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Shape of shades
Shape of shades
By bender
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 64 | | |
| Mood | 80 | 3.71 | | |
| Theme | 89 | 4.12 | | |
| Overall | 105 | 3.76 | | |
| Innovation | 107 | 3.80 | | |
| Audio | 108 | 3.56 | | |
| Graphics | 124 | 3.85 | | |
| Fun | 300 | 3.27 | | |
| Humor | 908 | 1.78 | | |
Comments
Wow, that was... psychedelic? Great game, the mood is quite mysterious, gameplay seems simple at the beginning but gets real funny when you figure what you can do with this going through walls functionality. Love the different colours. Terrific! 5/5 overall.
skywilly
2013-04-29 11:22
Great concept, really beautiful ;)
Quite hard to understand at first, but then it's a great concept ! GG
arakhnor
2013-04-29 12:37
Beautiful game! I really liked the concept, the music is simple but immersive. Well done!
dray
2013-04-29 12:58
Great idea, i really like to be able to go through wall, it's a very clever thing for avoiding the bullets and enemy.
juniorus
2013-04-29 13:25
Original concept with great visuals, andhe ominous music is a nice touch!
But sometimes, the white rectangle is barely visible (white light too bright, stripes, etc.)
Very nice.
Nice mechanic! I haven't seen anything like that before
colisan
2013-04-29 16:23
Innovative, fun to play and the music does make a good ambiance... Congratulations :D
Nice & quite innovative !
I love the use of raycasted light. Cool game, original and creepy!
aduros
2013-04-29 21:45
Nice effects, great atmosphere.
Good presentation and great unique mechanic, great game!
adbook
2013-04-30 10:20
This game is just awesome !
clavus
2013-04-30 14:47
Could've used a little explanation in the beginning, but once I got what was going on it was quite an entertaining little game. Nice graphical style too.
Fucking. awesome.
Brilliant idea and execution. You get all my stars!
Great visuals and ambiance, I was tripping out! I love the effects and how they cycle between colors smoothly. I felt compelled to play through it.
Not sure spacebar is really needed though, might have been better to just automatically enter the next room?
Fantastic!
Oddly enough the raytracing-effect could either be some kind of lighting (if it depends on the player position) or a 3D effect for walls that are pretty high (if it depends on the camera position). Since the camera is bound to the player however, it's impossible to know which of the two things it is. If you know what I mean. Just thought that was an interesting find.. :D
lythom
2013-05-02 21:06
Excellent ! The best notes I gave so far. Still, here's some feedback.
What I loved :
- atmosphere
- artistic approach / theme relation
- game design/level design (the feeling your a ghost and can escape everywhere)
What imo could be improved :
- music (get annoying after some time)
- controlled element size (even if centered, it's eye destroyer)
- end / collectable color (blue and violet are hard to distinguish)
Excellent overall, thanks for the game !
sestren
2013-05-04 01:30
I wanted to keep playing, but by the time I was several levels in, my framerate was unplayably low. I really liked the mechanic, the sound, and the colors, though.
dst
2013-05-05 12:14
Great mod! Beautiful game! Strange and interesting mechanic!
Amazing. The graphics were very interesting in the fact that eventually, I felt like I was playing top-down in a 3d environment...
They did have some glitches at times, but it was great.
caranha
2013-05-05 14:19
That is pretty neat. I liked thinking about where the hidden areas where, and "my face when" I figured out I could use the small blocks to kill the big ones :-)
There are a few graphical glitches that you might want to look into - I found a few "outside" areas that were rendered as "inside" if you looked at them the right way.
Cheers, and thanks for the game! I went all the way to the end.
granada
2013-05-07 12:03
Nice take on the theme. Graphics and audio are great. Good job!
gmaker
2013-05-09 04:53
really fun game!
tcstyle
2013-05-09 20:27
Really unique game. Great mood and concept. Maybe the player's square (or the whole presentation) is a tad too small. Everything else is great.
someone
2013-05-10 17:16
Nice concept.
The keys looked virtually the same as the exit on some levels and I think the player was a bit small. Also the raycast light seemed to be a bit buggy in some places.
Great job though.
euwaku
2013-05-11 19:12
It was hard to figure out what to do without any instruction. Also, you don't always know which wall can be traversed or not.
Overall, the game has amazing visual effects and fits the theme perfectly. Great job!
Waow, nice graphics. It make me think about Monaco with very better aesthetic, and the gameplay is innovative too. Good job.
kill0u
2013-05-13 22:55
Nice game :)