Edwards: I shall venture to give this a crack - I'd aimed at low-res partially as a stylistic choice (and partly out of "oh god I only have 23 hours") but it didn't quite mesh ideally. Once I'm near non-3g internet I'll upload some of my video including the making-of-sound effects which is a bit goofy :)

Sorry, i was late! by infernet89 2012-08-29T14:40:00

F'in brilliant!

Michael jackson. sex bob-ombs. mouse trap. holy crap.

I will now always remember having nothing to worry about.

Yellow Dog by Barry Abrams 2012-08-31T15:21:00

Fun game!
A little unclear what my goal is after the dog's grown up, though I'm still playing so I guess I'll find out!

Death Hockey by Toby 2012-08-28T09:31:00

Hahaha! Brilliant.

Please tell me there were 1000 kittens in the end?

Also: I love how, after the janitor comments on the music making you crazy, it eventually fades out. I think "wow. it stopped! maybe that's a mistak... oh. it's started again." ^_^

Evo by nseward 2012-08-29T14:24:00

really great use of minimalism and teaching by playing.

Very enjoyable, and I couldn't help feeling a little nervous due to the great atmosphere (frankly I was surprised when contact with the Thing didn't kill me, though I've only gotten a half zoen levels through so far)

We Evolve, Together! by Krankdud 2012-08-29T17:11:00

So hard. So addictive :)
I haven't even gotten past the sperm part yet, but I tried for ages. even got to 19 a couple times before the whole bunch were dispersed..

Really cool, simple, engaging. will play again and try to see all the other parts

Planet Fremotor by Stranger087 2012-08-28T18:11:00

What a great concept - I love this :)

Took me a little while to get what I was doing, but it was worth it to watch my goofy little tractors stealing all the food! Roll, awkward stick tank. Roll.

Those Stupid Aliens by LoneStranger 2012-09-06T05:50:00

Darnit - really keen to play this, but the music starts and nothing else happens.

Will see if I can wget it to local.. fingers crossed.

mohammad: 3 lives is computer game tradition! It's older than you and I combined :)

Those Stupid Aliens by LoneStranger 2012-09-06T05:54:00

hehe - darn, no dice on running locally "you should really play this on the real site"

Hrm. unsure why it's not working on your page (for me); it's like the element is covered, or invisible.

Lepidopter Attack by dwrensha 2012-08-29T14:54:00

Interesting idea - the idea of somewhat indirect attacks was initially a bit frustrating but actually adds quite a lot.
Would have been great to see a few more slopes, or perhaps materials which make the balls bounce more or less. perhaps gravity vortex?

nice work - very original :)

Mutagen by allinlabs 2012-08-28T14:27:00

Really cool extension of a basic concept.

Well done!

Targeted Evolution by johnfn 2012-09-03T08:31:00

Great job, highly enjoyable little tale. Congrats. (p.s. my headphoned ears say hi ;)

Bacon by RandomM00 2012-08-29T18:07:00

dropbox is saying it can't find the file - bandwidth perhaps?

could try http://www.swfcabin.com/ (I've no idea what their license or speed is like)

NICE SHOOT by ambushsabre 2012-08-29T05:09:00

Really nice job all aound, well done!

It'd be nice to be able to pull up the instructions at any time as my memory isn't what it used to be - but truly a very polished game

Homo Vermes by madflame991 2012-08-28T11:01:00

Very cool idea - though I must admit I was sort of expecting there to be a worm whose brain I'd been designing during gameplay :)

OF SPECIES by kato9 2012-08-27T04:58:00

Wow that looks amazing!

Literally; Earth Shaping by adventureloop 2012-08-29T14:49:00

Very interesting concept - Wasn't sure what the tutorial was trying to tell me, but I think I got the gist eventually.

Any chance you'll be adding to this?

LD26 — Minimalism

This is not a minimalist game by Volute 2013-05-20T07:51:00

Awesome stuff :)

Onion Harvester by cacciatc 2013-04-29T04:33:00

Fun game (and hard)

I'll have to come back to it, kept dying on the second level. Sooo close on those block jumps.. soo close

nice work!

IceBreaker by pentaphobe 2013-04-29T02:53:00

In case anyone else has the same issue with publishing and knows as little about Haxe/NME as I do, just use the following:

nme build flash -web

(the '-web' creates html and presumably a slightly different .swf as well since it seems to run more slowly)

IceBreaker by pentaphobe 2013-04-30T03:41:00

Thanks, folks!

Yeah - a couple of things broke in an untimely fashion making it seem even more incomplete than it was!

I did some tweaks to make an Unofficial Jam Version, which is available up the top now and will continue to be updated over the course of the day

IceBreaker by pentaphobe 2013-05-08T08:53:00

Thanks for the feedback everyone (and patience with the compo build)

Very glad the FTL/Frozen Synapse thing made sense (thanks Kurrik!) - it wasn't what I had in mind initially, but by day 2 was a solid goal. (Yay!)

MrExcessive: Thanks a million! I'm keen to keep working on this, but I really appreciate your generosity

HuvaaKoodia: Oh noez, you found the weakness! :) I watched a friend's stream while he played and he did exactly the same thing. Balance fail!
I like your suggestions too - some are very similar to my original intent (wanted barriers/topography and the point of the breeding was vulnerability) but your suggestion of the size class change is an interesting one I'd like to try. I'd considered the idea of splitting the hitpoints between parent and child (they can still heal to full), but your approach may well prove better (and more clear)

SuperlevelSebastian: !! HOLY CRAP !!
Thanks so very much, no idea how that slipped through the cracks.. All fixed now.

MinionStudios: Woot! Nice horror game to you too, sir/madam/people!

LD26 Crimson Tide by Neurolabe 2013-04-29T06:08:00

Well-timed, I was poking around, building things and not really knowing what I was doing and generally looking like a confused druid who didn't read the instructions first.

Right at the moment that I figured I'd best set out to explore NorthEast I saw the wave of red and got a weird sense of urgency which caused me to suddenly understand a lot more of what was going on.

Quite cool, congrats on your first finished Ludum Dare!

Spike Line by Yorwba 2013-05-07T16:27:00

Interesting idea, though the random generation leaves much to be desired.

Is that music procedural? It's irritating, but if you put the effort into generating music you deserve recognition for this :)

Line Knight by berareu 2013-05-07T16:22:00

great work, a little hard to see why you die or how I beat the boss, but very enjoyable!

(Follow the) Line by Chman 2013-05-03T19:49:00

should carry a warning about its addictiveness.

very super-hexagon, I likey!

Generic Shoot Em Up by dcm 2013-04-29T05:41:00

Hee heee! Splat! I died.

Sounds weren't working for me, but I'm using an antiquated version of Chrome

MOTHBOTS by terrivellmann 2013-05-03T19:38:00

Holy wow-trousers that was fun!

Looks amazing too, really good use of spooky lighting and it feels really out of control when the light goes out and there are huge shadows coming at you

Wow.

Jetpack Cube Man by TrentSterling 2013-04-29T04:47:00

THE FLOOR IS LAVA!

rad.

Hexzilla by Bernhard 2013-04-30T20:58:00

Oh wow, I totally started working on a prototype of this last week after having a dream about it - thanks so much for letting me play it without having to work more :)

Pretty damn cool idea, and really smooth implementation (and a tutorial!)

It'd be nice to have a little more build time at the beginning, but it's highly playable and a fantastic job

Bucket by ChrisGaudino 2013-04-30T20:33:00

Really nice-looking game, congrats on your first LD!

I quite enjoyed playing, and had a lot of near-misses which got me nervous :)

Didn't stick with it very long, but an enjoyable experience

Dwalk by Joritan Cety 2013-05-01T00:03:00

Can't wait to try it with another person!

foreveralone

Min's Journey by acro 2013-04-30T20:26:00

alas the Jar won't launch for me either, I'm on Mac Osx 10.6

Looks really nice though, will come back and hope there's a solution

Tendril by Greg Power 2013-04-29T04:43:00

Fantastic concept and execution, really feels like it'd fit in with the cool ambient games.

I like the pace, but I was playing it with fairly chilled music playing, so I imagine if you had a little more time it'd be a killer (and great time-passing-mechanism on mobile platforms)

Text Parser Platformer by Back to Browse Entries 2013-05-17T06:17:00

The reason it's only playable in firefox is that the start of your web link is "https" change it to "http" and it should work fine on other browsers

Pongless by Otoris 2013-04-30T22:44:00

Really cool idea, with a little tweaking I could quite happily play this as a relaxing game.

Can you actually beat the AI? I'd love to see a video

Shape of shades by allinlabs 2013-05-01T16:23:00

Fucking. awesome.

Brilliant idea and execution. You get all my stars!

Friggin Lazors by Fenmar 2013-05-20T08:13:00

Great work, nicely designed and implemented :)

I concur with the comments about block-pushing being a nag, but it's hardly a deal breaker, just sort of pulls the rug out from the exploratory feeling at the beginning.

Especially liked that there were multiple approaches to solve it

The epicly short adventure by JaJ 2013-04-30T22:51:00

Haha - wow, I chose incorrectly in the [yes/no] and accidentally did a speedrun. Thank goodness there are extra screenshots to hint that there's more, but I had a hefty chuckle when I thought "epicly short" meant 15 seconds or so.

Using 'enter' to skip dialogs took me a little while to discover though, which I guess is oddly stupid of me, I've gotten so used to Z, X or spacebar that I mashed keys quite a lot before trying enter :)

Nice work! Gonna play more

Triangulum by bompo 2013-04-30T22:59:00

Really cool stuff, what an amazing look!

I didn't stick with it long, but v.cool

Moonshot by kurrik 2013-04-30T23:55:00

it quits silently on Snow Leopard (for me at least)

console logs show complaints about no ImageIO library loaded followed by "image not found"

here's the diagnostic report: http://pastebin.com/tBsKzQL7

Moonshot by kurrik 2013-05-20T08:27:00

Very cool, any plans to expand this? More!!

Pipe Dreams by JAH2488 2013-05-01T16:39:00

That was just awesome. First game I've wanted to obsessively replay for speedruns.

In fact I may do just that in a minute. So rad.

=== Anyone Who's Talking About "glitchy" Handling ===
This platformer is way smarter that it initially seems. I was about to dismiss it and then was rewarded (repeatedly) for perseverance. One of my favourite platformers in ages.

I would gladly play more of this, and wouldn't bat an eyelash at paying for the privilege if it had a highscore/replay system.

Also: I loved how many different approaches you allowed for, reminds me of the advanced pathways in Mario games

Seriously good work!